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kate

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Files posted by kate

  1. xdam2

    Axis Objective Descriptions
    1    "Primary Objective:**Build the upper dam Wall and stop the Allies from blowing it up and gaining free access to the upper dam area."
    2    "Primary Objective:**Stop the Allies from blowing up the service area garage door."
    3    "Primary Objective:**Prevent the Allies from gaining access to the X-Lab and destroying it."
    4    "Secondary Objective:**Capture the Service Area spawn point."
    5    "Secondary Objective:**Destroy the Allied Command Post in the lower dam."
    6    "Secondary Objective:**Set up a Command Post inside the upper dam.."
    // Allied Objective Descriptions
    1    "Primary Objective:**Blow up the Wall in the upper dam wall."
    2    "Primary Objective:**Blow up the Service Area Garage door."
    3    "Primary Objective:**Gain access to the X-Lab and destroy the equipment."
    4    "Secondary Objective:**Capture the Service Area spawn point."
    5    "Secondary Objective:**Set up a Command Post inside the lower dam."
    6    "Secondary Objective:**Destroy the Axis Command Post inside the upper dam."

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  2. ruins23

    runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
    vis improvement by Barry "[MML]Gerbil" Swan
    command map and levelshot by Nick "M Schaffer" Abbot
    key, dagger, hourglass by Erik "MacGyver" Jacobsen
    sky by Roger "rgoer" Cordes
     
    Thanks to: HeirPie for moral support and hopefully server time!
    Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
    Special thanks to yndar, Sock, and the rest of the SplashDamage team.

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  3. ruins23lite_fixed

    ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
    vis improvement by Barry "[MML]Gerbil" Swan
    command map and levelshot by Nick "M Schaffer" Abbot
    key, dagger, hourglass by Erik "MacGyver" Jacobsen
    sky by Roger "rgoer" Cordes
    Thanks to: HeirPie for moral support and hopefully server time!
    Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
    Special thanks to yndar, Sock, and the rest of the SplashDamage team.
    map edited by Heirpie for smaller meg size.

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  4. vara

    Axis Objective Descriptions
    1    "Primary Objective:**Protect the Big-Gun   "
    2    "Primary Objective:**Protect the Side-Entrance"
    3    "Primary Objective:**Build the Commandpost."
    4    "Primary Objective:**Protect the Gold."
    5    "Primary Objective:**Protect the Truck and don´t let the Allies drive the truck to House near the Flag."
    6    "Primary Objective:**Build the Radarcontrols at the Radarbunker."
    7    "Primary Objective:**Don´t let the Allies build the MG."
    8    "Primary Objective:**Build the Beach-Fence 1 + 2 ; the Beach-MG and the MG near the Ammodepot ."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Big-Gun of the Battery Vara. "
    2    "Primary Objective:**Destroy the Side-Entrance "
    3    "Primary Objective:**Build the Commandpost."
    4    "Primary Objective:**Steal the Gold."
    5    "Primary Objective:**Steal the Truck and drive the Gold to the House near the Flag."
    6    "Primary Objective:**Blow up the Radarcontrols at the Radarbunker."
    7    "Primary Objective:**Build the Beach-MG"
    8    "Primary Objective:**Blowup the Beach-Fence 1 + 2, the Beach-MG ; the fence near the Ammodepot and the MG that where there"

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  5. rarstats

    Not remember at all   what mod can have it running ..
    Round Robin Database Tools
    It is pretty easy to gather status information from all sorts of things,
    ranging from the temperature in your office to the number of octets which
    have passed through the FDDI interface of your router. But it is not so
    trivial to store this data in a efficient and systematic manner. This is
    where RRDtool kicks in. It lets you log and analyze the data you gather from
    all kinds of data-sources (DS). The data analysis part of RRDtool is based
    on the ability to quickly generate graphical representations of the data
    values collected over a definable time period.

    To compile:
    -----------
      sh configure
      make             <------ GNU make
      make install     <------ GNU make
    This will configure, compile and install RRDtool in
    /usr/local/rrdtool-VERSION. If you prefer to install RRDtool in some other
    place, use
      sh configure --prefix=/some/other/RRDtool-dir
    If you prefer to live with shared libraries, make sure you add the
    --enable-shared option to your configure call.
      sh configure --enable-shared
    The configure script will try to find your perl installation (5.004
    preferred). If it does not find it, you can still build RRDtool but no perl
    modules will be generated.
    By default the perl modules will be installed under the RRDtool install
    directory. This will require you to use a 'use lib' statement in your
    RRDtool perl programs. If you do not care what happens to your site-perl
    directory, you can also use
      make site-perl-install
    will install the perl modules whereever you keep your local perl modules.
    Doing this reliefs you from using 'use lib' in your scripts.
    Configure will also look for an TCL installation on your system. If it finds
    one it will build a TCL interface for rrdtool. If you keep tcl in a non
    standard location you can use
      sh configure --with-tcllib=/sw/tcl-8.3/lib
    to indicte the right version (note, this must point to the directory where
    tclConfig.sh is located). Note that install will integrate the tcl bindings
    into your tcl installation. It will use a separate directory for each
    version though, so this is not much of a problem. Never the less the TCL
    module will not get intalled by default as TCL wants its module in the base
    tcl installation where you might not be able to write to. So if you want the
    tcl stuff installed, type
      make site-tcl-install

    Getting Started:
    ----------------
    Either after compiling or after installing you can try the example
    RRDtool applications in the examples directory.
    To learn:
    ---------
    Read the documentation in the doc directory. Start of with
    RRDtool. All documents are available as html and as ASCII text.  
    If you are looking for a more slow paced introduction, make sure to read
    Alex van den Bogaerdt's rrdtutorial which is also available from the doc
    directory. Also read his cdeftutorial and Steve Rader's rpntutorial.
     
    If you want to know about the format of the log files check
    src/rrd_format.h there are a lot of comments in there ...
    How to make Tobi happy:
    -----------------------
    If you want to show your appreciation for RRDtool you could make me happy
    by going to ee-staff.ethz.ch/~oetiker/wish and ordering a CD from
    my CD wish list ...

    How to keep in touch:
    ---------------------
    There are 3 Mailing lists for RRDtool:
    rrd-announce    LOW volume RRDtool Announcements List (Only Stable Releases)
    rrd-users       For discussion amongst people who use RRDtool in their applications
    rrd-developers  For people who actually HACK RRDtool code
    To subscribe to <MAILGLIST> send a message with the subject 'subscribe'
    to <MAILGLIST>[email protected].
    Note, that postings to rrd-announce will always be cross-posted
    to rrd-users and rrd-developers as well.
    To Contribute:
    --------------
    Contributed feature and bug patches are most welcome. But please
    send complete patches. A complete patch patches the CODE as well
    as the CHANGES, CONTRIBUTORS and the POD files.
    Use GNU   diff --unified --recursive olddir newdir   to build your patches.
    The latest Version:
    -------------------
    Is available from http://ee-staff.ethz.ch/~oetiker/webtools/rrdtool/

    Tobias Oetiker <[email protected]>
     

    33 downloads

       (0 reviews)

    0 comments

    Updated

  6. baserace + z_baserfin_scobo

    ts a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

    README:
    -------------------------------------------------
    Basic Information
    -------------------------------------------------
    Designer : CptnTriscuit
    Designer2: TNR360 (MX)
    Made with permission from CptnTriscuit
    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Baserace Winter
    Filename : baserace_b3c_b3.pk3
    Version : Beta 3c
    Release date : 06/05/2007

    Installation : Place the baserace.pk3 to your etmain folder, select it from the multiplayer->create server menu or
    bring down the console and type: map baserace
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  7. caen2_rev1

    Axis Objective Descriptions
    1    "Primary Objective:**Take control of the town."
    2    "Primary Objective:**Repair the tank."
    3    "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Steal the maps."
    6    "Primary Objective:**Escape with the maps."
    7    "Secondary Objective:**Prevent the Allies from establishing a Command Post."
    8    "Secondary Objective:**Set up a Command Post inside the town hall."
     Allied Objective Descriptions
    1    "Primary Objective:**Defend the town."
    2    "Primary Objective:**Prevent the Axis from repairing the tank."
    3    "Primary Objective:**Stop the tank."
    4    "Primary Objective:**This is the Allied Battalion Headquarters."
    5    "Primary Objective:**Protect the maps."
    6    "Primary Objective:**Do not let the Axis get away with our maps."
    7    "Secondary Objective:**Establish a Command Post inside the town hall."
    8    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."

    32 downloads

       (0 reviews)

    0 comments

    Updated

  8. decrypted

    Fx's specials thanks goes to :
    _Dersaidin
    _Nerve
    _Gray Matters
    dFx's thanks goes to :
    _wolfensteinx and their tutorials.
    _Francesco <Nemo> Bancalà for his software known as easygen.
    _SplashDamage for their mapping documentation and their support in the forum.
    _Thanks to ID Software for their engine and their support in community.
    _whole epona team and satoshi for their support.
    Axis Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"
    // Allied Objective Descriptions
    1    "Primary objective**Take Decrypted Documents"
    2    "Primary objective**Transmit Decrypted Documents"
    3    "Secondary objective**Dynamight the Main doors to get one more access"
    4    "Secondary objective**Take the Froward flag to respawn closer"
    5    "additionnal objective**Dynamight the Brick wall to get one more access to the transmitter"
    6    "additionnal objective**Construct the Command post to get faster charge times"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  9. der_Fabrik

    axis
    1   "Primary Objective:**Construct the Corridor Gate"
    2   "Primary Objective:**Build an Axis Command Post."
    3   "Primary Objective:**Protect the Generator at all cost."
    allied
    1   "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed."
    2   "Primary Objective:**Build an Allied Command Post."
    3   "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory."

    21 downloads

       (0 reviews)

    0 comments

    Updated

  10. unit_cacheV2.1_final_fixed

    Axis Objective Descriptions
    1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
    Allied Objective Descriptions
    1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."

    26 downloads

       (0 reviews)

    0 comments

    Updated

  11. wurttemberg_b4

    wurttemburg.pk3
    spaffdog
    Objective(s) 
    Axis Objective - Descriptions
    1    "Don't let the Allies get the tank over the bridge."
    2    "Protect the town's main gate."
    3    "Protect the town's side gate."
    4    "Prevent the Allies from accessing the docs room."
    5    "Protect the room's entrance."
    6    "Don't let the Allies to escape with the docs."
    Allied Objective - Descriptions
    1    "Build the bridge and move the tank over to the main gate."
    2    "Let the tank blow up the town's main gate."
    3    "Dynamite the side Gate."
    4    "Move forward to the docs room."
    5    "Blow up the defences by the gate's entrance."
    6    "Escape with tdocuments."
    - Allies spawn slightly further away from the tank than axis. it's a rush to either build or setup for a defense. 
    - once the allies have repaired the tank the axis spawn now becomes the allies spawn and forces teh axis back to the factory. 
    - The allies must continue to move the tank forward towards the factory gates 
    - Allies must repair the bridge to advance to the factory gates 
    -Blow the factory gates 
    - advance the tank to the side and blast through the wall 
    - allies cp spawn upon repair/construction 
    - H/A crates available near the allies cp to help with the push towards the gates and ultimately inside 
    - once the gate and the side wall have been blown it's time to steal teh docs and run them back to the transmitter (in an abandonded house near the intitial tank start. 
    ----------------------------- 
    Changes 
    ----------------------------- 
    - fixed the HUGE second tank explosion bug 
    - Completely reworked the texturing. looks a lot better (imo) 
    - re-did the lighting from scratch. was either uber bright or dark depending on your config, should be much better now - obviously looks best on stock config **my monitor has it's brightness up so might still be too dark - easy fix**, lots of the brick detail is lost on really high gamma and pic mip) 
    - added cushions to the spawn points so you no longer lose health dropping down 
    - redid the clipping on the trucks after it was found proning underneath them was possible 
    - added various props and things, truck inside the latter area buildings and various other additions 
    - blocked the spawn camping building next to allies initial spawn 
    - BETA 4: tank has been moved, textures and build fixes as well as lighting fixes
    probably more but can't remember 

    38 downloads

       (0 reviews)

    0 comments

    Updated

  12. etlegacy-v2.80.2-x86_64

    Two weeks ago we released the first hotfix 2.80.1 'Path Cleared!' for the initial ET: Legacy 2.80 'Clear the Path!' release another two weeks earlier. Backed by an absolutely amazing increase in activity following the recent Steam release of Wolfenstein: Enemy Territory, we are happy to bring another hotfix your way.

    Given the age of the game, user-friendliness is not on the level of modern games. Given the recent influx in players, we improved the quality of error messages for debugging. On the other hand, we also fixed an issue crashing the game on start-up for some of you. Improving debugging is only a small part as we are also actively looking into UI customisations and improvements. (Again. But like for real this time!) Some improvements to the mod UI have already been included in this release with others still being ironed out.
    PRIMARY CHANGES
    Fixed double sound issue Fixed voice chats on steam 2.60b client Fixed game not running on Wayland on Linux Prevented unintentional pushing by holding down +activate -> full changelog
    OTHER NEWS
    ET: Legacy on Steam? We are still reaching out to the right people regarding the possibility of releasing ET: Legacy on Steam. Some progress has been made, but unfortunately we have no official news regarding this just yet.
    ET: Legacy being flagged by Anti-Virus We have acquired an official license for a new Windows installer, which allows us to digitally sign the binaries. This will make antivirus software less trigger happy in the future. Unfortunately, migrating to the new installer is still a work in progress, so this hotfix is still using the old installer without signed binaries. The new installer should be available starting with release 2.81.

    written by Kemon 3 weeks ago

    14 downloads

       (0 reviews)

    0 comments

    Updated

  13. a_arta_test3

    Mapname : Arta Test 3
    // BSPname : arta
     Released: January 2018
     Version : 3rd Test

     Map made by: -SSF-Sage and Pegazus from SM-Mapping

    Contact Sage          : ssf.sage at gmail dot com      //-SSF-Sage @ splashdamage.com/forums (prefered)
    Contact Pegazus    : Pegazus   @ splashdamage.com/forums
     SM-Mapping site:  *Not active*
    Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
    Story:
    After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again.
    Objectives:
        Allies:
            1] Cross the Bridge.
            2] Breach the Underground Base Main Door.
            3] Destroy the Plane Prototype.
            4] Destroy the Jet Engine Prototype.
            5] Steal their Project Files! Use the Command Post to transmit it.
            6] Establish a Command Post.
            7] *Secondary* Destroy the Generator to cut power from Dam sidedoor.
            8] *Secondary* Blow a secondary route through an Air Inlet.
            9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point.

        Axis:
            1] Prevent the Allies from crossing the Bridge.
            2] Prevent the Allies from entering the Underground Base.
            3] Protect the Plane Prototype.
            4] Protect the Jet Engine Prototype.
            5] Protect the Project Files. Do not let them Transmit it!
            6] Prevent Allies from establishing a Command Post.
            7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor.
            8] *Secondary* Stop them from entering the Base through an Air Inlet.
            9] *Secondary* Don't let them construct an Assault Ramp.
     
    Disclaimer:
        
       We can not be held responsible for anything.
    Credits:

    One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
    Avoc
        For a flower and a crate texture
    Rayban
        For an alpha tree texture
    Map testing:
    //////Big thanks to testing
    ///We owe you guys for all the help, testing and feedback!

    Members and players from:

     {WeB} Clan
    http://webclan.freeforums.org/
     UJE Clan
    http://www.ujeclan.com/
     Ets| Community
    http://enemyterritory-stuff.net/

    Special thanks to:

     GANG$TA     from     {WeB}  Clan
     Dogster     from     {WeB}  Clan
     Niek        from     [UJE]  Clan
     Kate        from     Ets|   Community
    Installation:
        Put the pk3 file into your Etmain folder.

    Uninstallation:
        Delete the pk3 file from your Etmain folder.
    Changelog:
    Second test:
        -Axis First Spawn moved closer to River
        -Side route to the hill with an assault ramp
        -CP on the hill
        -Documents inside the base, transmit with CP
        -Remove third prototype dynomiteable
        -Objective info stuff
    Third Test:
        -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door.
        -Added door to block Allies from using base entrance near Axis spawn
        -Allies capture spawn 1 spline earlier
        -Warnings when entering base/dam
        -Bug fixes
        -Details
     

    20 downloads

       (0 reviews)

    0 comments

    Updated

  14. ae_wizerness_final

    objectivedata filemissing so ets kate fixed
    Original RTCW Level Design by Richard Casson    Conversion by +Kommando+.
    Axis Objective Descriptions
     1    "Primary Objective:**Destroy the First Allied Supply Stash."
     2    "Primary Objective:**Destroy the Second Allied Supply Stash."
     3    "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
     4    "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
     5    "Secondary Objective:**Capture the Forward Spawn flag."
     6    "Secondary Objective:**Defend the Axis Main Hatch."
     7    "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
     8    "Secondary Objective:**Construct a Command Post."
    Allied Objective Descriptions
      1    "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
      2    "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
      3    "Primary Objective:**Destroy the First Axis Secret Weapon."
      4    "Primary Objective:**Destroy the Second Axis Secret Weapon."
      5    "Secondary Objective:**Capture the Forward Spawn flag."
      6    "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
      7    "Secondary Objective:**Defend the Allied Main Hatch."
      8    "Secondary Objective:**Construct a Command Post."

    24 downloads

       (0 reviews)

    0 comments

    Updated

  15. ammo_bunker2

    some players crashes with that map
    Author        : Orginal by Seven_dc and Joop Sloop, remake by Cube
    Webpage        : http://iceteam.servegame.com ( site gone )
     Map Information
     
    Game        : Wolfenstein: Enemy Territory
    Title        : Ammo_bunker2
    Filename    : Ammo_bunker2.pk3
    Release date    : 2007-11-29
    Decription    : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April

    The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives.
    The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket.
     
    Program        : SD Radiant 1.5.0
    Installation    : 1. Put the ammo_bunker2.pk3 in your etmain folder.  
                      2. If you are running a server set ammo_bunker2_b1 in your campaign file.
                      3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder.

     Info!

    Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work.
    Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6.
    Kadesh was created by Joop Sloop for the 1024 map competition.
    Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory.
    This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive

     Special thanks and Credits to:

    Main changes:
    1. A beach has been added.
    2. A house has been added in the main path of allies to slow them down.
    3. Some details work.
    4. Sounds have also been changed to desert sounds.

    Objectives:
    Primary :
    1. Destroy / protect the Axis southbunker door
    2. Destroy / protect the Axis ammo storage
    3. Destroy / protect the rocket
    Secondery :
    1. Destroy / protect the bath house door
    2. Destroy / protect doors to the garden
    3. Build command post
    Special Thanks:
    1. To Seven_dc and Joop Sloop for giving me there source maps.
    2. To Scrupus for guidens, bug fixing, prefab and general support.
    3. To Fix for guidens and textures.
    4. To Icarion for prefab (hookah).
    5. To []v[] for models.
    6. To people on SD forums for general help.
     

    -------------------------------------------------
    Copyright:
    What is that word mean?

    18 downloads

       (0 reviews)

    0 comments

    Updated

  16. Frostbite

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from transmitting the Supply Documents."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Storage Wall from being breached."
    4    "Secondary Objective:**Stop the Allies from destroying the Service Door."
    5    "Secondary Objective:**Set up a Command Post inside the Transmitter Building."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post in the Upper Complex."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Supply Documents and transmit them back to Allied Command."
    2    "Secondary Objective:**Destroy the Main Door into the Complex."
    3    "Secondary Objective:**Breach the Storage Wall."
    4    "Secondary Objective:**Dynamite the Service Door."
    5    "Secondary Objective:**Prevent the Axis from constructing a Command Post in the Transmitter Building."
    6    "Secondary Objective:**Establish a forward Command Post in the Upper Complex."

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  17. radar_tank_b2 (finale version) + botfiles

    Title        : radar_tank_b2      
     file Name    : radar_tank_2.bsp
     Version    : beta 2 (purely a test map)
    Author    : Teuthis
     email        : [email protected]
     
    Storyline
    Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar.

    Story short and punchy:
    | Allies have to escort a tank to destroy the Radar.
    | Objectives:..
    |     Allies:..
    |          1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar
    |          2:..Destroy the Main Entrance
    |          3:..Destroy the North Anti-Tank gun
    |          4:..Destroy the South Anti-Tank gun
    |          5:..Escort the Tank and destroy the Radar
    |
    |       Secondary objectives
    |       - Destroy the Side Entrance
    |       - Built the command post
    |       - Prevent the Axis from constructing the Command Post

    | Miscellania:..
    |            :..build time   : a bit more than 2 weeks

    | Credits
    |            :..most importantly the folks making radar, great map!    
    |            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
    |            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
    |            :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas
    |            :..UJE Niek for making the waypoints
    | Noteworthy:…...
    |
    |    :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    | Copyright  :..
    |            :..Copyright (c) 2021 by id software
    |            :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

    | Permissions:..You may not include or distribute this map in any sort of commercial product.
    |            :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    |
    Last note from Teuthis
    |            
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
     
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    53 downloads

       (0 reviews)

    0 comments

    Updated

  18. primesquadron

    Author                 :  KunA?!
    Email adress           :  [email protected]
    Xfire                  :  kunaopw91
    Site adress            :  prime-squadron.com

    Game                   :  Wolfenstein: Enemy Territory
    Title                  :  Prime Squadron
    Filename               :  primesquadron.pk3
    Version                :  Final
    Description            :  Map designed for Prime Squadron community servers. Available for public play.

    Release date           :  29.05.2014
    Map making time        :  4 months
    final compiling time   :  3613 secounds
    Map built in           :  Gtk Radiant 1.5.0
    -----------------------------------------------
                   Bugs/Suggestions
    -----------------------------------------------
    If you found any bug just contact me via e-mail, xfire or though community site.
    With pleasure i will wait for some suggestions.
    -----------------------------------------------
                      Thanks to
    -----------------------------------------------
    Chimy aka Chimtea             for basic tips years ago.
    EB                            for func_ tutorials.
    haradirki                     for mirror.
    Warren-the-ape                for PS sign.
    Prime Squadron's Community    for support.
    -----------------------------------------------
    You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
    Please contact me, and maybe i will give you access to my .map :)
    Now lets make another one!
     

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  19. antarctic_base

    antarctic_base map created by : Ganjaman.
    Thanks to Stealth' for the nice exploding gate,
    and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
    I have used several prefab brushes in this map.
    Thanks. :
    BlitZ (89BlitZ) for the crane.
    Major Fleischer for the church.
    And someone in germany who made the towerbunker
    But no name in the readme.txt, vielen dank !
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    -----------
    allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."

    wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."

    wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."

    16 downloads

       (0 reviews)

    0 comments

    Updated

  20. ammodepot

    This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
    In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
    get inside and blow both the radio anttena and a stack of ammo boxes.
    INSTALLATION:
    Unpack this .zip file into your etmain folder.
    credits:
    My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
    splash damage
    id software
    activision
    domacles
    wils
    hammer
    sock
    fidel castro
    lennyballa
    sin
    flash95
    bsimser
    loffy
    chavo_one
    drakir
    zefan
    darkfire
    evillair
    bxpress
    and many more...
    to contact me, Storm Rising (Marco Valenzuela)
    This map took me 3 months to build from scratch, I don't say it's the best but
    I love playing it and so do my friends so I want you to enjoy it as well.
    [email protected]
    I'm a 3D entertainment artist currently looking for work.
    ____________
    Axis Objective Descriptions
    1    "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
    2    "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
    3    "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
    4    "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
    5    "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
    6    "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
     Allied Objective Descriptions
    1    "Primary Objective:**Breach the East and West Anti-Tank Doors."
    2    "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
    3    "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
    4    "Primary Objective:**Destroy the Radio Installation."
    5    "Primary Objective:**Destroy the Ammo Shipment."
    6    "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
    7    "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
     
     
     
     

    14 downloads

       (0 reviews)

    0 comments

    Updated

  21. Alps_trail

    changelog fixed:
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    // axis Objective Descriptions
    1   "Primary Objective:**prevent the truck from getting thru"
    2   "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
    3   "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
     
    4   "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
    5   "Secondary Objective:**Establish a Command Post."
    6   "secondary objective:**destroy enemy cp"
    7   "secondary objective:**build barricade1 "
    8   "secondary objective:**build barricade2 "
     
     allied Objective Descriptions
    1   "Primary Objective:**Get the truck thru the path and into base"
    2   "primary Objective:**build bridge 1."
    3   "primary Objective:**build bridge 2."
    4   "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6   "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  22. villa_france_beta1

    Large map
    Author        : Hitman007
    Email address    : [email protected]
    Webpage        : http://www.hitman007.tk ( site closed )
                     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Villa_france
    Filename    : Villa_france_beta1.pk3
    Campname        : villa_france_beta1
    Max Players     : 60
    Release date    : 8/12/2004
    Decription    : The allies need secret documents OSA
    Final Build time: 3 weeks.
    Compile time    : 1:30 hrs/min
    Compile machine    : AMD AtholnXP 2200 1.8, 512MB
    Installation    : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map villa_france_beta1.
    Textures    : 42 new textures for the moment
    Sounds        : 1 new sounds.
    Models        : 0 new model.
    * Special thanks:

    Drakir: www.drakir.tk For all help in forums and Sourcemaps
    MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
    Elmapper ET: www.mapperet.tk //Mapping in spanish
    Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
    Goldrush:-- For source map ^^
    PGRCLAN: Tanks Clan
     TANKS ALL :)
    LIBERATION OF THE .MAP IN 1 MONTH        -
    MAP BY HITMAN007 www.hitman007.tk        -
    VILLA_FRANCE_FINAL              -
    __________
    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Artyllery Gun1"
    2    "Primary Objective:**Defend The artyllery Gun2."
    3    "Primary Objective:**Defend wall."
    4    "Primary Objective:**Build Command Post aT bunker house."
    5    "Primary Objective:**Defend the Documents."
    6    "Primary Objective:**Dont let them escape with the Secret OSA documents."
    // Allied Objective Descriptions
    1    "Primary Objective:**Destroy the Artyllery Gun2."
    2    "Primary Objective:**Build Command Post aT bunker house."
    3    "Primary Objective:**"
    4    "Primary Objective:**Capture documents in the bunker."
    5    "Primary Objective:**Secure Documents in bunker house"
    6    "Primary Objective:**"

    47 downloads

       (1 review)

    0 comments

    Updated

  23. psl_koth

    Author        : Stealth'
    Webpage        : http://www.clanpsl.nl/
     Map Information
    Game        : Wolfenstein: Enemy Territory
    Title        : King of the hill: Warehouse
    Filename    : ctf_koth.pk3
    Release date    : 20/12/2007
    Decription    : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win.
              A draw is also possible
    Program        : Gtk Radiant 1.5.0
    Compile time    : 5 minutes.
    Compile machine    : intel core 2 duo E6750, 2048mb.
    Installation    : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or
              bring down the console and type: /map psl_koth
     Special thanks:
    -soc: textures in the map from tec_soc, and egypt_soc
    -RayBan: Floating powerups
    -Splashdamage forums source of information, and answering my questions.
     
    Axis Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
     Allied Objective Descriptions
    1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"

    9 downloads

       (0 reviews)

    0 comments

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  24. airbase

    very interesting map  but fps horrible and hunkmegs issues when lower than 128
    This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
    It was completed and polished in 12/12/2014.
    Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
    Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
    It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
    Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
     
    Thank you for developers of Enemy Territory for making such a great game!
    Cheers,
    Jens!
    AXIS OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Stop the tank from reaching the base gate!"
    2 "Primary Objective:**Defend the bunker gate!"
    3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
    4 "Primary Objective:**Build and defend the tank barrier!"
    5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
    6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
    7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
    8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
     ALLIES OBJECTIVES DESCRIPTION
    1 "Primary Objective:**Escort the tank to the base gate!"
    2 "Primary Objective:**Destroy the bunker gate!"
    3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
    4 "Primary Objective:**Destroy the tank barrier!"
    5 "Secondary Objective:**Destroy the generator*for lower area access!"
    6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
    7 "Primary Objective:**Steal the documents and bring them*to the plane!"
    8 "Primary Objective:**Refill 3 airplanes to secure a way home!"

    18 downloads

       (0 reviews)

    0 comments

    Updated

  25. et_village

    Axis Objective Descriptions
    1    "Primary Objective:**Defend the Cemetary's Crypt!"
    2    "Primary Objective:**Prevent the Allies from stealing the gold!"
    3    "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village."
    4    "Secondary Objective:**Hold the Northwest Courtyard."
    5    "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard."
     Allied Objective Descriptions
    1    "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!"
    2    "Primary Objective:**Steal the Gold, from inside the Crypt."
    3    "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!"
    4    "Secondary Objective:**Capture the Northwest Courtyard."
    5    "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard."
    6    "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
     
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

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