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  1. fa_oasis_b3

    // Axis Objective Descriptions

    1     "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Defend the Old City Wall from being breached."

    4     "Secondary Objective:**Defend the Old City."

    5     "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump."

    6     "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump."

    7     "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."

    8     "Secondary Objective:**Set up a Command Post inside the Upper Garrison."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."

    2     "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."

    3     "Primary Objective:**Breach the Old City Wall."

    4     "Secondary Objective:**Capture the Old City."

    5     "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City."

    6     "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison."

    7     "Secondary Objective:**Establish a forward Command Post at the Oasis."

    8     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."

    B1
    - Changed lighting.
    - Changed skybox.
    - Retextured garrison.
    - Retextured various brushes.
    - Added tons of clipping to smoothen movement.
    - Closed hole in wooden floor.
    - Added wooden planks for easier access near patched up wooden floor.
    - Removed wall West of flag to minimize blocking.
    - Removed various entities.
    - Added side gate at last stage.
    - Removed MG near flag.
    - Removed MG at garrison.
    - Moved boxes around near flag.
    - Removed and adjusted numerous brushes to smoothen movement.
    - Smoothened terrain when comming out of cave.
    - Fixed weapon clips for canopies.
    - Raised floor of cave to stop water from hindering movement.
    - Changed spawn positions Axis Garrison.
    - Added forward spawn for allies connected to CP.
    - Removed various clip brushes to allow access to new spots.
    - Added an Allied Cave Entrance spawn to allow faster route through caves.
    - Moved first Allied spawn closer to "the action".
    - Opened up room near new Axis Garrison spawn with health and ammo cabinets.
    - Added hatch under turret arches.
    - Added boxes to make window in little room next to City Wall useable.
    - Added ropes to climb to new area near first allied spawn.
    B3
    - Fixed gap between 2 brushes near cave exit. (Ty, @EL)
    - Adjusted a brush that made outside of cave visible.
    - Adjusted some clip brushes on top of room adjacant to Old City Wall.
    - Further optimization.
    - Fixed texture alignment.
    - Trickplant on both of the AT Guns have now been fixed.
    - Widened doors at Forward CP.
    - Tightened up weapon clips around trees. (Ty, @Swix)
    - Textured piece of a wall that hadn't been textured.
    - Added a constructible Side Fence after the Side Gate is destroyed.
    - Added voice queues to objectives.    
    - Replaced barrel models with better looking ones.
    - More detailing.
    - Updated command map to show new buildings / routes.
    - Changed angle of a wall near first CP.
    - Other minor changes.

    Thank you,
    @Kemon - Helping with various map related questions I had.
    @Dynasty - Giving input on retexturing garrison.
    @Cheep - Moral Support, giving input on lighting and many other things.
    Many others helping with playtesting the maps!
    COMPILE OPTIONS:
     -meta -mv 1024 -mi 6144 "
     -vis -saveprt
     -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256

    37 downloads

       (0 reviews)

    0 comments

    Updated

  2. falcon3_fixed + falcon2_texfix

    silent mod players crash a lot with that map ...

    axis_desc        1    "Primary Objective:**Stop the Allies from stealing the UFO radar component."
    allied_desc    1    "Primary Objective:**Steal the UFO radar component and bring it back to your HQ"
    axis_desc        2    "Primary Objective:**Stop the Allies from stealing the UFO radar command system."
    allied_desc    2    "Primary Objective:**Steal the UFO radar command system and bring it back to your HQ"
     
     

    33 downloads

       (0 reviews)

    0 comments

    Updated

  3. fa_goldrush_b2

    // Axis Objective Descriptions

    1     "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."

    2     "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."

    3     "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."

    4     "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."

    5     "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."

    6     "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."

    7     "Secondary Objective:**Set up a Command Post inside the Tank Depot."


     
    // Allied Objective Descriptions

    1     "Primary Objective:**Steal a Tank from the Axis Tank Depot."

    2     "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."

    3     "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."

    4     "Primary Objective:**Steal two crates of Gold from the Bank Vault."

    5     "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."

    6     "Secondary Objective:**Establish a Command Post inside the Tank Depot"

    7     "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."

    30 downloads

       (1 review)

    0 comments

    Updated

  4. facility31_b1 + facility31_b1_patch

    The Allies have uncovered the source of a deadly Axis chemical refining campaign. The Allies must steal 3 units of chemical counter-agent and release them into the circulation system.
    Axis Objective Descriptions
    1    "Don't let the Allies steal counter-agent from the South labratory."
    2    "Don't let the Allies steal counter-agent from the North-West labratory."
    3    "Don't let the Allies steal counter-agent from the East chemical pit."
    4    "Don't let the Allies release counter-agent into the circulation system."
    5    "Defend the Warehouse wall."
    6    "Defend the Warehouse flag."
    7    "Don't let the Allies build a command post."
    8    "Don't let the Allies drain the West chemical pit."

    // Allied Objective Descriptions
    1    "Steal counter-agent from the South labratory."
    2    "Steal counter-agent from the North-West labratory."
    3    "Steal counter-agent from the East chemical pit."
    4    "Release the counter-agent into the circulation system via the control room."
    5    "Breach the warehouse wall at the far end of the garbage trench to secure the Warehouse flag."
    6    "Capture the Warehouse flag."
    7    "Construct the Allied command post."
     8    "Turn the valve to drain the West chemical pit."
    Facility31_b1_patch.pk3
    This is a patch to repair/fix the missing command map icons,
    no changes to structural or detail layout. Also included is
    new counteragent models and limbo icons. Game script was altered
    to reflect the new changes, but gameplay was not changed.
    permission to make changes granted by CptnTriscuit.
    counteragent models, limbo icons created by me in blender3d,
    [email protected]
     

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  5. fff_mayhem

    Author        : Kent "Loffy" Lofgren, Sweden
    Email address    : [email protected]
    Webpage        : http://www.loffy.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FFF Mayhem
    Filename        : fff_mayhem.pk3
    Release date    : March, 2005
    Decription    : A playable capture-the-flag map. This is just a map - not a mod! Specially made for M8D (www.m8d.org).
    Program        : SD Radiant 1.4.0
    Compile time    : 8 hours.
    Compile machine    : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
    Installation    : Place the fff_mayhem.pk3 in your etmain folder, select it from the Host Game-menu or
                      bring down the console and type: /map fff_mayhem (not fff_mayhem.pk3 or fff_mayhem.map just fff_mayhem).
    Sky: Splash Damage. Additional voices by TaZzMAjazZ.
    Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
    -------------------------------------------------
     Info!
    -------------------------------------------------
    Version info:
    This map is a fully functional ctf-style map for matches, primarey made for M8D's Friday Frag Festival.
    Game info:
    ENGLISH
    fff_mayhem is a capture-the-flag map. It has 2 bases: One Axis and one Allied.
    The bases are identical, with each having 5 flags and a goal-zone.
    FRANCOIS
    fff_mayhem (cette carte) est une carte de capturer-le-drapeau.
    Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 5 drapeaux et une but-zone.

    DEUTSCH
    fff_mayhem (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte.
    Beide Hauptquartiere sind identisch: Sie enthalten 5 Flaggenzonen und eine Zielzone.
    -------------------------------------------------
     Special thanks:
    -------------------------------------------------
    Mappers, modders and forum admins at www.splashdamage.com/forums
    Berzerkr, Drakir, futura and w, for ideas and testing. Thanks also to nUllSkillZ.
    Thanks to M8D, especially Nephelim, DrStock and TaZzMAjazZ.
    Maca and all other members of the ET-clan Arduis (Sweden).
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all others who have given their input to me!
     
    Axis Objective Descriptions
    1    "Primary Objective:*Run into the Allied Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."

    Allied Objective Descriptions
    1    "Primary Objective:*Run into the Axis Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."

    24 downloads

       (0 reviews)

    0 comments

    Updated

  6. fragmaze_fixed + Bucks waypoints

    "Allies and axis have to proove their skills in a maze!**They can choose between the regular maze and box area.**Have fun!!!**Made by sl0wr0ck"

    24 downloads

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  7. ffm_b1 frankfurt -ffm_b1.pk3 and waypoints

    a big thank you to SENTENZA for the map and the waypoints files
    Map Information
    title:          FFM - Frankfurt
    file:           ffm_b1.pk3
    author:         FFM*Sentenza
    co-author:      FFM*r0rK
    email address:  [email protected]
    discord:        Krischan#3949

    release date:   not yet (testing stage)
    editor:         NETradiant 1.5.0, Netradiant Custom 1.5.0n
    tools used:     Photoshop 2020, Audacity, Presonus Studio One, Notepad++
                   Blender, Ultimate Unwrap 3D, Substance Painter, XNview
    ETCC Command Map Tool, Q3 Model Tool, MD3compile
    build time:     started in 2005 with many breaks of many years in between
    compile time:   10 mins on a i7-9700K@8x3,6GHz

    Assets with a known license

    * American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
     License: You may use this file providing it's not for profit.
     Source: unknown

    * Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
     License: You can use it freely in any games as long as you include a
              note indicating you got it from me
     Source:  unknown

    * Coffin by Tamara "Ophelia" Crossley ([email protected])
     License: Include authors name and email address in the credits for there work
     Source:  unknown
    ==============================================================================
    Assets by FFM*SENTENZA
    ==============================================================================
    All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
    of the textures are created by FFM*SENTENZA, but some are reworked from many
    different sources I can't remember.

    License: https://creativecommons.org/licenses/by-nc/4.0/

    Map Trivia
    - started in 2005, after a real visit to the old city of Frankfurt, Germany
    - the club is actually a hommage to a famous club at Frankfurt Airport
    - the "radio poster" is a hommage to a famous local techno radio show
    - the crypt is a hommage to our second clan [AwB] Attawaybaby
    - the industrial complex "produces" real local food and beverages
    - the old city is a condensed version of the old city of Frankfurt
    - the bridges, the Roemer Townhall and the Cathedral are at their correct
    position like in reality
    - the Roemer Townhall is quite realistic, also the buildings opposite to it
    - the bunker is fictious

    FFM Map Credits

    We've created a lot of assets, but sometimes we've chosen to use ready assets
    from other people. We wish to thank you for your work in this file and respect
    your work. If you read this and want to use assets from our map in your own
    work, please respect the other artists work and license, too like we did.

    23 downloads

       (0 reviews)

    0 comments

    Updated

  8. fueldump_ext_01 + fueldump_ext_01_sound_fix

    HUNKMEGS AT LEAST AT 128
    Modified by StoerFaktoR
    Regards to Splashdamage and ID Software Inc.
    Special Thanx to the [NRW] Funclan for beta testing. ;)             
    Also greetings to all Mappers ,Developers,Editors and Modifiers.
    Fueldump Extended Edition
    Changings:
    Falling snow added.
    Strong Fog added (snipering will be hard and difficult :P )
    Skybox taken out of Railgun
    Ammo/Health Cabinet added in Fueldump Garage
    Walljumps to Fueldump are nearly impossible bcs. high damage barbed wire
    0 ->> 0.1
    Allied Forwardspawn Fixed.
    Bugs:
    unknown
    If u find bugs pls contact me : [email protected]
    Best Regards
    StoerFaktoR aka Chris
     Axis Objective Descriptions
    1    "Primary Objective:**Prevent the Allies from constructing and reinforcing a Bridge over the frozen river."
    2    "Primary Objective:**Prevent the Allied Tank from destroying the Tunnel Doors."
    3    "Primary Objective:**Disable the Allied Tank before it can blow open the Depot Gates."
    4    "Primary Objective:**Defend the Depot Fuel Dump."
    5    "Secondary Objective:**Defend the damaged Side Wall."
    6    "Secondary Objective:**Build your Command Post for improved charge times."
    7    "Secondary Objective:**Stop the Allies from constructing a Command Post."
    // Allied Objective Descriptions
    1    "Primary Objective:**Construct and reinforce a Bridge over the frozen river."
    2    "Primary Objective:**Escort the Tank over the Bridge to destroy the Tunnel Doors."
    3    "Primary Objective:**Cover the Tank as it destroys the Axis Depot Gates."
    4    "Primary Objective:**Dynamite the Axis Fuel Dump."
    5    "Secondary Objective:**Escort the Tank to destroy the Side Wall to the rear of the Depot."
    6    "Secondary Objective:**Stop the Axis from constructing a Command Post."
    7    "Secondary Objective:**Build a Command Post for faster charge times."

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  9. fastfrag_b3

    Most textures are not made by me and are ripped from other maps.
    I do not allow changes in this map.
    I used Purefrag as my example.
    Special thanks to Anfi and Yodh, without them this would have been a box with 2 spawns.
    Map created by 'Just!ce. This is my first map.
    Contact:MSN: [email protected]
    Xfire: antonh1
    _____
    Just a little Fragmap

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  10. fa_italy_b3_fixed

    Fixed some more stuckages with bots in FA Italy. Also added additional routing so bots will take the rear access to capture the flag (the access route requiring jumping over the crates and barrels).  ciontact us  for any bot issues on this map
    1 "The Marketgate! Dynamite it and drive through!"
    1 "The Marketgate! Defend it in order to stop the Jeep!"
    2 "Don't let them build another Jeep Barrier!"
    2 "Construct another Barrier!"
    3 "Last Barrier! Both stairs need a Ramp!"
    3 "Last Barrier! Prevent them from building both Ramps!"
    4 "Door Gets bombed away when Jeep is in position!*"
                       "Escort the Jeep near to the tower!"
    4 "Door Gets bombed away when Jeep is in position!"
                      "Stop the Jeep before it reaches the tower!"
    5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    5 "A usual neutral Command Post*"
                      "with another Spawnpoint!"
    6 "Capturable Spawnpoint!"
    6 "Captureble Spawnpoint!"
    7 "Steal both Goldcrates!"
    7 "Don't let them steal both Goldcrates!"
    8 "Faster escaping would be made possible*"
                        "by a hole in this wall! Destroyable from inside only!"
    8 "Destroyable wall from the inside! Let's escape Allies*"
                     "easier from the Tower!"

    20 downloads

       (0 reviews)

    0 comments

    Submitted

  11. fueldump_reverse_b3

    March 2021 (Yeah, we are still making ET maps )

     Title        : fueldump_reverse_b3      
    file Name    : fueldump_reverse_b3.bsp
    Version    : beta 1 (purely a test map)

    Author    : Teuthis
     email        : [email protected]
    changes from from _b1:
    - Depotfence now needs to be destroyed by dynamite
    - Depotfence construction crates disappear as soon as tank is captured
    - Depotarea where tank uis has now a teamdoor for axis
    - Depot has two new team doors into the tunnel
    - Tank spline issues have been fixed
    - Tank goes now 20% slower in the depot area
    ***tank issue fixed****

    Storyline
    The Axis are hiding a stolen allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strenghts. Allied headquarter is planning a massive airstrike to destroy the Fueldump area. Allies must steal the tank and escort it out of the area before the allied airstrike kicks in.
     Story short and punchy:
     Allies are trying to steal their tank back and to escort it out of the area
    ____
    Objectives:..
      Allies:..
        1:..Dynamite the Depotgate
        2:..Steal the tank
        3:..Destroy the Tunneldoor
        4:..Escort the tank over the bridge
        5:..Destroy the Escapedoor to leave the area
      Secondary objectives
      - Destroy the Depot side entrance
      - Built the command post
      - Destroy the Axis command post command post
        Allies:..
             1:..Prevent the Allies from destrocing the Depotgate
             2:..Prevent the Allies from stealing the tank
             3:..Prevent the Allies from destroying the Tunneldoor
             4:..Prevent the Allies from escort the tank over the bridge
             5:..Prevent the Allies from destroying the Escapedoor
           Secondary objectives
     
      - Prevent the Allies from destroying the side entrance   
      - Built the command post
      - Destroy Allied command post command post

    Miscellania:..
         :..build time   : a bit more than 3 weeks

    Credits
             :..most importantly teh folks making fueldump. great map!    
            :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures)
            :..for technical support Niger, Aciz, Kemon, Thunder, Mateos
            :..Motörhead from Wolffiles for the idea with stealing the tank (lovely idea)
     Noteworthy:…...

       :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all.

    Copyright  :..
               :..Copyright (c) 2021 by id software
              :..all laws from ID software and splash damage / activation that apply for enemy territory also apply to this map.

     Permissions:..You may not include or distribute this map in any sort of commercial product.
                :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map.

    Last note from Teuthis
              
            :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols.
    so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
     

    20 downloads

       (1 review)

    0 comments

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  12. forteresse_sado_final

    Forteresse Sado (Final)
    allied        "Destroy the radio and the fuel depot in the fortress."
    axis        "Protect the radio and the fuel depot in the fortress"
    neutral        "The allies have to destroy the radio and the fuel depot. Axis have to prevent this."
    The allies have to destroy the radio and the fuel depot. Axis have to prevent this.

    Changes from Beta 1:

    + Added missing textures
    + Added missing shaders
    + Reduced filesize
    + Translated description
    + Reworked command map

    18 downloads

       (0 reviews)

    0 comments

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  13. fall_weiss

    03/03/06
    Title: Fall Weiss - Caen Remake
    File: fall_weiss.pk3
    mapname: fall_wiess
    Author: dicon - www.dicon.tk [email protected]
    Description: Map for Wolfenstein:Enemy Territory
    Instructions: Place fall_weiss.pk3 into you "Wolfenstein - Enemy Territory\etmain\" directory.
    Gamemodes supported: Objective, stopwatch. LMS not supported
    1st September 1939 - German armed forces are attacking Poland. Fall Weiss is the code name of the invasion which initiate the second world war. 
      Axis team must steal the secret documents from the fort and load it to the boat on river."
        axis win        "By gathering this intelligence and gaining control of that bridge, our armour is now on it's way to where it is needed most."    
        allied win  "This victory shows the desparation of the Axis. Talk about a suicide mission..."
     
     

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  14. footrace_b1

    lil fun map

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  15. z_fueldump-spring

    "The Allies are attacking an Axis fuel depot and must escort their Churchill AVRE Demolition Tank as it blasts through the defences. The Axis can disable and delay the Tank with Panzerfausts, grenades, mines or explosives."
     

    15 downloads

       (0 reviews)

    0 comments

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  16. Frostbite

    Axis Objective Descriptions
    1    "Primary Objective:**Stop the Allies from transmitting the Supply Documents."
    2    "Secondary Objective:**Defend the Main Door."
    3    "Secondary Objective:**Defend the Storage Wall from being breached."
    4    "Secondary Objective:**Stop the Allies from destroying the Service Door."
    5    "Secondary Objective:**Set up a Command Post inside the Transmitter Building."
    6    "Secondary Objective:**Prevent the Allies from establishing a Command Post in the Upper Complex."
    // Allied Objective Descriptions
    1    "Primary Objective:**Steal the Supply Documents and transmit them back to Allied Command."
    2    "Secondary Objective:**Destroy the Main Door into the Complex."
    3    "Secondary Objective:**Breach the Storage Wall."
    4    "Secondary Objective:**Dynamite the Service Door."
    5    "Secondary Objective:**Prevent the Axis from constructing a Command Post in the Transmitter Building."
    6    "Secondary Objective:**Establish a forward Command Post in the Upper Complex."

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  17. flaktower(alpha)

    is the Alpha so mights crash ...
    uthor        : Jason (Conchman) Major
    Send comments to: [email protected]
    Please be descriptive.
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feel of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.
    Please be descriptive. And of course, please remember that this is my first map.
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : FlakTower
    Filename    : flaktower(alpha).pk3
    Release date    : 2003-12-15
    Decription    : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels.
    Programs    : GTKRadiant 1.3.8, GTKRadiant 1.3.12
            : Q3map2 2.5.9, Q3map2 2.5.11
    Design and Brushwork Time     : About three days a week for about 4 months.
    Compile time    : > 1 hour 30 minutes
    Compile machine    : P4 2 Ghz, 512mb RAM
    Installation    : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu.
    Textures    : I modified some existing ET textures, created some shaders for them and included them with the pk3.
     Features

    -1 Buildable Escape Hatch barrier to keep out those pesky Allies
    -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached)
    -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.)
    -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors
    -1 Health Cabinet
    -1 Ammo Cabinet
    -1 Neutral Command Post that increases charge speed
    -2 Huge Flak Cannons Objectives that Axis must defend from the Allies
    -3 Axis Team Door
    -1 Neutral Team Door
    -----------
    Advise to any would-be mappers who are starting from scratch
    -----------
    So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness.
    1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have.
    2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together.
    3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times.
    4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup :)
    5) If you really wanna map, play a lot of games too, that helps.
    6) Every once in a while stop and ask yourself, "Would I play on this map?"
    7) Remember, "I think I can, I think I can, I think I can."
    ----------
     Special thanks to
    -----------
    Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry):
    (Not ordered in any particular manner)
    *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available).
    *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs.
    *sock and djbob: Script mover door tutorial and many SD forum threads
    *ydnar: many SD forum threads, Q3map2 goodness.
    *Rikard "Drakir" Lindgren: The format for this file :)
    *SD: for making a great game (and for releasing goldrush.map to the public).
    *Surface Level Editing Shack: Many good tutorials.
    *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html
    *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available)
    ----------
    Copyright © 2003 Jason (Conchman) Major all rights reserved
    I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level:
    -This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
    -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property.
    -This level may NOT be CHANGED/MODIFIED IN ANY WAY.

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  18. frost2_final

    Mapname: frost2_final
    Status: final
    Mapper: CyburK
    released: 18.06.2010
    contact: [email protected]
    website: www.cyburk.net
    Mission:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    To get to them they have to blow the Walls of the North and South Tower.
    In the first Castle Yard there is a Room with the Door Controls for the Yard Doors. To
    get better access to the Objectives Allies have to destroy them by Satchel or Dynmamite.
    Install:
    put the frost2_final.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost2_final" hit enter again and check it out.

    ***Mission Objectives for the Allies***
    -Destroy the village Door for better access to the Castle and its Towers.
    -Destroy both Castle Towers to enable the forward Spawn Locations in the Towers.
    -Destroy the Generator to open the Yard Doors
    -Destroy the side Gate for better Access to the Radar Prototypes
    -Steal the Radar Prototypes and secure them on the Truck
    -Open the Castle Gate with the Switch in the South Tower
    -Destroy the Truck Barrier
    -Escort the Truck back to Village
    -Build the Command Post
     
    ***Mission Objectives for the Axis***
    -Defend the village Door
    -Defend the Castle Towers
    -Defend or rebuild the Generator
    -Defend or rebuild the Side Gate
    -Defend the Radar Prototypes
    -Build and defend the Truck Barrier
    -Dont let the Allies escort the Truck back to the Village
    -Build the Command Post
     
    beta5 Changes
    - Name Change from "fr_summer" to "frost2"
    - Snow Theme
    - Axis Spawn instantly in the Village again when the Allies secure the second Radar Prototype.
    - No more extra Time for the Allies when the Truck has passed the Bridge.
    - The Truck Barrier is now at the End of the Bridge.
    - Nearly the whole Village has been rebuild!
    - Allies have to Destroy the village Door first.
    - Another way for the Allies to get to the Radar Parts. The side Gate. It can be rebuild by the Axis.
    - More Cover in the open Space at the Bridge.
    - Command Map Markers for the Radar Prototypes now Appear and Disappear when they are stolen or returned. (fix)
    - Allies dont Spawn in the Castle when they destroy two Towers even if the Truck has passed the Bridge. (fix)
    - Clipped several Buildings so you cant get out of the Map with Doublejump. (fix)
    - Small fixes in the Script that may have caused some errors.
    Why frost2?
    Me and other People where not satisfied with the former name fr_summer_b4. To make it not
    more confusing than it already is ;) i decided to switch the Theme back to Winter, as it is
    Christmas Time anyway, and changed the name back to frost.
    A lot of improvements and fixes come with this Version. I hope in can finish this map
    soon as the Christmas Time will allow me finally to end this Project. This map has seen way
    to many Versions for my taste but after all i can say every Version was an improvement.
    Sorry for that and thanks to everyone who helped.
    ***Merry Christmas*** :)
    Thanks and Greetings to
    ken 'kat' beyer for the kuebelwagen model
    thePunisher
    Berzerker @ wolfmap.de
    sonyfan @ Extreme Warhammer
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    Credits
    ID software, Splash Damage, Activision

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  19. flakstuff_rc

    longname: Flakstuff_RC
    ------------------------------------------------------------------------------
    Author     :  FischCommand
    Location :  Germany
    E-mail     :  enemy-territory(AT)arcor.de
    Game         :  Wolfenstein - Enemy Territory (Multiplayer Map)
    Info     :  http://home.arcor.de/k-fischer/ET/#Flakstuff
    ------------------------------------------------------------------------------

    1. English Language:
    ------------------------------------------------------------------------------
    STATUS: Release Candidate
    ------------------------------------------------------------------------------
    Bugs/Changes/New against previous Version:
         
    BUG: The Error: "loadlocations:warning: no location found for map ..."
         probably its cause in an incorrect flakstuff_b2.arena. Thx macbeth ;)
    bug: The long windows front on Axis- and Allies spawn was weapon-permeable.
         Not true clipped!
    bug: The delivery place of Flak ammo was sometimes bulky (little ladder).
         One could quite get stuck in the hurry..
    chg: Around the line of sight connection between the MG the destroyed bunker
         and the exit of the main bunker to limit still two trees was set.
         The reason was no direct spawnkilling with MG possible more ;)     
    chg: Interior fittings for Axis spawn and Flak-Tower (some more details..)
    chg: Somewhat more "meaningful" place for the first aid house ;)
    chg: Tunnel between main bunker and antenna changed (textures, signs)
    chg: Beside/above the roof of the MG42 bunker the 2 climbingable trees were
         re-activated again ;)
    chg: On a propaganda poster a Nazi symbol was contained.
         It made unrecognizable and/or removed
    chg: Tracemap with flakstuff_rc_cc.tga (command map) updated
    new: Global background sound added. For installation and use see the file:
         flakstuff-sound.txt in the pk3 package!
    new: Above the stone house with the tunnel entrance a antenna built
    new: House with attic beside the old bunker and before the main bunker
    new: Many narrow ways between the important buildings provides
    new: Status indication in the small stone house visibly
    new: 4 old advertisement posters of the earlier time added (thx ASW);)
    NEW: New big Factory as second escape route for Axis. Entry is in the Room
         before/after Flak room over a long ladder (including MG42 wall hole).
    ------------------------------------------------------------------------------

    Briefing:
    Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak.
    The Axis ones must steal these new Flak Ammos and escape with them to the
    Big Flak Gun.
    Recommended number of players: 6 on 6
    Maximally meaningful number of players: 18 on 18 (not tested yet)
    Characteristics:
    - The number of delivered Flak Ammos are visible on the
      frontside of Flak Tower (0/1/2/3/4) and in the Secret Ammo Room.
    - It exists a secret tunnel to the main bunker behind the Observatory
    - The switch for the Secret Ammo Room is one room before and after the
      lower stair
    - On the roof of funk house exists an alternativ access to the
      Main Bunker
    - If Allies no more return to main bunker, try the ladder in MG42-Bunker
      to roof and then go over the Scaffold construction to main bunker

    Axis:
    Primary objective:
    - Construct a ladder to Bunker
    - Destroy the Guard Walls on roof of main Bunker
    Secondary Objective:
    - Destroy the Guard Fence near Observatory
    - Construct a command post
    - Construct a Overhead line to Main Bunker
    Allies:
    Primary objective:
    - Destroy the ladder to bunker.
    - Construct Guard Walls on the roof of main Bunker
    Secondary Objective:
    - Construct a Guard Fence near Observatory
    - Construct a command post
    - Destroy the Overhead line to Main Bunker
     
    -----------------------------------------------------------------------------
    2. German Language (Deutsch):
    ------------------------------------------------------------------------------
    STATUS: Release Candidate
    ------------------------------------------------------------------------------
    Bugs/Changes/New gegenüber vorheriger Version.
    BUG: Die Fehlermeldung: "loadlocations:warning: no location found for map .."
         hatte wahrscheinlich seine Ursache in einem fehlerhaften/falschen
         Zeichen nach dem "}" in der flakstuff_b2.arena!
    bug: Die lange Fensterfront beim Hauptspawn des Allies/Axis Spawns war
         "waffendurchlässig", sprich man konnte in den Spawn hineinfeuern!
    bug: Der Abgabeplatz (kleine Leiter) auf dem Flak-Geschütz war ziemlich
         hakelig bzw. sperrig. In der "Eile" konnte man u.U. hängenbleiben.
    chg: Um direktes "spawnkilling" mit dem MG zu vermeiden, wurde zwischen
         dem MG im zerstörten Bunker und dem Ausgang des Hauptbunkers noch
         2 Bäume als "Sichtbarriere" dazwischen "gepflanzt".
    chg: Innenausbau des Axis-Spawns und des Flak-Turms (etwas mehr Details..)
    chg: Position des Lazarett-Hauses etwas "sinnvoller" verschoben.
    chg: Tunnel vom/zum Hauptbunker zur/von Antenne geändert (neue Texturen
         und Hinweisschilder).
    chg: Neben dem Dach des MG42-Bunkers wurden die 2 kletterbaren Bäume wieder
         "reaktiviert" ;)
    chg: Auf einem Propaganda-Plakat war ein Nazi-Symbol enthalten.
         Habe es sicherheitshalber entfernt bzw. unkenntlich gemacht! ;)
    chg: Tracemap und flakstuff_rc_cc.tga (Commandmap) aktualisiert!
    new: Globaler-Hintergrundsound hinzugefügt. Installation bzw. Verwendung
         in Flakstuff siehe "flakstuff-sound.txt" in der .pk3
    new: Beim Tunneldurchgang zum Hauptbunker (oberhalb des Steinhauses) eine
         Antenne gebaut
    new: Haus mit Dachboden neben dem alten Bunker und kurz vor dem Hauptbunker
         erstellt
    new: Viele schmale Verbindungswege zwischen den wichtigen Bauwerken erstellt
    new: Statusanzeige nun auch im kleinen Steinhaus (hinter der Tür) sichtbar
    new: 4 alte Werbeplakate von der damaligen Zeit hinzugefügt (thx ASW);)
    NEW: Neue große Fabrik mit stationärer MG erstellt, diese ist verbunden
         mit dem Hauptbunker. Eingang vom Dach oder vom Raum vor/nach dem Flak-Raum
         (Hintergrund: Zweiter Fluchtweg aus dem unmittelbaren Flak-Raum-Bereich
         für die Axis).

    13 downloads

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  20. fueldump-z2

    Fueldump-z Beta2
     
    Map made by -)A(-Old-Owl
    03-05-2014
    Revision November 2014
    b2 version (Dev playable)
    Dark Alchemy gaming community        www.dark-alchemy.com
    -----------------------------------------------------------------
    Modified Fueldump original map. 
    Summer version
    Few details improved for a better gameplay.
    ----------------Credits-------------------------------------------
    Thanks for testing: All members of Dark-Alchemy
    Thanks to All who keep this game alive and who I should mention further, too many :-)
    Miramar sky by Necromancer
    Ktrees by Kic
    SSF Sage Fixed Churchill tank
    UJE Niek help for the terrain

     

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  21. falkenstein_sw2

    Axis
    1 "Secondary Objective:**Defend the checkpoint"
    2 "Primary Objective:**Defend the generator"
    3 "Secondary Objective:**Construct the command post*Prevent the Allies from building the command post"
    4 "Secondary Objective:**Defend the lower doors"
    5 "Secondary Objective:**Defend the upper doors"
    6 "Primary Objective:**Defend the objective*Prevent the allies escaping with it by the train"
    7 "Secondary Objective:**Construct and defend the Fence Doors"
    Allies

    1 "Secondary Objective:**Capture the checkpoint"
    2 "Primary Objective:**Blow up the generator to gain access to the base"
    3 "Secondary Objective:**Set up a command post inside the base to spawn there"
    4 "Secondary Objective:**Blast the lower doors"
    5 "Secondary Objective:**Blast the upper doors"
    6 "Primary Objective:**Steal the objective*Bring it to the train"
    7 "Secondary Objective:**Blow up the Fence Doors"

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  22. frost_comp_b4

    Mapname: frost_comp_b4
    Status: beta 4
    Mapper: CyburK
    released: 21.03.2007
    contact: [email protected]
    website: www.cyburk.net
    frost_comp_b4 is the competition Version of frost_final.
    suggestions made by iTG`TosspoT, SPU9, Ronner
    mandatory info
    this beta is public cause people didnt really test the map.
    have fun PLAYING the map
    greets cyburk
    beta4 Changes:
    - Command Post is now back in the Ground Floor in the North Tower
    - Terrain Texture and other Terrain changes
    - Yard Doors are now closed until the Allies destroy the Door Controls by Satchel Charge.
    - Door Controls can be rebuild by Axis Team
    - other more ore less small Changes to the Rooms/Lightning
    - Castle Gate doesnt get stuck half way down. (people not discovering the bug shows they really havent played the map)
    beta3 Changes:
    **Spawns
    - Allies Spawn behind the Hills
    - Axis Spawn in the Library
    - When the Allies have built their Command Post they Spawn in the Towers. North by default, South as an alternative.
    - Axis have a second Spawn near their back Spawn.
    ** Objectives
    - There are now 2 !!!! Radar Prototypes that have to be stolen.
    - Second Radar Prototype is located under the Radar Station.
    ** Other
    - Axis have a team Door near the South Tower
    - The Castle Gate can be closed and opend now. Allies can only open it Axis only close.
    - The Command Post is now in the first Floor of the North Tower.
    - Truck is much faster now.
    - Changed the Sky to Nightsky.
    ** Fixes
    - Roofs in the Second Stage cant be accessed any more.
    - Engis dont get crushed when fixing the Truck on the loading Area.
    - Swastika Poster removed.
    beta2 Changes where:
    - Stair Bug fixed
    - Allies can stand on the Roof of the Truck and it will still drive
    beta 1 Changes where:
    - North Tower destructible Wall is moved to the Front and some of the Rocks have been removed
    - Allies Spawn closer to the Castle and have two different Spawns on the Hills
    - Ladders at the Bridge Tower are now at the Back. More Cover for the Allies on the Bridge.
    - Extra Walls in front of the Main Gate are removed less Cover for the Axis
    - All 2 MG´s where removed
    - Axis Spawn closer to the Command Post and Spawn at the Back if the Allies construct the Command POst.
    - The Door at the Radar can now be opened by everyone. (teamdoor removed)
    - The Truck is moved more left so the Objective Run takes little bit longer.
    - Its now impossible to climb the hills and jump over the Roof into the Castleyard.
    - It doesnt Snow anymore. ( 1337 PG´s will disable it anyway :P)
    - Windows in both Towers are bigger so Axis can stop Allies from planting Dyno. ( yes its a small pro-Axis change but i honestly
    think its good cause the Allies now Spawn really close to the Castle.)
    Install:
    put the frost_comp_b4.pk3 in your Wolfenstein - Enemy Territory/etmain folder and play.
    If you have a ton of maps in your etmain folder its possible you cant run the map with the
    ingame "host-game" option. In this case open the console and type "/g_gametype 2"
    hit enter and then type "/map frost_comp_b4" hit enter again and check it out.
    Story:
    The Allies must steal 2 Radar Prototypes out of an Axis Castle and Escape with a Truck.
    Objectives for Allies
    - Destroy the North Tower Wall!
    - Destroy the South Tower Wall!
    - Open the Castle Gate!
    - Destroy the Door Controls!
    - Construct your Command Post! CP enables a forward Spawn in the Towers.
    - Steal the Prototypes!
    - Get away with the Truck!
    Objectives for Axis
    - Defend the North Tower Wall!
    - Defend the South Tower Wall!
    - Keep the Castle Gate closed!
    - Dont let the Allies destroy the Door Controls / build the Door Controls!
    - Construct your Command Post! CP secures the forward Spawn in the Library.
    - Defend the Prototypes!.
    - Dont let the Allies get away with the Truck
    thanks and greetings
    all people at level-designer.de / etmaps.de / M8D Nephilm / M8D clan /Northerner /Shazam /Pitsbrgparatrpr
    / Berserker from wolfmap.de / splash-damage / macbeth / MerCuryRisIng /nullskillz /Sonyfan
    oak for the crucified model in the church http://www.planetquake.com/oakshiro/objects.htm

    also check out
    www.consolex.de / everthing for your x-box
    www.stocket.biz / clothing for da fresh player
    www.crossfire.nu
    www.gamestv.org

    12 downloads

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  23. fueldump_uv

    28.June.2010
     Title : Fueldump Desert Beta 1
    FileName : fueldump_uv.bsp
    Version : Beta 1
     Author : Paul "Ninja" vd Knaap
    | url : http://activegamer.net
     email : [email protected]

     Type : Objective, Campaign, Stopwatch
     Spawn Points : supports up to 64 players, 32 per side
    | How To Play:..
    | :..Unzip fueldump_uv.pk3 into your etmain folder.
    | :..Launch Enemy Territory(tm)
    | :..Find a server running fueldump_uv
    | :..Enjoy responsibly.

    | Objectives:..
    | :..Blow up the antenna
    | :..Escort the Tank
    | :.. .. Blow up the tunnel Grate
    | :.. .. Build the Bridge
    | :.. .. Reinforce the Bridge
    | :.. .. Destroy the Tunnel Doors
    | :..Blow up the Antenna
    | :..Blow up the Fuel Dump

    | Miscellania:..
    | :..editor : GtkRadiant 1.5.0
    | :..compiler : q3map2 2.5.13
    | :..build time : 2 months
    | :..PC specs : Q8200 - 4GB
    | :..light compile: [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256
    | :..compile stats: bsp : 1min
    | : vis : 68min
    | : light : 32min
    | :..Base : Fueldump official map file
    | :..Textures : Some new textures, some modified from stock-ET

    | This is BETA 1 so not the final version yet, check for updates on activegamer.net
    | Final version will appear as soon as possible as the first results of testplay are
    | available. For suggestion you can go to activegamer.net and post or pm your suggestions.
    |
    | The map was made to improve the idea of fueldump, and to get rid of the overlight
    | and create an unique style. The snow has been changed to the desert and some new features
    | are updated and baked in the map, in the final version there will be more!
    |
    | Major changes:
    |- Changed snow to desert
    |- Removed spawnhouse from allied 1st spawn to prevent being blocked
    |- New tunnel from allied 1st spawn (overside of the road) to river
    |- Allied footbridge replaced for dynatable antenna
    |- Axis last base changed exit way
    |- Axis last base new tunnel

    | Credits :..
    | :..Kevin "chavo one" Ferree for using his readme set-up
    | :..SplashDamage for there original map
    | :..{SSF} Sage for the fixed churchhill tank
    | :..Kic for his Ktrees
    | :..q3map for his telepoles

    | Copyright :..
    | :..Copyright (c) 2010 Paul van der Knaap

    | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass
    | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not
    | :..Redo/reproduce/update this map in any way without permission from the author.
     

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  24. fun_fortress

    [FUN] Clan Map by Marko & Svarvsven

    - Map Objectives & description:
    -------------------------------
    Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area

    FuN Fortress - the making of:
    ------------------------------
    We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map.
    [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com)
    We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
    ****must say been the best ET moments during this times with Marko >> Ets Kate
     

    12 downloads

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  25. field_hq_b4

    Allies must dyno their way into the axis base, steal a keycard and secure it to gain access to the secrete documents. Then secure them at the Field HQ built by allied Engineer
    Axis Objective Descriptions
    1    "Defend the Axis base."
    2    "Defend the Keycard and the Secret Documents!"
    3    "Capture and defend the flag!"
    4    "Build the Command Post!"
    5    "Defend the Command Post!"
    6    "Do not let the Allies take the Documents to their Field HQ (a Command Center in the lower left corner of the map)! If possible, destroy this enemy HQ!"
     Allied Objective Descriptions
    1    "Dynamite your way into the Axis base!"
    2    "Steal the Keycard and the Secret Documents!"
    3    "Capture and defend the flag!"
    4    "Build the Command Post!"
    5 "Defend the Command Post!"
    6 "Bring the Documents to the Field HQ built by allied Engineers (our Command Center in the lower left corner of the map)

    12 downloads

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