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Files posted by kate
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v2base_te
By kate in MAPS V - W
"Axis have captured an old fortress and built a V2 Base test facility to evaluate the new V2 rockets, Allied forces have intercepted this information and are trying to steal the secret V2 Rocket design blueprints."
16 downloads
0 comments
Submitted
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UJE_parking_b3
[UJE]Parking
29-1-2014
13-5-2014 B3 version
By [UJE]Niek
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Axis are trying to get to the top of the
Parking garage building.
It's a 4 floor building so it won't be easy.
Allies have to prevent this.
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Axis objective
* Escort the tank to the top
* Destroy the 3 Baricades
* Destroy the side door
* Build the Commandpost
Allied objective
* Stop the Tank
* Build the Baricades
* Build the Commandpost
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_parking
----------------Credits-------------------------------------------
Tree Models by Kic
Br Models created by Lt1 and Black Rayne Studios.
Thanks guys for those nice models
7 downloads
0 comments
Submitted
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UJE_ambush_b3
Map made by [UJE]Niek
b1 version 27-05-2009
b2 version 27-07-2010
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The allies have to steal both radar components and
bring them to the truck.Axis have to prevent this
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_ambush
----------------Credits-------------------------------------------
Too all who keep this game alive
6 downloads
0 comments
Submitted
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UJE_oil_b4
Map made by [UJE]Niek
18-05-2012
B4 version 04-11-2012
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The oil prices these days are really crazy and the prices
are getting higher and higher for the oil
So...
We are going to stop it in this map.
Axis Attack the oil platform and destroy the Choppers
Let them know how we feel about it
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* Axis
* Destroy the Choppers
* Allies
* Protect the Choppers
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_Oil
----------------Credits-------------------------------------------
Thanks to everyone that keeps the game alive
And thanks for whoever made the models,they rock.
7 downloads
0 comments
Submitted
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Thud in the Sand -Tits- ( privates waypoints )
By kate in MAPS S - T
Author: -)A(-WuTang**
Version: Beta 2 (B2)
Released: 18th Nevember 2016
Contacts:
Email: [email protected]
Forum: www.dark-alchemy.com - user WuTangH
www.thewolfteam.org - user WuTangH
www.splashdamage.com - user WuTangH
About:
This is the 2nd released version. The map is situated in small egypt-style town, and ends up in underground axis bunkers.
Objectives:
Allies:
Primary: Steal the Dynamite and deliver it to the Truck.
Primary: Escort the Truck through barrier and Destroy City gate.
Primary: Destroy two tunnel Gates to gain access into underground bunkers.
Primary: Use button in Control Cabin to move rockets out of Safe.
Primary: Steal Captains Key from his table and deliver it to the Safe to open it.
Primary: Steal the Case, Moneypack 1 and Moneypack 2, and deliver them to the green truck on the other exit of bunkers.
Secondary: Destroy Hovel Wall to gain one more acess to Dynamite.
Axis:
Defend, defend, defend, go on a cig, and defend again.
Also feel free to build Truck barrier.
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CS6
Audacity
MD3Compile.exe
Paint (yeah right)
Credits & some Copyrights:
Textures were downloaded for free, or made by me.
Moving water - from Quotidian map by Avoc
Props_wall - posters textures - made by Sid and Etch
Plus some nice sites: http://www.davegh.com/index.php
http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
http://opengameart.org/textures/all
Models: Case - made by Devils-Right-Hand of TWT-team.
Two money models - made by Thunder of TWT-team.
Chevy truck - made by Thunder of TWT-team.
Key - made by Thunder of TWT-team.
Bunker lights - made by Thunder of TWT-team.
Market props - made by Thunder of TWT-team.
The big jungle tree - made by Kic.
Gas props - made by Thunder of TWT-team.
Tap model - made by Thunder of TWT-team.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds. So feel free to use any of them.
You can use all textures from this pack. Those downloaded are free, and those made by me are totally free too (as they look terrible anyway).
AFAIK you can use models, but please give credits as I did. You will find all custom models on thewolfteam website.
Thanks to C from UJE Clan for their prefab generator.
I've also downloaded Control Panel textures, Health & Ammo cabins prefab, Oil barrel prefab, and crates prefab. However, authors are unknown to me. Thanks to them anyway..
Special thanks to all people that helped or discussed my map with me:
Teuthis
-)A(-Islander
-)A(-Lammert
TWT-Thunder
TomTom7777
-)A(-Tomimaki
-)A(-Old-Owl
Kemon
Timothy
Mateos
Macchute
Stealth
-|D|-Ray
Devils Right Hand
native12
[UJE]Niek
-SSF-Sage
Micha
AoS-Fabi
ETc|Jay
webDogster
macbeth
And another people from SplashDamage, TheWolfTeam and Dark Alchemy forums.
Support Dark Alchemy with joining our servers.
Support TheWolfTeam with joining their forums. (we need testers, too)
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change IF map source file will be released to public.
Another bunker enterance.
Chevy (green) Truck moved to the new bunker exit on the other side of mountain.
A little performance fix, but it's still quite bad.
Fixed shaders bug of water & sky textures that bugged textures on other maps in map-rotations.
Fixed objective deliver points, so you can't capture the Key and other objectives at Truck anymore.
Another floors on buldings, roofs, plus many more brushwork.
Changed spawntimes to balance map a little.
Stones at waterfall are not models anymore, but brushes.
Tunnel terrain is not so flat anymore.
2nd allied spawn is devided on two positions (under one spawnpoint)
Added objective cameras in limbo menu.
Added pipeline holders so they look more real.
DONE - All cables are non-solid now and will not block jumping players in tunnels anymore.
Configstrings - all soundscripts are called just s[number], that's all I could do about it.
Brushes, entities, textures, and scripts cleanup.
Truck barrier has new design.
Added missing sound when The Key is dropped, or delivered to the Safe.
15 downloads
0 comments
Submitted
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sw_el_kef
By kate in MAPS S - T
axis "El Kef is a city taken over by the Axis to set up backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Allied defense points"
wm_mapdescription allied "El Kef is a city taken over by the Axis to set up backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Allied defense points"
wm_mapdescription neutral "El Kef is a city taken over by the Axis to set up backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Allied defense points
10 downloads
0 comments
Submitted
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1944_beach
Author : +KOMMANDO+
axis "Protect the Forward Bunker. Prevent the Allies from building the Transmitter Tower. Protect the documents at all costs."
wm_mapdescription allied "Infiltrate the Forward Bunker, either through direct assault or access the Beach Tunnel and attack around the Axis. Construct the Transmitter Tower: steal the documents and get them to the transmitter."
7 downloads
0 comments
Submitted
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chartwell_140
By kate in MAPS C - D
Title Chartwell
File name chartwell_140.pk3
Map name chartwell
Version 1.4.0 (Created Feb 2009)
Author 2Bit
Other 2Bit maps www.pythononline.co.uk/et
Nbr of players Recommended 6-16 per team
Installation Put the pk3 file into the etmain folder.
v1.4.0 Fixed the exploit in which docs could be taken from the closed safe.
Added ammo supply in outbuilding.
Made the fire in the chimney hotter.
Scenario 1943, Chartwell, England. Axis paratroops attack the home of Churchill to steal the D-Day plans.
Axis Victory Axis win if they successfully steal and transmit the D-Day plans before the map timer expires.
Gameplay Axis initial spawn is at the the buildings in the grounds of the house.
If they destroy the AA gun or the AA gun controls then the Axis spawn changes randomly for every Axis spawn,
with the spawners arriving at any part of the map. Allies must repair both in order to prevent Axis paratroopers.
This makes the Axis attack easier as they can attack from any direction.
To enter the house Axis must destroy the Main door or either of the side doors.
Axis must grab the key from the Dining Room and take it to the Safe in the Study. Either of the Study doors
must be destroyed to get in (one needs dyna, one needs satchel).
Once the Safe is opened, take the D-Day plans to the Command Post for victory.
Axis Cov Ops can booby trap the entrances to the AA gun and AA gun controls, by standing nearby for a few seconds.
Allied Cov Ops can defuse them in the same way. Booby traps show as faint transparent bars, and are set off
if an allied soldier touches them.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni for his excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive, StormShadow and Nightwolf.
And anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
8 downloads
0 comments
Submitted
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ET-GPL ( ET code sources )
By kate in ET Sources + Sources Maps
Wolfenstein: Enemy Territory GPL source release
This file contains the following sections:
GENERAL NOTES
LICENSE
GENERAL NOTES
=============
Game data and patching:
-----------------------
Wolfenstein: Enemy Territory is a free release, and can be downloaded from
http://www.splashdamage.com/content/wolfenstein-enemy-territory-barracks
This source release does not contain any game data, the game data is still
1 / GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
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certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
2 / ADDITIONAL TERMS APPLICABLE TO THE WOLFENSTEIN: ENEMY TERRITORY GPL SOURCE CODE.
The following additional terms (“Additional Terms”) supplement and modify the GNU General Public License, Version 3 (“GPL”) applicable to the Wolfenstein: Enemy Territory GPL Source Code (“Wolf ET Source Code”). In addition to the terms and conditions of the GPL, the Wolf ET Source Code is subject to the further restrictions below.
1. Replacement of Section 15. Section 15 of the GPL shall be deleted in its entirety and replaced with the following:
“15. Disclaimer of Warranty.
THE PROGRAM IS PROVIDED WITHOUT ANY WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, NON-INFRINGEMENT, TITLE AND MERCHANTABILITY. THE PROGRAM IS BEING DELIVERED OR MADE AVAILABLE “AS IS”, “WITH ALL FAULTS” AND WITHOUT WARRANTY OR REPRESENTATION. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.”
2. Replacement of Section 16. Section 16 of the GPL shall be deleted in its entirety and replaced with the following:
“16. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES SHALL ANY COPYRIGHT HOLDER OR ITS AFFILIATES, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, FOR ANY DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, DIRECT, INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES ARISING FROM, OUT OF OR IN CONNECTION WITH THE USE OR INABILITY TO USE THE PROGRAM OR OTHER DEALINGS WITH THE PROGRAM(INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), WHETHER OR NOT ANY COPYRIGHT HOLDER OR SUCH OTHER PARTY RECEIVES NOTICE OF ANY SUCH DAMAGES AND WHETHER OR NOT SUCH DAMAGES COULD HAVE BEEN FORESEEN.”
3. LEGAL NOTICES; NO TRADEMARK LICENSE; ORIGIN. You must reproduce faithfully all trademark, copyright and other proprietary and legal notices on any copies of the Program or any other required author attributions. This license does not grant you rights to use any copyright holder or any other party’s name, logo, or trademarks. Neither the name of the copyright holder or its affiliates, or any other party who modifies and/or conveys the Program may be used to endorse or promote products derived from this software without specific prior written permission. The origin of the Program must not be misrepresented; you must not claim that you wrote the original Program. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original Program.
4. INDEMNIFICATION. IF YOU CONVEY A COVERED WORK AND AGREE WITH ANY RECIPIENT OF THAT COVERED WORK THAT YOU WILL ASSUME ANY LIABILITY FOR THAT COVERED WORK, YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS THE OTHER LICENSORS AND AUTHORS OF THAT COVERED WORK FOR ANY DAMAEGS, DEMANDS, CLAIMS, LOSSES, CAUSES OF ACTION, LAWSUITS, JUDGMENTS EXPENSES (INCLUDING WITHOUT LIMITATION REASONABLE ATTORNEYS' FEES AND EXPENSES) OR ANY OTHER LIABLITY ARISING FROM, RELATED TO OR IN CONNECTION WITH YOUR ASSUMPTIONS OF LIABILITY.
covered by the original EULA and must be obeyed as usual.
Install the latest version of the game for your platform to get the game data.
Compiling on win32:
-------------------
A Visual C++ 2008 project is provided in src\wolf.sln.
The solution file is compatible with the Express release of Visual C++.
In order to test your binaries, backup and remove Main\mp_bin.pk3, then replace
WolfMP.exe, Main\qagame_mp_x86.dll, Main\cgame_mp_x86.dll, Main\ui_mp_x86.dll
by your compiled versions. When starting the server make sure to specify
'Pure Server: No' in the advanced settings page.
Compiling on GNU/Linux x86:
---------------------------
Get scons from http://scons.org/ if your favorite distribution doesn't
package it.
run scons from the src/ directory. see scons --help for build options
If any problems occur, consult the internet.
Other platforms, updated source code, security issues:
------------------------------------------------------
If you have obtained this source code several weeks after the time of release
(August 2010), it is likely that you can find modified and improved
versions of the engine in various open source projects across the internet.
Depending what is your interest with the source code, those may be a better
starting point.
LICENSE
=======
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Wolfenstein: Enemy Territory GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Wolf ET Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Wolfenstein: Enemy Territory GPL Source Code release is not part of the Program covered by the GPL and is expressly excluded from its terms. You are solely responsible for obtaining from the copyright holder a license for such code and complying with the applicable license terms.
IO on .zip files using portions of zlib
---------------------------------------------------------------------------
lines file(s)
4301 src/qcommon/unzip.c
Copyright (C) 1998 Gilles Vollant
zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
MD4 Message-Digest Algorithm
-----------------------------------------------------------------------------
lines file(s)
289 src/qcommon/md4.c
Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
License to copy and use this software is granted provided that it is identified
as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
ial mentioning or referencing this software or this function.
License is also granted to make and use derivative works provided that such work
s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
est Algorithm<94> in all material mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either the merchanta
bility of this software or the suitability of this software for any particular p
urpose. It is provided <93>as is<94> without express or implied warranty of any
kind.
JPEG library
-----------------------------------------------------------------------------
src/jpeg-6
Copyright (C) 1991-1995, Thomas G. Lane
Permission is hereby granted to use, copy, modify, and distribute this
software (or portions thereof) for any purpose, without fee, subject to these
conditions:
(1) If any part of the source code for this software is distributed, then this
README file must be included, with this copyright and no-warranty notice
unaltered; and any additions, deletions, or changes to the original files
must be clearly indicated in accompanying documentation.
(2) If only executable code is distributed, then the accompanying
documentation must state that "this software is based in part on the work of
the Independent JPEG Group".
(3) Permission for use of this software is granted only if the user accepts
full responsibility for any undesirable consequences; the authors accept
NO LIABILITY for damages of any kind.
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
NOTE: unfortunately the README that came with our copy of the library has
been lost, so the one from release 6b is included instead. There are a few
'glue type' modifications to the library to make it easier to use from
the engine, but otherwise the dependency can be easily cleaned up to a
better release of the library.
CURL library
-----------------------------------------------------------------------------
src/curl-7.12.2
COPYRIGHT AND PERMISSION NOTICE
Copyright (c) 1996 - 2004, Daniel Stenberg, <[email protected]>.
All rights reserved.
Permission to use, copy, modify, and distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright
notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of a copyright holder shall not
be used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization of the copyright holder.
FT2 library
-----------------------------------------------------------------------------
src/ft2
The FT2 library is being used under the GPL v2 as indicated by its LICENSE.txt
14 downloads
0 comments
Updated
-
BRIDGES
// Axis Objective Descriptions
1 "Primary Objective:**Get the spares truck to the train."
2 "Primary Objective:**Get the train across to the cargo."
3 "Primary Objective:**Destroy the boathouse truck barrier."
4 "Primary Objective:**repair the reservoir rail bridge."
5 "Primary Objective:**Repair the boathouse rail bridge."
6 "Secondary Objective:**Construct the command post."
7 "Secondary Objective:**Prevent Allies from constructing the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Stop the spares truck from getting to the train."
2 "Primary Objective:**Stop the train from reaching the cargo."
3 "Primary Objective:**Construct the boathouse truck barrier."
4 "Primary Objective:**Don't allow Axis to repair the reservoir bridge."
5 "Primary Objective:**Don't allow Axis to repair the boathouse bridge."
6 "Secondary Objective:**Prevent Axis from constructing the command post."
7 "Secondary Objective:**Construct the Command post."
7 downloads
0 comments
Submitted
-
ET Installation for all os
for the et260b.x86_full.zip
ET repackaged installation for Linux (server / client), including etkey generator, current Punkbuster version (server / client)
and ET 2.60b patch
openurl.sh is redesigned to support Firefox, Konqueror, Opera and Chrome (Function open in external browser).
The following package must be installed for the function of etkey generator:
- ntp
- dialog
- xterm
- sudo
Adds the requirement of the user performing the installation of the file sudoers.
edit:
/etc/sudoers
search:
# # Allow root to run any commands anywhere
root ALL = (ALL) ALL
then adds:
<Your username> ALL = (ALL) ALL
tested on OpenSuse 11.4, Fedora 16 and Ubuntu 11.10 (client side)
as well as Debian 5.0 (server side).
Copy the file 'openurl.sh' from the installation directory
to your / home / .. / .etwolf.
After installing the etkey generator is in the installation directory is still available. File name: etkey.run
Tested with OpenSuse 11.4 and Ubuntu 11.10 (client side) and Debian 5.0 (server side)
##############################################################################################################################
Bitte zuerst lesen !!!
neu gepackte ET-Installation für Linux (Server/Client), incl. etkey-Generator, aktueller Punkbuster Version (Server/Client)
und ET 2.60b Patch
openurl.sh ist überarbeitet und unterstützt Firefox, Konqueror, Chrom und Opera (Funktion öffnen im externen Browser).
Folgende Paket müssen installiert sein und werden zur Funktion des
etkey-Generators benötigt:
- ntp
- dialog
- xterm
- sudo
Fügt bei Bedarf den User der die Installation durchführt der Datei sudoers hinzu.
editiert:
/etc/sudoers
suche:
## Allow root to run any commands anywhere
root ALL=(ALL) ALL
fügt danach hinzu:
< dein Benutzername > ALL=(ALL) ALL
Nach der Abschluss der Installation die Datei openurl.sh aus dem Installationsverzeichnis
in eurer Verzeichnis /home/../.etwolf kopieren.
Nach der Installation steht der etkey-Generator im Installationsverzeichnis weiter zur Verfügung. Dateiname: etkey.run
getestet unter Opensuse 11.4, Fedora 16 und Debian 11.10 (clientseitig)
sowie Debian 5.0 (serverseitig).
76 downloads
0 comments
Submitted
-
sw_cathedral_b7
By kate in MAPS S - T
-------------------------------------------------
Basic Information
-------------------------------------------------
Author : Blushing_Bride
Email address : [email protected]
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : sw_cathedral_b6
Filename : sw_cathedral_b6.pk3
Version : Beta Version
Release date : 5/06/2006
Decription : A medium sized map designed for competition and public play
Installation : Place the sw_cathedral_6b.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map cathedral.
---------------------------------------------------------------------------------------------------------------------------
Objectives
---------------------------------------------------------------------------------------------------------------------------
# The Allies need to blow open the door to secure forward spawn and then try and retrieve both radar parts fro the courtyard
# The Axis need to stop the Allies from doing the above
---------------------------------------------------------------------------------------------------------------------------
Additional Map Information/Credits
---------------------------------------------------------------------------------------------------------------------------
Prefabs and thanks : Ifurita for finalising the map by adding signs, objective markers, a command map and limbo stuff
Go_Gerbil for allowing me to use his light halo texture (the light coming through the cathedral windows). His webby http://theburrow.fragland.net/
Ifurita and team for making the source of byzantine and vengeance maps avaible for me to steal such things as Command posts. Iffy's webby http://planetwolfenstein.com/4newbies/
More Massive thanks to Ifurita for creating the command map and all the sign textures that appear in the map.
Drakir for helping me do the returnable objective script and some prefabs. His webby http://www.drakir.tk/
Many thanks to everyone at http://www.splashdamage.com/ for information about mapping
Huge thanks to the great people at Peterborough and Southwark cathedrals for allowing me to take so many pictures to make textures.
Big thanks to clan SenF (http://wolf.dehn.net/) and clan Nightwatch (http://www.clan-nightwatch.org/) for helping me test this map
And thanks to anyone else who feels that they deserve thanking who i might have forgotten. Send me an email and ill make a big thanks to you in the next release.
----------------------------------------------------------------------------------------------------------------------------
Testing
----------------------------------------------------------------------------------------------------------------------------
# This needs testing. I have no idea about this but if you play it and think
it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
on a server then please do so but let me know so that i can join in.Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
-------------------------------------------------
Copyright © 2006
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
15 downloads
0 comments
Updated
-
sp_delivery_te
By kate in MAPS S - T
Version: Final
Filename: sp_delivery_te.pk3
Release date: 25.05.2008
Original map by: Apple & GW
Modified by: jump3r & eiM & Snake
E-mail: [email protected] / [email protected]
Homepage: http://community.eicher.tv
The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation
= Tools used =
==============
GTK Radiant 1.5RC1 & GTK Radiant 1.4
Q3Map2 2.5.16
UltraEdit-32
Notepad
Adobe Photoshop CS
= Mapping resources used =
==========================
http://www.splashdamage.com/forums/
http://simland.planetquake.gamespy.com
http://en.wikibooks.org/wiki/Q3Map2
http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/
http://nibsworld.com/rtcw/
http://www.wolfensteinx.com/surface/tutorials.html
http://tramdesign.planetwolfenstein.gamespy.com/resources.html
http://bubba.planetquake.gamespy.com/
http://www.level-designer.de
= Changes (sp_delivery2 -> sp_delivery3a2[not published] -> sp_delivery_te_a2) =
==========================================
v3a1:
- completely reworked VIS structure
- VIS compilation!
- texture fixes, realigned textures
- more caulking
- better clipping
- brush fixes, fixed leakings
- fixed some minor z-fighting effects
- added coronas
- added a window near the trucks
- fixed buggy terrain under left and right destroyable wall
- added tracemap
- new, better levelshot
- removed short wait before endround
v3a2:
- fixed two texture leaks
- more detail brushes near the gold crates
- some small changes...
te_a1:
- fixed all corrupted brushes
- added lightnings
- added HINT brushes
- LIGHT compilation
- jumpdown near axis spawn/lift
te_a2:
- widened doors
- reworked gravetunnel
- made the alarm only sound once activated
- moved the truck & gold a bit
- fixxed the skybox near trucks
- added downstairs spawn for allies at flag
- axis autospawn at flag in beginning
- added bushes/wooden barriers in first stage
- respawntimes now: axis 30 / allies 20
- added some more lights
te_a3:
- fixed speaker announcements
- fixed autospawns
- fixed some broken brushes
- added some more lights
- changed the hole at the window of door controls
- fixxed the big stones
- set the axis spawn back to offices
- made spawntime 20/20 again
te_a4:
- fixxed several brushleaks
- highered the doors
- made the glasshole smaller
- edited clip at trains
- decreased intensity of lights
- added clips for some lights
- aligned some more textures
- spawntime 20/30 again =)
- added tunnel at first allies spawn (anti spawncamp)
te_a5:
- door controls button is now a constructible
- door controls room was made a bit bigger
- gold is now only takeable when the doors are opened
- fixxed some lightningbugs
- added etpro location informations (thx to antman)
te_a6:
- general fixxes
- 2nd part made bigger
- added light effect at window
te_b1:
- deleted light effect at window
- made golddoors stay open after first opening
- allies secure forward bunker after button construction
te_b2:
- deleted some railings behind tunnel
- tunnelfloor is not mine-able anymore
- fixxed spawnbug
- fixxed button-pushbug
- added clips for 2nd truck (got deleted somehow^^)
- fixxed the goldreturned soundbug
te:
- fixxed a textureleak
- fixxed the doubledynamited & bugged east/west wall
11 downloads
0 comments
Submitted
-
snatch3_fixed
By kate in MAPS S - T
This is fixed version of Snatch 3.
Fixes:
- radar and dynamite visable at limbo
- radio wall texture enbabled
See Snatch3_readme.txt for original manual.
Installation: remove "snatch3.pk3" from your server (keep it somewhere as backup in case of any troubles) and copy this file into your etmain folder and restart ET server.
For campaign files or any other map rotation files use "snatch3" as map name, don't use "snatch3_fixed"!
sage [at] subsys [dot] de
Release date: 2006-09-30
Author: SteelRat
Map Name: Snatch3
BSP name: snatch3
Gametypes supported: Objective and Stopwatch
Gametime: 20 Minutes
Bug Fixes in this version since the Snatch2.pk3 release (2006-05-22):
01. Fixed (total rewrite) the forest house spawn that was active at the beginning of map that was being exploited by some players.
02. Added Axis second spawn by Axis command post and storage (new area)
03. Spawnpoints for both teams are autochanged when truck passes thru base gate. Axis spawn by CP and storage, Allies at initial spawn (old spawnpoints still available though).
04. Removed annoying brush near Forest House in the bush.
05. The truck is now moving 25 units faster than previously, was 125 and is now 150.
06. Minor texture fixes and addition of a few small items
Using the setspawnpt command for manual/scripted selection of spawnpoints:
Allies
0 = Forest House
1 = Initial Spawn (Allied House)
Axis
1 = Initial Spawn (Base Spawn)
4 = Storage/Command post
Bug Fixes in this version since the Snatch.pk3 release (2006-05-18):
01. Removed 2:nd spawn for Axis and fixed spawning.
02. Updated command post script for Allies
03. Allies can now choose spawn point once comm post is built, default is the command post until truck has passed the main gate. If the truck has passed the main gate, Axis destroyed the Allied command post and Allies rebuild it they will spawn at their initial spawn but have the option to use the command post spawn.
04. Fixed the flying stairs ;)
05. Updated tcMod for the terrain
06. Made the previously Axis only door near Axis command post available to both teams.
Bug Fixes in this version since the Beta Release (2006-05-11):
01. Caulk in stairs by Axis Command post - fixed.
02. Spawn bug fixed (total workover).
03. Added some extra cover near map end by the road.
04. Widened door to tunnel by the truck by 4 units and added player clip.
05. Added player clip by tunnel exit on top of the hill.
06. Modified player clip by Axis spawn on ledge by MG42
07. Modified script and removed faulty entity calls.
08. Widened distance between dragon teeth at truck barriers.
09. Allies Command Post bug fixed (const class and spawn move)
10. Minor texture fixes all over the map.
11. Moved Allied Construction Tower on east side of bridge a bit.
12. Changed Allied spawn time.
13. A number of shader fixes.
---------------------
Map Story
---------------------
June 1943: The Axis have a small but vital communication outpost, which controls the Blitzkrieg on all major frontlines. This outpost is equipped with the new radar technology and the Allies are planning an attack (codename: Snatch). The aim is to steal a radar part which in turn will give the Allies crucial electronical know-how.**Will the Axis defend the outpost or will Operation Snatch be a success for the Allied Forces?
---------------------
Map Objectives
---------------------
Allied Objectives
Primary objectives:
*Steal the Radar Parts from the radar tower.
*Steal the Truck and escape with the Radar Parts.
Secondary Objectives:
*Destroy the Main Gate.
*Construct the Command Post.
*Destroy the Axis Command Post.
*Destroy the Radio Wall.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Radar Parts!
*Prevent the Allies from stealing the Truck!
*Prevent the Allies from escaping with the Truck!
Secondary objectives:
*Prevent the Allies from detroying the Main Gate.
*Destroy the Allied Command Post.
*Construct the Command Post.
*Prevent the Allies from detroying the Radio Wall.
---------------------
Installation
---------------------
Put the snatch2.pk3 file in your \etmain directory. The mapname is snatch2 if you want to add it to any script.
---------------------
Thanks
---------------------
Special thanks to Ringa who helped me with icons, command map and good ideas.
Big kudos goes to Loffy for helping me out and getting me back on track :)
---------------------
Contact info
---------------------
Website: www.srcgaming.com
e-mail: steelrat at bredband.net
IRC channel @ Quakenet: #srcgaming
###SteelRat's Cage ET Server: 213.132.119.21:27960
24 downloads
0 comments
Updated
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rtcc2a ( arena carnage2a )
By kate in MAPS P - R
From myself Kate Author Marko (my old friend) i tested with him so many maps in the first ET times
wm_mapdescription allied "Destroy the Axis radio equipment and power generator in the axis underground basement"
wm_mapdescription axis "Defend the radio equipment and power generator in the underground basement"
wm_mapdescription neutral "Allies have to destroy the axis Radio Transmitter & Power Generator located in the axis underground basement"
// Axis Objective Descriptions
1 "Primary Objective:**Eliminate the Allied force."
// Allied Objective Descriptions
1 "Primary Objective:**Eliminate the Axis force."
9 downloads
0 comments
Submitted
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ChaosTH
King of the Hell Chaos version / ChaosTH. Made by Saussage Warrior.
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count.
Recommended for 20 or less players.
8 downloads
0 comments
Submitted
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rommel_final
By kate in MAPS P - R
// Axis Objective Descriptions
1 "Primary Objective:**Protect the West Gate"
2 "Primary Objective:**Protect the East Gate"
3 "Primary Objective:**Protect the Key Card"
4 "Primary Objective:**Deny access to the Cistern"
5 "Primary Objective:**Protect Cistern Controls"
6 "Secondary Objective:**Capture Forward Spawn"
7 "Secondary Objective:**Construct Command Post"
// Allied Objective Descriptions
1 "Primary Objective:**Breach West Gate"
2 "Primary Objective:**Breach East Gate"
3 "Primary Objective:**Steal the Key Card"
4 "Primary Objective:**Deliver Key Card to Cistern"
5 "Primary Objective:**Destroy the Cistern Controls"
6 "Secondary Objective:**Protect the Forward Spawn"
7 "Secondary Objective:**Construct the Command Post"
12 downloads
0 comments
Submitted
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rochelle_b2
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Protect the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
2 "Primary Objective:**Prevent the Allies from activating the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
3 "Primary Objective:**Prevent the Allies from transferring explosives from the Rail Yard to the Submarine Pen"
4 "Primary Objective:**Defend U-245"
5 "Primary Objective:**Defend U-952"
6 "Secondary Objective:**Build the CP to gain access to the East Pen Barracks"
7 "Secondary Objective:**Protect the Side Door"
// Allied Objective Descriptions
1 "Primary Objective:**Secure the Key Card**^1(Starts ^1completed ^1in ^1SW ^1mode)"
2 "Primary Objective:**Activate the Crane Controls**^1(Starts ^1completed ^1in ^1SW ^1mode)"
3 "Primary Objective:**Use the Crane Controls to transfer explosives from the Rail Yard to the Submarine Pen"
4 "Primary Objective:**Sink U-245"
5 "Primary Objective:**Sink U-952"
6 "Secondary Objective:**Build the CP to open the South Doors and gain access to the Submarine Pen via the loading docks"
7 "Secondary Objective:**Dynamite the Side Door"
11 downloads
0 comments
Updated
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river_port_b1
By kate in MAPS P - R
Released: November 2016
Version : Beta1 /// 7th Version
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
==================
Objectives:
Allies:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Axis:
1] Stop them from escorting their Tank
2] Defend the Anti-Tank Gun
3] Build a Tank Barrier to prevent them getting over the Bridge
4] Protect the Headquarter
5] Don't let them use the Radio
6] Protect the V2 plans
7] Deconstruct any hacks at the U-boat
8] Don't let them use the U-boat
=======================================================
Disclaimer:
We can not be held responsible for anything.
Credits:
One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Avoc
For a flower texture
Rayban
For an alpha tree texture
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
UJE Clan
http://www.ujeclan.com/
Bunker Community
http://bunker.aaxxss.com/
Ets| Community
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Niek from [UJE] Clan
o-0._.0-o from |>B<| Community
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
=====================================================
Changelog:
Second test:
-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model
Third test:
-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery
Fourth test:
-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer
Fifth test:
-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins
Sixth test:
-Added Back door to last axis spawn for easier defence
-Added 4x Health&Ammo Cabinets
-Easier to approach AT Gun
-Improved details
-MG Nest kit appearance 7mins->5mins
-Radio counter 2x20seconds
-Voice-over
Beta 1:
-Changes to Port part to make defending Sub easier
-Improved FPS at Port area
-Tank Health 600->750
-Added location data
-Allies win if timelimit ends after V2 launch
-Added diversity to Omnibot files
22 downloads
0 comments
Updated
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0 comments
Submitted
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raid_final
By kate in MAPS P - R
Author : Magic
Email : [email protected]
Release : 17-04-2016
Website : www.magics-territory.com
Game Information.
Game : Return to Castle Wolfenstein: Enemy Territory
File name : raid_final.pk3
BSP name : raid_final
Menu name : Raid
Game modes : wolfmp wolfsw.
Players : 6-8 per team
Version : final
Attacking : Allies
Timelimit : 25
Spawntimes : Axis : 20 / Allies : 15
Install : Put the pk3 file into the etmain folder.
Story :
Axis are holding the library as their HQ -
Allies has decided to do a raid for the axis gold -
Escort the truck and force your way through the town to the library -
Steal the gold and escape
Thanks to :
Splashdamage
d00d
Neil aka mrfin
Denny aka Firefly
Kemon
Niek
Ailmanki
Sage
Irata
Loffy
Dude
Avoc
Mongo
Sir John
Bunker community
Splashdamage community
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence"
2 "Primary Objective:**Build your Command Post for improved charge times."
3 "Primary Objective:**Defend the Restaurant door"
4 "Primary Objective:**Defend the Library main door"
5 "Primary Objective:**Defend the Library side entrance"
6 "Primary Objective:**Prevent allies from stealing the key to the gold"
7 "Primary Objective:**Defend the gold and prevent allies from deliver at truck"
8 "Primary Objective:**Keep the switch lowered"
// Allied Objective Descriptions
1 "Primary Objective:**Capture forward spawn and blow up the city fence"
2 "Primary Objective:**Build your Command Post for improved charge times."
3 "Primary Objective:**Blow up the Restaurant door"
4 "Primary Objective:**Blow up the library main door"
5 "Primary Objective:**Blow up the Library side entrance"
6 "Primary Objective:**Steal the key and open the library gold defence"
7 "Primary Objective:**Steal the gold and deliver at the truck"
8 "Primary Objective:**Open the switch"
15 downloads
0 comments
Submitted
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radar_phx_b_3
By kate in MAPS P - R
- Changed Weather Conditions
- Changed Primary Objective (removed radar parts, added secret documents)
- Added Bunker Door (for documents's room)
- Added Truck Race
- Added New axis's spawn points in abbandoned villa
------------------------------------------------------------
CREDITS
------------------------------------------------------------
- Special thanks to Splash Damage for having released the source code of the original maps! (www.splashdamage.com)
- 2Bit and Avoc for Breakout2 skybox! (tibet.clanservers.com and www.eft-clan.com)
- Rayban for New Foliage Models prefab! ([email protected])
------------------------------------------------------------
CONTACT
------------------------------------------------------------
For suggestions, criticism, bug report or anything else, please send me a Mail!
Mail: [email protected]
------------------------------------------------------------
PERSONAL NOTE
------------------------------------------------------------
I created this map only to play in LAN with my friends and I had never thought to publish it.
Honestly it is no great masterpiece but it could still be a viable alternative to the original radar map.
------------------------------------------------------------
IMPORTANT
------------------------------------------------------------
The structure of the original map was designed with the fog which helps to greatly reduce the number of triangles processed by the graphics card.
The map is very big and having removed the fog is likely that some old PCs will have the small lag in certain points of the map.
**********************************************************************
DISCLAIMER OF WARRANTY
**********************************************************************
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES.
5 downloads
0 comments
Submitted
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pirates
By kate in MAPS P - R
This is the final release of the Pirates map.
====================================================
title: Pirates Final
file: pirates.pk3
version: Final
release date: July 17th 2011
author: FireFly
email address: [email protected]
website: http://www.wolfplayer.nl
====================================================
Background Story:
The caribbean, June 1943
The Axis are guarding two gold crates inside an old pirate ship.
The Allies must gain access to the seaport, Steal both crates from the pirate ship
and secure them at the escape truck.
Axis Objectives:
The Old City: Defend our Spawn at the Old City.
The Main Entrance: Defend the Main entrance from being breached.
The Side Entrance: Defend the Side entrance from being breached.
The Gold Crates: Stop the Allies from stealing both Gold Crates from the Pirate Ship.
The Command Post: Prevent the Allies from establishing a Command Post.
The Command Post: Establish a Command Post.
Allied Objectives:
The Old City: Capture the Old City.
The Main Entrance: Destroy the Main entrance.
The Side Entrance: Destroy the Side entrance.
The Gold Crates: Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
The Command Post: Establish a Command Post.
The Command Post: Prevent the Axis from establishing a Command Post.
Construction
base: from scratch
editor: GTK Radiant 1.3.14
other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
build time: First beta took about 10 weeks.
compile settings:
BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
VIS: -vis -saveprt
LIGHT: -light -v -fast -samples 6 -patchshadows -dirty -bounce 2 -dirtscale 2.1 -shade -dirtdepth 64 -gamma 1.95 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512
Final compile time: 25 mins.
*CREDITS*
- Modified lamp model created by Detoeni.
Distribution / Permissions
This file may NOT be commercially exploited in any way.
10 downloads
0 comments
Submitted
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pipeline_v1.1.b
By kate in MAPS P - R
08.09.2009
author : Atari"ET.Atlas"
url : http://eft-clan.com
email : [email protected]
Type : Objective, Campaign, Stopwatch
Spawn Points : supports up to 32 players, 16 per side
| How To Play:..
| :..Unzip pipeline.pk3 into your etmain folder.
| :..Launch Enemy Territory(tm)
| :..Find a server running rushers11
| :..Enjoy responsibly.
|----------------------------------------->
Credits
| :..Nedim "Avoc" from eft-clan.com for his huge support and leading my
| :..hand in the mapping.
| :..Sky box made by Avoc.
|
| :.. all eft members and players on eft server for testing and feedback this map with critcts and suports.
9 downloads
0 comments
Submitted
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mp_base Allienz version
Credits to the following people..........
Bertie, for his massive contribution to the reconstruction of this classic map Rtcw Mp_base, he put many hours in making this map into what it is now and we thank him. Cheers Bert the Alienz owe you a pint :)
Hudson, for his help with the models ...Alienz Rock man!
The Alienz Clan for helping with the testing of this map.....you know who you are :)
And a special mention to ChumChum, as we would like to give credit for his map Communique which was a remake of the Rtcw Mp_base of which we liked and used some of his map designs in the making of this map.
Credits the origonal makers of the map for giving us something to work with :)
and lastly myself Haggis for the......oh just play the map already what the hell you reading this for anyway ? lol :)
// Axis Objective Descriptions
1 "Objective:**Dynamite the Allied Quick Access Bridge"
2 "Objective:**Defend the Axis Tunnel Gate Door"
3 "Objective:**Defend the Door on North Radar 1"
4 "Objective:**Defend the Door on South Rader 2"
5 "bjective:**Protect the North Radar Tower 1."
6 "Primary Objective:**Protect the South Radar Tower 2."
7 "Primary Objective:**Stop the Allies from stealing the Baby Alien!!"
8 "Primary Objective:**Stop the Allies from taking the Baby Alien to their Radio room!!"
// Allied Objective Descriptions
1 "Objective:**Construct the Allied Quick Access Bridge and blow the Allied Door"
2 "Objective:**Dynamite the Axis Tunnel Gate Door"
3 "Objective:**Dynamite the Door on Radar 1"
4 "Objective:**Dynamite the Door on Radar 2"
5 "Primary Objective:**Destroy the North Radar 1 Controls."
6 "Primary Objective:**Destroy the South Radar 2 Controls."
7 "Primary Objective:**Steal the Baby Alien "
8 "Primary Objective:**Take the Baby Alien to the Allied Radio Room!!"
12 downloads
0 comments
Submitted