MAPS ~ A
72 files
-
1944_nordwind_summer_fix
By kate
"The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to blow open the truckyard wall to allow an escape with the Allied gold!
map rebuilt by Stoerfaktor
4 downloads
0 comments
Updated
-
airassault_fp1_fixed
By kate
Lightray fixed the missing textures
AirField Assault FP Test by 'ShusterDogburt'
release date: 15.02.2004
RTCW: Enemy Territory SW,
title: Airfield Assault First Playable test
file: airassault_fp1.pk3
author: MadMaximus (shusterdogburt when i play et) "mitch Lepine"
email address: [email protected]
URL: none, still working on it.
description: winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.
play information
gametype: wolfmp, wolfsw **no lms implemented yet**
new sounds: yes, a few new, and some modifed et vo sounds.
new graphics: modified ones of et originals, plus a few new ones.
new music: no
new models: 27_tags_beta by erik_ftn.
prefabs: various prefabs from drakir's site - benches, barrel and a few others.
how to play: place the airassault_fp1.pk3 in your etmain folder and select it from the menu in game.
construction
base: scratch
editor: GTK Radiant 1.3.8 ET
other programs: easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing the et originals.
know bugs: none known at this time.
build time: overall, approx. 8 months.
important information
this is the first playable test only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there
is enough feedback on what is needed or should be removed, some things are as follows,
- some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.
- windows and top/bottom trim on the buildings in town.
- more lighting in quite a few places.
- textures on a lot of buildings in both the town and especially the axis base need to be aligned.
- some buuilding interiors will be redone.
- the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.
- the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus
it's movements won't be so silly looking. ( you will see some of those when it returns.)
- the side door may be removed.
what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.
e-mail at [email protected] or pm me in the splashdamage forum
madmaximus www.splashdamage.com
thanx to ...
the people at splashdamage forum for all the help with questions and such, especially thanks to,
sock for his tunnel tutorial, damocles for reviewing what i started a long time ago and setting me straight on the difference between
detail and structural brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines and other things,
erik_ftn for his 27_tags model without which the blimp would not move. If i have missed someone please let me know, as i like
to give credit due to those who helped.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.. but may do so to
learn construction methods and technique, etc.
You MAY distribute this pak file and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file, also unaltered. This file may
not be commercially exploited in any way.
5 downloads
0 comments
Updated
-
a_arta_test3
By kate
Mapname : Arta Test 3
// BSPname : arta
Released: January 2018
Version : 3rd Test
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Pegazus @ splashdamage.com/forums
SM-Mapping site: *Not active*
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
Objectives:
Allies:
1] Cross the Bridge.
2] Breach the Underground Base Main Door.
3] Destroy the Plane Prototype.
4] Destroy the Jet Engine Prototype.
5] Steal their Project Files! Use the Command Post to transmit it.
6] Establish a Command Post.
7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
8] *Secondary* Blow a secondary route through an Air Inlet.
9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.
Axis:
1] Prevent the Allies from crossing the Bridge.
2] Prevent the Allies from entering the Underground Base.
3] Protect the Plane Prototype.
4] Protect the Jet Engine Prototype.
5] Protect the Project Files. Do not let them Transmit it!
6] Prevent Allies from establishing a Command Post.
7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
8] *Secondary* Stop them from entering the Base through an Air Inlet.
9] *Secondary* Don't let them construct an Assault Ramp.
Disclaimer:
We can not be held responsible for anything.
Credits:
One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Avoc
For a flower and a crate texture
Rayban
For an alpha tree texture
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
UJE Clan
http://www.ujeclan.com/
Ets| Community
http://enemyterritory-stuff.net/
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Niek from [UJE] Clan
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
Changelog:
Second test:
-Axis First Spawn moved closer to River
-Side route to the hill with an assault ramp
-CP on the hill
-Documents inside the base, transmit with CP
-Remove third prototype dynomiteable
-Objective info stuff
Third Test:
-Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
-Added door to block Allies from using base entrance near Axis spawn
-Allies capture spawn 1 spline earlier
-Warnings when entering base/dam
-Bug fixes
-Details
1 download
0 comments
Updated
-
ae_wizerness_final
By kate
objectivedata filemissing so ets kate fixed
Original RTCW Level Design by Richard Casson Conversion by +Kommando+.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the First Allied Supply Stash."
2 "Primary Objective:**Destroy the Second Allied Supply Stash."
3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Defend the Axis Main Hatch."
7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
8 "Secondary Objective:**Construct a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
3 "Primary Objective:**Destroy the First Axis Secret Weapon."
4 "Primary Objective:**Destroy the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
7 "Secondary Objective:**Defend the Allied Main Hatch."
8 "Secondary Objective:**Construct a Command Post."
1 download
0 comments
Updated
-
ammo_bunker2
By kate
some players crashes with that map
Author : Orginal by Seven_dc and Joop Sloop, remake by Cube
Webpage : http://iceteam.servegame.com ( site gone )
Map Information
Game : Wolfenstein: Enemy Territory
Title : Ammo_bunker2
Filename : Ammo_bunker2.pk3
Release date : 2007-11-29
Decription : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April
The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
Program : SD Radiant 1.5.0
Installation : 1. Put the ammo_bunker2.pk3 in your etmain folder.
2. If you are running a server set ammo_bunker2_b1 in your campaign file.
3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.
Info!
Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
Kadesh was created by Joop Sloop for the 1024 map competition.
Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive
Special thanks and Credits to:
Main changes:
1. A beach has been added.
2. A house has been added in the main path of allies to slow them down.
3. Some details work.
4. Sounds have also been changed to desert sounds.
Objectives:
Primary :
1. Destroy / protect the Axis southbunker door
2. Destroy / protect the Axis ammo storage
3. Destroy / protect the rocket
Secondery :
1. Destroy / protect the bath house door
2. Destroy / protect doors to the garden
3. Build command post
Special Thanks:
1. To Seven_dc and Joop Sloop for giving me there source maps.
2. To Scrupus for guidens, bug fixing, prefab and general support.
3. To Fix for guidens and textures.
4. To Icarion for prefab (hookah).
5. To []v[] for models.
6. To people on SD forums for general help.
-------------------------------------------------
Copyright:
What is that word mean?
2 downloads
0 comments
Updated
-
antarctic_base
By kate
antarctic_base map created by : Ganjaman.
Thanks to Stealth' for the nice exploding gate,
and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
I have used several prefab brushes in this map.
Thanks. :
BlitZ (89BlitZ) for the crane.
Major Fleischer for the church.
And someone in germany who made the towerbunker
But no name in the readme.txt, vielen dank !
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
This map is only for testing final map will come soon.
contact e-mail : [email protected]
-----------
allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."
wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."
wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."
1 download
0 comments
Updated
-
ammodepot
By kate
This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
INSTALLATION:
Unpack this .zip file into your etmain folder.
credits:
My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
splash damage
id software
activision
domacles
wils
hammer
sock
fidel castro
lennyballa
sin
flash95
bsimser
loffy
chavo_one
drakir
zefan
darkfire
evillair
bxpress
and many more...
to contact me, Storm Rising (Marco Valenzuela)
This map took me 3 months to build from scratch, I don't say it's the best but
I love playing it and so do my friends so I want you to enjoy it as well.
[email protected]
I'm a 3D entertainment artist currently looking for work.
____________
Axis Objective Descriptions
1 "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
2 "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
3 "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
4 "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
5 "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
6 "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
Allied Objective Descriptions
1 "Primary Objective:**Breach the East and West Anti-Tank Doors."
2 "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
3 "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
4 "Primary Objective:**Destroy the Radio Installation."
5 "Primary Objective:**Destroy the Ammo Shipment."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
0 downloads
0 comments
Updated
-
Alps_trail
By kate
changelog fixed:
-fixed script errors
-moved materials on 2nd bridge
-added wall at 1st bridge
-changes to tunnel and cave spawn
-clip so you cant run over mountain at tentspawn.
// axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
2 downloads
0 comments
Updated
-
airbase
By kate
very interesting map but fps horrible and hunkmegs issues when lower than 128
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
AXIS OBJECTIVES DESCRIPTION
1 "Primary Objective:**Stop the tank from reaching the base gate!"
2 "Primary Objective:**Defend the bunker gate!"
3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
4 "Primary Objective:**Build and defend the tank barrier!"
5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
ALLIES OBJECTIVES DESCRIPTION
1 "Primary Objective:**Escort the tank to the base gate!"
2 "Primary Objective:**Destroy the bunker gate!"
3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
4 "Primary Objective:**Destroy the tank barrier!"
5 "Secondary Objective:**Destroy the generator*for lower area access!"
6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
7 "Primary Objective:**Steal the documents and bring them*to the plane!"
8 "Primary Objective:**Refill 3 airplanes to secure a way home!"
3 downloads
0 comments
Updated
-
axs_elsenheim_b2
By kate
Author : www.axs.sup.fr
briefing objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::
objecdata file missing .
1 download
0 comments
Updated
-
aci_mor_mod1 / Marrakech Streets
By kate
Title : Marrakech Streets
Date : 27/8/04
Filename : et_mor.bsp
Author : Fix
Email : [email protected]
*** EDIT NOTE ***
January 2006
Modified Mapname : aci_mor_mod1.bsp
This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN.
*****************
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the entrance to the laboratory and get the document case
4, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Guard the laboratory entrance
4, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
0 downloads
0 comments
Submitted
-
assault
By kate
Assault map by:Alight Legion
Mapping time: 5 days
Status:Beta
contact:[email protected]
or post me in www.dreadzone.org
942 The Axis are hiding secret nuclear missile.Allied forces are attempting to fight their way to a Axis Base and Capture Axis Nuclear Documents.
2 downloads
0 comments
Submitted
-
6flags_110
By kate
File type Map for "Wolfenstein - Enemy Territory"
Title 6flags
File name 6flags_110.pk3
Map name 6flags
Version 1.1.0 (Created July 2005)
Author 2Bit (www.tibetclan.com)
Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
- available from www.tibetclan.com
Optimum number
of players At least 12. Plays well with 24+.
Installation Put the pk3 file into the etmain folder.
Description For either team to win:
Capture both base flags and hold them for 2 minutes
== or ==
Control all 6 flags
If the time limit expires the winning team is the one which controls the most flags.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision.
Drakir and Iffy for various neat prefabs.
Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
Amethyst7 for his great skybox.
TibeT Clan for invaluable testing and feedback.
4 downloads
0 comments
Updated
-
1944_cherbourg2_fixed
By kate
June 18th, 1944 Allied troops besieged Cherbourg. Villages were clusters of solidly built medieval stone buildings, ideal for defense. Small numbers of German infantry, dug into the embankments with machine guns and mortars and a tank or two or a few antitank guns for support, made advancing costly.
Special Thanks: M Schaffer, and all other beta testers.
Map brought to you by +KOMMANDO+ Visit voiseymms.com/kommando.htm for more info"
2 downloads
0 comments
Submitted
-
1944_cherbourg2
By kate
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from invading Cherbourg by maintaining the Axis Outer Blockade and the Tank. Protect the Anti-Air Guns at all costs."
2 "Primary Objective:**Axis Anti-Tank Blockade: stand near the artillary firing contols to trigger the anti-tank gun."
3 "Primary Objective:**Axis Tank: standing near the tank will trigger the tank cannon."
4 "Primary Objective:**The Dock Anti-Aircraft Cannon"
5 "Primary Objective:**Anti-Aircraft Cannon."
6 "Primary Objective:**Anti-Aircraft Cannon."
7 "Secondary Objective:**Command Post: construct the command post to gain access to the Forward Spawn."
8 "Secondary Objective:**Axis Bunker Controls."
Allied Objective Descriptions
1 "Primary Objective:**Gain secure entry into Cherbourg by destroying the Axis outer Blockade, the Axis Gate, or the Hotel Gate. Build the command post to ensure safe entry into the city. Destroy the Axis Anti-Aircraft Guns."
2 "Primary Objective:**The Axis Anti-Tank Blockade: beware the anti-tank gun blast as its sights are trained on the entry road."
3 "Primary Objective:**The Axis Tank: beware the tank gun blast as its sights are trained on the entry road."
4 "Primary Objective:**The Dock Anti-Aircraft Cannon: Destroy this to gain access to the Dock Spawn."
5 "Primary Objective:**Anti-Aircraft Cannon."
6 "Primary Objective:**Anti-Aircraft Cannon."
7 "Secondary Objective:**Command Post: construct the command post to gain access to the Forward Spawn"
8 "Secondary Objective:**Axis Bunker Controls: destroy to eliminate the Axis Bunker Spawn and Disable the Axis Bunker Doors."
2 downloads
0 comments
Submitted
-
artic_gun_fixed
By kate
Mapname: Artic_gun
Version: 2.0.0 (revision)
Gametype: Objective
Mapmaker: 1869*_Flame a.k.a Dante
Website: www.1869clan.tk
NOTE: PLEASE DO NOT EDIT THIS MAP AND/OR PK3 WITHOUT PERMISSION!!
- you can use any textures you like, most of them are from internet anyway
-=-=-=- Revision. -=-=-=-
first version had some FPS problems
i hope there are fixed now in this version.
also improved some of the hallways and making it look better.
i hope you will like the new version.
-=-=-=-Installation.-=-=-=-
-install on local machine:
1. Download the aric_gun.pk3 file
2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\")
3. start the game
4. open console with the ~ key (left from the 1 and up the TAB key)
5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart)
6. type /map aric_gun
7. play!
==> NOTE: no bot support added.
-install on a server:
1. Download the aric_gun.pk3 file
2. Put the pk3 file into the "etmain" folder
3. if needed, add to your fastdownload server
4. add map "aric_gun" to your maprotation.cfg (or other depending on mod)
6. (re)start server
7. play and have fun!
-=-=-=-=-Objective-=-=-=-=-
Allied main objective:
- Steal the tank out of the small axis outpost
- once the tank has been stolen, escort it trough the small village to the axis base
- destroy the side wall of the axis base
- destroy the axis massive guns 1, 2 and 3
Allied secondary objectives:
- Construct a command post
- Construct a underground tunnel
Axis main objective:
- prevent the allies from stealing the tank from the small axis outpost
- if they do steal the tank, use the tankbarriers to hold back the allied tank
- dont let the allies destroy the side wall of the axis base!
- defend the 3 massive guns!
AXis secondary objectives:
- Re-Construct tank barrier 1 if it is destroyed
- Construct tank barrier 2
- Construct the MG42 on the axis base
- Construct the command post
-=-=-=Special Thanks!=-=-=-
1. Special thanks to HeX|Fate for awnsering most of my questions
2. Special thanks to Marko for helping me solving my questions
3. Special thanks to 1869*_Thunder for helping testing and finding bugs
4. Special thanks to Indyjones for helping me out with some mapping stuff
5. Special thanks to 1869*_Psyco* for helping testing and finding bugs
-=-=-=-=--=-=-=-=--=-=-=-=-
-=-=-=-=-=-Other-=-=-=-=-=-
-=-=-=-=--=-=-=-=--=-=-=-=-
- few new textures included
- few models added
- some sound also
0 downloads
0 comments
Submitted
-
adlernest_hns
By kate
Axis objective descriptions
1 "Primary Objective:**Defend the documents."
2 "Primary Objective:**Prevent the allies from transmitting the documents."
3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."
4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."
5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."
Allied objective descriptions
1 "Primary Objective:**Steal the documents."
2 "Primary Objective:**Transmit the documents at the transmitter."
3 "Secondary Objective:**Construct the command post to activate a forward spawn."
4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."
5 "Additional Objective:**Open the main blast door to gain additional acces"
1 download
0 comments
Updated
-
[DarK]-Siege_BETA
By kate
Allies
-They have breached the east entrance! Rebuild it!
-East Entrance rebuilt!
-They have ruined our tank! A new one is on it's way!
-A new tank has arrived at the base! Move - and this time don't let them destroy it!
-Defend the Anti-Air-Cannons!
-Defend the West Anti-Air-Cannon!
-Defend the East Anti-Air-Cannon!
-They have destroyed the Anti-Air Cannons!
-They have destroyed the East Anti-Air Cannon!
-They have destroyed the West Anti-Air Cannon!
-Defend our Battle Plans at all costs!
-They have stolen our Battle Plans! Return them!
-They have dropped our Battle Plans! Return them!
-We have returned our Battle Plans!
-They have secured our Battle Plans!
-We are past the Anti-Tank cannons!
-They have rebuilt the North-Anti-Tank Cannon! Destroy it!
-They have rebuilt the South-Anti-Tank Cannon! Destroy it!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Destroy the V-2's!
-We have destroyed the V2 instalation!
AXIS
-We have breached the east entrance!
-East Entrance rebuilt! Destroy it!
-We have ruined their tank!
-A new tank has arrived at the allied base! Empede it's approach!
-Destroy the Anti-Air-Cannons!
-Destroy the West Anti-Air-Cannon!
-Destroy the East Anti-Air-Cannon!
-We have destroyed the Anti-Air Cannons!
-We have destroyed the East Anti-Air Cannon!
-We have destroyed the West Anti-Air Cannon!
-Steal the allied Battle Plans at all costs!
-We have stolen their Battle Plans! Secure them!
-We have dropped their Battle Plans!
-They have returned their Battle Plans!
-We have secured their Battle Plans!
-They are past the Anti-Tank cannons! Schnell schnell!
-We have rebuilt the North-Anti-Tank Cannon!
-We have rebuilt the South-Anti-Tank Cannon!
-Rebuild the North-Anti-Tank Cannon!
-Rebuild the South-Anti-Tank Cannon!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Protect the V-2's!
-They have destroyed the V2 instalation!
---------------------
Log 10 - 0.9 23/03/2004
-Haven't logged in a while :S too much to update
-BETA released today
Log 9 - 0.9 01/03/2004
-Fixed command map
-Added new textures
-Working on tank
-Fixed sound
-Passage from bunker to HQ added
-Some signs
-Fixed some brush errors
Log 8 - 0.9 27/02/2004
-Started mapping again
-Removed parachutes, added a west bunker for allies and a second gun ontop
-Fixed fences
-Added WWI sound
-Renamed map name to: [DarK]-Siege
-Fixed bunh of small glitches
-Added part of an office
-Removed part where tank has to use gotomarkers
Log 7 - 0.7 21/12/2003
-V2s done. Blow up and finish Allied, added tanks and proper working flagonly_multiple
-Axis objectives work except for fuel canisters dissapearing
-Added parachute at right time falling from sky and leaving basket
-Added one black surface under tank
-Some more models in HQ and wood on ground
-New command map w/ higher rez and just better
-One more BSP hole fixed still 3 left
Log 7 - 0.6 20/12/2003
-Tank now goes back to start with all proper animations etc. Still gotta add expl and noise
-Spline control
-FIXED TERRAIN
-Obj Cameras
-Objective scripting
-V2s now blow up
-V2 on command map + custom icon
-More trees
-Some ice
-Fence all done
-Scripting wheels done
-Entered BETA stage
-MERRY CHRISTMAS
Log 6 - 0.4.6 12/12/2003
-Added another truck
-2 yellow trailer jeeps
-Flag objective + script, dunno if it works
-Billboards in command post
-Command map markers
-Fenced other side (but no damage yet)
-Tank runs better
-Hedge hogs near getaway truck
-FIXED MAJOR BSP HOLE (NEAR ALLIED FOX HOLES
-More trees
-Bunker MG better
Log 5 - 0.4.5 11/12/2003
Changes:
-Tank sounds work
-Vo works... maybe
-Axis bunker shell finished
-Campaign and arena... yep
-Fenced off other side, still missing EAST hill
-Trucks added by the dozen
-Pictures
-Steam engine
-Lamps everywhere (with poles)
-testing BSP holes
-Desks
-Tanks
Log 4 - 0.4.0 07/12/2003
Changes:
-Spawn points set-up tested and finished (including "forw. bunker" :)
-Added spawn point objective cameras
-Tank now stops at bridge if not built
-Tank stops at tank barrier. Uhm that's it???
-Fenced off the two areas between east entrance and tower. Includes a blown hole and spikes
-Caped the AAC blown model
-Attempted BSP cleaning... still don't work >:(
-All I can remeber
Log 3 - 0.3.9 06/12/2003
Changes:
-Tank now goes 10 splines further, yay!
-Constructible tank barrier added, but not objectified w/ tank
-Lookout tower w/ breakable glass, not yet hollow on bottom
-Weather modified for a more blizzard effect
-DM marker moved
-More trees
-Removed a door next to radar dish
-Sealed the HQ with doors except for main entrance
-Wall floor junction fixed (cross fingers)
-Testing first temporary black and white command map
-Campaign file still don't work >:(
Log 2 - 0.3.8 05/12/2003
Changes:
-Tank finaly works! Yeah! :D well sorta... now it's driveable ^_^
-Let it snow, let it snow, let it snow :)
-Fog? Maybe; dunno, just compiled fog, hope it works
-Still a bloody textur fucked
-Some fixing happened on the side of the dirt road
-Hopefully the campaign file works this time... :P
Log 1 - 0.3.5 05/12/2003
Changes:
-Half a tank added, still screwed up though, don't play with it too much! ;)
-AAC in place and destroy/buildable
-Spline path reaches to future tank barier
-Ammo pack on command map
-Fixed some missing textures in PK3
-SOME BSP holes fixed, still plenty:
-EST FOX HOLE BUNKER (AND TERRAIN ABOVE IT)
-ROAD CORNER JUNCTION
-THE WEST ENTRANCE (TEAM DOOR) STILL FUCKING AROUND >:(
;HOPEFULLY THE LAST
-Temp campaign added for you'r conveniance
-First readme log
-Really wierd music on radio today.... :)
6 downloads
0 comments
Submitted
-
(UM)Shinsen_fixed
By kate
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"
3 downloads
0 comments
Submitted
-
(UM)Azteca_b4 + (UM)Azteca_b4_fixed version
By kate
allied "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
axis "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
neutral "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
7 downloads
0 comments
Updated
-
AxSdepot_b1
By kate
Author:Alexis
Allies Construct the brige Capture the flag Destroy the first door construct the command post destroy the seconde door captur the war document
Axis Defende all
2 downloads
0 comments
Submitted
-
axs_elsenheim_b2
By kate
Map by : AlLexis
"objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::
3 downloads
0 comments
Submitted
-
axs_assault_b3
By kate
"Alexis67 first objectif map
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all
1 download
0 comments
Submitted
-
axislab_final
By kate
axis "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
allied "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
neutral "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
2 downloads
0 comments
Submitted
-
Axis_Flugscheibe_b1
By kate
Author: cyburk
Website: www.cyburk.net
Contact: cyburk (at) cyburk.net
Release: 20.3.2012
Type: Allied Objective (Allies Attack)
Mission Time: 25 Minutes
Allied Spawn Time: 20 Seconds
Axis Spawn Time: 30 Seconds
Filesize:
Mission Briefing:
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
1 download
0 comments
Submitted