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  1. UJE_warzone_b3

    Map made by [UJE]Niek
    Special effects made by [UJE]C
    welcome in the warzone.Alies are attacking a city that is
    suppressed by alies attacks.Alies are searching for the last
    hideout place of the axis.Alies have to escort the tank and
    find the last hideout where they have to destroy axis
    communication centre.Axis have to prevent this.
    Only thing that is intact is the uje friends bar,have funn in there
    Special stuff:
    * A Hammond in the church and sound when entering the church
    * Planes bombing the place every 6 minutes.
    * Firesupport is shooting the planes from the ground
    * A big cafe Spawn with lots of efffects:
      - A disco with lots of beats and a sampler
      - Disco lights
      - Laser show
      - Smokemachine
      - Free drinks
      - dartboard
      - Doctor.Who beaming telephonecell
      - And lots of paintings from friendly clans of the [UJE]clan
    * Semi bullet-proof cafe.
    * Parachute drop
    So lot's of funstuf in the bar,
    a place where you can really relax and rest or even take a dance,
    drink some beers or gamble a bit.
    More [UJE] maps are on our website if you like to check them out.
    -----------------------------------------------------------------
    Special thanks too all the friendly clans for sending in there pictures!
    * =DM= - ODIN -  of death milkman clan
    * {BN} Powder puff  of Battle Net clan
    * [TSC]Yoda of The SniperClan
    * )A( Old owl   of Dark Alchemy
    * (TOP) Rakker  of The Orange Players clan
    * [BOT]OKRedman  of the BOTclan
      (Unfortenetly he did not see this map  cause he had an motorcycle accident
      and lost his life by the crash.
      I will always remember Donald Fair may he rest in peace
    * {NB}Dr Ryan  Of the Nuremberg clan
    * DUTCHBAT RLN* if the dutchbat clan
    * [TTW]Beowulf from the thunder storm warriors
    * {TTS}Terrorsquad from the tiger town souls
    All thanks for being friendly clans!
    *And ofcourse i want to say special thanks to [UJE]C because he did it again.
     He made lot's of nice shaders and adjusted lots of things.
     Well I can't say it enough  Thanks C for the help
    C says:
    Models:
      There are several models used in ths map, and ALL credit goes to the makers of these models.
      Not every model was accompanied by shaders, so i had to make some myself..
       Thanks to the (unknown) maker of the C47- & P40 airplanes..whoever You are..
       I put in 1 model myself, it's a parachute from "DeGeneration".
      Good model work! thanks for displaying it in this map.
    information & references:
      Furthermore, i want to thank Chruker for providing me with lots of information on his website:
      The scripting-reference and the "MD3 Tag The Dummy".
      This is his site:  http://games.chruker.dk/enemy_territory
      And of course, i want to thank everyone who made the SplashDamage-forums to what they are now,
      one big knowledge base.. Without it, i would've asked many questions myself..
      Fortunately, there is an answer to allmost any problem. I rarely visit another mapping-forum.
      Thanks Niek, for letting me script, shade and debug Your map.. :-)
    [UJE]Clan site
    http://www.ujeclan.com
    you can get omnibot waypoint files of the snipermaps
    from our site by clicking "[UJE]map info" in the main-menu.
    -----------------------------------------------------------------
     the real name of the map is UJE_warzone

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  2. UJE_mountain_attack_b2

    [UJE]Mountain attack

    19-01-2013

    B2 version 7-2-2013

    By [UJE]Niek

    The war is in its Early days and Axis forces have occupied

    a small French village, where they Building their new Radar System,

    the Wurzburg Radar. Allies Forces have to sneak into the village

    steal and escape with the Radar Parts. this will be a Leathal battle

    where only the Strongest will Survive.



    Allied objective

    *Disable axis spawnflag so axis spawn way back

    *Blow the Radar door

    *Steal 2 radarparts and bring them to the truck

    *Escort the truck to a safe place

    *build commandpost for closer spawn


     
    Axis objective

    *Keep flag spawn

    *Prevent the Allies from building a commandpost

    *fix commandpost

    *Defend the Radar buildings main door

    *Defend the radar parts

    *Stop the truck


     
    for campaigncycles the map is called UJE_mountain_attack
    [UJE]Clan site        www.ujeclan.com

    More [UJE] maps:


     
    You can see the info about our other maps on our website
    ----------------Credits-------------------------------------------

    too everyone who put in alot of time, to keep this game alive


     

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  3. UJE_marketgarden_b3

    [UJE]Marketgarden
    13-5-2017
    By [UJE]Niek and Fabi
    We changed this version from dual objective to axis objective because it is one of the best maps
    there is , but no one wants to play it because of the dual objective.
    The Allies have set up a command center on the mansion grounds to the south west.
    The Axis have to attack the city and destroy the Command center to control the town.
    The Allies must prevent this.
    -----------------------------------------------------------------
    Axis objective
    *Escort the tank through the city
    *Destroy the first Baricade
    *get 2 dynamites and bring them to the second Baricade and destroy it
    *Destroy the Third Gate Baricade
    *Build the Commandpost
    *Destroy the Allied Command center
    Allied objective
    *Prevent the tank from destroying the Commandcenter
    *Defend 3 Baricades
    *Prevent the Axis from bringing 2 Dynamites to the second Baricade
    *build commandpost
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_marketgarden

    ----------------Credits-------------------------------------------
    blackraynestudios for again some nice models to fill the map
    Kic for his treemodels
    Fabi for help with the scripting
    And too everyone who put in alot of time to keep this game alive.
    Thanks,
     

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  4. UJE_cathedral_b3

    7-11-2020
    By [UJE]Niek
    This is a changed version of cathedral
    Now it is an axis attack map.
    The Axis were bannished from the cathedral last time.
    Now they are coming back even heavier then before
    Because they brought a tank, the clear the allies out
    of the cathedral
    Axis objective
    *Escort the tank through Cathedral
    *Destroy the first Baricade
    *Destroy the second Baricade
    *Build the Commandpost
    *Destroy the side door
    *Capture the flag
    Allied objective
    *Stop the tank at all costs
    *Defend the 2 baricades
    *Defend the side door
    *build commandpost
    *Hold the flag
     
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_cathedral

    ----------------Credits-------------------------------------------
    For the one that build this beautiful cathedral map.

    1 download

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  5. UJE_schwarzwald_b2

    Author:            -)A(-WuTang**
    About:
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
        Allies:
            Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
            Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
            Primary Objective: Bring all four Explosion Materials to the Rocket.
            Primary Objective: Build the Detonator to blow up the Rocket Base.
            Primary Objective: Blow up the Rocket Base using the constructed Detonator.
            
                Secondary Objective: Do not let Axis construct the Tank Barrier.
                Secondary Objective: Construct the Command Post to take partial control over the tunnels.
            
        Axis:
            Primary Objective: Prevent Allies from completing their objective.
            
                Secondary Objective: Construct the Tank Barrier.
                Secondary Objective: Construct the Command Post.
    Programs used:
        GTKRadiant 1.5
        Notepad++
        Adobe Photoshop CC2017
        Blender 2.79
        MilkShape 3D
        Audacity
    Credits & such:
    Textures:     dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
                Missing images to original ET shaders were found in custom packs..
                Other than that, textures were downloaded for free, or made by me.
                    Websites:   https://www.textures.com/
                               http://texturer.com/
                               http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
        
    Models:    Rocketbomb, trees and foliage models - made by me.
            Big dynamite - made by MLB guys.
    Sounds:    Sounds included in pk3 are made out of ET original sounds.
                    
    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.
                    
    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

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  6. UJE_villa_b2

    Map by [UJE]Niek
    6-12-2020
    The objective is an exact copy of radar
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Radar Installation's Main and Side Doors."
    2    "Primary Objective:**Prevent both Radar Circuit Boards from being stolen."
    3    "Secondary Objective:**Defend the Forward Bunker from the Allies."
    4    "Secondary Objective:**Build a Command Post in the Side Bunker."
    5    "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
    // Allied Objective Descriptions
    1    "Primary Objective:**Dynamite the Radar Installation Doors."
    2    "Primary Objective:**Steal both of the Würzburg Radar Circuit Boards."
    3    "Secondary Objective:**Capture the Forward Bunker from the Axis."
    4    "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
    5    "Secondary Objective:**Build a Command Post in the Side Bunker."

    1 download

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  7. [UJE]Mall

    b1 version 10-01-2015
    b3 version 04-02-2015
    b4 version 30-04-2015
    b5 version 31-10-2015
    Time to improve some maps with gameplay and looks
    b8 version 24-4-2018
    By [UJE]Niek
    In the city of UJE are some very important documents hidden by some
    Allied troops , Axis are trying to get those documents back.
    They invaded the UJE Mall with a tank to blow up the solid door
    of the building where the documents are hidden.
    It will not be easy because the Allied forced know they are coming
    and they are trying to prevent this with all the sources they have.
    Have alot of fun.
    -----------------------------------------------------------------
    Axis objective
    *escort the tank
    *blow up 2 baricades
    *fix commandpost
    *fix the generator to close the gate
    *blow the safe door
    *steal the secret document
    *send the secret document
    Allied objective
    *stop the axis tank
    *build baricade 1
    *build baricade 2
    *build commandpost
    *defend the generator to keep the gate open
    *Prevent the axis from stealing the secret document
    More [UJE] maps:
    You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    for campaigncycles the map is called UJE_mall
    -Credits-
    too everyone who put in alot of time to keep this game alive
    Models of cars and stuff by Blackrain studios
     

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  8. UJE_forbidden_city_b6

    Map made by [UJE]Niek
    b1 April 2020
    b5 September 2020
     
    There is a forbidden city on top of the mountain were the Allied
    forces have hidden alot of gold for the war.
    Axis are trying to destroy the gold.
     

    4 downloads

       (1 review)

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  9. UJE_paris_b1

    HUNKMEGS ISSUES
    Map made by [UJE]Niek
    11-3-2018
    The Axis forces are invading Paris this time.
    They are on their way passing the Seine into the center of Paris 
    where they want to destroy the Eiffel Tower.
    France will be fallen if they succeed.
    The Allied forces need to stop them at all costs
    Axis Objective
    * Escort both Tanks into Paris
    * Destroy 2 Tank barriers
    * Destroy the Eiffel Tower
    * Build the commandpost
    Allied Objective
    * Stop the Tanks
    * Build the commandpost
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_Paris
    ----------------Credits-------------------------------------------
    Special thanks to Fabi for the scripting adjustments.
    and thanks to everyone that keeps the game alive.
    And thanks for whoever made the models ,they rock.

    1 download

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  10. uranproject_b2 ( aka ) nuclear power plant

    nuclear power plant 
    alpha 1 version
    axis try to build their own nuclear weapon
    they do it in a laboratory in the "alpen-festung" (alps-fortress)
    the had build a small atomic reactor to get some plutonium
    allied had to enter the bunker areas and must destroy the cooling 
    system of the reactor core to stop the axis experiments
    and destroy the lab-complex. 
    to do thay allies must hold the destroyed reactor core for about 1 or two minutes 
    until the reactor is overheated.
    but the axis can repair the cooling system - and stop the overheating...
    learning mapping, making this map took over 300 hours - hope you have fun with it!
    if you found some bugs or have some suggestions post it in www-dark-alchemy.com forums or e-mail: [email protected]
     
    known issues:
    1. i need a command map
    2. 2 command map markers of axis must fixed
    3. i need a elavator
    i must add 2 commandpost (ilduda send me an allied one - i must implement it)
    4. i need a real skybox - but first i must learn how Smile
    5. i must fix some little problems with 3 doors and few textures 

    release 03.02.2007 fixed:
    1. command map - no picasso, but a commandmap
    2. axis command map markers
    3. no elavator + no commandpost 
    4. no skybox
    5. some fixes which ilduca told me(glass got now glass sounds:)
    release 04.02.2007 fixed:
    1. tree models added to pk3 ---> thx seaman
    2. new terrain shader removed ---> graphics now ok, but no lms :9 (thx seaman)
    3. command map marker pumps  added
    4. elavator added
    5. more light near the ladder ---> thx seaman
    6. added some clip textures, remoced "hurt" in the upper crater area (hope this stops trickjumpers too)  ---> the bananeflambee
    release 08.02.2006 fixed
    1. removed much doors in the reactor area
    2. modified the clip brushes near the lake (think tj isn t working longer)
    3. added a green texture for the lake (brr - looks really ugly)
    4. added a long tunnel (not finished yet)
    5. added 2 buildings
    6. added some clip brushes, against ghost trees
    7. added a second tunnel to crater area
    8. windows of barracks now destroyable with the right sounds
    9. doors near reactor works now with triggers
    release 09.02.2007 fixed
    1. now you can enter and leave this one tunnel with out a jump
    2. no more trickjump in crater?
    3. and the türklinkes are changed too -
    4. added the right models now - this makes the map file much bigger Sad
    5. changed the mg42 with the glass/ added new circles, becaus you can crouch thought the walls near the mg42 Sad
    6. added a new tunnel inside axis outpost area and a "lift"
    7. got some trouble with this lift
    8. deleted nice faces 
    release 10.02.2007
    1. the main bunker doors are now useable and destroyable
    2. use a other "water" shader in the crater (but it isn t animated yet)
    3. fixed the countdown timer - i stops now when pump is repaired, but i fight hard to get it count up - but it don t work in this version
    4. added allied command post + another spawn area for allied
    5. fixed the hiding doors in the upper barracs
    6. fixed the trickjumping over the fence
    7. fixed one trickjump in to the crater 
    release 11.02.2007
    1. fixed some trickjumps
    2. added a working skybox
    3. added some spot lights
    4. emergency exit door destroyable
    5. most doors got sound now
    6. added door ammo health door trigger
    release 15.02.2007
    1. new terrain
    2. some custom sounds
    3. new paths
    4. some more trees
    5. spawn poins changed
    release 19.02.2007
    1. more custom sounds
    2. some things optimized
    release 20.02.2007
    1. found a name: uranproject - wikipedia.de
    2. added 2 new cm_markers
    3. new loading pics, and text
    4. little changes in the map
    release 28.02.2007
    1. some new light effects
    2. 1 smoker added
    3. few lights added
    4. bit water added
    5. a balustrade added
    6. 1 door added
    7. have you seen my cactus radio?)
    8. little modification on this huge elavtor
    9. some holes filled with invisible brushes
    10. a ladder added 
    release 05.03.2007
    1. fixed some tiny issues
    2. ilducas script added
    3. new command map markers
    4. new commandmap
    release 12.03.2007
    1. little more light
    2. new house
    3. changed dynathings - funnel exit, old_bunker area
    4, elavator can only used after destroying the funnnel exit
    5. few other minor changes
    2nd beta version!
    compiled with -meta, -vis, -light -super 2  (took about 46 h

    1 download

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  11. UJE_fueldump_cp

    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.

    Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.

     Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
     
    Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."

    7 downloads

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  12. UJE_watten_b2

    Changed version because of the looks  by [UJE]Niek
    26-10-2020 the year of corona
    using :
    "Arabian Nights" - skybox by Avoc @ eft-clan.com
    Instructions: 
    1. Place the "Arabian Nights" folder (containing the pictures) into your etmain/textures/ folder.
    2. Place the "arabian_nights.shader" in your etmain/scripts/ folder.
    3. In your shaderlist.txt add "arabian_nights" at the bottom.
    4. You are ready to go! :)
    Remember, I saved the different pictures with maximum quality. For that reason they are quite large in size.
    They will add alot to your .pk3 if you do not resave the .jpg under a stronger compression. It is possible to cut the overall filesize down to around 1mb without 
    any noticable quality hit.
     
    _____________________
    Date: 20/07/06
    Title: Watten(beta)
    File: watten_b2.pk3
    mapname: Watten
    Author:   Pa5t1s   
    Mail: [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    "Allies took control of the Watten city where Axis shoot V2 missiles on strategic targets accross Europe.*Allies managed to destroy all but one V2 of a new type.*General Patton ordered to keep this missile and its constructive documents until the arrival of air support.**Axis have recieved the order from the Fuhrer to destroy the V2 in order to get access to the documents and bring them back by truck to Germany"
    Instructions: Place watten_b1.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop
    Thanks: Splash Damage and Activision. Thanks to Alliance(&Lz),fun clan, a good clan in whom there is of good friends.Special thanks to "Pakalatak" for his invaluable councils,and damoon for modifications of watten_b2. 
    That's aLL :))
    P  A  5  T  1  S

    2 downloads

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  13. UJE_demolished_b2

    large map
    [UJE]Demolished    012-10-2020
    Made by [UJE]Niek
    Axis objective map:
    After some bombardments of the axis the city is in ruins,
    still allies have set up a command station in the church
    that Has remained safe, the axis will start a ground offensive
    with a tank to get to the church and destroy everything on it's way,
    allies have to stop the tank at all costs.
    --------------
    Axis objective
    * Escort tank to the Chruch
    * Destroy Command station.
    * Destroy the Wall
    * Build the bridge
    * Build the Commandpost
    Allied objective
    * Stop the Tank
    * Prevent the Axis from blowing up the Command station
    * Defend the Wall
    * Build commandpost
    * Prevent the axis from building the Bridge
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_demolished

    ----------------Credits-------------------------------------------
    My Credits go to the people who keep the game alive like the players
    that keep on playing on our Teamplay server for years now.
    Thanks guys for keeping the game alive.
     
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy the tank obstruction."
    2    "Primary Objective:**Destroy the Command station in the Church."
    3    "Primary Objective:**Escort the Tank."
    4    "Primary Objective:**Build the Commandpost."
    5    "Secondary Objective:**Destroy the Commandpost."
    6    "Secondary Objective:**Build the Bridge."
    // Allied Objective Descriptions
    1    "Primary Objective:**Defend the Wall."
    2    "Primary Objective:**Defend the Command station in the Church."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**Destroy the Commandpost."
    5    "Secondary Objective:**Build the Commandpost."
    6    "Secondary Objective:**Destroy the Bridge."

    3 downloads

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  14. UJE_pass_b4

    1-10-2017
    By [UJE]Niek
    B2 version 22-3-2018
     
    Allies have to escort a truck through a green pass.
    They have to go through 2 axis bases and destroy theire gates.
    When coming into the final area they have to steal some gold
    and escort it back.

    Allied objective
    * Escort the truck
    * Blow up the 2 front doors
    * Build the Commandpost
    * Get the gold and escort the truck back

    Axis objective
    * Stop the truck
    * Defend the first Bunker Door
    * Defend the second Bunker Door
    * Defend the gold
    More [UJE] maps:
    You can see the info about our other maps on our website
     
    [UJE]Clan site        www.ujeclan.com
     
    for campaigncycles the map is called UJE_pass

    ----------------Credits-------------------------------------------
    My credits always go to mappers , developers and players
    who are doing their best to keep this game alive.
    Thanks to Fabi for the script help.
     

    1 download

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  15. UJE_the_lab_b5

    [UJE]The Lab
    Map made by [UJE]Niek
    27-07-2013
    Intel found a secret base in the French Alps ,
    Allies have to destroy the Rocket stationed there then
    they have to gain acces to the Secret base and search
    some trainparts to fix the train and escape
    ----------
    Allied objective
    * Destroy the Rocket
    * Destroy the Entrance to the Base
    * Take the Trainparts and bring them to the Train
    * Escape with the train
    Axis objective
    * Prevent the Allies from destroying the Rocket
    * Prevent the Allies from blowing the Entrance to the Base
    * Prevent the Allies taking the parts to the Train
    * Prevent the Allies from escaping with the train
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_the_lab

    ----------------Credits-------------------------------------------
    My Credits always go to the people who keep the game alive
    Special credits to Beowulv he made the Train objective
     

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  16. UJE_carentan_b1

    Changed to uje version
    16-9-2020  added commandpost spawn for allies only
    TABLE OF CONTENT
     
    I.     A brief history
    II.    Creation
    III.    Map & objectives
    IV.    Credit
    V.    Thanks
    VI.    Contact
    VII.    Further links
    VIII.    Extra and known issues
    IX.     Copyright
    I.    A brief history
     
    This et_carentan was originally conceived as a complete and perfect reconstruction of Carentan, in order to pay tribute to this celebrated Call of Duty multiplayer map. In the mapping process, and with the consent of VS, the idea got adapted in honor of the alliance between SLUT and VS.
    The map was to be subject to a complete transformation, ultimately attempting to give the map a Vietnamese war atmosphere. Hence, the map's name became a mere "vietnamization" of Carentan: "Kha Ran Than". Evidently, the map featured the VS Vietnam mod textures and sounds. Also, beside the original Carentan setting, the map was enlarged with a beach landing and a town plaza to better suit the 40 slot VS server.
    In an initial phase, Kha Ran Than was to be provided exclusively to the VS clan to use on their VETERAN SOLDIERS-VIETNAM server. Later on it would, independently of the VS Vietnam mod, be made public for others when adapted to the original CoD Carentan setting, preserving the said enlargments.

    ------------------------------
    II.    Creation
    ------------------------------
    In the process, they received a great deal of help from other distinguished mappers, who will be thanked and credited later on in this readme.
    The entire concept took about a year of weekend work to become reality, from somewhere in September 2008 to September 2009.
    IMPORTANT NOTE: It must be emphasized the final result was achieved without ever decompiling anything from the original CoD map or any other map from any other game. Also, out of respect of the original creation, the map is provided with completely different textures than the CoD version.
    ------------------------------
    III.    Map & objectives
    ------------------------------
    1. Setting:
    As said, the map's setting is based on the Call of Duty map, which in turn based itself on the prestigious "Band of Brothers" series. The liberation of Carentan took place on June 12, 1944. It is this framework this map is relying on as well. In order to insert a worthy objective, we decided upon the stealing of a tank, escorting it to German head quarters, stealing documents there and securing those in a Huey helicopter.

    The map features the original CoD town of Carentan, together with a small beach and a town plaza.

    2. Objectives

        - Attacking team: US Easy Company
        Objective: Stealing top secret documents which could gravily endanger the planned liberation of Europe from the German terror.

        - Defending team: Germany
        Objective: the Germans are in the middle of transmitting the secret intel and must prevent the documents from getting stolen.

    3. Map and spawn times
    Time limit: 30 minutes
    Allied spawn time: 12 seconds
    Axis spawn time: 15 seconds

    ------------------------------
    IV.    Credit
    ------------------------------
    Credit goes to:
    - Sage for the -vis improvements, misc editing and great support
    - Menzel for his car model
    - Pegazus for his helicopter model and great support
    - Necromancer for his skybox pack
    - VS Monkey
    - UJE Niek for, amongst others, his great blending and, together with UJE C, more -vis improving
    - Official 6-maps source (for crates, radar house: allies first spawn (edited by us) and other
      models that come default with the game)
    - the original CoD Carentan creators
    - Rayban for the treeline texture and shader

    ------------------------------
    V.    Thanks
    ------------------------------
    Our thanks goes to:
    - Monkey for testing the first versions of the map and the helpful feedback
    - a particular, very kind inhabitant of a place called The Delta Quadrant
    - the VS clan for its great server, home of its celebrated Vietnam 0.0.2 mod as well as the Vietnamized version of this map, Kha Ran Than
    - Pegazus and Sage from S&M mapping
    - UJE Niek and C
    - all mappers, in particular on the splashdamage forums, who helped us in any way
    - everyone who tested this map or brought an added value to the map
    - you who are reading this and will (hopefully)  play et_carentan
    - our Nintendo Wii for entertaining us during compiling times (... long times it were)
    - our PC for hangin' on
    ------------------------------
    VII.    Further links
    ------------------------------
    http://www.ujeclan.com

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  17. UJE_amsterdam_final

    14-09-2011
    By [UJE]Niek
    The axis are trying to steal a very important document from the bank ,
     the allied forces have to prevent them to escort the tank to the bank
    so that they can't blow the bankdoor
    Axis objective
    *escort the tank
    *blow up 2 baricades
    *fix commandpost
    *blow up side entrance
    *blow the safe door
    *steal the secret document
    *send the secret document
    Allied objective
    *stop the axis tank
    *build baricade 1
    *build baricade 2
    *build commandpost
    *build side entrance
    *Prevent the axis from stealing the secret document
    More [UJE] maps:
    You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    for campaigncycles the map is called UJE_amsterdam_b2

    Credits
    too everyone who put in alot of time to keep this game alive
     

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  18. UJE_2_towns_b2

    Map made by [UJE]Niek and [UJE]ischbinz
    09-02-2010
    The Allies must blow up an axis monument to get acces to an
    underground trainstation.
    There they have to blow up the secret weapons the axis transport from
    there.
    Axis:     Defend the Town monument
        Defend the secret weapons
    Allied:  Destroy the axis monument
        Destroy all the secret weapons
    Special stuff
    *ischbinz trains
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    for campaigncycles the map is called UJE_2_towns
    Credits
    Too all who keep this game alive
     

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  19. UJE_airport_final

    Map made by [UJE]Niek
    4-10-2011
    The allies have to break into the airfield.
    Once they blow up the main entrance they can
    destroy the flight controls and detroy the cargo
    of 2 airplanes stationed there.
    Axis:     Defend the main entrance
        Prevent the allies from blowing up the cargo of the planes
        Prevent the allies from blowing up the flight controls
    Alied:      Destroy the main entrance
        Destroy both cargo's in the planes
        destroy the Flight controls
    More [UJE] maps:You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    for campaigncycles the map is called UJE_airport

    Credits
    This Models are created by Lt1 and Black Rayne Studios
    Thanks for these beautiful models
    ____
    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Planes on the Airfield."
    2    "Primary Objective:**Protect the Planes on the Airfield."
    3    "Primary Objective:**Prevent the Airfield controls from being blown up."
    4    "Primary Objective:**Prevent the Main Airfield entrance doors from being blown up."
    5    "Secondary Objective:**Defend the Garage spawn."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Airfield."
    7    "Secondary Objective:**Set up a Command Post at the Airfield."
    8    "Secondary Objective:**Build the sidedoor to block the allies."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Cargoplanes on the airfield."
    2    "Primary Objective:**Destroy the Cargoplanes on the airfield."
    3    "Primary Objective:**Blow up the Airfield Main Controls."
    4    "Primary Objective:**Blow up the main Airfield access doors."
    5    "Secondary Objective:**Capture the Garage spawn."
    6    "Secondary Objective:**Establish a forward Command Post at the Airfield."
    7    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post at the Airfield."
    8    "Secondary Objective:**Satchel the sidedoor for quick access to the airfield."
     

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  20. UJE_tank_escort_b4

    you can start this map by typing
    /rcon map UJE_tank_escort
    Map made by [UJE]Niek
    the 08/26/2020 i told to Niejk than  we dont have the objdata file in the map pk3 : he forward to me saying to use the christamss tank version since the both maps are the same
     Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from reaching the House."
    2    "Primary Objective:**Disable the Allied Tank to prevent it reaching the Presents building."
    3    "Primary Objective:**Prevent the Allies from breaking into the Presents building."
    4    "Primary Objective:**Stop the Allies from destroying our presents."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the House."
    6    "Secondary Objective:**Set up a Command Post across from the Presents building."    
    // Allied Objective Descriptions
    1    "Primary Objective:**Escort the Tank to the House."
    2    "Primary Objective:**Protect the Tank and escort it to the axis Presents building."
    3    "Primary Objective:**Break into the presents building."
    4    "Primary Objective:**Destroy the Presents."
    5    "Secondary Objective:**Establish a Command Post inside the House"
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

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  21. UJE_CLV

    Map: UJE_CLV
    Maker: [UJE]Happy
    Objective: Axis mission
    Players: up to 40
    Textures: [UJE]Happy
    Shaders: [UJE]Happy & [UJE]C
    Scripting/Entities,
    VIS-optimizing: [UJE]C
    Testing: [UJE]Clan
    Grass-models & shaders by RayBan
    Tag-The-Dummy model by Chruker
    Description:
    CLV is Happy's school
     Axis Objective Descriptions
    1    "Primary Objective:**Escort the Churchill tank"
    2    "Primary Objective:**Steal the dynamite and blow up TTK"
    3    "Primary Objective:**Steal 2 fuelcans from TTK and bring them to the Jagdpanther tank"
    4    "Primary Objective:**Escort the Jagdpanther tank"
    5    "Secondary Objective:**Destroy the weak path"
    6    "Secondary Objective:**Construct the fly-over"
    7    "Primary Objective:**Dynamite the goldbar-storage"
    8    "Secondary Objective:**Construct the Command-Post"
    // Allied Objective Descriptions
    1    "Primary Objective:**Prevent the Axis from escorting the Churchill tank"
    2    "Primary Objective:**Prevent the Axis from Stealing the dynamite and blow up TTK"
    3    "Primary Objective:**Prevent the Axis from Stealing 2 fuelcans for the Jagdpanther tank"
    4    "Primary Objective:**Prevent the Axis from escorting the Jagdpanther tank"
    5    "Secondary Objective:**Construct the weak path"
    6    "Secondary Objective:**Destroy the fly-over"
    7    "Primary Objective:**Prevent the Axis from dynamiting the goldbar-storage"
    8    "Secondary Objective:**Construct the Command-Post"

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  22. uboot

    Title                   : U-boot
    Filename                : uboot.pk3
    BSP Name        : uboot
    Author(s)               : ringa
                  ringa[at]sverige.nu
                 : Capitan
                  capitan[at]sverige.nu
    Made possible by    : SteelRat [my mentor] =)

    Game                    : Enemy Territory
    Release Date            : May 13, 2004
     Construction
    Map base                : From scratch
    Editors used            : GTK Radiant 1.4.0
     Description
    In a sleepy village by the Polish coast of the Baltic Sea is a small
    workshop. The allied secret service has detected unusual high traffic of
    military vehicles in the area, and through different channels one of the
    last underground submarine bases has been found. This base was built by the
    Axis submarine commando during their days of glory.
     Objectives
    Axis
    - Prevent the Allies from blowing up the shipping gate
    - Prevent the Allies from blowing up the dock door
    - Prevent the Allies from blowing up the submarine
    Allies
    - Blow the shipping gate and the dock door to get easy access to the submarine
    - Blow the submarine
    ^ Special Thanks ^
    - Capitan for everything. And thats ALOT
    - SteelRat for scripting and other help. Thats alot too =)
    - Drakir for many prefabs.
    - Muffinman for the spiral staircase.
    - Seven for the prefab command post.
    - everyone from ### and jops, Yojimbo, Cujo and the rest that I forgot (bad memory) for testing help.
    - Splashdamage for making the game.
      (http://www.splashdamage.com)
    * Copyright / Permissions *
    You are NOT allowed to commercially exploit this level, (i.e. get money for sharing it with others). Aleast not before asking me first. =)  
    You MAY distribute this PK3 and associated files through the (internet, FTP, local BBS etc.), provided you include this file and leave the archive intact. In fact, you are ENCOURAGED to distribute =)
    /ringa

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  23. us_radar_b2

    // Axis Objective Descriptions
    1 "Primary Objective:** Destroy the US Radar"
    2 "Primary Objective:** Destroy the US Radar base doors"
    3 "Primary Objective:** Destroy the US Radar doors"
    4 "Secondary Objective:** Build the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Destroy the Allies command post"
    7 "Secondary Objective:** Build the command post"
    8 "Secondary Objective:** Destroy the Sealed Grid"
    // Allied Objective Descriptions
    1 "Primary Objective:** Defend the US Radar"
    2 "Primary Objective:** Defend the US Radar base doors"
    3 "Primary Objective:** Defend the US Radar doors"
    4 "Secondary Objective:** Destroy the water pump"
    5 "Secondary Objective:** Capture the forward spawn"
    6 "Secondary Objective:** Build the command post"
    7 "Secondary Objective:** Destroy the Axis command post"
    8 "Secondary Objective:** Defend the Sealed Grid"

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  24. ut44_b1 (UrbanTerritory 44)

    // Axis Objectives
    1    "Primary Objective:**Destroy the Safe!"
    2    "Primary Objective:**Steal the Combat Maps!"
    3    "Primary Objective:**Open the Garage and deliver the Combat Maps to the Truck!"
    4    "Secondary Objective:**Build the Ladder to get another way to the Safe!"
    5    "Secondary Objective:**Destroy the Defence Bars to get another way to the Safe!"
    // Allied Objectives
    1    "Primary Objective:**Protect the Safe!"
    2    "Primary Objective:**Don't let them steal the Combat Maps!"
    3    "Primary Objective:**Protect the Garage with the Truck and don't let them escape with the Combat Maps!"
    4    "Secondary Objective:**Destroy the Ladder to block one of their ways to the Safe!"
    5    "Secondary Objective:**Build the Defence Bars to block one of their ways to the

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  25. UJE_parking_b3

    [UJE]Parking
    29-1-2014
    13-5-2014 B3 version
    By [UJE]Niek
    -----------------------------------------------------------------
    Axis are trying to get to the top of the
    Parking garage building.
    It's a 4 floor building so it won't be easy.
    Allies have to prevent this.
    -----------------------------------------------------------------
    Axis objective
    * Escort the tank to the top
    * Destroy the 3 Baricades
    * Destroy the side door
    * Build the Commandpost
    Allied objective
    * Stop the Tank
    * Build the Baricades
    * Build the Commandpost
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_parking

    ----------------Credits-------------------------------------------
    Tree Models by Kic
    Br Models created by Lt1 and Black Rayne Studios.
    Thanks guys for those nice models
     

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