Xmas Maps
22 files
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UJE_xmas_room_b1
By kate
Map made by [UJE]Niek
8 December 2010 for Christmas
This is a changed version of room sniper for Christmas so...
pretend yourself in my house it wouldt almost look like this.
It really became a mess in my house .
So now it's good to do some snipering in this map
It's a pure funmap (again).
You can see more ujemaps on our website at www.ujeclan.com
[UJE]Clan site
http://www.ujeclan.com
waypoint files are at [UJE]map info on our website
Credits go to everyone who keeps the game alive :)
4 downloads
0 comments
Submitted
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0 comments
Submitted
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UJE_snow_patrol_b1
By kate
Map made by [UJE]Niek
The Axis have one big objective this Christmastime ,
they want to steal all Presents so noone will have presents.
They are escorting some trucks that are leaded by a tank ,
they have to escort it al the way through the town.
The Allied forces have to prevent the Axis from stealing
the Presents
Have lots of fun on this map
Merry Christmas
Axis objective
* Escort the Trucks to the Presents Factory
* Blow up the 3 baricades
* Fix the Commandpost
Allied objective
* Stop the Trucks
* Build the Baricades
* Build commandpost
* Build the sidedoor
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_snow_patrol
My Credits always go to the people who keep the game alive
Also to Wolfenstein4ever because they are always uptodate with et news
Thanks guys and a merry Christmas
4 downloads
0 comments
Submitted
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UJE_rotterdam_xmas
By kate
5-12-2015
By [UJE]Niek
Adjusted version of Rotterdam for Xmas ,
so i hope you all like this one and get a warm feeling playing it.
------------
The Allies have liberated the Harbor of Rotterdam and are using
it's valuable ports.
The Axis are attempting to reclaim the city by stealing top secret
war documents from the Allied Cargoship, and transporting them out
of the harbor with a stolen boat.
------------
Axis objective
*Capture the flag
*Destroy the power generator
*fix commandpost
*Build the Ship Bridge
*steal the secret document
*Steal the Boat
*Escort the Boat
Allied objective
*Capture and Hold the flag
*Defend the Power Generator
*Prevent Axis from building a Ship Bridge
*build commandpost
*Prevent the axis from stealing the secret document
*Prevent Axis from escaping with the boat
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_rotterdam_xmas
----------------Credits-------------------------------------------
The maker of these wonderfull boat models
blackraynestudios for again some nice models to fill the map
And too everyone who put in alot of time to keep this game alive.
Thanks,
5 downloads
0 comments
Submitted
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1944_Huertgen_final2_Xmas
By kate
Mappers: +KOMMANDO+ (Original 1944 Huertgen map)
Mateos (Since 1944 Huertgen Final 2)
Map Information
Game: Return to Castle Wolfenstein: Enemy Territory
Title: 1944 Huertgen Forest Xmas Edition
Filename: 1944_Huertgen_Final2_Xmas.pk3
Release date: 29th August of 2012 (Final 2)
23nd April of 2013 (Final 2.0 Fixed)
20th September of 2014 (Final 2.1) - Tested by SD folks
11th October of 2014 (Final 2.1) - Public Release
18th October of 2014 (Final 2.1.1)
11th November of 2014 (Xmas Test 1)
22nd December of 2014 (Xmas Test 2)
30th December of 2014 (Xmas)
Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to
open the Truckyard Wall to allow an escape with the Allied gold!
Programs Used: GtkRadiant 1.4.0 & 1.6.x, Notepad++, ETScript 4 Beta 2,
Q-Dir, Picasa, BspShoe, ToDo List, Decompilateur, Q3 Model Tool.
Build time: Started January 2012
First Playable the 27/06/2012
Additions the 02/05/2012
Release the 29/08/2012
DoorFix the 03/12/2012
2.0 Fixed Test 1 the 23/03/2013
2.0 Fixed the 23/04/2013
2.1 Test the 20/09/2014
2.1 the 11/10/2014
2.1.1 the 18/10/2014
Xmas Test 1 the 11/11/2014
Xmas Test 2 the 22/12/2014
Xmas the 30/12/2014
Installation: Place the 1944_Huertgen_Final2_Xmas.pk3 file in your etmain folder.
Contact: mister_mateos[AT]hotmail.fr
Website: -
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Compilation Stats
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CPU used to compile: Intel Core i3-4130 CPU @ 3.40GHz
BSP -meta 23 seconds.
-vis -saveprt 2 seconds.
-light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256 1 238 seconds.
---------------------
Special thanks to
+KOMMANDO+, for his awesome 1944 series.
#Kemon, [UJE]Rebel, ailmanki, Avoc, Kic, Magic, Shagileo, Tardis, and all other Splash Damage members who have helped and supported me.
2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
id Software & Splash Damage, thanks for ET!
Big thanks to Niek from [UJE] for his authorization regarding using his assets for this Xmas map!
Additionnal thanks to Dragonji, hellreturn, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
And special thanks to dFx, for all his help since the beginning, and his Decompilateur!
Some assets are taken from Fuel Dump Christmas by Avoc, credits to him!
-----------------------
Further development
-----------------------
> Xmas
* Added presents.
* Added ambient sounds.
* River turned into ice.
* Added Christmas-themed speakers.
* Replaced most firs by Christmas ones, with lights.
* River bottom and sides remade to match Fuel Dump design.
* Reviewed texturing in several locations, including indoors and terrain.
* Night atmosphere, falling snow, and fog! Finally old PCs can enjoy this map.
* Spectators can freely fly around the map, the player clips have been turned into entities.
> Final 2.1.1
* Minor fixes.
* Re-added a timer to the AT-Gun triggers check for fast servers.
* Fixed: An Axis spawn point at the Tank Spawn was disabled on map load, and was getting enabled on spawn switch.
> Final 2.1
* Time limit management:
- Initial time limit reduced to 20 minutes;
- Extension when the Tank is stolen (not on first repair) (+10);
- Extension when the Truck is stolen (when exiting the Truckyard) (+5)
* Slightly improved VIS blocking.
* Optimized T-Junctions some more.
* Caulked more non-visible surfaces.
* Rewrote shaders and cleaned map script.
* Added a flash animation and a firing sound to the AT-Gun when used.
* Adjusted the Tank turret rotation angle while shooting the Truckyard Gate.
* Fixed the trigger time of the AT-Gun: it will shoot only 5+ seconds after a shot.
* Updated the map coordonates so the original Command Map fits with the objectives locations.
* Terrain lighting is now on a single lightmap, for a smoothed lighting. However, func_group's still affect it.
Also note that the texture blending is affected (only the brushes going through the skybox).
> Final 2.0 Fixed
* Optimized T-Junctions a lot.
* Caulked a lot more surfaces inside the buildings.
* AT-Gun: trigger time increased from 0.1 to 5 seconds.
* Fixed Flipped Triangles during MergeMetaTriangles pass.
* Smoothed shadowing on terrain, less pixelated tree/bush shadows.
* Fixed brush/texture alignment on the Foot Bridge (Thanks Tardis).
* Spawn areas are SK/Arty/Mortar/Landmine-protected (Thanks |MTC|).
* Removed solid brushes at the bottom of the bushes models (Thanks |MTC|).
* Reduced AT-Gun blast radius, so behind the house is safe now (Thanks |MTC|).
* Renamed the Health and Ammo cabinets, depending on their respective locations.
* The Axis Door, east from Farm, can no longer be trickjumped by Allies (Thanks |MTC|).
* The Axis North Path door wasn't destructible (Brush was solid): fixed (Thanks Tardis & Harry Homers).
* Added Push Targets above Axis North Path building and above Village Bunker to prevent double-jump TJ (Thanks |MTC|).
* Changed Axis North Path Command Map icon behavior:
- When it is built, it will show up as a Grenade for Allies and a custom icon for Axis,
while before it was only showing a Grenade for Allies (Nothing for Axis, could be confusing),
- When it is destroyed, it shows Construction Materials for Axis,
while before it was showing a custom icon for them.
* Colored locations in Fireteam:
- Red (^1) for Destructibles.
- Green (^2) for Spawns.
- Blue (^$) for Water.
> Final 2
- General
* Added Locations file.
* Advanced Light compilation.
* Terrain has smoothed shadows now.
* Every custom texture has a shader now.
* No more "holes" in the middle of the map.
* Some Clip added on map sides to avoid any stuckage.
* Fixed players possibly stuck when exiting the Wooden Bunker MG.
* Wooden barrier near Axis Bunker Spawn isn't weapon-clipped anymore.
* Sun appears correctly now. Shader was textures/1944_beach/beach_sun...
* Fixed spawns (Flags on Command Map, and players spawning inside the crates).
* Corrected the map coordonates, even if it's obvious the CM is older than the actual map...
* Added a ladder near solid Bridge so people doesn't need to swim and get hurt to exit this area.
* Replaced triangles probably cut with CSG Substrast by normal triangles, for easier brush manipulation.
* Removed unused textures, all are now in a single folder different from original map to avoid any conflict.
* The "map exists", where you steal the Tank and the Truck, have been decored with Fuel Dump entrance door (Allied Spawn).
* Since the map was made from EasyGen (terrain0, etc), I used SimonOC tutorials about terrain blending to obtain the same
without any .PCX file (Link at the bottom); But I had to deal with few locations where 3 textures were meeting.
- Objective Narrative & Mecanisms
* Added Objective/Spawn cameras.
* Fixed contruction crates and AT-Gun clips.
* Added Axis Ammo Room icon on Command Map for Allies.
* Added Axis North Path icon on Command Map for Allies.
* Added Truckyard Gate icon on Command Map for both teams.
* Added decayed final part for Axis North Path, so after a while the construction will disappear...
* The AT-Gun, while destroyed, will now emit smoke; Very noticeable in distance, letting Allies know when the way is free.
* Added Artillery Blast Area icon on Command Map for both teams, so Allies know where it triggers and Axis when to use it.
- Tank & Truck Related Stuff
* Added Truck Smoke.
* If by any chance an Allied guy get inside the Truck area before Tank blow up the gate,
the Truck is no more escortable until the gate explodes.
* Clip above Truck area removed; Axis can destroy the Truck when they want.
* Added Tank turret animation (Turning + Shooting + trigger_hurt on trajectory).
* Fixed Truck position decay on map start, avoiding any teleporting'n'killing issue.
* No more "You are near the Truck" on the hill left from the Truck, moved away the related entity.
* Tank and Truck will stop often, since more splines have been added, and spline controls (+33 for Tank, +X for Truck).
- Optimization
* Caulked more surfaces.
* Added Hint/Skip (There were nothing in original).
* Put a lot of Caulk structural brushes inside the mountains and hills, and removed the visible ones.
* Base, sky and sides were made of plenty caulk brushes... Everything is plane now, a lot less brushes.
* Optimized T-Junctions (Thanks ailmanki for the link, and Ifurita for the tutorial, see link at the bottom).
--------------------
Useful Links
Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
SimonOC Terrain Blending Tutotial: http://simonoc.com/pages/articles/terrain2_1.htm
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
--------------------
Axis Objective Descriptions
1 "Primary Objective:**Protect and man the Axis Anti-Tank cannon."
2 "Primary Objective:**Stop the Allies from stealing the Jagdpanther."
3 "Primary Objective:**Stop the Allies from escaping with Supplies via a Truck in the Truckyard."
4 "Secondary Objective:**Prevent the Allies from constructing a Foot Bridge over the river."
5 "Secondary Objective:**Construct the Command Post to claim the Forward Spawn."
6 "Secondary Objective:**Defend the North Path."
7 "Secondary Objective:**Build the Axis Gun Tower."
8 "Secondary Objective:**Defend the Axis Bunker Spawn."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis Anti-Tank Cannon."
2 "Primary Objective:**Steal the Axis Jagdpanther and escort it to the Truckyard."
3 "Primary Objective:**Steal the Truck and escort it safely across the bridge."
4 "Primary Objective:**Construct and defend the footbridge."
5 "Primary Objective:**Construct the Command Post to claim the Forward Spawn."
6 "Primary Objective:**Clear the Axis North Path."
7 "Secondary Objective:**Destroy the Axis Gun Tower."
8 "Secondary Objective:**Destroy the Axis Bunker Spawn."
7 downloads
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Submitted
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UJE_christmas_tank_2010
By kate
[UJE] Christmas Tank 2 fixed for the new mod nq
-----------------------------------------------------------------
you can start this map by typing
/rcon map UJE_christmas_tank
Because of the new no quarter version this map is changed
Gave troubles with hunkmegs so i hope it's fixed now
-----------------------------------------------------------------
Map made by [UJE]Niek
-----------------------------------------------------------------
The alies have to escort the tank to the santa's building
and destroy the presents there.
Axis have to stop the alies.
Special stuff
* 2 moving trucks
* 1 funny car that flies to objective
* A carnaval train
* some christmas sounds
* a giant carnaval wheel
* a Carousel
Have fun with the map **merry christmas and a happy newyear**
-----------------------------------------------------------------
This is an adjusted version for christmas time from UJE_tank_escort
The map is best played with the truckmod of ischbinz it gives a
good effect for funplay.
Thanks for the xmas tree model ischbinz :)
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Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from reaching the House."
2 "Primary Objective:**Disable the Allied Tank to prevent it reaching the Presents building."
3 "Primary Objective:**Prevent the Allies from breaking into the Presents building."
4 "Primary Objective:**Stop the Allies from destroying our presents."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the House."
6 "Secondary Objective:**Set up a Command Post across from the Presents building."
Allied Objective Descriptions
1 "Primary Objective:**Escort the Tank to the House."
2 "Primary Objective:**Protect the Tank and escort it to the axis Presents building."
3 "Primary Objective:**Break into the presents building."
4 "Primary Objective:**Destroy the Presents."
5 "Secondary Objective:**Establish a Command Post inside the House"
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
11 downloads
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Submitted
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xmas_hills_beta1
By kate
Christmas Hills (made with fun in mind)
Hello, I am -EB / -Polly in the game-.
Thanks to all who are going to help me get this map bug checked
and for those who will help improve it.
I have made a few shaders in here :
***one to portray electricity from wires(non-transparent)
***one for flames that start setstate invisible that will not give off the orange
light making awkward lighting.
***one for the radio sign for the static like flash.
***one for the snowman mugging scene.
blah blah blah....like anyone reads these anyways....
contact me at
[email protected]
enjoy..........
========================================================================================================
Splashdamage forums in the enemy-teritory level designers forum:
Edited on Jan. 13, 2005
BUGs I am aware of :
1. The lighting in the map is erratic(ground too), plz don't comment without an idea of fixing them.
2. An objdata line comes as an error...I will fix it for next release.
Other than that; I hope it finds a place amongst the many map releases that have come lately. I had to create a shader for the flames on the barrier, they setstate invisible without giving off light.
Allied Objectives:
Command post(of course)
Destory the tank barriers ( if built )
Escort the tank to the hill walls
[Tank blows 2 walls open.]
Dynamite the Radio tower that sends out the axis Ba-humbug messages
(Blowing up the Radio tower will allow the next thing)
Decorate (build) a building with a christmas decorations which fill the Axis hearts with glee.
Axis Objectives
Command post
Build tank Barriers
Stop the tank's movement
Defend the Radio Tower
Stop the Allies from filling your building and your heart with Christmas cheer!!!
11 downloads
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Submitted
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northpole + z_northpole
By kate
readme for z_northpole
The town door is built from the beginning of the map to prevent that the map ends very fast.
Place the pk3 file into the etmain directory or add the mapscript to your server mapscript directory.
_____________
Author : Rikard "Drakir" Lindgren and "Loffy"
Email address : [email protected] or [email protected]
Webpage : http://www.drakir.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : North Pole
Filename : northpole.pk3
Release date : 2003-12-10
Decription : In the Axis search for religous items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas Star". If the Axis forces succeed in their quest then a whole world celebrating christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war.
Program : SD Radiant 1.3.8
Build time : 3 weeks.
Compile time : 5 hours
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map northpole.
Textures : 22 new ones provided with shaders in the pk3 file.
Sounds : 3 new sounds.
Models : 1 new model.
-------------------------------------------------
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Thanks to the clans "ardius" and "SenF" for their great support and the BETA testing.
Also a huge thanks to "Hummer" at the SD forums for the christmas star model.
"B-Xpress" for solving my question on how to spell the german drink Glüh-Wein.
We would also like to thank our girlfriends for their support and great ideas for christmas things. Loffy specially thanks "Heirpie (shit-storm.com)", "FuTurA", "w" and "Trolldruva".
Also thanking "Fenris" for running a 100% custom map server.
And at last but not least, "ZZ-Top" for being santas favourite bearded band.
Almost forgot to thank "Santa Claus" himself, couldnt have done it without him (hoping for great presents).
Copyright © 2003 Rikard "Drakir" Lindgren and Loffy all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
_____
In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
Yet another inspiring victory for the Axis
23 downloads
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0 comments
Submitted
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sod2_xmas
By kate
Basic information
Author: -=AN=-Duke Life's a Beach
Email address: [email protected] //can mail bugs here
Webpage: http://anclan.nl
Release date: 20st April, 2009
Filename: sod2_xmas.pk3
Program: GTK-Radiant, Photoshop, gimb
Build time: started work 16-09-2008
Map information
Game: Return to Castle Wolfenstein - Enemy Territory
Map time: 20 min
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Installation
--------------------------
Place the sod2_xmas.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
server menu or bring down the console and type: /map sod2_xmas
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Map Description
--------------------------
Duke s knife the Spear of Destiny is feared among many.
Last time the Allies were success full in stealing The Spear of Destiny.
The Axis HQ have learned where the Allies keep Duke s knife and gone try to steal it back.
The Axis need to repair the tank, take control over the city and use the tank to break into the bank.
If the Axis are successful then the train stands ready to bring them to safety.
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Map Objectives
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Allied objectives:
Prevent the Axis from fixing the tank!
Construct the Command Post!
Prevent the Axis from blowing up the bank doors!
Defend Duke’s knife The Spear of Destiny!
Prevent the Axis form securing the Spear of Destiny!
Construct the tank barrier!
Capture the flag and take control of the city!
Prevent the Axis form constructing the footbridge and destroying the footbridge gate!
Axis objectives:
Fix the tank you need it to blow up the bank doors!
Construct the Command Post!
Use the tank to blow up the bank doors!
Steal Duke’s knife The Spear of Destiny!
Secure the Spear of Destiny!
Prevent the Allies from constructing the tank barrier!
Capture the flag and take control of the city!
Build the footbridge and destroy the footbrigde gate to get a backroot to the train!
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Changes since B1
--------------------------
*Flag added to the church and Allies Spawn.
*Tank stop fader form the tank barrier.
*Tank speed decreased.
*Map time changed form 30 to 20 min.
*Campaign and Arena files cleaned up.
*Textures cleaned up and added.
*Footbridge was added. (constructible for Axis)
*Footbridge gate was added. (constructible for Allies)
*Fence was added around the train.
*Your able to climb in trees.
*Team door (Allies, cvops) was added to the train yard.
*Players can changes spawns.
*CP sound fixed.
*New Flags on the top of the bank and church.
*Portals are looking better now.
*More light was added to the map.
*Secret rooms are looking better now.
*Sounds added and quality improved.
*Water was lowered.
*Goldbar in the bank has bin changed into a knife.
*Goldbar in the terain has bij changed into a safe.
*Command map marker safe added to the train.
*Spawn into a other player was fixed.
--------------------------
Changes since Final
--------------------------
*Map has bin rebuild so you will have a better FPS and less LAG.
*Missing texture added.
*Missing door shader added.
*New secreted sniper spot added.
*New footbridge added.
*Footbridge gate is deleted.
*new was to get into the secret rooms (there are 6).
*New sounds.
*New textures.
*Church and bank have bin rebuild.
*More fun stuff was added.
--------------------------
Changes since rev
--------------------------
*Guess what its a Xmas maps so there will be xmas stuff all over the map and its snowing!!!
*Merry xmas to you all.
--------------------------
Special thanks
--------------------------
Thanks to:
-=AN=-Zim*
-=AN=-TheDevilhimself
-=AN=-Destr!8r
This map was made as a tribune to my mother that lost here brave fight against cancer.
--------------------------
Distribution
--------------------------
Copyright © 2009
All rights reserved!
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.
You may electronically distribute this file freely as long as this readme file is included and that
no fee is payed by the reciever.
9 downloads
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Submitted
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point_xmas_b2
By kate
!The map has 2 different BSP files!
Mapname : Point Xmas B2 OR Point Xmas TDM B2
BSPname : point OR point_tdm
Released: December 2016
Version : Beta 2 // 5th version
Map made by: -SSF-Sage from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
It is the Point Break! Steal the enemy flag or kill them! Honor shall be given to the team that hoard the most points!
!!The map comes with 3 version!!!
point.bsp
_________
Objectives:
Allies:
1] Steal the Red Flags.
2] Protect Blue Flags.
2] Establish a Command Post inside the Central House.
3] Prevent the Axis from fortifying their position with a Command Post inside the Central House.
***Bonus: Collect stars
Axis:
1] Steal the Blue Flags.
2] Protect Red Flags.
3] Prevent the Allies from establishing a Command Post inside the Central House.
4] Set up a Command Post inside the Central House.
***Bonus: Collect stars
point_tdm.bsp
Objectives:
Allies:
1] Steal the Red Flag for 2 points or kill the enemy team for 1 point.
Axis:
1] Steal the Blue Flag for 2 points or kill the enemy team for 1 point.
point.bsp / LMS version
Objectives:
Everyone:
1] Survive!
2] Construct Command Post.
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
How to play:
Regular:
g_gametypes 2=objective, 3=stopwatch, 4=campaign
/callvote map point
Team Deathmatch:
g_gametypes 2=objective, 3=stopwatch, 4=campaign
/callvote map point_tdm
LMS:
g_gametypes 5=LMS
/callvote map point
or
/callvote map point_tdm
Disclaimer:
We can not be held responsible for anything.
Credits:
One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Pegazus
Big amount of textures, models and prefabs etc. are made by Pegazus and SM-mapping
[UJE]Niek
Xmas themed prefabs, horse model
Loffy, Drakir and 2bit
Xmas themed prefabs
Map testing:
Big thanks to testing
We owe you guys for all the help, testing and feedback!
Members and players from:
UJE Clan
http://www.ujeclan.com/
Ets| Community
http://enemyterritory-stuff.net/
Bunker Community
http://bunker.aaxxss.com/
{WeB} Clan
http://webclan.freeforums.org/
Special thanks to:
Niek from [UJE] Clan
Kate from Ets| Community
o-0._.0-o from |>B<| Community
GANG$TA from {WeB} Clan
Changelog:
point_tdm.bsp B1/B2:
No changes
point.bsp B1:
-Snowmen give ammo
-Command post for charge speeds
-Turned bases into houses
-Move flags out of bases
-More cover at bases
-Bouncepad for collecting 3 stars
point.bsp B2:
-Stars appear faster, every 20-35 seconds
-Fixed bouncepad
-Added following Star rewards:
1st Star: Gain Mine free zone near enemy flag!
2nd Star: Gain Attack Bouncepad!
3rd Star: Gain Health and Ammo Cabinets!
4th Star: Gain Extra Sleigh rides!
5th Star: Gain Escape Bouncepad!
After 5 Stars: Clear Landmines around enemy flag!
_____________________
et scenario information
allied "Don't let the bad guys live!"
axis "Release the horror by killing your opponents!"
neutral "Fight till the last man!"
neutral "Fight till the last man!"
12 downloads
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Submitted
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santas_grotto_v1_2
By kate
Santas Grotto by Xenon and Dr. Medic
Map version 1.2
See Carbonated Mapping for more information (carbon.rtcwfiles.com)
NOTE: To veiw this file, turn word wrap on.
>>> Contents
1 Breifing
2 How to play
3 Hints and Strategy
4 Installing
5 Credits
6 Bug Reporting
7 Bug Lists
8 Legal/Permissions
> 1 > Breifing
Axis have stolen santas sack! They are threatening to dump it in Acid if Allies do not turn over 1000 of their prisoners. Allies have been sent in to get the sack back. They have to go through 3 gates. Blow the first one, open the second one with the key and fix the third gate's fuse box! Axis must NOT be alowed to ruin Christmas and New Year!
> 2 > How to play
Allies:
At the start of the map Allies start in the Lancaster, restock and jump into the water below, get out quickly and don't stay on the bottom too long or the cold will get to you. You can climb and skate along the ice blocks that have formed in the bitter cold weather. Go past the Axis guards and plant dynomite next to the gate, this will allow you access to the Elf's Village. You will also get to spawn in the old fishing house (now just ruins) run around and you have 2 options, you can go into the sewers and go along them to the end. Or go straight down the main path, the main path will be coverd by landmines, machineguns and the sorts, the sewers will not be as closeley guarded, but are narrow, so any enemy down there will be able to do serious damage to you. Either way, you need to grab the key from the log cabin in the village and take it to the second gate to open it, that will make Axis spawn at the North Pole and Allies will spawn at the garage. Run in and try to capture the North Pole flag, once done, attempt to fix the fuse box to the third and final gate. Once this is done the North Pole flag will be permanantly owned by Allies. From here, go into the factory avoid enemy fire and get the sack from the acid chamber. Take it directly to the grotto or onto the sleigh, the sleigh is operated by climbing onto it, 3 seconds later it will take off.You can build the command post on the way. Once the sack is placed in the second floor of the grotto, the map is won by Allies and the game is over.
Axis:
Allies will be jumping down into the water infront of you, they will be attempting to destroy the first gate. If that happens you will be spawning in one of the elfs huts in the Elf's Village. Allies will come through 3 places, the sewer house, the main path and the caved in pipe. They will be attempting to steal the key to the second gate and take it to the second gate's control panel. If Allies do that then you will be defending 2 objectives, the third gate's fuse box and the North Pole flag. If the flag is taken allies spawn there and you will spawn at the factory where the sack is being kept. If the fuse box is repaired then the flag is permenantly given to Allies. Allies will go for the sack from there, they can get to the grotto by either going directly up the path or going onto the sleigh, the sleigh is worked by walking onto it, it will take off 3 seconds later, works by any team. If the sack is taken you will spawn further back. When it is returned you will spawn at the factory. No need to screw around over spawn points. If Allies manage to get the sack to the second floor of the grotto, the game is over and they win.
> 3 > Hints and Strategy
There are none yet, e-mail some to [email protected]
> 4 > Installing
To install this map, simply place the santas_grotto_1.1.pk3 file inside the \etmain folder. The map will be accesible from the UI menu. If downloading from a server in Enemy Territory, you won't need to do anything.
> 5 > Credits
Made as a project from Carbonated Mapping (http://carbon.rtcwfiles.com)
Those who have helped create this:
Map made: Xenon and Dr. Medic
Command map: Dr. Medic
Additional textures: Xenon
Map idea from Langstas.com
Command Post prefab: Ifurita/Splash Damage/Seven_DC (http://www.planetwolfenstein.com/4newbies) (www.splashdamage.com)
Other prefabs: Drakir (www.drakir.tk)
Help support and testing: Mcbeth (www.rarclan.com) and |RaR| Clan
Helping to keep our sanity: Entar (http://entar.quakedev.com)
Music: Avid Merrion - Propper Crimbo (Bo selecta - http://www.channel4.com/entertainment/tv/microsites/B/bo_selecta/)
Models and Command Map icons: Higgins (www.league-of-lunatics.co.uk - [email protected])
Those who have indirectly helped:
Marko: Taught me to map on his forums
=SWAT=Kenny: Never banned me from aforementioned forums. :P
Splash Damage: For making such an awesome free game!
ETpro/pub team: For making improvements to aforementioned free game!
Lowlife: General help when I was mapping.
Sonic: Got me into gaming.
Half-Life: Got me into FPS gaming.
id software: For making such an awesome engine.
> 6 > Bug Reporting
If you spot a bug in this map, take a screenshot or demo and send it to Xenon:
[email protected].
> 7 > Bug Lists
Key:
[ ] Nothing Done
[*] Fixed
[R] Removed
[A] Added
[T] Extra Testing Required
Bugs found in 1.1
[*] North Pole spawn would stay Axis if not captured before the 3rd gate was opened.
[*] Command post area was a bit boring. Created a bunker and placed in it.
[*] Bugged lighting in cirtain areas.
[*] Lancaster spawn coverd the flag to the Old Fishing House
[*] Log cabin with key was also boring, added some beds and stuff.
[A] Propoganda for the map.
Bugs found in 1.0
[*] Entity overflow causing firing to be disabled and possible server crashes <CRITICAL>
[*] Light Bug in Factory Office
[*] Brush error with sides of ice rink
[R] Useless spawn entities, no spawn needs more than 32 points.
[*] Fog clouds missing in water
[*] Sleigh path too bumpy.
Bugs found in 0.9 Beta
[*] Windows sides flicker
[*] Command Map doesn't work
[*] Sack model doesn't show
[*] Lighting in the control panels
[*] Light and button textures don't work
[*] Light at the back of the factory
[R] Ladder on Lancaster plane
[*] Improve Ice Rink
[*] Textures in grotto out of line
[*] Extend Fog to sea
[*] Improve west sewer exit
[*] Block tunnel when third gate is still closed
[*] Replace magic teleporter with sleigh
[*] Get stealable objectives to show on a command map
[*] Update .arena file
[A] Add Music
> 8 > Legal/Permissions
Santas Grotto is a custom level made by many people for Wolfenstein - Enemy Territory.
As a player:
You can distribute the .pk3 through any way you want, but you must always include this help/readme file with the .pk3 file. Never may you steal credit from those who have helped to make this possible either by editing the credits or claiming to of made something in this level unless you actually have. Stealing is wrong.
As a developer:
You may decompile the .bsp and take parts from it, you may also take bits of script from the .script file and shaders. You can basicly take anything you want, but make sure to give propper credit to those who have made it, lots of peole helped to make this level so check the credits to make sure you don't rip them off!
15 downloads
0 comments
Submitted
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cri_killhouse_v12
By kate
This map is not support LMS mode"
briefing "Author p''fetchinist**::irc*dankun.net #cscwet**::email*[email protected]"
Map name - cri_killhouse_v12
Map version - final v1.2
Completion time - Tuesday January 25 2005 3:12 am (Korea) (I'm become Army, Today.)
Making time - 25days(Add editing days)
Making tool - GtkRadiant 1.3.8-ET
Author - fetchinist
Author email - fetchinist_at_gmail.com
ps - You wanna send email to me, make a email to easy word please. My english is so bad.
allied "Christmas killhouse v1.2"
axis "Christmas killhouse v1.2"
neutral "Christmas killhouse v1.2"
10 downloads
0 comments
Submitted
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eaxmas
By kate
Author : Calibra8v
Email address : [email protected]
Homepage : http://www.ea-clan.de
Xfire : calibra8v
axis "Dont let the Allies Steal the Game!"
allied "Steal the Game"
neutral "^2eA Xmas 2010"
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : eA´s Xmas
Filename : eaxmas.pk3
Decription : Our Xmas Map for 2010
Program : GTK Radiant 1.4.0
Build time : 1 Week
Compile time : 6 Hours
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Special
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The Map file is include.
Feel free to Modify.Or to extend it in a OBJ map or what you want.
By quastions you can contact me on Xfire or over the HP.
It would be nice to give a credit to me if you are using this map.
5 downloads
0 comments
Submitted
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bulldog_160
By kate
Title British Bulldog
File name bulldog_160.pk3
Map name bulldog
Version 1.6.0 (created Dec 2007)
Author 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
Nbr of players Any number, the more the merrier :)
Description The entire action centres on the race to deliver 6 gold crates into your team's vaults.
Engineers are not necessary: there are no dynamitable objectives and nothing to build.
This is a manic romp and not to be taken seriously :)
GOLD CRATES
-----------
Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates
from the East cages must go into the West vault, and vice-versa. Similarly for the Axis
crates in the North cages to the South vault and vice-versa. Arrows shown in team colours
(Allies=blue Axis=red) guide the way for the current objective.
FLAGS
-----
There are four flag poles. They are NOT forward spawn points: instead they function like
a Command Post. Each flag captured improves your team's Charge speed:
0 flags = no bonus
1 flag = small bonus
2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted
3 flags = decent bonus
4 flags = great bonus
STARS
-----
Stars will drop to the ground from time to time. Grab them before they disappear to be
granted power-ups and bonuses.
Meaning of announcements:
"Objective taken" Your team has taken a gold crate
"Get the gold" or
"Protect the gold" Your team has dropped a gold crate
"Objective captured" Your team has successfully delivered a gold crate
"Objective secured" Your team has returned an enemy gold crate to its start position
"Objective lost" The enemy team has successfully delivered one of their gold crates
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for the best (free!!) game I've ever played.
Rikard "Drakir" Lindgren and "Loffy" for the excellent snowman and sleigh models.
TibeT Clan for their support and beta testing.
4 downloads
0 comments
Submitted
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UJE_the_ghetto_xmas
By kate
Map made by [UJE]Niek
4-12-2014
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"The Allies have occupied the Ghetto and have set up a Ganghouse.
The Axis must push the Allies back to the Ganghouse,
get a tank there to break into the Ganghouse, and steal their Combatmaps."
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Axis: Take control of the Town disco spawn
Repair the tank and escort it to the ganghouse
Repair the road
sachel or dynamite the roadblock
Get the combat maps to the chopper on the roof
Alied: Hold the towndisco spawn
Prevent that the axis get into the ghetto
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Special stuff
* Moving girls added by C
* Funny sounds
* Chopper for getting to objective
* Alarm when there are axis on the roof
* New features check them
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_the_ghetto_xmas
----------------Credits-------------------------------------------
Too all who keep this game alive
And those beautiful model makers
Thanks c for making the girls walk and stuff like that :)
4 downloads
0 comments
Updated
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uje_temple_xmas
By kate
allied "Steal the gold crate in the axis temple"
axis "Stop the allies from stealing the gold from the temple sarcofage"
neutral "Allies have to fight their way to the axis held temple and steal the gold crate from the sarcofage"
5 downloads
0 comments
Submitted
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UJE_xmas_warehouse_b1
By kate
[UJE]xmas Warehouse
16-9-2017
By [UJE]Niek
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Axis forces are attacking Santa's warehouse factory.
They have to get a keycard to open the armory room , to
get 5 dynomites inside the warehouse to blow the rocket.
Because the rocket will supply alot of presents for xmas.
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Axis objective
*Blow main gate that enters the Warehouse !
*Steal the keycard and bring it to the armory !
*Steal 5 explosives and bring them to the rocket !
*Turn on the timer and defend it !
Allied objective
*Prevent the Axis from blowing the Maingate of the Warehouse !
*Prevent the Axis from stealing the keycard !
*Prevent the Axis from stealing 5 explosives !
*Defend the timer and the Rocket !
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_xmas_warehouse
----------------Credits-------------------------------------------
Everyone who still is involved with keeping wolfenstein enemyterritory alive
Merry Xmas and a happy newyear.
This map daybreak is changed for xmas ,only the last part of that map is beeing used.
Thanks for the sourcefile.
4 downloads
0 comments
Submitted
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UJE_castle_xmas_b1
By kate
UJE Castle Xmas
5-12-2016
Map by [UJE]Niek
The Axis have invaded Santa's Castle.
They are trying to steal his magic Crown so they can manipulate Xmas
They have to steal it and escape with the sledge.
Allies have to do defend the crown at all costs.
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Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
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bsp name of this map is UJE_castle_xmas
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Like always the credits also go to:
Kic for the Tree models
Thanks alot guys you keep this game alive.
4 downloads
0 comments
Submitted
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UJE_xmas_factory_b1
By kate
[UJE]xmas Factory
2-12-2016
By [UJE]Niek
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Axis forces are planning an assasination on Santa in his Factory.
They have to get inside the guarded factory to get the special dagger
to assasinate Santa in his bedroom.
To get to the factory they have to steal the tank first to gain
acces to the Factory.Then they have to steal a key to open the gates to
the dagger and Santa's bedroom.
The allied forces have to stop the Axis and prevent assasination of Santa.
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Axis objective
*Blow the damaged garage side wall to access the tank!
*Escort the tank through the Town to secure advance spawns!
*Blow the Sewer Door Side Entrance and the Stair Well Door Side Entrance to progress!
*Capture the Old Village spawn for 7 seconds!
*Build the North and South Assault Ramps, the Neutral Command post, and blow the Trench Side Wall!
*Blow the Main Factory Door to access the Key and Dagger and capture the forward tower spawn!
*Steal the Gate key to open the Gates that guard the Dagger to unlock them!
*Steal the Dagger and run it to Santa to assasinate him!
Allied objective
*Prevent the Axis from blowing the damaged garage side wall!"
*Prevent the Axis from repairing the tank and snare or damage it to prevent their progress!"
*"Prevent the Axis from gaining access to the Sewer Door Side Entrance and the Stair Well Door Side Entrance!"
*Capture or prevent the Axis from capturing the Old Village!"
*Prevent the construction/destroy the North and South Assault Ramps, build the Neutral Command post, and prevent the blowing of the Trench Side Wall!"
*Prevent the Axis from blowing the Main Factory Door and gaining access to the key and Dagger!"
*Primary Objective: Defend the Gate Key and prevent the Axis from using it to unlock the Dagger to assasinate Santa!"
*Primary Objective: Defend the Dagger and prevent the assasination of Santa!"
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_xmas_factory
----------------Credits-------------------------------------------
Everyone who still is involved with keeping wolfenstein enemyterritory alive
Merry Xmas and a happy newyear
7 downloads
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UJE_amsterdam_xmas
By kate
[UJE]Amsterdam xmas
14-09-2011
By [UJE]Niek
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The axis are trying to steal a very important document from the bank ,
the allied forces have to prevent them to escort the tank to the bank
so that they can't blow the bankdoor
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Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*blow up side entrance
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*build side entrance
*Prevent the axis from stealing the secret document
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_amsterdam_b2
----------------Credits-------------------------------------------
too everyone who put in alot of time to keep this game alive
8 downloads
0 comments
Submitted
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AntarcticaFinal
By kate
Author : <|PCM|>Toiletman
Email address : [email protected]
Webpage : http://pleeclan.tripod.com
Made in Belgium
Map Information
Game : Wolfenstein: Enemy Territory
Title : Antarctica Final
Filename : Antarctica_Final.pk3
Release date : 2004-12-09
Decription : In the coldest part of the world the CTF battle has begun! Allied and Axis are fighting in this white world.
Program : SD Radiant 1.4.0
Build time : Some weeks
Compile time : /
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Antarctica Final.
Textures : 1 New texture
Sounds : None
Models : None
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
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Special thanks and Credits to:
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SD Forums!
BwT Clan :p
Drakir => North Pole Cannon, North Pole Inspiration
Marko => Mapping Info
Whosgaming.com => hosting the map :)
=DS=Bart => Mapping Info :)
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Copyright © 2004 Toiletman
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
11 downloads
0 comments
Submitted