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  1. Today, I would like to share you the first preview of Enemy Territory - Remaster Prototype. As I say in the video, almost everything you will see is far from being representative of the visual quality you can expect for the final release. So far, everything as been made to test the game functioning in "real conditions", on a real playable map, and not for being visually impressive (not yet). I wanted to do this preview more as a teaser than as a real gameplay presentation. I'm not taking this project as a joke, I'm spending a lot of time and efforts in it, and I'm really motivated to break the "ET2 curse" by releasing a real playable game, with my vision of what should be a good "ET2", and I hope it will be appreciated by as many ETPlayers as possible. That's it for today, here is the Youtube link, so remember to check the video description, and feel free to share me your opinion about it. (In advance, I'm sorry for the poor video quality, I'm definitely not a good Youtuber)
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  2. Hello everyone I am Yohad a 25 year old from Israel playing over 15 years at ET, mostly known to ETPRO clans. Now back to playing ET so I came across your server and miss the SilentMod times
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  3. Hi was nice playing with you earlier
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  4. I'M FINISHED! Good to relax again. This was how I felt yesterday around 8 pm >> https://www.youtube.com/watch?v=tdwPGZi-3yQ
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  5. I have friends who (in various applications) smelted and forged. Male and female! That was a great little education just hanging with them and diving into a project from time to time. It's a tricky thing too and I respect the heck out of it! Fun experience! On the flip side, I also have a friend who runs a big recycling/fabrication corp. That being the case, my friend was able to personally walk me through the whole unrestricted ball of wax. It was a whole new world for me and I will never forget it. Some of that material would be put through plasma cutter stations that each had pre-loaded specifications for cutting patterns. An easy to recognize example of a typical pattern cut would be the metal cases for your stereo tuner/receiver c/o the ventilation slots. They did that and other type projects. It was really a great thing to see first hand. I'm not too proud to say that the plasma cutters were a lot of fun to watch man! WOW! THEN, you have the I-beams/sheet/bar-rod metals that could be raw or, simi-treated(?). They had liquid vats for some things but, we never got too close to those for some reason (possible chemical hazard area?). Then there is what you do: Heat treatment! I have never personally seen that first hand but, I know a tiny little bit about it. You take those various metals, in whatever form/design and, you make them STRONGER through the heat process! I don't know but, common sense dictates to me that, by default, heat treatments on your scale means that you are dealing with LOTS of various grade metals which also means various degrees of molecular compounds & structures that are being heated and cooled. Those structures change with temps so, YOU maintain the proper balance of all of those environments to produce a superior product! Like a conductor of a symphony - you keep all of these individual components in line that ultimately yields something greater than the sum of it's parts. Pretty cool! Without the heat treatment processes, metals all around the globe would not function properly. It's important.
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  6. *BUMP Updated the original post with more demos from my fangutstic adventures.
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  7. An old friend and fellow ex dP:! clan member posted this link today https://www.youtube.com/watch?v=gS5IfummjX4 Additional info here: https://www.moddb.com/mods/et It was originally posted to YouTube 11/19/2021 (last Friday to be exact). Will I buy the PC version of the disc? Yes. Yes I will and with an extra copy or two kept in the package for collecting. Pappy has a great point about UE-5 that carries over into this 'new' release IMO (see my links above) because, if I can't snipe the way that I am used to then, that would be a huge drawback for me. Still, there may be features that would help me to overlook that aspect. We shall see. The first thing that came to my mind while watching this NEW trailer was this post of Kate's about the UE-5 project and how much better the UE-5 graphics in her video looked when compared to those of this video for the 11 30 2021 release. That's just my personal perspective. There's a remarkable difference when I compare the two and to me, I found that to be a bit odd. The UE-5 graphics look so good that they should, at the very least, also make a QUALITY UE-5 ET Movie Maker Tool (a DM_84 Demo tool to be exact). A tool like that c/o UE-5 would make demos look wayyyyyy better. UE-5 Movie Making Tool with: > Various "click and choose" graphics scripts plus features that improve video output quality. > Provide ease of playback and better viewing controls and options. > Options to rip various demo segments just by adding time start ??:?? | time end ??|?? (pop fresh cuts/clips off, on the fly, into a new folder) > Burn/Transfer clips, on the spot, in various formats outside of AVI to a new master file. Now I wonder if the UE-5 and this new release can be merged for even better graphics?
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  8. Version 1.0.0

    0 downloads

    Author : die die Email address : insomniabergen at hotmail dott com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Operation Lucky Filename : op_lucky_a2.pk3 Release date : FP,31-3-06(private test) : alpha1, 12 april 2006 : alpha2, 30 july 2006 after a loong mapping break:p Programs : Gtkradiant 1.4 : Photoshop cs2 : notepad : Crimson Editor : Q3map2build : FixWAV Build time : 3 months Compile time : 300 seconds Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: /map op_lucky_a2 Info! #. Version ALPHA 1 info: this realease is for gameplay and bugfixing there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:) #. Version ALPHA 2 info: added truck barrier,added back door to captruable spwn,worked the lightning #. Objectives Allies: Allied Objective Descriptions 1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective" 2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives." 3 "Primary Objective:**Steal the Radar parts." 4 "Primary Objective:**Steal the Truck and escape with the Radar Parts." 5 "Primary Objective:**Construct The Commandpost to get a extra Spawn." 6 "Primary Objective:**Stop Axis from Constructing a Commandpost." Axis: Axis Objective Descriptions 1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack" 2 "Primary Objective:**Defend the Warehouse Door." 3 "Primary Objective:**Defend the Radar Parts." 4 "Primary Objective:**Stop the Allies from Stealing the Truck." 5 "Primary Objective:**Stop Allies from constructing a Command Post." 6 "Primary Objective:**Construct the Command Post." Special thanks and Credits to: VPL clan for testing Eb for his spawn script, and his tutorials. http://www.spyjuice.com/ ydnar for his work on q3map2 sock : http://simland.planetquake.gamespy.com/default.htm Skumtomten Aliquando Detoeni Drakir for prefabs Bloodwire for hosting arctic warfare ET server wolfwerine aka squeeky:D everyone at the arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php people at the sd forum : http://www.splashdamage.com/ sd for making this incredible game:D anyone i`ve forgot Permissions! All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission.
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  9. it better have realistic maiming, disembowelment, lots of blood and especially the guts, that characteristic splat sound is critical too. if not, i'm not interested.
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  10. Unreal Engine 5 experiment. It looks great. I've never seen the game have such a 'wet' and clean look to it.
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  11. My big brother would let me play everyday for an hour a day
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  12. nice to see see you at ets you started to play at 10/years old
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  13. I have to confess: I don't own any of their material. I also never 'made copies of any sessions' to take home during my years. That's a HUGE no-no in the business. That's the truth man. When you work on an LP/CD, you hear those songs SO MANY TIMES before they hit the shelves that you don't need the CD! Some of you out there may have private home sessions and record a lot. Cheers to you too! I don't care WHAT it is man but, before your tracks are mixed down and ready for CD or, just a finished track to have on your rack (aka In The Can) you have heard THAT material A WHOLE LOT! The golden moments for me that the public will never know OR hear came at the end of a typical 14 hour recording day in the form of SPONTANEOUS JAM SESSIONS! The producer: When he leaves for the day, it's like daddy has left and the house and all of us boys want to be 'naughty' and HAVE SOME FUN ha ha. At that point it's just me, the main engineer and the band members. That's it! That's quality 'let's get fucking nuts' time!! #1 RULE: WHAT HAPPENS IN VEGAS - STAYS IN VEGAS!!! No matter who they are, everyone at some point will let it all hang out at the end of a long recording day. FUCK!!! THOSE JAMS ARE A TREASURED, powerful memory! I wish they would do that live or release material like that because man, that's when you see what they are really made of! Wow! They would just --JAM!!! One jam alone clocked in at 46 minutes! HELL YEAH! Me and the main engineer would just throw in a DAT tape, sit back at the console and record it all. This was strictly a secret between me and the main engineer -period! We captured all of those moments BUT never told the band or the producer. That is, until the sessions were over. Then, he and I would present the band with the DAT 'JAMS' tapes (one for each member) as a gift. It had it all man! THEY LOVED THAT! They never knew we recorded that stuff. It's a great feeling seeing them so happy too! In the end, when it's all wrapped up on my end, your just happy to have a finished project that you can hopefully be proud of. Almost as soon as it's over, you're onto yet another project. There's no time to think and reflect because you were always moving onto a brand new thing. Kind of makes me home sick in way. The producer and main engineer get all of the credit in the end and, that's just fine with me. That's how things roll but, as the producer once told me with his arm around me, "Every brick in the house MATTERS and some, more than others." It was a compliment. These things don't make themselves and I was proud to have been there! Looking back the one thing I could not fucking stand was having to be in Los Angles, CA for long periods of time. Visiting and having fun: yes. Living there: Piss off!!! New York, Nashville, Mississippi, Chicago and Colorado were my most loved places to be. Europe runs on 220 (?) voltage and we run on 110 here in the USA. I would LOVE to visit studios in Europe on day. Those old, old post WW2 tube microphones that are everywhere in Europe and their 220 current power make for some really wonderful, dynamic sounding recordings. The stereo separations and dynamics are fantastic!! BIG SOUND!
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  14. I've been cleaning out a lot of old stuff from two offline PC's that I used to use constantly for audio editing and mixing. Among other things, I also came across some (incomplete) pictures that I randomly snapped while working with the Counting Crows on their Sessions. These were all that I could dig up so far but, I know there's a lot more --somewhere!! At this stage, we had already laid down all of the ground tracks (the framework for the entire mix) so, it was just individuals popping back into the studio from time to time to hammer out small overlays and "punch-in's" which left a lot of time for everyone else in the band to take a break and have fun fucking off! It was my job to keep them happy and give/get them whatever they asked for to keep the vibe flowing :) Anyway... here we are (even my "#1 Super Fun Time Girl" Cammy) hanging out and playing basketball at the studio. The lead singer, Adam Duritz, is on page 7. He had JUST come from knocking out vocal tracks. Crazy eh? It's shit like this that you don't go around blabbing about. You just did your job and had a great time too! Ya get one go on this crazy merry go round called LIFE so, ENJOY THE RIDE! Cheers! PS: That's me (2nd engineer) at the soundboard. The good ole days :) COUNTING CROWS AND ME PLAYING BASKETBALL AT SWEET TEA STUDIOS.pdf
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  15. This whole thing is great. The conceptualizations, editing , continuity... I love it! It's all one conceptual piece made up of many individual components. OH! You need to check out the PINNED comment within the YouTube video. You just have to read it to believe it man! Pretty wild!
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  16. That's great! I know the band of course but am not really familiar with them, but millions of others do. So I can imagine it feels nice to have been a part of something like this.
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  17. That would be cool to see.
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  18. Version 1.0.0

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    The popular chicken sound in .mp3 format....
    1 point
  19. It reminded me of the Mortyr 2093-1944 video game floor. The floor is so clean that I am going to force everyone to eat directly on it.
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  20. Ha ha ! Dude, that's what's up! I don't qualify for the bonus round when it comes to this stuff but it sure is an adventure for me to delve into the world of BIG BOY TOYS/MACHINES especially when you actually meet/participate with people you know who truly do have a handle on those things no matter what they are! That just makes it more fun man. I seem to learn more that way. They are also great sources for information if you have questions. Now... who wants to talk about taking 6 to 10 Chevy Impala steering wheel airbags and setting them all off at the same time while encased within an empty 50 gal drum or, an old washing machine? WOOF! You had better stand back for that one! You big kids should give a that once-go sometime. Okay, okay, maybe I should just stick to metal. Who knows what ideas others may get!
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  21. It's clear that metal manufacturing make up a great deal of our industries, and it's always fun to see where it pops up. Like PryD being deeply into heat treatment, who would expected that! The most interesting process I have seen to date was explosion welding. One of our clients uses it to weld copper to steel in an explosion bonding process, and produces jet engine outer casings (the front inlet ring) in an explosion forming process. It's insanely brutal, but quite satisfying to witness. Sometimes it takes me too nice places too. Another of our clients specializes in copper welding, maintaining the conductors that drive a *huge* electric arc furnace. These conductors carry 1000's of amps and are hollow so they can be cooled from within. Seeing such an furnace in action is a quite humbling experience... But again, i'm not there for my knowledge of metals, but being a trained programmer I am usually always involved programming the equipment when WPS's come in play. And when it comes to music, I'm also a big metal fan...! :D
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  22. Sounds very cool.
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  23. The company I work for is also in the metal business. We import/export welding wires, rods, ceramics and safety items for the metal processing industry like builders, shipyards, manufacurers, etc... We also offer some annealing equipment for rental, resistance and induction based. It's a very important process for some manufacturing steps, and with the new high-tech base materials it gets even more important so your future is bright! ;-) But do I know anything more about metal? No! I run the IT department there.... Hahaha! And damn! Working for F1! That would look great on my CV too!
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  24. Wooow your job sounds awesome man, for me instead, i'm a Sociologist, and what I do is basically, make statistical reports of social projects hahaha Your job is wayyyy better
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  25. maps in red just added Silent USA ip: 108.61.18.109:27922 40 custom great maps plus classic maps password2|ambition3|adlernest_hns|op_lucky_a2|heli_m3_b3|sp_delivery_te|tits_b2|pirate|base|coast_b1|UJE_villa|venice_tcrc2_v1|fasthold|uje_schwarzwald|river_port|rommel_final|capuzzo|Exhumed_Final|ge_temple_v2a|snatch3|mp_base|western|erdenberg_t1|urbanterritory44|ea_base2|teuthonia_final|school|cathedral_final|uje_watten|base12_b6|fueldump_reverse_b3|de_dusted2B1|supplydepot2|et_mor_pro|beerun_b7|fortress|v2base_te|fa_goldrush_b2|bremen_final|crevasee_pe| downloads links to maps added https://ets-clan.com/index.php?/files/file/8-beerrun_b7a_0331/ https://ets-clan.com/index.php?/files/file/997-op_lucky_a2/ https://ets-clan.com/index.php?/files/file/907-uje_villa_b2/ Silent USA ip : 108.61.18.109:27923 classic maps Nitmod/ETlegacy server USA ip:108.61.18.109:27924 many good snipers maps uje_airpark|UJE_ghost-Town_sniper|UJE_mountain_sniper|UJE_airport_sniper|UJE_oldskool_sniper| UJE_amsterdam_sniper|UJE_sky_sniper|UJE_farm_sniper_np|UJE_garage_sniper|UJE_sniper_boot| UJE_bunker_sniper|UJE_flat_sniper|UJE_egypt_sniper|UJE_museum_sniper|UJE_egypt_sniper| UJE_hospital_sniper_np|UJE_cheese|UJE_egypt_sniper|UJE_inca_sniper|UJE_promenade_sniper| UJE_tv_sniper|UJE_oil_sniper|UJE_rotterdam_sniper|
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