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kate

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Everything posted by kate

  1. Version 1.0.0

    63 downloads

    File........: caen_4.pk3 Mapname.....: caen_4 Map for.....: Wolfenstein: Enemy Territory Author......: Zig-Zag E-Mail......: [email protected] Build time..: 8 weeks Release date: 11/04/03 Reworked by.: Sid & Etch in 2009 Description: ------------ The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps. Instructions: ------------- Place caen_4.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory. Gamemodes supported: -------------------- Objective, stopwatch. LMS not supported Tools: ------ GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle Thanks: ------- Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
  2. kate

    caen3_b3

    Version 1.0.0

    20 downloads

    Designer : Zig-Zag (USA) Designer2: TNR360 (MX) Made with permission from Zig-Zag ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Caen 3 Filename : caen3_b3.pk3 Version : Beta 3 Release date : 04/21/2007 Installation : Place the caen3_b3.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map caen3 Beta3 changes--- *Fixed Air Strike/ Arty bug (Aborting Can't see target.) *New Building *Removed 2 MGs *Opened river building more *Ambience sound changed and lowered volume *New Skybox *Fixed Window opening bug that allowed axis to take OBJ without tank *More crates and boxes for cover on allied side of river *Opened new windows B2R1 changes--- *Fixed missing car model/skin Beta2 Changes--- *Missing texture bug fixed *Map Name fixed Caen3 Changes--- *Map slightly Darker *Craters from mortar Impact *Fireable Flak88 Gun *River almost Dry *Bridge permanently destroyed *5 new MG42 nests *Smoke effects *Burning vehicles *New terrain texture *War ambience sound *More rubble and debri *Stolen Maps Objective is now taken to the radio inside first allied spawn building (the one with the flag) *Tank moves on it's own Contact: tnr360 at hotmail dot com
  3. kate

    caen2_fixed

    Version 1.0.0

    9 downloads

    cant remember the fix... "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, escort a tank across to break into the battalion hq, and steal their maps."
  4. kate

    caen2

    Version 1.0.0

    14 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Take control of the town." 2 "Primary Objective:**Repair the tank." 3 "Primary Objective:**Escort the tank across the river." 4 "Primary Objective:**Break into the Allied Battalion Headquarters." 5 "Primary Objective:**Steal the maps." 6 "Primary Objective:**Escape with the maps." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post." 8 "Secondary Objective:**Set up a Command Post inside the town hall." // Allied Objective Descriptions 1 "Primary Objective:**Defend the town." 2 "Primary Objective:**Prevent the Axis from repairing the tank." 3 "Primary Objective:**Stop the tank from crossing the river." 4 "Primary Objective:**Don't let them break into Battalion HQ." 5 "Primary Objective:**Protect the maps." 6 "Primary Objective:**Do not let the Axis get away with our maps." 7 "Secondary Objective:**Establish a Command Post inside the town hall." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
  5. kate

    caen

    Version 1.0.0

    10 downloads

    one of the first ET map 11/04/03 Title: Caen File: caen.pk3 mapname: caen Author: Zig-Zag - [email protected] Description: Map for Wolfenstein:Enemy Territory "The Allies have occupied the town of Caen and have set up a Battalion headquarters. The Axis must push the Allies back across the river, get a tank across to break into the battalion headquarters, and steal their maps." Instructions: Place caen.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory. Gamemodes supported: Objective, stopwatch. LMS not supported Tools: GtkRadiant 1.3.8-ET, Q3map2 2.5.7, Photoshop 7.0, Project Dogwaffle Build time: 8 weeks Thanks: Splash Damage and Activision for the free game, DragonFly @ Rtcwfiles.com, the folks on the Splash Damage forums for posting their wealth of knowledge. The following for map suggestions and beta testing feedback: AceAlive, Schaffer, ChumChum, Crimson Pig, [AE]Northerner, LoT-Blue, the members on Rtcwfiles.com and probably a few others I'm forgetting.
  6. kate

    cabaret

    Version 1.0.0

    12 downloads

    Yeo ui do'Cabaret'*Made by fetchinist
  7. kate

    dday_nw

    Version 1.0.0

    20 downloads

    Wich things should be testet: - Gameplay :) ToDo: Many but this is only a gameplay test - Fix Objective menu / Display Wrong / Alpha Version Objectives - Need to add more commander instructions ( linke Breach the Seawall) - Better lighting - indexmaps - add more Detail - increase performance / lower r_speeds Big Thanks to: - Nerve for original Beach - Splashdamage for Enemy Territory ( great work ) - Fiesling for compiling & help - members of level-designer.de Forum - all i forgot Dont forget this is just a Beta release. Please send your Feedback to [email protected]. // Axis Objective Descriptions 1 "Primary Objective:**Protect the secret gun parts locatet near the Tower." 2 "Primary Objective:**Protect the secret gun parts in the Axis Garrison." 3 "Primary Objective:**Don`t let them escape with the secret Gun parts." 4 "Secondary Objective:**Do not let them Breach the Seawall." 5 "Secondary Objective:**Prevent them from constructing the Assault Ramp." 6 "Secondary Objective:**Protect the Forward Bunker." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker." 8 "Secondary Objective:**Set up a Command Post inside the East Bunker." // Allied Objective Descriptions 1 "Primary Objective:**Steal the secret gun parts locatet near the Tower." 2 "Primary Objective:**Steal the secret gun parts in the Axis Garrison." 3 "Primary Objective:**Escape with the secret Gun parts." 4 "Secondary Objective:**Breach the Sea Wall" 5 "Secondary Objective:**Construct the Assault Ramp." 6 "Secondary Objective:**Capture the Forward Bunker." 7 "Secondary Objective:**Set up a Command Post inside the East Bunker." 8 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."
  8. kate

    Dumb Men Jokes

    Q: Why are all blond jokes one-liners? A: So men can understand them. Q: What is the difference between government bonds and men? A: Government bonds mature. Q: What?s a man?s idea of helping with the housework? A: Lifting his legs so you can vacuum. Q: What is the difference between ET and a man? A: ET phoned home. Q: Why is psychoanalysis a lot quicker for men than women? A: When it?s time to go back to his childhood he is already there. Q: What did God say after he created man? A: ?I can do better than this!? Q: How do women define a 50/50 relationship? A: We cook/ they eat; we clean/ they dirty; we iron/they wrinkle. Q: What?s the best way to force a man to do sit-ups? A: Put the remote control between his toes. Q: How do men exercise at the beach? A: By sucking in their stomachs every time they see a bikini. Q: What does a man consider to be a 7 course meal? A: A hot dog and a six-pack. Q: How are men like noodles? A: They are always in hot water, they lack taste and they need dough. Q: Why is it good that there are female astronauts? A: When the crew gets lost in space, at least the woman will ask for directions. Q: What?s the difference between Big Foot and a mature man? A: Big Foot's been sighted.
  9. It can be difficult to believe that women and men could be so different, not just on the physical level. I have never professed to being a master of understanding the female mind, at least when I'm sober anyway, but along the way you pick up a few thoughts and realise a few things about them that makes them tick differently to men. So benefit from my knowledge, and maybe even use it to your advantage as I expose the non-obvious differences between women and men. Women - toilet seat down, Men - toilet seat up. Women need a reason to have sex, men just need a place. Women have a ready-made excuse to be cranky once a month. Men supposedly have an unlimited supply of money. Men have roaming eyes, women get a chance to react if their hands match. Women and men can both get sex when they please, but men usually end up paying for it. Women find it hard to get excited over sports and cars, men it's more like romance movies and anything involving Bryan Adams. God created woman after man, and women have been after men ever since. Women fall in love, men just lust. Men have one romantic bone in their body, contrary to opinion suggesting otherwise, it can be found just below the waist. For men foreplay comes before fiveplay. Both women and men think with their head, the man's though is below his shoulders. Women want equality, men want to know what the hell's going on!! How many females open the doors for guys? Or buy guys drinks? Good girls go to heaven, bad girls go everywhere. Good guys go home alone, bad guys go to gaol. A good woman is hard to find, and even harder to train. Men don't get headaches. Women control the bedroom, ask any guy. Women seem to think there's a knight in shining armour to sweep them off their feet, men just hope someone acknowledges their existence. Women's bank balances are never over-drawn, rather under-deposited. Men wish women were more like beer. Women wish men were as loyal as dogs!! A woman with credit card charges like bull!! Women drive like they're in a funeral procession, men like they want to be in the coffin. When a woman learns to understand a man she usually stops listening. Marriage - a man loses his bachelor's degree and a woman gains her master's degree! A woman never forgets the men she could have had, a man the women he couldn't. WIFE - Washing, Ironing, Food, Entertainment.
  10. kate

    c_t_g

    Version 1.0.0

    12 downloads

    Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Capture The Gold Filename : c_t_g.pk3 Release date : 2003-10-14 Decription : Challenge your friends or foe´s in this version of Silly CTF. Program : SD Radiant 1.3.8 Build time : 7 hours. Compile time : 4 minutes Compile machine : AMD Athlon 2200, 512mb Installation : Place the c_t_g.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map c_t_g. New Textures : Nope New Sounds : Nope New Models : Nope "A version of Silly CTF! 3 Goldcrates must be secured to win the game. So make sure you doesnt come empty handed from the war, secure your future by grabbing some gold!" very old et map but still a small map you can play
  11. kate

    byzantine

    Version 1.0.0

    18 downloads

    large map with great design // Axis Objective Descriptions 1 "Primary Objective:**Seize gold from Allied Operations and return it to the getaway truck." 2 "Primary Objective:**Disassemble the radar transponder unit at the dock warehouse to gain access to the radar beacon" 3 "Primary Objective:**Seize the radar beacon from the dock warehouse and return it to the getaway truck." 4 "Primary Objective:**Protect Axis gold at German Embassy." 5 "Primary Objective:**Prevent Allies from disassembling radio intercept unit located at the safehouse." 6 "Primary Objective:**Protect the radio codes located inside the radio intercept unit." 7 "Secondary Objective:**Hold the Forward Spawn." 8 "Secondary Objective:**Construct the Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Protect gold at the Allied Operations building" 2 "Primary Objective:**Prevent Axis from disassembling radar transponder unit at the dock warehouse." 3 "Primary Objective:**Protect the radar beacon located inside the radar transponder." 4 "Primary Objective:**Seize the gold from the German Embassy and return it to Allied Operations." 5 "Primary Objective:**Disassemble the radio intercept unit at the Axis safehouse to gain access to the radio tapes" 6 "Primary Objective:**Seize the radio codes from inside the radio intercept unit and return to Allied Operations." 7 "Secondary Objective:**Capture the Forward Spawn." 8 "Secondary Objective:**Construct the Command Post."
  12. Version 1.0.0

    9 downloads

    large map Game : Wolfenstein Enemy Territory Titel : StargateCenter 1945 Filename : SG2.pk3 ReleaseDate : 19.11.2003 Revision : Final 1.0 ============== Technical Infos: **************** Editoren : GtkRadiant 1.3.8 - 1.3.12 Buildtime : arround 4 Weeks (nonstop) *g* Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2 Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec. Kompilierungsrechner : AMD XP 2700 , 512 MB Total Brushes : 9048 Visdatasize : 114608 Basicscript : Goldrush Sounds : ET with some changes Texturen : Wolfenstein Enemy-Territory and other Models : Wolfenstein Enemy-Territory and other TROUBLESHOOTING ! ! ! : If on 1st startup the message :"Hunk - Alloc Faild on XXXXX" appears plz type the following command : "/set com_hunkmegs 96" or "128" For bigger systems about 1/3 of Ram ============== Instalation : ************* Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory ".../etmain/" run the game und select it in the Levellist. ============== Thanks and Greetings: ********************* Thanks to the Level-Designer Forum (www.Level-design.de) for the one or other answer and the Tutorials. And special thanks to "Wadev" for the real great StargateModel, to the Splash-Damage Forum for some real good infos and the Authors of the used Prefabs (forgot the names :O ). =================================================================================== Copyright: ********** This level and all included Material is freeware or property of theyr owners and can be, for non comerciell usage, copied or given away to each other. If you plan to use or sell it for profid, the Aggrement of the Developers is required! Also if it will made Public in magazines or any other papers. ================ Updates: ******** ***************** * V 2.0 by CatC * ***************** Gameplay: Removed the depotgate. Placed a Truck in front of the Tunnel. The COps only Option removed from the Door in the noth Allies received a Watchtower to defend theyr startingposition. Technisches: Fixed all know bugs and finished the Teleporter. ***************** * V 1.0 by CatC * ***************** Terrain widened New Startingposition for Allies Underground Tunnel to the base changed Shader (removed landmine parameter from roads) added a little special :o) Some little other changes known Bugs: Teleporter transports sometimes into the Void Konstruktionmaterial doesn't spawn Rings of the Teleporter aren't working. Some Textures are missing. Final 1.0: ********* Gameplay: The Depotgate can now ge destroyed by Stachelcharges. Setted the Times at the Stargatedoors to 60 sec. Added another entrance to the "Airtunnels" Technical: Fixed the Rockshader. Added the missing Textures Increased the ambient light Fixed some other little misstakes Gerneral: Known Bugs: Not all sound are playing. Script for the doors at the stargateroom executes two times. ============== Beta 1.1: ********* Gameplay: Setted set Depodoor inside the tunnel to Axis only.. Removed the 2nd Truckbarrier and replaced it with the Depogate Added 2 Doors at the Stragateroom with a timer. Added two new rooms. Added an "airtunnel from the generatorroom to the Elevators. Added a new shader, its now posible to lay mines on roads Technical: Optimaced the lightning. Used nother Sky. Added a new Script for the door Lghtmapped the Terrain. Added some hint portals to increase the performance. Added some details. Added the Script for the the "refers" Fixed some other misstakes and sounds. Basics: Added a english readme. KNown Bugs: The Textur of the Radio at the Axis Sopawnpoint dosnt load. Rocktextur got a wrong surfaceparm. Sound of the Gates at the Stargateroom dosn't play. Gates are closing to early and need to be reactivated.
  13. kate

    bunker

    Version 1.0.0

    26 downloads

    no objectivedata file so u will miss the objectives stuffs Author : Capslock trojan Email address : [email protected] Webpage : http://www.toxicfunclan.tk Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Bastogne Filename : Bunker.pk3 Release date : 2004-12-29 Decription : 1945,Nazi scums are bringing the gold back to germany we have just discoverd that there hiding it in bastonge" Program : SD Radiant 1.4.0 Build time : 1 week off an on. Compile time : 10 minutes Compile machine : AMD 64Bit 3000, 512mb Installation : Place the bunker.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map bunker. ------------------------------------------------- Special thanks to ------------------------------------------------- L33t servers and Siteshosting for sponsering us ------------------------------------------------- Copyright © 2004 Trojan@L33T-servers all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  14. kate

    bulldog_160

    Version 1.0.0

    13 downloads

    Title British Bulldog File name bulldog_160.pk3 Map name bulldog Version 1.6.0 (created Dec 2007) Author 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. Nbr of players Any number, the more the merrier :) Description The entire action centres on the race to deliver 6 gold crates into your team's vaults. Engineers are not necessary: there are no dynamitable objectives and nothing to build. This is a manic romp and not to be taken seriously :) GOLD CRATES ----------- Grab each of your 6 gold crates one at a time and deliver them to the vault. Allied crates from the East cages must go into the West vault, and vice-versa. Similarly for the Axis crates in the North cages to the South vault and vice-versa. Arrows shown in team colours (Allies=blue Axis=red) guide the way for the current objective. FLAGS ----- There are four flag poles. They are NOT forward spawn points: instead they function like a Command Post. Each flag captured improves your team's Charge speed: 0 flags = no bonus 1 flag = small bonus 2 flags = same bonus as a Command Post, plus Cov Op landmine warnings are transmitted 3 flags = decent bonus 4 flags = great bonus STARS ----- Stars will drop to the ground from time to time. Grab them before they disappear to be granted power-ups and bonuses. Meaning of announcements: "Objective taken" Your team has taken a gold crate "Get the gold" or "Protect the gold" Your team has dropped a gold crate "Objective captured" Your team has successfully delivered a gold crate "Objective secured" Your team has returned an enemy gold crate to its start position "Objective lost" The enemy team has successfully delivered one of their gold crates Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision for the best (free!!) game I've ever played. Rikard "Drakir" Lindgren and "Loffy" for the excellent snowman and sleigh models. TibeT Clan for their support and beta testing.
  15. kate

    bulge_beta1

    Version 1.0.0

    23 downloads

    increase your hunkmegs destroy the church doors. Dynomite the Allies Command HQ to neutralize their fighting capabilites and drive the enemy back from your homeland borders." allied "Defend your command headquarters located inside the church. Stop or slow the progress of the Axis from moving the tank across the bridge and into the town to destroy the church defenses." neutral "The Axis have begun their last major offensive in the cold snow covered woods of the Ardennes. Striking hard with armored vehicles they quickly push their way into the small Belgian towns. The allies must withstand the offensive and dig in before their lines give way to the Axis assault."
  16. kate

    budapest_beta2

    Version 1.0.0

    9 downloads

    // Axis Objective Descriptions 1 "Don't let them Destroy the Bridge." 2 "Don't let them Destroy East Bridge Support." 3 "Don't let them Destroy West Bridge Support." 4 "Capture the Forward Bunker." 5 "Build the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post." // Allied Objective Descriptions 1 "Destroy the Bridge." 2 "Destroy the East Bridge Support." 3 "Destroy the West Bridge Support." 4 "Capture the Forward Bunker." 5 "Destroy the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post."
  17. kate

    breakout_371

    Version 1.0.0

    11 downloads

    with silent mod players might crash times to times Title : The Breakout File name : breakout_371.pk3 Map name : breakout Version : 3.7.1 (Created Jun 2007) Author : 2Bit (www.tibetclan.com) Installation: Put the pk3 file into the etmain folder. NUmber of players: recommend 6-10 per team - above that it gets very hectic Other maps : Glider Assault TankBuster British Bulldog 2tanks 6flags 110 Factory Ludendorff Bridge Tiger Available from www.tibetclan.com or www.pythononline.co.uk/et The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track. Description : This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered. Gamemodes : Objective, Stopwatch. Thanks : Splash Damage and Activision for the best (free!!) game I've ever played. Drakir, Iffy and Detoeni for various neat prefabs. Amethyst7 for his great skybox.
  18. Version 1.0.0

    13 downloads

    waypoints : [email protected] 16 October 2017 Initial Script (still in test so no public) File: warringgods_final.pk3 Version: Final Release date: September 2011 Author: Tardis Email address: [email protected] Website 1: http://www.wix.com/dbjones80/tardis-informatick Website 2: http://www.dbjonescomputers.co.uk Location: Libya / Egypt Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis // Allied Objective Descriptions "Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store." "Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint." "Primary Objective:****Stop the Axis from Securing the Gold." "Primary Objective:****Steal Seven crates of Gold." "Secondary Objective:**Build Allies Ladder." "Secondary Objective:**Stop the Axis From Destroying The Ladder." "Secondary Objective:**Stop the Axis From Building The Ladder." "Secondary Objective:**Destroy Axis Ladder." // Axis Objective Descriptions "Primary Objective:****Stop the Allies from Securing the Gold." "Primary Objective:****Steal Seven crates of Gold." "Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store." "Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint." "Secondary Objective:**Stop the Allies From Building The Ladder." "Secondary Objective:**Destroy Allies Ladder." "Secondary Objective:**Build Axis Ladder." "Secondary Objective:**Stop the Allies From Destroying The Ladder." ====================== Construction base: From ctf_dkswarringgods :author = no author A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET. editor: GTK Radiant 1.5 build time: about 16 weeks. compile settings: BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8 Final compile time: 30 mins. ==================== CHANGES: New : Sky Box Lifts Both Teams Textures Ladders (Water Area's) Constructible Ladders Both Teams Water Fix Egypt Lamp (Main Area) Wodden Lamps Limbo Cam's -Vis Fixes ================== *CREDITS* - Sky Box - New bespin_skybox See :bespin_skybox.shader - Objective Icon - FireFly - Egypt Lamp - Arcana (Robbie Powell) - Help - Mateos & Splashdamage Forum: Editing Wolf: ET ================= Distribution / Permissions This is a Final of this map and may not be modified in anyway as to appear as a completed map by anyone else other than the author. You May Not decompile the BSP as a base to build additional levels. You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis) This file may not be commercially exploited in any way. Thanks Tardis
  19. Version 1.0.0

    8 downloads

    allied "Dynamite the axis V-2 missile controls before the rocket finishes fueling!" axis "Defend the V-2 missile controls until the rocket is fueled and ready for launch!" neutral "The allies must destroy the missile controls before the V-2 rocket finishes fueling!"
  20. kate

    mario_b3

    Version 1.0.0

    15 downloads

    Have fun See the ReadMe.txt for more info Prefab made by stealth
  21. kate

    bzz_Drunk

    Version 1.0.0

    18 downloads

    designed by Trash contact me at: [email protected] msn:[email protected] how to play this is a CTF map. The goal is to capture your enemy's objective 3 times to win (in this case it are 3 wine barrels) ::::SPECIAL THANKS TO::::: BZZ|Brock -> created the command map and took the sreenies BZZ|Pack -> For intensive testing The entire BZZ clan for all the support
  22. Version 1.0.0

    7 downloads

    Name: Coast Version: Beta1 Shortname: coast_b1 Release date: 15.12.2009 Teamsize: 5 vs 5 Map by: eiM "We were noticed about a secret base of the Axis forces in the old village at the North Sea cost. Infiltrate it and steal their Secret Documents." axis "The Allies got to know the location of our secret base. Defend it at any cost and do not let them steal the Secret Documents." neutral "The Axis have set up a secret base in an old village at the coast of the North Sea. Allies try to infiltrate it and get hold of Secret Documents the Axis store nearby." ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory ============= =Mapping resources used= ============== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de =========== =CHANGELOG= =========== b1 -> b1 fix - updated arena file - fixxed loadTGA bug
  23. kate

    ET 260b

    Version 1.0.0

    17 downloads

    This is a modified ET.exe file, version 2.60b The master server address has been changed from etmaster.idsoftware.com to masterser0.etmaster.net. A new master server has been setup et etmaster.net, to get your server on the list, or for more information, please visit http://etmaster.net/
  24. kate

    bp-jumparea

    Version 1.0.0

    17 downloads

    Map by .:b0n3:. Orginal Jumps and Costum Jumps
  25. kate

    bounce_b2

    Version 1.0.0

    7 downloads

    Original map by ronsu B2 version by Aciz Changes from B1: - Added lights to the map. - The map is set to night time instead of day to better fit to the atmosphere of the map. - Small visual changes to few jumps. - Fixed broken shader at the Enemy Territory logo in the start room. - Allied spawn has been moved to the same room as Axis spawn. The teleport to the first jump activates a timerun if you are on Allied team. - Teleport in the starting room resets speed to prevent cheating in timeruns. - Added shaders to the terrain at start room; it now has correct footstep sounds. All credits go to ronsu for making this awesome map. Compile settings: BSP: -meta -mv 1024 -mi 6144 -samplesize 4 VIS: -vis -saveprt LIGHT: -light -fast -samples 6 -patchshadows -dirty -dirtscale 0.8 -bounce 3 -bouncescale 3 -shade -samplesize 4 -thresh 0.5 -external -lightmapsize 512
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