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dday_nw 1.0.0

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About This File

Wich things should be testet:

- Gameplay :)

ToDo:
Many but this is only a gameplay test
- Fix Objective menu / Display Wrong / Alpha Version Objectives
- Need to add more commander instructions ( linke Breach the Seawall)
- Better lighting
- indexmaps
- add more Detail
- increase performance / lower r_speeds

Big Thanks to:

- Nerve for original Beach
- Splashdamage for Enemy Territory ( great work )
- Fiesling for compiling & help
- members of level-designer.de Forum
- all i forgot

Dont forget this is just a Beta release. Please send your Feedback to [email protected].

// Axis Objective Descriptions

1     "Primary Objective:**Protect the secret gun parts locatet near the Tower."

2     "Primary Objective:**Protect the secret gun parts in the Axis Garrison."

3     "Primary Objective:**Don`t let them escape with the secret Gun parts."

4     "Secondary Objective:**Do not let them Breach the Seawall."

5     "Secondary Objective:**Prevent them from constructing the Assault Ramp."

6     "Secondary Objective:**Protect the Forward Bunker."

7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."

8     "Secondary Objective:**Set up a Command Post inside the East Bunker."

 

// Allied Objective Descriptions

1     "Primary Objective:**Steal the secret gun parts locatet near the Tower."

2     "Primary Objective:**Steal the secret gun parts in the Axis Garrison."

3     "Primary Objective:**Escape with the secret Gun parts."

4     "Secondary Objective:**Breach the Sea Wall"

5     "Secondary Objective:**Construct the Assault Ramp."

6     "Secondary Objective:**Capture the Forward Bunker."

7     "Secondary Objective:**Set up a Command Post inside the East Bunker."

8     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the East Bunker."


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