Jump to content

10 Screenshots

About This File

// Axis Objective Descriptions

1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

3     "Primary Objective:**Defend the Old City Wall from being breached."

4     "Secondary Objective:**Defend the Old City."

5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."

 

// Allied Objective Descriptions

1     "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

2     "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

3     "Primary Objective:**Breach the Old City Wall."

4     "Secondary Objective:**Capture the Old City."

5     "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

6     "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

7     "Secondary Objective:**Establish a forward Command Post at the Oasis."

8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

B1

- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.

B3

- Fixed gap between 2 brushes near cave exit. (Ty, @EL)
- Adjusted a brush that made outside of cave visible.
- Adjusted some clip brushes on top of room adjacant to Old City Wall.
- Further optimization.
- Fixed texture alignment.
- Trickplant on both of the AT Guns have now been fixed.
- Widened doors at Forward CP.
- Tightened up weapon clips around trees. (Ty, @Swix)
- Textured piece of a wall that hadn't been textured.
- Added a constructible Side Fence after the Side Gate is destroyed.
- Added voice queues to objectives.    
- Replaced barrel models with better looking ones.
- More detailing.
- Updated command map to show new buildings / routes.
- Changed angle of a wall near first CP.
- Other minor changes.


Thank you,

@Kemon - Helping with various map related questions I had.
@Dynasty - Giving input on retexturing garrison.
@Cheep - Moral Support, giving input on lighting and many other things.

Many others helping with playtesting the maps!

COMPILE OPTIONS:

 -meta -mv 1024 -mi 6144 "
 -vis -saveprt
 -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


User Feedback

Guest
This content is now closed to further reviews.

There are no reviews to display.

×
×
  • Create New...