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  1. Yesterday
  2. His channel is one of my favorites in youtube. I guess my favorite episode is the castlevania marathon
  3. Last week
  4. Version 1.0.0

    3 downloads

    Lightray fixed the missing textures AirField Assault FP Test by 'ShusterDogburt' release date: 15.02.2004 RTCW: Enemy Territory SW, title: Airfield Assault First Playable test file: airassault_fp1.pk3 author: MadMaximus (shusterdogburt when i play et) "mitch Lepine" email address: [email protected] URL: none, still working on it. description: winter map set at night, allies trying to destroy 2 trucks at the end of an airfield. play information gametype: wolfmp, wolfsw **no lms implemented yet** new sounds: yes, a few new, and some modifed et vo sounds. new graphics: modified ones of et originals, plus a few new ones. new music: no new models: 27_tags_beta by erik_ftn. prefabs: various prefabs from drakir's site - benches, barrel and a few others. how to play: place the airassault_fp1.pk3 in your etmain folder and select it from the menu in game. construction base: scratch editor: GTK Radiant 1.3.8 ET other programs: easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing the et originals. know bugs: none known at this time. build time: overall, approx. 8 months. important information this is the first playable test only, it is complete enough to run on a server, and is meant as a test of playability only. you will see a lot of things not finished such as the buildings in town, and not much detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there is enough feedback on what is needed or should be removed, some things are as follows, - some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip. - windows and top/bottom trim on the buildings in town. - more lighting in quite a few places. - textures on a lot of buildings in both the town and especially the axis base need to be aligned. - some buuilding interiors will be redone. - the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished. - the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus it's movements won't be so silly looking. ( you will see some of those when it returns.) - the side door may be removed. what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend. there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary be shure to mention it, all comments are welcome and appreciated. e-mail at [email protected] or pm me in the splashdamage forum madmaximus www.splashdamage.com thanx to ... the people at splashdamage forum for all the help with questions and such, especially thanks to, sock for his tunnel tutorial, damocles for reviewing what i started a long time ago and setting me straight on the difference between detail and structural brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines and other things, erik_ftn for his 27_tags model without which the blimp would not move. If i have missed someone please let me know, as i like to give credit due to those who helped. Distribution / Permissions This is the first trial of this map and may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels.. but may do so to learn construction methods and technique, etc. You MAY distribute this pak file and/or its contents by any electronic means, provided you leave the contents unaltered and include this text file, also unaltered. This file may not be commercially exploited in any way.
  5. Garden spider are harmless... The only ones I fear are the recluse spiders
  6. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. Version 1.0.0

    1 download

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 Description "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code." Axis: "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes." Neutral: "Get into the Game Coward!" Objectives : Allied objectives 1 "Primary Objective: Destroy the Main Entrance to Secure the Forward Spawn." 2 "Primary Objective: Capture the Town Spawn." 3 "Primary Objective: Construct the Command Post. This will enable two more Spawn Locations." 4 "Primary Objective: Destroy the Bank Wall!" 5 "Primary Objective: Build the Generator to make transmit the Secret Radar Code." 6 "Primary Objective: Destroy the Town Door." 7 "Primary Objective: Destroy the Axis Team Door." Axis objectives 1 "Primary Objective: Defend the Main Entrance!." 2 "Primary Objective: Defend the Forward Spawn." 3 "Primary Objective: Construct the Command Post." 4 "Primary Objective: Defend the Bank Wall!" 5 "Primary Objective: Destroy the Generator to keep the Allies from transmitting the Secret Radar Code." 6 "Primary Objective: Defend the Town Door." 7 "Primary Objective: Build the Team Door!."
  8. That's a garden spider or writing spider. They are harmless. -2MH
  9. I'm sure spiders are arachnids not insects. A dead bug is a good bug. Starship Troopers
  10. Earlier
  11. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. Show previous comments  1 more
    2. Vixda

      Vixda

      Thanks Kate, when I have the time, I'll submit my application ;D

    3. kate

      kate

      nice cover foto :classic_smile:

    4. Vixda

      Vixda

      Yeah, I took that photo in 2019 when I travelled to England for vacations

  12. Version 1.0.0

    3 downloads

    axis "Devend the Tank Special Fuel!" allieds "Steal the Tank Special Fuel" neutral "The Allies have to steal the Tank Special Fuel"
  13. kate

    superior_v11

    Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Zerstoere den Tuergenerator, um zugang zum Bombendeck zu erhalten.*Destroy the Generator, in order to receive entrance to the bomb deck" 2 "Primary Objective:**Plaziere die vier Bomben im Schiffsrumpf.*Place four bombs in the Shiphull" 3 "Primary Objective:**Baue den Zuender. *Build the Detonator." 4 "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost" 5 "Primary Objective:**Spiel eine runde Schiffeversenken.....*Play a round ship sinking..." // Allied Objective Descriptions 1 "Primary Objective:**Schuetze den Tuergenerator.*Save the Generator!" 2 "Primary Objective:**Hindere die Axen daran, Bomben im Schiff anzubringen.*Prevent the Axen to attach bombs in the ship." 3 "Primary Objective:**Verhindere den Bau des Zuenders.*Prevent build the Detonator." 4 "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost" 5 "Primary Objective:**Verhindere die versenkung des Schiffes.*Prevent sinking the ship!" HMS Superior Version 1.1 von Sternschubser 09/08 http://home.arcor.de/thorundhammer die pk3 datei in das /etmain verzeichniss legen thanks for great models/prefabs: Seafire Aircraft Pegazus www.hot.ee/smmapping wp_torpedo dt_aa_mm misc models Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni dynamit mlb www.gd-experience.eu/index.php?section=1 danke an: Kernwaffe.de dem einzig wahren et-server :) lever-desinger.de ohne die tollen tutorials hätt ich das wohl nie geschafft id software einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden anregungen und kritik an thorundhammer*at*gmx.de
  14. kate

    xdam2

    Version 1.0.0

    2 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Build the upper dam Wall and stop the Allies from blowing it up and gaining free access to the upper dam area." 2 "Primary Objective:**Stop the Allies from blowing up the service area garage door." 3 "Primary Objective:**Prevent the Allies from gaining access to the X-Lab and destroying it." 4 "Secondary Objective:**Capture the Service Area spawn point." 5 "Secondary Objective:**Destroy the Allied Command Post in the lower dam." 6 "Secondary Objective:**Set up a Command Post inside the upper dam.." // Allied Objective Descriptions 1 "Primary Objective:**Blow up the Wall in the upper dam wall." 2 "Primary Objective:**Blow up the Service Area Garage door." 3 "Primary Objective:**Gain access to the X-Lab and destroy the equipment." 4 "Secondary Objective:**Capture the Service Area spawn point." 5 "Secondary Objective:**Set up a Command Post inside the lower dam." 6 "Secondary Objective:**Destroy the Axis Command Post inside the upper dam."
  15. kate

    ruins23

    Version 1.0.0

    2 downloads

    runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud" vis improvement by Barry "[MML]Gerbil" Swan command map and levelshot by Nick "M Schaffer" Abbot key, dagger, hourglass by Erik "MacGyver" Jacobsen sky by Roger "rgoer" Cordes Thanks to: HeirPie for moral support and hopefully server time! Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums. Special thanks to yndar, Sock, and the rest of the SplashDamage team.
  16. Version 1.0.0

    3 downloads

    ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud" vis improvement by Barry "[MML]Gerbil" Swan command map and levelshot by Nick "M Schaffer" Abbot key, dagger, hourglass by Erik "MacGyver" Jacobsen sky by Roger "rgoer" Cordes Thanks to: HeirPie for moral support and hopefully server time! Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums. Special thanks to yndar, Sock, and the rest of the SplashDamage team. map edited by Heirpie for smaller meg size.
  17. kate

    vara

    Version 1.0.0

    4 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Protect the Big-Gun " 2 "Primary Objective:**Protect the Side-Entrance" 3 "Primary Objective:**Build the Commandpost." 4 "Primary Objective:**Protect the Gold." 5 "Primary Objective:**Protect the Truck and don´t let the Allies drive the truck to House near the Flag." 6 "Primary Objective:**Build the Radarcontrols at the Radarbunker." 7 "Primary Objective:**Don´t let the Allies build the MG." 8 "Primary Objective:**Build the Beach-Fence 1 + 2 ; the Beach-MG and the MG near the Ammodepot ." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Big-Gun of the Battery Vara. " 2 "Primary Objective:**Destroy the Side-Entrance " 3 "Primary Objective:**Build the Commandpost." 4 "Primary Objective:**Steal the Gold." 5 "Primary Objective:**Steal the Truck and drive the Gold to the House near the Flag." 6 "Primary Objective:**Blow up the Radarcontrols at the Radarbunker." 7 "Primary Objective:**Build the Beach-MG" 8 "Primary Objective:**Blowup the Beach-Fence 1 + 2, the Beach-MG ; the fence near the Ammodepot and the MG that where there"
  18. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  19. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. kate

    rarstats

    Version 1.0.0

    0 downloads

    Not remember at all what mod can have it running .. Round Robin Database Tools It is pretty easy to gather status information from all sorts of things, ranging from the temperature in your office to the number of octets which have passed through the FDDI interface of your router. But it is not so trivial to store this data in a efficient and systematic manner. This is where RRDtool kicks in. It lets you log and analyze the data you gather from all kinds of data-sources (DS). The data analysis part of RRDtool is based on the ability to quickly generate graphical representations of the data values collected over a definable time period. To compile: ----------- sh configure make <------ GNU make make install <------ GNU make This will configure, compile and install RRDtool in /usr/local/rrdtool-VERSION. If you prefer to install RRDtool in some other place, use sh configure --prefix=/some/other/RRDtool-dir If you prefer to live with shared libraries, make sure you add the --enable-shared option to your configure call. sh configure --enable-shared The configure script will try to find your perl installation (5.004 preferred). If it does not find it, you can still build RRDtool but no perl modules will be generated. By default the perl modules will be installed under the RRDtool install directory. This will require you to use a 'use lib' statement in your RRDtool perl programs. If you do not care what happens to your site-perl directory, you can also use make site-perl-install will install the perl modules whereever you keep your local perl modules. Doing this reliefs you from using 'use lib' in your scripts. Configure will also look for an TCL installation on your system. If it finds one it will build a TCL interface for rrdtool. If you keep tcl in a non standard location you can use sh configure --with-tcllib=/sw/tcl-8.3/lib to indicte the right version (note, this must point to the directory where tclConfig.sh is located). Note that install will integrate the tcl bindings into your tcl installation. It will use a separate directory for each version though, so this is not much of a problem. Never the less the TCL module will not get intalled by default as TCL wants its module in the base tcl installation where you might not be able to write to. So if you want the tcl stuff installed, type make site-tcl-install Getting Started: ---------------- Either after compiling or after installing you can try the example RRDtool applications in the examples directory. To learn: --------- Read the documentation in the doc directory. Start of with RRDtool. All documents are available as html and as ASCII text. If you are looking for a more slow paced introduction, make sure to read Alex van den Bogaerdt's rrdtutorial which is also available from the doc directory. Also read his cdeftutorial and Steve Rader's rpntutorial. If you want to know about the format of the log files check src/rrd_format.h there are a lot of comments in there ... How to make Tobi happy: ----------------------- If you want to show your appreciation for RRDtool you could make me happy by going to ee-staff.ethz.ch/~oetiker/wish and ordering a CD from my CD wish list ... How to keep in touch: --------------------- There are 3 Mailing lists for RRDtool: rrd-announce LOW volume RRDtool Announcements List (Only Stable Releases) rrd-users For discussion amongst people who use RRDtool in their applications rrd-developers For people who actually HACK RRDtool code To subscribe to <MAILGLIST> send a message with the subject 'subscribe' to <MAILGLIST>[email protected] Note, that postings to rrd-announce will always be cross-posted to rrd-users and rrd-developers as well. To Contribute: -------------- Contributed feature and bug patches are most welcome. But please send complete patches. A complete patch patches the CODE as well as the CHANGES, CONTRIBUTORS and the POD files. Use GNU diff --unified --recursive olddir newdir to build your patches. The latest Version: ------------------- Is available from http://ee-staff.ethz.ch/~oetiker/webtools/rrdtool/ Tobias Oetiker <[email protected]>
  21. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. heeeeehaaaaa  

     

  23. PsychoPappy 4 . Realy hope for the best and that it go soon better with your step dad .
  24. Same fingers crossed it will turn out positive.
  25. So... Just a little bit of relief then. Sorry to hear the treatment is not definitive. I really hope things will turn more positive soon. Will have my fingers crossed!
  26. Bier

    Hola Amigo,

    Nice to see you on the forum.
    You have been a great teamplayer on the ETS server and we appreciate that!
    Please click on the 'Joining ETS' post below if you want to apply for the ETS tag.
    If you run into any problems, just ask me or Kate or Topcat,

    Shoot you later!
    Bier

     

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