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Bunker_SG1945_3 1.0.0

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Game : Wolfenstein Enemy Territory

Titel : StargateCenter 1945
Filename : SG2.pk3
ReleaseDate : 19.11.2003
Revision : Final 1.0

==============

Technical Infos:
****************

Editoren : GtkRadiant 1.3.8 - 1.3.12
Buildtime : arround 4 Weeks (nonstop) *g*
Kompilierung : BSP -meta,-vis, light -fast -filter -samples 2
Kompilierungsdauer : Bsp 73 sec, Vis 87 sec, Light 830 sec.
Kompilierungsrechner : AMD XP 2700 , 512 MB

Total Brushes : 9048
Visdatasize : 114608

Basicscript : Goldrush
Sounds : ET with some changes
Texturen : Wolfenstein Enemy-Territory and other
Models : Wolfenstein Enemy-Territory and other

TROUBLESHOOTING ! ! ! :
If on 1st startup the message :"Hunk - Alloc Faild on XXXXX"
appears plz type the following command :

"/set com_hunkmegs 96" or "128"
For bigger systems about 1/3 of Ram


==============

Instalation :
*************

Extract the included *.pk3 into your Wolfenstein-Enemy-territory maindirectory
".../etmain/" run the game und select it in the Levellist.

==============

Thanks and Greetings:
*********************
Thanks to the Level-Designer Forum (www.Level-design.de)
for the one or other answer and the Tutorials.

And special thanks to "Wadev" for the real great StargateModel,
to the Splash-Damage Forum for some real good infos and the Authors
of the used Prefabs (forgot the names :O ).

===================================================================================

Copyright:
**********

This level and all included Material is freeware or property of theyr owners
and can be, for non comerciell usage, copied or given away to each other.
If you plan to use or sell it for profid, the Aggrement of the Developers is required!
Also if it will made Public in magazines or any other papers.

================

Updates:
********

*****************
* V 2.0 by CatC *
*****************
Gameplay:
Removed the depotgate.
Placed a Truck in front of the Tunnel.
The COps only Option removed from the Door in the noth
Allies received a Watchtower to defend theyr startingposition.


Technisches:
Fixed all know bugs and finished the Teleporter.

 

*****************
* V 1.0 by CatC *
*****************

Terrain widened
New Startingposition for Allies
Underground Tunnel to the base
changed Shader (removed landmine parameter from roads)
added a little special :o)
Some little other changes

known Bugs:
Teleporter transports sometimes into the Void
Konstruktionmaterial doesn't spawn
Rings of the Teleporter aren't working.
Some Textures are missing.

 


Final 1.0:
*********

Gameplay:
The Depotgate can now ge destroyed by Stachelcharges.
Setted the Times at the Stargatedoors to 60 sec.
Added another entrance to the "Airtunnels"

Technical:
Fixed the Rockshader.
Added the missing Textures
Increased the ambient light
Fixed some other little misstakes

Gerneral:

Known Bugs:
Not all sound are playing.
Script for the doors at the stargateroom executes two times.

==============

Beta 1.1:
*********

Gameplay:
Setted set Depodoor inside the tunnel to Axis only..
Removed the 2nd Truckbarrier and replaced it with the Depogate
Added 2 Doors at the Stragateroom with a timer.
Added two new rooms.
Added an "airtunnel from the generatorroom to the Elevators.
Added a new shader, its now posible to lay mines on roads

 

Technical:
Optimaced the lightning.
Used nother Sky.
Added a new Script for the door
Lghtmapped the Terrain.
Added some hint portals to increase the performance.
Added some details.
Added the Script for the the "refers"
Fixed some other misstakes and sounds.


Basics:
Added a english readme.

KNown Bugs:
The Textur of the Radio at the Axis Sopawnpoint dosnt load.
Rocktextur got a wrong surfaceparm.
Sound of the Gates at the Stargateroom dosn't play.
Gates are closing to early and need to be reactivated.


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