-
Posts
3,272 -
Joined
-
Days Won
196
Content Type
Profiles
Forums
Downloads
Gallery
Events
Files posted by kate
-
advancedref
By kate in LUAS Scripts + Maps Scripts
Advanced Referee 0.1
by nano <[email protected]>
With this module it's possible to give clients referee rights without
sharing the referee password. Clients, whose guid has been added to the
guidfile, can log in as a referee with the command /reflogin. If the first
argument is "silent", no annoucement will be displayed to the players on
the server ("xyz is now a referee").
Additionally, clients may get referee status automatically when they connect
to the server (without an annoucement).
25 downloads
0 comments
Submitted
-
adrenaline
By kate in LUAS Scripts + Maps Scripts
More Adrenaline for Medics 0.1
by nano <[email protected]>
This is a small module for trickjump servers. It gives
-- medics on spawn a specified amount of adrenaline needles.
--
-- To add adrenaline needles you have to use the ammoindex
-- 11 (WP_MEDIC_SYRINGE) and not 46 (WP_MEDIC_ADRENALINE)
-- since they belong together just like WP_LUGER and WP_MP40
-- (line 1396-1419 in game/bg_misc.c).
9 downloads
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Submitted
-
0 comments
Updated
-
thebook
By kate in MAPS S - T
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!
8 downloads
0 comments
Submitted
-
zogscubeofdeath
By kate in MAPS X - Z
Mapper : S.S.Pons
Level Design : S.S.Lord ZOG
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : ZOG's Cube of Death
Filename : zogscubeofdeath.pk3
Release date :
Decription : Secure the Egg!
Program : SD Radiant 1.4
Build time : 1 hour
Installation : Place the zogscubeofdeath.pk3 to your etmain folder.
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from securing the Egg!"
2 "Primary Objective:**Secure the Egg!"
// Allied Objective Descriptions
1 "Primary Objective:**Secure the Egg!"
2 "Primary Objective:**Prevent the Axis from securing the Egg!"
-------------------------------------------------
Further development
-------------------------------------------------
S.S. Lord ZOG is bursting with ideas...
-------------------------------------------------
Copyright © 2004 Shit-Storm all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
Kneel Before ZOG!
10 downloads
0 comments
Submitted
-
zuk19_b2
By kate in MAPS X - Z
It's 19 april 1943. The axis are trying to send the secret codes to there headquarters. Can the Allies prevent them from sending? Can they blow up the Zuk19 Radar in time? Only time will tell!
6 downloads
0 comments
Submitted
-
0 comments
Submitted
-
toaster
By kate in MAPS S - T
Map: Toaster (Beta 5)
Map type: Fun
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
------------
Instructions: Place "toaster.pk3" into your ET/etmain/
------------
Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 23 days
Last update: 19.05.06
.zip Size: 2 MB
.pk3 Size: 9 MB
------------
Missions:
axis_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Allies to reach the Gun."
allied_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Axis to reach the Gun."
------------
Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
9 downloads
0 comments
Submitted
-
tm_jungle_b2
By kate in MAPS S - T
Island map where allies have to steal document and bring it to beach.
Axis have to defend document and middle capturable spawn point.
01:54 2011-06-07
Second release for TLR contest.
- change spawntime to let easier allies capture first spawn point
- added dynamitable main door to secure middle spawn point
- added side corrridor to let axis easier return stolen document
- reubild all spawn points.
- decrease foliage
02:09 2011-04-30
First release for TLR Contest
BR
Tomasz Malewski
[email protected]
---
Allies control all objectives at the start (0 == AXIS, 1 == ALLIED)
allied_desc 1 "steal document"
axis_desc 1 "protect document"
SHORT DESCRIPTIONS
axis_desc 1 "Hold the objective"
allied_desc 1 "Hold the objective"
7 downloads
0 comments
Submitted
-
rjuken_beta4_1a
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Build the Entry door to prevent access to the dam."
2 "Primary Objective:**Stop the Allies from securing the top of the dam."
3 "Primary Objective:**Prevent the Allies from building any explosive cache #1."
4 "Primary Objective:**Prevent the Allies from building any explosive cache #2."
5 "Primary Objective:**Destroy any trigger devices built for exploding the dam."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed."
// Allied Objective Descriptions
1 "Primary Objective:**Gain access to the top of the dam."
2 "Primary Objective:**Capture and secure the top of the dam."
3 "Primary Objective:**Build Explosive Cache #1"
4 "Primary Objective:**Build Explosive Cache #2"
5 "Primary Objective:**Trigger the explosives at a safe distance."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Destroy the Electric Fence Controls."
10 downloads
0 comments
Submitted
-
sedesrc1
By kate in MAPS S - T
Sedes RC1
Author: six
[email protected]
http://www.planetwolfenstein.com/six
Programs used in creation:
GTKRadiant 1.4
Adobe Photoshop 6.0
Notepad
Changes:
-Pits were removed/replaced to fix "bottleneck" issues
-Window by axis spawn is clipped to keep balance
OBJECTIVES
----------Axis Objectives----------
Defend the main entrance
Defend the generator
Defend the old city
Defend the gold crate
Construct the command post
---------Allied Objectives---------
Destroy the main entrance
Construct generator
Capture the old city
Get the gold crate
Construct the command post
7 downloads
0 comments
Submitted
-
etl_frostbite_v13
'Frostbite, by Moonkey'
March 2021
Cedric 'keMoN' E.
http://www.etlegacy.com
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
v13:
* Fixed fully caulked terrain brushes. (Thank you woju and spyhawk for reporting)
* Fixed missing tree shader. (Thank you woju and spyhawk for reporting)
v12:
* Moved flying lamp models to be attached to girder in Axis garage. (Thank you Aciz for reporting)
* Adjusted player collision on cliff near transmitter to prevent glitching on the roof. (Thank you Aciz for reporting)
* Improved lighting in balcony hallway at inner courtyard.
* Fixed player collision on the Axis CP. (Thank you Aciz for reporting)
* Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)
v11:
* Adjusted lighting to increase performance.
* Converted smaller brushwork to .ase models to reduce lightmap data and improve performance.
* Increased supported playercount from 20vs20 to 32vs32.
* Reduced volume of wind sounds to reduce distractions.
* Further improved player collision at railings and doorways. (Thank you Aciz for reporting.)
* Changed clips for barrels and couches for proper hit- and footstep sounds. (Thank you Aciz for reporting.)
* Reduced weird shadows from the ceiling lamps in the office area. (Thank you Aciz for reporting.)
* Fixed missing shader for bush model. (Thank you Aciz for reporting.)
* Reverted collision on stairs down to garage to reenable a TJ. This also reintroduces bobbing effect. (Thank you Aciz for reporting.)
v10:
* Moved vent opening new side door for better alignment with surrounding textures
* Changed terrain shader on snow patches in inner courtyard for proper snow behaviour
* Caulked surfaces not visible to the player
* Changed floodlight colour to uniform white
* Made previously impossible TJ possible again
* Further opened terrain and world to simplify spectator and shoutcaster movement
* Improved player collision to simplify movement (doorways, ceiling and transmitter building)
* Generally improved lighting
v9:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
10 downloads
0 comments
Updated
-
z_etc_race_b1c
briefing "Steel the Gold and take it to your Carpet, first Team that reach the finish has won"
16 downloads
0 comments
Submitted
-
fa_italy_b3_fixed
Fixed some more stuckages with bots in FA Italy. Also added additional routing so bots will take the rear access to capture the flag (the access route requiring jumping over the crates and barrels). ciontact us for any bot issues on this map
1 "The Marketgate! Dynamite it and drive through!"
1 "The Marketgate! Defend it in order to stop the Jeep!"
2 "Don't let them build another Jeep Barrier!"
2 "Construct another Barrier!"
3 "Last Barrier! Both stairs need a Ramp!"
3 "Last Barrier! Prevent them from building both Ramps!"
4 "Door Gets bombed away when Jeep is in position!*"
"Escort the Jeep near to the tower!"
4 "Door Gets bombed away when Jeep is in position!"
"Stop the Jeep before it reaches the tower!"
5 "A usual neutral Command Post*"
"with another Spawnpoint!"
5 "A usual neutral Command Post*"
"with another Spawnpoint!"
6 "Capturable Spawnpoint!"
6 "Captureble Spawnpoint!"
7 "Steal both Goldcrates!"
7 "Don't let them steal both Goldcrates!"
8 "Faster escaping would be made possible*"
"by a hole in this wall! Destroyable from inside only!"
8 "Destroyable wall from the inside! Let's escape Allies*"
"easier from the Tower!"
21 downloads
0 comments
Submitted
-
nitmod_2.3.2_20210131
Version 2.3.2 is in the making (when I have time...)
Download
You only need to replace the qagame .dll or.so and the pk3 files with the new ones to update your server.
If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
Changelog
N!tmod 2.3.2 (Build 20210131) Added: g_disableComplaints flag 8 (Disable complaints for tripmines teamkills)
Added: Some global awards
Added: g_artilleryHints (0 - Disable | 1 - Enable team artillery zone hints)
Added: cg_artilleryHints (0 - Disable | 1 - Display team artillery zone hints, if enabled on server)
Added: 'nopm' admin flag - Disable private messages for levels or users with this flag
Fixed: Global Backstabs stats were incremented when backstabing a teammate
Fixed: Bug with mortar cam frame staying on screen during whole map
Fixed: /team exploit allowing players to spawn with other classes weapons if g_pickAnyWeapon was enabled
Fixed: HUD XP was no longer flashing yellow after increasing since recent builds
Fixed: Players could walk with scoped weapons if global stats were displayed on screen
Fixed: cg_autoaction demo recording sometimes not working
Modified: HUD BS/HS stats now flash green for a short time when they increase
Modified: Renamed some global awards
Modified: Notifications popups (top right of the screen for awards, private messages...)
Modified: Global stats window size and opacity
Modified: Code optimizations
Modified: Loading screen progress bar
Removed: "globalstats" command is no longer bound to N key by default
N!tmod 2.3.2 (Build 20201231) Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
Fixed: Something was wrong with shuffle by K/D Ratio
N!tmod 2.3.2 (Build 20201228-1) Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted
Modified: Announcer font (kill assistance, etc...)
Added: Objectives announces on screen (when planting, destroying, damaging, etc...)
Fixed: Typo when tripmine was set
Added: Intermission Awards 'emojis'
Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
Fixed: Typo when tripmine was set
Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around
Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)
Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
Modified: Avoid flooding client with server commands when arming/disarming dyna/mines
Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)
Added: cg_objectiveHints client cvar
Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
Modified: Reworked some HUD text elements to make them easier to read on bright maps
Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
Added: !seen output now displas UserID (NGUID last 8 chars)
N!tmod 2.3.1 (Changes since N!tmod 2.3 FINAL): Modified: Improved NxAC logging and adminchat reports
Modified: Whole new NxAC Screenshot transfer code
Fixed: NxAC screenshot queries had no effect on Linux/OSX clients
Fixed: !showbans crash on linux servers when ban reason was too long
Fixed: !splata not gibbing players
Fixed: goomba not gibbing when it should
N!tmod 2.3 FINAL (Changes since N!tmod 2.3 BETA 2):Added: Serverlist can now display N!tmod servers' NxAC status Added: Filter to show/hide NxAC protected servers in the serverlist
Added: Serverlist can now show bot counts (ex: 10(+3)/32 means 10 real players, 3 bots, 32 clients max)
Added: /cheaters command: Will display cheaters list (useful for servers where auto kick/ban is not enabled)
Added: sv_NxAC serverstatus cvar, so game trackers can know the server's cheat protection status
Added: n_NxAC cvar. 0: Warning only | 1 - Auto kick/ban | 2 - Auto screenshot + kick/ban
Modified: Improved !showbans output (fixed layout and added UserID)
Fixed: Some !commands output could be truncated, or simply not sent to clients.
Added: Date and time are now logged into NxAC screenshot info files
Added: Violation are now logged into NxAC screenshot info files in case of auto-screenshot
Fixed: Freeze problem after map change/vid_restart should now be fixed
Fixed: Potential NxAC crash
Fixed: Satchel stats problem (http://bugs.etmods.net/index.php?do=details&task_id=67)
Fixed: Merged some NxAC security and stability fixes from N!tmod 2.4's work in progress
Fixed: Wounded players disappearing when gibbed by MOD_GOOMBA
Fixed: n_standCrouchDelay cvar name typo
Fixed: !mute and !unmute were not always working as expected
Fixed: Erroneous "Player ended his own spree" when spectating another player and changing team
N!tmod 2.3 BETA 2 (Changes since N!tmod 2.3 BETA 1):
Fixed: When hitting a teammate on FF enabled servers and "Teamkill assistances" are not enabled, players were getting a "Kill assistance" Fixed: Adrenaline wouldn't drain charge sometimes when used by a non-medic class and depending on the server's chargetime settings
Added: n_voteMaxTimelimit - Allow capping the maximum timelimit vote value
Fixed: Round timer now supports higher timelimit and can display hours and, in extreme cases, days remaining.
Added: n_classesMaxHP: Allow setting max HP for each class
Fixed: NxAC was reporting players with suspicious memory modules as "GAMEHACK" instead of "SUSPICIOUS MEMORY MODULE".
N!tmod 2.3 BETA 1 (Changes since N!tmod 2.2 Final): Fixed: Major memory leak in the Admin System
Fixed: All the known crash/data loss issues in the SQLite/Admin System code
Fixed: Prone bbox height
Fixed: Some constructibles couldn't be built
Fixed: Console prints if a dynamite is disarmed by owner or teammate
Fixed: ETPro "delete" mapscript can now find entities by any key, not only by "origin"
Fixed: "cvar" script action was not working correctly
Fixed: wm_announce and wm_annonce_icon were not logged and could break compatibility with some LUA modules
Fixed: "Modern Ammo Bar" bug
Fixed: !shuffle was sometimes moving spectators into team
Fixed: Sten damage did not match ETMain value (was 18, is now 14)
Fixed: damage/splashdamage/splashradius values were hardcoded for some weapons, causing weapon scripts to have no effect
Fixed: Some objectives couldn't be picked up if g_realbody was enabled
Fixed: Slot number was sometimes invalid in !finger output
Fixed: "Highest fragger" award is now given to the player with the least deaths if more than one players have the most kills
Fixed: Some global stats were incremented when killing bots, or during warmup
Fixed: Engineer's bomb damage and splash radius were too high
Fixed: Max ammo was wrong for some weapons, which could result in players having 14 or 16 revive syringes, for example
Fixed: g_landminetimeout and g_tripminetimeout were not working correctly (some mines were not removed)
Fixed: Bots aim error after being revived
Fixed: Players could sometimes respawn in tanks if they were killed while mounting it
Fixed: "Dynamite planted" objective announces were sometimes awarded to the player who set the dynamite instead of the player who armed it
Fixed: Sometimes censor would mute the wrong player, or mutes would disappear on client reconnect
Fixed: level 5 medics always had 10 extra HP when picking a medpack. Now the 10 extra HP are only given if the medpack was dropped by a level 5 medic
Fixed: Players who kill themselves with their own bomb used to get a new one after being revived
Fixed: !nextmap now starts intermission and let players vote for next map (just like a "nextmap" vote) if g_mapVoteFlags flag 16 is set and gametype is Map Voting.
Fixed: default "commands.db" file was corrupted
Fixed: Don't !nade spectators
Fixed: !delrecords DELETEALL was not working because of a SQLite syntax error
Fixed: problems with high levels in commands.db
Fixed: When dead and following another player, v6 (vsay player class) was wrong. Now, it will announce their latched class
Fixed: crosshair names and class icon overlapping for disguised enemies
Fixed: Missing crosshair hint value when arming/disarming landmine/dynamite
Fixed: Do not play poison syringe hit sound on clients that we can't poison
Fixed: Missing weaponstats for Poison gas landmine
Fixed: Missing obituary message for MOD_POISONGASMINE
Fixed: Landmines ammo count could be wrong when too many map mines were planted (on baserace for example)
Fixed: Don't draw crosshair mine ID for map mines
Fixed: Spree/Multikill announce position now changes when client receives a notification popup
Fixed: Couldn't vote to enable friendly fire if other bitflags than 1 were set on g_friendlyFire
Fixed: New gametypes were missing in votes menu
Added: n_greetingPos
Added: n_killAssistances
Added: n_noSkillUpgrades
Added: n_tankMountDelay
Added: n_standCrouchDelay
Added: n_crouchStandDelay
Added: n_reviveSpreeOptions
Added: n_minNameLength
Added: n_crazyGravity
Added: n_crazyGravityMin
Added: n_crazyGravityMax
Added: n_crazyGravityInterval
Added: n_multiReviveTime
Added: n_LogCurrentTime
Added: g_DMOptions flag 16384: Enable intermission map voting
Added: g_dualSMG flag 2: Drop both primary weapons when players go into limbo mode
Added: g_poison flag 8: Can't cure poison with medpacks dropped by our poisoner (Requires g_poison flag 2 to be enabled)
Added: omnibot_flags flag 65536: Bots will use Poison Gas Landmines (if enabled) rather than normal Landmines
Added: g_hitboxes flag 16: Players can avoid bullet impacts when they are behind a player who has just been revived (Default ET behavior)
Added: g_realbody flag 2: body hitbox height lowered to shoulders
Added: g_realbody flag 4: Dead/Prone/Playdead hitboxes height lowered
Added: g_realbody flag 8: Crouch hitbox lowered to shoulders (more than original ones)
Added: cg_pmColor client cvar: Private messages color (Ex: cg_pmColor "1" will display red pm)
Added: cg_noGreetingSounds cvar: Let clients disable greeting sounds if they don't want to hear them
Added: ETPub style scoreboard double tap to sort players by XP or K/D
Added: demo_wallHack client cvar, allow using "real" wallhack during demo playback
Added: Global stats can be displayed in game using "globalstats" command (automaticly bound to "N" key if not bound to another key)
Added: Client notification popups (First blood, incoming PM/Adminchat, warnings...)
Added: cg_notificationFadeTime & cg_notificationTime cvars to customize notification popups
Added: "minimize" command (windows only)
Added: ETPro crosshairs (up to cg_drawCrosshair 15)
Added: ETPro style Extended ASCII characters support
Added: Player's hit regions stats during intermission
Added: "Best Revive Spree" Award
Added: "Best Engineer" Award: Most objectives planted/defused/destroyed/constructed
Added: "Best CovertOps" Award: Most uniform steal, satchel kills, satchel destructions, landmines spotted
Added: "Best FieldOps" Award: Most ammo given, most tank/trucks destroyed with arty/airstrike
Added: True player count in the server browser (requires original .menu file, don't forget to update your custom pk3s with this new file if needed)
Added: Adminchat window (similar to the normal chat box)
Added: globalstats in N!tmod>Controls menu
Added: adminchat window N!tmod>Controls menu
Added: Backstabs & UniformSteal stats are now sent to the master server
Added: Client game version is now displayed in !finger output
Added: Custom commands tag will now be replaced by the player's slot number
Added: Revive spree records are now stored in the SQLite database (inside "records" table, like other map records)
Added: New map records are now announced during intermission, previous records are also announced for comparison
Added: !crazygravity command: Toggle Crazy Gravity
Modified: Shuffle is now based on player's Global + local KD Ratio (local KD ratio only if global stats were not retrieved from the master)
Modified: Increased database max users from 32768 to 65536
Modified: g_revenge: Revenges give +1xp
Modified: Updated SQLite to version 3.8.5 (previous version: 3.7.6.2)
Modified: Improved SQLite code to process queries faster
Modified: Improved entities code (Should considerably reduce server CPU usage on maps with a lot of entities or servers with a lot of players)
Modified: Artillery code now uses less entities
Modified: New Inactivity code: Old one was buggy and used to add some useless delays
Modified: Improved hit detection code for default hitboxes ( g_hitboxes 0)
Modified: New "votes.db" syntax (see http://etmods.net/nitmod_install.php)
Removed: n_SQLiteLogs cvar
Removed:
LUA API: Added: et_ReceivedGlobalStats(clientNum, statsBuffer) callback function
It is called whenever server receives global stats for a player.
'clientNum' is the clientNum of the client whose stats have been received
'statsBuffer' contains space separated values:
KILLS DEATHS TEAMKILLS TIME_PLAYED REVIVES TRIPMINE_KILLS GOOMBAS SCOPED_HEADSHOTS FLAMETHROWER_KILLS CONSTRUCTED_OBJS DESTROYED_OBJS ROUNDS_PLAYED SATCHEL_KILLS BACKSTABS STATS_UNIFORMSTEAL
Added: LUA: ReadOnly access to sess.aWeaponStats
Fixed: G_LuaHook_ConsoleCommand was missing
Fixed: et_ClientBegin( clientNum ) callback is now only called once per map (ETPro behavior)
Added: et.G_PlayerCount(type) function :
t.G_PlayerCount(0) = Total number of connected players
t.G_PlayerCount(et.TEAM_AXIS) = Total number of axis players
t.G_PlayerCount(et.TEAM_ALLIES) = Total number of allied players
t.G_PlayerCount(et.TEAM_SPECTATOR) = Total number of spectators
Tripmine code has been completely reworked: Tripmines now need to be armed
Once a tripmine is armed, it takes 1 second to become active (the beam is a little transparent when it's not active)
If it's not armed, a tripmine will fade after 15 seconds
It is impossible to arm an enemy tripmine
Tripmines can be disarmed (they always did)
Tripmines can be damaged (2 SMG shots) if g_damageweapons flag 32 is set (no big change here)
Fixed: team tripmine counter was not adjusted if a player disconnected/changed team and n_tripmineTimeout was enabled
Once a tripmine is placed, player will automatically switch to pliers to arm it
NxAC:
Added: Client Cvars Scanner Added: Client binary checksum verification
Added: Cvar violations are now reported to ETMods.net master server
Added: Cvar Scanner warnings (n_NxAC_CvarScanMaxWarnings) before kick
Added: Active cheat detection (detected cheaters will be reported to adminchat and added to the server's NxAC violations log)
Added: server side "getss" command: /getss [name|slot#] (JPEG Quality: min 10 max 100 default 70)
Remote screenshots are now saved inside "nitmod/NxAC/screenshots" on server, player informations are saved in a .txt file near the screenshot file (names are the same, only the extension changes)
If remote screenshot fails, a violation is triggered, logged, and reported to adminchat
36 downloads
0 comments
Updated
-
fueldump_reverse_b3
March 2021 (Yeah, we are still making ET maps )
Title : fueldump_reverse_b3
file Name : fueldump_reverse_b3.bsp
Version : beta 1 (purely a test map)
Author : Teuthis
email : [email protected]
changes from from _b1:
- Depotfence now needs to be destroyed by dynamite
- Depotfence construction crates disappear as soon as tank is captured
- Depotarea where tank uis has now a teamdoor for axis
- Depot has two new team doors into the tunnel
- Tank spline issues have been fixed
- Tank goes now 20% slower in the depot area
***tank issue fixed****
Storyline
The Axis are hiding a stolen allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strenghts. Allied headquarter is planning a massive airstrike to destroy the Fueldump area. Allies must steal the tank and escort it out of the area before the allied airstrike kicks in.
Story short and punchy:
Allies are trying to steal their tank back and to escort it out of the area
____
Objectives:..
Allies:..
1:..Dynamite the Depotgate
2:..Steal the tank
3:..Destroy the Tunneldoor
4:..Escort the tank over the bridge
5:..Destroy the Escapedoor to leave the area
Secondary objectives
- Destroy the Depot side entrance
- Built the command post
- Destroy the Axis command post command post
Allies:..
1:..Prevent the Allies from destrocing the Depotgate
2:..Prevent the Allies from stealing the tank
3:..Prevent the Allies from destroying the Tunneldoor
4:..Prevent the Allies from escort the tank over the bridge
5:..Prevent the Allies from destroying the Escapedoor
Secondary objectives
- Prevent the Allies from destroying the side entrance
- Built the command post
- Destroy Allied command post command post
Miscellania:..
:..build time : a bit more than 3 weeks
Credits
:..most importantly teh folks making fueldump. great map!
:..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
:..for technical support Niger, Aciz, Kemon, Thunder, Mateos
:..Motörhead from Wolffiles for the idea with stealing the tank (lovely idea)
Noteworthy:…...
:..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.
Copyright :..
:..Copyright (c) 2021 by id software
:..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.
Permissions:..You may not include or distribute this map in any sort of commercial product.
:..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.
Last note from Teuthis
:..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
21 downloads
0 comments
Submitted
-
6flags_110
File type Map for "Wolfenstein - Enemy Territory"
Title 6flags
File name 6flags_110.pk3
Map name 6flags
Version 1.1.0 (Created July 2005)
Author 2Bit (www.tibetclan.com)
Other maps The Breakout, Glider Assault, TankBuster, British Bulldog, 2tanks
- available from www.tibetclan.com
Optimum number
of players At least 12. Plays well with 24+.
Installation Put the pk3 file into the etmain folder.
Description For either team to win:
Capture both base flags and hold them for 2 minutes
== or ==
Control all 6 flags
If the time limit expires the winning team is the one which controls the most flags.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision.
Drakir and Iffy for various neat prefabs.
Heckl3r and Marko/Lowlife/Bob Le Roux for some great textures and sound files.
Amethyst7 for his great skybox.
TibeT Clan for invaluable testing and feedback.
19 downloads
0 comments
Updated
-
citadel_obj
By kate in MAPS C - D
Axis Objective Descriptions
1 "Prevent Allied from building cannon ladder"
2 "Protect cannon ammo"
3 "Prevent Allied from firing the cannon"
4 "Build wooden barrier"
5 "Protect Axis ammo depot"
6 "Build command post"
Allied Objective Descriptions
1 "Build cannon Ladder"
2 "Steal cannon ammo"
3 "Fire cannon"
4 "Destroy wooden barrier"
5 "Destroy ammo depot"
6 "Build command post"
6 downloads
0 comments
Submitted
-
the_moskeeb1
By kate in MAPS S - T
cause crash with that messages MAX_GAMESTATE CHARS exceeded
24/06/07
By Masterkiller(QC)
Very special thanks to the following people. Without them this would still just be a bad idea in my head.
Lead-Mapper - i just pretend to map - masterkiller(QC)
Testing/Ideas - tons of bugs/ideas - CED and his Brother,Tony,fred, tipou and more friend. (thanks guys)
Help - pakalatak and psylopat (from easymapping)
The goldrush source
web ressource:
http://easymapping.free.fr/html/
http://etmapping.goldzoneweb.info/tuto.php
http://www.enemyterritory-stuff.com/
http://www.drakir.tk/
http://www.gamedesign-online.com
http://www.splashdamage.com/forums/
http://user.tninet.se/~fzo823r/
http://www.pythononline.co.uk/et/tutorial.htm
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://www.wolfensteinx.com/surface/tutorials.html
http://hackerteam.free.fr/
Any suggestions/bugs/thoughts/for the final version can be done in this topic
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1209&forum=4
_____
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from blowing the Axis Tank Door Garage."
2 "Primary Objective:**Disable or obstruct the Allied Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Back Moskee Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold Bars from the Moskee Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Boat in the sub_bunker."
6 "Secondary Objective:**Set up a Command Post inside the sub_bunker to gain a respawn point. DONT BUILD IT TO FAST BECAUSE YOU WILL LOST THE TANK DEPOT RESPAWN!!!"
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post and build your from fortifying your position with a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Blow The Tank Door to steal a Tank from the Axis garage."
2 "Primary Objective:**Protect the Tank and escort it to the Moskee valley, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Moskee Back Doors open to reach the 2 goldcrates."
4 "Primary Objective:**Steal two crates of Gold from the Moskee Vault and escort it to the boat."
5 "Primary Objective:**Escape with the crates of Gold using the Boat in the sub_bunker."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the sub_bunker ."
7 "Secondary Objective:**Establish a Command Post at foward garage door."
5 downloads
0 comments
Updated
-
[UJE]Mall_b11
b1 version 10-01-2015
b3 version 04-02-2015
b4 version 30-04-2015
b5 version 31-10-2015
Time to improve some maps with gameplay and looks
b8 version 24-4-2018
By [UJE]Niek
In the city of UJE are some very important documents hidden by some
Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door
of the building where the documents are hidden.
It will not be easy because the Allied forced know they are coming
and they are trying to prevent this with all the sources they have.
Have alot of fun.
-----------------------------------------------------------------
Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*fix the generator to close the gate
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*defend the generator to keep the gate open
*Prevent the axis from stealing the secret document
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
for campaigncycles the map is called UJE_mall
-Credits-
too everyone who put in alot of time to keep this game alive
Models of cars and stuff by Blackrain studios
14 downloads
0 comments
Updated
-
0 comments
Submitted
-
ETL 2 76
sources :https://www.etlegacy.com/
https://www.etlegacy.com/download/release/list
toutes versions Windows, Linux and Mac os
1/etlegacy-v2.76-x86 windows + etl_pak0_patch+etl_2.76-silent-0.9.0-patch
etl_pak0_patch:
About This File
This patch is for ETL 2.76 goes into the Mod Folder of the server it must be carried over to each server mod that includes so far Jaymod, Silent working on others atm
using default map sounds errors to fix for ETLegacy 2.76 console errors
Also using default sounds from Wolfenstein - Enemy Territory\etmain\pak0.pk3 unfound sounds will use a blank.wav
this is for maps with errors listed below plus there was no issues with Battery or Railgun so far
Fueldump
Reveal hidden contents
Goldrush
Reveal hidden contents
Wurzburg Radar
Reveal hidden contents
Siwa Oasis
etl_pak0_patch.pk3 file size 244 kb
Initializing Sound Scripts
...loading 'sound/scripts/vo_allies.sounds'
...loading 'sound/scripts/vo_axis.sounds'
...loading 'sound/scripts/goldrush.sounds'
done.
ERROR: sound file "sound/hitsounds/head.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/hitsounds/team.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/silent/firstblood.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive3.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive5.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/revive10.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/deaths10.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/deaths20.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/send.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendtk.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendsk.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/announces/sendenv.wav" does not exist or can't be read <----- Mod related fixed
ERROR: sound file "sound/multiplayer/hurt_barbwire.wav" does not exist or can't be read <----- related fix here https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/
LOADING... graphics
LOADING... maps/goldrush.bsp
stitched 16 LoD cracks
...loaded 25320 faces, 573 meshes, 257 trisurfs, 0 flares, 0 foliages
LOADING... entities
LOADING... game media
LOADING... - textures
LOADING... - models
LOADING... - weapons
LOADING... - items
LOADING... - inline models
LOADING... - server models
LOADING... - particles
LOADING... - classes
LOADING... - game media done
LOADING... flamechunks
LOADING... clients
*** You have been authorized "referee" status ***
---------------------------------
2/ETL_Linux_64 64 bit Linux
is NOT 2.60b compatible!
64 bit mods only!
3/ ETLegacy-v2.76-OSX 1.0.0
Mac OS X
No Omni-Bot server support!
18 downloads
0 comments
Updated
-
0 comments
Submitted