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kate

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Everything posted by kate

  1. Happy New Year a question : yesterday i send a xmas email for all our users site. Did you got it ?
  2. kate

    v1rocket_b2

    Version 1.0.0

    4 downloads

    release date: 18 may 2004 Game features - After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired. This was done to avoid xp-whoring by allied engineers. - After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted nor can it be damaged/repaired - Allies can steal the fuelcan (The Objective) at any given time in the game, But they can only secure it at the v1rocket after it has reached the launchramp. (an icon will appear at the command map) title: V1Rocket_b2 file: V1rocket_b21.pk3 author: FireFly email address: URL: description: Play Information gametype: wolfmp, wolfsw new sounds: yes new graphics: yes new music: no new models: yes prefabs: no Construction base: scratch editor: GTK Radiant 1.3.13 other programs: easygen, 3Dmax5, Photoshop build time: approx. 9 months. compile time: 83 mins. Distribution / Permissions This is the first trial of this map and may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels. The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first. This file may not be commercially exploited in any way. A thank you Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
  3. wishing for all of You a great Xmass with family and friends
  4. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Version 1.0.0

    1 download

    Map made by [UJE]Niek 23-11-2020 The Axis lost the war! A final battalion wants to flee through the Alps to get back home. They need to get the tank through the mountains, halfway they have to get some fuel to gas up the tank to continue their way to the sea. On their way they have to build some bridges and pas some roadblocks before they can load the tank on the boat. Axis Objective Descriptions 1 "Primary Objective:Escort the tank." 2 "Secondary Objective:Build the bridge to the fuel." 3 "Primary Objective:Build the bridge." 4 "Primary Objective:Build the bridge." 5 "Secondary Objective:Don't let the Allies build this command post" 6 "Secondary Objective:Build the command post" 7 "Secondary Objective:Destroy the Barrier." 8 "Secondary Objective:Destroy the Barrier." Allied Objective Descriptions 1 "Primary Objective:Stop the Tank." 2 "Secondary Objective:Don't let the Axis build this bridge to the fuel." 3 "Primary Objective:Prevent the Axis from building the bridge." 4 "Primary Objective:Prevent the Axis from building the bridge." 5 "Secondary Objective:Build the command post" 6 "Secondary Objective:Don't let Axis build this command post" 7 "Secondary Objective:Defend the barrier." 8 "Secondary Objective:Defend the barrier."
    missing textures
  7. Version 1.0.0

    0 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Build the Entry door to prevent access to the dam." 2 "Primary Objective:**Stop the Allies from securing the top of the dam." 3 "Primary Objective:**Prevent the Allies from building any explosive cache #1." 4 "Primary Objective:**Prevent the Allies from building any explosive cache #2." 5 "Primary Objective:**Destroy any trigger devices built for exploding the dam." 6 "Secondary Objective:**Establish a Command Post." 7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed." Allied Objective Descriptions 1 "Primary Objective:**Gain access to the top of the dam." 2 "Primary Objective:**Capture and secure the top of the dam." 3 "Primary Objective:**Build Explosive Cache #1" 4 "Primary Objective:**Build Explosive Cache #2" 5 "Primary Objective:**Trigger the explosives at a safe distance." 6 "Secondary Objective:**Establish a Command Post." 7 "Secondary Objective:**Destroy the Electric Fence Controls."
  8. for your profile u can create albums and add these fotos here
  9. Version 1.0.0

    4 downloads

    need to have hunkmegs at least at 128 or u crash at some points example building the cp 1 "Primary Objective:**Steal the top secret Axis documents somewhere in the research facility to the north." 2 "Primary Objective:**Take the documents South and escape on the train." 3 "Primary Objective:**Prevent Axis retrieving the soldier activation key, dropped somewhere south of the camp" 4 "Primary Objective:**Prevent Axis activating the super soldiers" 5 "Secondary Objective:**Construct the north supply room control point" 6 "Secondary Objective:**Construct the train station control point" 7 "Secondary Objective:**Construct the lab control point" 1 "Primary Objective:**Prevent Allies from stealing top secret documents." 2 "Primary Objective:**Prevent the allies escaping with the secret documents." 3 "Primary Objective:**Retrieve the soldier activation key, dropped somewhere to the south of the camp" 4 "Primary Objective:**Activate the soldiers" 5 "Secondary Objective:**Construct the north supply room control point" 6 "Secondary Objective:**Construct the train station control point" 7 "Secondary Objective:**Construct the lab control point"
  10. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. Version 1.0.0

    23 downloads

    Warbell, by McNite' November 2022 Cedric 'kemon' Easton http://www.etlegacy.com http://www.github.com/realkemon This map is an overhaul of the original Warbell map from ET created by McNite. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- to original: • Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind. • Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed. -> Flag secure is still tied to the lower gate. • Added Voice Operator announcements. • Extended sacrifice lightning to outside of the church roof for a near-global status indicator. • Cleaned and stream-lined the entire playable area for faster and smoother movement. // AXIS Dynamite the Guardhouse gate. Destroy the Generator. Seize the 'Book of Death' holding ritual instructions. Place the 'Book of Death' on the Altar to enable the summoning ritual. Repair the mechanism of the ancient 'Warbell'. Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light. Dynamite the Abbey Main Gate to gain access. Establish a Command Post. // ALLIES Defend the Guardhouse Gate. Defend the Generator. Don't let them take the 'Book of Death'. Prevent them from placing the 'Book of Death' on the Altar. Keep the mechanism of the ancient 'Warbell' disabled. Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost. Defend the Abbey Main Gate. Stop them from establishing a Command Post.
  12. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. demetriusz

      demetriusz

      Hello,

      I just downloaded  NQ 1.3.0 pk3 file. But what about 1.3.0 .dll libraries? Are these available as well?

  14. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  15. Version 1.0.0

    5 downloads

    UJE_death_water_b1 Map made by: [UJE]Happy b1 version 08-08-2009 Axis Objective Descriptions 1 "Primary Objective:**Get Outpost 1" 2 "Primary Objective:**Get Outpost 2" 3 "Primary Objective:**Build Command Post" 4 "Primary Objective:**Get The Hidden Files" 5 "Secondary Objective:**Build & Upgrade 1st defences" 6 "Secondary Objective:**Build 2nd defences" 7 "Secondary Objective:**Destroy the Hidden Wall" Allied Objective Descriptions 1 "Primary Objective:**Prevent the Axis from getting Outpost 1" 2 "Primary Objective:**Prevent the Axis from getting Outpost 2" 3 "Primary Objective:**Prevent the Axis from building the Command Post" 4 "Primary Objective:**Prevent the Axis from getting The Hidden Files" 5 "Secondary Objective:**Build & upgrade 1st defences" 6 "Secondary Objective:**Build 2nd defences" 7 "Secondary Objective:**Defend the Hidden Wall"
  16. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  17. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  19. kate

    tides

    Version 1.0.0

    7 downloads

    Tides of War This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010. It was completed and polished in 12/12/2014. Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010. Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it. It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11). Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help! Thank you for developers of Enemy Territory for making such a great game! Cheers, Jens! __________________ // Axis Objective Descriptions 1 "Primary Objective:**Don't let Allied forces destroy the Generator." 2 "Primary Objective:**Defend the Secret Entrance in the basement!" 3 "Secondary Objective:**Prevent Allies from constructing the net!" 4 "Secondary Objective:**Construct the net!" 5 "Secondary Objective:**Construct the Command Post!" 6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!" // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Generator!" 2 "Primary Objective:**Destroy the Secret Entrance!" 3 "Secondary Objective:**Construct the net!" 4 "Secondary Objective:**Prevent Axis from constructing the net!" 5 "Secondary Objective:**Construct the Command Post!" 6 "Secondary Objective:**Destroy the sewer entrance!"
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