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kate

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Everything posted by kate

  1. kate

    etNam and addons

    Version 1.0.0

    138 downloads

    ET MOD: ETNAM MOD 0.1.0 - VETERAN SOLDIERS (WIN + LINUX) +set dedicated 2 +set net_ip"192.186.157.34" +set net_port"27960" +set sv_maxclients"12" +set fs_game etnam + exec server.cfg +set com_hunkmegs 256 ETNAM 0.1.0.pdf etnam example server cfg.txt
  2. Version 1.0.0

    17 downloads

    allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever." wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox." wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox." // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold." 2 "Primary Objective:**Defend the Tunnel Barrier." 3 "Primary Objective:**Prevent the Allies from taking control of the command post." 4 "Primary Objective:**Defend the Forward Flag." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold." 2 "Primary Objective:**Destroy the Tunnel Barrier." 3 "Primary Objective:**Take control of the command post." 4 "Primary Objective:**Take control of the Forward Flag."
  3. Version 1.0.0

    29 downloads

    axis "Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck." allies "Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck!" neutral "The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them!" // Axis Objective Descriptions 1 "Steal the tank and destroy the pyramid door with the tank!" 2 "Steal the mummie and the papyrus and deliver that to the truck!" 3 "Escape with the truck!" // Allied Objective Descriptions 1 "Protect the tank and the pyramid door!" 2 "Protect the mummie and the papyrus inside the pyramide!" 3 "Stop the truck!"
  4. kate

    et_mor_pro

    Version 1.0.0

    23 downloads

    Axis Objective - Descriptions 1 "Don't let the Allies get the tank over the bridge." 2 "Protect the town's main gate." 3 "Protect the town's east gate." 4 "Prevent the Allies from accessing the ^1Door Controls^0." 5 " protect the Bank's entrance." 6 "Don't let the Allies to escape with the gold." Allied Objective - Descriptions 1 "Build the bridge and move the tank over to the main gate." 2 "Let the tank blow up the town's main gate." 3 "Dynamite the East Gate." 4 "Activate the ^1Door Controls ^0using the ^1Key Card ^0(their icons are on the map)." 5 "Blow up the defences by the Bank's entrance." 6 "Escape with the Nazi gold."
  5. kate

    et_assault_beta4

    Version 1.0.0

    9 downloads

    Axis Objective Descriptions 1 "Don't let them repair and steal the Tank!!" 2 "Don't let them get Acces to the FLight Field!!" 3 "Prevent them from Stealing the Docs from the Towers!!" 4 "Keep the Power Supply Cut!!" 5 "Secondary Objective: Defend the Side Entrance" 6 "Secondary Objective: Defend the Cave Door" 7 "Secondary Objective: Construct a Command Post" 8 "Secondary Objective: Don't let Allies Construct a Command Post!!" Allied Objective Descriptions 1 "Repair and Steal the Broken Tank from the Hangar, it is our only way to reach the Flight Field!!" 2 "Lead the Tank to the FLight Gate and Blow the Gate Up!!" 3 "Steal the Docs located in the towers and Transmit them ( But before you have to set up the Power Supply)!!" 4 "You MUST Restore the Power Supply for the Radio, or you CAN'T transmit the Docs!!" 5 "Secondary Objective: Blow Up the Side Entrance to get a second way into the Gate area!!" 6 "Secondary Objective: Blow Up the Cave Door" 7 "Secondary Objective: Construct a Command Post" 8 "Secondary Objective: Don't let Axis Construct a Command Post!!"
  6. kate

    de_dusted2B1

    Version 1.0.0

    15 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Protect the military warehouse artillery on B-Site B." 2 "Primary Objective:**Protect the the rocket launcher on B-Site A." 3 "Primary Objective:**Defend the middle door from being breached ( not to repair)." 4 "Secondary Objective:**Defend the barrier roasts on the left." 5 "Secondary Objective:**Defend the defense Back Door." 6 "Secondary Objective:**Defend the rock wall on Top Short A." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock." 8 "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ." // Allied Objective Descriptions 1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B." 2 "Primary Objective:**Destroy the rocket launcher on B-Site A." 3 "Primary Objective:**Breach the middle Door." 4 "Secondary Objective:**Destroy the barrier roasts on the left." 5 "Secondary Objective:**Destroy defense Back Door." 6 "Secondary Objective:**destroy the rock wall on Top Short A." 7 "Secondary Objective:**Establish a forward Command Post at the house." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."
  7. Version 1.0.0

    18 downloads

    23-10-2016 Map by [UJE]Niek Thought it was about time i made a halloween map for the community. It's an allied attack map with lot's of scary things in it. I hope you will enjoy this map. * Lot's scary stuff A big thanks for sage for scripting the monsters and Lorenz for making the spidermodel move // Axis Objective Descriptions 1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack" 2 "Primary Objective:**Defend the Ghosthouse Door." 3 "Primary Objective:**Defend the Halloween Parts." 4 "Primary Objective:**Stop the Allies from Stealing the Truck." 5 "Primary Objective:**Stop Allies from constructing a Command Post." 6 "Primary Objective:**Construct the Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective" 2 "Primary Objective:**Zombies reports say that Axis forces have their Prototype Halloween parts in this Ghosthouse, Blow the Ghosthouse door to get acess to the Objectives." 3 "Primary Objective:**Steal the Halloween parts." 4 "Primary Objective:**Steal the Truck and escape with the Halloween Parts." 5 "Primary Objective:**Construct The Commandpost to get a extra Spawn." 6 "Primary Objective:**Stop Axis from Constructing a Commandpost."
  8. Version 1.0.0

    18 downloads

    Author [UJE]Niek // Axis Objective Descriptions 1 "Primary Objective:**Escort the tank past the first barrier!" 2 "Primary Objective:**Escort the tank past the second barrier!" 3 "Primary Objective:**Use the tank to blow the main gate!" 4 "Primary Objective:**Build and open the gate to hell!" // Axis Objective Descriptions 1 "Primary Objective:**Don't let the tank pass the first barrier!" 2 "Primary Objective:**Don't let the tank pass the second barrier!" 3 "Primary Objective:**Don't let the tank blow the main gate!" 4 "Primary Objective:**Stop the Axis from opening the gate to hell!"
  9. kate

    thehouse

    Version 1.0.0

    19 downloads

    About This File Additional Credits to : id software and Splash Damage Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar). ================================================================ ******** Play Description *********** Operation: The House BACKGROUND: After a hard work of investigations the Allies found out, that the Axis captured a very strange house. There is a Lab, with which the Axis produce some secret fluids. Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health. MISSION: Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way. Search for the keys, which will open you some doors for easier access the lab and the room with the power stone. Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore. If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery. Maybe you wonna take a drink in the bar? *Primary Objectives 1) Destroy the Power Stone with dynamite. 2) Dynamite the lab. *Secondary Objectives 1) Capture the forward spawn. 2) Take the key 1 and open with it door 1. 3) Take the key 2 and open with it door 2. 4) Build your own Command Post in the library. 5) Blow up every other door and the shield to the basement. - Construction - Base : New level from scratch Editor(s) used : Q3Radiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 highfighter. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not Redo/reproduce/update this map in any way without permission from the author.
  10. Version 1.0.0

    10 downloads

    Author: -)A(-WuTang** Version: Beta 1 (B1) Released: 31st August Contacts: Email: [email protected] Discord: WuTangH#7270 Websites: www.moddb.com - user WuTangH www.splashdamage.com - user WuTangH About: Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests. Story: Information about advanced progress of Axis in the Rocketbomb research were true. Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth. Objectives: Allies: Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate. Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base. Primary Objective: Bring all four Explosion Materials to the Rocket. Primary Objective: Build the Detonator to blow up the Rocket Base. Primary Objective: Blow up the Rocket Base using the constructed Detonator. Secondary Objective: Do not let Axis construct the Tank Barrier. Secondary Objective: Construct the Command Post to take partial control over the tunnels. Axis: Primary Objective: Prevent Allies from completing their objective. Secondary Objective: Construct the Tank Barrier. Secondary Objective: Construct the Command Post. Programs used: GTKRadiant 1.5 Notepad++ Adobe Photoshop CC2017 Blender 2.79 MilkShape 3D Audacity Credits & such: Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon. Missing images to original ET shaders were found in custom packs.. Other than that, textures were downloaded for free, or made by me. Websites: https://www.textures.com/ http://texturer.com/ http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html Models: Rocketbomb, trees and foliage models - made by me. Big dynamite - made by MLB guys. Sounds: Sounds included in pk3 are made out of ET original sounds. You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too. Thanks to C from UJE Clan for their tank generator. Special thanks for help and feedback: Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others. ------------------------------------------------------------------------------------------------ You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author. This will change after map source file will be released to public.
  11. kate

    fa_oasis_b3

    Version 1.0.0

    37 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Defend the Old City Wall from being breached." 4 "Secondary Objective:**Defend the Old City." 5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump." 6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis." 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Breach the Old City Wall." 4 "Secondary Objective:**Capture the Old City." 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City." 6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison." 7 "Secondary Objective:**Establish a forward Command Post at the Oasis." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison." B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. B3 - Fixed gap between 2 brushes near cave exit. (Ty, @EL) - Adjusted a brush that made outside of cave visible. - Adjusted some clip brushes on top of room adjacant to Old City Wall. - Further optimization. - Fixed texture alignment. - Trickplant on both of the AT Guns have now been fixed. - Widened doors at Forward CP. - Tightened up weapon clips around trees. (Ty, @Swix) - Textured piece of a wall that hadn't been textured. - Added a constructible Side Fence after the Side Gate is destroyed. - Added voice queues to objectives. - Replaced barrel models with better looking ones. - More detailing. - Updated command map to show new buildings / routes. - Changed angle of a wall near first CP. - Other minor changes. Thank you, @Kemon - Helping with various map related questions I had. @Dynasty - Giving input on retexturing garrison. @Cheep - Moral Support, giving input on lighting and many other things. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
  12. kate

    UJE_fueldump_cp

    Version 1.0.0

    55 downloads

    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter. Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there. Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river." 2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors." 3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates." 4 "Primary Objective:**Defend the Depot Fuel Dump." 5 "Secondary Objective:**Defend the damaged Side Wall." 6 "Secondary Objective:**Build your Command Post for improved charge times." 7 "Secondary Objective:**Stop the Allies from constructing a Command Post." Allied Objective Descriptions 1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river." 2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors." 3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates." 4 "Primary Objective:**Dynamite the Axis Fuel Dump." 5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot." 6 "Secondary Objective:**Stop the Axis from constructing a Command Post." 7 "Secondary Objective:**Build a Command Post for faster charge times."
  13. kate

    fa_goldrush_b2

    Version 1.0.0

    30 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot." 2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard." 3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors." 4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault." 5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot." 7 "Secondary Objective:**Set up a Command Post inside the Tank Depot." // Allied Objective Descriptions 1 "Primary Objective:**Steal a Tank from the Axis Tank Depot." 2 "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route." 3 "Primary Objective:**Escort the Tank into position to blow the Bank Doors open." 4 "Primary Objective:**Steal two crates of Gold from the Bank Vault." 5 "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard." 6 "Secondary Objective:**Establish a Command Post inside the Tank Depot" 7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
  14. kate

    crevasse_pe

    Version 1.0.0

    11 downloads

    Axis facility build into the rocky depths of a crevasse in Germany. Allies are attacking. Allied Objectives: ------------------ - Transmit the Axis Documents. - Steal the Keycard and use it to gain access to the Elevator Shafts. - Build the Command Post to gain a forward spawn. - Repair and fire the Anti-tank Gun to blow open the transmitter. Axis Objectives: ---------------- - Stop Allies from transmitting the Documents. - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts. - Stop the Allies from repairing the Anti-Tank Gun and firing it. Spawntimes: ----------- Axis : 30 Allies: 20 ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!! ------------------------------------------------------ Dersaidin included recored trickjumps (using ETpro trickjumplines) to show a couple of jumps, paths and things. Trickjumplines require a recent ETpro to use. See ETpro website or do /tjl_info for help. ======================================================= Changes compared to Crevasse Beta 3: ======================================================= + Added tracemap + Added missing textures + Removed all unnecessary files from the pk3 + Fixed spelling errors + Reworked command map + New levelshot + Anti-Tank Gun got a temperated skin (before: snow skin) + Better texture for Opel Blitz + Fake reflection for Opel Blitz windows + New textures and shader for water + Brighter texture for grass + More detailed texture for clouds + Other textures for camouflaged net, barrels, beds and trunk ======================================================= Credits: ======================================================= Dersaidin : Original author of Crevasse (Beta 3) Diego : Texture and shader for camouflaged net Sid & Etch : Finished this map for public gaming Wezelkrozum: Textures and shader for water ======================================================= Additional Information: ======================================================= Technically it's the same map as Crevasse Beta 3, we enhanced the map a few bricks for public servers. The bugged beta 3 is for "professional" wars, scrims, matches, etc... This fixed version is for public gaming. :-) HF & GG! BTW: If the original author of a map don't cares anymore about his work and lets his map in a bugged beta stage, then theres no reason for him to complain if others do his job.
  15. Version 1.0.0

    10 downloads

    Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire. Objectives: Allies: 1] Escort the Tank past the Tank Tarrier #1 2] Escort the Tank past the Tank Tarrier #2 3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post 4] Destroy the Command House wall, the enemy aircraft with the tank 5] Send a message (takes 45 seconds) for the pilot to land in 6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure Axis: 1] Prevent the Tank from passing the Tank Tarrier #1 2] Prevent the Tank from passing the Tank Tarrier #2 3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot 4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport. 5] Prevent the Allies from sending a signal for their pilot 6] Prevent the Allies from stealing the blueprints and escaping with them
  16. Version 1.0.0

    11 downloads

    Author : DerSaidin Real name : Andrew Browne Location : Australia E-mail : [email protected] Game : Wolfenstein: Enemy Territory Reworked by : Sid & Etch ======================================================= Description: ======================================================= Allied spies undercovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during its stopover in Bremen. Axis objectives: - Stop the Allies from stealing the gold. - Stop the Allies from destroying the Main Entrance. - Hold the forward spawn. - Stop the Allies from constructing a command post, or destroy it if it has been made. - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door. - Stop the allies from powering up the generator. Defend the keycard. - Don't let the Allies steal the truck. - Build the truckbarriers to hinder the Allied escape. Allied objectives: - Steal the truck with its load of gold. - Blow open the Main Entrance to push through the city. - Take control of the forward spawn. - Construct the command post to activate a forward spawn. - Satchel the side door to gain additional access. - Use the keycard to power up the generator. - Repair and steal the truck. - Don't let the Axis hold up the truck with a truck barrier. Spawntimes: Axis 30 Allies 20 ======================================================= Changelog: ======================================================= Bremen (Final): + added fixes (mapscript & lights) + reworked command map + retextured, looks now like a bombed german city + included a fiting skybox + usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc) + usage of new/changed/fixed textures (windows, wall, gate, floor, truck) + Bremen is now shown on the right place in the campaign map - removed advertisings from the map - removed all unneeded textures and shaders from the pk3 = based on beta 2, all custom-made stuff will still work Bremen (Beta 2): + generator icon + lights = door goes through roof = alpha cart wheel = doors chalked on bottom + passage through to generator + more damage to buildings + teamdoor at truck + shell corner of building above door1 + window behind desk = close/modify alley = half height tree blocking door-door LOS = break up CP courtyard with trees/bushes = floating windows on building next to allied 1st spawn Bremen (Beta 1): + added allied autospawn change to flag when truck is back in first half = changed building route near allied first spawn - removed spare room near office + added gardens near axis second spawn + added real terrain in cp area + added more props in streets ("prefabed" from grush) = rescaled windows/doors/railings + fixed clipramps added for various doors + fixed railings near CP odd clipping + fixed side door + added crater(s) to terrain for coolness = changed truck, now indestructible (after initial repair) Bremen (Alpha 1): - made ======================================================= Programs used: ======================================================= - Enemy Territory and ETPro - GtkRadient 1.5.0 - Adobe Photoshop CS - Crimson Editor 3.60 - Wood Workshop 1.00.0512 - Winzip ======================================================= Special thanks to: ======================================================= swinyboi (DE) Neillie (UK) SPU9 (DE) iTG`stewie (NL) chosen (DE) [NW]reyalP (US) inFlux`imP (BE) dignitas\Frop (XX) perfo (XX) Shaderman (DE) gtv`arni (DE) fnTc^h3ll (NL) Neddeh from [ToG] - http://ned.theoldergamers.com/ For use of his server. sequentiaL gaming - http://www.sql-gaming.com For use of their server My clan, Adversus http://www.adversus.com.au/ #adversus on irc.ausirc.net or quakenet iceman34 (AU) angelus (AU) riCo (AU) (actually, skip rico) HANZ (AU) goober (AU) mahadeva (AU) noname- (AU) tursimo (AU) KAD (AU) lol! Hectorz (AU) - but not Moley (AU) Vamped (AU) haste (AU) slant (AU)
  17. Version 1.0.0

    6 downloads

    // Set scenario information wm_mapdescription axis "The Allies are trying to steal your beer! Destroy them on sight!" wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world. Steal it!" wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold." // Axis Objective Descriptions 1 "Primary Objective:**Protect the key card" 2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault" 3 "Primary Objective:**Defend the first Keg of Beer" 4 "Primary Objective:**Defend the second Keg of Beer" 5 "Primary Objective:**Construct and defend the Brewery Controls" 6 "Primary Objective:**Capture the Forward Flag" 7 "Primary Objective:**Prevent Allies from securing the Beer Kegs" // Allied Objective Descriptions 1 "Primary Objective:**Steal the key card" 2 "Primary Objective:**Disable power to the Keg Vault" 3 "Primary Objective:**Steal the first Keg of Beer" 4 "Primary Objective:**Steal the second Keg of Beer" 5 "Primary Objective:**Destroy the Brewery Controls" 6 "Primary Objective:**Capture the Forward Flag" 7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"
  18. kate

    (UM)arena

    Version 1.0.0

    13 downloads

    dual map
  19. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. kate

      kate

      Hi please give us news

    2. HAL 9000

      HAL 9000

      Hi Kate,  I am still working from home and all of my spare time is taken with helping my wife.  I will try to find some time to log onto the server soon.  Thanks for asking!

    3. kate

      kate

      thanks You so much for your donation

      how is going your life  ?

      miss you so much and many ask after You

  20. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. kate

    Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  23. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  25. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. PiscoJack

      PiscoJack

      Kate how are you???  How is everyone???

      I want to start playing again.  I have been very bust with life.

      where can I download game and maps?.  

      Good to be back..

       

    2. kate

      kate

      I am in vacations will be home this afternoon you have the full ET installations in the download section

      https://ets-clan.com/index.php?/files/category/43-softwares/

      glad to see you back

    3. Luis Enrique

      Luis Enrique

      Te extrañé pisco

       

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