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MAPS G - J

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  1. greenland

    Map by DeSanchez
    Thanks to Dersaidin helping me with script
    Thanks to Vanhaomena planning help
    Thanks to secunda doping team testing this
    Thanks to antman for locations
    contact:
    #touppinki / #secondech @ quakenet

    Axis objective descriptions
            wm_objective_axis_desc 1 "Primary Objective:**Prevent Allies to transmit the documents."
               
     Allied objective descriptions
            wm_objective_allied_desc 1 "Primary Objective:**Bring the documents to transmitter.

    5 downloads

       (0 reviews)

    0 comments

    Updated

  2. Herbstnebel_b2

    no description ...

    5 downloads

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    Submitted

  3. isle

    Axis Objective Descriptions
    1    "Primary Objective: Defend the Helipad from the Allies!"
    2    "Capture the Aqueduct House for Forward Positioning!"
    3    "Keep the Aqueduct blown to prevent the Allied advance!"
    4    "Keep the Bridge blown to prevent the Allied advance!"
    5    "Construct and protect the Well Gate to prevent Allied access!"

    Allied Objective Descriptions
    1    "Primary Objective: Destroy the Axis Helipad!"
    2    "Capture the Aqueduct House for Forward Positioning!"
    3    "Repair and protect the Aqueduct to aid your advance to the Axis Helipad!"
    4    "Repair and protect the Bridge to aid your advance to the Axis Helipad!"
    5    "Destroy the Axis Well Gate to gain further access to the Axis summit!"

    1 download

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  4. hkf1v1_3

    Axis Objective Descriptions
    1 "Prevent the allies from breaching the wall and entering the city"
    2 "Prevent the allies from stealing the tank"
    3 "Prevent the tank from reaching the armory!"
    4 "Prevent the allies from planting explosives on the bridge"
    // Allied Objective Descriptions
    1 "Destroy the wall to gain access to the city"
    2 "Steal the tank from the axis garage"
    3 "Use the tank to breach the axis armory"
    4 "Plant explosives from the armory on the three main bridge supports"

    2 downloads

       (0 reviews)

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  5. island2

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allied forces from stealing the secret war documents from the war room bunker."
    2    "Primary Objective:**Prevent the Allies from transmitting the secret war docuements using any radio on the island."
    3    "Secondary Objective:**Stop the Allied forces from detroying the Cannon Supply Doors and gain a fast entry to the Cannon."
    4    "Secondary Objective:**Contruct the Radio Bunker Door preventing Allies from being able to transmit any documents from that radio."
    5    "Primary Objective:**Defend the main cannon at all cost, prevent Allies from gaining access and blowing it up."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the secret war docuemtns from the war room bunker hidden underground."
    2    "Primary Objective:**Transmit the war documents at any available radio on the island."
    3    "Primary Objective:**Blow up the Cannon Supply Doors for easy access to the main Cannon."
    4    "Seconday Objective:**Destroy the Radio Bunker Door if constructed for easy transmission of the secret war documents."
    5    "Primary Objective:**Destroy the main Cannon, this is critical for future Allied attacks!"

    2 downloads

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  6. himmelsdorf_b6

    ME ETc|Gouki. (goki) 31-7-2020
    I would very much like to thank the following people :
    Tech related
    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
    ETs|Kate
    for usefull stuff u might need.
    https://ets-clan.com/
    ETc|clan for testing
    Misc
    ETc|darkness
    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
    and possibly many more people for your feedback if i havent named u ,
    too bad  have fun playing
    Thanks Wutangh for helping out on the tag
    Map by robin aka gouki
    dont let anyone tell u otherwise
    started 2018 okt.
    first playable version : 15-8-2020
    updates will come as soon as possible
    Himmelsdorf_b6 version : 14-3-2021
    ___________
    briefing    "Should Allies steal the axis tank and blow up the maingate, escape with the gold.
     then its all over for Axis

    16 downloads

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  7. goldrush germany fixed - goldrush_germany_fixed.pk3 and waypoints + z_goldrush_germany_music-mod

    Map Information:

    Title.......: Gold Rush Germany
    Map Name....: goldrush_germany_fixed
    Status......: Final/Fixed
    Game........: Wolfenstein: Enemy Territory
    Build Time..: 3 Months
    Release Date: 02. January 2010Description:

    The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck.
    Additional Information:
    This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck.
    We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria).
    Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery.
    If you enter the church as spectator you can see different variants of the truck.
    The models may used in your own map, but give credit to ischbinz.

    Changes from "Final" to "Final/Fixed":

    The damaged Truck is now builded in.
    Well, we forgot it. Shit happens.
    Thanks to [*]Irata for reporting the bug.



    Credits:

    - Map originally made by Simon O'Callaghan / www.SimonOC.com
    - Recompiled by ischbinz
    - Retextured by Berzerkr (GER)|#WolfMap.de
    - Skybox made by Avoc of www.EFT-Clan.com
    - Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html

    3 downloads

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  8. greece Texturefix

    yellow textures fixed by Light Ray
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy the city gate!"
    2    "Primary Objective:**Destroy the villa doors!."
    3    "Primary Objective:**Destroy the entrance barricade!"
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the entrance barricade!"
    2    "Primary Objective:**Protect the villa doors!"
    3    "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"

    2 downloads

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  9. intel_center_b2

    Date:    March 26, 2005

    File:    intel_center_b2.pk3

    Mapname: Intel Center Beta2

    Author:  zig-zag

    Email:   [email protected]

    Description: Map for Wolfenstein:Enemy Territory


     
    "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,
     and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."

    -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.

    ametypes: Objective, Stopwatch,  * Last Man Standing -- Not yet implemented *

    Instructions:

    -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.

    Notes:



    2nd Beta release.

    Still working on:

    -LMS mode script

    -Better lighting

    -More detail if performance allows


     
    Thanks to Phats and the Chicken Bucket for their input in modifying this map.


    Distribution / Copyright / Permissions:


     
    Copyright (c) 2005 zig-zag
    All rights reserved.

    This level may be electronically distributed only at

    NO CHARGE to the recipient in its current state, MUST

    include this .txt file, and may NOT be modified IN

    0 downloads

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  10. heli_m3_b3_fixed2 + waypoints

    Hint from ETS Cyberwolf
    helpful hint
    How to get to the first gate \ spawn flag building & avoid the artillery and landmines
    1. use the upper level on left side of the drive way jump to middle level of spawn flag / first gate building
    If your human keep the flag and the bots will destroy the first gate.
    2. FLAG GATE DESTROYED = use upper right level, stay on right side go around barriers and across the bridge and down to the bunker door to plant dyno before the truck or AXIS GUARDS gets there. hopefully!
    Map Maker: Predator and Bivif
    Email Address: [email protected]
    ICQ/MSN/Yahoo: [email protected]
    Clan Site: http://etromania.forumotion.com
    Map Information
    Game: ENEMY TERRITORY
    Title: FalX Document Base
    Filename: heli_m3_b3.pk3
    Version: beta 3
    Release date: 26/08/2012
    Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
    Players: Map designed for 5-20 players
    Installation: Place the heli_m3_b3.pk3 into your etmain folder,
    select it from the multiplayer->create server menu or
    bring down the console and type: map heli_m3_b3
    Omnibot 0.8 support added
    Objectives
    Allies:
    Escort the truck!
    Capture the forward bunker!
    Destroy the entrances!
    Construct the command post!
    Construct the gate control!
    Secure the gold into the helicopter!
    Axis:
    Defend the flag!
    Defend the entrances!
    Construct the command post!
    Don't let them secure the gold into the helicopter!

    Additional Map Information/Credits

    Thanks to:
    wolffiles.de
    Splashdamage
    DMG Clan
    Round time: 30 minutes
    Testing
    Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com

    16 downloads

       (1 review)

    0 comments

    Updated

  11. lp_cellout

    Kill opponents to send them to jail. Free teammates locked in their cell

    0 downloads

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  12. heli_m1 + waypoints

    seems the map is buggy
    "Helicopter Assault M1 is the first season from three seasons. Allies have to conquer the heliport, steal the bunker's documents and take them to the transmission center which must be also constructed. Axis must defend all objectives. ^7BETA 1"

    0 downloads

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  13. guns

    filename: guns.pk3
    mapname:  guns (working title)
    Instructions:
    Place in your Enemy Territory/etmain folder
    Objective:
    Allies must break into an Axis compound and destroy two flak guns
    This is still a work in progress
    -Still more stuff to add
    -Command map is temporary
    -No LMS support yet
    Input I'm looking for:
    -Spawn times
    -Areas that yeild low FPS
    -Exploits (missing clipping, unintentional trick jumps)
    -Texture glitches
    Thanks
    _______________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Main Entrance from being breached."
    2    "Primary Objective:**Defend the Side Entrance from being breached."
    3    "Primary Objective:**Protect the North Gun."
    4    "Primary Objective:**Protect the South Gun."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    6    "Secondary Objective:**Set up a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Breach the Main Entrance."
    2    "Primary Objective:**Breach the Side Entrance."
    3    "Primary Objective:**Destroy the North Gun."
    4    "Primary Objective:**Destroy the South Gun."
    5    "Secondary Objective:**Establish a Command Post."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    2 downloads

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  14. goldeneye_facility1

    Release date: September, 2004
    Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed.
    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
    This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk).
    Textures by Splash Damage (www.splashdamage.com).
    Additional textures by FuTurA. Initial beta testing by w.
    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
    Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter.
    Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_facility" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    ___________
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Construct the Command Post!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Fuel Depot!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!"
    4 "Secondary Objective:**Construct the Command Post!"

    0 downloads

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  15. goldeneye_bunker1

    Release date: August, 2004
    Decription: This map is about a secret Axis x-type Helicopter. The Allied Forces must find and destroy that Helicopter, and the Axis must defend it.
    Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk ([email protected]).
    This map has many original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage.
    Additional textures by FuTurA. Initial beta testing by w.
    Thanks to:
    My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA,
    G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick
    the folks at the Splash Damage forum, SteelRat, Trolldruva, and w.
    Installation:Put the file (goldeneye_bunker1.pk3) in your etmain-folder. For example:
    C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_bunker1.pk3
    Now you can join a server on the net, and play.
    Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list.
    (Or type "/map goldeneye_bunker1" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    --------------------
    Axis Objective Descriptions
    1 "Primary Objective:**Protect the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn!"
    4 "Secondary Objective:**Protect the Axis Steel Door!"
    5 "Secondary Objective:**Stop the Allies from constructing a Command Post!"
    6 "Secondary Objective:**Construct a Command Post!"
    7 "Secondary Objective:**Protect the Wall!"
    // Allied Objective Descriptions
    1 "Primary Objective:**Destroy the Axis Helicopter!"
    2 "Secondary Objective:**Secure the Forward Spawn!"
    3 "Secondary Objective:**If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door!"
    4 "Secondary Objective:**Destroy the Axis Steel Door!"
    5 "Secondary Objective:**Construct a Command Post!"
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post!"
    7 "Secondary Objective:**Destroy the Wall, for a quicker access to the Flag Room!"

    0 downloads

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  16. Goetterdaemmerung_beta3

    TITLE                   : Götterdämmerung
    AUTHOR                  : Devils Right Hand
    DATE                    : 08.03.2015
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    Release date    beta2   : 26/09/2016
    Release date    beta3   : 11/02/2019

    = LEVEL DESCRIPTION =
    real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies

     Version     : beta3
     Attacking    : allies Objective
     Timelimit    : 45
     Spawntimes     : Axis 25 / Allies 15

    = Changelog beta2 =
    remove the radio obj
    = Changelog beta3 =
    new textures
    add more brush work detail at doors
    new truss
    add more trees/grass/bushes
    new barb wire
    new camo net
    new v2 rails
    new missiles camo
    new cranes
    add A9/A10 rockets
    add new big hall where the A9/A10 develop
    add new 3 ways
    remove the controlpanel as obj
    change the axis map start spawn to baracks
    add my bush/grass models ,and remove the et standart bushes
    add at the second axis spawn a barack where they spawn
    change the comand post more far in the big hall hall,that they are not near to axis

    = CONSTRUCTION =
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 13 min
    COMPILE version         : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]"
    BRUSHES                 : 13723
    ENTITIES                : 892

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    Loffy for commandpost spawns prefab
    uje niek for support/feedback and beta test on server
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    thunder                 :gastrolley. model
    Simon O'C               :teleporter prefab/and textures
    Simon O'C               :books ase. models
    D-Meat                  :blastdoor textures/and water textures
    kic                     :trees models
    uje niek                :cola automat prefab
    Devils Right Hand       :bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud

    Distribution / Copyright / Permissions
    Copyright (c) 2019  Devils Right Hand
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    3 downloads

       (0 reviews)

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  17. generator_b3

    Author        : Hitman007
    Email address    : [email protected]
    Webpage        : http://www.hitman007.tk
    -------------------------------------------------
                     Map Information
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : generator
    Filename    : generator_b3.pk3
    Campname        : generator_b3
    Max Players     : 40
    Release date    : 07/11/05
    Decription    : To destroy the generator of the main base
    Other Info      :  version Beta3
    Compile time    : 15 min - BSP META - LIGHFAST
    Compile machine    : AMD Duron 800 mhz  Ram384MB
    INSTALLATION

                      Place the generator_b1.pk3 to your etmain folder
     English system.. C:\Program Files\Wolfenstein - Enemy Territory\etmain
     Espanish System. C:\Archivos de programa\Wolfenstein - Enemy Territory\etmain
                      select it from the multiplayer->create server menu or
                      bring down the console and type: map generator_b1
    Information:
    ES** El parecido de texturas con las de otros autores es pura coincidencia si uso
         texturas de otros dejare las gracias en la parte de abajo.
    EN** The similarity of textures with those of other authors is pure coincidence
         if use textures of others will leave thanks in the part of down.
    Textures    : 0 new textures for the moment
    Sounds        : 2 new sounds.
    Models        : 0 new model.
                                     ----SPECIAL THANKS---
    Drakir: www.drakir.tk
    *****
    TANKS ALL :)
    _______________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the generator."
    2    "Secondary Objective:**Defender the doors."
    3    "Secondary Objective:**Defender Door Base."
    4    "Secondary Objective:**Construct the command post."
    5    "Secondary Objective:**no info"
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow generator."
    2    "Secondary Objective:**Blow doors"
    3    "Secondary Objective:**Blow Door Base."
    4    "Secondary Objective:**Construct the command post"
     5    "Secondary Objective:**no info"

    0 downloads

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  18. Gardenn_b3

    Creér Par Mjx - Scorp.
    Gardenn Beta 3.0 30/10/04
    Map Pour 3VS3 4vs4 ou 6Vs6 Max spawn 12/12
    Les alliés attaquent
    L objectif principale est de voler les documents secrets axes
    Pour tous Bug report et commentaires: http://mjx.fr.tc/ (Section ET/Map)
    Site Perso parlant de mon travail sur le mapping ;) :http://membres.lycos.fr/scorpwebsite/
    email or Msn [email protected]
    Diffusion entierement libre.
    Axis Objective Descriptions
    1    "Primary Objective:**defendre la porte d entree."
    2    "Primary Objective:**empecher la construction de l echelle."
    3    "Primary Objective:**defendre le moteur sur le toit."
    4    "Primary Objective:**garder les documents secrets."
    5    "Primary Objective:**defendre l acces au sous sol"
    6    "Primary Objective:**construire la barriere a l interieur."
    7    "Secondary Objective:**ne laisser pas les allies construire le command post."
    8    "Secondary Objective:**construire le command post"
     Allied Objective Descriptions
    1    "Primary Objective:**detruire la porte d entrée"
    2    "Primary Objective:**construire l echelle dans le jardin"
    3    "Primary Objective:**detruire le moteur sur le toit."
    4    "Primary Objective:**voler les documents secrets et s enfuire avec la moto"
    5    "Primary Objective:**créer un passage dans le sous sol."
    6    "Primary Objective:**ne laisser pas les axes construire la barriere."
    7    "Secondary Objective:**construire le command post."
    8    "Secondary Objective:**e laisser pas les axes construire le command post."

    1 download

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  19. GA_El_Kef

    El Kef Map by Marko, developed with -Co- Clan.
    Allied forces have sent a commando to the town of El Kef in order to rob a radio transmitter which will let them decrypt Axis transmissions
    Axis Objective Descriptions
    1    "Primary Objective:**Breach the main entrance gate."
    2    "Primary Objective:**Rob the radio transmitter."
    3    "Primary Objective:**Return the transmitter to the escape truck."
    4    "Secondary Objective:**Build the command post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the main entrance gate."
    2    "Primary Objective:**Don't let the Allied commando rob the radio transmitter."
    3    "Primary Objective:**Don't let Allies escape with the transmitter."
    4    "Primary Objective:**Build the command post."

    0 downloads

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  20. glider_251

    Title        Glider Assault
    File name    glider_251.pk3
    Map name    glider
    Version        2.5.1   (Created Nov 2005)
    Nbr of players    Any
    Author        2Bit    (www.tibetclan.com)
    Other maps    Breakout
            TankBuster
            British Bulldog
            2tanks
            6flags
            110 Factory
            Available from www.pythononline.co.uk/et or www.tibetclan.com
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
            powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
            models be photographed for assessment.
            Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
            outpost and use the gliders to assist in the operation.
    Description    The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
            the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
            overlooking the research facility.  From there they will be able to destroy the generator, which
            opens the sealed door of the tank storage building.
            They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
            will be able to take photographs of it.
    Operation of Glider
            It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
            the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
            Allied Covert Ops).  Multiple soldiers can be transported in each glider.
            Gliders require steam power for launching, which is only available if the Hopper Pump is
            operational, so this must be repaired first.
            To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
            fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.
            A glider crash can be survivable by occupants depending on the angle of the crash and what the
            glider collides with.  Baling out is often a safer option.
    Operation of Nebelwerfer (multiple rocket launcher)
            The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
            but it can be fired with less.
            The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
            of a hit.  3 rocket/panzer hits will down a glider.
            The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
            than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
            resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
            Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
            can be performed at a time.        
    Spitfire    The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
            at the Outpost.
    ME109s        An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
            in the Outpost any time after the tank has passed barrier #2, and before the tank reaches the
            Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the Axis barracks for me.
            Drakir for various excellent prefabs.
            Iffy for the Nebelwerfer model.
            TibeT Clan for support, gameplay ideas and beta-testing.

    1 download

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  21. JV_bunker_v6-2

    Designed by Hank Officer, this is version 6.2"
     

    0 downloads

       (0 reviews)

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  22. Joding_Village_v1

    Designed by Cpt.Hank<JV>, this is version 1, E-mail : [email protected]

    0 downloads

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  23. jff_playground_b1

    MAP Name: JFF_Playground_b1
    Game:     Enemy Territory
    Version:  beta 1
    Author:   papaschlumpf [JFF]
    Date:     04.01.2006
    website:  http://www.jff-funclan.de/
    MAP DESCRIPTION
    English:
    Both sides have to steal the enemys gold and build the one command post
    in the church. Only the side wich have stolen the gold and build
    the command post can win the match. There is no default way, to steal
    the gold and build the command post. You can first build the command post
    and then steal the gold or invert.
    German:
    Beide Seiten muessen dem Gegner das Gold stehlen und in ihrem Lager sichern,
    sowie den Command Post in der Kirche aufbauen. Das Team welches als erstes
    das Gold gestohlen und den Command Post aufgebaut hat , hat Gewonnen. Dabei
    gibt es aber keine Vorgabe was das stehlen und den Command Post betrifft,
    man kann genauso als erstes den CP aufbauen und dann das Gold stehlen. Muss
    das jeweilige Team halt noch den CP Schützen :)
    Objectives:
    -> Allies and Axis:
    -> Attack:
    .) Steal the enemys gold.
    .) Build the command post
    -> Defend:
    .) Defend the gold
    .) Don't let the enemy build the command post
    KNOWN ISSUES
     BETA 1
    !! Danke an alle member des JFF-Funclans die mir geholfen haben diese erste
    beta version zu testen. !!
    English:
    This is my First map i've build. I'm sure there are some little or big problems
    with this map. If you find some ... Please report this to
    [email protected]
    Thanks  :)

    German:
    Dies ist meine erste Map ueberhaupt, ich habe zuvor noch fuer kein Spiel
    jemals eine Map gestalltet und umgesetzt. Dementsprechend wird es auch noch einiges
    and kleineren oder auch groesseren fehlern geben. Falls ihr welche findet bitte an
    [email protected]
    melden. Danke .. :)
    Have Fun
     

    2 downloads

       (0 reviews)

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  24. Japan_Mappack

    a pack of 8  Japoneese maps

    2 downloads

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  25. jailbus_b2

    jailbus_b2(beta2) for ET

    feb, 2010
    Map by: Masterkiller(qc) (Hobbie)
    Email address: [email protected]
    website : http://masterkiller-mapping.blogspot.com/

    neutral:
    "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!"
    allied:
    "Allies need to steal the Henschel Trolleybus then make the way to leave the city."
    axis:
    "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus."
    **Map Info
      Title: jailbus_b2
      Filename: jailbus_b2.bsp
      Game/mod: ET - wolfmp/wolfsw/wolflms
      Author: masterkiller

    **Build Info
      Editor(s) Used:
        Radiant1.4, (build)
        Radiant1.5, (compile)
        photoshop,
          Milkshape 3D 1.7.8
          Audacity beta 1.3
          Q3_Model_Tool_v162
          Q3Map2Toolz
      **Build time: 14 days.
      **Compile time: about 2hours
        final
        [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]"

    **Installation
      Extract jailbus_b2.pk3 into your (wolfet)\etmain directory.
      Host a game whit jailbus_b2 campaign or jailbus_b2.
      Also, you can add jailbus_b2 on to your serverlist.
      You can launch the game by tipping this command on the console game.
       map jailbus_b2

    **Play Information
      Single Player: NO
      wolfmp: YES
      wolfsw: YES
      wolflms: YES

    **news stuffs
      New Sounds: YES   (37 wav)
      New Graphics YES  (85 textures)
      New Models YES    (41 models)
    Forum thread link:
    french:
       http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4
    English:
       http://masterkiller-mapping.blogspot.com/
       http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html

    **Special Thanks
     Goldrush source (scripts and prefab)
     Radar source ( prefab)
    **Special Thanks to Avoc for the High Quality Skyboxes
    http://www.splashdamage.com/forums/showthread.php?t=18033
    http://www.eft-clan.com/
    **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus.
    That the reason why i made this map. I wanna try to put a tag file whit his model.
    http://www.splashdamage.com/forums/showthread.php?t=20331
    http://www.hot.ee/smmapping/

    **Special Thanks to this website:
       http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory)
       http://easymapping.free.fr
       http://www.heppler.com/shader/ (#1 site to learn about shader)
       http://et.splatterladder.com/ (alway miroir my download link)
       http://www.wolfmap.de (alway miroir my download link)
       http://www.hot.ee/smmapping/ (model Henschel Trolleybus)

     suggestions, bugs, complaints, comments and/or ideas for improvement.
    http://masterkiller-mapping.blogspot.com/

    1 download

       (0 reviews)

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