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Files posted by kate
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tides
By kate in MAPS S - T
Tides of War
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
__________________
// Axis Objective Descriptions
1 "Primary Objective:**Don't let Allied forces destroy the Generator."
2 "Primary Objective:**Defend the Secret Entrance in the basement!"
3 "Secondary Objective:**Prevent Allies from constructing the net!"
4 "Secondary Objective:**Construct the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Prevent Allies from destroying the sewer entrance!"
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Generator!"
2 "Primary Objective:**Destroy the Secret Entrance!"
3 "Secondary Objective:**Construct the net!"
4 "Secondary Objective:**Prevent Axis from constructing the net!"
5 "Secondary Objective:**Construct the Command Post!"
6 "Secondary Objective:**Destroy the sewer entrance!"
21 downloads
0 comments
Updated
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tm_halloween1_b2
By kate in Halloween Maps
dual map
Keep flag in middle building for long than 5 minutes to win.
9 downloads
0 comments
Submitted
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Stonehenge
dual map
Axis Objective Descriptions
1 "Primary Objective:**Eliminate the Allied force."
Allied Objective Descriptions
1 "Primary Objective:**Eliminate the Axis force."
22 downloads
0 comments
Submitted
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bbb_sound_V1
By kate in SOUNDSPACK
BANG BOOM BANG SOUNDPACK für RETURN TO CASTLE WOLFENSTEIN: ENEMY TERRITORY V 1
Dies ist mein erstes Soundpack für Enemy Territory. Ich hoffe ihr habt viel Spaß damit.
Die Idee kam mir, als ich den Film nach langer Zeit mal wieder gesehen habe ;-)
Außerdem habe ich noch die Axis Sounds vom Halflife-MOD Day of Defeat, aus einem anderen Soundpack genommern.
Vielen Dank für die vorarbeit, wer immer das auch gemacht hat.
Obihoernchen
Versionsangaben
V 1:
- alle sounds wurden von der Lautstärke her angepasst
beta2:
- fix: alle sounds funktionieren, leider funktionierten zwei sounds nicht
beta1:
- erster interner release
17 downloads
0 comments
Submitted
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0 comments
Submitted
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s_Konigstigers_BOB_Sound_Pack
By kate in SOUNDSPACK
Band of Brothers Sound Pack: Read Me
Hi there!
Thanks for downloading my sound pack.
THIS SOUND PACK CONTAINS EXPLICIT LANGUAGE.
Starting Date: Mid August, 2003
Finishing Date: October 23, 2003
This Sound Pack contains sounds from the movie "Band of Brothers".
All sounds and music are edited and made by Konigstiger.
A total of 224 sounds are replaced, which are:
- 81 Allied Voice Chat Commands
- Covert Ops. Switch Clothes Sound
- Health Pick up
- Rank up Music
- Skill up Music
- Ammo Pick up
- New Door Sounds (8 Sounds Total)
- Allies Winning Music
- Axis Winning Music
- Main Menu Music
- Gib Sound (Original Sound but Altered)
- Fall Down Hurt Sound
- 20 Foot Step Sounds (Grass, Snow, Stone, and Wood)
- 7 Tank Sounds (Sherman Tank)
- 6 Allied HQ Chat Commands
- 5 Air Strike Sounds (P-51)
- 7 Artillery Sounds
- 30 .cal
- Colt (5 Total)
- Dynamite
- FG-42
- M1 Garand (8 Total)
- Grenade (3 Total)
- 15 Impact Sounds
- K43
- Knife Hit Wall Sound (Original Sound but Altered)
- Landmine (4 Total)
- Luger (5 Total)
- MG-42 (3 Total)
- Change Weapon Sounds
- Dry Fire Sound
- Mortar (6 Total)
- Mp-40
- Panzerfaust (4 Total)
- Satchel
- Thompson (4 Total)
- 6 New World sounds, Including New War Sounds.
All guns come with new distance sounds. Some Guns also have new Reload Sounds.
This Sound pack will also change the Ranks and Helmets:
- Ranks from Pfc to Sgt. will no longer show on the helmet
- Ranks from Lt. to Col. have smaller insignia symbols on their helmets
- Engineers and Field Ops. for the Allies have no Symbols on the side of their helmets
- Engineers and Field Ops. for the Axis have no Symbols on the side of their helmets
- Axis Soldiers now have regular helmets
- Allied Field Ops. now have regular helmets.
==============
How To Install
==============
Place the "s_Konigstigers_BOB_Sound_Pack" in the "etmain" folder
Default location is: C:\Program Files\Wolfenstein - Enemy Territory\etmain
***DO NOT RE-NAME THIS FILE***
***DO NOT MIX SOUND PACKS, ONLY ONE ALLOWED***
================
How to Uninstall
================
Simply delete the file
============================================
How to Play With the Band of Brothers Sounds
============================================
Unfortunately you'll be hearing the original ET sounds un-till server hosts also have the
sound pack or allow it to be used.
I have played on servers before that allow custom pk3. files to run so its basically a
matter of searching for a server. They are known as un-pure servers.
Replay's will also use the Band of Brother sounds, even if it was recorded with the original
sounds.
==========
Known Bugs
==========
If you Disconnect from a server or are kicked from a server, the Band of Brothers Sound
Pack might be deactivated. But still can work during game play.
Please report any bugs to Konigstiger.
==============
Special Thanks
==============
Alpha testers - [DP] Clan
Beta testers - [DP] Clan
Support - =T4= Clan, [DP] Clan, WolfProject, the Public
===================
Very Special Thanks
===================
Steven Spielberg
Tom Hanks
Michael Kamen
The Band of Brothers Sound Department
The MOH:AA Sound Department for the "War" background sounds
================
To Servers Hosts
================
It would be easier for the public if the servers are labeled as a host for this sound pack.
So, if you host a server and plan to use this sound pack, please label it for the public.
Also, please post your IP address and the name of the server on the forums/message boards.
=====
Links
=====
[DP] Clan - www.dpguild.net
=T4= Clan - www.etgamers.com
WolfProject - www.wolfproject.net
=======
Contact
=======
Sound Pack made by: Konigstiger
www.etgamers.com/konigstiger
[email protected]
and Enjoy!
17 downloads
0 comments
Submitted
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z_agepack
By kate in SOUNDSPACK
Age of empire bye Shagileo
Table of Contents
1. About
2. Content
3. Copyright
1. About
-------------
This Funsoundpack includes all of the taunts of the Age of Empires I game.
It was created to add some extra AOE fun atmosphere in the game.
2. Content
---------------
This soundpack includes 25 extra voicecommands for the game Wolfenstein: Enemy Territory. It was taken from the game Age of Empires (expansion) game pack.
It's a small filesize that can be used on every server. It does not affect the other standard voicecommands, it just adds 2 extra menus.
3. Copyright
------------------
This soundpack was taken from Age of Empires, an epic game of empire building and conquest,
(c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved.
Developed by Ensemble Studios Corp. for Microsoft Corporation.
And the Age of Empires , The Rise of Rome Expansion,
(c) & (p) 1997 - 1998 Microsoft Corporation. All rights reserved.
Developed by Ensemble Studios Corp. for Microsoft Corporation.
It is NOT allowed to distribute this Soundpack in any form (digitally or via floppy, USB or disc) without this ReadMe file included.
It is not allowed to Edit/Change/Delete certain files from this SoundPack without the WRITTEN permission by the author (shagileo).
Age of Empires Soundpack
by
Shagileo, a SLUT Mapping Bunker product (SMB (c) ), a company of SLUT Clan (c) and SLUT Graphics Studios (SGS (c) ), All Rights Reserved
2008 (c)
Last changes:
08/11/2008
15 downloads
0 comments
Updated
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tiger_110
By kate in MAPS S - T
Title Tiger!
File name tiger_110.pk3
Map name tiger
Version 1.1.0 (Created August 2006)
Author 2Bit (www.tibetclan.com)
Other 2Bit maps Breakout
Glider Assault
TankBuster
British Bulldog
6Flags
110 Factory
2Tanks
Ludendorff Bridge
- available from www.tibetclan.com or www.pythononline.co.uk/et
Nbr of players Recommended 6-20 per team
Installation Put the pk3 file into the etmain folder.
Scenario Late June 1944, France. An Allied convoy must pass through a small french town as part of the push east.
Their route takes them within range of ace tank commander SS-Obersturmfuehrer Michael Wittman in his Tiger tank.
Allied infantry must attempt to neutralize the Tiger as the vehicles pass though the town.
Axis infantry must support the Tiger as it tries to destroy the Allied motorized convoy.
Allied Victory Allies win if they escort 3 of the 5 convoy trucks to safety.
Axis Victory Axis win if the Tiger destroys 3 of the 5 convoy trucks.
Gameplay The Allies must escort their convoy, one truck at a time, safely through the village to safety. The Tiger will
not hunt for a truck until it first moves from the allied spawn.
Only engineers can escort a truck (including Axis engineers, to prevent allies from playing a holdup
game and letting the timer expire without bringing out the next truck).
The Tiger tank moves independently, without player escort, and actively hunts the trucks. It is much
stronger than normal tanks, and can fire its main cannon at allied soldiers if the opportunity arises.
If the Tiger gets line of sight to a truck, is not at point-blank range and not prevented from firing (see below)
it will fire at and destroy the truck. The Tiger cannot fire behind it. A truck may find safety at a corner
because the Tiger may come across it at point-blank range and be forced to withhold fire and pass it by.
Allied Field Ops can send false radio signals to the Tiger ordering it not to fire at trucks.
Axis Field Ops can countermand the false radio signals.
Allies can destroy the radio mast. The Tiger will return to base and no further orders can be
issued to it until the mast is repaired. So it is an important allied tactic to first send the false orders.
Axis can deploy fuel into depressions in the road in the path of the trucks. Once ignited this
forms a temporary fire barrier to the trucks. But if they deliver the fuel too early to the roadside,
the allies may ignite it so that it burns out harmlessly.
When the truck advances sufficiently, an allied forward spawn flag becomes available. It is removed again
when the truck escapes or is destroyed. Also at this time, for 30 seconds, fast routes are available for the
allied players to get them back to the spawn (without having to self kill) ready for the next truck.
Each truck picks the route to follow (one of two) which is furthest from the tank's current position.
Gamemodes Objective, Stopwatch.
Thanks to Splash Damage and Activision for everything.
Detoeni, Drakir and Iffy for their excellent models.
The textures were drawn from many sources, so I'd like to thank the following for
their invaluable contribution:
LeMog, DaveGH, BerneyBoy, Uchronic, Blushing Bride, Chavo One, Massive and StormShadow.
Anyone else whose texture I may have inadvertently used.
TibeT Clan and associates for testing and feedback.
15 downloads
0 comments
Updated
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tiger_dump_b7
By kate in MAPS S - T
Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
2 "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
3 "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
4 "Primary Objective:**Defend the Depot Fuel Dump."
5 "Secondary Objective:**Defend the damaged Side Wall."
6 "Secondary Objective:**Build your Command Post for improved charge times."
7 "Secondary Objective:**Stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
2 "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
3 "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
4 "Primary Objective:**Dynamite the Axis Fuel Dump."
5 "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
6 "Secondary Objective:**Stop the Axis from constructing a Command Post."
7 "Secondary Objective:**Build a Command Post for faster charge times."
8 downloads
0 comments
Submitted
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winterbase
By kate in MAPS V - W
Axis Objective Descriptions
1 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Destroy the gate."
4 "Primary Objective:**Steal a uniform**and open this door in disguise**Inside the room push the button"
5 "Primary Objective:**Steal the keycard and bring it to the fault."
6 "Primary Objective:**Bring the gold to the truck."
7 "Primary Objective:**Truck."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the room**"
2 "Secondary Objective:**Build the commandpost, **defend the commandpost. **Destroy enemies commandpost"
3 "Primary Objective:**Defend the gate."
4 "Primary Objective:**Defend the room."
5 "Primary Objective:**Defend the keycard."
6 "Primary Objective:**Defend the gold."
7 "Primary Objective:**Defend the truck."
81 downloads
0 comments
Updated
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urban_territory
UrbanTerritory SINGLE VERSION
Little map , 4 vs 4 / or / 5 vs 5 for Enemy Territory
Skill & Frag
Single Compilation
light -fast -sample 2 -filter -bounce 8
Credits & infos
First & noob experience mapping / http://www.splashdamage.com/forums/viewtopic.php?t=3212 ( thanks all people to support )
Special thanks
Marko for great help & tutorials
[RW]Tiger for help to translating french/english briefing
Surface website for very good tutorials
Remedy entertainment for free download of Max Payne textures pack ( big size )
Rockstars Games for sample use to "The club" , radio Fever - GTA Vice City PC Games
Install
Unzip UrbanTerritory.zip & copy UrbanTerritory.pk3 in your .../Etmain/ folder.
http://arobeuze.free.fr/maps/
sorry for big size file ...
Urban Territory Debug info < Final Release >
The main game script has been debugged by Nocturne.
Bug Fix details:
The map had a serious bug, when Axis won the game the screen said that Allies had won.
This bug is fixed, all compliments go to Arobeuze for creating this kickass map.
A great motivation on debugging this cool map.
I e-mailed Arobeuze the debugged script, he didn't respond to that mail, so I am realsing this awesome map.
Hope you enjoy this map.
Nocturne
[email protected]
Debugged: 01-20-2005
File version: 1.1 debugged Final Release
14 downloads
0 comments
Updated
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greenland
By kate in MAPS G - J
Map by DeSanchez
Thanks to Dersaidin helping me with script
Thanks to Vanhaomena planning help
Thanks to secunda doping team testing this
Thanks to antman for locations
contact:
#touppinki / #secondech @ quakenet
Axis objective descriptions
wm_objective_axis_desc 1 "Primary Objective:**Prevent Allies to transmit the documents."
Allied objective descriptions
wm_objective_allied_desc 1 "Primary Objective:**Bring the documents to transmitter.
12 downloads
0 comments
Updated
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airassault_fp1_fixed
Lightray fixed the missing textures
AirField Assault FP Test by 'ShusterDogburt'
release date: 15.02.2004
RTCW: Enemy Territory SW,
title: Airfield Assault First Playable test
file: airassault_fp1.pk3
author: MadMaximus (shusterdogburt when i play et) "mitch Lepine"
email address: [email protected]
URL: none, still working on it.
description: winter map set at night, allies trying to destroy 2 trucks at the
end of an airfield.
play information
gametype: wolfmp, wolfsw **no lms implemented yet**
new sounds: yes, a few new, and some modifed et vo sounds.
new graphics: modified ones of et originals, plus a few new ones.
new music: no
new models: 27_tags_beta by erik_ftn.
prefabs: various prefabs from drakir's site - benches, barrel and a few others.
how to play: place the airassault_fp1.pk3 in your etmain folder and select it from the menu in game.
construction
base: scratch
editor: GTK Radiant 1.3.8 ET
other programs: easygen (terrain), psp7 (graphics) and goldwave for chopping and splicing the et originals.
know bugs: none known at this time.
build time: overall, approx. 8 months.
important information
this is the first playable test only, it is complete enough to run on a server, and is meant as a test
of playability only. you will see a lot of things not finished such as the buildings in town, and not much
detail or full lighting in a lot of places. there are things scheduled to be removed and put in once there
is enough feedback on what is needed or should be removed, some things are as follows,
- some terrain will be removed and redone in places, ie. the allied spawn and around the airstrip.
- windows and top/bottom trim on the buildings in town.
- more lighting in quite a few places.
- textures on a lot of buildings in both the town and especially the axis base need to be aligned.
- some buuilding interiors will be redone.
- the damaged and decrepid building that the allies use as a second entrance in town still needs to be finished.
- the blimp is just a trial test, it may be removed, but if it is kept in after feedback, it will be redesigned, plus
it's movements won't be so silly looking. ( you will see some of those when it returns.)
- the side door may be removed.
what is really needed is feedback on the playability, if its to easy for the allies to win, or the axis to defend.
there are other things i have not mentioned that are to be redone, so if you see something out of the ordinary
be shure to mention it, all comments are welcome and appreciated.
e-mail at [email protected] or pm me in the splashdamage forum
madmaximus www.splashdamage.com
thanx to ...
the people at splashdamage forum for all the help with questions and such, especially thanks to,
sock for his tunnel tutorial, damocles for reviewing what i started a long time ago and setting me straight on the difference between
detail and structural brushes. mean mr. mustard, grizzlybear, chavo_one for help with info on splines and other things,
erik_ftn for his 27_tags model without which the blimp would not move. If i have missed someone please let me know, as i like
to give credit due to those who helped.
Distribution / Permissions
This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.
Authors May Not decompile the BSP as a base to build additional levels.. but may do so to
learn construction methods and technique, etc.
You MAY distribute this pak file and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file, also unaltered. This file may
not be commercially exploited in any way.
19 downloads
0 comments
Updated
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desert_outpost
By kate in MAPS C - D
Desert Outpost
by cYburK
Gametypes: Objective,Stopwatch
Version: Final 1.0
Description
"Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
Axis:
"Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
Neutral:
"Get into the Game Coward!"
Objectives :
Allied objectives
1 "Primary Objective:
Destroy the Main Entrance to Secure the Forward Spawn."
2 "Primary Objective:
Capture the Town Spawn."
3 "Primary Objective:
Construct the Command Post. This will enable two more Spawn Locations."
4 "Primary Objective:
Destroy the Bank Wall!"
5 "Primary Objective:
Build the Generator to make transmit the Secret Radar Code."
6 "Primary Objective:
Destroy the Town Door."
7 "Primary Objective:
Destroy the Axis Team Door."
Axis objectives
1 "Primary Objective:
Defend the Main Entrance!."
2 "Primary Objective:
Defend the Forward Spawn."
3 "Primary Objective:
Construct the Command Post."
4 "Primary Objective:
Defend the Bank Wall!"
5 "Primary Objective:
Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
6 "Primary Objective:
Defend the Town Door."
7 "Primary Objective:
Build the Team Door!."
25 downloads
0 comments
Submitted
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panzerdepot_b1
By kate in MAPS P - R
axis "Devend the Tank Special Fuel!"
allieds "Steal the Tank Special Fuel"
neutral "The Allies have to steal the Tank Special Fuel"
10 downloads
0 comments
Submitted
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superior_v11
By kate in MAPS S - T
Axis Objective Descriptions
1 "Primary Objective:**Zerstoere den Tuergenerator, um zugang zum Bombendeck zu erhalten.*Destroy the Generator, in order to receive entrance to the bomb deck"
2 "Primary Objective:**Plaziere die vier Bomben im Schiffsrumpf.*Place four bombs in the Shiphull"
3 "Primary Objective:**Baue den Zuender. *Build the Detonator."
4 "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost"
5 "Primary Objective:**Spiel eine runde Schiffeversenken.....*Play a round ship sinking..."
// Allied Objective Descriptions
1 "Primary Objective:**Schuetze den Tuergenerator.*Save the Generator!"
2 "Primary Objective:**Hindere die Axen daran, Bomben im Schiff anzubringen.*Prevent the Axen to attach bombs in the ship."
3 "Primary Objective:**Verhindere den Bau des Zuenders.*Prevent build the Detonator."
4 "Primary Objective:**Baue einen Kommandoposten.*Build the Commandpost"
5 "Primary Objective:**Verhindere die versenkung des Schiffes.*Prevent sinking the ship!"
HMS Superior Version 1.1
von Sternschubser 09/08
http://home.arcor.de/thorundhammer
die pk3 datei in das /etmain verzeichniss legen
thanks for great models/prefabs:
Seafire Aircraft
Pegazus www.hot.ee/smmapping
wp_torpedo
dt_aa_mm misc models
Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni
dynamit
mlb www.gd-experience.eu/index.php?section=1
danke an:
Kernwaffe.de
dem einzig wahren et-server :)
lever-desinger.de
ohne die tollen tutorials hätt ich das wohl nie geschafft
id software
einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
anregungen und kritik an
thorundhammer*at*gmx.de
6 downloads
0 comments
Submitted
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xdam2
By kate in MAPS X - Z
Axis Objective Descriptions
1 "Primary Objective:**Build the upper dam Wall and stop the Allies from blowing it up and gaining free access to the upper dam area."
2 "Primary Objective:**Stop the Allies from blowing up the service area garage door."
3 "Primary Objective:**Prevent the Allies from gaining access to the X-Lab and destroying it."
4 "Secondary Objective:**Capture the Service Area spawn point."
5 "Secondary Objective:**Destroy the Allied Command Post in the lower dam."
6 "Secondary Objective:**Set up a Command Post inside the upper dam.."
// Allied Objective Descriptions
1 "Primary Objective:**Blow up the Wall in the upper dam wall."
2 "Primary Objective:**Blow up the Service Area Garage door."
3 "Primary Objective:**Gain access to the X-Lab and destroy the equipment."
4 "Secondary Objective:**Capture the Service Area spawn point."
5 "Secondary Objective:**Set up a Command Post inside the lower dam."
6 "Secondary Objective:**Destroy the Axis Command Post inside the upper dam."
7 downloads
0 comments
Submitted
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ruins23
By kate in MAPS P - R
runins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
22 downloads
0 comments
Submitted
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ruins23lite_fixed
By kate in MAPS P - R
ruins23 by William Tyler "neotic" Buser, aka "aka a sound so very loud"
vis improvement by Barry "[MML]Gerbil" Swan
command map and levelshot by Nick "M Schaffer" Abbot
key, dagger, hourglass by Erik "MacGyver" Jacobsen
sky by Roger "rgoer" Cordes
Thanks to: HeirPie for moral support and hopefully server time!
Thanks to: Firefly, MadJack, chavo_one, Mean Mr. Mustard, Drakir, LaggingTom, Mr_Tickles, NOP, and many people at SplashDamage.com forums, Quake3world level editing forums, and Shit Storm Server Forums.
Special thanks to yndar, Sock, and the rest of the SplashDamage team.
map edited by Heirpie for smaller meg size.
19 downloads
0 comments
Submitted
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vara
By kate in MAPS V - W
Axis Objective Descriptions
1 "Primary Objective:**Protect the Big-Gun "
2 "Primary Objective:**Protect the Side-Entrance"
3 "Primary Objective:**Build the Commandpost."
4 "Primary Objective:**Protect the Gold."
5 "Primary Objective:**Protect the Truck and don´t let the Allies drive the truck to House near the Flag."
6 "Primary Objective:**Build the Radarcontrols at the Radarbunker."
7 "Primary Objective:**Don´t let the Allies build the MG."
8 "Primary Objective:**Build the Beach-Fence 1 + 2 ; the Beach-MG and the MG near the Ammodepot ."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Big-Gun of the Battery Vara. "
2 "Primary Objective:**Destroy the Side-Entrance "
3 "Primary Objective:**Build the Commandpost."
4 "Primary Objective:**Steal the Gold."
5 "Primary Objective:**Steal the Truck and drive the Gold to the House near the Flag."
6 "Primary Objective:**Blow up the Radarcontrols at the Radarbunker."
7 "Primary Objective:**Build the Beach-MG"
8 "Primary Objective:**Blowup the Beach-Fence 1 + 2, the Beach-MG ; the fence near the Ammodepot and the MG that where there"
18 downloads
0 comments
Submitted
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rarstats
Not remember at all what mod can have it running ..
Round Robin Database Tools
It is pretty easy to gather status information from all sorts of things,
ranging from the temperature in your office to the number of octets which
have passed through the FDDI interface of your router. But it is not so
trivial to store this data in a efficient and systematic manner. This is
where RRDtool kicks in. It lets you log and analyze the data you gather from
all kinds of data-sources (DS). The data analysis part of RRDtool is based
on the ability to quickly generate graphical representations of the data
values collected over a definable time period.
To compile:
-----------
sh configure
make <------ GNU make
make install <------ GNU make
This will configure, compile and install RRDtool in
/usr/local/rrdtool-VERSION. If you prefer to install RRDtool in some other
place, use
sh configure --prefix=/some/other/RRDtool-dir
If you prefer to live with shared libraries, make sure you add the
--enable-shared option to your configure call.
sh configure --enable-shared
The configure script will try to find your perl installation (5.004
preferred). If it does not find it, you can still build RRDtool but no perl
modules will be generated.
By default the perl modules will be installed under the RRDtool install
directory. This will require you to use a 'use lib' statement in your
RRDtool perl programs. If you do not care what happens to your site-perl
directory, you can also use
make site-perl-install
will install the perl modules whereever you keep your local perl modules.
Doing this reliefs you from using 'use lib' in your scripts.
Configure will also look for an TCL installation on your system. If it finds
one it will build a TCL interface for rrdtool. If you keep tcl in a non
standard location you can use
sh configure --with-tcllib=/sw/tcl-8.3/lib
to indicte the right version (note, this must point to the directory where
tclConfig.sh is located). Note that install will integrate the tcl bindings
into your tcl installation. It will use a separate directory for each
version though, so this is not much of a problem. Never the less the TCL
module will not get intalled by default as TCL wants its module in the base
tcl installation where you might not be able to write to. So if you want the
tcl stuff installed, type
make site-tcl-install
Getting Started:
----------------
Either after compiling or after installing you can try the example
RRDtool applications in the examples directory.
To learn:
---------
Read the documentation in the doc directory. Start of with
RRDtool. All documents are available as html and as ASCII text.
If you are looking for a more slow paced introduction, make sure to read
Alex van den Bogaerdt's rrdtutorial which is also available from the doc
directory. Also read his cdeftutorial and Steve Rader's rpntutorial.
If you want to know about the format of the log files check
src/rrd_format.h there are a lot of comments in there ...
How to make Tobi happy:
-----------------------
If you want to show your appreciation for RRDtool you could make me happy
by going to ee-staff.ethz.ch/~oetiker/wish and ordering a CD from
my CD wish list ...
How to keep in touch:
---------------------
There are 3 Mailing lists for RRDtool:
rrd-announce LOW volume RRDtool Announcements List (Only Stable Releases)
rrd-users For discussion amongst people who use RRDtool in their applications
rrd-developers For people who actually HACK RRDtool code
To subscribe to <MAILGLIST> send a message with the subject 'subscribe'
to <MAILGLIST>[email protected].
Note, that postings to rrd-announce will always be cross-posted
to rrd-users and rrd-developers as well.
To Contribute:
--------------
Contributed feature and bug patches are most welcome. But please
send complete patches. A complete patch patches the CODE as well
as the CHANGES, CONTRIBUTORS and the POD files.
Use GNU diff --unified --recursive olddir newdir to build your patches.
The latest Version:
-------------------
Is available from http://ee-staff.ethz.ch/~oetiker/webtools/rrdtool/
Tobias Oetiker <[email protected]>
33 downloads
0 comments
Updated
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caen2_rev1
By kate in MAPS C - D
Axis Objective Descriptions
1 "Primary Objective:**Take control of the town."
2 "Primary Objective:**Repair the tank."
3 "Primary Objective:**Escort the tank to the river where axis pilots can see the tank."
4 "Primary Objective:**This is the Allied Battalion Headquarters."
5 "Primary Objective:**Steal the maps."
6 "Primary Objective:**Escape with the maps."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post."
8 "Secondary Objective:**Set up a Command Post inside the town hall."
Allied Objective Descriptions
1 "Primary Objective:**Defend the town."
2 "Primary Objective:**Prevent the Axis from repairing the tank."
3 "Primary Objective:**Stop the tank."
4 "Primary Objective:**This is the Allied Battalion Headquarters."
5 "Primary Objective:**Protect the maps."
6 "Primary Objective:**Do not let the Axis get away with our maps."
7 "Secondary Objective:**Establish a Command Post inside the town hall."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post."
32 downloads
0 comments
Updated
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unit_cacheV2.1_final_fixed
Axis Objective Descriptions
1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker."
Allied Objective Descriptions
1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
26 downloads
0 comments
Updated
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etlegacy-v2.80.2-x86_64
Two weeks ago we released the first hotfix 2.80.1 'Path Cleared!' for the initial ET: Legacy 2.80 'Clear the Path!' release another two weeks earlier. Backed by an absolutely amazing increase in activity following the recent Steam release of Wolfenstein: Enemy Territory, we are happy to bring another hotfix your way.
Given the age of the game, user-friendliness is not on the level of modern games. Given the recent influx in players, we improved the quality of error messages for debugging. On the other hand, we also fixed an issue crashing the game on start-up for some of you. Improving debugging is only a small part as we are also actively looking into UI customisations and improvements. (Again. But like for real this time!) Some improvements to the mod UI have already been included in this release with others still being ironed out.
PRIMARY CHANGES
Fixed double sound issue Fixed voice chats on steam 2.60b client Fixed game not running on Wayland on Linux Prevented unintentional pushing by holding down +activate -> full changelog
OTHER NEWS
ET: Legacy on Steam? We are still reaching out to the right people regarding the possibility of releasing ET: Legacy on Steam. Some progress has been made, but unfortunately we have no official news regarding this just yet.
ET: Legacy being flagged by Anti-Virus We have acquired an official license for a new Windows installer, which allows us to digitally sign the binaries. This will make antivirus software less trigger happy in the future. Unfortunately, migrating to the new installer is still a work in progress, so this hotfix is still using the old installer without signed binaries. The new installer should be available starting with release 2.81.
written by Kemon 3 weeks ago
14 downloads
0 comments
Updated
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ae_wizerness_final
objectivedata filemissing so ets kate fixed
Original RTCW Level Design by Richard Casson Conversion by +Kommando+.
Axis Objective Descriptions
1 "Primary Objective:**Destroy the First Allied Supply Stash."
2 "Primary Objective:**Destroy the Second Allied Supply Stash."
3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon."
4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Defend the Axis Main Hatch."
7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base."
8 "Secondary Objective:**Construct a Command Post."
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash."
2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash."
3 "Primary Objective:**Destroy the First Axis Secret Weapon."
4 "Primary Objective:**Destroy the Second Axis Secret Weapon."
5 "Secondary Objective:**Capture the Forward Spawn flag."
6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base."
7 "Secondary Objective:**Defend the Allied Main Hatch."
8 "Secondary Objective:**Construct a Command Post."
26 downloads
0 comments
Updated