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  3. kate

    Rocket2_b1

    Version 1.0.0

    2 downloads

    2023-03-11 Description: Major Quality of Life improvements of mp_rocket from Return to Castle Wolfenstein for ET Spawntimes: 20 Allies / 30 Axis Timelimit: 10:30 Changes from mp_rocket to Rocket2: Added: Ladder from First Cave Flag to catwalk Added: New Lower Train Room Stairway that connects to the new hallway up above Added: New hallway that connects the Store Room to the West Stairwell area and the new Lower Train Room Stairway Added: Closable metal window at Override Key room Change: Wider Axis upper spawn Change: Rocket Bay balcony ladder is now climbable Change: Higher support beam locations at Override Key area Change: Emergency Rocket Bay Door is now an Axis team door (it can still be destroyed with a dynamite) Change: The ladders at the Lower Train Room are now Elevators Change: Capping the objective will now trigger a 30 seconds countdown that can be Aborted/Started with the press of a button (same thing as mp_password2 but it requires a key) Removed: Tunnel Cave-in secondary objective Removed: The annoying train that circles around the map lower Removed: Loud announcers find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799 Allied Objective Descriptions 1 "Primary Objective:**Steal the Rocket Launch Override Key." 2 "Primary Objective:**Get to the Override Console and use the Key." 3 "Secondary Objective:**Destroy the Rocket Bay Emergency Exit." 4 "Secondary Objective:**Destroy the Upper Rocket Bay Door" 5 "Secondary Objective:**Capture the Frist Cave Flag." Axis Objective Descriptions 1 "Primary Objective:**Prevent Allies from stealing the Override key." 2 "Primary Objective:**Stop the Allies from using the Override console." 3 "Secondary Objective:**Defend the Rocket Bay Emergency Exit." 4 "Secondary Objective:**Defend the Upper Rocket Bay Door." 5 "Secondary Objective:**Defend the First Cave Flag."
  4. kate

    sub2_b2

    Version 1.0.0

    2 downloads

    2023-03-08 Description: Reimagining of mp_sub from Return to Castle Wolfenstein for ET Spawntimes: 20 Allies / 30 Axis Timelimit: 10 Minutes Changes from mp_sub to Sub2: Change: Main Door is destroyed at the start of the map Change: The Axis Submarine now requires two dynamites to be planted in order for the allies to win Added: Path from Central Access Room (Above Flag) to the Axis Workshop Added: Two new rooms inside the axis spawn Office and Workshop that has a team door that can be destroyed by a satchel and rebuilt by the axis Added: Dropdown from axis spawn to filtration Added: Filtration Hallway that leads to the back of the Axis Submarine Added: Spiral stairs at the back of the submarine pen that connects the first, second floor and the crane balcony Added: The room overlooking the submarine from RTCW's singleplayer (third floor) 2023-03-10 _b2 fixes: removed some models and entities reduced lightmapsize to fit the default com_hunkmegs 56 limitation. Changed the map coordinates for omnibot special thanks to [UJE]Niek for the omnibot waypoints find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799
  5. kate

    UJE_battersea_b1

    Version 1.0.0

    3 downloads

    Map by [UJE]Niek The Axis are invating battersea where the weapons for all allies are made for the war, Axis are trying to destroy the rocket that is on the train on his way to be transported to the battlefield, Allies will try to prevent this. Axis objective *Destroy the Traincart entrance *Steal the keycard and bring it to the armory on the top floor *Get 5 charges to the rocket and arm the bomb *Destroy the side door *Build the Commandpost Allied objective *Defend the Traincart entrance *Defend the keycard *Protect the Rocket *Defend the side door *build commandpost [UJE]Clan site http://www.ujeclan.com bsp name of this map is UJE_battersea Like always the credits also go to everyone who keeps this game alive.
  6. kate

    Tram2_b2

    Version 1.0.0

    3 downloads

    Description: Spawntimes: 20 Allies / 30 Axis Changes from mp_tram to Tram2: Map is cut in half (2nd stage only) Documents are now at the old transmitter Transmitter is outside South-West of the Castle Flag spawn at the Tram Tower for Allies Lower Basement Door now grants the Allies a permanent spawn at the Northern Hut New spiral staircase added to the Castle as a safe way to reach the transmitter outside 2023-02-24 This map is a reimagining of mp_tram for Return to Castle Wolfesntein converted into a stopwatch map all the credit goes to the original map makers find a bug? or have a suggestion regarding the map? contact me on discord @ John_Mullins#8799 Axis Objective Descriptions 1 "Secondary Objective:**Defend the Castle Lower Door." 2 "Primary Objective:**Prevent the Allies from retrieving the Agent One Documents." 3 "Primary Objective:**Stop the Allies before they use the Radio Transmitter." 4 "Secondary Objective:**Stop the Allies from capturing the Tram Tower Flag." Allied Objective Descriptions 1 "Secondary Objective:**Break into the Castle Lower Door." 2 "Primary Objective:**Retrieve the Agent One Documents." 3 "Primary Objective:**Send message from the Radio Transmitter." 4 "Secondary Objective:**Capture the Tram Tower Flag"
  7. just click on the pics to be redirected on the links Silent Custom and new maps server USA 108.61.18.109:27920 Silent Classic maps server USA 108.61.18.109:27922 ETLegacy/Nitmod/ server USA 108.61.18.109:27924
  8. kate

    legacy_v2.81.0

    https://github.com/etlegacy/etlegacy/wiki/Changelog
  9. kate

    legacy_v2.81.0

    Version 1.0.0

    0 downloads

    2.81.0 - Incoming! (released 27/01/2023) Notes: Unix binaries are now using different name such as etl/etlded.x86 and etl/etlded.x86_64 Engine General Added cJSON 1.7.15 Updated libs to: curl 7.68.0 libpng 1.6.38 SDL 2.24.1 WolfSSL 5.5.3 zlib 1.2.13 Allow loading loose ttf/otf fonts in pure mode Fixed unfinished unicode encoding crashing clients Added entry point for additional system calls without breaking compatbility with other engines (from ETe) Added extension system to flash window Fixed precision in patch collide generation to avoid "MAX_PATCH_PLANES" errors (from q3e/ETe) Fixed net_port range by restricting it to RFC 793 specification Fixed Splash Screen as work around for SDL_GetWindowSurface not working properly Don't allow writeconfig to write configs called default.cfg, default_left.cfg or default_android.cfg Added platforms manifest to the generated mod pk3 Added support for JSON file parsing / writing Added fs_printOpen command to dump a list of all open files Allowed omitting default values from being written with writeconfig by specifying -nd or -no-defaults option Fixed IPV6 Android Architecture armeabi-v7a is now completly removed thus old devices with this architecture will not be supported from now on Fixed issue with cutoff camera, app not being able to fill entire screen Raspberry PI Change architecture from armv7 to aarch64 and as from now we only support only this one Added building of the packgages/installers into our GitHub pipeline MacOS Fixes VM entry point for M1 processors by changing entry point from variadic to fixed parameters due to architecture differences Unix Windows Added x64 support Added message about how fix issue with game not being abble to create directories at freshly installed game (etc ...) due to Windows Security has Controlled folder access enabled Client General Added cl_extrapolationMargin with a default value of 1 and allowed range 0 to 10 to reduce the client latency due to incorrect serverTime values caused by automatic adjustments to serverTimeDelta on the client Fixed escape key not sending a char event which avoid closing UI menu properly Fixed console char set scaling when r_scale is used. (Only for vanilla renderer since it's the only one with r_scale anyway). Added cgame_restart commands for development purpose Added command completion support for cgame command Added the ISO keyboards nonUSBackslash key to the default console keys (for mac user) Made sure we only copy over the vanilla data from the glconfig struct Scaled ui mouse movement to match the window manager mouse movement Fixed [skipnotify] text on console print Added support for ttf ingame console fonts Added a new default console font (JetBrainsMono-SemiBold) and an icon font for the custom ET font icons Audio backend Fixed SDL2 sounds were played at incorrect range distance, which lead to heard sound closer or farther than expected. Fixed OpenAl incorrect ambient and entity sounds volume Fixed s_volume and s_alGain were not affecting volume on OpenAl Server Fixed sv_ipMaxClients cvar incorrectly limiting the total amount of clients allowed on server instead of max clients per IP Added sv_serverTimeReset cvar for resetting svs.time on map change to avoid various issues related to high server uptime Fixed a typo in an error message printed when client fails a www download Added sv_userInfoFloodProtect cvar to protect against userinfo flooding, so sv_floodProtect can be off and server can still be protected against user info flooding. Blocked connection from IP with engine temp bans (exclude ports to fix issue with clients changing net_port and reconnecting after a kick, circumventing temp ban) Added 2 digits for attacklog timestamps instead of 1 Added sv_protectLogInterval to control time in milliseconds between attack log entires (default 1000). Helps at keeping attack logs at reasonable sizes so they don't get spammed 100+ lines per second when someone runs server scanning Renderer Fixed wrong decal projectors being culled Mod General Added HUD editor in-game allowing player to fully customize HUD components (more info Customize HUD) Added editcomponent command allowing HUD customization with commands (more info Customize HUD) Fixed collision issues with prone causing players to get stuck on walls and being able to go through certain thin walls Adjusted prone head collision box size to match head size to smooth out crawling on uneven surfaces Fixed prone rotation being severly limited while proning on non-axial surfaces Extended g_pronedelay cvar with value 2 - clients can't prone for 850ms after jumping The cvar now acts as a bitmask value, so you can combine values 1 and 2 Fixed various graphical and camera bugs when rewinding demos Fixed head bbox having no collision when lean key was released, allowing it to clip through solids and use +activate in some scenarios Separated handling for class command on server side so we can have team command flood protected, but allow class commands to bypass flood protection Fixed dead players capturing flag Fixed ref command not working on dedicated server Changed map vote to 1 points for each vote in game type 6 GT_WOLF_MAPVOTE Fixed weapon charge getting reduced when underwater where weapon doesn't fire Added window flashing on game init and match starting Fixed g_corpses value to act as a boolean as it was initializing the body queue but not put any corpses to it by setting it to negative value Added option to visualize spawnpoints in the map with cg_drawSpawnpoints. Displays major spawnpoint name & number, and individual spawnpoints where players spawn Added func_fakebrush drawing with railbox when debugging by setting g_debugHitboxes func_fakebrush Swapped the check for PW_INVULNERABLE to be on the victim (the client getting shoved) rather than on the player doing the shove Moved to JSON format following files : weapon stats huds mapvoteinfo Removed cvar list after HUD rework : cg_althudflags, cg_chatalpha, cg_chatBackgroundAlpha, cg_chatflags, cg_chatLineWidth, cg_chatScale, cg_chatShadow, cg_chatY, cg_chatX, cg_complaintPopUp , cg_crosshairAlphaAlt, cg_crosshairColorAlt , cg_crosshairAlpha, cg_crosshairColor, cg_crosshairHealth, cg_crosshairPulse, cg_crosshairSize, cg_crosshairX, cg_crosshairY, cg_cursorHints, cg_descriptiveText, cg_drawBuddies, cg_drawCompass, cg_drawCompassIcons, cg_drawCrosshairInfo, cg_drawCrosshairNames, cg_drawFireteamOverlay, cg_drawFPS, cg_drawPing, cg_drawReinforcementTime, cg_drawRoundTimer, cg_drawSnapshot, cg_drawSmallPopupIcons, cg_drawSpreadScale, cg_drawspeed, cg_drawTime, cg_drawWeaponIconFlash , cg_fireteamAlpha, cg_fireteamBgAlpha, cg_fireteamlatchedclass, cg_fireteamLocationAlign, cg_fontScaleCN, cg_fontScaleCP, cg_fontScaleTP, cg_graphicObituaries, cg_healthDynamicColor, cg_lagometer, cg_popupBigFilter, cg_popupFilter, cg_popupShadow, cg_shoutcastDrawMinimap Fixed scores command showing followed players xp counts in stopwatch game mode Added missing commands to gamecommand list Added player shove events in server log Shove: <attacker> <victim> Stability & Performance Fixed a bug in antiwarp code that caused players to warp when they had no user input but still had velocity Bots are no longer antiwarped Fixed incorrect shader count for blacksmokeanimb causing error upon shader registering Fixed game pause behaviour wasn't consistent on various game elements Reduced LAG_MAX_DELTA from 75 to 25 to smooth out lagging players Fixed stamina prediction Fixed STAT_ANTIWARP_DELAY causing full predictions to run when it's just display information. Fixed STAT_AIRLEFT prediction Fixed grenadeTimeLeft firing prediction Fixed bobcycle not being in sync between client/server in some cases which causes client to miss predict footsteps. Fixed crashland prediction (event EV_FALL*) Fixed artillery prediction (weaponTime and event) Fixed nofatigue prediction Fixed viewheight calculation for other leaning players, which caused leaning to be invisible to others depending on your location in the map Fixed time played being counted during pause Fixed free fireteams initalization producing runtime errors Fixed rotation of smoke particles framerate dependency Fixed potential crash in trigger_multiple activation Fixed pmove_fixed 1 with g_antiwarp 1 and cg_optimizePrediction 1 Audio Fixed missing hitsound when players reach lower health than FORCE_LIMBO_HEALTH without getting gibbed, causing the next hit that will gib them to not play the hitsound Graphics Fixed incorrect timings for voice chat sprites staying twice as long as expected Medic and ammo request voice chat sprites are now cleared when client spawns/is revived (medic sprite only) Changed cg_shadows cvar default value from 1 to 0 and changed Normal graphics preset to have shadows disabled, due to unreasonable performance penalty they cause compared to the visual improvement Fixed voice chat icons were not drawn if a player had cg_voiceChats 0 Added back granular bobbing control Changed cg_bobbing cvar from 1 to 0 Allowed changing cg_swingSpeed when cheats are disabled from range 0.1 to 0.3 UI Minimap icons in cg_drawCompass 2 are now positioned along the edges of the map following the same viewangle-based logic as regular compass Fixed incorrect levelshot in mapvote menu displaying for maps which client hadn't downloaded Fixed preset_high_ui.cfg automatically executing when entering system settings menu +stats display in Stopwatch mode after 2nd round now shows stats from the match all they way up until a new game is started Fixed drawing of several cursorhints, eliminating unwanted lines due to the texture not being aligned properly Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes Added cg_customFont1/2 cvars to change fonts Added listfonts command to list available fonts, which includes "documentation" on usage Allowed executing regular binds from UI by holding down left/right shift Fixed env awareness and compass showing enemy item objective Changed bitmask values for cg_drawCompassIcons and cg_drawEnvAwareness cvars: 0 disabled 1 item flags objectives 2 Secondary objectives 4 Primary objectives Fixed crosshairnames showing at the place where respawning teammate died Fixed limbopanel roll animation Changed map vote selection in debriefing with game type 6 GT_WOLF_MAPVOTE by using Checbox side by side with map name Selecting map and click one more time to toogle the map vote Changed voice chat icon for Fire In The Hole from blue color to orange Fixed team chat flag wasn't drawing correct team Added fall down icon for MOD_FALLING obituary Improved text readability by scaling text shadow/outline based off text size Added shadowed text for demo list Prevent unwanted script execution binding by pressing shift key alone (K_LSHIFT and K_RSHIFT) from UI menu Limit the bindings that are allowed to be executed from UI menu and do not allow +/- actions or vstr that can contain those Removed ui_browserOssFilter cvar Added ui_disableOssFilter cvar for filtering server list depending of supported mod by OS Added center print text for letting know medic who they just revived Enhanced map vote windows on map vote game type by adding map popularity and history of last 333 played maps Changed vote points from map vote game type from 1, 2, 3 points to a unique 1 point per vote. Added semitransparent color for fireteam weapon that is not updated Added red font to teamkill cp message to easily identify it and avoid abusing it by changing player color Weapons Fixed zoom level for FG42 changing to incorrect value when trying to zoom in/out Increased maximum zoom out level for scoped K43/Garand and binoculars from 20 to 32 cg_zoomDefaultSniper cvar is now capped within this range (32-4) Knife backstabs now ignore both target and attacker view pitch, which previously caused backstabs to fail if the target was looking up/down too much Fixed flamethrower flame animation not showing if the animation started in solid Increased FG42 scoped recoil pitch Fixed alt weapon switch bug/exploit by not allowing switch till we have switched to selected weapon Fixed selected weapon at spawn/respawn Fixed explosion hit registration being inconsistent by sorting players depending of distance from the explosion origin in ascending order Fixed corpses blocking flamethrower hit registration Fixed allies riflenade impact sound volume (from 64 to 127) & radius (from 1.5 to 64) Fixed calling artillery was playing gun shot sound in some cases Fixed pliers hint and usage priority near TOI Fixed arty/airstrike bombs potentially spawning indoors Fixed missile collision issues with skyboxes Fixed (reduced) charge time when dropping grenades on death Reduced speed from 127 to 80 (crouch speed) while player use scoped weapon and standing Added back unscoping weapon while in air more than 250 ms, allowing player to walk on slope and stair without getting unscoped
  10. kate

    nitmod_2.3.5

    Version 1.0.0

    0 downloads

    + = Added * = Fixed ~ = Modified - = Removed [ N!tmod 2.3.5 - Feb. 14th 2023] * Players losing all their XP after a map change or reconnect * Players losing XP in some skills (mainly CovertOps skill) after reaching a very high XP amount + Intermission visual hit regions * Potential client crash when invalid weapon number was passed to the 'class' command. * Cancel vote when intermission starts ~ Setting n_NxAC to 0 on the server will not report violations at all ~ NxAC version 2.3 - Fix compatibility with recent ET:Legacy updates N!tmod 2.3.4 Beta 4 - June 12th 2021 Fixed: g_fixedPhysics was broken (since version 2.2) Fixed: UI_Alloc crash on Linux/MacOS x86_64 Fixed: Empty awards during intermission Fixed: Empty crashlogs on Linux x86_64 Modified: Separate server crash logs (crash_mapname_date_time.log) Modified: MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) Modified: Optimized ClientUserInfoChanged checks and log messages when dropping a client Modified: SQLite errors are now logged to g_log Modified: NxAC version 2.2 - Improved stability Added: EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed) N!tmod 2.3.4 Beta 3 - June 6th 2021 Fixed: Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release N!tmod 2.3.4 Beta 2 - June 3rd 2021 - !! DEPRECATED / USE 2.3.4 Beta2 or higher !! Fixed: Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading Fixed: Don't activate triggers (escort vehicles for example) when playing dead Fixed: First blood and First headshot announces (broken in 2.3.4-b1) Fixed: Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) Fixed: Crash/freeze on Windows after vid_restart/map change due to NxAC Fixed: Faster SQLite queries Added: Re-enabled MacOS 32 bit support (untested) Added: MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! Added: It is now possible to find users by IP address or MAC address with !userlist Added: Players muted through votes will be muted for g_defaultMute seconds Added: /csinfo 'dumpall' argument (server side, for debugging purposes) Added: Server's NxAC status icon on map loading screen Modified: Modified some N!tmod specific menus Modified: Enabled "configstrings" command again (client side, for debugging purposes) Modified: Nicer shoutcaster/spectator names above players Modified: Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) Modified: More code cleanup and compiler warnings fixed Modified: Some critical parts of the NxAC code on Windows have been rewritten from scratch Removed: Server's Punkbuster status icon on map loading screen N!tmod 2.3.4 Beta 1 Added: Linux 64 bit support (client + server) Added: MacOS 64 bit support (client) Added: Support for Omni-Bot 64 bit (if server is running x86_64) Added: Missing class menus files Added: "mod_build" serverinfo cvar Added: Build CPU type in !about output, crashlogs, G_InitGame Added: Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 Added: !about now shows buil-in SQLite API version Added: "humans" statusResponse key (used by UI serverlist) Added: Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse Added: cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable Added: Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) Added: Experimental widescreen support for UI and modified menu files accordingly Removed: MacOS PPC support Removed: MacOS 32 bit support Removed: Ingame serverlist "TR" column Modified: Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) Modified: g_hitboxes now doesn't uses any extra entities Modified: Code cleanup and fixed many compiler warnings Modified: Code optimizations for faster game frame processing Fixed: cg_autoaction demo recording, for good Fixed: "Wounded names" were sometimes drawn for current player when dying Fixed: Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed Fixed: Potential (unconfirmed) client crash/freeze when connecting/switching maps Fixed: "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled Fixed: cg_autoaction stats dump generating bad file/folder names Fixed: g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID Fixed: First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set Fixed: Revive hitbox height was sometimes wrong, revives should be easier now Fixed: revive/knife/poison hitbox height was too small with g_hitboxes enabled Fixed: Self poisoning with g_hitboxes enabled Fixed: Flackjecket powerup didn't reduce tripmine damage taken Fixed: some commands feedback typos Fixed: Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) Fixed: Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist Fixed: Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) Fixed: et_ClientUserinfoChanged LUA callback was sometimes not called Fixed: LUA et.gentity_get "sess.muted" field was always returning -1 Fixed: NxAC Faster screenshot file transfer Fixed: NxAC Fixed empty/black/corrupted screenshots Fixed: NxAC bug where it could ban bots/players connecting after another player was automatically banned Fixed: NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot N!tmod 2.3.2 (Build 20210131) Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills) Added: Some global awards Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints) Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server) Added: 'nopm' admin flag - Disable private messages for levels or users with this flag Fixed: Global Backstabs stats were incremented when backstabing a teammate Fixed: Bug with mortar cam frame staying on screen during whole map Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled Fixed: HUD XP was no longer flashing yellow after increasing since recent builds Fixed: Players could walk with scoped weapons if global stats were displayed on screen Fixed: cg_autoaction demo recording sometimes not working Modified: HUD BS/HS stats now flash green for a short time when they increase Modified: Renamed some global awards Modified: Notifications popups (top right of the screen for awards, private messages...) Modified: Global stats window size and opacity Modified: Code optimizations Modified: Loading screen progress bar Removed: "globalstats" command is no longer bound to N key by default N!tmod 2.3.2 (Build 20201231) Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...) Fixed: Something was wrong with shuffle by K/D Ratio N!tmod 2.3.2 (Build 20201228-1) Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging). Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted Modified: Announcer font (kill assistance, etc...) Added: Objectives announces on screen (when planting, destroying, damaging, etc...) Fixed: Typo when tripmine was set Added: Intermission Awards 'emojis' Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54) Fixed: Typo when tripmine was set Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73) Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set) Modified: Avoid flooding client with server commands when arming/disarming dyna/mines Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental) Added: cg_objectiveHints client cvar Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats Modified: Reworked some HUD text elements to make them easier to read on bright maps Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names. Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker). Added: !seen output now displas UserID (NGUID last 8 chars)
  11. kate

    nitmod_2.3.4-b4

    Version 1.0.0

    0 downloads

    + = Added * = Fixed ~ = Modified - = Removed [ N!tmod 2.3.4 Beta 4 ] * g_fixedPhysics was broken (since version 2.2) * UI_Alloc crash on Linux/MacOS x86_64 * Empty awards during intermission * Empty crashlogs on Linux x86_64 ~ Separate server crash logs (crash_mapname_date_time.log) ~ MAX_CUSTOM_COMMANDS from 64 to 96 (on request for a server that had too many, but I don't recommend it) ~ Optimized ClientUserInfoChanged checks and log messages when dropping a client ~ SQLite errors are now logged to g_log ~ NxAC version 2.2 - Improved stability + EXPERIMENTAL - Compatibility with ET:Legacy server demos (some crashes are still to be fixed) [ N!tmod 2.3.4 Beta 3 ] * Fixed a remaining crash/freeze issue reported right after 2.3.4-b2 release [ N!tmod 2.3.4 Beta 2 -- !!DEPRECATED / NOT RECOMMENDED!! * Increased MAX_MENUS and MAX_MENUITEMS to fix some server's custom menus not loading * Don't activate triggers (escort vehicles for example) when playing dead * First blood and First headshot announces (broken in 2.3.4-b1) * Vote message sometimes staying on screen (untested, very tricky to reproduce, but should no longer happen) * Crash/freeze on Windows after vid_restart/map change due to NxAC * Faster SQLite queries + Re-enabled MacOS 32 bit support (untested) + MacOS server library (qagame_mac) AKA it is now possible to host a N!tmod server on MacOS ! + It is now possible to find users by IP address or MAC address with !userlist + Players muted through votes will be muted for g_defaultMute seconds + /csinfo 'dumpall' argument (server side, for debugging purposes) + Server's NxAC status icon on map loading screen ~ Modified some N!tmod specific menus ~ Enabled "configstrings" command again (client side, for debugging purposes) ~ Nicer shoutcaster/spectator names above players ~ Modified MacOS Minimum version to 10.8 (was 10.12 in 2.3.4-b1) ~ More code cleanup and compiler warnings fixed ~ Some critical parts of the NxAC code on Windows have been rewritten from scratch - Server's Punkbuster status icon on map loading screen [ N!tmod 2.3.4 Beta 1 ] + Linux 64 bit support (client + server) + MacOS 64 bit support (client) + Support for Omni-Bot 64 bit (if server is running x86_64) + Missing class menus files + "mod_build" serverinfo cvar + Build CPU type in !about output, crashlogs, G_InitGame + Don't use "screenshotJPEG" when using ET:Legacy and cg_useScreenshotJPEG = 1 + !about now shows buil-in SQLite API version + "humans" statusResponse key (used by UI serverlist) + Ingame serverlist will now hide serverfacades and server returning no or invalid statusResponse + cg_pmSounds: 0 - Disable sound notification for PM/Adminchat | 1 - Enable + Ingame serverlist now displays real human counts based on statusResponse "humans" key (also compatible with ET:Legacy "humans" infoResponse key, if server and client are running ET:Legacy. Otherwise based on ping) + Experimental widescreen support for UI and modified menu files accordingly - MacOS PPC support - MacOS 32 bit support - Ingame serverlist "TR" column ~ Built-in SQLite Interface updated to version 3.35.5 (previously 3.8.5) ~ g_hitboxes now doesn't uses any extra entities ~ Code cleanup and fixed many compiler warnings ~ Code optimizations for faster game frame processing * cg_autoaction demo recording, for good * "Wounded names" were sometimes drawn for current player when dying * Potential bug where CG_RegisterClients would fail on connect/vid_restart/map_restart, resulting in missing players info until their userinfo was changed * Potential (unconfirmed) client crash/freeze when connecting/switching maps * "EV_BULLET_HIT_WALL" on players bbox with g_hitboxes enabled * cg_autoaction stats dump generating bad file/folder names * g_GUIDChecks could potentially allow players with an invalid/spoofed NGUID * First poison hit had no effect on teammates if g_friendlyFire flag 2 (half damage) was set * Revive hitbox height was sometimes wrong, revives should be easier now * revive/knife/poison hitbox height was too small with g_hitboxes enabled * Self poisoning with g_hitboxes enabled * Flackjecket powerup didn't reduce tripmine damage taken * some commands feedback typos * Players sometimes respawning in enemy spawnpoints when none were available (on servers with a lot of players) * Loading 'levels.db' instead of 'votes.db' after automatically creating default 'votes.db' if it didn't exist * Potential server crash with error message "nitrox_CSIndex: overflow" due to alternative configstrings system introduced in version 2.2 (never reported, but happened on the test server a few times) * et_ClientUserinfoChanged LUA callback was sometimes not called * LUA et.gentity_get "sess.muted" field was always returning -1 * NxAC Faster screenshot file transfer * NxAC Fixed empty/black/corrupted screenshots * NxAC bug where it could ban bots/players connecting after another player was automatically banned * NxAC bug where a player could escape an automatic ban if the server was still waiting for the auto screenshot ==================================================== [ N!tmod 2.3.2 (Build 20210131) ] ==================================================== + g_disableComplaints flag 8 (Disable complaints for tripmines teamkills) + Some global awards + g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints) + cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server) + 'nopm' admin flag - Disable private messages for levels or users with this flag * Global Backstabs stats were incremented when backstabing a teammate * Bug with mortar cam frame staying on screen during whole map * /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled * HUD XP was no longer flashing yellow after increasing since recent builds * Players could walk with scoped weapons if global stats were displayed on screen * cg_autoaction demo recording sometimes not working ~ HUD BS/HS stats now flash green for a short time when they increase ~ Renamed some global awards ~ Notifications popups (top right of the screen for awards, private messages...) ~ Global stats window size and opacity ~ Code optimizations ~ Loading screen progress bar - "globalstats" command is no longer bound to N key by default ==================================================== [ N!tmod 2.3.2 (Build 20201231) ] ==================================================== * Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...) * Something was wrong with shuffle by K/D Ratio ==================================================== [ N!tmod 2.3.2 (Build 20201228-1) ] ==================================================== * Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging). * Announcer ("prepare to fight", etc) was sometimes corrupted ~ Announcer font (kill assistance, etc...) + Objectives announces on screen (when planting, destroying, damaging, etc...) * Typo when tripmine was set + Intermission Awards 'emojis' + LUA et_obituary can now replace the default obituaries with it's return value (Request #54) * Typo when tripmine was set * BUG #73 Satchel bug where satchel would only damage players but not objectives around * Satchel bug where satchel wouldnt drop (related to BUG #73) * BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set) ~ Avoid flooding client with server commands when arming/disarming dyna/mines + Objective hints, makes it easier to find objectives to construct/destroy (experimental) + cg_objectiveHints client cvar + 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats ~ Reworked some HUD text elements to make them easier to read on bright maps + 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names. + 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker). + !seen output now displas UserID (NGUID last 8 chars)
  12. Welcome to the ETS|Forums!

    See you back on the battlefield 🍻 

  13. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  14. Yes, lots of the European cartoon productions of the 80s and 90s were outsourced to the Japanese. (Like the Moomins, was a collaboration with Dutch people :D. ) Subsequently a lot of these are dubbed in various languages across Europe. Good era for cartoons, the whole 3D animations from 00s always felt off. Not sure based on your reaction if you already came across the french dubbed Moomins, but that also exists.
  15. I'll search for them and it doesn't matter if they're cartoons for kids, animations like the japanese one for the moomins were directed to kids and were great
  16. I will give you something from my era. It is all aimed at kids, but it also means the bar is a bit lower. They usually exist in multiple european languages: I'd recommend the human body one, il etait une fois la vie, best intro. If only to listen to intro. It does seems to have good subtitles since they are native and not auto translated as is the case for the rest. about human body etc
  17. https://t.me/pump_upp
    1. Sigboy

      Sigboy

      https://t.me/pump_upp
  18. Version 1.0.0

    1 download

    WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods. Features Auto-kick players with no GUID Balancer (both automatically and manually) New voting options New voting menu Admin chat Rulebook Player greetings Database (MySQL, SQLite3) Spree records Alias history Warn history Level history Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers) Voice muting (blocks vsay and vsay_team) Player locking (same as !lock but now player-specific) Voting timeout (for !nextmap voting) New shrubbot flags to grant new commands and features New CVARs to customize above features Configuration WolfAdmin is very flexible and configurable. Currently it has over 30 settings which allow you to customize messages, adjust the module's behaviour or disable some functionality completely. Table of contents Settings Greetings Rules Access control lists standalone added in 1.2.0 Permissions standalone added in 1.2.0 Commands Abilities Shrubbot flags add-on Support & bugs In case you run into trouble and need support for WolfAdmin, check out the Discord channel dedicated to WolfAdmin on the ET: Legacy Discord. You may also contact me via mail or via one of the communities where I usually hang around. For bug reports or feature requests, please use the bug tracker. Settings Settings allow the module's features to behave in a different way, or disable some functionality completely. The list below is an overview of the settings that you can use to customize your server. For installations running version 1.2.0 and later, you can find all of these settings in the wolfadmin.toml file in your mod folder (in fs_homepath). This is a TOML-formatted file. For installations running versions before 1.2.0, the related CVAR that toggles the same functionality is also listed. This file follows the same syntax as the shrubbot.cfg file. [main] os (sv_os) Specify the operating system that the server is running on. type: unix, windows default: unix standalone (g_standalone) added in 1.2.0 Enable or disable standalone mode. type: boolean default: 1 debug (g_debugWolfAdmin) Enable the printing of debug statements to client consoles. type: boolean default: 0 [db] For installations running version 1.1.x or lower, you can find these settings in wolfadmin.cfg. There are no CVARs for these settings due to the sensitivity of credentials. type added in 1.1.0 Set the type of database to use. type: sqlite3, mysql default: sqlite3 file added in 1.1.0 Set the file of the database (SQLite3 only). type: string default: localhost hostname Set the hostname of the database server (MySQL only). type: string default: localhost port Set the port of the database server (MySQL only). type: integer default: 3306 database Set the database on the database server (MySQL only). type: string default: wolfadmin username Set the username on the database server to use (MySQL only). type: string default: wolfadmin password Set the password which is used for the user (MySQL only). type: string default: suchasecret [logs] chat (g_logChat) added in 1.2.0 Sets the name of the chat log file. When nothing is set, chat logging is disabled. type: string default: "chat.log" admin (g_logAdmin) added in 1.2.0 Sets the name of the admin log file. When nothing is set, admin logging is disabled. type: string default: "admin.log" [omnibot] minbots (omnibot_minbots) Set the minimum amount of omnibots which will be playing on the server. type: integer default: 10 maxbots (omnibot_maxbots) Set the amount of omnibots which will be playing when someone uses !needbots. type: integer default: 10 [admin] history (g_playerHistory) Toggles whether warn history is enabled. type: boolean default: 1 maxrenames (g_renameLimit) Set the maximum amount of renames a player can do within a minute. type: integer default: 80 [balancer] mindif (g_evenerMinDifference) Set the minimum difference in team balance before the evener puts someone or multiple people to the other team. type: integer default: 2 maxdif (g_evenerMaxDifference) Set the maximum difference in team balance before the evener will shuffle the teams. Set to 0 to disable this feature. type: integer default: 5 selection (g_evenerPlayerSelection) added in 1.1.0 Set the selection of players that are used in the balancing process. type: bitflag default: 0 0 random balancing 1 only dead players 2 last joined player 4 no objective carriers interval (g_evenerInterval) Set the interval, in seconds, for checking whether the teams are balanced or not. Set to 0 to disable the evener completely. type: integer default: 30 [game] announcerevives (g_announceRevives) Toggles whether revive announcements are displayed. type: boolean default: 1 [voting] timeout (g_voteNextMapTimeout) Set the timeout, in seconds, after which next map voting is disabled. type: integer default: 0 restricted (g_restrictedVotes) Set voting types, separated by commas, which are not allowed to be called by a player, unless this player has the special % shrubbot flag. type: string default: "" [banners] welcome (g_welcomeMessage) Set the message which will displayed when a player connects to the server (will not be displayed on next map/map restart). type: string default: "^dwolfadmin: ^9This server is running WolfAdmin, type ^7/wolfadmin ^9for more information." area (g_bannerArea) Set the area where the welcome message is displayed. type: [0|1|2|3] default: 3 [rules] file (g_fileRules) Sets the name of the rules config file. When nothing is set, rules display is disabled. type: string default: "rules.toml" changed in 1.2.0 [greetings] file (g_fileGreetings) Sets the name of the greetings config file. When nothing is set, greetings are disabled. type: string default: "greetings.toml" changed in 1.2.0 area (g_greetingsArea) Set the area where greetings are displayed. type: [0|1|2|3] default: 3 bots (g_botGreetings) Enable greetings for bots. type: boolean default: 1 [records] bots (g_botRecords) Enable records for bots. type: boolean default: 1 [sprees] file (g_fileSprees) Sets the name of the spree records config file. When nothing is set and the database type is config files, spree records are disabled. type: integer default: "sprees.toml" changed in 1.2.0 messages (g_spreeMessages) added in 1.2.0 Toggles which sprees to display. type: bitflag default: 0 0 no sprees will be displayed 1 enable kill sprees 2 enable death sprees 4 enable revive sprees records (g_spreeRecords) Toggles whether spree records and revive sprees are enabled. type: boolean default: 1
  19. When I was learning French, I wanted to watch French animation to improve my understanding of the language, and also I watched anime with French subtitles. Recommend me some French animation to continue my improvement in French. (The ones I know are Code Lyoko and Miraculous Ladybug)
  20. kate

    v1rocket_b2

    Version 1.0.0

    4 downloads

    release date: 18 may 2004 Game features - After the Lorraine37L (the Tank) has reached the depotyard it can no longer be damaged nor repaired. This was done to avoid xp-whoring by allied engineers. - After the Lorraine37L (the Tank) has reached the depotyard the V1Rocket will be transported onto a electric train with a crane. The train will take the v1rocket to the launchramp and does NOT have to be escorted nor can it be damaged/repaired - Allies can steal the fuelcan (The Objective) at any given time in the game, But they can only secure it at the v1rocket after it has reached the launchramp. (an icon will appear at the command map) title: V1Rocket_b2 file: V1rocket_b21.pk3 author: FireFly email address: URL: description: Play Information gametype: wolfmp, wolfsw new sounds: yes new graphics: yes new music: no new models: yes prefabs: no Construction base: scratch editor: GTK Radiant 1.3.13 other programs: easygen, 3Dmax5, Photoshop build time: approx. 9 months. compile time: 83 mins. Distribution / Permissions This is the first trial of this map and may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels. The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first. This file may not be commercially exploited in any way. A thank you Thanks goes to M.Schaffer and Erwin A. for helping me testing the private beta1....
  21. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  23. Version 1.0.0

    1 download

    Map made by [UJE]Niek 23-11-2020 The Axis lost the war! A final battalion wants to flee through the Alps to get back home. They need to get the tank through the mountains, halfway they have to get some fuel to gas up the tank to continue their way to the sea. On their way they have to build some bridges and pas some roadblocks before they can load the tank on the boat. Axis Objective Descriptions 1 "Primary Objective:Escort the tank." 2 "Secondary Objective:Build the bridge to the fuel." 3 "Primary Objective:Build the bridge." 4 "Primary Objective:Build the bridge." 5 "Secondary Objective:Don't let the Allies build this command post" 6 "Secondary Objective:Build the command post" 7 "Secondary Objective:Destroy the Barrier." 8 "Secondary Objective:Destroy the Barrier." Allied Objective Descriptions 1 "Primary Objective:Stop the Tank." 2 "Secondary Objective:Don't let the Axis build this bridge to the fuel." 3 "Primary Objective:Prevent the Axis from building the bridge." 4 "Primary Objective:Prevent the Axis from building the bridge." 5 "Secondary Objective:Build the command post" 6 "Secondary Objective:Don't let Axis build this command post" 7 "Secondary Objective:Defend the barrier." 8 "Secondary Objective:Defend the barrier."
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