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kate

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Everything posted by kate

  1. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. kate

    et_village

    Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Cemetary's Crypt!" 2 "Primary Objective:**Prevent the Allies from stealing the gold!" 3 "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village." 4 "Secondary Objective:**Hold the Northwest Courtyard." 5 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard." 6 "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard." Allied Objective Descriptions 1 "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!" 2 "Primary Objective:**Steal the Gold, from inside the Crypt." 3 "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!" 4 "Secondary Objective:**Capture the Northwest Courtyard." 5 "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard." 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
  4. Version 1.0.0

    5 downloads

    16\1\2009 ---------------------------------------------------------------------------------- map name: Valhalla (Overload) ---------------------------------------------------------------------------------- about the map : this is a valhalla style map, intended for larger teams. the original was without sound (if you step on metal or wood then you dont hear it), this version has normal sound, i felt like it needed sound for larger teams. i hope you like the way it turned out ;). map made by (S3C) Yogi *SD* [email protected] scav you later ;) axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD" allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD" neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
  5. kate

    sw_oasis_b3

    Version 1.0.0

    0 downloads

    PUR3MAP ARCHIVES OF AMERICA beta test 1 Title : sw_oasis_te Date : 16/Jul/2005 16:37 pk3 name : sw_oasis_te.pk3 Filename : sw_oasis_te.bsp Author : RivrStyx Email Address : mailto:[email protected] Web : http://www.planetquake.com/pur3maps - http://www.team-resurrection.net Description : sw_oasis modified competition map Additional Credits to : id software and Splash Damage Permission granted by Splash Damage and activision to modify Oasis for competition play ***Changes*** 1. Can jump between guns. 2. 1 pump drains tunnels (Pump at allies start). Theres a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag. 3. When pump is build allies will spawn near the pump. If its blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected...so allies have 2 spawns when flag or wall is blown to attack guns. 4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uni. Also axis can open for teammates to blow pump. 5. When Old City wall is blown the small covert door to the left is blown out also. Power to axis only door in tunnels is also disabled at this point and dor opens for allies to use. 6. Water drains more and only a spot or 2 of water remain when drained. 7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. Can still get to it the way you did before underneath by tank... *but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison. (MG in garrison removed and some cans and boxes replaced for cover) 8. *satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild. 9. Axis upper garrison spawn accessible. 10. Added door behind axis spawn in alley can be used to attack coming from the old city wall when using the upper path. 11. Wall added where axis spawn to cut off axis easy access to tunnel side. Should help give allies a better chance at this choke point rather then axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area. ******** Play Description *********** SW_Oasis // Axis Objective Descriptions 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Defend the Old City Wall from being breached." 4 "Secondary Objective:**Defend the Old City and prevent access through tunnel door." 5 "Secondary Objective:**Keep the Caves flooded by preventing the repair of the Oasis Water Pump." 6 "Secondary Objective:**Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis." 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Breach the Old City Wall and disable the power to the tunnel door for access." 4 "Secondary Objective:**Capture the Old City." 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves." 6 "Secondary Objective:**Destroy the side Garrison Door for easier access to guns." 7 "Secondary Objective:**Establish a forward Command Post at the Oasis." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison." - Construction - Base : ETs oasis map modified for competition stopwatch play Editor(s) used : GTKRadiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 Dan Dorn. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author.
  6. Version 1.0.0

    1 download

    cortex 6.1 pleins de nouvelles choses le createur de la map masterkiller ben ma pas aider dans des chose particulier mais dans boucou de petit chose et possede boucoup de lien util il ma evite de long recherche scorp je tien specialement a le remercier pour la porte de minus qui souvre a la dinamit il ma juste expliquer comment fair un func explosive mais sans luit j'aurait abendoner il fait partie de le team Mjx woody il vien de lencer un sit avec un forum il fait parti de la team CLMR le sit va biento changer d'addres mais le voici http://membres.lycos.fr/portailclmr/pwsphp1.1/ cR4ZyB3n Webmaster de http://easymapping.free.fr/html/ il ma aider pour fair une vertion englaise et coriger la frençaise ( pas se txt) minus (mon frere) il est loi d'ètre un pro sur wolf et en maping mais ma donner des idé et des conseille le groupe pression qui a crée la musique je remerci aussi les personne qui socupe de http://www.wolfarea.com/ leutr forum ma boucou aider j'invite tout persone qui voudrait mapper a me retrouver sur ce forum voila j'esper avoir oublier personne ____________ Axis Objective Descriptions 1 "^3Primary Objective:**capture the flag." 2 "secondary objective:**Build the command post." 3 "Capture Minus CD." 4 "Capture Kitchen CD" 5 "Capture Homer s CD" 6 "Move Helicopter" 7 "Capture cortex CD" Allied Objective Descriptions 1 "Primary Objective:** capture the flag." 2 "Primary Objective:** Build the command post." 3 "defend Minus CD." 4 "defend Kitchen CD" 5 "defend Homer s CD." 6 "Move Helicopter to cortex room" 7 "Defend Cortex CD"
  7. kate

    Todesmarz

    Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter." 2 "Primary Objective:**Defend the Command Post." 3 "Primary Objective:**Construct the Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter." 2 "Primary Objective:**Construct the Command Post." 3 "Primary Objective:**Defend the Command Post."
  8. Version 1.0.0

    1 download

    MAP By [email protected]!N3 FOR {TiW} CLAN Set scenario information axis "Dont let the Allies Steal the {TiW} Game!" allied "Steal the {TiW} Game" neutral "^2Objective ^7{^2T^3i^1W^7}"
  9. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. kate

    stukton

    Version 1.0.0

    0 downloads

    / Allied Objective Descriptions 2 "Primary Objective:**Don't let the Axis steal the Secret Documents." 4 "Secondary Objective:**Defend the Old City." 6 "Secondary Objective:**Construct a Safe Door for Secret Documents" 3 "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis." // Axis Objective Descriptions 2 "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box" 4 "Secondary Objective:**Capture the Old City." 6 "Secondary Objective:**Destroy the Safe Door for Secret Documents." 3 "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
  11. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Version 1.0.0

    4 downloads

    no description ...
  13. i just tested and the main serverlist is oki for me
  14. lol these new faces via steam is just an epiphenomen and very few guys will stay to play
  15. kate

    enhanced_wolfcam

    Version 1.0.0

    0 downloads

    Hi to all ET players... This is an enhanced version of wolfcam, with some added features. You can watch a demo from other player's point of view, with etpro hitsounds, aim statistics, player names, and even a 'warpometer' (Windows only! No Linux version atm sry ) How To Install/Use 1. Copy the folder 'wolfcam2' inside your Wolfenstein - Enemy Territory folder (the same place where you have your etmain, etpro, etc. folders) 2a. Then start ET, and select the mod wolfcam2, or better... 2b. ...Make a shortcut with: ET.exe +set fs_game wolfcam2 so that ET starts and loads wolfcam automatically. 3. (Your demos go in wolfcam2's 'Demos' folder) 4. Watch your demos - For a list of commands/cvars, see below. NOTE: This is based on the mod: wolfcam-et 0.0.3 by brugal The author of wolfcam has included the souce code of his mod, and on this source code I have based my version. All my credits/thanks go to him for the original wolfcam... changes/enhancements from original wolfcam 0.0.3 by brugal: * Added command to fast forward a demo to a specific point. type /wcam2_fastforward [time] (for the time in seconds, read in the upper part of your hud) * Added 'Auto cam': you follow automatically everyone who attacks/hits the player who recorded the demo. No need to follow a specific player, with autocam you spec from the point of view of all the enemies who attack you ;) use: /wcam2_autocam 1 to enable, 0 to disable. * Added hitsounds (etpro 3.2.6 demos) * Auto fast forward, when followed player is not visible. No more useless buggy views, and you save time watching. * Accuracy/headaccuracy, hits per headshots, damage per second of followed player. (you can reset all statistics with /wcam2_reset_aim_stats) * Removed knockback, and added a 'virtual crosshair knockback' in magenta. Normal view doesn't move anymore when the player is hit, thus showing you the real aim of the player you follow. The magenta dot shows you the screenshake, when the player is hit. So you view the spot where he was really aiming in the game, but you also know when he was under fire. Well, tbh demos don't show you the real point where a player was aiming, due to antilag/prediction/ping etc., but removing the screenshake seemed to me a good idea anyway... * Player names + warpometer: /wcam2_player_names [value] where value is: 0 => disable names 1 => playernames + warpometer (a text 'warp' appears if that player warps, the higher the number near the text, the higher the player warping) color shows the amount of warping too. 2 => show dots (useful to check for wallhackers, without using shownormals) blue = allies, red = axis, white = the player who was in 'normal' demo view. NOTES about the warpometer: - *all*, and I say again *all* players warp every now and then, so it's normal to see occasionaly the label 'warp' over a player's head. - Real warpers have it more often. So plz don't whine too much ;) all players warp, some warp more than others... - This warpometer is triggered very easily, so you should consider 'warpers' only players who 'warp' many times in a row. - A lagging server can trigger the warpometer of all players. - Warpometer graph is better for checking who warps and who doesn't (see below). * warpometer graph /wcam2_warpometer [value] where value is: -1 => disable warpometer player slot number -> shows a warpometer graph for that player. Use /players to know the players' numbers. - How to read it: Warping players have 'spikes' in their warpometer Players who don't warp, instead, have a 'smoother' graphic. (But not totally smooth! even in LAN it's impossible to have it fully smooth, so it's a matter of judgment...) NOTE1: *Every* player has a bit of warp, you just have to watch some graphics, to learn to know who warps and who doesn't. Typical warpers are players with low maxpackets, but even players with 100 packets can warp. NOTE2: Plz note that this graphic is *not* influenced by the internet connection of the player who recorded the demo. It reads players positions from server snapshots, to calculate warp. So it's how they warped in the server. The graphic shows *real* warp, regardless of the player who recorded. So, if a warper records a demo, non-warpers' warpometer will still be normal. It's not influenced by the player who records the demo... I don't need to repeat it again, right? ;) commands/cvars: (same as old wolfcam 0.0.3) /players to get a list of players and client ids /follow [client id] follow selected client /follow -1 to follow original demo point of view (cvars/commends added by me) /wcam2_reset_aim_stats resets all accuracy data to 0 (useful if you want to see accuracy only in a certain part of the demo) It's done automatically if you spec another player. /set wcam2_player_names [value] shows player names/warpometer/dots value = 0 (disable),1 (player names + warpometer),2 (dots) /set wcam2_warpometer [client id] client id = player you want to show, use id=-1 to disable do /players to know the number of player ids /set wcam2_autocam [value] auto follow from attacker's view. 1 = enable, 0 = disable. /wcam2_fastforward [time] fast forwards up to that time (in seconds). (See the seconds number on your hud) Again, thanks to the original wolfcam author, and I hope this mod will help, not as a whining source, but as an useful instrument against cheaters, and such low lamers who've never known the meaning of words like ethic and real challenge, and who try to ruin this awesome game... happy speccing ;p
  16. kate

    encoded_maps

    Version 1.0.0

    0 downloads

    Author: ~mauix http://forum.splatterladder.com/index.php?showtopic=7845 Hello all! I would like to submit the community a small package I have prepared for my clan and teammate... Have you ever thinked about how difficult is sometimes explaining your teammates where you are or where they should go? ok you have the limbo, but it's dangerous to call it while you're running in the middle of a battle, you have command map, but that's really too small sometimes.... so... I thought.. why not having a printable copy of the limbo maps , completed with an encoded grid like in chess games, with all the most important info's like spawnpoint, tanks, bridges etc...? because no one has done it.. up to now.. So let's try this package of pdf maps and tell me what do you think about it! Here is a list of maps included in the package: in pdf Supply depot Siwa Oasis Saberpeak Radar Mlb Temple Warbell Venice b4 Transmitter Tramfight Dubrovnik final Cathedral final Castle Attack Braundorf baserace axis lab final Eagles 2 way caen 2 1944 beach Goldrush GA Enjoy!
  17. Version 1.0.0

    0 downloads

    I] Mentions Légales CE LOGICIEL EST FOURNI "EN L'ETAT" SANS GARANTIE D'AUCUNE SORTE, QU'ELLE SOIT IMPLICITE OU EXPLICITE, Y COMPRIS LES GARANTIES D'APTITUDE A UN TYPE D'UTILISATION. EN AUCUN CAS, CIDELCORP NE SERA TENU RESPONSABLE POUR TOUT DOMMAGE SPECIAL, ACCIDENTEL OU INDIRECT DECOULANT DE LA POSSESSION, DE L'UTILISATION OU DU DYSFONCTIONNEMENT DE CE LOGICIEL CIDELCORP. CIDELCORP SE RESERVE LE DROIT DE PROCEDER A DES AMELIORATIONS SUR CE FICHIER ET SUR CE LOGICIEL A TOUT MOMENT ET SANS PREAVIS. II] Changelog version 1.1.2 Ajout d'un nouveau système de sélection de jeu (l'ancien ne permettais pas de choisir facilement son jeu) Correction d'un bug provoquant l'arret du programme lors de la decompression des textures Correction d'un bug de casse pour quake 3 Ajout du système de statistiques anonymes cidelcorp ( Nom complet de l'os, version du programme, date de la decompilation) version 1.1.1 Correction d'un bug Modification du texte copié dans le presse papier lors de crashs. version 1.1.0 Ajout d'une meilleure mise en evidence des problèmes de la compilation Ajout du support des textures pour les 3 jeux supportés (Wolf:ET,RTCW,Quake3) Ajout de la reconnaissance d'une erreur d'accès d'écriture au fichier de sauvegarde Correction d'un bug qui provoquait lors des 2nd, 3emes ... compilations une impossibilité de sauvegarder le .map sous un nom different que "converted_mapname.map" Ajout de ce fichier (README) III] Support Manuel en ligne : http://decompilateur.cidelcorp.fr Forums de support : http://forums.cidelcorp.fr E-Mail : [email protected] IV] Remerciements Je tiens a remercier toute l'equipe de Cidelcorp et notemment le petit dernier, j'ai nommé cubix999. Je tiens aussi a remercier www.enemyterritory.fr pour la news qu'ils ont postés lors de la sortie de ce logiciel. Merci aussi à tous ceux qui m'entourrent de leur amour et de leur gentillesse. Merci spécial à mon père : "Oui, j'y ai cru ..."
  18. kate

    footrace_b1

    Version 1.0.0

    1 download

    lil fun map
  19. Version 1.0.0

    4 downloads

    Author : chuBBy Real name : Gert Suik Location : Estonia E-mail : [email protected] Game : Wolfenstein - Enemy Territory Description The Allies have to capture the Forward Bunker and breach the Main Entrance to secure the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate and place it onto the Escape Truck. Axis objectives - Don't let the Allies capture the flag. - Don't let them destroy the Main Entrance. - Stop the allies from destroyng the side planks. - Don't let the Allies destroy the Repository Gate. - Don't let the Allies construct the ramp. - Construct the CP and don't let the Allies do the same. - Construct the barrikade(west side of repository). - Defend the Gold. Allied objectives - Capture the flag. - Destroy the Main Entrance. - Destroy the side planks. - Destroy the Repository Gate. - Satchel the barrikade to gain additional access (west side of repository). - Construct the CP and don't let the Axis do the same. - Construct the ramp. - Steal the Gold. Spawntimes: Axis 30 Allies 20 Prefab Acknowledgements - Radar - FMC elevator tutorial prefab Bugs - haven't spotted any bugs yet Thanks Special thanks to: pl2tu (EE) nUkits (EE) manzz (EE) piilupart (EE) sarapik (EE) bodyshooter (EE) fate (EE) Helping sites: Splashdamage Forums 2Bit Enemy Territory FMC(Fate mapping center) Programs used - Enemy Territory and ETPro - GtkRadiant 1.5.0 - GtkRadiant 1.4.0 - Adobe Photoshop CS5 - Notepad -Pakscape
  20. Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Steal The Enigma Machine." 2 "Secondary Objective:**Destroy the Sub Pen Door." 3 "Secondary Objective:**Construct a Command Post." 4 "Secondary Objective:**Destroy the bunker defenses." 5 "Secondary Objective:**Capture the Bunker Flag." 6 "Secondary Objective:**Destroy the Road Entrance" 7 "Secondary Objective:**Transmit the Decoder Information" Allied Objective Descriptions 1 "Primary Objective:**Dont let the axis steal back the Enigma Machine." 2 "Secondary Objective:**Dont let the axis destroy the Sub Pen Door." 3 "Secondary Objective:**Construct the Command Post." 4 "Secondary Objective:**Build the Bunker Defenses." 5 "Secondary Objective:**Defend the bunker flag" 6 "Secondary Objective:**Defend the road entrance." 7 "Secondary Objective:**Dont let the axis escape with the decoder."
  21. Version 1.0.0

    1 download

    map: SecRadar2_final longname: Security Radar (Dedicated the Paulaner ET-server. for the many hours fun, FischCommand :-)) STATUS: FINAL II Changes against Final: o Bugs/Fixes: - Forget an area portal to remove (big "hall of hoom effect" on stair in Axis main building if Allies destroy the entry) grrmmmbl. - texture error in tunnel from 1. watch tower to Axis main building - better final compiling (in first final some shadow errors in terrain) - For a more balanced game: If Axis construct the ladder to roof then an additional steel wall (the place under the big gas tank) will be created. It's for better defensive the Axis. - Sound of all wood doors to wood-sound changed (before: metal) - fog density no longer completely so strongly - objective sound (at begin of game) for Axis works o New: + Stairway (ladder) near 2. watch tower to elevator + For a more balanced game: New room with many details (in first floor on stair) in the Axis main building (including MG42). For better defensive the Axis + New song "deadman". Listen "deadman" song on cemetery near door ;-) + misc optical details ---------------- Briefing: Southern Germany, 1944. The Axis developed secret plans for a new war zeppelin. The allied ones must bring these secret plans into their possession and to the large radar station deliver. These secret plans will be sent automatically to the next Allies base. Allies: Primary: - Destroy the entry to the second floor into Axis base - Destroy the secret document box into Axis base - Escape with the secret documents and bring it to big radar station Secondary: - Destroy the Axis gate to the roof - Destroy the Flag near big radar station - Construct a ramp to the Flag and radar station - Destroy alternate entry on the roof Axis: Primary: - Defend the entry to the second floor into Axis base - Keep the Top Secret Documents from being taken by the Allies into Axis base - Do not let the Allies escape the Documents to the big radar station Secondary: - Construct a gate to the roof and a steel wall - Prevent the destruction of the Flag near big radar station - Destroy the ramp to the Flag and radar station - Defend the alternate entry on the roof ------------------------------------------------------------------------------ German Language (Deutsch): Situation: Süddeutschland, 1944. Die Axis haben einen geheimen Plan für einen neuen Kriegszeppelin entwickelt. Die Allierten müssen diese geheime Pläne stehlen und diese auf die große Radarstation im Gebirge bringen, die Pläne werden dann per Funksignal zur nächstgelegenen Allierten-Funkstation automatisch übertragen. Allierte: Primärziele: - Zerstöre die Luke bei der Treppe zum 2. Stock in der Axis-Basis - Zerstöre den "Safe" in dem sich die geheimen Dokumente befinden - Flüchte mit den geheimen Dokumenten zum Gebirge und bringe sie auf die große Radarstation. Dabei gibt es mehrere Fluchtwege: 1. Direkt vom Geheimraum durch/über den Luftkanal ins Freie 2. Vom 2. Stock bei Schiebetür zur Treppe in den 1. Stock (natürlich nur, wenn Luke bei Treppe freigesprengt ist) 3. Als cvops die Axis-Leiter hoch zum Dach Sekundärziele: - Zerstöre die Axis-Leiter zum Dach der Axis-Basis - Zerstöre das Flag in der Nähe der großen Radarstation - Konstruiere eine Rampe mit Leiter als Aufgang zur Radarstation - Sprenge den Gaskessel auf dem Dach um einen oberen Eingang zu ermöglichen Axis: Primärziele: - Verteidige die Luke bei der Treppe zum 2. Stock in der Axis-Basis - Verteidige den "Safe" in dem sich die geheimen Dokumente befinden - Verhindere, dass die Axis mit den geheimen Dokumenten ins Gebirge zur großen Radarstation fliehen und ihn dort abliefern wollen. Sekundärziele: - Konstruiere einen Aufgang zum Dach im 2. Stock der Axis-Basis - Verhindere die Zerstörung vom Flag in der Nähe der großen Radarstation - Zerstöre die Rampe (Leiter) die als Aufgang zur großen Radarstation dient - Verteidige den 2. Eingang zum Dach der Axis-Basis Besonderheiten/Anmerkungen: Teleporter (von beiden Teams nutzbar): - Teleporter 1: Dieser Teleporter befindet sich auf der Oberleitung kurz vor der Wand zum Axis-Hauptgebäude. Das Ziel ist der obere Spawn (Fahne) - Teleporter 2: Dieser Teleporter befindet sich in dem Eissee in der Nähe des Axis-Spawns Das Ziel ist der Suchscheinwerfer mit Möglichkeit zum Aufstieg über 2 Bäume zum Radarturm. Tunnels bzw. Stollen (von beiden Teams nutzbar): - Stollen: In der Nähe des 1. Allies Spawns gibt es einen Stollen der quer hoch durch den Berg führt und bis fast zum Radarturm geht. - Abwasserkanal: Der Abwasserkanal verbindet den 1. Wachtturm mit dem Axis-Hauptgebäude. Der Eingang befindet sich unter dem 1. Wachtturm bzw. im Erdgeschoß des Axis-Hauptgebäudes. Erkletterbare Bäume (von beiden Teams nutzbar): - 3 rings um das Axis Hauptgebäude um zum Dach zu gelangen - 1 kurz vor dem Stollen beim Allies Spawn (bei kleinem Lager) - 2 beim Allies Spawn hoch auf das kleine zerstörte Haus - 1 beim großen Lager in der Nähe des Allies Spawn (rechts neben Straße) - 1 um jeden Wachtturm - 2 oberhalb des Suchscheinwerfers (Aufstieg zum Radarturm-Bereich) - 2 Vor der konstruierbaren Rampe (Aufstieg zum Radarturm-Bereich) Minen: - Grundsätzliches: Bei der Fahne auf dem Dach können ebenfalls Minen gelegt werden. Außerdem können Minen in jedem der 3 versch. Terrain-Gelände gelegt werden, somit ist die Map sehr gut geeignet für die exzessive Verwendung derselben ;-) ---------------------------------------------------------------------------- contact: FischCommand(AT)arcor.de Download, Infos und Screenshots: http://agent-de.org/ET/
  22. Version 1.0.0

    2 downloads

    SYSTherns Bind Creator V 1.0.0.2 This simple tool let you make your own binds for Enemy Territroy: Wolfenstein. Add Functions(like SayTeam or Reload), Sounds(like Affimative), Colors and Counters(like your last kill) to your bind and add it then to your cfg! enjoy!! ET-Name: #IA|Lastman|SAF www.systhern.de (C)SYSThern Jeffrey Wolf
  23. Version 1.0.0

    0 downloads

    Capture 1.1 ----------- by crmbs / www.crmbs.co.uk What it does is produce a series of cfgs, from a list of demos, with a frag frame time added for each demo, which allows the cl_avidemo command to be started at the correct time. You then run the script via a bat file, which loads up ET starts your first demo and then fast forwards until the specified frame time. It then captures until the designated stop time. Afterwards it will load the next demo, and repeat the process. The tool is designed to work only with image.exe, as image.exe allows unlimited screenshots, and organises them for you into time and dated folders. The point of the program is to eliminate the boring process of waiting to capture screenshots from your demos, as once youve set up the tool, u can leave your PC on over night and have all your screenshots ready to make your clips. Place the program in your ET root directory global offset - this is the time in frames (1000 ~ 1 second), the script will start recording before your frag and stop recording after it. timescale - the fastforward speed between demos (advised to use vid_restart feature in Capture 1.1 if you use a high timescale here).
  24. Version 1.0.0

    0 downloads

    The program takes an ordinary texture (it loads and saves bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three little algorithms to seam it. It has a weighted averaging system which works well with pretty much any texture, an offset algorithm which works really well with some textures and not with others, and a speckle algorithm which is like a logical noise algorithm to help add some randomness back into the seam. Download & Info: Auto Seamer Website http://nemesis.thewavelength.net/ The program is NOT optimized in any way. It works fine with small textures (like 256x256) but starts to slow down significantly when you get up to around 512x512. Thats it. Hope you find it useful. AUTO SEAMER BY: RYAN "NEMESIS" GREGG Instalation Instructions: Unzip the contents of autoseamer101.zip to any folder and run it from there. Program/Author Information: ---- General Program Information ---- Date : March 9th 2002 Author : Ryan "NEMESIS" Gregg Title : Auto Seamer Build : 1.0.1 Zip Filename : autoseamer100.zip EXE Filename : Auto Seamer.exe Email address : [email protected] Home page / Website : http://nemesis.thewavelength.net/ ---- Program Construction Information ---- Programing Time : About 1.5 hours. Lines : 590 Parimiters : None. Writen In : Visual Basic 6.0 SP 5 Compiled To : Native Code Optimized For Speed Compile Machine : P3 450, 224mb Ram Compile time : About 0:0:05. Program Copyright-Permissions: This program is Freeware.
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