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kate

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Everything posted by kate

  1. kate

    et_mor2

    Version 1.0.0

    15 downloads

    Title : Marrakech Streets2 OrigMapDate : 27/8/04 ModDate : 19/03/06 Filename : et_mor.bsp Original Author : Fix Email : [email protected] Modification Author : {STS103} DC9 CAN Modified Mapname : et_mor2.bsp *** EDIT NOTE *** March 2006 This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker. Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original. {STS103} DC9 CAN. ***************** Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs. Objectives : Allies; 1, Escort the tank passed the barrier 2, Escort the tank to the town gate and destroy them 3, Destroy the back door entrance *** New objective *** 4, Destroy the entrance to the laboratory and get the document case 5, Take the documents back out through the gate to a waiting truck : Axis; 1, Don't let the tank get passed the barrier 2, Stop the Allies from destroying the town gate 3, Protect the back door entrance *** New objective *** 4, Guard the laboratory entrance 5, Don't let the Allies escape with the document case Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well. * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
  2. Version 1.0.0

    17 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Bunker Maingate." 2 "Primary Objective:**Protect the secret Enigma." 3 "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun." 4 "Secondary Objective:**Build and defend the Depotdefenses." 5 "Secondary Objective:**Defend the Bunker Sideentrance." 6 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Dynamite the Mainbunkergate" 2 "Primary Objective:**Steal the secret Enigma and bring it to the escape truck." 3 "Primary Objective:**Destroy the 88 mm Flak Gun." 4 "Secondary Objective:**Destroy the Depotdefenses to get into the base" 5 "Secondary Objective:**Dynamite the Bunker Sideentrance to get into the base." 6 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
  3. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  4. delete this file and reconnect Delete all your hunkusage.dat files (in your main and in seperate mod folders, which you should delete also), then make sure you have allow downloading on, and rejoin the server. It'll create a new hunkusage.dat file for you.
  5. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. dont sure with the tag we will see the full name… maybe Ets|2 mns Hate will be better but is his choice , i just try to help
  7. we will wait for the others what they will say… somes here will be happy to can speak Espagnol and German with You
  8. are your chickens on the cover photos?

  9. Version 1.0.0

    23 downloads

    sources https://wolffiles.de/index.php?filebase&fid=4776 IMPORTANT add the etkey in your etmain folder
  10. kate

    ostrabrama

    Version 1.0.0

    19 downloads

    Map name : Operation Ostra Brama == version : Final 1.0 == Made by : Sylar and Blowfish == website : Blackops Clan - http://www.enemyterritory.biz == Date : 24-05-2009 == Operation Ostra Brama : Operation Ostra Brama (lit. Operation Sharp Gate) was an armed conflict during World War II between the Polish Home Army and the Nazi German occupiers of Vilnius. It began on July 7, 1944, as part of a Polish national uprising, Operation Tempest, and lasted until July 14, 1944. The Germans were defeated. Victory ! Allies will start in the forrest surrounding Vilnius, escorting the tank to the river and capture the Axis flag. Then cross the river to Vilnius where the Axis Ammo Supply documents are (in Gediminas Tower). Steal the document and get them back to the radio tent! special Thanks to : kt_kubalwagon made by Ken 'kat' Beyer : [email protected] http://www.quake3bits.co.uk CREDITS : ID software, eskimo roll, EMSIPE, QkenneyQ Tent models created in blender3d by : [email protected] Splashdamage forum (www.Splashdamage.com) For all the people helping eachother create maps and helped me create transparent windows. 2Bit (http://www.pythononline.co.uk/et/tutorial.htm) For the great dummy proof tutorial they made. This helped me a lot ! Berzerkr of www.wolfmap.de For the great resource of ET things on that website (like the good RSS feeds and prefab section). And also for helping me with the tree model. Niek For getting me the skybox... IndyJones For the nice flagpack he made, making the Polish Home Army flag look better and fixing the shader for 'my' tree model. All the Blackops members who helped me testing and debugging. __________ Axis objective descriptions 1 "** Stop the tank from advancing." 2 "** Defend the flag near the tent at first spawn!" 3 "** Defend Broken wall/defence." 4 "** Prevent Allied reaching Main gate." 5 "** Defend the ammo supply documents in Gediminas Tower!" Allied objective descriptions 1 "** Escort the tank to the river!" 2 "** Get the axis flag near the tent at their first spawn." 3 "** Destroy Broken wall/defence to get better access to town." 4 "** Destroy Main gate with tank!" 5 "** Bring the ammo supply documents to the radio tent on the other side of Town
  11. kate

    etl_bergen_v7

    good map but with this version we have the hunkmegs problems
  12. Version 1.0.0

    13 downloads

    Title : Marrakech Streets Date : 27/8/04 Filename : et_mor.bsp Author : Fix Email : [email protected] *** EDIT NOTE *** January 2006 Modified Mapname : aci_mor_mod1.bsp This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN. ***************** Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs. Objectives : Allies; 1, Escort the tank passed the barrier 2, Escort the tank to the town gate and destroy them 3, Destroy the entrance to the laboratory and get the document case 4, Take the documents back out through the gate to a waiting truck : Axis; 1, Don't let the tank get passed the barrier 2, Stop the Allies from destroying the town gate 3, Guard the laboratory entrance 4, Don't let the Allies escape with the document case Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well. * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
  13. kate

    fueldump-z2

    Version 1.0.0

    14 downloads

    Fueldump-z Beta2 Map made by -)A(-Old-Owl 03-05-2014 Revision November 2014 b2 version (Dev playable) Dark Alchemy gaming community www.dark-alchemy.com ----------------------------------------------------------------- Modified Fueldump original map. Summer version Few details improved for a better gameplay. ----------------Credits------------------------------------------- Thanks for testing: All members of Dark-Alchemy Thanks to All who keep this game alive and who I should mention further, too many :-) Miramar sky by Necromancer Ktrees by Kic SSF Sage Fixed Churchill tank UJE Niek help for the terrain
  14. Version 1.0.0

    17 downloads

    Capture the Box for ET Map by: Serpentor [Vly] Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first. ======================================================== **Axis Objective Descriptions 1 Primary Objective: **Capture but also defend the boxes and bring them to the basement. ========================================================= **Allied Objective Descriptions 1 Primary Objective: **Capture but also defend the boxes and bring them to the basement. ========================================================== **Map Info Title: Capture the Box Filename: CaptureTheBox_R1.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: Serpentor ========================================================== **Build Info Base: Scratch Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop Build time: A few weeks Compile time: 5 minuts ========================================================== **Installation Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory. ========================================================== **Special Thanks to... **Pharao - for helping me with scripting. **Dr.W!ld - testing **Anita - testing **And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/ **Google for nice models. ---------------------------------------------------------- ** [DWX] clan !!** -------> http://dwxclan.de !!! ==========================================================
  15. kate

    mlb_beach

    since i been a marko friends in the past and tested with them almost all ther maps i am a big fan and at ets we allow the secret rooms for all mlb maps
  16. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  17. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. kate

      kate

      feel free to add pics of what you want in the gallery and post if you have ideas maps we can play at Ets

  18. Version 1.0.0

    8 downloads

    Allied Attack Version Beta 1 Changes: ---------------------------------------- Fixed the Doors to open in the correct direction Added a couple of inside paths from allied spawn. Restricted access to the Top of the Towers to Just the 4 at Allied and Axis spawn due to Sniper fire preventing Allies from advancing. Changed all the Doors at the Allied spawn to Allied Only Team Doors. Added some bushes and rocks for cover. Added another Bridge near Allied spawn to provide some cover from Sniper fire. Added ladder access to the CP and to the Axis Radio. Added several ladders to allow greater access. Moved/modified a couple of ramps for greater access. Modifed the Tops of the Allied and Axis towers for a solid wall facing forward where the MG's are. NOTES: ------------------------------------------------- Feedback can be sent to [email protected] Also feedback can be posted on the forums at http://bunker.aaxxss.com. Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5 ------------------------------------------------- Basic Information ------------------------------------------------- Author : Jecoliah Email address : [email protected] ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : the_gauntlet Filename : the_gauntlet.pk3 Version : 1.0 Release date : Jan 28 2011 Decription : Version First Playable Program : SD Radiant 1.5.0. --------------------------------------------------------------------------------------------------------------------------- Objectives --------------------------------------------------------------------------------------------------------------------------- Allies Must Destroy the Axis Flak 88's to Clear the Way for the Convoy! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- The |>B<|unker Gaming Community! Thanks for All the Years of a Great Gaming Environment! Web Site: bunker.aaxxss.com Detoeni for the Jeep and Halftrack and several other Models. IndyJones for the Flak 88 Models and the Flags. Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums. And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map. ------------------------------------------------- Texture/Shader Notes: ------------------------------------------------- If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first. I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture. Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself. Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected]. ------------------------------------------------- Copyright © 2011 ------------------------------------------------- Jecoliah This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. Copyright Permissions. ID, Activision & Splash Damage. Original game rights. END:
  19. Version 1.0.0

    7 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Eliminate the Allied force." Allied Objective Descriptions 1 "Primary Objective:**Eliminate the Axis force."
  20. Version 1.0.0

    9 downloads

    Axis Objective Descriptions 1 "Secondary Objective:**Prevent the Allies from destroying the Bunker door." 2 "Secondary Objective:**Defend the Bunker from the Allies." 3 "Secondary Objective:**Defend the Stairwell door from being destroyed." 4 "Secondary Objective:**Prevent the Allies from stealing the Documents." 5 "Primary Objective:**prevent the allies from transmitting the Documents to there head quarters." // Allied Objective Descriptions 1 "Secondary Objective:**Assult the beach and destroy the Bunker door." 2 "Secondary Objective:**Capture the Bunker from the Axis." 3 "Secondary Objective:**Destroy the Stairwell door to get access to the lower bunkers." 4 "Secondary Objective:**Find and retrive the Wodanfire Documents." 5 "Primary Objective:**Transmit the Secret Wodanfire Documents back to HQ."
  21. kate

    xposed

    Version 1.0.0

    6 downloads

    Release date: 2004-07-13 Author: SteelRat, Ringa & Capitan Map Name: X-Posed BSP name: xposed Gametypes supported: Objective and Stopwatch Gametime: 25 Minutes Map Story Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city. Map Objectives Allied Objectives Primary Objective:**Steal the tank! Primary Objective:**Escape from the bombed town! Secondary Objective:**Destroy the 1:st tank barrier. Secondary Objective:**Destroy the 2:nd tank barrier. Secondary Objective:**Construct a command post! Secondary Objective:**Destroy the Axis command post! Axis Objectives: Primary Objective:**Prevent the Allied forces from stealing the tank. Primary Objective:**Stop the Allied forces from escaping from the town! Secondary Objective:**Construct the 1:st tank barrier. Secondary Objective:**Construct the 2:nd tank barrier. Secondary Objective:**Destroy the Allied Command post! Secondary Objective:**Construct a command post! --------------------- Installation --------------------- Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. --------------------- Contact info --------------------- Website: www.srcgaming.com e-mail: [email protected] IRC channel @ Quakenet: #srcgaming ###SteelRat's Cage ET Server: 213.132.119.13:27960
  22. Version 1.0.0

    7 downloads

    [UJE]Marketgarden 13-5-2017 By [UJE]Niek and Fabi We changed this version from dual objective to axis objective because it is one of the best maps there is , but no one wants to play it because of the dual objective. The Allies have set up a command center on the mansion grounds to the south west. The Axis have to attack the city and destroy the Command center to control the town. The Allies must prevent this. ----------------------------------------------------------------- Axis objective *Escort the tank through the city *Destroy the first Baricade *get 2 dynamites and bring them to the second Baricade and destroy it *Destroy the Third Gate Baricade *Build the Commandpost *Destroy the Allied Command center Allied objective *Prevent the tank from destroying the Commandcenter *Defend 3 Baricades *Prevent the Axis from bringing 2 Dynamites to the second Baricade *build commandpost ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com ----------------------------------------------------------------- for campaigncycles the map is called UJE_marketgarden ----------------Credits------------------------------------------- blackraynestudios for again some nice models to fill the map Kic for his treemodels Fabi for help with the scripting And too everyone who put in alot of time to keep this game alive. Thanks,
  23. kate

    sfx_endor

    Version 1.0.0

    9 downloads

    Raiders Objective Descriptions 1 "Primary Objective:**Defend the Shield Generator." 2 "Primary Objective:**Defend the Entrance Door." 3 "Primary Objective:**Defend the First Sas Spawn." 4 "Primary Objective:**Defend the Backup Generator controlling the magnetic seal to the Shield Generator." 5 "Primary Objective:**Prevent the Troopers from constructing a Charge Booster." 6 "Secondary Objective:**Construct a Charge Booster." Allied Objective Descriptions 1 "Primary Objective:**Destroy the Shield Generator." 2 "Primary Objective:**Destroy the Entrance Door." 3 "Primary Objective:**Capture the First Sas Spawn." 4 "Primary Objective:**Destroy the Backup Generator to deactivate the sealed door to the Shield Generator." 5 "Primary Objective:**Construct the Charge Booster for advanced spawn location." 6 "Secondary Objective:**Prevent the Raiders from constructing a Charge Booster."
  24. kate

    etc_race_b1c

    Version 1.0.0

    7 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Gold at all cost." 2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won." Allied Objective Descriptions 1 "Primary Objective:**Defend the Gold at all cost." 2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won"
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