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Files posted by kate
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0 comments
Submitted
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z_fueldump-spring
"The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
16 downloads
0 comments
Submitted
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zeus2vs2
By kate in MAPS X - Z
Map by Blazer alias YaOuh du clan ZeuS
Map : Duel. Map objectif : frag!
8 downloads
0 comments
Submitted
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zm_funtower_b3 + bobot waypoints
By kate in MAPS X - Z
MAP by Tyrlop, made for zombie mod
note :
u can use what ever u want in this map... :)
thanks to TNR360 for his map coordinates
thanks to Loffy for helping
thanks to Blitz for scripting
thanks to Splash damage becaus they rocks and u socks
aug 2007
A HUGE tower is where the humans hold, the zombies are trieng to take the tower, so they can rule the world!! LOL -_- this briefing sucks ha, but nevermind : made for the zombie mod and this map is also made by Tyrlop
21 downloads
0 comments
Submitted
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z_caen4_fixes
By kate in LUAS Scripts + Maps Scripts
This pack is a collection of fixes made for Caen. Please keep in mind that this is an ETPRO-Mapscript
and will only work with mods that support it! (ETPRO, NQ, Jaymod...)
There are two versions of this script. If you do not want to add additional filesize to your server,
use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3.
There are scripts available for all 5 Versions of Caen. You can find them in the particular
map-pk3 at Wolfmap.de
Changes:
Phishermans Phriend:
- Added a teamdoor to the Upper Entrance of the Battalion Headquarters to prevent the Axis
from stealing the OBJ before the entrance is blown (teamdoor.jpg)
- The Tank now has a Temperate Skin instead of the Desert Skin (river.jpg)
- Tank does no longer drive through the built barrier (Caen1/4 only)
- City is now perma-owned by Axis when the Tank is moving
- The Battalion Headquarter Teamdoors now dissapear when the Wall is blown
- The Weak Wall can now be dynamited when the Antenna is blown ( Caen2_rev1 only )
- The Bridge can now be constructed by the Axis for better attacking ( Caen2_rev1 only )
- Fixed and added some (Voice)-Announcements
- All constructibles now have shortnames
rockst*r:
- The River is now clean and transparent (pk3 only, thanks to Diego for the textures, river.jpg)
- 17sec attacker, 23sec defender respawn time
- Fixed and added Voice-Announcements (pk3 only, MLB sounds with Marko's permission)
mortis:
- Fixed MG Lean Exploit
Ragnar:
- Fixed City Pillar Exploits
29 downloads
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toxic_fabric_wolfet_ctf
By kate in MAPS S - T
very huge pk3 :( and hunkmegs issues if not at least at 128
TITLE : toxic_fabric_ctf
AUTHOR : Devils Right Hand
DATE : 30.09.2017
TYPE : Team Deathmatch/Deathmatch/Tournament/
bug report feedback : discord Devils Right Hand#2240
Release date beta 1.0 : 30/11/2018
Release date FINALE : 03.06.2021
* LEVEL DESCRIPTION *
A team of archaeologists and scientists excavating the ruins of ancient Greece discover books and documents written by a race who were known as the Stroggs. After learning how to translate this ancient language the team discover that they must travel to two locations, the Brazilian rainforest and the Northpole, in order to locate and recover alien crystals from meteorites that have impacted the Earth at these locations.
the archaeologists and scientists use there toxic facility where they work to gain access to the generators for there power,These crystals will give them the ability to open a time vortex that will enable the Stroggs to travel to our time period and continue their mysterious work, which is something that the archeological and scientific team are eager to learn from.
--------------------------------------------------------------------------------
changelog fixed FINALE :
-add stairs and railing on the toxic pool
-change the barrel height
-darker skybox
-re change some ammo/weapons
-add a grenade launcher
-add on some areas railing
-change the table/chairs height
-new stairs railing on elevator
-change machines height
-add lights on elevator
-new chairs
-add barbed wire
-change the pillars on some areas
-add pillars on the bridge pool
-add lights on some area
-new teleporter
================================================================================
= CONSTRUCTION =
MAP BASE : new Map
EDITOR(S) USED : netradiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
COMPILE TIME : light 10 min - vis 176 sec - bsp 18 sec
COMPILE version : LIGHT: [q3map2] -light -v -areascale 0.40 -pointscale 0.40 -thresh 0.5 -shade -samples 3 -samplesize 8 -threads 8 -patchshadows "[MapFile]"
BRUSHES : 11011
PATCHES : 537
INGAME ENTITIES : 487
ENTITIES : 1111
MISC_MODELS : 106
LIGHT : 272
================================================================================
= special thanks =
stealth for helping with the CTF flags and scripting
Aciz for weapon_respawn script
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support
WuTangH help with scripting at obj
twt ray for support
uje niek for support/feedback and beta test on server
garux for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
wasp.sk for support/feedback and beta test on server
================================================================================
= Credits =
twt thunder:
weld.model
generators.model
weldtanksm.model
tools.model
-----------------------------------------
Devils Right Hand:
models\mapobjects\dmodels\ellas
textures toxic_facility_misc/generator1
textures toxic_facility_misc/generator11
textures toxic_facility_misc/generator2
textures toxic_facility_misc/generator22
textures toxic_facility_misc/time_vortex
textures toxic_facility_misc/time_vortex2
textures toxic_facility_misc/noise_green
textures toxic_facility_misc/power_panel
textures toxic_facility_misc/number_panel
textures toxic_facility_banner/banner
textures toxic_facility_lights/redlight
textures toxic_facility_lights/whitelight
-----------------------------------------
Greg Ward (flipout):
textures toxic_facility_misc/grunge_9
textures toxic_facility_misc/Splatter01
textures toxic_facility_misc/Splatter02
textures toxic_facility_misc/slime
-----------------------------------------
D-Meat:
toxic_facility_metal/blastdoor_back
-----------------------------------------
Yves Allaire aka "evillair :
toxic_facility_metal/eX_floor_mtl_wrn_01_d
toxic_facility_metal/eX_trim_simple_01_d
toxic_facility_metal/eX_mtl_panel_04_d
toxic_facility_metal/eX_floor_grate03_d
toxic_facility_metal/eX_mtl_panel_03_d
-----------------------------------------
trak, tZorkc :
toxic_facility_metal/trim_trim9a
toxic_facility_metal/trim_trim9b
toxic_facility_metal/trim_trim9c
toxic_facility_metal/trim_trim9d
toxic_facility_metal/trim_trim9e
toxic_facility_metal/wall_wall4a
toxic_facility_metal/wall_wall4b
toxic_facility_metal/wall_wall4c
toxic_facility_metal/wall_wall4d
-----------------------------------------
textures are from www.textures.com
toxic_facility_metal/metal_blue
toxic_facility_metal/metal_blue_rust
toxic_facility_metal/metal_green
toxic_facility_metal/metal_green_rust
toxic_facility_metal/metal_green2_rust
toxic_facility_metal/metal_rust
toxic_facility_metal/metal_rust2
toxic_facility_glass/WindowsBacklit
-----------------------------------------
signs are free from net
-----------------------------------------
Simon O'C :
textures\toxic_facility_misc/xtele_swirl4
-----------------------------------------
Avoc @ eft-clan.com : skybox
firefly : cloud
---------------------------
nobiax : barrel.model
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2021 Devils Right Hand
All rights reserved
YOU are not allowed to make any money directly/indirectly from my textures use.
Authors MAY NOT use this level as a base to build additional levels.
This level is not to be used, replicated or edited for any other Mod, Total Conversion, Game
or Game Engine.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
20 downloads
0 comments
Submitted
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mml_minastirith_fp3 + scripts
Installation instructions:
First you should delete any other version of MML_MINASTIRITH in your
ETMAIN/ directory.
Then place MML_MINASTIRITH_FP3.PK3 in your Enemy Territory's
ETMAIN/ directory.
Story:
The Axis forces, in their desperate search for power to stop the
inevitable Allied onslaught, have been working on the ability to
travel in time.
The Allies, learning of these plans, create a force to storm and
capture the Axis laboratories where the research is being done.
Unfortunately, the Allies attack during a crucial experiment, and
the resulting fighting causes an uncontrollable surge in the
equipment, throwing everyone in the immediate area back in time!
Appearing six thousand years ago, in a history that was only
thought to be mythical, both sides now have a new battleground to
continue their war in.
Allies must defend Minas Tirith and prevent Axis from stealing
the Palantir, a device they could use to communicate with the
remnants of the Great Evil that onces plagued this land.
---------------------------------------
Level info:
---------------------------------------
This map is in FIRST PLAYABLE mode.
It is unfinished, the map layout and objectives are all
temporary.
Objectives are not marked properly in the limbo text, but Axis
must fight their way to the top of the city, then steal the
Palantir from the Tombs behind the city, and deliver it to the
entrance of the Great Hall.
To give me feedback, post at:
http://theburrow.neohosted.co.uk/forums/
---------------------------------------
Objectives:
---------------------------------------
AXIS:
1) Fight your way up the city, and take the Palantir to the Great
Hall.
ALLIES:
1) Prevent Axis taking over the city and capturing the Palantir.
---------------------------------------
Change log:
---------------------------------------
First playable 3:
- Level 1 detail fleshed out
- Level 2 gate area fleshed out
- Certain choke points elsewhere have more cover / alternative
routes
- Allies can no longer get outside the city via dropping down the
turrets. To make up for this...
- The main City Gate starts open. This allows Allies to rush
outside but only for the first few respawns - after this the
gate closes. It should NOT be possible for Axis to run straight
to the gate and run inside while it's still open - I have timed
it to ensure this is not possible
- More detail in the odd spot here and there (eg newer White Tower).
First playable 2:
- Allied spawn cock-up on start of round fixed. Sorry!
- Level 5 gate is now satchelable.
- Level 4 ammo / health racks moved further around.
- Final objective changed to be delivering the Palantir.
- Whenever Axis blows a gate, Allies get an immediate respawn at
their next spawn locations, except for the City Gates - when
this is blown, Allies get a single instant respawn in level
1. This is to make sure Axis does meet some resistance in the
first half of each level, and to make more of each level see
action.
First playable:
- No changes, first public release.
---------------------------------------
Playing instructions:
---------------------------------------
To join a server playing this map:
1) Join as normal - ET will load the map up automatically
(assuming you have installed it correctly).
To set up a server:
1) Load up ET in MP mode.
2) Choose 'Host Game'.
3) Find MML MINASTIRITH (FP3) in the list of SW / MP maps.
4) Set server options according to how you wish them to be.
5) Choose 'Accept'.
---------------------------------------
Level technical info:
---------------------------------------
Name: MML_MINASTIRITH_FP3
Type: MP / SW
Stage: First playable
Revision: 3
Time taken: 16 months
Compile: BSP -meta, -vis, -light -fast -samples 2
---------------------------------------
Author info:
---------------------------------------
Author: [MML]Gerbil / zero.Gerbil
Real name: Barry Swan
Wolf WWW: http://theburrow.neohosted.co.uk
Clan WWW: http://www.zerogaming.co.uk
E-mail: [email protected]
---------------------------------------
Special thanks:
---------------------------------------
- Detoeni - who stepped in with a rather quick Palantir model for me.
- Everyone at my forums - for bearing with me on the long slow journey!
- Zum and SiliconSlick - for hosting my server and helping (along with
their forum members) to bugfix.
---------------------------------------
Copyright:
---------------------------------------
Consider everything in this file copyright - you may NOT use
any of it without express permission from myself.
_____________________
Scripts Author: 2Bit
I changed the minas tirith script to make the game faster moving, and reduced the map time from 60 to 30 mins.
Some script changes made to speed up the gameplay"
Game starts with Axis inside the Main Gate"
Map time limit reduced to 30 mins"
All gate objectives changed from dynamite to satchel"
Spawn times reduced by 5 secs"
I've put the script file here for you:
www.pythononline.co.uk/et/sundry/TibeT_mml_minastirith_fp3.pk3
You will of course need the original _fp3.pk3 version of the map too.
107 downloads
0 comments
Updated
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UJE_xmas_room_b1
Map made by [UJE]Niek
8 December 2010 for Christmas
This is a changed version of room sniper for Christmas so...
pretend yourself in my house it wouldt almost look like this.
It really became a mess in my house .
So now it's good to do some snipering in this map
It's a pure funmap (again).
You can see more ujemaps on our website at www.ujeclan.com
[UJE]Clan site
http://www.ujeclan.com
waypoint files are at [UJE]map info on our website
Credits go to everyone who keeps the game alive :)
6 downloads
0 comments
Submitted
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sod2_rev1
By kate in MAPS S - T
Author: -=AN=-Duke Life's a Beach
Email address: [email protected] //can mail bugs here
Webpage: http://anclan.nl
Release date: 20st April, 2009
Filename: sod2_rev.pk3
Program: GTK-Radiant, Photoshop, gimb
Build time: started work 16-09-2008
Map information
Game: Return to Castle Wolfenstein - Enemy Territory
Map time: 20 min
Installation
Place the sod2_rev.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
server menu or bring down the console and type: /map sod2_rev
Map Description
Duke s knife the Spear of Destiny is feared among many.
Last time the Allies were success full in stealing The Spear of Destiny.
The Axis HQ have learned where the Allies keep Duke s knife and gone try to steal it back.
The Axis need to repair the tank, take control over the city and use the tank to break into the bank.
If the Axis are successful then the train stands ready to bring them to safety.
Map Objectives
Allied objectives:
Prevent the Axis from fixing the tank!
Construct the Command Post!
Prevent the Axis from blowing up the bank doors!
Defend Duke’s knife The Spear of Destiny!
Prevent the Axis form securing the Spear of Destiny!
Construct the tank barrier!
Capture the flag and take control of the city!
Prevent the Axis form constructing the footbridge and destroying the footbridge gate!
Axis objectives:
Fix the tank you need it to blow up the bank doors!
Construct the Command Post!
Use the tank to blow up the bank doors!
Steal Duke’s knife The Spear of Destiny!
Secure the Spear of Destiny!
Prevent the Allies from constructing the tank barrier!
Capture the flag and take control of the city!
Build the footbridge and destroy the footbrigde gate to get a backroot to the train!
Changes since B1
*Flag added to the church and Allies Spawn.
*Tank stop fader form the tank barrier.
*Tank speed decreased.
*Map time changed form 30 to 20 min.
*Campaign and Arena files cleaned up.
*Textures cleaned up and added.
*Footbridge was added. (constructible for Axis)
*Footbridge gate was added. (constructible for Allies)
*Fence was added around the train.
*Your able to climb in trees.
*Team door (Allies, cvops) was added to the train yard.
*Players can changes spawns.
*CP sound fixed.
*New Flags on the top of the bank and church.
*Portals are looking better now.
*More light was added to the map.
*Secret rooms are looking better now.
*Sounds added and quality improved.
*Water was lowered.
*Goldbar in the bank has bin changed into a knife.
*Goldbar in the terain has bij changed into a safe.
*Command map marker safe added to the train.
*Spawn into a other player was fixed.
Changes since Final
*Map has bin rebuild so you will have a better FPS and less LAG.
*Missing texture added.
*Missing door shader added.
*New secreted sniper spot added.
*New footbridge added.
*Footbridge gate is deleted.
*new was to get into the secret rooms (there are 6).
*New sounds.
*New textures.
*Church and bank have bin rebuild.
*More fun stuff was added.
Special thanks
Thanks to:
-=AN=-Zim*
-=AN=-TheDevilhimself
-=AN=-Destr!8r
13 downloads
0 comments
Submitted
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christmas_mods
By kate in Xmas Skinspack
NEW: Christmas 2007
Hello, last year I collected some stuff in X-mas style and now I packed all files into one pack.
Including:
Snowball skin instead of grenade
Snowman on baserace map
Ammo- & Medpack (new model style) with red ribbon
X-mas tree Landmines
Santa style Mortar bullet
X-mas colored: Satchel and construction light
Santa hat for both teams
Funny X-mas end game music
Hope others can enjoy the holiday also!
Greetz,
{PRZ}Molotov
Content:
Christmas 2007
Ammo + Health
Ammo + Health II
Angel
Grinch
Sackmines
Santa Hats
Santa Shell
Wand
X-Mas Helmets
X-Mas Minemarker
X-Mas Minetrees
27 downloads
0 comments
Updated
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axs_elsenheim_b2
Author : www.axs.sup.fr
briefing objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::
objecdata file missing .
13 downloads
0 comments
Updated
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intel_center_b2
By kate in MAPS G - J
Date: March 26, 2005
File: intel_center_b2.pk3
Mapname: Intel Center Beta2
Author: zig-zag
Email: [email protected]
Description: Map for Wolfenstein:Enemy Territory
"The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,
and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."
-Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.
ametypes: Objective, Stopwatch, * Last Man Standing -- Not yet implemented *
Instructions:
-Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.
Notes:
2nd Beta release.
Still working on:
-LMS mode script
-Better lighting
-More detail if performance allows
Thanks to Phats and the Chicken Bucket for their input in modifying this map.
Distribution / Copyright / Permissions:
Copyright (c) 2005 zig-zag
All rights reserved.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
8 downloads
0 comments
Submitted
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0 comments
Submitted
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0 comments
Submitted
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zestweapons
By kate in ADDONS, MINIMODS and TOOLS
zestweapons
These weapons are based on actual weapons that have been produced at sometime in History,
not necessarily WWII.
You get Gold Colt 45/45's with Ivory Grips, Nickel Plated Luger/Lugers with Rosewood Grips,
and Gold Knife/Knives with Ivory Handles. Firepower, Capacity, etc. are unaffected, this is
only a skin pak.
The Pistols will work for single, dual, and silenced modes.
Knives work drawn, thrown, and lying around in the game, if your Mod supports this.
Depending on your Mod you may see Gold magazines and/or Gold Silencers for the Colt/Colts,
same with the Luger/Lugers in respect to Nickel Plating.
You also get an ingame cursor to match the knife.
Skin by BEO
To install place the zestweapons.PK3 in your etmain folder, you will only see
the Modded weapons when playing on an unpure server if no other skins already in your Mod folder
or etmain folder trump it. To install on a server: install the zestweapons.pk3 to your mod folder
then everyone who connects will download and play with them if your server is set to pure.
To remove simply delete the zestweapons.PK3
Please do not combine this mod with your own. It is small enough that it can be downloaded in
addition to your own files on your server.
Thankyou.
BEO
26 downloads
0 comments
Submitted
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BIOHAZARD_FINALE
TITLE : BIOHAZARD_FINALE
AUTHOR : Devils Right Hand
DATE :
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta1 : 5/04/2016
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
Release date FINALE : 05/11/2021
--------------------------------------------------------------------------------
Version : FINALE
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
--------------------------------------------------------------------------------
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new beautiful terrain
--------------------------------------------------------------------------------
changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
--------------------------------------------------------------------------------
changelog fixed FINALE :
-re texture brushes
-re change the doors height
-darker skybox
-change the elevator
-change some rooms
-new lights on some areas
-change some stairs with clip texture
-add stairs on fountain
-new railing
-new glass
--------------------------------------------------------------------------------
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
COMPILE TIME : light 44 min - vis 70 sec - bsp 60 sec
COMPILE version : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
BRUSHES : 25953
PATCHES : 970
INGAME ENTITIES : 699
ENTITIES : 1196
MISC_MODELS : 239
--------------------------------------------------------------------------------
* special thanks *
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
Garux for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
================================================================================
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
================================================================================
Distribution / Copyright / Permissions
Copyright (c) 2021 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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0 comments
Submitted
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UJE_mall_b6
no Hunkmegs issues with this version
[UJE]Mall
b1 version 10-01-2015
b3 version 04-02-2015
b4 version 30-04-2015
b5 version 31-10-2015
By [UJE]Niek
-----------------------------------------------------------------
In the city of UJE are some very important documents hidden by some
Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door
of the building where the documents are hidden.
It will not be easy because the Allied forced know they are coming
and they are trying to prevent this with all the sources they have.
Have alot of fun.
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*fix the generator to close the gate
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*defend the generator to keep the gate open
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_mall
Credits-
too everyone who put in alot of time to keep this game alive
Models of cars and stuff by Blackrain studios
25 downloads
0 comments
Updated
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[UJE]Mall_b11
b1 version 10-01-2015
b3 version 04-02-2015
b4 version 30-04-2015
b5 version 31-10-2015
Time to improve some maps with gameplay and looks
b8 version 24-4-2018
By [UJE]Niek
In the city of UJE are some very important documents hidden by some
Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door
of the building where the documents are hidden.
It will not be easy because the Allied forced know they are coming
and they are trying to prevent this with all the sources they have.
Have alot of fun.
-----------------------------------------------------------------
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*fix the generator to close the gate
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*defend the generator to keep the gate open
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_mall
-Credits-
too everyone who put in alot of time to keep this game alive
Models of cars and stuff by Blackrain studios
14 downloads
0 comments
Updated
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transylvania_beta2_fixed
By kate in Halloween Maps
Axis Objective Descriptions
1 "Primary Objective:**Dont let them put the spike in dracula's heart"
2 "Primary Objective:**Defend the entrance to the underworld"
3 "Secondary Objective:**Destroy the main bridge"
4 "Secondary Objective:**Destroy the allied command post"
5 "Secondary Objective:**Construct the command post"
6 "Primary Objective:**Destroy the footbridge"
7 "Primary Objective:**Destroy the ramp"
Allied Objective Descriptions
1 "Primary Objective:**Put the spike in dracula's heart"
2 "Primary Objective:**Destroy the entrance to the underworld"
3 "Secondary Objective:**Construct the main bridge"
4 "Secondary Objective:**Construct the command post"
5 "Secondary Objective:**Destroy the axis command post"
6 "Primary Objective:**Construct the footbridge"
7 "Primary Objective:**Construct the ramp"
special thanks to:
- rodent for his lovely pub
- dookbox for his lovely song
- all tgt members + regulars
- splashdamage.com
- tgt-clan.net
- drakir.tk
- wolfensteinx.com
Contact info:
- www.tgt-clan.net
Report bugs:
- [email protected]
11 downloads
0 comments
Submitted
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UJE_ghost-town_sniper_b4 + botfiles
By kate in Halloween Maps
Map made by [UJE]Niek
11-09-2008
The name ghost-town is because it's a spooky town.
There are no ghosts in it sorry :)
Just 2 city's where you can snipe from
Have funn
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_ghost-town_sniper
----------------Credits-------------------------------------------
Thanks to everyone that keeps the game alive
24 downloads
0 comments
Updated
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UJE_snow_patrol_b1
Map made by [UJE]Niek
The Axis have one big objective this Christmastime ,
they want to steal all Presents so noone will have presents.
They are escorting some trucks that are leaded by a tank ,
they have to escort it al the way through the town.
The Allied forces have to prevent the Axis from stealing
the Presents
Have lots of fun on this map
Merry Christmas
Axis objective
* Escort the Trucks to the Presents Factory
* Blow up the 3 baricades
* Fix the Commandpost
Allied objective
* Stop the Trucks
* Build the Baricades
* Build commandpost
* Build the sidedoor
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_snow_patrol
My Credits always go to the people who keep the game alive
Also to Wolfenstein4ever because they are always uptodate with et news
Thanks guys and a merry Christmas
6 downloads
0 comments
Submitted
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UJE_flat_sniper_nc
By kate in Snipers Maps
[UJE] Flat sniper No Crossing
Changed to no crossing on special request
23-10-2011
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you can start the map typing
/rcon map UJE_flat_sniper_nc
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Map made by [UJE]Niek
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This is the no crossing version of flat sniper
2 high and i mean super high buildings standing against eachother .
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[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoints from our site
20 downloads
0 comments
Submitted
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UJE_flat_sniper_fun
By kate in Snipers Maps
you can start the map typing
/rcon map UJE_flat_sniper
Map made by [UJE]Niek
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Well another map is done. UJE_flat_sniper i named it , this map is made pure for fun.
2 high and i mean super high buildings standing against eachother .
Again its a snipermap ,but there's a way to cross again for fun play ,
you can jump from a 100 stores building and try to land in the water
or you can try to jump on de trampoline.
The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah.
Fine tuning took al littke bit longer , the elevator makes the map i think.
I've releashed the map as a beta because it's not completly ready .
A few sounds must be added and the fog must be adjusted and some stuff more.
But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be.
Well the map is good playable and fun.
There can be lot's of fun fights on the lowest level hihi. that was my intension .
After this beta version its gonne be final but first i got to see how the map is going to be played.
8 downloads
0 comments
Submitted
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UJE_flat_sniper_2020.
By kate in Snipers Maps
you can start the map typing
/rcon map UJE_flat_sniper
Map made by [UJE]Niek
Hunkmegs problem fixed
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Well another map is done. UJE_flat_sniper i named it , this map is made pure for fun.
2 high and i mean super high buildings standing against eachother .
Again its a snipermap ,but there's a way to cross again for fun play ,
you can jump from a 100 stores building and try to land in the water
or you can try to jump on de trampoline.
The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah.
Fine tuning took al littke bit longer , the elevator makes the map i think.
I've releashed the map as a beta because it's not completly ready .
A few sounds must be added and the fog must be adjusted and some stuff more.
But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be.
Well the map is good playable and fun.
There can be lot's of fun fights on the lowest level hihi. that was my intension .
After this beta version its gonne be final but first i got to see how the map is going to be played.
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Adjusted
- added model images
- some stuff moved and erased
- Added some more cover
- added missing textures
- better vis
- added a secret room
8 downloads
0 comments
Submitted