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kate

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  1. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. kate

    Bobot

    Version 1.0.0

    0 downloads

    an old alternative bots versions for enemy territory 26/07/2005 04:59:45 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© how are the bots activated? 26/07/2005 04:59:51 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] via admin 26/07/2005 05:00:05 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon addbot botname medi 0-4 26/07/2005 05:08:55 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] 0 through 4 or 5 i think 26/07/2005 05:09:02 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© ya 26/07/2005 05:09:10 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon botname medic 4 4 ='s the level 26/07/2005 05:10:12 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© we can put too 4-1 26/07/2005 05:10:21 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© 4-2 etc... 26/07/2005 05:10:31 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] what do you ean 4-2 4-1 26/07/2005 05:10:45 |RaR|[email protected] -x?x-MÖTHÉ?F?ck?R© for the different levels 26/07/2005 05:11:03 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] just one number 26/07/2005 05:11:20 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon botname medic 4 26/07/2005 05:11:26 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] /rcon bitnaME MEDIC 2 26/07/2005 05:11:32 -x?x-MÖTHÉ?F?ck?R© |RaR|[email protected] ECT ECT
  4. kate

    elitemod_b3

    Version 1.0.0

    0 downloads

    Etpub 0.8.1: Elitemod for ET 2.55 and 2.60(b) Install summary: The basic idea here is.. 1) Copy the etpub directory and rename it, making a new server directory 2) Replace the etpub client .pk3 with the elitemod client .pk3 3) Replace the etpub qagame .dll with the elitemod qagame .dll 4) Add the "elitemod_default_uni.pk3" (or what ever pack you want) 5) Update your server.cfg files with the new cvars below or use the included server.cfg file Your done! Got it? If not read below. (Jaymod, NQ, and other game versions not supported) (Mac not supported) (use etpub's instructions for killing sprees, banners, map rotations...etc) QUICK INSTALL FOR WINDOWS (if you already have etpub 0.8.1) 1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 2) Rename the copied etpub folder to something different. Example: "Diddy_clan" 3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work. 5) If you use a starting shortcut to the ET Console, you must modify it. Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg Where it says "etpub" change that to the name of your new directory. 6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! QUICK INSTALL FOR LINUX (if you already have etpub 0.8.1 installed) 1) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 2) Rename the copied etpub folder to something different. Example: "Diddy_clan" 3) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 4) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work. 5) Ensure that etded is called with the command line arguments ' +set fs_game "name of new directory" ' (in addition to the ones you already use). 6) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! Full Install for windows (if you do not have etpub 0.8.1 installed). 1) Visit www.etpub.org and download etpub-0.8.1.zip 2) Install it and follow the etpub directions 3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 4) Rename the copied etpub folder to something different. Example: "Diddy_clan" 5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.dll to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the qagame_mp_x86.dll and orginal etpub client .pk3 this mod will not work. 7) If you use a starting shortcut to the ET Console, you must modify it. Right-click on it, select properties and edit the target line: "H:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set dedicated 2 +set fs_game etpub +exec server.cfg Where it says "etpub" change that to the name of your new directory. 8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done! Full Install for Linux (if you do not have etpub 0.8.1 installed). 1) Visit www.etpub.org and download etpub-0.8.1.zip 2) Install it and follow the etpub directions 3) Make a copy of your "etpub" directory in your "Wolfenstein - Enemy Territory" folder or wherever etpub directory is installed. 4) Rename the copied etpub folder to something different. Example: "Diddy_clan" 5) Add the elitemod_client_beta3.pk3, elitemod_default_uni.pk3 and qagame_mp_x86.so to your new directory, REPLACING IF asked. Server files are located in "elitemod server.zip". Remove any old elitemod files. 6) IMPORTANT: Remove the original etpub client .pk3 from this directory if present. It may be named "etpub_client-20070801.pk3". Note: If you do not replace the libc-2.1/qagame.mp.i386.so and orginal etpub client .pk3 this mod will not work. 7) Ensure that etded is called with the command line arguments ' +set fs_game "name of new directory" ' (in addition to the ones you already use). 8) Update your existing server.cfg file with the below cvars or replace the server.cfg file with the included one. g_dmgTMine //default is 110 g_dmgChopper //default is 18 g_dmgMP43 //default is 18 g_dmgGPG44 //default is 24 g_dmgGPG44m //default is 24 Your done!
  5. Version 1.0.0

    0 downloads

    https://ets-clan.com/index.php?/forums/forum/52-whaleclient/
  6. Version 1.0.0

    0 downloads

    Total Conversion for Wolfenstein: Enemy Territory. A WW2 based first person shooter game based on small squad battles in the battlefields of eastern Europe between 1941 and 1945 that focuses on both realism and arcade game-plays, currently under development for the Enemy Territory game engine. Current Feature List: * New gametypes: Co-Op, Supremacy and Supremacy Campaign. * Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. * Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time. * Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame. * Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does. * Full music engine with internet radio and personal mp3/ogg ingame playback. * Ironsight and advanced sniper zoom system and graphics. * New weapons based on the Eastern Front. * Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]). * Movement speed changes based on animation. * Enhanced pain/death animations. * Flamethrower pain animations. * Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing. * Advanced suppression system. You can suppress the AI and it will try to take cover. Suppression also affects accuracy with weapons for both players and AI. * Players can set up heavy weapons on windows and other objects of the correct height. * Pain and Death sounds. * Wizz sounds of bullets flying past. * Shell Shock. Affects player movement and visuals. * Bloody View (as your health gets lower). * Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files. * Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that adapts in real-time, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map's fog can be modified as the server host likes by adding a new maps/*.fog file. * Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacements resulting in much nicer looking maps. * Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes. * Many other (currently) undocumented updates.
  7. kate

    dukemod

    Version 1.0.0

    0 downloads

    On a sunny day in June I made the Duke Nukem soundpack. (never liked sunlight) I made a lot more soundpacks, but this one got a lot and good comments. I didn't stop to think about it and started to make some more soundpacks. After a few months I got myself working on my Halloween mini-mod when a guy name "Dark waster" contacted me. We talked a little and he told me he had his own server. Since I'm always in for a game of Wolfenstein I joined his server. To my big suprise he had my Duke Nukem soundpack running on his server. He didn't knew I made it and after some big laughs with the soundpack he suggested that I should make a total conversion based on Duke Nukem. As you could read in my readme at the Duke Nukem soundpack I always hope somebody with more skill then me would do this. But now I got a little backup and I figured what the heck, let's try and do it. More then 3 months have past since that moment and I worked hard and try to make the mod reality. I learned a lot since that day, cause I'm no expert or anything. As my mod got along nicely I met some new people who wanted to help me. (see credit list below) Trying to keep my mod low profile and not shout it out into the world has been the hardest for me all the time. But now I feel I can release the Beta1. This is still just a little taste of things to come and somethings may look a bit odd. things you can expect in the Beta2 you ask me?? -New weapons like the Devastator & lasertripbombs -Improved models & skins -Maps with a real Duke Nukem feeling -much much more I hope you like what I've done here, keep in mind that is't all for good fun. I ow a big deal of thanks too the next people, this mod could have never been here without them. Thanks guys and I hope I get the same support for the Beta2 and Final version. Credits: Dark Waster -site/server/support Jaquboss -coding (big thanks to this man) Rookie one -coding/support Eagle -testing/support [email protected] -(future) devastator model Leonard (lemo) -(future) devastator model supplier Baracuda -testing/support Aligator -testing/support Jaguar -testing/support Warthog -testing/support S14Y3R -(future) mapping/support Q -(future) mapping/support Anaconda -Linux compiler Everybody I might forget or don't know about (I'm so stupid sometimes) Thanks guys/girls!! Installation guide: Make sure you put this in the right map. That should be something like this: c:/wolfenstein et/duke c:/program files/wolf-et/duke Do not put these files in your etmain folder. (this is a mod not a skin pack) I would like to know if you find any bugs, not all weapons have been replaced yet (still beta1) Contact me on the splashdamage forum (P4nth3r) Thxn & Greetz Panther aka Way2Evil
  8. Version 1.0.0

    0 downloads

    tested during 2004 with our etpub server ET Admin Mod Config-file (c) Mark Davis <[email protected]> 2004-2005 etadmin_mod: ([d1p])H. Potter Kontakt ueber www.gamesunited.de oder et.d1p.de oder via E-Mail an obige Adresse. Kommentarzeilen beginnen mit einer Raute (#) und werden beim Einlesen der Config ignoriert. Last update: 01.01.2005 # Config Section: [config] # debug #------- # Debug Ausgabe zum debuggen # 0 = aus, 1 = wenig, 2 = viel # # debug output into the logfile ? # 0 = off, 1 = few, 2 = much debug = 2 # dry Run #-------- # Dieser Modus ist zum testen. Wenn dieser aktiviert ist, # dann werden die RCON befehe nicht an den Server uebergeben, # sondern nur ins Logfile geschrieben. # # This mode is for testing. If you activate this (1), then # all commands to the server will only be written to the # logfile # dry_run = 0 # et_mod #-------- # Welcher mod laueft auf dem ET-Server ? # # Which mod is running on the ET-server ? # # 0 == etmain # 1 == shrub # 1 == etpub # 2 == etpro # 3 == headshod et_mod = 1 # logfile #--------- # Pfad zum Consolen Logfile. Diese Einstellung ist sehr wichtig! # Wenn hier was falsches eingestellt wird, dann wird der etadmin_mod # nicht funktionieren (er wird einfach nichts machen). # # Path to the console logfile # This setting is very important. If you set this setting to a wrong # value, then the etadmin_mod will NOT work. #logfile = /home/france/.etwolf/etpro/etconsole.log logfile = /home/france/.etwolf/etpub/etconsole.log #logfile = /home/france/.etwolf/shrubet/etconsole.log ##################################### # input_type #------------ # Please choose, how you want the commands to be passed to the ET-server # Gueltige Optionen: udp / file # # Wie sollen die Befehle an den ET-Server uebergeben werden? # Valid options: udp / file input_type = udp # file Konfiguration / file configuration #----------------------------------------- # You can ignore this part, if you choose input_type = udp # input_file #------------ # Bitte hier die Datei angeben, in die die Befehle geschrieben werden sollen. # NUR ausfuellen, falls input_type = file ! # # Please choose the file, where the commans have to be written in. # ONLY if input_type = file ! input_file = server.in # ENDE file Konfiguration / END file configuration # # udp Konfiguration / udp configuration #--------------------------------------- # You can ignore this part, if you choose input_type = file # server_password #----------------- # Hier bitte das RCON-Server Passwort eintragen. # Nur ausfuellen, falls input_type = udp # # server_password => rcon server password # ONLY if input_type = udp ! # # PLEASE CHANGE THIS TO YOUR SERVER # RCON PASSWORD, OR THE ETADMIN_MOD # WON'T WORK ! server_password = hate # server_addr #------------- # Server IP or Adresse des ET-Servers. # Nur ausfuellen, falls input_type = udp # # IP or hostname of your ET-Server. # ONLY if input_type = udp ! server_addr = 69.31.6.147 # server_port #------------- # ET-Server UDP-Port (standard ist 27960) # Nur ausfuellen, falls input_type = udp # # Server Port (27960 is default) server_port = 27960 # ENDE udp Konfiguration / END udp configuration # website #--------- # Hier die Webseite des Clans / Hosters eintragen, wo # man die Nicknames registrieren kann. # # Your website, where players can register their # name (if they can). website = http://www.et-mcbeth.com # etadmin_serverlist ########### # This function updates the serverlist on et.d1p.de # Set this to 0, if you don't want your server list there. # # The serverlist is available here: # http://et.d1p.de/etadmin_mod/server_list.php # etadmin_serverlist = 1 # spree_detector #---------------- # Killing Sprees im Spiel erkennen und anzeigen ? # (0 == aus, 1 == an) # Position und Anzahl koennen im Block [spree] und [positions] # weiter unten konfiguriert werden. # # Detect multi kills and killing sprees (0/1) # Positions and Amount of kills can be configured in the # [spree] and [positions] section further below spree_detector = 1 # for death sprees: death_spree_detector = 1 # Detect Multikills (UT like, 3 at once) # Note: The 3 kills have to be max. 3 seconds away from each other multikill_detector = 1 # Detect Monsterkills (UT like, 5 at once) # Note: 5 kills have to be max. 3 seconds away from each other monsterkill_detector = 1 # note: the spree_color is deprected. See [spree_messages] instead. # Announce first blood first_blood = 1 # Displays the last kill of the round # in intermission. last_blood = 1 # Birthday notifications birthday_notifications = 1 birthdays_file = etc/birthdays.cfg # detect_uneven_teams # ------------------- # displays messages, if teams are not even (+/-3 players). # e.g axis 3, allies 6 players -> message detect_uneven_teams = 1 # This is the first displayed warning, if uneven teams are detected. uneven_warning1 = ^1Mhhh. Teams look pretty uneven... ^1Better ^1have ^1a ^1look! # This is the second warning. It will be displayed 30 seconds, after # the first warning has been displayed. This is the last warning before # the escalation command (gets executed on warning 3). uneven_warning2 = ^1Teams are still uneven... ^1Please even up teams! #uneven_warning2 = ^1Teams are still uneven... ^130 ^1seconds ^1before ^1shuffle ^1with ^1restart!! # This is the third warning and gets displayed right after the # escalation command (if there is a escalation command set) uneven_warning3 = ^1Teams are still uneven... ^1Please even up teams! #uneven_warning3 = ^1Teams have been shuffled. Please mind teams next time. # Uneven teams escalation rcon command (after 60 seconds uneven teams) # Note: This command is executed right before the 3 warning. uneven_teams_escalation_cmd = #uneven_teams_escalation_cmd = shuffle_teams # This is the last messages, that will be repeated every 30 seconds, # if teams won't be even. # # Note: This warning will not be reached, if your escalation command # is a shuffle (like shuffle_teams or ref shuffleteamsxp_norestart). uneven_warning4 = ^1Mhhh. Teams still look pretty uneven... ^1Please ^1someone ^1even ^1teams! # if you want to protect one or more clantags (the clans-section) # set this to one: clantag_protector = 0 # Let admin level override password of a clantag protection ? # The value is the minimum level required for overriding # a clantag_protection password. # 0 == disables # > 0 activated admin_ctp_override = 3 # enhanced warn command #---------------------- # replaces !warn with !warn <name|id> <reason> # You can use !dewarn to remove warning(level) from a player # !finger / !admintest to show the warning (also shown on server entry) # Note: etpub users: you have to disable the !warn function of the shrubbot, # before enabling this feature here use_advanced_warn = 0 # Max amounts of warnings: # If limit is reached, player gets kicked / banned # 1 == immidiate kick on first warning warn_limit = 4 # When shall warnings decay (in days): warn_timeout = 2 # kick length in minutes. # > 5 -> temp ban, else normal kick warn_kicklength = 5 # advanced kick #-------------- # replaces !kick with !kick <name|id> [reason] (shrub like) use_advanced_kick = 0 # admin_greeting #---------------- # Sollen Admins begruesst werden ? # Ein Wert von 0 deaktiviert diese Funktion, ansonsten gibt # man hier den minimalen Admin Level an, der begruesst werden # soll. # Durch den Befehl: "setu hp_greeting 0" kann diese bei Bedarf # durch den Client abgeschaltet werden. Die standard Begruessungen # sind im Block [greetings] weiter unten definiert. # # Shall Admins be welcomed ? # Value = minimum level to be greeted, 0 to deactivate # Default: 1 # Can be deactivated by user command: "setu hp_greeting 0" # The greetings are defined in the [greetings] block below admin_greeting = 1 # name_protector #---------------- # Protect names (0/1) name_protector = 0 # Datei mit Name=GUID (pro line) fuer namensregistration protected_file = etc/protected.cfg # Gib Protector (0/1) # Schaut nach Lightweapon Teammate gibs. # Funktioniert nur mit shrub mod und Gibs im Logfile # SHRUB ONLY body_protector = 0 # Admin functions (0/1) admin_functions = 1 # rcon_featback # shall the output of rcon commands be displayed ? # -1 => disabled # > 0 => enabled for this level and above rcon_featback = 1 # shall the replies of silent # commands be private (not visible to other users) ? # requires: etpro 3.1.9+ silent_private_messages = 0 # Shrub (compatible) Config file (for protected, admins, bans, ...) shrubbot_cfg = /home/france/.etwolf/shrubet/shrubbot.cfg # Which char must be put in front of the commands ? command_prefix = @ # Shall the external program calls / commands (See section [externals]) # be permission based? # # - If you set this to 0, all commands are automatically available for everyone. # - If you set this to 1, you have to configure every external command # in the permission section permission_based_external_commands = 1 # if you set use_punkbuster = 1 # then the kicks are made with punkbuster # this is recommended, because # punkbuster shows the reason in the client, after disconnect. use_punkbuster = 1 # Default length of a kick default_kick_duration = 5 # Bans aus dem shrubbot config file durchsetzen (0/1) # Kick beim joinen (inkl. 5 Minuten ban). # Nur notwendig, falls Shrubbot nicht aktiv ! # manage_bans = 1 # unix (unix timestamp) / shrub (seconds since 1.1.2000) # Default: unix (unix timestamp) ban_timestamp_format = shrub # Activate Seen database (0/1) # requires Perl DB::File Module. # deactivate, if you don't have it (you get a error on starting) # or can't install it on your own. seen_db = 1 # Seen-DB File: # Choose a filename. seen_db_file = var/seen.db # Path to the tail binary tail = /usr/bin/tail # Votes canceln (0/1) cancel_votes = 1 # Votes nur alle X Minuten (pro Karte) zulassen (Minuten, 0 = deaktiviert) allow_vote_minutes = 5 # Cancel_vote # 1 == X mins before end of map, # 2 == after X% of map time, # 3 == X minutes after mapstart (default) cancel_mode = 3 # Cancel time after "minutes" OR "percent" (default: 10 for cancel_mode 3) cancel_time = 10 # map_configs # ----------- # directory of map specific configs. # you can use set everything in there, # but not permissions and dont forget to # specify a block ([config], [positions], ...)! # # default.cfg gets loaded, IF there is NO <mapname>.cfg # Else only <mapname>.cfg gets loaded. # Therefore you can use default ro reset # settings or set defaults again. #map_configs = map_configs = etc/maps # loadable configs # ---------------- # There you can put configs, which you can load with !loadconfig # be aware, those settings may be temporarely, if map configs # overwrite these settings next map again or you do a !readconfig loadable_configs = etc/configs # The minimum age (in days) of the Punkbuster ID. # If you want to kick newbies or cheaters, that get a new key, # set this to a value > 0 minguidage = 0 # Punkbuster Message prefix: pb_sv_msgprefix = ^3PunkBuster Server # Detects name stealing / faking, # if activated. Also detects the # bug with the space in front of the name # with pb does not detect atm # RECOMMENDATION: ACTIVATE THIS FEATURE # (for more security of the admin functions)! name_stealing_detection = 0 # name_minlength # --------------- # Specify the minimum name length here. # (Use this, if you don't use punkbuster # to check the name length) # # Values: # 0 == deactivated # > 0 for length check # check is name length >= name_minimum length name_minlength = 0 # kick_badnames # ------------- # to kick players with a # a [bad_names]-part in the name. # use this (if you dont use punkbuster # to do the job) # # Values: # 0 == deactivated # 1 == kick players with bad names immediately (like bad_name_grace_period = 0) # 2 == kick players after 30 seconds, if they don't change their name kick_badnames = 2 # grace period for bad named player to change name (in seconds) # this is only useful if kick_badnames is set to '2' bad_name_grace_period = 90 # detect_sound_exploit # -------------------- # Use this, if you don't use etpro or the headshot mod. # Exploiting players will be kicked and banned. # They are only banned, if you have manage_bans = 1 or # if you use the shrub mod, else they are only kicked for 5 minutes. detect_sound_exploit = 1 # banners # ------- # Shall the banner messages from # the banner section be displayed ? banners = 0 # If "banners = 1", bannertime configures the # duration between the messages. bannertime = 120 # forceclass_balance # ------------------ # With forceclass_balance, you can restrict # the amount of players per class. # If you activate this setting, then you can # set the amount of players in the # class_restrictions section and # can define rules (how many players must be # on the server to make a class or group available) # # see [class_restricions] and [rules] sections forceclass_balance = 1 # If you set fcb_except_admins to a value higher >0, # then admins (with a level higher then this value) # are excluded from the forceclass_balance. # Set this to 0 to disable exceptions completly. fcb_except_admins = 0 # How often shall the ingame notices about the # rules be displayed. # Set this to 0 to deactivate the messages. rule_announce_time = 0 # For class restriction / rule messages: # Supress the change in status messages ? # These removes the "XXX has now become (un)available" messages. rule_dont_show_change = 0 ##################### # teamkill_restricion #-------------------- # this is experimental feature, which you can # use to auto kick players, that make much more # tks, then everything else. Aggressive teamkillers # are first warned, then kicked. # # Explanation how it works: # For every kill players get a positive # score (see tk_kill_bonus), for every teamkill # the player gets negative one: # # -0.65 for a kill with a airstrike or artillery # -0.75 for a teamkill with (grenade, panzer, rifle, mortar or mg42) # -0.00 for a teamkill with a mine # -1 for a normal TK with all other weapons. # +1 if you make a revive # +"tk_kill_bonus" for a kill # # lower_limit 0 upper_limit # |----|---------|------------| # ^ ^ ^ # | warning start # kick # # if a player gets under the (tk_lower_limit +1) he gets a warning. # As soon as he comes below the tk_lower_limit he gets kicked. # If you want to test this feature, then set "tk_warnonly = 1". # Normal players tend to play at the upper limit (tk_upper_limit) # teamkill_restrictions on(1)/off(0) teamkill_restriction = 1 # tk_lower_limit is the amount of negative points # needed for a player to get kicked. tk_lower_limit = -3 # tk_upper_limit # This is the maximal points, which can be archived as "bonus" tk_upper_limit = 3 # This is the amount of points, players get for a normal kill # to increase the tk_index (max=tk_upper_limit) # this option can be seen as a tk/kill percentage. # If you want allow one TEAMKILL on 4 kills, then set this to 0.25 tk_kill_bonus = 0.25 # If you set tk_warnokly, then players, that # drop below tk_lower_limit are not kicked (only warned) # use this for testing, if you unsure about your settings. tk_warnonly = 0 # If you set tk_except_admins, then admins (all lvl1+) # players are excluded from the teamkill_restriction tk_except_admins = 0 # suicide_limit #-------------- # How many selfkills are allowed: # 0 == disabled. # > 0 == amount of selfkills / map suicide_limit = 5 # Warn from X percent (0 - 1.0): # after how many self kills, # shall a warning be displayed? # e.g. # example1: suicid_limit = 5, suicide_warn_percentage = 0.66 => warnings after 4th selfkill # example2: suicid_limit = 10, suicide_warn_percentage = 0.50 => warnings after 5th selfkill suicide_warn_percentage = 0.50 # If you set suicide_nokick = 1, # then players, that make more suicides then allowed # are forced into spec instead of getting kicked # This ruins their ingame stats (not the stats taken # from the logfile) suicide_nokick = 1 # class_restrictions # ------------------ # Wie viele Spier pro Klasse sind erlaubt? # Wenn eine Klasse voll besetzt ist, dann wird der naechste # Spieler, der diese Klasse auswaehlt zum Spectator gemacht # mit der Aufforderung, eine andere Klasse zu waehlen. # # -1 = Unbegrenzt (standard) # 0 = Klasse deaktiviert # >0 = Spieler Limit fuer diese Klasse # # How many players / class are allowed. Admin's can choose, # whatever they want (-1 unlimited) # if the limit is exceeded, then the player gets # put into spec and has to use a different class. # # -1 = Unlimited(standard) # 0 = Class deactivated # >0 = Player limit for that class # To do: A timer is planed. [class_restrictions] # Soldier (0): 0 = -1 # Medic: 1 = 3 # Engi: 2 = -1 # Field Ops: 3 = -1 # covert ops: 4 = -1 # rules (addition of forceclass_balance) # ----- # Wie viele Spieler muessen sich auf dem Server befinden, # bevor eine Klasse verwendet werden kann. # 0 deaktiviert eine Regel. # Bitte beachten, dass fuer jede Regel eine Nachricht alle # <rule_announce_time> eingeblendet wird. Daher die Anzahl # der Regeln moeglichst gering halten. # How many players have to be on the server, before # this classes become available: # 0 deactivates a rule. # Please be aware, that you get a announcement for each rule every <rule_announce_time> # time. So try to keep the amount of rules low. [rules] # This is just for panzer: player_minimum_panzer = 0 # This is for mortar only. player_minimum_mortar = 0 # Sniper are coverts with a scoped weapon (FG42, Garand and K43) # Coverts with a sten are still allowed then.. player_minimum_sniper = 0 # Includes Mortar, Flamer, MG42 and of course Panzer player_minimum_heavyweapons = 0 # Engineers with rifles (Garand, K43) player_minimum_rifleengi = 0 # Complete Covert Class player_minimum_covert = 0 # Amount of Kill for the different types of killing sprees [spree] spree = 5 rampage = 10 dominating = 15 unstoppable = 20 godlike = 25 wicked = 30 potter = 35 # mount of deaths is negativemount of Deaths for the different types of death sprees (negativ values) badday = -10 victim = -15 asskicked = -20 # spree_messages (new in 0.25) # -------------- # define your killing / death spree messages here: # # Note: The color gets reset to whie after a break. You never know, # when a breaks happens (depends on the length of the name), place a # color code infront of every word. [spree_messages] # if a spree ends (these names [ends_(kill|teamkill|selfkill)] are fixed): # Replacements: <PLAYER>, <KILLER>, <KILLS> ends_kill = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8was ^8killed ^8by ^7<KILLER>^8! ends_teamkill = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8was ^8killed ^8by ^1TEAMMATE ^7<KILLER>^8! ends_selfkill = <PLAYER>^8's ^8killing ^8spree ^8ended ^8(^7<KILLS> ^8kills). ^8He ^8killed ^1himself, ^8what ^8a ^8pity! # spree is the only required keyword, everything else can be added like you want. # Replacements: <PLAYER>, <KILLS> spree = <PLAYER> ^8is ^8on ^8a ^8killing ^8spree! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) rampage = <PLAYER> ^8is ^8on ^8a ^8rampage! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) dominating = <PLAYER> ^8is ^8dominating! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) unstoppable = <PLAYER> ^8is ^8unstoppable! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) godlike = <PLAYER> ^8is ^8godlike!! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) wicked = <PLAYER> ^8is ^8wicked ^8sick!!! ^8(^7<KILLS> ^8kills ^8in ^8a ^8row) potter = <PLAYER> ^8is ^8real ^8Potter!!! ^8(Woohoo, ^7<KILLS> ^8kills ^8in ^8a ^8row!) # deathsprees messages: (Replacements: <PLAYER>, <DEATHS> badday = <PLAYER> ^7seems to have a bad day ... (^3<DEATHS>^7 deaths without a ^1kill^7) victim = <PLAYER> ^7is on the best way to get ^3victim^7 of the day... (^3<DEATHS> ^7deaths w/o kill) asskicked = <PLAYER> ^7really gets his ass kicked! Oh well, ^3<DEATHS> ^7deaths w/o ^1kill^7... # positions # --------- # Konfiguration der Position aller etadmin_mod Nachrichten # # Configuration of the position of all etadmin_mod messages. # Available positions are: # ------------------------ # etmain: # - say (chat window, with "console: " in front) # shrub / headshot_mod: # - chat (chat window, # - cpm (left popup area), # - cp (center print) # - say (chat window, with "console: " in front), # etpro: # - qsay (chat window, # - cpmsay (left popup area) available since 3.0.15+ # - cp (center print) # - bp (banner print area, top of screen) # - say (chat window, with "console: " in front) # be sure to choose the right "et_mod" above in the config section. [positions] # Killing sprees: (a s_ infront to not interfere with other positions) s_spree = chat s_rampage = cp s_dominating = cp s_unstoppable = cp s_godlike = cp s_wicked = cp s_potter = cp # death spree positions: s_badday = chat s_victim = chat s_asskicked = chat # First blood first_blood = cp # Last blood # dont use cp /cpmsay for last_blood or # it wont be shown in intermission # Use: chat / chat / say last_blood = chat # Greetings / Begruessungen: greetings = chat # Banner messages / Banner Nachrichten ? banners = cpm # Forceclass_balance announcements: # I recommend cpm with shrub and headshot mod, cpmsay in etpro (3.0.15+) announcements = chat # default position for all text output default = chat # NEW: uneven_teams = cp birthdays = cpm # suicide limit: suicide_warnings = cpm # clans # ----- # Hier kann man clan-tags passwörtern zuweisen. Dann koennen # nur noch Spieler, welches das Passwort mit # setu hp_password "password" # gesetzt haben, diesen Tag benutzen. # Linke Seite: regulaerer Ausdruck, daher []() schuetzen (mit \), ^ Anfang und $ Ende # Here you can passwords to clantags. # If you set a password for a clantag, then only players, which # have the password set with: # setu hp_password "password" # use the clan tag. # Left side: Regular expression, therefore []() have to be escaped, ^ for start, $ for end of name [clans] # Examples: # Protects: "[tB]..." Names #^\[tb\] = testpass # Protects: "...[nC]" Names #\[nC\]$ = testpass # externals # --------- # Externe Programme / Befehle # External programs / commands # # Ersetzungen / Replacements. Those replacements also work in the alias section: # <PLAYER> = Name of the calling player (without color codes) # <COLOR_PLAYER> = Name of the calling player (with color codes) # <GUID> = Guid of the calling player (without color codes) # <PARAMETER> = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs ! # <CLIENT_ID> = the client id of the calling player. # <PART2GUID> = tries to match a player and then replaces the tag with the guid of the matching player # <PART2CNAME> = tries to match a player and then replaces the tag with the name (with colors) # of the matching player # <PART2NAME> = tries to match a player and then replaces the tag with the name (w/o colors) # of the matching player # <PART2ADMINLEVEL> = tries to match a player and then replaces the tag with the adminlevel of the matching player # <ADMINLEVEL> = Adminlevel of the calling player # # Note: If you set permission_based_external_functions = 1, you have to add these commands to the permission # section. [externals] # Fortune: fortune = /usr/bin/fortune -a -s # Server Uptime: server_uptime = /usr/bin/uptime |/usr/bin/cut -f 1 -d ',' |/usr/bin/xargs -iX /bin/echo Server uptime: X # For stats to work, you have to install "either" # systats - http://systats.sourceforge.net # ets - http://soul.datamax.bg/~cade/away/ets/, needs patch, see addons directory # vsp - http://www.clanavl.com/vsp # # Then you also have to configure the ets_stats.pl, systats_stats.pl or vsp_stats.pl # in the addons directory. # ets stats: #stats = addons/ets_stats.pl "<COLOR_PLAYER>" # Systats stats: #stats = addons/systats_stats.pl "<COLOR_PLAYER>" # vsp stats (Thx to Lukey): #stats = addons/vsp_stats.pl "<GUID>" "<COLOR_PLAYER>" # Admin notify # For this to work, you have to configure the notify.sh in the addons-directory. #admin = addons/notify.sh "<COLOR_PLAYER>" "<PLAYER>" "<PARAMETER>" # greetings # --------- # Hier kann man die unterschiedlichen Begruessungen definieren, # welche angezeigt werden, wenn ein "Admin" (>level0) den Server # betritt. Dazu muss "admin_greeting = 1" im Config-Bereich # gesetzt sein. # # Here you can assign the messages, that will be displayed, when a # admin (>level 0)enters the servers. This will only work, if # you set "admin_greeting = 1" in the config section. # # greeting strings: # level = greeting # replacement: <PLAYER> / <COLOR_PLAYER> [greetings] 1 = Welcome protected user <COLOR_PLAYER> 2 = Ohohhh! Admin I<COLOR_PLAYER> ^7entered the game! 3 = Stand up! Admin II<COLOR_PLAYER> ^7entered the game! 4 = Stand up! Admin III <COLOR_PLAYER> ^7entered the game! 5 = ^1Attention! ^3Floormaster ^7<COLOR_PLAYER> ^7entered the game! # Default greeting, if no level is set ... default = Everybody welcome <COLOR_PLAYER> ^7! ########################## # Command alias section # ########################## # Shortcuts / Aliases. # Ersetzungen / Replacements. # <PLAYER> = Name des aufrufenden Spielers (ohne ColorCodes) # <COLOR_PLAYER> = Name des aufrufenden Spielers (mit ColorCodes) # <GUID> = Guid des aufrufenden Spielers # <PARAMETER> = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs ! # <CLIENT_ID> = the client id of the calling player. # <PARAMETER> / PART2PBID / PART2NAME / PART2ID # <PLAYER_LAST_VICTIM_(ID|NAME|CNAME|WEAPON)> = last player, you killed # <PLAYER_LAST_KILLER_(ID|NAME|CNAME|WEAPON)> = last player, that killed you # <PLAYER_CLASS> = class of calling player # <PLAYER_TEAM> = side / team of calling player # <PLAYER> = Name of the calling player (without color codes) # <COLOR_PLAYER> = Name of the calling player (with color codes) # <GUID> = Guid of the calling player (without color codes) # <PARAMETER> = text followed by the command. USE quotes ("<PARAMETER>") to protect your programs ! # <CLIENT_ID> = the client id of the calling player. # <PART2GUID> = tries to match a player and then replaces the tag with the guid of the matching player # <PART2CNAME> = tries to match a player and then replaces the tag with the name (with colors) # of the matching player # <PART2NAME> = tries to match a player and then replaces the tag with the name (w/o colors) # of the matching player # <PART2ADMINLEVEL> = tries to match a player and then replaces the tag with the adminlevel of the matching player # <ADMINLEVEL> = Adminlevel of the calling player [alias] # Rcon Shortcuts (Work with all mods / etmain) start = start_match swap = swap_teams reset = reset_match ref = makeReferee "<PLAYER>" unref = removeReferee "<PLAYER>" shuffle = shuffle_teams shuffle_restart = shuffle_teams restart = map_restart maprestart = map_restart map_restart = map_restart timelimit = timelimit <PARAMETER> # quote the parameters of the following rcon commands (because of names with spaces): kick = clientkick "<PART2ID>" makeReferee = makeReferee "<PART2NAME>" removeReferee = removeReferee "<PART2NAME>" # Referee Commands (only ETPRO) # To kick a player without temporary ban. Change the message, if you like. #fkick = pb_sv_kick <PART2PBID> 0 "Come back in, if you want" # shrub: getip = chatclient <CLIENT_ID> "^3getip: ^7<PART2IP>" # Rcon cvars: gravity = g_gravity "<PARAMETER>" knifeonly = g_knifeonly "<PARAMETER>" knockback = g_knockback "<PARAMETER>" speed = g_speed "<PARAMETER>" # Moves the calling person into the specific team putmeaxis = forceteam <CLIENT_ID> r putmeallies = forceteam <CLIENT_ID> b putmespec = forceteam <CLIENT_ID> s # FUN: beer = chat "A nice sexy waitress brings ^7<COLOR_PLAYER>^7 a nice cup of beer!" pizza = chat "Someone calls Mario, and he brings ^7<COLOR_PLAYER>^7 a hot pepperoni pizza!" godmode = chat "^3Godmode: ^7<PARAMETER>" coke = chat "^3Ah... A delicious glass of cold Coca Cola[tm] (*thinks ^7<COLOR_PLAYER>^3 while he drinks*)" pfstinkt = chat "^3Uh, that smell of the panzer is pretty strong today ... ^3(^7<COLOR_PLAYER>^3's opinion)" bye = chat "^7<COLOR_PLAYER>^3 waves his hand to say ^1GOOD BYE^3. We surely meet later!" # Only use that one, if you running debian linux #moo = chat "This ET-server has ^3Super Cow Powers^7. Have you ^3mooed^7 today?" # Cheats: (!cheats 1/0) (for trickjumps, testing, ...) cheats = forcecvar sv_cheats <PARAMETER> # Use to set the server password. (Better make that silent) password = g_password "<PARAMETER>" # New commands (for testing and demostration): # you don't tk / kill a admin... vkick = clientkick "<PLAYER_LAST_KILLER_ID>" # stop making owned messages, when you killed me =) vmute = ref mute "<PLAYER_LAST_KILLER_ID>" # for spamming ;) owned = chat "^1Ha^3ha^5ha^3, i owned ^7<PLAYER_LAST_VICTIM_CNAME>^3 with my ^7<PLAYER_LAST_VICTIM_WEAPON>^7!!!" pants = chat "^1No^3no^5noooo^7, i was killed by ^3<PLAYER_LAST_KILLER_CNAME>^7 with a ^3<PLAYER_LAST_KILLER_WEAPON>^7!!!" whoami = chat "I am <COLOR_PLAYER>^7. I play ^3<PLAYER_CLASS>^7 on the ^3<PLAYER_TEAM>^7 side." laser = forcecvar g_debugbullets <PARAMETER> # examples for custom help messages: #cmds = chat "^3cmds: ^7!admintest, !seen, !time, !help, !rs, !tkindex, !stats, !cmds2 for more ^2fun^7 commands" #cmds2 = chat "^3cmds2:^7 !fortune, !beer, !bye, !coke, !pfstinkt, !smoke, !eat, !moo, !pee, !phone" # permissions # ----------- # In diesem Bereich kann man festlegen, welcher Level ueber welche # Rechte verfgen soll. # Format: # level = befehl(, befehl[, befehl], ...) # Die Befehle werden vererbt. D.h. Level 1 hat alle Level 0 Befehle, # Level 2 hat alle Level 1 und Level 0 Befehle, und so weiter # # Define the commands for the levels here: # Here you can define, which level has access to which functions # Format: level = commands (, command[, command], ...) # Permissions inherite... # # Be aware: Use these commands as a addition to the shrubbot. [permissions] # Level 0 (Prole): 0 = seen # Just for fun: 0 = pizza, beer, bye, coke, pfstinkt, moo # For teamkill_restriction: 0 = tkindex # public command lists: #0 = cmds, cmds2 # if you set permission_based_external_functions = 1, you have to configure # the external function calls in the permission section too. # Exactly, like the aliases 0 = stats, fortune, admin, server_uptime # for longest_spree_display: 0 = spree_record # Level 1 (Protected): 1 = owned, pants, whoami 1 = putmeaxis, putmespec, putmeallies # Level 2 (Admin I): 2 = clientkick, fkick # Level 3 (Admin II): 3 = cp, chat 3 = finger, shuffle_restart, shuffle_teams # Just for fun (try "!godmode on" ingame): #3 = godmode # Level 4 (Admin III) 4 = speed, gravity, knifeonly, password, knockback, laser 4 = timelimit, godmode, map, gametype, crazygravity 4 = cheats, spree_reset, readconfig # for commands to execute while login: # example (before connect of in autoexec.cfg): # /setu hp_logincmd "!ref" 4 = logincmd # Level 5 (Floormaster): 5 = makeReferee, removeReferee # for loading etadmin_mod configs # there is a default config, which is called off. 5 = loadconfig # Hint: # Use "!loadconfig off" to disable the etadmin_mod (with setting a wrong server_password) # and !readconfig to reenable etadmin-mod then # help # ---- # Hier kann man die Hilfe-Nachrichten der Admin-Commands anpassen, # welche angezeigt werden, wenn man !help <cmd> aufruft. # # Here you can adjust or set the help messages, displayed with # !help <cmd>. May still be incomplete. [help] admintest = ^3Usage: ^7!admintest, shows your current level. time = ^3Usage: ^7!time, displays the local time of the server. seen = ^3Usage: ^7!seen <fullname>, shows you the last time a person was seen on the server. finger = ^3Usage: ^7!finger <client_id|part of name>, shows the level / status of a player. pub = ^3Usage: ^7!pub, loads the public settings comp = ^3Usage: ^7!comp, loads the competition settings pause = ^3Usage: ^7!pause, pauses the current game unpause = ^3Usage: ^7!unpause, resumes the current game (with 10 sec countdown) allready = ^3Usage: ^7!allready, makes all players ready (before warmup and in intermission) swap = ^3Usage: ^7!swap, swaps the teams swap_teams = ^3Usage: ^7!swap_teams, swaps the teams shuffle = ^3Usage: ^7!shuffle, shuffles the players and makes a match reset shuffle_teams = ^3Usage: ^7!shuffle_teams, shuffles the players and makes a match reset gametype = ^3Usage: ^7!gametype <TYPE>, set the gametype (2 = SO, 3 = SW, 4 = Cmpgn) restart = ^3Usage: ^7!restart, restarts the current map (without warmup) maprestart = ^3Usage: ^7!maprestart, restarts the current map (without warmup) map_restart = ^3Usage: ^7!map_restart, restarts the current map (without warmup) reset = ^3Usage: ^7!reset, restarts the current map (with warmup again) reset_match = ^3Usage: ^7!reset_match, restarts the current map (with warmup again) speclock = ^3Usage: ^7!speclock, locks the spectators specunlock = ^3Usage: ^7!specunlock, unlocks the spectators mutespecs = ^3Usage: ^7!mutespecs, mutes the specators unmutespecs = ^3Usage: ^7!unmutespecs, unmutes the specators timelimit = ^3Usage: ^7!timelimit <TIME in minutes>, sets the timelimit for current map map = ^3Usage: ^7!map <MAP>, loads the map. Works only in gametype 2 and 3. campaign = ^3Usage: ^7!campaign <CAMPAIGN>, loads the campaign. nextmap = ^3Usage: ^7!nextmap, loads the next campaign. config = ^3Usage: ^7!config <NAME>, loads the config with the specific name. kick = ^3Usage: ^7!kick <client_id|part of name>, for kicking someone of the server. fkick = ^3Usage: ^7!fkick <client_id|part of name>, for a kick without tempban. clientkick = ^3Usage: ^7!clientkick <client_id>, for kicking someone of the server (with the id). ban = ^3Usage: ^7!ban <client_id|part of name> <duration|0> <reason>. mute = ^3Usage: ^7!mute <client_id|part of name>, for muting a specific person. unmute = ^3Usage: ^7!unmute <client_id|part of name>, for unmuting a specific person. readconfig = ^3Usage: ^7!readconfig, reloads alle config files immediately. setlevel = ^3Usage: ^7!setlevel <client_id|part of name> <level>, sets the level of the target putspec = ^3Usage: ^7!putspec <client_id|part of name>, to make someone spectator. putaxis = ^3Usage: ^7!putaxis <client_id|part of name>, to make someone axis. putallies = ^3Usage: ^7!putallies <client_id|part of name>, to make someone allies. putteam = ^3Usage: ^7!putteam <client_id> <r|b|s>, move a player in an other team/spec. putclan = ^3Usage: ^7!putclan <clantag|part of name> <r|b|s>, moves a group of players. cancelvote = ^3Usage: ^7!cancelvote, cancels the current vote. passvote = ^3Usage: ^7!passvote, passes the current vote. # Shoutcaster commands: ms = ^3Usage: ^7!ms, makes the calling spectator a shoutcaster rs = ^3Usage: ^7!rs, removes the shoutcaster status of the calling person. makeShoutcaster = ^3Usage: ^7!makeShoutcaster <client_id|part of name>, promote a spectator to shoutcaster. removeShoutcaster = ^3Usage: ^7!removeShoutcaster <client_id|part of name>, demotes a shoutcaster back to spectator. ref = ^3Usage: ^7!ref, promotes you to a referee. unref = ^3Usage: ^7!unref, removes your referee status. makeReferee = ^3Usage: ^7!makeReferee <client_id|part of name>, promote a player to referee. removeReferee = ^3Usage: ^7!removeReferee <client_id|part of name>, demotes a referee to a normal player. gravity = ^3Usage: ^3!gravity <value> (800 is default). knifeonly = ^3Usage: ^3!knifeonly <1|0>, leaves all players just with a knife (after respawn). knockback = ^3Usage: ^7!knockback <value>, changes the knock back of when you get hit (default: 1000) speed = ^3Usage: ^7!speed <value>, changes speed of movement for players. (High = fast, default: 320) cheats = ^3Usage: ^7!cheats (1|0), to enable(1) / disable(0) cheats. cointoss = ^3Usage: ^3!cointoss, use to decide who starts the offence / defence. # guess some help texts are still missing # Bad names # --------- # Hier kann man (Teil-)Namen eintragen, die man den Spielern nicht erlauben will. # # You can set (part of) bad names here, which you don't want to allow your players. [bad_names] NAZI HITLER NIGGER NIGGA COON JEW FUCK SHIT PISS CUNT COCK PENIS VAGINA TITS ASSHOLE BALLS BONER TAMPON BUTTPICKER SUCK BITCH BLOW HIMMLER HIMLER ADOLPH ADOLF FUEHRER FUHRER GOERING # banner messages # --------------------- # empty lines or lined with a # in front are not displayed # use "banners" to enable / disable and "bannertime" to # configure the duration between the messages. [banners] ^3the following lines ^2can be filled with information ^4that should be displayed ingame. [config] ############################# # Automute settings: automute = 1 # Which lvl of admins are not checked for badwords: (=>) automute_override_lvl = 1 # added with 0.29t13: # If someone gets muted (due to automute or vote or ref), he # will immidiatly be muted again on rejoin # >>>>> ETPRO ONLY ATM <<<<<< persistent_mute = 1 # To have a record saved for every map: # added with 0.29t14 persistent_map_spree_record = 1 # simple_stats # !stats shows kills/death/... since player joined. # Don't forget to add the permission to lvl0 (or else) simple_stats = 1 # see file for documentation # or here: http://et.d1p.de/etadmin_mod/wiki/index.php/Automute badwords_file = etc/badwords.lst ############################# # TCP_interface Settings: # Activate tcp-interface? (1 = yes, 0 = no) # Note: If you change this, you have to restart the etadmin_mod. tcp_interface = 0 # Maximum of tcp connections. # Note: If you change this, you have to restart the etadmin_mod. tcp_max_connections = 10 # Bind to which IP? # 0.0.0.0 = all available server ips (default) # 127.0.0.1 = localhost # Note: If you change this, you have to restart the etadmin_mod. tcp_bind_addr = 0.0.0.0 # Default = Serverport # Note: If you change this, you have to restart the etadmin_mod. #tcp_bind_port = 27960 # Username / passwort for TCP-Uberadmin # (always has highest level and permission to add/delete/change users) tcp_admin_username = admin tcp_admin_password = CHANGETHIS # Shall the passwords be crypted in the tcp_database.cfg file? # Don't change this after you added some users, or all users, except the # the above admin, won't be able to login anymore. tcp_crypt_passwords = 1 # Maximum Connections from one IP: tcp_max_conn_ip = 3 # Timeout in seconds on identify. tcp_ident_timeout = 15 ############################### # Intermission Mapvoting. # See here: # http://et.d1p.de/etadmin_mod/wiki/index.php/Intermission_Mapvoting intermission_mapvoting = 0 # added in 0.29t17: intermission_mapfile = etc/maps.lst ############################### # added 13.08.2005 (0.29t9): # maps config load order. # ----------------------- # Which config shall be loaded first. # 0 = first mapname.cfg, then default.cfg (default) # 1 = first default.cfg, then mapname.cfg # # Be aware: if you have map_configs_order = 1 and map_configs_options = 0, # then only default.cfg will be loaded, never mapname.cfg. # Only, if default.cfg doesn't exist. map_configs_order = 0 # maps config options # ------------------ # Shall both config files be loaded? # 0 = abort after first loaded config file (default) # 1 = load both configs after another (default.cfg and mapname.cfg, order see map_configs_order) # # Note: 1 is useful, if you have a default.cfg, which shall be loaded every map, but sometimes # overwritten by a special map config. map_configs_options = 0 # New permission prefix in 0.29t10: # ---------------------- # tcp: means, just for the tcp-interface # game: means just for ingame. # no prefix = allowed in tcp-interface and ingame. [permissions] # if you want to use stats (simple_stats), you should add the permission for players to use it 0 = stats # You should add / change these: 1 = game:putmespec, game:putmeallies, game:putmeaxis 1 = game:whoami, game:owned, game:pants 3 = unban, tcp:banlist, tcp:listplayers, tcp:bc # added in 0.29t17, mute someone and block unmute votes. 3 = pmute # for kicking other tcp connections (new in 0.29t12): 5 = tcp:disconnect # added with 0.29t13: 1 = tcp:serverinfo, tcp:listcmds ###################################### # for the etadmin_mod Control Center: [alias] cc_maps = fdir *.bsp [permissions] # for loading maps with cheats 4 = devmap # for retrieving a list of available maps. 4 = tcp:cc_maps
  9. Version 1.0.0

    1 download

    Overview Title : dom_venice Author(s) : Chris Release Date : 15/8/05 Email Address : [email protected] Home Page : http://www.wolken.gamersdatabase.com/ Game : Wolfenstein: Enemy Territory, Domination Modification Construction Map base : Venice theme (Author Chavo_one) Custom textures : Venice textures Custom sounds : None Custom models used : None Custom prefabs : Brush work from Venice (Window fittings,library,fences,props) Editors used : GTK Radiant 1.5.0 + 1.4.0 (powerball stuff) Other utilities used : Q3MAP2 Known bugs : Nothing serious that I know of. * Installation Information * - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on. * Description * The Allies and Axis are put face to face. They fight for the total control of the area, it's Powerball! Take the ball and score it in the enemy base, but don't forget to defend your own goal. * Map Info * Map supports both Powerball and CTF game modes. BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8 (10 minutes to compile) * Thanks to * Xytogen clan, Gamersdatabase resource site, Nellie, One, Vowel, Chavo One and Lanz Enjoy and thank you. Chris
  10. Version 1.0.0

    0 downloads

    Author : |>B<|Mongo Email address : [email protected] ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : DOM-Pyramid XL Alpha 3 Filename : dom-pyramidxl_a3.pk3 Release date : 2010-06-19 Description : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time limit the map ends draw. Program : SD Radiant 1.4.0 Installation : Place the map dom-pyramidxl_a3.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: /map dom-pyramidxl_a3. New Textures : 16 (3 from Wolfmap.de) and (6+1 from [email protected] skybox) New Sounds : Nope New Models : 3 from Todd Gantzler egyptian model pack. file: md3-egypt.pk3 New GFX : Compass-score board from RayBan ------------------------------------------------- Info! ------------------------------------------------- #. version a3 DOM-Pyramid XL Alpha 3 : Added command map marker on the object and info (you are near????). : Added clipweap over spawn to protect it more from heavy weapon. : Change some textures that was wrong align. #. version a2a DOM-Pyramid XL Alpha 2a : Change the Models to not have solid spawnflag and put clip around insted. (I hope this solve the com_hunkmegs problem. The .bsp file get very much smaller.) #. version a2 (This version you should not use). DOM-Pyramid XL Alpha 2 : Change the teleporter trigger so you must come closer to the enemy spawn to being teleported away. : Added some brushes around the spawn to point out spawn and also block some shooting in to the spawn. : Made the capture trigger bigger so you can touch the pyramids at all surface to capture it. : Made a shader that protect spawn against some heavy weapons. : Change most off the grass so you can plant mines. : Added some Models. #. version a1 First version for DOM-Pyramid XL Alpha 1 based on DOM-Pyramid Alpha 1 DOM-Pyramid XL Alpha 1 :A bigger map built around the original DOM-Pyramid Alpha 1 map. The center pyramid remains at same spot but the other four are not capture able but still there. There are four new one that are bigger and are located out in the corner off the map. DOM-Pyramid Alpha 1 :Teleporter. If you try to go in to enemy spawn you get teleported away. :Skybox (From [email protected] skybox) This makes more route on the walls, but watch fore the enemy spawn so you dont get to close. #. Version fp2a First Playable: #. Objectives : This is a Domination map. You must both catch the 5 Pyramids to count up the domination time to gain victory. Every 5 seconds the time counter go up by one for each Pyramid. If your counter reaches 199 you win. If both counters reach 199 at same time or it is a draw at time limit the map ends draw. : As an Axis or Allied player you must catch the 5 Pyramids to count up the domination time to gain victory. Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]] or PM at |>B<|BUNKERGAMMING COMMUNITY HTTP://BUNKER.AAXXSS.COM ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- 2Bit for a great Tutorial. RayBan for the stuff that he makes and I have use. (compass-score board). [email protected] for the skybox. Todd Gantzler for the models i used from his egyptian model pack file: md3-egypt.pk3 DOM-Pyramid uses only some models and shader so i have deleted the rest. Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3). |>B<|Peyote for answer questions and some links and for testing the Map and input about version a1,a2,a2a. |>B<|Pumperjp for input about version a1. |>B<|Jecoliah for testing the Map and input about version a1,a2,a2a. |>B<|Mantex who told me about the Tutorial. All mappers and players out there ho has given me allot of funny moments while I have been playing the game. Some script idea are taken from Drakir's map Alleys, loffy_ctf_prefab2 and 2Bit-Tutorial Script and text explanation made and modified by |>B<|Mongo for the map DOM-Pyramid XL. Thanks to all author.
  11. Version 1.0.0

    0 downloads

    Mapname: pb_temple Layout by: priapismus Overwork: fidel castro questions, bugs etc...please wrote to: [email protected] or #fidels-place @ quaknet grretings fidel ____________ "The Allies and Axis are put face to face. They fight for the total control of the area, it's Powerball! Take the ball and score it in the enemy base, but fon't forget to defend your own goal."
  12. Version 1.0.0

    0 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Take the powerball." 2 "Primary Objective:**Prevent the allied team from scoring." 3 "Primary Objective:**Score the powerball." // Allied Objective Descriptions 1 "Primary Objective:**Take the powerball." 2 "Primary Objective:**Score the powerball." 3 "Primary Objective:**Prevent the axis team from scoring."
  13. Version 1.0.0

    0 downloads

    pb_cradle by Red*Uk // Axis Objective Descriptions 1 "Primary Objective:**Take the powerball." 2 "Primary Objective:**Prevent the allied team from scoring." 3 "Primary Objective:**Score the powerball." // Allied Objective Descriptions 1 "Primary Objective:**Take the powerball." 2 "Primary Objective:**Score the powerball." 3 "Primary Objective:**Prevent the axis team from scoring."
  14. Version 1.0.0

    0 downloads

    Overview Title : dom_wolken Author(s) : Chris Release Date : 20/7/05 Email Address : [email protected] Home Page : http://www.wolken.gamersdatabase.com/ Game : Wolfenstein: Enemy Territory, Domination Modification * Construction * Map base : Wolken_CTF Custom textures : Fog shader Custom sounds : None Custom models used : None Custom prefabs : None Editors used : GTK Radiant 1.5.0 Other utilities used : Q3MAP2 Known bugs : Nothing serious that I know of. * Installation Information * - Unzip to your X:\Program Files\Wolfenstein - Enemy Territory\etmain where X = the drive you installed W:ET on. - BSP name is different to that of pk3 use /map dom_wolken if attempting to load map * Description * The Battle of Wolken is over but it seems someone forgot about the troops who were posted in the outer regions of Wolken, sadly they got left behind but rather than continue the conflict they decided to have a good old game of Powerball. * Map Info * Map supports both Powerball and CTF game modes. BSP, -meta, Vis, Light -fast -smaples -filter -bounce 8 (8 minutes to compile) * Thanks to * Xytogen clan, Gamersdatabase resource site and Lanz Enjoy and thank you. Chris
  15. Version 1.0.0

    0 downloads

    Rapid information: This is the map Loffy's Madness (beta 3), and it is both for Domiantion Powerball and Domiantion CTF! (Domiantion is a mod for Enemy Territory, and it has a Powerball-mode and a CTF-mode. This map supports both.) Place the loffys_madness_b3.pk3 inside the folder "domination". The story: You cannot say civilization is not advancing: In every mod they kill you in a new way, and in Powerball there is no substitute for victory. Once again the Axis and the Allied Forces fight for the survival of civilization, life, and the long continuity of their institutions and nations. The whole fury and might of the war is turned on each soldier and they brace themselves to their duties, and the witness can only comment "this is their finest hour". In a sense the soldiers have come to Loffy's Madness to cash a check. When the architects of war wrote the magnificent plans and strategies, they were signing a promissory note to which every Soldier, Field Op, Medic, Covvie and Engineer was to fall heir. This note was a promise that all gamers would be guaranteed the inalienable rights of life, fragging, and the pursuit of good stats. It is obvious today that the world has defaulted on this promissory note insofar as the brothers of arms are concerned. Instead of honouring this sacred obligation, the soldiers are given a bad check which has come back marked "insufficient funds". So, anyone playing this map is urged to speak out against those who would place the Powerball mod and this map Loffy's Madness in a position of military and moral inferiority. In your discussions to slow down and stop playing the mod and its maps, you are urged to beware the temptation to ignore the facts of history and the aggressive impulses of evil empires, to simply call the fragging a giant misunderstanding and thereby remove yourself from the struggle between right and wrong and good and evil. The quickest way of ending a war is to lose it. Is that what you plan to do? In the end, you've never lived until you've played Powerball on Loffy's Madness... ------------------------------------------------- Map author: ------------------------------------------------- Author : Kent "Loffy" Lofgren, Sweden Email address : [email protected] Webpage : www.loffy.tk ------------------------------------------------- Map information: ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Mod: : For the mod called ET Domination, which includes the gametype Powerball (the ET Domination mod is made by Lanz and released, first version, July 16, 2005) Title : Loffy's Madness (beta 3) Filename : loffys_madness_b3.pk3 Release date : August, 2005 Decription : Custom map for the mod "ET Domination" for the game Enemy Territory. Program : SD Radiant 1.4.0 Compile time : 30 min. Compile machine : Dell Dimension 8200, 2,0 Ghz Pentium 4, 512mb ------------------------------------------------- Installation: (Remove any older versions of loffys_madness (like loffys_madness_b2.pk3), if you have any) ------------------------------------------------- 1) First you must get the mod called "ET Domination" (download it and extract all its files to the root of Enemy Territory, ie beside et.exe). When you have done that you will have a folder called "domination" in the root of Enemy Territory (in other words, the folder "domination" will rest inside the same folder as et.exe). 2) Place the loffys_madness_b3.pk3 inside the folder "domination". 3) Run loffys_madness_b3 from mods menu in game. Enjoy! ------------------------------------------------- Game information: ------------------------------------------------- This map is called Loffy's Madness and it is about the eternal struggle between the Axis and the Allied Forces. It is a medium-sized map and it is optimal for 6-12 players on each team. Respawn-times are kept short, for faster gameplay. Match-time: 20 minutes. The map has an easy-to-understand and no-nonsense layout: All fragging takes place indoors, on four floors. The bases are identical and mirrored. Two important aspects of this map, about the respawntimes (A), the goals (B), and the spawn-areas (C): A) Both teams have an initial respawntime of 2 seconds. Whenever a team scores, their respawntime will increase with 1 second. For example, the Axis scores twice and their respawntime will now be 4 seconds. When the respawntime reaches 10 seconds, it will not increase anymore. Max respawntime on this map is 10 seconds. B) When the team scores, its target (ie the enemy's goal) will sometimes vanish. The team will then have to run even further into the enemy's side, and further away from their home base, to score their next goal. For example if the Axis score in the Allied goal, like they are suppose to do, the Axis will perhaps see the Allied goal disappear! The Axis will get their points for scoring of course, but the Allied goal is now moved (and further away from the Axis home base). This makes it harder for the Axis to score again. The idea is to give some aid to the Allied Forces. C) When a team scores, its spawn-area might be pushed backwards. The purpose is to aid the other team. D) Two powerballs are spawned when the match start! The purpose of this is to have fun while playing a great mod! Each ball spawns in the centre of the map, but on different floors, on equal distance from the two teams. Whenever a team scores, two new balls are spawned, at the same places, for fast and furious play. These principles (A, B, C, and D) applies to both teams. ------------------------------------------------- Credits: ------------------------------------------------- Respect goes to Lanz (Sweden) for making the ET Domination mod (forum: http://www.rtcw-tf.co.uk/gib/phpBB2/index.php and IRC: #et.domination). I want to thank all server admins, who constantly support and host custom maps. I also want to thank for example at the SD and the Domination forums: chr1s, G0-Gerbil, Lanz, Northerner, nUllSkillZ, macbeth, MindgamE, Rapid), SimpleDark and more. ------------------------------------------------- Copyright: This custom map is (c) 2005 Kent "Loffy" Lofgren, Sweden. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks and DVDs. You may not redo/reproduce/update this map in any way without permission from the author.
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