Jump to content

kate

Administrators
  • Posts

    3,272
  • Joined

  • Days Won

    196

Files posted by kate

  1. kolding

    Author        : chuBBy
    Real name     : Gert Suik
    Location    : Estonia
    E-mail        : [email protected]
    Game        : Wolfenstein - Enemy Territory
    Description
    The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
    the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
    and place it onto the Escape Truck.
    Axis objectives
        - Don't let the Allies capture the flag.
        - Don't let them destroy the Main Entrance.
        - Stop the allies from destroyng the side planks.
        - Don't let the Allies destroy the Repository Gate.
        - Don't let the Allies construct the ramp.
        - Construct the CP and don't let the Allies do the same.
        - Construct the barrikade(west side of repository).
        - Defend the Gold.
    Allied objectives
        - Capture the flag.
        - Destroy the Main Entrance.
        - Destroy the side planks.
        - Destroy the Repository Gate.
        - Satchel the barrikade to gain additional access (west side of repository).
        - Construct the CP and don't let the Axis do the same.
        - Construct the ramp.
        - Steal the Gold.
    Spawntimes:
    Axis 30
    Allies 20
    Prefab Acknowledgements
    - Radar
    - FMC elevator tutorial prefab
    Bugs
    - haven't spotted any bugs yet

    Special thanks to:
    pl2tu (EE)
    nUkits (EE)
    manzz (EE)
    piilupart (EE)
    sarapik (EE)
    bodyshooter (EE)
    fate (EE)

    Helping sites:
    Splashdamage Forums
    2Bit Enemy Territory
    FMC(Fate mapping center)
    Programs used

    - Enemy Territory and ETPro
    - GtkRadiant 1.5.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - Notepad
    -Pakscape

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  2. golddays_v4

    Author        : die die
    Email address    : rasmuss99 at yahoo.com

    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : golddays
    Filename    : golddays_v4.pk3
    Release date    
    v2              : 2006-01-04
    v3              : 2006-15-02
    v4              : 2006-09-11
    Program        : Gtkradiant 1.4
    Build time     : about  1 week,another week for the final
    Compile time    : 25 min with the built in compiler, 8 min for v3 with the newest q3map2
                    : full compile on v3 1 hour 30 mins
                    : full compile on v4 40 mins

    Compile machine    : AMD 64 xp3200, 1500mb ram,x800 gto
    compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto
    Installation    : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map golddays_v4
     

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version BETA 1 info:
        my first map is done, well the beta is done.
        BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
        Please report any bugs or if you have ideas on how to improve the map to [email protected]
    #. Version B2-B3 info:
            too long ago to remeber:P
    #. Version v1 info:
            finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:)
            might release V2 of this map if its needed
    #. Version v2 info:
            after a hasty release of v1 and to little sleep..i found out i had some texture problems:(
    #. Version v3 info:
            loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive,
            but its better on the fps.secret weapon removed,
                         
    #. Version v4 info:
            fixed the mine issue
     
    #. Objectives
        : Get/Defend the gold.
        : Build/Destroy the Commandpost.
        : Dynamite/Defend the the door n ladder.
            : Build/dynamite the second entrance to the house
            : Build/destroy the sniper tower
            : Build/destroy the the allied basement wall

    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------

    Drakir for prefabs n some scripts
    Bubba for prefabs
    tbh Bloodwire for some scripts
    everyone at the sd forum http://www.splashdamage.com/
    sd for compost n misc texture and making this incredible game:D
    everyone thats not a noob at arctic warfare server 129.242.80.58
    http://www.student.uit.no/~paalde/games/aw/forums.php
    anyone i`ve forgot

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  3. VS_OldBones_b1

    OLD BONES for Enemy Territory : Vietnam MOD
    Release date: 2009-09-26
    Author: VS|Monkey
    Clan: -VETERAN SOLDIERS-
    Map Name: VS|OldBones(b1)
    BSP Name: oldbones_b1.bsp
    Gametypes: Frag, Hold the Flag
    Gametime: Variable (5/15 minutes)
    Omni-Bot: Waypoint file included (oldbones_b1.way)
    MOD: Vietnam MOD
    URL: www.ETnam.org
    ---------------------
    Map Story
    ---------------------
    Not a story...
    Just BLOOD!!!
    USA and NAM must fight to own OLD BONES.
    Frag a lot and try to capture and defend the flag for 5 minutes!
    Who will be the king of OLD BONES?
    ---------------------
    Map Objectives
    ---------------------
    USA Objective Descriptions
    Primary Objective:**Don't let NAM take the flag.
    Primary Objective:**Touch and defend Old Bones flag.
    Secondary Objective:**Don't let NAM construct a Command Post.
    Secondary Objective:**Build a Command Post.
    NAM Objective Descriptions
    Primary Objective:**Touch and defend Old Bones flag.
    Primary Objective:**Don't let USA take the flag.
    Secondary Objective:**Construct a Command Post.
    Secondary Objective:**Prevent the USA from constructing a Command Post.
    ---------------------
    Installation
    ---------------------
    Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory.
    The mapname is "oldbones_b1.bsp" if you want to add it to any script.
    If you run Omni-Bot on your server, the map include the waypoint file "\omni-bot\et\nav\oldbones_b1.way".
    Just copy it into you Omni-Bot installation.
    Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version.
    ---------------------
    Thanks
    ---------------------
    Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help.
    ---------------------
    Contact info
    ---------------------
    Name: VS|Monkey
    E-mail: [email protected]
    Website: www.ETnam.org
    Server: -VIETNAM MOD-[ETnam.org]
    IP: 79.170.193.52:27960

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  4. frost2_final

    Mapname: frost2_final
    Status: final
    Mapper: CyburK
    released: 18.06.2010
    contact: [email protected]
    website: www.cyburk.net
    Mission:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    To get to them they have to blow the Walls of the North and South Tower.
    In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To
    get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.
    Install:
    put the frost2_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost2_final" hit enter again and check it out.

    ***Mission Objectives for the Allies***
    -Destroy the village Door for better access to the Castle and its Towers.
    -Destroy both Castle Towers to enable the forward Spawn Locations in the Towers.
    -Destroy the Generator to open the Yard Doors
    -Destroy the side Gate for better Access to the Radar Prototypes
    -Steal the Radar Prototypes and secure them on the Truck
    -Open the Castle Gate with the Switch in the South Tower
    -Destroy the Truck Barrier
    -Escort the Truck back to Village
    -Build the Command Post
     
    ***Mission Objectives for the Axis***
    -Defend the village Door
    -Defend the Castle Towers
    -Defend or rebuild the Generator
    -Defend or rebuild the Side Gate
    -Defend the Radar Prototypes
    -Build and defend the Truck Barrier
    -Dont let the Allies escort the Truck back to the Village
    -Build the Command Post
     
    beta5 Changes
    - Name Change from "fr_summer" to "frost2"
    - Snow Theme
    - Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
    - No more extra Time for the Allies when the Truck has passed the Bridge.
    - The Truck Barrier is now at the End of the Bridge.
    - Nearly the whole Village has been rebuild!
    - Allies have to Destroy the village Door first.
    - Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
    - More Cover in the open Space at the Bridge.
    - Command Map Markers for the Radar Prototypes now Appear and Disappear when they are stolen or returned. (fix)
    - Allies dont Spawn in the Castle when they destroy two Towers even if the Truck has passed the Bridge. (fix)
    - Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
    - Small fixes in the Script that may have caused some errors.
    Why frost2?
    Me and other People where not satisfied with the former name fr_summer_b4. To make it not
    more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is
    Christmas Time anyway, and changed the name back to frost.
    A lot of improvements and fixes come with this Version. I hope in can finish this map
    soon as the Christmas Time will allow me finally to end this Project. This map has seen way
    to many Versions for my taste but after all i can say every Version was an improvement.
    Sorry for that and thanks to everyone who helped.
    ***Merry Christmas*** :)
    Thanks and Greetings to
    ken 'kat' beyer for the kuebelwagen model
    thePunisher
    Berzerker @ wolfmap.de
    sonyfan @ Extreme Warhammer
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    Credits
    ID software, Splash Damage, Activision

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  5. teuthonia_final + (waypoints in test )

    new botfiles  Author Ets_Cyberwolf

    Summer 2014 (Yeah, some old dudes are still making ET maps these days)

    Version    : final release

     Author    : Teuthis
    url        : http://forums.warchest.com/forum.php
    url        : http://www.thewolfteam.org/news.php
    email        : goto one of the two websitesand send your message to Teuthis.  
    I'd love to get some feedback about the map (criticism welcome of course too)  
     
     
    Reason for making this map:  
    I am mapping for ET because I enjoy mapping, irrespective of whether the map is finally released or not. Reason I released this one and not others is because I believe that people will specifically like this one. If you are familiar with ET you will recognize some similarities to goldrush. This is on purpose because I personally think goldrush is by far the best custom map and I wanted to create something that has kinda similar gameplay and texturing so that people who like goldrush will likely also enjoy playing this one. Also the goldrush.map file is open source and its legal to use brush and script work from this map (what a great coincidence YEAH!).
    Important:
    This map may only be distributed without any costs and free of charge. It is solely to be used for enemy territory and all rights belong to id software. All rules from id apply.
     ----------------------------------------->
    | Story: well if you know goldrush you know what's coming now:
    |      The Allies have to steal a tank and steal some gold bars
    |          ...escord the tank, clear the tank barriers and blow up the bank door
    |          ...steal the gold bars and bring them to a nearby truck
    |          ...escord the truck with the gold to the home base
    |      The Axis have to prevent the Allies to steal and secure the gold.  
    |----------------------------------------->
     ----------------------------------------->                
    |            :..Unzip Teuthonia_final.pk3 into your etmain folder.
    |            :..Launch Enemy Territory, find a server and have fun                                    
    |----------------------------------------->
     ----------------------------------------->
    | Objectives:..
    |     Allies:..
    |          1:..Repair the tank
    |          2:..Escort the Tank and destroy the tank barriers
    |          3:..Escort the Tank into position to blow up the bank door
    |          4:..Steal the gold and bring it to a nearby truck
    |          5:..Escort the truck
    |          6:..Build a Command Post for faster charge times
    |          7:..Stop the Axis from constructing a Command Post
    |----------------------------------------->
    |       Axis:..
    |          1:..Prevent the Allies from repairing the tank
    |          2:..Build up the tank barriers
    |          3:..Prevent the Allies from blowing up the bank door
    |          4:..Stop the Allies from stealing the gold
    |          5:..Stop the Allies from escaping with the gold
    |          6:..Stop the Allies from constructing a Command Post
    |          7:..Build your Command Post for improved charge times
    |----------------------------------------->
     
     ----------------------------------------->
    | Miscellania:..
    |            :..editor       : GtkRadiant 1.5 and 1.6.4 (what a powerful weapon this radiant is, unbelievable)
    |            :..compiler     : q3map2 build in GTKradiant
    |            :..build time   : more than a year but as I said I map for recreational purposes with quite big gaps in between
    |            :..I only used mainly custom textures
    |         :..models are either common models that come with ET or they are from TWT Thunder (big thanks)
    |         :..some modified shaders and textures are originally from Simonoc (thanks Simonoc for these great turtorials on the blending stuff )
     ----------------------------------------->
    | Credits    :..
    |            :..my wife for her understanding that mapping is not a complete useless way of spending your free time
    |            :..the guys who made goldrush. You folks seriously kick ass. Thanks for making the source code open access and to release the .map file
    |            :..my local brewery
    |         
    |            :..all the people from the SD warchest forum that helped with dozens of questions, most importantly Mateos and Thunder13 (big thanks to you guys)    
    |         :..the level-designer Forum for great discussions and the nice tutorials (e.g. michi.be for the Tut on flagfire, and LD/NighWulf for the Tut on the doors)
    |         :..the sources for the free to use sounds I used: From www.freesounds.org I used the battlefield sound, which was made by Mike Koenig (big thanks)
    |         :..the sources for the free to use sounds I used: From www.soundbible.com I used the helicopüter sound (big thanks)
    |         :..the sources for the free to use sounds I used: From www.soundbible.com I used the machine gun sound (big thanks)
    |         :..for the tank and truck I thank folks making the prefab generator: http://www.ruizzz.nl/prefabgenerator/index.php
    |         :..TheWolfTeam, especially Mateos, Thunder, Micha and Ove for lots of help
    |         :..The folks from dark alchemy for great feedback, support and testing the map
    |         :..Special thanks to Thunder for the models, Mateos for help with scripting and Micha for the waypoints
    |----------------------------------------->
    | Copyright  :..
    |            :..Copyright (c) 2014 by id software
    |            :..all laws from ID software and splash damage that apply for enemy territory also apply to this map.
    |----------------------------------------->
    | Permissions:..You may not include or distribute this map in any sort of commercial product. You may not edit this file in any means
    |            :..distribute this map via any non-electronic means, including but not limited to compact disks, and floppy disks.
    |            :..you many not Redo/reproduce/update this map in any way without permission from the author.
    |            :..distribution is only allowed without any charge for the receipient. This map is for non-commercial use only. No one is allowed to make profit with this map.

    |----------------------------------------->
    | Last note from the author
    |         :..the map is free of Nazi symbols. Please keep it that way. The day I see my map modified with such symbols is the last day I mapped for ET. Thanks for your understanding :)

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  6. etNam and addons

    ET MOD: ETNAM MOD 0.1.0 - VETERAN SOLDIERS (WIN + LINUX)
    +set dedicated 2 +set net_ip"192.186.157.34" +set net_port"27960" +set sv_maxclients"12" +set fs_game etnam + exec server.cfg +set com_hunkmegs 256
    ETNAM 0.1.0.pdf
    etnam example server cfg.txt

    139 downloads

       (0 reviews)

    0 comments

    Updated

  7. ge_temple_v2a

    allied "The Axis have uncovered an ancient artifact in an Egytian temple. The artifact, a Chimpokomon lunchbox, can be used to awaken a sleeping evil. The axis have disguised the Chimpokomon lunchbox as a crate of Gold, steal the Chimpokomon lunchbox and return it to the sarcophagus to put the evil to rest forever."

    wm_mapdescription axis "The Allies have discovered the location of a top secret excavation site along the Egyptian coastline. They have also secured intelligence regarding the Chimpokomon lunchbox, an ancient artifact that can be used to give the Axis forces a decisive advantage in the war. Protect the Chimpokomon lunchbox."

    wm_mapdescription neutral "The Allies are storming a top secret Axis excavation site along the Egytian coastline. The Axis have discovered a temple that holds an artifact that could hold the key to global domination. The Allies must stop the Axis by stealing the Chimpokomon lunchbox."


      // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Chimpokomon lunchbox that has been disguised as a crate of gold."

    2     "Primary Objective:**Defend the Tunnel Barrier."

    3     "Primary Objective:**Prevent the Allies from taking control of the command post."

    4     "Primary Objective:**Defend the Forward Flag."


      // Allied Objective Descriptions

    1     "Primary Objective:**Steal the Chimpokomon lunchbox that the Axis have disguised as a crate of Gold."

    2     "Primary Objective:**Destroy the Tunnel Barrier."

    3     "Primary Objective:**Take control of the command post."

    4     "Primary Objective:**Take control of the Forward Flag."

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  8. exhumed_finalfix2

    axis "Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck."
    allies "Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck!"

    neutral "The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them!"


     
    // Axis Objective Descriptions

    1 "Steal the tank and destroy the pyramid door with the tank!"

    2 "Steal the mummie and the papyrus and deliver that to the truck!"

    3 "Escape with the truck!"
    // Allied Objective Descriptions

    1 "Protect the tank and the pyramid door!"

    2 "Protect the mummie and the papyrus inside the pyramide!"

    3 "Stop the truck!"

    29 downloads

       (0 reviews)

    0 comments

    Updated

  9. et_mor_pro

    Axis Objective - Descriptions
    1     "Don't let the Allies get the tank over the bridge."
    2     "Protect the town's main gate."
    3     "Protect the town's east gate."
    4     "Prevent the Allies from accessing the ^1Door Controls^0."
     
    5            " protect the Bank's entrance."
    6     "Don't let the Allies to escape with the gold."
     
     
    Allied Objective - Descriptions
    1     "Build the bridge and move the tank over to the main gate."
    2     "Let the tank blow up the town's main gate."
    3     "Dynamite the East Gate."
    4     "Activate the ^1Door Controls ^0using the ^1Key Card ^0(their icons are on the map)."
    5     "Blow up the defences by the Bank's entrance."
    6     "Escape with the Nazi gold."

    23 downloads

       (0 reviews)

    0 comments

    Updated

  10. et_assault_beta4

    Axis Objective Descriptions
    1     "Don't let them repair and steal the Tank!!"
    2     "Don't let them get Acces to the FLight Field!!"
    3     "Prevent them from Stealing the Docs from the Towers!!"
    4     "Keep the Power Supply Cut!!"
    5     "Secondary Objective: Defend the Side Entrance"
    6     "Secondary Objective: Defend the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Allies Construct a Command Post!!"
     
     
    Allied Objective Descriptions
    1     "Repair and Steal the Broken Tank from the Hangar, it is our only way to reach the Flight Field!!"
    2     "Lead the Tank to the FLight Gate and Blow the Gate Up!!"
    3     "Steal the Docs located in the towers and Transmit them ( But before you have to set up the Power Supply)!!"
    4     "You MUST Restore the Power Supply for the Radio, or you CAN'T transmit the Docs!!"
    5     "Secondary Objective: Blow Up the Side Entrance to get a second way into the Gate area!!"
    6     "Secondary Objective: Blow Up the Cave Door"
    7     "Secondary Objective: Construct a Command Post"
    8     "Secondary Objective: Don't let Axis Construct a Command Post!!"

    9 downloads

       (0 reviews)

    0 comments

    Updated

  11. de_dusted2B1

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Protect the the rocket launcher on B-Site A."

    3     "Primary Objective:**Defend the middle door from being breached ( not to repair)."

    4     "Secondary Objective:**Defend the barrier roasts on the left."

    5     "Secondary Objective:**Defend the defense Back Door."

    6     "Secondary Objective:**Defend the rock wall on Top Short A."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock."

    8     "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ."


     
    // Allied Objective Descriptions

    1     "Primary Objective:** Destroy the military warehouse artillery on B-Site B."

    2     "Primary Objective:**Destroy the rocket launcher on B-Site A."

    3     "Primary Objective:**Breach the middle Door."

    4     "Secondary Objective:**Destroy the barrier roasts on the left."

    5     "Secondary Objective:**Destroy defense Back Door."

    6     "Secondary Objective:**destroy the rock wall on Top Short A."

    7     "Secondary Objective:**Establish a forward Command Post at the house."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock."

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  12. UJE_halloween_b3

    23-10-2016
    Map by [UJE]Niek
    Thought it was about time i made a halloween map for the community.
    It's an allied attack map with lot's of scary things in it.
    I hope you will enjoy this map.
    * Lot's scary stuff
    A big thanks for sage for scripting the monsters
    and Lorenz for making the spidermodel move
    // Axis Objective Descriptions

    1     "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"

    2     "Primary Objective:**Defend the Ghosthouse Door."

    3     "Primary Objective:**Defend the Halloween Parts."

    4     "Primary Objective:**Stop the Allies from Stealing the Truck."

    5     "Primary Objective:**Stop Allies from constructing a Command Post."

    6     "Primary Objective:**Construct the Command Post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"

    2     "Primary Objective:**Zombies reports say that Axis forces have their Prototype Halloween parts in this Ghosthouse, Blow the Ghosthouse door to get acess to the Objectives."

    3     "Primary Objective:**Steal the Halloween parts."

    4     "Primary Objective:**Steal the Truck and escape with the Halloween Parts."

    5     "Primary Objective:**Construct The Commandpost to get a extra Spawn."

    6     "Primary Objective:**Stop Axis from Constructing a Commandpost."

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  13. UJE_hells_gate_b2

    Author [UJE]Niek
    // Axis Objective Descriptions

    1     "Primary Objective:**Escort the tank past the first barrier!"

    2     "Primary Objective:**Escort the tank past the second barrier!"

    3     "Primary Objective:**Use the tank to blow the main gate!"

    4     "Primary Objective:**Build and open the gate to hell!"


     
    // Axis Objective Descriptions

    1     "Primary Objective:**Don't let the tank pass the first barrier!"

    2     "Primary Objective:**Don't let the tank pass the second barrier!"

    3     "Primary Objective:**Don't let the tank blow the main gate!"

    4     "Primary Objective:**Stop the Axis from opening the gate to hell!"

     

    18 downloads

       (1 review)

    0 comments

    Submitted

  14. thehouse

    About This File
    Additional Credits to : id software and Splash Damage

    Beta testing: BOMBERMAN, *TDS*BERG, SPACEKEES

    Also thnx to BOMBERMAN for giving some good ideas for the stuff in some rooms (especially the gallery and the bar).

    ================================================================

    ******** Play Description ***********
    Operation: The House

    BACKGROUND:
    After a hard work of investigations the Allies found out, that the Axis captured a very strange house.
    There is a Lab, with which the Axis produce some secret fluids.
    Also a legend tells, that in this house there is a Power stone, which gives the Axis a lot of health.


    MISSION:
    Allies: Infiltrate the house and get the forward spawn in the living room. Find your way in the house using
    all kind of secret ways. Don't hesitate to kill all Axis, who bars yours way.
    Search for the keys, which will open you some doors for easier access the lab and the room with the power stone.
    Destroy finally this lab and this power stone, so that the Axis have no benefit from them anymore.

    If you have time, enjoy yourself in the swimming pool, in the labyrinth and in the gallery.
    Maybe you wonna take a drink in the bar?


    *Primary Objectives
    1) Destroy the Power Stone with dynamite.
    2) Dynamite the lab.

    *Secondary Objectives
    1) Capture the forward spawn.
    2) Take the key 1 and open with it door 1.
    3) Take the key 2 and open with it door 2.
    4) Build your own Command Post in the library.
    5) Blow up every other door and the shield to the basement.


    - Construction -

    Base : New level from scratch
    Editor(s) used : Q3Radiant
    Known Bugs : None.


    - Copyright / Permissions -

    This level is (c) 2005 highfighter.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.
    You may not Redo/reproduce/update this map in any way without permission from the author.

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  15. lays_of_schwarzwald_b1

    Author: -)A(-WuTang**
    Version: Beta 1 (B1)
    Released: 31st August

    Contacts:
     Email: [email protected]
    Discord: WuTangH#7270
    Websites: www.moddb.com - user WuTangH
    www.splashdamage.com - user WuTangH
    About:
     
    Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.

    Story:
    Information about advanced progress of Axis in the Rocketbomb research were true.
    Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
    Objectives:
    Allies:
    Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
    Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
    Primary Objective: Bring all four Explosion Materials to the Rocket.
    Primary Objective: Build the Detonator to blow up the Rocket Base.
    Primary Objective: Blow up the Rocket Base using the constructed Detonator.

    Secondary Objective: Do not let Axis construct the Tank Barrier.
    Secondary Objective: Construct the Command Post to take partial control over the tunnels.

    Axis:
    Primary Objective: Prevent Allies from completing their objective.

    Secondary Objective: Construct the Tank Barrier.
    Secondary Objective: Construct the Command Post.

    Programs used:
    GTKRadiant 1.5
    Notepad++
    Adobe Photoshop CC2017
    Blender 2.79
    MilkShape 3D
    Audacity
    Credits & such:
    Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
    Missing images to original ET shaders were found in custom packs..
    Other than that, textures were downloaded for free, or made by me.
    Websites: https://www.textures.com/
    http://texturer.com/
    http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html

    Models: Rocketbomb, trees and foliage models - made by me.
    Big dynamite - made by MLB guys.
    Sounds: Sounds included in pk3 are made out of ET original sounds.

    You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
    Thanks to C from UJE Clan for their tank generator.

    Special thanks for help and feedback:
    Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.

    ------------------------------------------------------------------------------------------------
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change after map source file will be released to public.

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  16. fa_oasis_b3

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Defend the Old City Wall from being breached."

    4     "Secondary Objective:**Defend the Old City."

    5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

    6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

    8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Breach the Old City Wall."

    4     "Secondary Objective:**Capture the Old City."

    5     "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

    6     "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

    7     "Secondary Objective:**Establish a forward Command Post at the Oasis."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    B1
    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.
    B3
    - Fixed gap between 2 brushes near cave exit. (Ty, @EL)
    - Adjusted a brush that made outside of cave visible.
    - Adjusted some clip brushes on top of room adjacant to Old City Wall.
    - Further optimization.
    - Fixed texture alignment.
    - Trickplant on both of the AT Guns have now been fixed.
    - Widened doors at Forward CP.
    - Tightened up weapon clips around trees. (Ty, @Swix)
    - Textured piece of a wall that hadn't been textured.
    - Added a constructible Side Fence after the Side Gate is destroyed.
    - Added voice queues to objectives.    
    - Replaced barrel models with better looking ones.
    - More detailing.
    - Updated command map to show new buildings / routes.
    - Changed angle of a wall near first CP.
    - Other minor changes.

    Thank you,
    @Kemon - Helping with various map related questions I had.
    @Dynasty - Giving input on retexturing garrison.
    @Cheep - Moral Support, giving input on lighting and many other things.
    Many others helping with playtesting the maps!
    COMPILE OPTIONS:
     -meta -mv 1024 -mi 6144 "
     -vis -saveprt
     -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    37 downloads

       (0 reviews)

    0 comments

    Updated

  17. UJE_fueldump_cp

    This is an adjusted version of Fueldump. Because the map couldn't be played on no quarter.

    Ambient is changed to summer ,trees are replaced and alot of patch brushes are deleted. Also a door at the fueldump is added and commandpoast spawn is there.

     Axis Objective Descriptions
    1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4 "Primary Objective:**Defend the Depot Fuel Dump."
    5 "Secondary Objective:**Defend the damaged Side Wall."
    6 "Secondary Objective:**Build your Command Post for improved charge times."
    7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
     
    Allied Objective Descriptions
    1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4 "Primary Objective:**Dynamite the Axis Fuel Dump."
    5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7 "Secondary Objective:**Build a Command Post for faster charge times."

    57 downloads

       (1 review)

    0 comments

    Updated

  18. fa_goldrush_b2

    // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."

    2     "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."

    3     "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."

    4     "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."

    5     "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."

    6     "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."

    7     "Secondary Objective:**Set up a Command Post inside the Tank Depot."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Steal a Tank from the Axis Tank Depot."

    2     "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."

    3     "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."

    4     "Primary Objective:**Steal two crates of Gold from the Bank Vault."

    5     "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."

    6     "Secondary Objective:**Establish a Command Post inside the Tank Depot"

    7     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    31 downloads

       (1 review)

    0 comments

    Updated

  19. crevasse_pe

    Axis facility build into the rocky depths of a crevasse in Germany.
    Allies are attacking.

    Allied Objectives:
    ------------------
    - Transmit the Axis Documents.
    - Steal the Keycard and use it to gain access to the Elevator Shafts.
    - Build the Command Post to gain a forward spawn.
    - Repair and fire the Anti-tank Gun to blow open the transmitter.
    Axis Objectives:
    ----------------
    - Stop Allies from transmitting the Documents.
    - Defend the Keycard and stop the allies from using it to enter the Elevator Shafts.
    - Stop the Allies from repairing the Anti-Tank Gun and firing it.
    Spawntimes:
    -----------
    Axis  : 30
    Allies: 20
     
    ALSO LOOK IN PK3 FOR INCLUDED ETpro TRICKJUMPLINES !!!
    ------------------------------------------------------
    Dersaidin included recored trickjumps (using ETpro
    trickjumplines) to show a couple of jumps, paths and things.
    Trickjumplines require a recent ETpro to use.
    See ETpro website or do /tjl_info for help.
     
    =======================================================
    Changes compared to Crevasse Beta 3:
    =======================================================
    + Added tracemap
    + Added missing textures
    + Removed all unnecessary files from the pk3
    + Fixed spelling errors
    + Reworked command map
    + New levelshot
    + Anti-Tank Gun got a temperated skin (before: snow skin)
    + Better texture for Opel Blitz
    + Fake reflection for Opel Blitz windows
    + New textures and shader for water
    + Brighter texture for grass
    + More detailed texture for clouds
    + Other textures for camouflaged net, barrels, beds and trunk
     
    =======================================================
    Credits:
    =======================================================
    Dersaidin  : Original author of Crevasse (Beta 3)
    Diego      : Texture and shader for camouflaged net
    Sid & Etch : Finished this map for public gaming
    Wezelkrozum: Textures and shader for water
     
    =======================================================
    Additional Information:
    =======================================================
    Technically it's the same map as Crevasse Beta 3,
    we enhanced the map a few bricks for public servers.
    The bugged beta 3 is for "professional" wars, scrims,
    matches, etc...
    This fixed version is for public gaming. :-)
    HF & GG!
     
    BTW: If the original author of a map don't cares anymore
         about his work and lets his map in a bugged beta stage,
         then theres no reason for him to complain if others do
         his job.

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  20. capuzzo_final

    Storyline: January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
    Objectives:
        Allies:
            1] Escort the Tank past the Tank Tarrier #1
            2] Escort the Tank past the Tank Tarrier #2
            3] Construct the Command Post after the tank has passed a certain spot to gain a spawnpoint at the command post
            4] Destroy the Command House wall, the enemy aircraft with the tank
            5] Send a message (takes 45 seconds) for the pilot to land in
            6] Steal the blueprints and secure them into the Seafire, which has to be repaired in order to be able to secure
        Axis:
            1] Prevent the Tank from passing the Tank Tarrier #1
            2] Prevent the Tank from passing the Tank Tarrier #2
            3] Construct the Command Post to prevent Allies from spawning in there after they have passed a certain spot
            4] Stop the Allied tank from breaking into the Command House and from destroying the planes in the airport.
            5] Prevent the Allies from sending a signal for their pilot
            6] Prevent the Allies from stealing the blueprints and escaping with them

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  21. bremen_final_fix

    Author        : DerSaidin
    Real name     : Andrew Browne
    Location    : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein: Enemy Territory
    Reworked by    : Sid & Etch
    =======================================================
    Description:
    =======================================================
    Allied spies undercovered details of an Axis plan
    to transport a fortune in gold to a more secure location.
    The Allies have planned an attack to intercept the gold
    during its stopover in Bremen.
    Axis objectives:
        - Stop the Allies from stealing the gold.
        - Stop the Allies from destroying the Main Entrance.
        - Hold the forward spawn.
        - Stop the Allies from constructing a command post, or destroy it if it has been made.
        - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
        - Stop the allies from powering up the generator. Defend the keycard.
        - Don't let the Allies steal the truck.
        - Build the truckbarriers to hinder the Allied escape.
    Allied objectives:
        - Steal the truck with its load of gold.
        - Blow open the Main Entrance to push through the city.
        - Take control of the forward spawn.
        - Construct the command post to activate a forward spawn.
        - Satchel the side door to gain additional access.
        - Use the keycard to power up the generator.
        - Repair and steal the truck.
        - Don't let the Axis hold up the truck with a truck barrier.
    Spawntimes:
        Axis    30
        Allies    20
    =======================================================
    Changelog:
    =======================================================
    Bremen (Final):
    + added fixes (mapscript & lights)
    + reworked command map
    + retextured, looks now like a bombed german city
    + included a fiting skybox
    + usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc)
    + usage of new/changed/fixed textures (windows, wall, gate, floor, truck)
    + Bremen is now shown on the right place in the campaign map
    - removed advertisings from the map
    - removed all unneeded textures and shaders from the pk3
    = based on beta 2, all custom-made stuff will still work
    Bremen (Beta 2):
    + generator icon
    + lights
    = door goes through roof
    = alpha cart wheel
    = doors chalked on bottom
    + passage through to generator
    + more damage to buildings
    + teamdoor at truck
    + shell corner of building above door1
    + window behind desk
    = close/modify alley
    = half height tree blocking door-door LOS
    = break up CP courtyard with trees/bushes
    = floating windows on building next to allied 1st spawn
    Bremen (Beta 1):
    + added allied autospawn change to flag when truck is back in first half
    = changed building route near allied first spawn
    - removed spare room near office
    + added gardens near axis second spawn
    + added real terrain in cp area
    + added more props in streets ("prefabed" from grush)
    = rescaled windows/doors/railings
    + fixed clipramps added for various doors
    + fixed railings near CP odd clipping
    + fixed side door
    + added crater(s) to terrain for coolness
    = changed truck, now indestructible (after initial repair)
    Bremen (Alpha 1):
    - made
    =======================================================
    Programs used:
    =======================================================
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Special thanks to:
    =======================================================
    swinyboi    (DE)
    Neillie        (UK)
    SPU9        (DE)
    iTG`stewie    (NL)
    chosen        (DE)
    [NW]reyalP    (US)
    inFlux`imP    (BE)
    dignitas\Frop    (XX)
    perfo        (XX)
    Shaderman    (DE)
    gtv`arni    (DE)
    fnTc^h3ll    (NL)
    Neddeh from [ToG] - http://ned.theoldergamers.com/
    For use of his server.
    sequentiaL gaming - http://www.sql-gaming.com
    For use of their server
    My clan, Adversus
    http://www.adversus.com.au/
    #adversus on irc.ausirc.net or quakenet
    iceman34    (AU)
    angelus        (AU)
    riCo        (AU) (actually, skip rico)
    HANZ        (AU)
    goober        (AU)
    mahadeva    (AU)
    noname-        (AU)
    tursimo        (AU)
    KAD        (AU) lol!
    Hectorz        (AU) - but not Moley (AU)
    Vamped        (AU)
    haste        (AU)
    slant        (AU)

    11 downloads

       (0 reviews)

    0 comments

    Updated

  22. beerrun_b7a_0331

    // Set scenario information

    wm_mapdescription axis "The Allies are trying to steal your beer!  Destroy them on sight!"

    wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world.  Steal it!"

    wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."


     
    // Axis Objective Descriptions

    1 "Primary Objective:**Protect the key card"

    2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"

    3 "Primary Objective:**Defend the first Keg of Beer"

    4 "Primary Objective:**Defend the second Keg of Beer"

    5 "Primary Objective:**Construct and defend the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"


     
    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the key card"

    2 "Primary Objective:**Disable power to the Keg Vault"

    3 "Primary Objective:**Steal the first Keg of Beer"

    4 "Primary Objective:**Steal the second Keg of Beer"

    5 "Primary Objective:**Destroy the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  23. (UM)arena

    dual map

    13 downloads

       (0 reviews)

    0 comments

    Updated

  24. Alps-trail-source

    public sources code for this map
     

    17 downloads

       (1 review)

    0 comments

    Updated

  25. a_arta_test3

    Mapname : Arta Test 3
    // BSPname : arta
     Released: January 2018
     Version : 3rd Test

     Map made by: -SSF-Sage and Pegazus from SM-Mapping

    Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Pegazus   @ splashdamage.com/forums
     SM-Mapping site:  *Not active*
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
    Objectives:
        Allies:
            1] Cross the Bridge.
            2] Breach the Underground Base Main Door.
            3] Destroy the Plane Prototype.
            4] Destroy the Jet Engine Prototype.
            5] Steal their Project Files! Use the Command Post to transmit it.
            6] Establish a Command Post.
            7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
            8] *Secondary* Blow a secondary route through an Air Inlet.
            9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.

        Axis:
            1] Prevent the Allies from crossing the Bridge.
            2] Prevent the Allies from entering the Underground Base.
            3] Protect the Plane Prototype.
            4] Protect the Jet Engine Prototype.
            5] Protect the Project Files. Do not let them Transmit it!
            6] Prevent Allies from establishing a Command Post.
            7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
            8] *Secondary* Stop them from entering the Base through an Air Inlet.
            9] *Secondary* Don't let them construct an Assault Ramp.
     
    Disclaimer:
        
       We can not be held responsible for anything.
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower and a crate texture
    Rayban
        For an alpha tree texture
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    http://enemyterritory-stuff.net/

    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:
    Second test:
        -Axis First Spawn moved closer to River
        -Side route to the hill with an assault ramp
        -CP on the hill
        -Documents inside the base, transmit with CP
        -Remove third prototype dynomiteable
        -Objective info stuff
    Third Test:
        -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
        -Added door to block Allies from using base entrance near Axis spawn
        -Allies capture spawn 1 spline earlier
        -Warnings when entering base/dam
        -Bug fixes
        -Details
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

×
×
  • Create New...