Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 09/27/2021 in all areas

  1. Hello to all ETS, I invite you to create a Logo for an ETS clan T-Shirt, this T-Shirt can be personalized according to your country, your nickname and of course the Logo. I'm sure many of you have very good ideas, I can't wait to see your proposals and only one will be selected. Thanks! of your participation icpower
    5 points
  2. Today, I would like to share you the first preview of Enemy Territory - Remaster Prototype. As I say in the video, almost everything you will see is far from being representative of the visual quality you can expect for the final release. So far, everything as been made to test the game functioning in "real conditions", on a real playable map, and not for being visually impressive (not yet). I wanted to do this preview more as a teaser than as a real gameplay presentation. I'm not taking this project as a joke, I'm spending a lot of time and efforts in it, and I'm really motivated to break the "ET2 curse" by releasing a real playable game, with my vision of what should be a good "ET2", and I hope it will be appreciated by as many ETPlayers as possible. That's it for today, here is the Youtube link, so remember to check the video description, and feel free to share me your opinion about it. (In advance, I'm sorry for the poor video quality, I'm definitely not a good Youtuber)
    5 points
  3. Great Idea.... Will be a nice memento for the future! I will fire up my trusty vector editor and try to come up with something...
    4 points
  4. You probably remember this video from the days of the early internet.
    4 points
  5. I drove up to Va. (Grayson Highlands - Mt. Rogers) and hiked up and back (called a loop) roughly 10 miles. Mt. Rogers is the highest point in Va. Yep, those are wild ponies!! Thought I'd post this because Kate was unsure what "hiking" was!! :)
    3 points
  6. Or even better, I found the wolfenstein's font and maybe with that we can put even our names with wolfenstein's font Here is the font https://fontmeme.com/fuentes/fuente-wolfenstein/
    3 points
  7. the t-shirt must be finished on both sides and the country of each member on the outside of the shoulders of the vest, on the back side the new logo select and on the front side the name of the players at the top right and in top left the name of the clan later we can talk about money
    2 points
  8. Combining Kate's logo with the official logos I thought that maybe we could put, at the front of the shirt, Kate's logo and the "W" of wolfenstein, and at the back, we can put our ingame names and the wolfenstein at the bottom
    2 points
  9. maybe something like that ? with + around since 2004
    2 points
  10. @ BEDARIUS: SUPERTRAMP SOUND CHALLENGE FOR YOU! ITEMS NEEDED >> 1. LP (Record/Vinyl): Breakfast in America 2. CD: Breakfast in America 3. Turntable 4. CD Player LISTEN AND COMPARE THE LP to the CD! My Personal Pick: The LP Version! @ BEDARIUS: You said that you played piano so, here's some stuff to glance over. THE BLACK PAGE #1 (PIANO SOLO): Originally composed as a drum solo, this is the piano solo version The drum solos are on Zappa - Live in New York as Black Page #'s 1&2 if you want to hear those solos. The name comes from there being so many combined drum/percussive notes that the music sheets were black. https://www.youtube.com/watch?v=rVqpxFBHAHc The Adventures Of Greggery Peccary Don't let the cartoonish vocal effects and story throw you. There's some crazy complicated music in this song to be sure! It's also pretty funny! The 'Big Swifty' portion of the song even uses an electric IBM typewriter for rapid percussive rhythms that are tight-tight-tight. It's just great! https://www.youtube.com/watch?v=aymj5wcIhiY Various ZAPPA PIANO/SYNTH/ SYNCLAVIER Selections https://www.youtube.com/watch?v=dZUCHBgqJJM&list=RDdZUCHBgqJJM&start_radio=1&rv=dZUCHBgqJJM&t=15 @ BIER and TOPCAT: Sooooo, we have some George Duke fans in the house... GROOVY! By the way, Ruth Underwood dropped out of Julliard to join Franks band! I love her! Anyway, I have a couple of things for you guys to look over surrounding George Duke. Just some things I threw together that may be good. George was, in my view, THE best keyboard player that ever sat in with Frank. George had the conservatory/classical chops (training) AND a really great sense of humor as well. Frank really loved that about George. They were friends for sure! Here are some clips that hopefully will make you think, make you laugh and/or twist your brain into noodles wondering,"HOW THE FUCK CAN A HUMAN PLAY THIS STUFF?" George Duke on Frank Zappa! George Duke talks about how he started playing with Zappa. https://www.youtube.com/watch?v=ERFUbX648S4 Frank Zappa - RDNZL (studio version) Beautifully produced and so very complicated! WOOF! https://www.youtube.com/watch?v=ZlwLNcBD68k FUNNY! Smell My Beard (Original Version) The Booger Man (Original Version) Including... -Marty Perellis (FZ's Road Manager) -George Duke (Keyboards and Story Teller) Re. Funny Moment On The Road Surrounding Marty Perellis For fun, the boys had a routine thing that they did on tour called 'Moontrek' where Frank would just let Napoleon Murphy Brock and George Duke cut up and jive talk. On this night, they broke away from that and told a very funny story about their road manager Marty Perellis. There's a lot of stage/crowd laughter going on during this story. There's a rule. A BIG rule and that is you NEVER give out the real names of groupies. While telling this story George begins to mention the gals but, in the background, just before he can say anything else you can here a "hey!" to remind him of the no name rule. George is then being fed made up names to use by one of the band members in the background which, is pretty funny to hear. Even they crack up. So, the girls in the story become Ms. Cool, Ms Jewel and, Ms Stool. So, here's George Duke's story and song about Zappa's road manager and his hotel adventures. Smell My Beard (Original Version) https://www.youtube.com/watch?v=JJqJd_WpKls -INTO-- The Booger Man (Original Version) https://www.youtube.com/watch?v=AJ2CivShsgI And now, the wonderful RUTH UNDERWOOD! Rollo / Ruth Underwood and Zappa https://www.youtube.com/watch?v=FrdjkdS_qY8
    2 points
  11. George Duke was one of the best keyboard players in Zappa's band, I think. Or was it Bobby Martin, or Alan Zavod? Just to say there's a lot of great keyboard passages and solo's in Franks music too... Check them on youtube, when you're bored... :-)
    2 points
  12. many of this guy's episodes are funny as fuck: and here's a compilation of rages:
    2 points
  13. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.
    2 points
  14. My setup. Behind my personal desk I have my work setup but with 2 LG 27" just like this one. -2MH
    2 points
  15. Great to play this one
    2 points
  16. My idea of new years fun is to have explosive headshots. :P failing that, i want cortex, glider and/or nfl_b2.
    2 points
  17. I'M FINISHED! Good to relax again. This was how I felt yesterday around 8 pm >> https://www.youtube.com/watch?v=tdwPGZi-3yQ
    2 points
  18. translation randonnées en montagnes: we did a lot here also in the hautes Alpes
    1 point
  19. Really great pictures mate! I'm a hiker too. Next time I bring a camera too! :-)
    1 point
  20. titties and beer .. the beging of rap hehehe the end is a exelent .
    1 point
  21. They have been playing together for a long time. George is credited a lot in Zappa's work. You can see him on keyboard and vocals in the Inca Roads clip in my earlier post.
    1 point
  22. i wish that i am there to play you this piece but for the moment i do not wisht it, i prefer play supertramp. because beer is important for me hehe
    1 point
  23. If I remember correctly, it was Watermelon in Easter Hay. There is a cut on You Can't Do That On Stage Anymore Vol 1 that has Flo and Eddie doing "The Groupie Routine" which is great ha ha. "AWWWW! You know David Cassidy?! You Guys!!! You guys are our FAVORITE band! So are you in Hollywood long?" Ha ha I think I feel where you are coming from. Let's just say that you left off where the Flo and Eddie era was coming to an end. It all REALLY ended when Frank was knocked off stage in London >>> https://ultimateclassicrock.com/41-years-ago-frank-zappa-pushed-off-stage-in-london/ that put him on the sidelines for quite sometime. From a wheelchair, he made records and wrote music and had auditions for and rehearsals with his new lineup for about a year or so. Then in 73 /74 he introduced the world to the new Mothers of Invention lineup. THAT'S THE BEST PLACE FOR YOU TO START. The 73/74 George Duke/Ruth Underwood era. The movie AND the cd/lp of "The Roxy and Elsewhere" (recorded live at The Roxy in LA 1973) is freaking great too .
    1 point
  24. 1 point
  25. PAPPY BURFDAHY NEWYORKNEWYORK!!!
    1 point
  26. Happy birthday hope you have a great day
    1 point
  27. Jean-Jacques Sempé, usually known as Sempé (French: [sɑ̃'pe]; 17 August 1932 – 11 August 2022), was a French cartoonist. He is known for the series of children's books he created with René Goscinny, Le Petit Nicolas, and also for his poster-like illustrations, usually drawn from a distant or high viewpoint depicting detailed countrysides or cities.[1] For decades, he created covers for The New Yorker. Artistic career Sempé in 2016 by Olivier Meyer His career started in France within the context of the Franco-Belgian comics industry. His "mute" watercolours or single image sketches, where the characters speak in pictures or not at all (but somehow manage to convey a rich story) slowly gained international attention. He won his first award in 1952 which is given to encourage young amateur artists to turn professional.[2] Sempé's full page cartoons appeared in Paris Match for many years.[1] In the 1950s, Sempé became a friend of René Goscinny who would later create Asterix. Together, they invented the character "Little Nicolas" in 1959.[4][8] Le Petit Nicolas appeared from 1954 in Le Moustique and Sempé drew upon childhood influences and memories to illustrate the comic. In 1960, the comic Le Petit Nicolas was published in Pilote magazine. It was at the time unusual modern children's literature given that it is centred around the experience of the child, rather than an adult interpretation of the world. In general, Sempé rarely drew from life, drawing something every day, putting sketches aside when he got bored with them.[1] His work has appeared as the cover of The New Yorker magazine from 1978,[1] more than hundred times.[9] He illustrated Süskind's 1991 novella Die Geschichte von Herrn Sommer.[7] Le Petit Nicolas was translated into 30 languages.[3] A translation of his drawings into English, by Anthea Bell, was published in four volumes in 2006: Nothing is Simple (1962), Everything is Complicated (1963), Sunny Spells (1999) and Mixed Messages (2003).[1] On the occasion of his 80th birthday, the Wilhelm Busch Museum held an exhibition of his work in 2012.[7]
    1 point
  28. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.
    1 point
  29. Sorry to hear that, Pappy. I wish you and your family a lot of strength.
    1 point
  30. lol these new faces via steam is just an epiphenomen and very few guys will stay to play
    1 point
  31. I replaced the caps 2 other times on those worn.
    1 point
  32. you guys and your RGB keyboards and mice lol!
    1 point
  33. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.
    1 point
  34. Unreal Engine 5 experiment. It looks great. I've never seen the game have such a 'wet' and clean look to it.
    1 point
  35. I've been cleaning out a lot of old stuff from two offline PC's that I used to use constantly for audio editing and mixing. Among other things, I also came across some (incomplete) pictures that I randomly snapped while working with the Counting Crows on their Sessions. These were all that I could dig up so far but, I know there's a lot more --somewhere!! At this stage, we had already laid down all of the ground tracks (the framework for the entire mix) so, it was just individuals popping back into the studio from time to time to hammer out small overlays and "punch-in's" which left a lot of time for everyone else in the band to take a break and have fun fucking off! It was my job to keep them happy and give/get them whatever they asked for to keep the vibe flowing :) Anyway... here we are (even my "#1 Super Fun Time Girl" Cammy) hanging out and playing basketball at the studio. The lead singer, Adam Duritz, is on page 7. He had JUST come from knocking out vocal tracks. Crazy eh? It's shit like this that you don't go around blabbing about. You just did your job and had a great time too! Ya get one go on this crazy merry go round called LIFE so, ENJOY THE RIDE! Cheers! PS: That's me (2nd engineer) at the soundboard. The good ole days :) COUNTING CROWS AND ME PLAYING BASKETBALL AT SWEET TEA STUDIOS.pdf
    1 point
  36. This whole thing is great. The conceptualizations, editing , continuity... I love it! It's all one conceptual piece made up of many individual components. OH! You need to check out the PINNED comment within the YouTube video. You just have to read it to believe it man! Pretty wild!
    1 point
  37. Version 1.0.0

    1 download

    The popular chicken sound in .mp3 format....
    1 point
  38. That's great! I know the band of course but am not really familiar with them, but millions of others do. So I can imagine it feels nice to have been a part of something like this.
    1 point
  39. Not fair!!! No es justo!!! It is all I am going to say... Es todo lo que voy a decir... Ja ja ja ja
    1 point
  40. Version 1.0.0

    0 downloads

    you can start the map typing /rcon map UJE_flat_sniper Map made by [UJE]Niek ----------------------------------------------------------------- Well another map is done. UJE_flat_sniper i named it , this map is made pure for fun. 2 high and i mean super high buildings standing against eachother . Again its a snipermap ,but there's a way to cross again for fun play , you can jump from a 100 stores building and try to land in the water or you can try to jump on de trampoline. The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah. Fine tuning took al littke bit longer , the elevator makes the map i think. I've releashed the map as a beta because it's not completly ready . A few sounds must be added and the fog must be adjusted and some stuff more. But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be. Well the map is good playable and fun. There can be lot's of fun fights on the lowest level hihi. that was my intension . After this beta version its gonne be final but first i got to see how the map is going to be played.
    1 point
  41. Version 1.0.0

    0 downloads

    map made by [UJE]Niek 19-03-2008 b2 version made 27-12-2010 Oke EGYPTIAN time. 2 pyramides this time with a very large building. There are some very special features in this map so try to find it. There is a catapult for passing and there are flying carpets instead of an elevator. Go walk around and shoot everyone you see. Have lots of fun on this map ----------------------------------------------------------------- Extra features * flying carpets instead of an elevator * Catapults for crossing and the abbility to put them out as admin. * A ghost that will follow you in the long hallway * 4 places medic each site * Fun sounds * some scary things ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_egypt_sniper ----------------Credits------------------------------------------- i wanne say Thanks to all the guys who made these beautiful models
    1 point
  42. Version 1.0.0

    1 download

    Release date: 2004-07-13 Author: SteelRat, Ringa & Capitan Map Name: X-Posed BSP name: xposed Gametypes supported: Objective and Stopwatch Gametime: 25 Minutes Last modifycation by rock$tar on 2007-02-27 ( www.bb-clan.com ) --------------------- Map Story --------------------- Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city. --------------------- Map Objectives --------------------- Allied Objectives Primary Objective:**Steal the tank! Primary Objective:**Escape from the bombed town! Secondary Objective:**Destroy the 1:st tank barrier. Secondary Objective:**Destroy the 2:nd tank barrier. Secondary Objective:**Construct a command post! Secondary Objective:**Destroy the Axis command post! Axis Objectives: Primary Objective:**Prevent the Allied forces from stealing the tank. Primary Objective:**Stop the Allied forces from escaping from the town! Secondary Objective:**Construct the 1:st tank barrier. Secondary Objective:**Construct the 2:nd tank barrier. Secondary Objective:**Destroy the Allied Command post! Secondary Objective:**Construct a command post! --------------------- Installation --------------------- Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected] IRC channel @ Quakenet: #srcgaming ###SteelRat's Cage ET Server: 213.132.119.13:27960
    1 point
  43. Version 1.0.0

    0 downloads

    cause crash with that messages MAX_GAMESTATE CHARS exceeded 24/06/07 By Masterkiller(QC) Very special thanks to the following people. Without them this would still just be a bad idea in my head. Lead-Mapper - i just pretend to map - masterkiller(QC) Testing/Ideas - tons of bugs/ideas - CED and his Brother,Tony,fred, tipou and more friend. (thanks guys) Help - pakalatak and psylopat (from easymapping) The goldrush source web ressource: http://easymapping.free.fr/html/ http://etmapping.goldzoneweb.info/tuto.php http://www.enemyterritory-stuff.com/ http://www.drakir.tk/ http://www.gamedesign-online.com http://www.splashdamage.com/forums/ http://user.tninet.se/~fzo823r/ http://www.pythononline.co.uk/et/tutorial.htm http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://www.wolfensteinx.com/surface/tutorials.html http://hackerteam.free.fr/ Any suggestions/bugs/thoughts/for the final version can be done in this topic http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4 _____ Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage." 2 "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard." 3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors." 4 "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault." 5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker." 6 "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!" 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage." 2 "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route." 3 "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates." 4 "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat." 5 "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker." 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ." 7 "Secondary Objective:**Establish a Command Post at foward garage door."
    1 point
  44. Version 1.0.0

    1 download

    Transmitter Spring *Start Decomple and Edit - Spring Version - *Edit Author: Tardis - 26-05-2012 *Help From Kemon & Matoes - Genral Mapping Help - Matoes Terrain 28-05-2012 ** Edits from Orgnal ** Orgnal Map file not avalabe so decomplie was done. ** May be slight differences ** // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from building the Bridge." 2 "Primary Objective:**Don't let the Allies carry the Modification Kit to the Transmitter." 3 "Primary Objective:**Prevent the Allies from rearranging the Antenna towards their pirate sender." 4 "Secondary Objective:**Defend the Grate Door from the Allies." 5 "Secondary Objective:**Defend the Forward Hut from the Allies." 6 "Secondary Objective:**Defend the Serpentine Barricade from allied sabotage attempts." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Forest Hut.**Construct a Command Post!" // Allied Objective Descriptions 1 "Primary Objective:**Construct the Bridge." 2 "Primary Objective:**Carry the Modification Kit to the Transmitter-Station inside the Castle complex." 3 "Primary Objective:**Rearrange the Antenna towards our pirate sender." 4 "Secondary Objective:**Destroy the Grate Door. Keep the attack rolling!" 5 "Secondary Objective:**Capture the Forward Hut from the Axis. Keep the attack rolling!" 6 "Secondary Objective:**Destroy the Serpentine Barricade to secure the Forward Hut." 7 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Forest Hut.**Construct a Command Post!" Objective's Not listed - Allied Constuct The Cave Ladder Destroy The Bunker Wall ( AmmoBunker Side ) Destroy The Tunnel Wall ( Grate Side Only distoyable from one side ) Objective's Not listed - Axis Prevent the Allies from building The Cave Ladder Defend the The Bunker Wall ( AmmoBunker Side ) Defend the The Tunnel Wall ( Grate Side Only distoyable from one side ) New Terrain Spring Version - Thanks Matoes - 28-05-2012 New ladder - constutable - 18-09-2014 New Dynamiteable walls for access to other map areas AmmoBunker Side & Grate Side. - 18-09-2014 New other rooms opend due to new Dynamiteable walls. - 18-09-2014 * Caulked more non-visible surfaces. * Slightly improved VIS blocking. * Caulked a lot more surfaces inside the buildings. * Changed Command Map skin * Changed Map photo * Rewrote shaders and changed map script. * added models + clips - 18-09-2014 * added game_models for *black hack* (thanks Kemon) + clips - 18-09-2014 * added lighting ** May be slight differences due to decomplie ** - 18-09-2014 * added in new sound files for news awell as for the cave ladder ** - 02-10-2014 * improved more VIS and no more calk showing on textures added more lightblock ** - 05-10-2014 * changes some texture facing (Mirror Image Thanks Kemon) ** - 19-10-2014 *Compile times: BSP - 45 seconds elapsed VIS - 59 seconds elapsed LIGHT - 1133 seconds elapsed Other Help darkness_sky - Avoc rayban textures/ follage - refrance also radar refrance for follage. Splash Damage and WarChest Forums ----------------------------------------------------------------------------------------------------------------------- ** Orgnal Map ** Transmitter Final ----------------- Release Date: 15-10-2004 *Story: Civilians manipulated by the Volksempfänger's propaganda program are resisting the allied forces. To break the resistance, Allies have to overtake a local Transmitter, which is amplifying the master-signal from Berlin for local receivers. They have to manipulate the transmission-frequency by installing a radio Modification Kit on the Transmitter. The Allies also have to rotate the Antenna towards their pirate sender. *Authors: heeen (until Beta2) MindLink thegnat - [email protected] or at the SD Forums (www.splashdamage.com) *Creation time: AUG 2003 - OCT 2004 *Compile times: BSP - 206 seconds VIS - 687 seconds LIGHT - 11668 seconds *Contact: [email protected] (Tardis) or at the SD Forums(http://forums.warchest.com) *INSTALLATION: transmitter_spring.pk3 goes to "/etmain" folder *Objectives: ALLIES ------ - Construct the Bridge. - Carry the Modification Kit to the Transmitter-Station inside the Castle complex. - Rearrange the Antenna towards our pirate sender. - Infiltrate through the Tunnel Grate. - Capture the Forward Hut from the Axis. - Destroy the Serpentine Barricade to secure the Forward Hut. - Stop the Axis from constructing a Command Post in the Forest Hut. AXIS ---- - Prevent the Allies from building the Bridge. - Don't let the Allies carry the Modification Kit to the Transmitter. - Prevent the Allies from rearranging the Antenna towards their pirate sender. - Defend the Forward Hut from the Allies. - Defend the Serpentine Barricade from Allied sabotage attempts. - Stop the Allies from constructing a Command Post in the Forest Hut. *Comments: [IMPORTANT NOTE] Serveradmins might raise their HUNKMEG configuration. In some cases, the server may crash with custom maps. oO? Ours didn't. Hunkusage of Transmitter (may vary): 49.689.216 Byte (Client) 45.419.616 Byte (Server) [/IMPORTANT NOTE] This map is not built with competitive gaming in mind. Its built for public fun. So please, don't start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes. IT'S NOT MADE FOR COMPETITION - USE AT YOUR OWN RISK! ;] *Credits: - n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;] - Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :] - Bloodstain for the cool Voice Overs - they rock! ;> - ForumDamage members for providing Beta feedback and some useful hints and tips - Tamara "Ophelia" Crossley ([email protected]) for the angel statue model - Robbie "Arcana" Powell ([email protected]) for the tombstone models - MrLego for the hint with the objective icon - evillair for the disclaimer ;) *Changes since Beta2: - Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed) - Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed - The raiseable Backdoor is now also destroyable with dynamite - Moved the Antenna Control Room from the top to the 1st floor - Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies) - Added a third route to the Antenna Controls (small rounded staircase at the back) - Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;] - "One Man Show" at the Caveladder is a bit harder now. :] (:P+thx p0ny*) - Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate - Added ruins in front of the castle to give Allies a bit more cover - Many details + look&feel stuff added/improved, new custom textures added *********************-DISCLAIMER-************************ * This level may be electronically distributed only at * * NO CHARGE to the recipient in its current state, MUST * * include this .txt file, and may NOT be modified IN * * ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE * * DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR * * WRITTEN PERMISSION. *
    1 point
  45. Version 1.0.0

    0 downloads

    5-12-2015 By [UJE]Niek Adjusted version of Rotterdam for Xmas , so i hope you all like this one and get a warm feeling playing it. ------------ The Allies have liberated the Harbor of Rotterdam and are using it's valuable ports. The Axis are attempting to reclaim the city by stealing top secret war documents from the Allied Cargoship, and transporting them out of the harbor with a stolen boat. ------------ Axis objective *Capture the flag *Destroy the power generator *fix commandpost *Build the Ship Bridge *steal the secret document *Steal the Boat *Escort the Boat Allied objective *Capture and Hold the flag *Defend the Power Generator *Prevent Axis from building a Ship Bridge *build commandpost *Prevent the axis from stealing the secret document *Prevent Axis from escaping with the boat ------------- More [UJE] maps: You can see the info about our other maps on our website ------------ [UJE]Clan site www.ujeclan.com ------------ for campaigncycles the map is called UJE_rotterdam_xmas ----------------Credits------------------------------------------- The maker of these wonderfull boat models blackraynestudios for again some nice models to fill the map And too everyone who put in alot of time to keep this game alive. Thanks,
    1 point
×
×
  • Create New...