OMNIBOTS + WAYPOINTS
omnibots versions and All official waypoints
if you need the custom ask on the site
9 files
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omni-bot_0_87_RTCW_64bit
By kate
File omni-bot_0_87_RTCW_64bit.zip has binaries for 64-bit iorctw.
https://github.com/iortcw/iortcw/releases
2 downloads
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Submitted
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omni-bot_0_87_RTCW
By kate
is only for RTCW
==Overview==
RTCW:Omnibot is a modification for http://en.wikipedia.org/wiki/Return_to_Castle_Wolfenstein. Some general modifications have been made to the 1.4 SDK.
==0.87 RTCW Change Log==
=== BOT ===
Added function GetEntEquippedWeapon
Changed trigger regions ignore players in limbo
Fixed IsStuck when bot was jumping
Fixed removing blockable waypoint flag
=== SCRIPTS ===
Added Util.CappointForFlag
=== COMMANDS ===
Changed commands sag and show_goals add role bonus to priority
4 downloads
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Updated
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omni-bot_0_87_ET_waypoint_mod
By kate
The omnibot mod is required if you want to edit waypoints or goals. Although console bot commands work in all mods, OpenGL drawing works only in the omnibot mod. If you only want to play ET, you probably choose another mod because omnibot mod does not have any advanced features.
Installation:
- The ZIP file contains both Windows and Linux binaries.
- There is omnibot folder in the ZIP file. Extract it to the Enemy Territory root folder. Now you should have etmain and omnibot folders inside the Enemy Territory folder.
- Create shortcut to ETL.exe +set fs_game omnibot +exec server.cfg
Replace ETL.exe with ET.exe if you don't use ET:Legacy. If you renamed omnibot folder, you must replace omnibot after fs_game parameter with your new folder name.
- Add omnibot_path, cg_omnibotdrawing and bind commands to server.cfg.
If you see error "VM_Create on UI failed", you can try to extract files cgame_mp_x86.dll and ui_mp_x86.dll from omnibot_et.pk3.
Console commands:
/bot waypoint_view on
/bot draw_goals on
You need cheats to edit waypoints, therefore you have to use /devmap command to load maps.
7 downloads
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Submitted
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omni-bot_0_87_ET_64bit
By kate
File omni-bot_0_87_ET_64bit.zip is compatible only with 64-bit ET:Legacy and legacy mod or omnibot mod. All other mods are 32-bit.
0 downloads
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Updated
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omni-bot_0_87_ET
By kate
0.87 ET Change Log
BOT
Added function GetEntEquippedWeapon
Changed trigger regions ignore players in limbo
Fixed IsStuck when bot was jumping
Fixed removing blockable waypoint flag
GOALS
Added entityname property to BUILD and PLANT goals
Added SatchelFunction to PLANT goal
Changed medics don't kill for revive disguised covertops
Changed medics don't kill for revive engineers while they are planting or building
Fixed MOBILEMG42 goal is aborted if the bot cannot prone
Fixed if covertops did not detonate his satchel then he couldn't use another one in n!tmod
Fixed healing with syringe
Fixed covertops don't steal uniform after instagib headshot in N!tmod
SCRIPTS
Added Util.CappointForFlag
COMMANDS
Changed commands sag and show_goals add role bonus to priority
3 downloads
0 comments
Updated
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0 comments
Submitted
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omni-bot_0_86_ET + omni-bot_0_86_ET_waypoint_mod
By kate
The omnibot mod is required if you want to edit waypoints or goals. Although console bot commands work in all mods, OpenGL drawing works only in the omnibot mod. If you only want to play ET, you probably choose another mod because omnibot mod does not have any advanced features.
Installation:
- The ZIP file contains both Windows and Linux binaries.
- There is omnibot folder in the ZIP file. Extract it to the Enemy Territory root folder. Now you should have etmain and omnibot folders inside the Enemy Territory folder.
- Create shortcut to ETL.exe +set fs_game omnibot +exec server.cfg
Replace ETL.exe with ET.exe if you don't use ET:Legacy. If you renamed omnibot folder, you must replace omnibot after fs_game parameter with your new folder name.
- Add omnibot_path, cg_omnibotdrawing and bind commands to server.cfg.
If you see error "VM_Create on UI failed", you can try to extract files cgame_mp_x86.dll and ui_mp_x86.dll from omnibot_et.pk3.
Console commands:
/bot waypoint_view on
/bot draw_goals on
You need cheats to edit waypoints, therefore you have to use /devmap command to load maps.
5 downloads
0 comments
Updated
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0 comments
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