Administrators kate Posted September 7, 2023 Administrators Share Posted September 7, 2023 Wolfenstein: Enemy Territory From PCGamingWiki, the wiki about fixing PC games Wolfenstein: Enemy Territory Developers Splash Damage id Software Publishers Original Activision Current Bethesda Softworks Engines id Tech 3 Release dates Windows May 29, 2003 macOS (OS X) May 29, 2003 Linux May 29, 2003 Reception Metacritic 90 Taxonomy Monetization Freeware Modes Multiplayer Pacing Real-time Perspectives First-person Controls Direct control Genres FPS Themes World War II, Sci-fi, Fantasy Series Wolfenstein Contents Availability [-]Essential improvements ET Legacy Pre-built Linux install Minimizing the game Run a mod straight from the executable [+]Game data [+]Video Input [+]Audio [+]Network [+]Issues fixed [+]Other information [+]Other information System requirements Notes References Wolfenstein: Enemy Territory is a multiplayer first-person FPS game in the Wolfenstein series. Key points Released as a standalone follow-up to Return to Castle Wolfenstein. Active modding community. General information Official Wolfenstein series site Splash Damage Forum - Official game subforum. Splash Damage Editing Wiki - The official modding wiki for the game. Crossfire - A community site for the competitive community. Splatterladder - A web-based server browser and community site for the public communities. GOG.com Community Discussions GOG.com Support Page Steam Community Discussions Availability • Link Source DRM Notes Keys OS Retail Released with Return to Castle Wolfenstein's platinum edition. Developer website Available for free. GOG.com Available for free. Unavailable in Germany. Microsoft Store Available for free. Steam Available for free. Unavailable in Germany. Bethesda.net(unavailable) Available for free. Essential improvements • Link In-game general settings. In-game HUD settings. ET Legacy • Link Major open-source game patch (made by community), fixing a lot of bugs and optimizing the game for modern machines (widescreen resolutions, Alt+Tab ↹ minimizing game, etc.), including latest official game patch, so it can be applied on fresh install of the game. Download link Pre-built Linux install • Link This file is a pre-installed version of Enemy Territory for Linux players created by Psykorgasm from the official Splash Damage forums. Includes final version of PunkBuster Requires an etkey. If you already have a version of ET installed on your system, remove that before proceeding with this one. Download link Minimizing the game • Link Minimizing the game[citation needed] Press LCtrl+LShift+Esc. Right-click Wolfenstein: Enemy Territory in the Applications tab and click Minimize. Notes There are also some tools that have been made for easier minimizing [1]. Run a mod straight from the executable • Link Run the game with the +set fs_game your_chosen_mod_herecommand line arguments[citation needed] Game data • Link Configuration file(s) location • Link System Location Windows <path-to-game>\etmain[Note 1] %LOCALAPPDATA%\PunkBuster\ET\ Microsoft Store macOS (OS X) $HOME/Library/Application Support/Wolfenstein ET/ Linux $HOME/.etwolf/ Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1873030/pfx/[Note 2] This game does not follow the XDG Base Directory Specification on Linux. Save game cloud syncing • Link System Native Notes GOG Galaxy Steam Cloud Video • Link In-game video/audio settings. Graphics feature State WSGF Notes Widescreen resolution See Widescreen resolution or ET Legacy. Multi-monitor See Widescreen resolution. Ultra-widescreen See Widescreen resolution. 4K Ultra HD See Widescreen resolution. Field of view (FOV) See Field of view (FOV). Windowed Borderless fullscreen windowed See the glossary page for potential workarounds. Anisotropic filtering (AF) See the glossary page for potential workarounds. Anti-aliasing (AA) See the glossary page for potential workarounds. Vertical sync (Vsync) 60 FPS 120+ FPS 90 FPS by default; can be changed by typing /com_maxfps in the console with the number of frames wish. Certain numbers can adversely affect player physics; use at your own risk. High dynamic range display (HDR) See the glossary page for potential alternatives. Widescreen resolution • Link Set resolution in etconfig.cfg[1] Make a profile in-game and set the other video settings. Go to <path-to-game>\etmain\profiles Go into the profile and edit etconfig.cfg Change seta r_mode to -1 Change seta r_customwidth and seta r_customheight to match the resolution. Change seta cg_fov to the desired Field of view (FOV), e.g. use 100.39 for 16:10 or 106.27 for 16:9. Save the changes. Field of view (FOV) • Link Set FOV in etconfig.cfg[1] Make a profile in-game and set the other video settings. Go to <path-to-game>\etmain\profiles Go into the profile and edit etconfig.cfg. Change seta cg_fov to the desired value, e.g. use 100.39 for 16:10 or 106.27 for 16:9. Save the changes. Input • Link In-game control settings. Keyboard and mouse State Notes Remapping Mouse acceleration Mouse sensitivity Mouse input in menus Mouse Y-axis inversion Controller Controller support Steam Input Audio • Link Audio feature State Notes Separate volume controls Surround sound Subtitles Closed captions Mute on focus lost Royalty free audio Localizations • Link Language UI Audio Sub Notes English Network • Link Multiplayer types • Link Type Native Players Notes LAN play 64 Online play 64 Connection types • Link Type Native Notes Matchmaking Peer-to-peer Dedicated Self-hosting Direct IP Use the connect [Server IP Address] in-game console command. Ports • Link Protocol Port(s) and/or port range(s) TCP 27950, 27952, 27960, 27965 UDP 27950, 27952, 27960, 27965 Universal Plug and Play (UPnP) support status is unknown. Issues fixed • Link ET crashes upon connecting to a server • Link If you're running Mumble, make sure the overlay option is disabled in the configuration. Server has maps you don't have, but you can't download them • Link Enter cl_allowdownload 1; vid_restart; reconnect to the console. If this doesn't help, Google the missing .pk3 files (maps) and download them to <path-to-game>\etmain. Kicked for excess flood • Link You have been spamming the chat. Just reconnect, and you'll be fine. This server is for low pings only • Link If a server has sv_maxPing setting set low enough, you may sometimes be kicked upon connecting. Try to reconnect, you usually get through. Invalid Pb key and other PunkBuster problems • Link Evenbalance stopped supporting PunkBuster for ET in October 2011. Thus, new etkeys will not be generated by the game itself, and new players may find they cannot connect to servers running PunkBuster due to this. There is an unofficial solution at etkey.org. They offer an installer that will install the most recent PunkBuster version and generate a new etkey for you. However, keep in mind the installer is in no way supported by any official entity, and therefore should be regarded with healthy skepticism. Other information • Link Configuration • Link To edit your configuration, you can either use the options provided by the user interface in-game, or edit your config files outside the game. While using the in-game options is much easier, there are many options that cannot be fully edited through the user interface. For example, due to the age of the game, widescreen resolutions have to be set through the in-game console or the config files. Configuration files • Link ET saves its settings in the etconfig.cfg file which is located: <path-to-game>\etmain\profiles\<user-id> This file can be overridden, and it is advisable to do so. To do so, copy the file to etmain (etpro if running etpro) and rename it to autoexec.cfg. ET will automatically look for this file in the etmain/etpro folder and execute it when starting up the game. To modify the config file, either edit the pre-existing console-variables (cvars) within the file or add a new line and enter a cvar and its value. Example: set cg_drawfps 1 (enables the fps counter) Quick high quality config • Link Copy and paste to your config file set r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //texture filtering, NEAREST for pixelated, LINEAR for smooth set r_picmip "0" //texture detail level, 0 = best 3 = worst set r_fastsky "0" //draw the sky like the map developer intended set r_drawSun "1" //draw the sun set r_foliage "1" //draw the grass (usually found as cheat protected, making it server-side) set r_lodbias "0" //geometric detail level, 0 = best, 2 = worst set cg_atmosphericeffects "1" //enables rain and snow in maps that feature them set cg_shadows "1" //enables player shadows set cg_marks "1" //enables marks on surfaces made by projectiles or explosions set r_dynamiclight "1" set r_flares "1" set r_mode "-1" set r_customwidth "your_screen_width_here" set r_customheight "your_screen_height_here" Quick high FPS config • Link Copy and paste to your config file set r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //texture filtering, NEAREST for pixelated, LINEAR for smooth set r_picmip "2" //texture detail level, 0 = best 2, = worst set r_fastsky "1" //draw a black sky without any texture set r_drawSun "0" //don't draw the sun set r_foliage "0" //don't draw the grass set r_lodbias "2" //geometric detail level, 0 = best, 2 = worst set cg_atmosphericeffects "0" //disables rain and snow in maps that feature them set cg_shadows "0" //disables player shadows set cg_marks "0" //disables marks on surfaces made by projectiles or explosions set r_dynamiclight "0" set r_flares "0" set r_mode "-1" set r_customwidth "your_screen_width_here" set r_customheight "your_screen_height_here" Scripting • Link Custom variables to perform certain actions and multiple actions at once can be defined. Here is an example of a script which changes the class and cycles through that class's weapons without having to open the Limbo menu. bind F5 "vstr class_engy" // Engineer bind F6 "vstr class_med" // Medic bind F7 "vstr class_fo" // Field Ops bind F8 "vstr class_sold" // Soldier bind F9 "vstr class_cov" // Covert Ops seta class_fo "class f 1; play sound/chat/axis/64a; echo ^7Field Ops - SMG" seta class_med "class m 1; play sound/chat/axis/62a; echo ^7Medic - SMG" seta class_engy "vstr engy_smg" seta engy_smg "class e 1; play sound/chat/axis/63a; echo ^7Engineer - SMG; seta class_engy vstr engy_ns" seta engy_ns "class e 2; echo ^7Engineer - Rifle; seta class_engy vstr engy_smg" seta class_sold "vstr sold_panz" seta sold_panz "class s 4; play sound/chat/axis/61a; echo ^7Soldier - Panzer; seta class_sold vstr sold_mg" seta sold_mg "class s 2; echo ^7Soldier - Machine Gun; seta class_sold vstr sold_mort" seta sold_mort "class s 5; echo ^7Soldier - Mortar; seta class_sold vstr sold_panz" seta class_cov "vstr cov_sniper" seta cov_sniper "class c 3; play sound/chat/axis/65a; echo ^7Covert Ops - Sniper; seta class_cov vstr cov_sten" seta cov_sten "class c 1; echo ^7Covert Ops - Sten; seta class_cov vstr cov_sniper" Other information • Link API • Link Technical specs Supported Notes OpenGL 1.3 Executable PPC 32-bit 64-bit Notes Windows macOS (OS X) Linux Middleware • Link Middleware Notes Anti-cheat PunkBuster [citation needed] Console commands • Link The in-game console can be brought up with ~. In order to enter commands or variables to the console in-game, you must enter the forward slash character / before every command. While in the game menu (not connected to a server), the slash key is not required. These commands can also be added into an autoexec file to make the game automatically set to those parameters. Command Notes r_mode [value] Sets the screen resolution according to one of the values in the modelist. A value of -1 will allow custom resolutions to be set. [2] r_customwidth [value] Sets the in-game resolution width (in pixels) to the specified value. This is to be used in conjunction with the r_customheight command. r_customheight [value] Sets the in-game resolution height (in pixels) to the specified value. This is to be used in conjunction with the r_customwidth command. connect [Server IP Address] Connect to a server IP through the console. For password protected servers, add ;password "password" Example: connect 127.0.0.1;password foobar bind [key] [action] Maps a key to an action. For example, bind mouse1 +attack makes the player shoot when clicking the left mouse button. unbind [key] Unmaps a key. For example, unbind mouse1 makes the player do nothing when clicking the left mouse button. quit Shuts down the game. vid_restart Reloads the map and restarts the graphics renderer. Some changes, such as resolution change, requires the graphic renderer to restart. A full list and explanation of all the possible console commands for the game can be found here. System requirements • Link Windows Minimum Recommended Operating system (OS) 98 ME, 2000, XP Processor (CPU) Intel Pentium III 600 MHz System memory (RAM) 128 MB 256 MB Hard disk drive (HDD) 800 MB Video card (GPU) 32 MB of VRAM DirectX 8.1 compatible DirectX 9.0c compatible Notes • Link When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details). File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1873030/ in addition to or instead of this directory. The app ID (1873030) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details. 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