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kate

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  1. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. kate

      kate

      times i came in the deskroom u been just disconnected :slap:

    2. kate

      kate

      feel free to add pics of what you want in the gallery and post if you have ideas maps we can play at Ets

  3. Version 1.0.0

    2 downloads

    Allied Attack Version Beta 1 Changes: ---------------------------------------- Fixed the Doors to open in the correct direction Added a couple of inside paths from allied spawn. Restricted access to the Top of the Towers to Just the 4 at Allied and Axis spawn due to Sniper fire preventing Allies from advancing. Changed all the Doors at the Allied spawn to Allied Only Team Doors. Added some bushes and rocks for cover. Added another Bridge near Allied spawn to provide some cover from Sniper fire. Added ladder access to the CP and to the Axis Radio. Added several ladders to allow greater access. Moved/modified a couple of ramps for greater access. Modifed the Tops of the Allied and Axis towers for a solid wall facing forward where the MG's are. NOTES: ------------------------------------------------- Feedback can be sent to [email protected] Also feedback can be posted on the forums at http://bunker.aaxxss.com. Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5 ------------------------------------------------- Basic Information ------------------------------------------------- Author : Jecoliah Email address : [email protected] ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : the_gauntlet Filename : the_gauntlet.pk3 Version : 1.0 Release date : Jan 28 2011 Decription : Version First Playable Program : SD Radiant 1.5.0. --------------------------------------------------------------------------------------------------------------------------- Objectives --------------------------------------------------------------------------------------------------------------------------- Allies Must Destroy the Axis Flak 88's to Clear the Way for the Convoy! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- The |>B<|unker Gaming Community! Thanks for All the Years of a Great Gaming Environment! Web Site: bunker.aaxxss.com Detoeni for the Jeep and Halftrack and several other Models. IndyJones for the Flak 88 Models and the Flags. Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums. And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map. ------------------------------------------------- Texture/Shader Notes: ------------------------------------------------- If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture. Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself. Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected] ------------------------------------------------- Copyright © 2011 ------------------------------------------------- Jecoliah This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. Copyright Permissions. ID, Activision & Splash Damage. Original game rights. END:
  4. Version 1.0.0

    0 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Eliminate the Allied force." Allied Objective Descriptions 1 "Primary Objective:**Eliminate the Axis force."
  5. Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Secondary Objective:**Prevent the Allies from destroying the Bunker door." 2 "Secondary Objective:**Defend the Bunker from the Allies." 3 "Secondary Objective:**Defend the Stairwell door from being destroyed." 4 "Secondary Objective:**Prevent the Allies from stealing the Documents." 5 "Primary Objective:**prevent the allies from transmitting the Documents to there head quarters." // Allied Objective Descriptions 1 "Secondary Objective:**Assult the beach and destroy the Bunker door." 2 "Secondary Objective:**Capture the Bunker from the Axis." 3 "Secondary Objective:**Destroy the Stairwell door to get access to the lower bunkers." 4 "Secondary Objective:**Find and retrive the Wodanfire Documents." 5 "Primary Objective:**Transmit the Secret Wodanfire Documents back to HQ."
  6. kate

    xposed

    Version 1.0.0

    0 downloads

    Release date: 2004-07-13 Author: SteelRat, Ringa & Capitan Map Name: X-Posed BSP name: xposed Gametypes supported: Objective and Stopwatch Gametime: 25 Minutes Map Story Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city. Map Objectives Allied Objectives Primary Objective:**Steal the tank! Primary Objective:**Escape from the bombed town! Secondary Objective:**Destroy the 1:st tank barrier. Secondary Objective:**Destroy the 2:nd tank barrier. Secondary Objective:**Construct a command post! Secondary Objective:**Destroy the Axis command post! Axis Objectives: Primary Objective:**Prevent the Allied forces from stealing the tank. Primary Objective:**Stop the Allied forces from escaping from the town! Secondary Objective:**Construct the 1:st tank barrier. Secondary Objective:**Construct the 2:nd tank barrier. Secondary Objective:**Destroy the Allied Command post! Secondary Objective:**Construct a command post! --------------------- Installation --------------------- Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected] IRC channel @ Quakenet: #srcgaming ###SteelRat's Cage ET Server: 213.132.119.13:27960
  7. Version 1.0.0

    0 downloads

    [UJE]Marketgarden 13-5-2017 By [UJE]Niek and Fabi We changed this version from dual objective to axis objective because it is one of the best maps there is , but no one wants to play it because of the dual objective. The Allies have set up a command center on the mansion grounds to the south west. The Axis have to attack the city and destroy the Command center to control the town. The Allies must prevent this. ----------------------------------------------------------------- Axis objective *Escort the tank through the city *Destroy the first Baricade *get 2 dynamites and bring them to the second Baricade and destroy it *Destroy the Third Gate Baricade *Build the Commandpost *Destroy the Allied Command center Allied objective *Prevent the tank from destroying the Commandcenter *Defend 3 Baricades *Prevent the Axis from bringing 2 Dynamites to the second Baricade *build commandpost ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com ----------------------------------------------------------------- for campaigncycles the map is called UJE_marketgarden ----------------Credits------------------------------------------- blackraynestudios for again some nice models to fill the map Kic for his treemodels Fabi for help with the scripting And too everyone who put in alot of time to keep this game alive. Thanks,
  8. kate

    sfx_endor

    Version 1.0.0

    0 downloads

    Raiders Objective Descriptions 1 "Primary Objective:**Defend the Shield Generator." 2 "Primary Objective:**Defend the Entrance Door." 3 "Primary Objective:**Defend the First Sas Spawn." 4 "Primary Objective:**Defend the Backup Generator controlling the magnetic seal to the Shield Generator." 5 "Primary Objective:**Prevent the Troopers from constructing a Charge Booster." 6 "Secondary Objective:**Construct a Charge Booster." Allied Objective Descriptions 1 "Primary Objective:**Destroy the Shield Generator." 2 "Primary Objective:**Destroy the Entrance Door." 3 "Primary Objective:**Capture the First Sas Spawn." 4 "Primary Objective:**Destroy the Backup Generator to deactivate the sealed door to the Shield Generator." 5 "Primary Objective:**Construct the Charge Booster for advanced spawn location." 6 "Secondary Objective:**Prevent the Raiders from constructing a Charge Booster."
  9. kate

    etc_race_b1c

    Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Gold at all cost." 2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won." Allied Objective Descriptions 1 "Primary Objective:**Defend the Gold at all cost." 2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won"
  10. kate

    dawnville

    Version 1.0.0

    0 downloads

    Welcome! 1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:) Basic Information Author : Kaforsven/Etmap Email address : [email protected] Webpage : www.kaforsven.de.vu Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Streets Filename : dawnville.pk3 Release date : May, 2005 Decription : Custom map for Enemy Territory. Program : SD Radiant 1.4.0 Compile time : 30 min. Compile machine : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb Installation : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map dawnville (then ENTER). Thanks guys! ------------------------------------------------- Game info! ------------------------------------------------- Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost! Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf! Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office! Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me - big thanks! ------------------------------------------------- Copyright: This custom map is (c) 2003 "Kaforsven/etmap" Germany. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks and DVDs. You may not redo/reproduce/update this map in any way without permission from the author.
  11. kate

    assault

    Version 1.0.0

    1 download

    Assault map by:Alight Legion Mapping time: 5 days Status:Beta contact:[email protected] or post me in www.dreadzone.org 942 The Axis are hiding secret nuclear missile.Allied forces are attempting to fight their way to a Axis Base and Capture Axis Nuclear Documents.
  12. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. kate

    fff_mayhem

    Version 1.0.0

    0 downloads

    Author : Kent "Loffy" Lofgren, Sweden Email address : [email protected] Webpage : http://www.loffy.tk ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : FFF Mayhem Filename : fff_mayhem.pk3 Release date : March, 2005 Decription : A playable capture-the-flag map. This is just a map - not a mod! Specially made for M8D (www.m8d.org). Program : SD Radiant 1.4.0 Compile time : 8 hours. Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb. Installation : Place the fff_mayhem.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map fff_mayhem (not fff_mayhem.pk3 or fff_mayhem.map just fff_mayhem). Sky: Splash Damage. Additional voices by TaZzMAjazZ. Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun. ------------------------------------------------- Info! ------------------------------------------------- Version info: This map is a fully functional ctf-style map for matches, primarey made for M8D's Friday Frag Festival. Game info: ENGLISH fff_mayhem is a capture-the-flag map. It has 2 bases: One Axis and one Allied. The bases are identical, with each having 5 flags and a goal-zone. FRANCOIS fff_mayhem (cette carte) est une carte de capturer-le-drapeau. Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 5 drapeaux et une but-zone. DEUTSCH fff_mayhem (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte. Beide Hauptquartiere sind identisch: Sie enthalten 5 Flaggenzonen und eine Zielzone. ------------------------------------------------- Special thanks: ------------------------------------------------- Mappers, modders and forum admins at www.splashdamage.com/forums Berzerkr, Drakir, futura and w, for ideas and testing. Thanks also to nUllSkillZ. Thanks to M8D, especially Nephelim, DrStock and TaZzMAjazZ. Maca and all other members of the ET-clan Arduis (Sweden). I want to thank all server admins, who constantly support and host custom maps. I also want to thank all others who have given their input to me! Axis Objective Descriptions 1 "Primary Objective:*Run into the Allied Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team." Allied Objective Descriptions 1 "Primary Objective:*Run into the Axis Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."
  14. Version 1.0.0

    0 downloads

    Sottevast PE (Final) / Public Edition ======================================================= March 2010 Since Dersaidin released the sources of all his maps to the public, it's alright to modifiy them. Sid & Etch Description An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch. Allies are attacking. Allied objectives: ------------------ - (Primary) Capture the Targeting System - Enter the silo facility by dynamiting the main entrance or by using a disguise - Take control of the Axis forward spawn - Construct the command post to activate a forward spawn - (Optional) Open the side door to gain additional access Axis objectives: ---------------- - (Primary) Defend the Targeting System - Defend the silo facility's main entrance and prevent a covert entry - Hold the forward spawn - Stop the Allies from constructing a command post, or destroy it if it has been made - (Optional) Keep the side door closed to hinder the Allied progress Spawntimes: ----------- Axis : 20 Allies: 20 Information on bunker IRL: http://www.v2rocket.com/start/deployment/sottevast.html ======================================================= Additonal pk3: ======================================================= The additional pk3 contains a ETpro mapscript. Works only with ETpro, NQ, and other mods wich are compatible. + Added Health and Ammo Cabinets to Command Post + Added Health and Ammo Cabinets and MG Nest to Side Bunker + Added Neutral Command Post to Bunker near Forward Bunker + Added Model for delivered Objective + Added Secondary Map Objective: Allies need to blow up the V2 Rocket + Fixed Tunnel Barrier appearance when under construction ======================================================= Changelog: ======================================================= Sottevast PE (Final): --------------------- + Based on Beta 3b + Added tracemap + Removed all unnecessary files from the pk3 + Ficed mapscript + Fixed spelling errors + Reworked command map + New levelshot + Sottevast is now shown on the right place in the command map + Retextured the map in near every aspect, because with the old textures this great map looked like shit Sottevast (Beta 3b): -------------------- + Tunnel barricade, can be constructed by either team. + Fixed scripting so that Allies will now get the forward flag for 30 seconds when main door blows. (Previously they had to be holding it to secure it for 30 seconds.) Sottevast (Beta 3): ------------------- + Spawntimes 30/20 + Removed Team door near main door - Closed this tunnel completely. + Side door: No longer dynoable open/close by both sides + Edits to the flag building and flag scripting: - Open the side with the two team doors (so theres no teamdoors, just a big open side like on the middle side of the flag) Allies will be able to attack caves without blowing anything. - xis spawn in the other side of the building (which is now open) - Flag is recaptureable - Axis loose flag when main is blown, but can still recapture it (wait 30 seconds) + Move allied CP spawns back onto the ramp. Increases distance and allows allies to pick that hall above CP easier. + Voiceovers + Improved river banks + Mineable areas added around the rocket + End of round camera things + ETPro Fireteam locations Sottevast (Beta 2): ------------------- - Flag can no longer be reclaimed by axis once a door has been blown. - Changed terrain near main door. Added two bunkers. Added ladder with team door. - Fixed CP's killed build box thingo. - CP is now both Axis and Allied - Fixed ladder out of river that you'd sort of get stuck on the top and fall back in - Added another stair out of the water on the axis side. - Moved Allied first spawn closer - Improved command map Sottevast (Beta 1): ------------------- - million name changes
  15. kate

    sottevast_b3

    Version 1.0.0

    0 downloads

    Author : Dersaidin Real name : Andrew Browne Location : Australia E-mail : [email protected] Game : Wolfenstein - Enemy Territory Description An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch. Allies are attacking. Allied objectives - (Primary) Capture the Targeting System - Enter the silo facility by dynamiting the main entrance or by using a disguise - Take control of the Axis forward spawn - Construct the command post to activate a forward spawn - (Optional) Open the side door to gain additional access Axis objectives - (Primary) Defend the Targeting System - Defend the silo facility's main entrance and prevent a covert entry - Hold the forward spawn - Stop the Allies from constructing a command post, or destroy it if it has been made - (Optional) Keep the side door closed to hinder the Allied progress Spawntimes: Axis 20 Allies 20 Information on bunker IRL: http://www.v2rocket.com/start/deployment/sottevast.html ======================================================= Prefab Acknowledgements ======================================================= WJ|Ifurita Marko http://www.gamedesign-online.com/ Drakir http://www.sikstrom.nu/rikard/ Flag textures from Frostbite (by Moonky) were used. ======================================================= Tutorials ======================================================= http://simland.planetquake.gamespy.com/pages/articles.htm ======================================================= Bugs ======================================================= - Some hairline cracks in the tunnels. I will try to patch these in later versions. - Command map could still be improved ======================================================= Thanks ======================================================= Special thanks to: swinyboi (De) Neillie (UK) SPU9 (De) iTG`stewie (NL) Fr4ggy (NZ) chosen (De) [NW]reyalP (US) Keytaro (FR) rew`humM3L (DE) Neddeh from [ToG] - http://ned.theoldergamers.com/ For use of his server. My clan, Adversus http://www.adversus.com.au/ #adversus on irc.ausirc.net #adverholic on quakenet riCo (AU) Fr4ggy (NZ) ikez0r (AU) HANZ (AU) goober (AU) mahadeva (AU) noname- (AU) iceman34 (AU) McSpud (AU) KAD (AU) Other testers : Clans involved in the Sottevast_b2 minileague: FAITH+1 rewind www.rewled.com sublime Vengence Star Ve*Streets (AU) Ve*Nogen (AU) Ve*DrJones (AU) Ve*Moley (AU) Ve*Hector (AU) Ve*laconic (AU) ======================================================= Programs used ======================================================= - Enemy Territory and ETPro - GtkRadient 1.4.0 - GtkRadient 1.5.0 - Adobe Photoshop CS - Crimson Editor 3.60 - Wood Workshop 1.00.0512 - Winzip ======================================================= Change log ======================================================= sottevast_b3 RERELEASED TO FIX DOOR BUG. + Spawntimes 30/20 + Remove Team door near main door - CLOSED this tunnel completely. + Side door: No longer dynoable open/close by both sides + Edits to the flag building and flag scripting: Open the side with the two team doors (so theres no teamdoors, just a big open side like on the middle side of the flag) Allies will be able to attack caves without blowing anything. Axis spawn in the other side of the building (which is now open) Flag is recaptureable Axis loose flag when main is blown, but can still recapture it (wait 30 seconds) + Move allied CP spawns back onto the ramp. Increases distance and allows allies to pick that hall above CP easier. + Voiceovers + Improved river banks + Mineable areas added around the rocket + End of round camera thingos + ETPro Fireteam locations sottevast_b2 - Flag can no longer be reclaimed by axis once a door has been blown. - Changed terrain near main door. Added two bunkers. Added ladder with team door. - Fixed CP's killed build box thingo. - CP is now both Axis and Allied - Fixed ladder out of river that you'd sort of get stuck on the top and fall back in :< - Added another stair out of the water on the axis side. - Moved Allied first spawn closer - Improved command map sottevast_b1 - million name changes
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