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kate

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Everything posted by kate

  1. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. PiscoJack

      PiscoJack

      Kate how are you???  How is everyone???

      I want to start playing again.  I have been very bust with life.

      where can I download game and maps?.  

      Good to be back..

       

    2. kate

      kate

      I am in vacations will be home this afternoon you have the full ET installations in the download section

      https://ets-clan.com/index.php?/files/category/43-softwares/

      glad to see you back

    3. Luis Enrique

      Luis Enrique

      Te extrañé pisco

       

  3. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  4. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  6. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  7. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  8. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  9. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. kate

    Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  12. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  13. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  14. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  15. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  16. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  17. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

    1. hirvox

      hirvox

      Ok, thanks :classic_biggrin:

    2. kate

      kate

      all is fine Hirvox ?

    3. hirvox

      hirvox

      yes, sure

  19. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Welcome to Invision Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. Busy to full rework the new site :158:

  22. Version 1.0.0

    16 downloads

    public sources code for this map
  23. kate

    a_arta_test3

    Version 1.0.0

    20 downloads

    Mapname : Arta Test 3 // BSPname : arta Released: January 2018 Version : 3rd Test Map made by: -SSF-Sage and Pegazus from SM-Mapping Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered) Contact Pegazus : Pegazus @ splashdamage.com/forums SM-Mapping site: *Not active* Please contact us for any feedback, suggestions, constructive critisism, bug report etc. Story: After the attack at Capuzzo Airport, the Axis engineers have moved their engineering project to an underground base in Arta, Greece. With the surrender of the Italian government, the German forces are most likely to withdraw to the north and carry on their super plane project in mainland Germany. This is the last chance for Allies to stop the Axis super plane project. If Allies lose this battle then Luftwaffe will dominate the skies once again. Objectives: Allies: 1] Cross the Bridge. 2] Breach the Underground Base Main Door. 3] Destroy the Plane Prototype. 4] Destroy the Jet Engine Prototype. 5] Steal their Project Files! Use the Command Post to transmit it. 6] Establish a Command Post. 7] *Secondary* Destroy the Generator to cut power from Dam sidedoor. 8] *Secondary* Blow a secondary route through an Air Inlet. 9] *Secondary* Construct an Assault Ramp to weaken Axis Choke point. Axis: 1] Prevent the Allies from crossing the Bridge. 2] Prevent the Allies from entering the Underground Base. 3] Protect the Plane Prototype. 4] Protect the Jet Engine Prototype. 5] Protect the Project Files. Do not let them Transmit it! 6] Prevent Allies from establishing a Command Post. 7] *Secondary* Don't let them destroy Generator to cut power from Dam sidedoor. 8] *Secondary* Stop them from entering the Base through an Air Inlet. 9] *Secondary* Don't let them construct an Assault Ramp. Disclaimer: We can not be held responsible for anything. Credits: One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information. Avoc For a flower and a crate texture Rayban For an alpha tree texture Map testing: //////Big thanks to testing ///We owe you guys for all the help, testing and feedback! Members and players from: {WeB} Clan http://webclan.freeforums.org/ UJE Clan http://www.ujeclan.com/ Ets| Community http://enemyterritory-stuff.net/ Special thanks to: GANG$TA from {WeB} Clan Dogster from {WeB} Clan Niek from [UJE] Clan Kate from Ets| Community Installation: Put the pk3 file into your Etmain folder. Uninstallation: Delete the pk3 file from your Etmain folder. Changelog: Second test: -Axis First Spawn moved closer to River -Side route to the hill with an assault ramp -CP on the hill -Documents inside the base, transmit with CP -Remove third prototype dynomiteable -Objective info stuff Third Test: -Added a generator at dam to limit using the dam side entrance. Destroying generator opens the door. -Added door to block Allies from using base entrance near Axis spawn -Allies capture spawn 1 spline earlier -Warnings when entering base/dam -Bug fixes -Details
  24. kate

    adlernest_hns

    Version 1.0.0

    10 downloads

    Axis objective descriptions 1 "Primary Objective:**Defend the documents." 2 "Primary Objective:**Prevent the allies from transmitting the documents." 3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made." 4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex." 5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress." Allied objective descriptions 1 "Primary Objective:**Steal the documents." 2 "Primary Objective:**Transmit the documents at the transmitter." 3 "Secondary Objective:**Construct the command post to activate a forward spawn." 4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform." 5 "Additional Objective:**Open the main blast door to gain additional acces"
  25. Version 1.0.0

    16 downloads

    Praetoria-Mission Two: Hell on Wheels by Diego (aka Subsurface Scattering) Contact: [email protected] ------------------------------------------------------------------------------------- Installation: ------------- Remove any previous versions from your etmain directory. Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder. This file may co-exist with Mission One without any conflicts. Version Info: ------------- 1.1 Script fix added to abort starting sounds during warmup faze. Fixed typo in the Arena file. Added missing texture: camocraft_additions.tga Added custom allied image icons for the side entrance and side wall to prevent the missing texture bug on the command map. Fixed black shadow on rock wall. Removed text from Axis crates. Fixed hole by the camo nets. ------------- 1.0 First Public Release Known Bugs: On very rare occasions, the tank may not register as being damaged and will therefore not be repairable. This usually happens when the tank is being unlocked after the upgrade is complete. To reduce the possibility of this happening, I've rigged the Locking lever to only unlock the tank if it has already been repaired. Hopefully, axis can refrain from damaging the tank in the middle of the unlock cycle and avoid this bug completely. ------------- 0.99 BETA Private Beta Test version. Made the door to the Gun Controls a slider so that allies can't block axis players from entering. the bunker. Adjusted spawn times. ------------------------------------------------------------------------------------- MISSION DETAILS ------------------------------------------------------------------------------------- Mission Time: 30 Minutes Spawn Times: Axis 20 Seconds, 18 with CP Allies 15 Seconds, 17 with CP ----------------- Overview: ----------------- Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel that leads to the airfield" Map Objectives: ----------------- Axis: ----------------- 1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses." 2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot." 3 "Primary Objective:**Protect the Fuel." 4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Defend the Side Entrance." 6 "Secondary Objective:**Protect the Side Wall." 7 "Secondary Objective:**Protect the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ----------------- Allies: ----------------- 1 "Primary Objective:**Use the Tank to breach the Depot Gates." 2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot." 3 "Primary Objective:**Steal the Fuel for the Tank.." 4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Destroy the Side Entrance." 6 "Secondary Objective:**Destroy the Side Wall." 7 "Secondary Objective:**Destroy the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ------------------------------------------------------------------------------------- CREDITS Map Construction: Diego Command map : Diego Scripting: Diego (except where noted) Contributors: Chrucker Prefab setup of the churchill tank. http://games.chruker.dk/enemy_territory/ Marko Ammo & Health cabinet prefab. Sock dotproduct shaders, terrain textures modified from his terrain example. http://simland.planetquake.gamespy.com/ UJE C Original fuel can command map texture Flippy ETscript 4. It rocks. C ET Mod Tool used for converting stock models to reduce my gamestate issues. ------------------------------------------------------------------------------------- CUSTOM MODELS Upgrade Console: Diego Gun Controls: Diego Power Generator: Diego Tank Upgrades: Diego Waterfall: Diego Fuel Can Model by Diego, Texture by splash damage ---------------------------------------------------------------------------- Venice Speedboat: Chavo-One (http://www.chavo-one.com/) (converted model) Gothic lamps: Maverick (converted model) Eagle Banner: QKennyQ ([email protected]) (converted model) Oblitz Trucks: Detoeni http://www.planetwolfenstein.com/detoeni WP-222: Detoeni Textures and Sound: ------------- This map uses custom textures and sounds from outside sources. In many instances, but not all, these textures have been modified by either color manipulation, layer compositing with other textures, or by assembling a completely new texture with parts of existing ones. All VO commands are re-edited variations of the stock ET sounds. Upgrader and Gun Control sound fx from JKA with some partial modifications. Tank Upgrade Music: "Not Fragile" by Bachman Turner Overdrive Intro Music: RTCW PERMISSIONS ----------------------------------------- Copyright (c) 2009 Don Taylor ----------------------------------------- You may NOT modify, redo, reproduce this map in any way without permission from the author. You may NOT include or distribute this map in whole or in part in any sort of commercial product. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks. You may use the edited VO sounds found in this file. Use may use the custom textures provided you create your own shaders to prevent any conflicts with my own. You may use the custom models that I created as long as credit is given in your readme. If you wish to alter the shaders, either use a remap shader, or C's q3model tool to make your own copy of the model. I will also probably release a stand alone model pack in the future. You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact. --------------------- Note from the Author: --------------------- Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It sounded cool so I decided to use the name for my fictional location. This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to Enemy Territory. The Praetoria campaign was originally conceived as one complete map that would contain just about every type of objective that could be dreamed up. After months of struggling with engine and compiling limitations, I finally decided to break the map into a multi-part campaign. The first map, Bunker Hill, was released in 2007. This map is part 2 of that campaign.
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