Administrators kate Posted September 1, 2023 Administrators Share Posted September 1, 2023 we installed the new omnibots version silky for the etlegacy/nitmod server and i did for our silent servers all feed back will be welcomed there are subtle changes to waypoints. and alot seem alot smaller in file size? plausibly because of new format?( IE 0.9 file for 1944_cherbourg2.way file size: 29.4kb. File i Have on server 3 for same map file size: 120kb.) Goals and Gm files seem to have been updated some as well. 2 Quote Link to comment Share on other sites More sharing options...
Administrators kate Posted September 1, 2023 Author Administrators Share Posted September 1, 2023 0.9 ET Change Log === BOT === Added functions Wp.CheckBlockable, Wp.Disconnect Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !) Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only Changed logs are disabled if cvar omnibot_logsize is 0 Changed LookAround priority is VeryLow Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags Improved the shortest path depends on sneak,crouch,prone waypoint flags Fixed covertops don't go through infiltrator waypoints after losing disguise Fixed DeleteTriggerRegion calls OnExit Fixed MapGoal.GetMatrix Fixed error message is printed to the console if cgame module was not found Removed deprecated navigation flags (snipe, cappoint, ammo etc.) === MOD === Fixed spectator can view map Fixed crash by weaponbank 10 === GOALS === Added OnExit function in paththrough navigation Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo Changed medics can revive in shallow water Improved roles are assigned according to crucialClass and spawnpt Fixed "connecting" bots are kicked in order to not block server slots Fixed medics don't kill for revive covertops while they are detonating satchels Fixed soldiers don't crawl towards MOBILEMG42 goal position Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount Fixed bots don't press switch again after ExitConditions in paththrough useswitch Fixed fire team formation command === WEAPONS === Fixed FG42 can be reloaded if not on SNIPE goal === COMMANDS === Improved ShowEntityInfo prints coordinates of TraceLine hit point Fixed CheckVehiclePath error message 1 Quote Link to comment Share on other sites More sharing options...
Staff -Silky. Posted September 1, 2023 Staff Share Posted September 1, 2023 (edited) So far I have noticed, atleast on server 3 ( nitmod) the bots have more human like movements, especially engaging in a fire fight. Better goal and objective responses. Basically just better in all aspects of previous version. The screenshot below is from nitmod server. Take note of the bots ppm now. Before the update the bots barely got above 12.0 ppm and below. Now they're way above that and some in the 23.0ppm range And here is the same map on server 1 ( silent main) before kate updated the bots in comparison to the updated bots on nitmod server 3. Quite a difference! Edited September 1, 2023 by -Silky. 2 Quote Link to comment Share on other sites More sharing options...
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