About This File
Wich things should be testet:
- Gameplay :)
ToDo:
Many but this is only a gameplay test
- Fix Objective menu / Display Wrong / Alpha Version Objectives
- Need to add more commander instructions ( linke Breach the Seawall)
- Better lighting
- indexmaps
- add more Detail
- increase performance / lower r_speeds
Big Thanks to:
- Nerve for original Beach
- Splashdamage for Enemy Territory ( great work )
- Fiesling for compiling & help
- members of level-designer.de Forum
- all i forgot
Dont forget this is just a Beta release. Please send your Feedback to [email protected].
// Axis Objective Descriptions
1 "Primary Objective:**Protect the secret gun parts locatet near the Tower."
2 "Primary Objective:**Protect the secret gun parts in the Axis Garrison."
3 "Primary Objective:**Don`t let them escape with the secret Gun parts."
4 "Secondary Objective:**Do not let them Breach the Seawall."
5 "Secondary Objective:**Prevent them from constructing the Assault Ramp."
6 "Secondary Objective:**Protect the Forward Bunker."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."
8 "Secondary Objective:**Set up a Command Post inside the East Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Steal the secret gun parts locatet near the Tower."
2 "Primary Objective:**Steal the secret gun parts in the Axis Garrison."
3 "Primary Objective:**Escape with the secret Gun parts."
4 "Secondary Objective:**Breach the Sea Wall"
5 "Secondary Objective:**Construct the Assault Ramp."
6 "Secondary Objective:**Capture the Forward Bunker."
7 "Secondary Objective:**Set up a Command Post inside the East Bunker."
8 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."