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kate

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Files posted by kate

  1. zeus2vs2

    Map by Blazer alias YaOuh du clan ZeuS
    Map : Duel. Map objectif : frag!

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  2. zm_funtower_b3 + bobot waypoints

    MAP by Tyrlop, made for zombie mod
    note :
    u can use what ever u want in this map... :) 
    thanks to TNR360 for his map coordinates
    thanks to Loffy for helping
    thanks to Blitz for scripting
    thanks to Splash damage becaus they rocks and u socks
    aug 2007
    A HUGE tower is where the humans hold, the zombies are trieng to take the tower, so they can rule the world!! LOL -_- this briefing sucks ha, but nevermind : made for the zombie mod and this map is also made by Tyrlop

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  3. z_caen4_fixes

    This pack is a collection of fixes made for Caen. Please keep in mind that this is an ETPRO-Mapscript
    and will only work with mods that support it! (ETPRO, NQ, Jaymod...)
    There are two versions of this script. If you do not want to add additional filesize to your server,
    use the non-pk3 version (caen_fixes.zip). If you want some visual/acoustic improvements, use the pk3.
    There are scripts available for all 5 Versions of Caen. You can find them in the particular
    map-pk3 at Wolfmap.de
    Changes:
    Phishermans Phriend:
    - Added a teamdoor to the Upper Entrance of the Battalion Headquarters to prevent the Axis
      from stealing the OBJ before the entrance is blown (teamdoor.jpg)
    - The Tank now has a Temperate Skin instead of the Desert Skin (river.jpg)
    - Tank does no longer drive through the built barrier (Caen1/4 only)
    - City is now perma-owned by Axis when the Tank is moving
    - The Battalion Headquarter Teamdoors now dissapear when the Wall is blown
    - The Weak Wall can now be dynamited when the Antenna is blown ( Caen2_rev1 only )
    - The Bridge can now be constructed by the Axis for better attacking ( Caen2_rev1 only )
    - Fixed and added some (Voice)-Announcements
    - All constructibles now have shortnames
    rockst*r:
    - The River is now clean and transparent (pk3 only, thanks to Diego for the textures, river.jpg)
    - 17sec attacker, 23sec defender respawn time
    - Fixed and added Voice-Announcements (pk3 only, MLB sounds with Marko's permission)
    mortis:
    - Fixed MG Lean Exploit
    Ragnar:
    - Fixed City Pillar Exploits

    29 downloads

       (0 reviews)

    1 comment

    Updated

  4. toxic_fabric_wolfet_ctf

    very   huge pk3 :( and hunkmegs issues if not at least at 128
    TITLE                   : toxic_fabric_ctf
    AUTHOR                  : Devils Right Hand
    DATE                    : 30.09.2017
    TYPE                    : Team Deathmatch/Deathmatch/Tournament/
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta 1.0   : 30/11/2018
    Release date FINALE     : 03.06.2021

    * LEVEL DESCRIPTION *
    A team of archaeologists and scientists excavating the ruins of ancient Greece discover books and documents written by a race who were known as the Stroggs. After learning how to translate this ancient language the team discover that they must travel to two locations, the Brazilian rainforest and the Northpole, in order to locate and recover alien crystals from meteorites that have impacted the Earth at these locations.
    the archaeologists and scientists use there toxic facility where they work to gain access to the generators for there power,These crystals will give them the ability to open a time vortex that will enable the Stroggs to travel to our time period and continue their mysterious work, which is something that the archeological and scientific team are eager to learn from.
    --------------------------------------------------------------------------------
    changelog fixed FINALE :
    -add stairs and railing on the toxic pool
    -change the barrel height
    -darker skybox
    -re change some ammo/weapons
    -add a grenade launcher
    -add on some areas railing
    -change the table/chairs height
    -new stairs railing on elevator
    -change machines height
    -add lights on elevator
    -new chairs
    -add barbed wire
    -change the pillars on some areas
    -add pillars on the bridge pool
    -add lights on some area
    -new teleporter
    ================================================================================
    = CONSTRUCTION  =
    MAP BASE                : new Map
    EDITOR(S) USED          : netradiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
    COMPILE TIME            : light 10 min - vis 176 sec - bsp 18 sec
    COMPILE version         : LIGHT:  [q3map2] -light -v -areascale 0.40 -pointscale 0.40 -thresh 0.5 -shade -samples 3 -samplesize 8 -threads 8 -patchshadows "[MapFile]"
    BRUSHES                 : 11011
    PATCHES                 : 537
    INGAME ENTITIES         : 487
    ENTITIES                : 1111
    MISC_MODELS             : 106
    LIGHT                   : 272
    ================================================================================
    = special thanks =
    stealth for helping with the CTF flags and scripting
    Aciz for weapon_respawn script
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support
    WuTangH help with scripting at obj
    twt ray for support
    uje niek for support/feedback and beta test on server
    garux for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    wasp.sk for support/feedback and beta test on server
    ================================================================================
    = Credits =
    twt thunder:
    weld.model
    generators.model
    weldtanksm.model
    tools.model
    -----------------------------------------
    Devils Right Hand:
    models\mapobjects\dmodels\ellas
    textures toxic_facility_misc/generator1  
    textures toxic_facility_misc/generator11
    textures toxic_facility_misc/generator2
    textures toxic_facility_misc/generator22
    textures toxic_facility_misc/time_vortex
    textures toxic_facility_misc/time_vortex2
    textures toxic_facility_misc/noise_green
    textures toxic_facility_misc/power_panel
    textures toxic_facility_misc/number_panel
    textures toxic_facility_banner/banner
    textures toxic_facility_lights/redlight
    textures toxic_facility_lights/whitelight
    -----------------------------------------
    Greg Ward (flipout):
    textures toxic_facility_misc/grunge_9
    textures toxic_facility_misc/Splatter01
    textures toxic_facility_misc/Splatter02  
    textures toxic_facility_misc/slime
    -----------------------------------------
    D-Meat:
    toxic_facility_metal/blastdoor_back
    -----------------------------------------
    Yves Allaire aka "evillair :
    toxic_facility_metal/eX_floor_mtl_wrn_01_d
    toxic_facility_metal/eX_trim_simple_01_d
    toxic_facility_metal/eX_mtl_panel_04_d
    toxic_facility_metal/eX_floor_grate03_d
    toxic_facility_metal/eX_mtl_panel_03_d
    -----------------------------------------

    trak, tZorkc :
    toxic_facility_metal/trim_trim9a
    toxic_facility_metal/trim_trim9b
    toxic_facility_metal/trim_trim9c
    toxic_facility_metal/trim_trim9d
    toxic_facility_metal/trim_trim9e
    toxic_facility_metal/wall_wall4a
    toxic_facility_metal/wall_wall4b
    toxic_facility_metal/wall_wall4c
    toxic_facility_metal/wall_wall4d
    -----------------------------------------

    textures are from www.textures.com
    toxic_facility_metal/metal_blue
    toxic_facility_metal/metal_blue_rust
    toxic_facility_metal/metal_green
    toxic_facility_metal/metal_green_rust
    toxic_facility_metal/metal_green2_rust
    toxic_facility_metal/metal_rust
    toxic_facility_metal/metal_rust2
    toxic_facility_glass/WindowsBacklit
    -----------------------------------------
    signs are free from net
    -----------------------------------------
    Simon O'C :
    textures\toxic_facility_misc/xtele_swirl4
    -----------------------------------------
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ---------------------------
    nobiax : barrel.model
    ================================================================================
    Distribution / Copyright / Permissions
    Copyright (c) 2021  Devils Right Hand
    All rights reserved
    YOU are not allowed to make any money directly/indirectly from my textures use.
    Authors MAY NOT use this level as a base to build additional levels.
    This level is not to be used, replicated or edited for any other Mod, Total Conversion, Game
    or Game Engine.
    This level may be electronically distributed not-for-profit only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    20 downloads

       (2 reviews)

    0 comments

    Submitted

  5. UJE_xmas_room_b1

    Map made by [UJE]Niek

    8 December 2010 for Christmas



    This is a changed version of room sniper for Christmas so...

    pretend yourself in my house it wouldt almost look like this.

    It really became a mess in my house .

    So now it's good to do some snipering in this map

    It's a pure funmap (again).

    You can see more ujemaps on our website at www.ujeclan.com

    [UJE]Clan site

    http://www.ujeclan.com

    waypoint files are at [UJE]map info on our website

    Credits go to everyone who keeps the game alive :)

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  6. sod2_rev1

    Author: -=AN=-Duke Life's a Beach

    Email address: [email protected]    //can mail bugs here

    Webpage: http://anclan.nl


     
    Release date: 20st April, 2009

    Filename: sod2_rev.pk3

    Program: GTK-Radiant, Photoshop, gimb

    Build time: started work 16-09-2008



    Map information

    Game: Return to Castle Wolfenstein - Enemy Territory

    Map time: 20 min


     
    Installation
    Place the sod2_rev.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create

    server menu or bring down the console and type: /map sod2_rev

    Map Description

    Duke s knife the Spear of Destiny is feared among many.

    Last time the Allies were success full in stealing The Spear of Destiny.

    The Axis HQ have learned where the Allies keep Duke s knife and gone try to steal it back.

    The Axis need to repair the tank, take control over the city and use the tank to break into the bank.

    If the Axis are successful then the train stands ready to bring them to safety.



    Map Objectives

    Allied objectives:

    Prevent the Axis from fixing the tank!

    Construct the Command Post!

    Prevent the Axis from blowing up the bank doors!

    Defend Duke’s knife The Spear of Destiny!

    Prevent the Axis form securing the Spear of Destiny!

    Construct the tank barrier!

    Capture the flag and take control of the city!

    Prevent the Axis form constructing the footbridge and destroying the footbridge gate!


     

     
    Axis objectives:

    Fix the tank you need it to blow up the bank doors!

    Construct the Command Post!

    Use the tank to blow up the bank doors!

    Steal Duke’s knife The Spear of Destiny!

    Secure the Spear of Destiny!

    Prevent the Allies from constructing the tank barrier!

    Capture the flag and take control of the city!

    Build the footbridge and destroy the footbrigde gate to get a backroot to the train!



    Changes since B1

    *Flag added to the church and Allies Spawn.

    *Tank stop fader form the tank barrier.

    *Tank speed decreased.

    *Map time changed form 30 to 20 min.

    *Campaign and Arena files cleaned up.

    *Textures cleaned up and added.

    *Footbridge was added. (constructible for Axis)

    *Footbridge gate was added. (constructible for Allies)

    *Fence was added around the train.

    *Your able to climb in trees.

    *Team door (Allies, cvops) was added to the train yard.

    *Players can changes spawns.

    *CP sound fixed.

    *New Flags on the top of the bank and church.

    *Portals are looking better now.

    *More light was added to the map.

    *Secret rooms are looking better now.

    *Sounds added and quality improved.

    *Water was lowered.

    *Goldbar in the bank has bin changed into a knife.

    *Goldbar in the terain has bij changed into a safe.

    *Command map marker safe added to the train.

    *Spawn into a other player was fixed.



    Changes since Final

    *Map has bin rebuild so you will have a better FPS and less LAG.

    *Missing texture added.

    *Missing door shader added.

    *New secreted sniper spot added.

    *New footbridge added.

    *Footbridge gate is deleted.

    *new was to get into the secret rooms (there are 6).

    *New sounds.

    *New textures.

    *Church and bank have bin rebuild.

    *More fun stuff was added.



    Special thanks

    Thanks to:

    -=AN=-Zim*

    -=AN=-TheDevilhimself

    -=AN=-Destr!8r

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  7. axs_elsenheim_b2

    Author : www.axs.sup.fr
    briefing      objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::     
    objecdata  file missing .    

    13 downloads

       (0 reviews)

    0 comments

    Updated

  8. intel_center_b2

    Date:    March 26, 2005

    File:    intel_center_b2.pk3

    Mapname: Intel Center Beta2

    Author:  zig-zag

    Email:   [email protected]

    Description: Map for Wolfenstein:Enemy Territory


     
    "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center,
     and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany."

    -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag.

    ametypes: Objective, Stopwatch,  * Last Man Standing -- Not yet implemented *

    Instructions:

    -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory.

    Notes:



    2nd Beta release.

    Still working on:

    -LMS mode script

    -Better lighting

    -More detail if performance allows


     
    Thanks to Phats and the Chicken Bucket for their input in modifying this map.


    Distribution / Copyright / Permissions:


     
    Copyright (c) 2005 zig-zag
    All rights reserved.

    This level may be electronically distributed only at

    NO CHARGE to the recipient in its current state, MUST

    include this .txt file, and may NOT be modified IN

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  9. zzz__Xmas_Final

    xmas Skin

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  10. uje_oasis_xmas

    the xmas version for Oasis

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  11. zestweapons

    zestweapons

    These weapons are based on actual weapons that have been produced at sometime in History,

    not necessarily WWII.

    You get Gold Colt 45/45's with Ivory Grips, Nickel Plated Luger/Lugers with Rosewood Grips,

    and Gold Knife/Knives with Ivory Handles. Firepower, Capacity, etc. are unaffected, this is

    only a skin pak.

    The Pistols will work for single, dual, and silenced modes.

    Knives work drawn, thrown, and lying around in the game, if your Mod supports this.

    Depending on your Mod you may see Gold magazines and/or Gold Silencers for the Colt/Colts,

    same with the Luger/Lugers in respect to Nickel Plating.

    You also get an ingame cursor to match the knife.

    Skin by BEO

    To install place the zestweapons.PK3 in your etmain folder, you will only see

    the Modded weapons when playing on an unpure server if no other skins already in your Mod folder

    or etmain folder trump it. To install on a server: install the zestweapons.pk3 to your mod folder

    then everyone who connects will download and play with them if your server is set to pure.

    To remove simply delete the zestweapons.PK3

    Please do not combine this mod with your own. It is small enough that it can be downloaded in

    addition to your own files on your server.

    Thankyou.

    BEO

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Chartow_Final

    Map made by FILIPE Created  23th February 2018, updated 29th November 2020
     
    Allied Objective Descriptions
    1   Steal the tank and escort it to the bank gates!"
    2   Protect the tank from enemy fire and escort it to bank gates!"
    3   Break open the bank gates!"
    4   Destroy the safe and get it's contents to the radio transmitter!"
    5   Break open the side wall to get an easier access to the tank."
    6   Break the wall between sewers and the warehouse to get a backdoor to the tank."
    7   Destroy the main gate which will allow for easier escape."
    8   Set up a Command Post in the Axis bar. Protect it from the enemy."
    Axis Objective Descriptions
    1   Do not let the enemy steal our tank!"
    2   Do not let the enemy escort the tank to the bank gates!"
    3   Do not let the enemy shoot open the bank gates!"
    4   Protect the safe and it's contents from Allied infiltrators!"
    5   Do not let the enemy get a shorter way to the tank. Protect the side wall."
    6    Do not let the enemy get a shorter way to the tank. Protect the tank depot wall."
    7    Do not let the enemy destroy the main gate and create a shorter way of escape."
    8    Set up a Command Post in the Axis bar. Protect it from the enemy."
     
     
     
     
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  13. op_lucky_a2

    Author            : die die

    Email address     : insomniabergen at hotmail dott com



     Map Information


     
    Game        : Return to Castle Wolfenstein: Enemy Territory

    Title       : Operation Lucky

    Filename    : op_lucky_a2.pk3

    Release date      : FP,31-3-06(private test)

                    : alpha1, 12 april 2006

                    : alpha2, 30 july 2006 after a loong mapping break:p


     
    Programs    : Gtkradiant 1.4

                    : Photoshop cs2

                    : notepad

                    : Crimson Editor

                    : Q3map2build

                    : FixWAV

     

    Build time : 3 months

    Compile time      : 300 seconds

    Compile machine   : AMD 64 xp4400 x2, 4 gb ram,x800 gto


     
    Installation      : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or

                      bring down the console and type: /map op_lucky_a2



     Info!

    #. Version ALPHA 1 info:

         

            this realease is for gameplay and bugfixing

            there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)


     
    #. Version ALPHA 2 info:  

            added truck barrier,added back door to captruable spwn,worked the lightning    


     
    #. Objectives

            Allies:



    Allied Objective Descriptions
    1    "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"
     2    "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
     3    "Primary Objective:**Steal the Radar parts."
     4    "Primary Objective:**Steal the Truck and escape with the Radar Parts."
     5    "Primary Objective:**Construct The Commandpost to get a extra Spawn."
     6    "Primary Objective:**Stop Axis from Constructing a Commandpost."

     
            Axis:
      Axis Objective Descriptions
    1    "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
    2    "Primary Objective:**Defend the Warehouse Door."
    3    "Primary Objective:**Defend the Radar Parts."
    4    "Primary Objective:**Stop the Allies from Stealing the Truck."
    5    "Primary Objective:**Stop Allies from constructing a Command Post."
    6    "Primary Objective:**Construct the Command Post."    


     

     


     Special thanks and Credits to:

    VPL clan for testing

    Eb for his spawn script, and his tutorials.  http://www.spyjuice.com/

    ydnar for his work on q3map2

    sock  :  http://simland.planetquake.gamespy.com/default.htm

    Skumtomten

    Aliquando

    Detoeni

    Drakir for prefabs

    Bloodwire for hosting arctic warfare ET server

    wolfwerine aka squeeky:D

    everyone at the arctic warfare server 129.242.80.58

    http://www.student.uit.no/~paalde/games/aw/forums.php

    people at the sd forum : http://www.splashdamage.com/

    sd for making this incredible game:D

    anyone i`ve forgot



     Permissions!

    All original and composed textures or assets in this level remain property of

    the sources respective owners.

    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,

    CD, etc) as long as you contact me first, and include all files, including this readme, intact in

    the original archive.

    You are NOT allowed to commercially exploit this level, i.e. put it on a CD

    or any other electronic medium that is sold for money without my explicit

    permission.

    20 downloads

       (0 reviews)

    0 comments

    Updated

  14. BIOHAZARD_FINALE

    TITLE                   : BIOHAZARD_FINALE 
    AUTHOR                  : Devils Right Hand
    DATE                    : 
    TYPE                    : OBJECTIVE 
    bug report feedback     : discord Devils Right Hand#2240
    Release date beta1        : 5/04/2016
    Release date beta2        : 8/06/2016
    Release date beta3        : 11/02/2019
    Release date beta3.1    : 19/02/2019
    Release date FINALE     : 05/11/2021
    --------------------------------------------------------------------------------
     Version     :   FINALE 
     Attacking    :   allies Objective
     Timelimit    :   60
     Spawntimes :   Axis 25 / Allies 15
    --------------------------------------------------------------------------------
    changelog fixed beta 3:
    -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
    -complete new lights hole house
    -change some rooms more bigger
    -add new textures
    -change all textures folder+shaders in biohazard to avoid other maps conflict
    -change the house entrace stairs
    -change 16 grid brushes to 8
    -new models
    -new beautiful terrain 
    --------------------------------------------------------------------------------
    changelog fixed beta 3.1:
    -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
    --------------------------------------------------------------------------------
    changelog fixed FINALE :
    -re texture brushes
    -re change the doors height
    -darker skybox 
    -change the elevator
    -change some rooms
    -new lights on some areas
    -change some stairs with clip texture
    -add stairs on fountain
    -new railing
    -new glass
    --------------------------------------------------------------------------------
    * CONSTRUCTION *
    MAP BASE                : New Map
    EDITOR(S) USED          : NetRadiant 1.5 custom x64
    KNOWN BUGS              : 
    COMPILE MACHINE         : amd ryzen 7 3700x 8x 3.5 ghz ,16 gb ram ddr4,Asus ROG Strix-RX580-O8G,win10 x64
    COMPILE TIME            : light 44 min  - vis 70 sec - bsp 60 sec 
    COMPILE version         : [q3map2] -light -v -samples 3 -samplesize 8 -threads 8 -patchshadows -lightmapsize 256 "[MapFile]"
    BRUSHES                 : 25953
    PATCHES                 : 970
    INGAME ENTITIES         : 699     
    ENTITIES                : 1196
    MISC_MODELS             : 239
    --------------------------------------------------------------------------------
    * special thanks *
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj 
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    Garux for NetRadiant 1.5 custom 
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
     
    kic                     : trees models
    Devils Right Hand       : bushes/grass models
    Avoc @ eft-clan.com     : skybox
    firefly                 : cloud
    ================================================================================
    Distribution / Copyright / Permissions
    Copyright (c) 2021  Devils Right Hand 
    All rights reserved
    Authors MAY NOT use this level as a base to build additional levels.
    This level may be electronically distributed not-for-profit only at 
    NO CHARGE to the recipient in its current state, MUST 
    include this .txt file, and may NOT be modified IN 
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  15. ware

    DM, visit www.etmaps.rar.pl for more maps!

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  16. UJE_mall_b6

    no Hunkmegs issues with this version
    [UJE]Mall

    b1 version 10-01-2015

    b3 version 04-02-2015

    b4 version 30-04-2015

    b5 version 31-10-2015

    By [UJE]Niek

    -----------------------------------------------------------------


     
    In the city of UJE are some very important documents hidden by some

    Allied troops , Axis are trying to get those documents back.

    They invaded the UJE Mall with a tank to blow up the solid door

    of the building where the documents are hidden.

    It will not be easy because the Allied forced know they are coming

    and they are trying to prevent this with all the sources they have.

    Have alot of fun.



    Axis objective

    *escort the tank

    *blow up 2 baricades

    *fix commandpost

    *fix the generator to close the gate

    *blow the safe door

    *steal the secret document

    *send the secret document


     
    Allied objective

    *stop the axis tank

    *build baricade 1

    *build baricade 2

    *build commandpost

    *defend the generator to keep the gate open

    *Prevent the axis from stealing the secret document

    More [UJE] maps:

    You can see the info about our other maps on our website



    [UJE]Clan site        www.ujeclan.com



    for campaigncycles the map is called UJE_mall


    Credits-

     
    too everyone who put in alot of time to keep this game alive
    Models of cars and stuff by Blackrain studios

    26 downloads

       (0 reviews)

    0 comments

    Updated

  17. transylvania_beta2_fixed

    Axis Objective Descriptions
    1    "Primary Objective:**Dont let them put the spike in dracula's heart"
    2    "Primary Objective:**Defend the entrance to the underworld"
    3    "Secondary Objective:**Destroy the main bridge"
    4    "Secondary Objective:**Destroy the allied command post"
    5    "Secondary Objective:**Construct the command post"
    6   "Primary Objective:**Destroy the footbridge"
    7   "Primary Objective:**Destroy the ramp"

     Allied Objective Descriptions
    1    "Primary Objective:**Put the spike in dracula's heart"
    2    "Primary Objective:**Destroy the entrance to the underworld"
    3    "Secondary Objective:**Construct the main bridge"
    4    "Secondary Objective:**Construct the command post"
    5    "Secondary Objective:**Destroy the axis command post"
    6   "Primary Objective:**Construct the footbridge"
    7   "Primary Objective:**Construct the ramp"
    special thanks to:

    - rodent for his lovely pub

    - dookbox for his lovely song

    - all tgt members + regulars

    - splashdamage.com

    - tgt-clan.net

    - drakir.tk

    - wolfensteinx.com


     
    Contact info:
    - www.tgt-clan.net

    Report bugs:

    - [email protected]

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  18. UJE_ghost-town_sniper_b4 + botfiles

    Map made by [UJE]Niek

    11-09-2008

    The name ghost-town is because it's a spooky town.

    There are no ghosts in it sorry :)

    Just 2 city's where you can snipe from

    Have funn



    More [UJE] maps:

    You can see the info about our other maps on our website



    [UJE]Clan site        www.ujeclan.com


     
    you can get omnibot waypoint files from our site by [UJE]map info
    for campaigncycles the map is called UJE_ghost-town_sniper


     
    ----------------Credits-------------------------------------------

     
    Thanks to everyone that keeps the game alive

    24 downloads

       (0 reviews)

    0 comments

    Updated

  19. UJE_snow_patrol_b1

    Map made by [UJE]Niek

    The Axis have one big objective this Christmastime ,

    they want to steal all Presents so noone will have presents.

    They are escorting some trucks that are leaded by a tank ,

    they have to escort it al the way through the town.

    The Allied forces have to prevent the Axis from stealing

    the Presents

    Have lots of fun on this map


     
    Merry Christmas



    Axis objective

    * Escort the Trucks to the Presents Factory

    * Blow up the 3 baricades

    * Fix the Commandpost


     
    Allied objective

    * Stop the Trucks

    * Build the Baricades

    * Build commandpost

    * Build the sidedoor



    More [UJE] maps:

    You can see the info about our other maps on our website



    [UJE]Clan site        www.ujeclan.com


     
    for campaigncycles the map is called UJE_snow_patrol


    My Credits always go to the people who keep the game alive

    Also to Wolfenstein4ever because they are always uptodate with et news

    Thanks guys and a merry Christmas


     

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. UJE_flat_sniper_nc

    [UJE] Flat sniper No Crossing
    Changed to no crossing on special request
    23-10-2011
    -----------------------------------------------------------------
    you can start the map typing
    /rcon map UJE_flat_sniper_nc
    -----------------------------------------------------------------
    Map made by [UJE]Niek
    -----------------------------------------------------------------
    This is the no crossing version of flat sniper
    2 high and i mean super high buildings standing against eachother .
    -----------------------------------------------------------------

    [UJE]Clan site
    http://www.ujeclan.com
    you can get omnibot waypoints from our site

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  21. UJE_flat_sniper_fun

    you can start the map typing
    /rcon map UJE_flat_sniper
    Map made by [UJE]Niek

    -----------------------------------------------------------------
    Well another map is  done. UJE_flat_sniper i named it , this map is made pure for fun.  
    2 high and i mean super high buildings standing against eachother .
    Again its a snipermap ,but there's a way to cross again for fun play , 
    you can jump from a 100 stores building and try to land in the water 
    or you can try to jump on de trampoline.
    The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah.
    Fine tuning took al littke bit longer , the elevator makes the map i think.
    I've releashed the map as a beta because it's not completly ready . 
    A few sounds must be added and the fog must be adjusted and some stuff more.
    But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be.
    Well the map is good playable and fun.
    There can be lot's of fun fights on the lowest level hihi. that was my intension .
    After this beta version its gonne be final but first i got to see how the map is going to be played.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  22. UJE_flat_sniper_2020.

    you can start the map typing
    /rcon map UJE_flat_sniper
    Map made by [UJE]Niek
    Hunkmegs problem fixed
    -----------------------------------------------------------------
    Well another map is  done. UJE_flat_sniper i named it , this map is made pure for fun.  
    2 high and i mean super high buildings standing against eachother .
    Again its a snipermap ,but there's a way to cross again for fun play , 
    you can jump from a 100 stores building and try to land in the water 
    or you can try to jump on de trampoline.
    The way up or down can be done by a elevator who was made by [UJE]C he has made the elevator in i think an hour hahah.
    Fine tuning took al littke bit longer , the elevator makes the map i think.
    I've releashed the map as a beta because it's not completly ready . 
    A few sounds must be added and the fog must be adjusted and some stuff more.
    But i'm a little tyred of making this map , it took al lot of time longer that it was supose to be.
    Well the map is good playable and fun.
    There can be lot's of fun fights on the lowest level hihi. that was my intension .
    After this beta version its gonne be final but first i got to see how the map is going to be played.

    -----------------------------------------------------------------
    Adjusted
    - added model images
    - some stuff moved and erased
    - Added some more cover
    - added missing textures
    - better vis
    - added a secret room 

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. UJE_egypt_sniper_b2

    map made by [UJE]Niek
    19-03-2008
    b2 version made 27-12-2010
    Oke EGYPTIAN time.
    2 pyramides this time with a very large building.
    There are some very special features in this map so try to find it.
    There is a catapult for passing and there are flying carpets instead 
    of an elevator.
    Go walk around and shoot everyone you see.
    Have lots of fun on this map
    -----------------------------------------------------------------
    Extra features
    * flying carpets instead of an elevator
    * Catapults for crossing and the abbility to put them out as admin.
    * A ghost that will follow you in the long hallway
    * 4 places medic each site
    * Fun sounds
    * some scary things
    -----------------------------------------------------------------
    More [UJE] maps:
    You can see the info about our other maps on our website
    -----------------------------------------------------------------
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_egypt_sniper

    ----------------Credits-------------------------------------------
    i wanne say Thanks to all the guys who made these beautiful models 

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  24. UJE_castle_sniper_nc

    made by [UJE]Niek
    nc version made 09-08-2009
    This is the no crossing version
    This time Lot's of snipers are hiding in the castle.
    It's a spooky kind of castle so watch out.
    There is a way to pass on the bridge but....
    A howling wolf will tell that someonces crossing so beware..
    -----------------------------------------------------------------
    extra stuff
    * Lot's of sounds
    -----------------------------------------------------------------
    On our site you can see the info about all the maps we've made
    You can start the map typing UJE_castle_sniper_nc
    -----------------------------------------------------------------
    [UJE]Clan site
    http://www.ujeclan.com
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  25. UJE_castle_sniper_b1

    Map made by [UJE]Niek
    This time Lot's of snipers are hiding in the castle.
    It's a spooky kind of castle so watch out.
    There is a way to pass on the bridge but....
    A howling wolf will tell that someonces crossing so beware..
    -----------------------------------------------------------------
    extra stuff
    * Alarm by passing
    * Lot's of sounds
    -----------------------------------------------------------------
    On our site you can see the info about all the maps we've made
    -----------------------------------------------------------------
    [UJE]Clan site
    http://www.ujeclan.com
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

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