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Files posted by kate
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UJE_egypt_sniper_b2
By kate in Snipers Maps
map made by [UJE]Niek
19-03-2008
b2 version made 27-12-2010
Oke EGYPTIAN time.
2 pyramides this time with a very large building.
There are some very special features in this map so try to find it.
There is a catapult for passing and there are flying carpets instead
of an elevator.
Go walk around and shoot everyone you see.
Have lots of fun on this map
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Extra features
* flying carpets instead of an elevator
* Catapults for crossing and the abbility to put them out as admin.
* A ghost that will follow you in the long hallway
* 4 places medic each site
* Fun sounds
* some scary things
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More [UJE] maps:
You can see the info about our other maps on our website
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[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_egypt_sniper
----------------Credits-------------------------------------------
i wanne say Thanks to all the guys who made these beautiful models
10 downloads
0 comments
Submitted
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UJE_castle_sniper_nc
By kate in Snipers Maps
made by [UJE]Niek
nc version made 09-08-2009
This is the no crossing version
This time Lot's of snipers are hiding in the castle.
It's a spooky kind of castle so watch out.
There is a way to pass on the bridge but....
A howling wolf will tell that someonces crossing so beware..
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extra stuff
* Lot's of sounds
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On our site you can see the info about all the maps we've made
You can start the map typing UJE_castle_sniper_nc
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[UJE]Clan site
http://www.ujeclan.com
6 downloads
0 comments
Submitted
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UJE_castle_sniper_b1
By kate in Snipers Maps
Map made by [UJE]Niek
This time Lot's of snipers are hiding in the castle.
It's a spooky kind of castle so watch out.
There is a way to pass on the bridge but....
A howling wolf will tell that someonces crossing so beware..
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extra stuff
* Alarm by passing
* Lot's of sounds
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On our site you can see the info about all the maps we've made
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[UJE]Clan site
http://www.ujeclan.com
10 downloads
0 comments
Submitted
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todliche_fina
By kate in MAPS S - T
Authors info : Jerry Rader AKA Darkfire
Name: Darkfire
Website: www.mummiesclan.com
AIM: jrader100222
Yahoo ID: hempfire4202000
Email: [email protected]
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Map Description:
The main objective is to steal a crate of gold. The state of the bridge is vital to winning the game, as it's one of two ways accross the river.
// Objectives
// Primary:
// 1: Secure Gold Crate / Defend Gold Crate
// Secondary:
// 2: Construct the bridge / Prevent the bridge
// 3: Construct the Cave Bridge / Prevent the Cave Bridge
// 4: Capture the Shipping Halls / Defend the Shipping Halls
// 5: Destroy Main Gate / Defend Main Gate
// 6: Prevent main gate block / construct main gate block
// 7: Destroy the Shipping Box / Defend the shipping box
// 8: Allied command post / Axis command post
// 9: Prevent the West Wall/ Construct the West Wall
// 10: Prevent the East Wall/ Construct the East Wall
Special Thanks
I'd like to thank my clan, Mummies, for the support along the way, the Shit storm clan for many vigorous testing, Marko, for his fog texture used near the foot bridge, Drakir, for his guard-tower prefab, and everyone at Marko's forums for their excellent help, without which this map would not be possible.
8 downloads
0 comments
Submitted
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warringgods_final
By kate in MAPS V - W
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: [email protected]
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allied Objective Descriptions
"Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
"Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
"Primary Objective:****Stop the Axis from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Secondary Objective:**Build Allies Ladder."
"Secondary Objective:**Stop the Axis From Destroying The Ladder."
"Secondary Objective:**Stop the Axis From Building The Ladder."
"Secondary Objective:**Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective:****Stop the Allies from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
"Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
"Secondary Objective:**Stop the Allies From Building The Ladder."
"Secondary Objective:**Destroy Allies Ladder."
"Secondary Objective:**Build Axis Ladder."
"Secondary Objective:**Stop the Allies From Destroying The Ladder."
base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New : Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
*CREDITS*
- Sky Box - New bespin_skybox See :bespin_skybox.shader
- Objective Icon - FireFly
- Egypt Lamp - Arcana (Robbie Powell)
- Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis
9 downloads
0 comments
Submitted
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UJE_warzone_b3
Map made by [UJE]Niek
Special effects made by [UJE]C
welcome in the warzone.Alies are attacking a city that is
suppressed by alies attacks.Alies are searching for the last
hideout place of the axis.Alies have to escort the tank and
find the last hideout where they have to destroy axis
communication centre.Axis have to prevent this.
Only thing that is intact is the uje friends bar,have funn in there
Special stuff:
* A Hammond in the church and sound when entering the church
* Planes bombing the place every 6 minutes.
* Firesupport is shooting the planes from the ground
* A big cafe Spawn with lots of efffects:
- A disco with lots of beats and a sampler
- Disco lights
- Laser show
- Smokemachine
- Free drinks
- dartboard
- Doctor.Who beaming telephonecell
- And lots of paintings from friendly clans of the [UJE]clan
* Semi bullet-proof cafe.
* Parachute drop
So lot's of funstuf in the bar,
a place where you can really relax and rest or even take a dance,
drink some beers or gamble a bit.
More [UJE] maps are on our website if you like to check them out.
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Special thanks too all the friendly clans for sending in there pictures!
* =DM= - ODIN - of death milkman clan
* {BN} Powder puff of Battle Net clan
* [TSC]Yoda of The SniperClan
* )A( Old owl of Dark Alchemy
* (TOP) Rakker of The Orange Players clan
* [BOT]OKRedman of the BOTclan
(Unfortenetly he did not see this map cause he had an motorcycle accident
and lost his life by the crash.
I will always remember Donald Fair may he rest in peace
* {NB}Dr Ryan Of the Nuremberg clan
* DUTCHBAT RLN* if the dutchbat clan
* [TTW]Beowulf from the thunder storm warriors
* {TTS}Terrorsquad from the tiger town souls
All thanks for being friendly clans!
*And ofcourse i want to say special thanks to [UJE]C because he did it again.
He made lot's of nice shaders and adjusted lots of things.
Well I can't say it enough Thanks C for the help
C says:
Models:
There are several models used in ths map, and ALL credit goes to the makers of these models.
Not every model was accompanied by shaders, so i had to make some myself..
Thanks to the (unknown) maker of the C47- & P40 airplanes..whoever You are..
I put in 1 model myself, it's a parachute from "DeGeneration".
Good model work! thanks for displaying it in this map.
information & references:
Furthermore, i want to thank Chruker for providing me with lots of information on his website:
The scripting-reference and the "MD3 Tag The Dummy".
This is his site: http://games.chruker.dk/enemy_territory
And of course, i want to thank everyone who made the SplashDamage-forums to what they are now,
one big knowledge base.. Without it, i would've asked many questions myself..
Fortunately, there is an answer to allmost any problem. I rarely visit another mapping-forum.
Thanks Niek, for letting me script, shade and debug Your map.. :-)
[UJE]Clan site
http://www.ujeclan.com
you can get omnibot waypoint files of the snipermaps
from our site by clicking "[UJE]map info" in the main-menu.
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the real name of the map is UJE_warzone
12 downloads
0 comments
Updated
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UJE_mountain_attack_b2
[UJE]Mountain attack
19-01-2013
B2 version 7-2-2013
By [UJE]Niek
The war is in its Early days and Axis forces have occupied
a small French village, where they Building their new Radar System,
the Wurzburg Radar. Allies Forces have to sneak into the village
steal and escape with the Radar Parts. this will be a Leathal battle
where only the Strongest will Survive.
Allied objective
*Disable axis spawnflag so axis spawn way back
*Blow the Radar door
*Steal 2 radarparts and bring them to the truck
*Escort the truck to a safe place
*build commandpost for closer spawn
Axis objective
*Keep flag spawn
*Prevent the Allies from building a commandpost
*fix commandpost
*Defend the Radar buildings main door
*Defend the radar parts
*Stop the truck
for campaigncycles the map is called UJE_mountain_attack
[UJE]Clan site www.ujeclan.com
More [UJE] maps:
You can see the info about our other maps on our website
----------------Credits-------------------------------------------
too everyone who put in alot of time, to keep this game alive
13 downloads
0 comments
Submitted
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river_port_b1
By kate in MAPS P - R
Released: November 2016
Version : Beta1 /// 7th Version
Map made by: -SSF-Sage and Pegazus from SM-Mapping
Contact Sage : ssf.sage at gmail dot com //-SSF-Sage @ splashdamage.com/forums (prefered)
Contact Pegazus : Fruity12 at hot dot ee // Pegazus @ splashdamage.com/forums (prefered)
SM-Mapping site: http://www.hot.ee/smmapping/
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
Story:
Allied intelligence have found out about Axis testing V2 missile in one of their Submarines. While the missile could be launched underwater it would be devastating to New York, London and other Allied Capitals. A group of Allies special forces are sent to sabotage the mission and use the Axis weapon against theirselves.
==================
Objectives:
Allies:
1] Escort the M8 Greyhound to the road facing their Headquarter
2] Destroy their Anti-Tank Gun
3] Destroy their Tank Barrier
4] Breach the Headquarter Entrace with the M8 Greyhound
5] Send a false command for the Axis U-boat to come to port
6] Steal the V2 Launch Code and secure it into the U-boat Controls
7] Construct a V2 launch hack at the U-boat Controls
8] Launch the V2 missile from the U-boat Controls
Axis:
1] Stop them from escorting their Tank
2] Defend the Anti-Tank Gun
3] Build a Tank Barrier to prevent them getting over the Bridge
4] Protect the Headquarter
5] Don't let them use the Radio
6] Protect the V2 plans
7] Deconstruct any hacks at the U-boat
8] Don't let them use the U-boat
=======================================================
Disclaimer:
We can not be held responsible for anything.
Credits:
One or more textures on this map have been created with images from Textures.com. These images may not be redistributed by default. Please visit www.textures.com for more information.
Avoc
For a flower texture
Rayban
For an alpha tree texture
Map testing:
//////Big thanks to testing
///We owe you guys for all the help, testing and feedback!
Members and players from:
{WeB} Clan
http://webclan.freeforums.org/
UJE Clan
http://www.ujeclan.com/
Bunker Community
http://bunker.aaxxss.com/
Ets| Community
Special thanks to:
GANG$TA from {WeB} Clan
Dogster from {WeB} Clan
Niek from [UJE] Clan
o-0._.0-o from |>B<| Community
Kate from Ets| Community
Installation:
Put the pk3 file into your Etmain folder.
Uninstallation:
Delete the pk3 file from your Etmain folder.
=====================================================
Changelog:
Second test:
-New route to trainstation balcony
-Constructible mg at trainstation balcony
-Made AT-gun entrance easier
-Added a rock to jump to AT gun
-More cover at Middle area
-Moved CP closer to axis for fairer fight
-CP does not give spawn, but turns axis spawntime 15->20
-Added ladder up from river near Hq
-Radio timer 5X5 sec segments
-U-boat radio 10 seconds
-U-boat second access
-Redone U-boat from brushes instead of model
Third test:
-Radio timer 3x10 sec segments
-At gun spawn capture point few meters further
-Uboat radio 10->15 seconds
-Removed "jump rock" from At gun
-Removed balcony MG
-Removed Command post
-Raised the ATgun concrete slightly
-A roof allies used to camp ATgun made slippery
Fourth test:
-Tank damage 400->600 HP
-Tank speed 100->80 Units/s
-Move U-boat half meter closer to Axis
-U-boat timer 15->20 seconds
-New sound for U-boat timer
Fifth test:
-Improved FPS noticeably
-Radio 2x15 seconds time
-U-boat V2 launch construct/deconstruct
-Moved fence near AT Gun for more space
-Adjusted things for more cover at AT Gun
-Tank capture spawn point few meters earlier
-Sub doors bigger (by 4 units)
-Added clips for easier travelling
-Balcony MG Nest kit appears after 7 mins
Sixth test:
-Added Back door to last axis spawn for easier defence
-Added 4x Health&Ammo Cabinets
-Easier to approach AT Gun
-Improved details
-MG Nest kit appearance 7mins->5mins
-Radio counter 2x20seconds
-Voice-over
Beta 1:
-Changes to Port part to make defending Sub easier
-Improved FPS at Port area
-Tank Health 600->750
-Added location data
-Allies win if timelimit ends after V2 launch
-Added diversity to Omnibot files
22 downloads
0 comments
Updated
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et_mor_pro
Axis Objective - Descriptions
1 "Don't let the Allies get the tank over the bridge."
2 "Protect the town's main gate."
3 "Protect the town's east gate."
4 "Prevent the Allies from accessing the ^1Door Controls^0."
5 " protect the Bank's entrance."
6 "Don't let the Allies to escape with the gold."
Allied Objective - Descriptions
1 "Build the bridge and move the tank over to the main gate."
2 "Let the tank blow up the town's main gate."
3 "Dynamite the East Gate."
4 "Activate the ^1Door Controls ^0using the ^1Key Card ^0(their icons are on the map)."
5 "Blow up the defences by the Bank's entrance."
6 "Escape with the Nazi gold."
23 downloads
0 comments
Updated
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exhumed_finalfix2
axis "Steal the tank, drive to the pyramid door, and use the tank to blow up that door! Then steal the mummie and the papyrus, and escape with the truck."
allies "Do not let the Axis steal our tank, drive it to the pyramid door, and use the tank to blow up that door! Further, do not let the Axis steal the mummie and the papyrus, and take that to the truck!"
neutral "The Allied Forces are defending their tank. The Axis plan to steal it, drive it to the pyramid door, and destroy that door. Inside the pyramide, there is a very important mummie and a papyrus. The Axis want to steal that and take it to the truck. The Allies must stop them!"
// Axis Objective Descriptions
1 "Steal the tank and destroy the pyramid door with the tank!"
2 "Steal the mummie and the papyrus and deliver that to the truck!"
3 "Escape with the truck!"
// Allied Objective Descriptions
1 "Protect the tank and the pyramid door!"
2 "Protect the mummie and the papyrus inside the pyramide!"
3 "Stop the truck!"
29 downloads
0 comments
Updated
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fa_goldrush_b2
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from stealing the Tank from the Axis Tank Depot."
2 "Primary Objective:**Disable or obstruct the Allied-held Tank to prevent it reaching the Bank Courtyard."
3 "Primary Objective:**Prevent the Allies from using the Tank to blow open the Bank Doors."
4 "Primary Objective:**Stop the Allies from stealing the Gold from the Bank Vault."
5 "Primary Objective:**Stop the Allies from escaping with the Gold via a Truck in the Courtyard."
6 "Secondary Objective:**Prevent the Allies from establishing a Command Post inside the Tank Depot."
7 "Secondary Objective:**Set up a Command Post inside the Tank Depot."
// Allied Objective Descriptions
1 "Primary Objective:**Steal a Tank from the Axis Tank Depot."
2 "Primary Objective:**Protect the Tank and escort it to the Bank Courtyard, clearing any obstructions along the route."
3 "Primary Objective:**Escort the Tank into position to blow the Bank Doors open."
4 "Primary Objective:**Steal two crates of Gold from the Bank Vault."
5 "Primary Objective:**Escape with the crates of Gold using the Truck in the Courtyard."
6 "Secondary Objective:**Establish a Command Post inside the Tank Depot"
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Tank Depot."
30 downloads
0 comments
Updated
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desertrats
By kate in MAPS C - D
Blackops Desert rats
version : 1.0
Made by : Sylar and Blowfish
website : Blackops Clan - http://www.enemyterritory.biz
Date : 15-05-2010
Desert Rats
The 7th Armoured Division was a British armoured division which saw service during the Second World War where its exploits made it famous as the Desert Rats.
After the Munich Crisis, the division was formed in Egypt during 1938 as the Mobile Division (Egypt) and its first divisional commander was the acclaimed tank theorist Major-General Sir Percy Hobart. During January 1940, the name of the unit was changed to the 7th Armoured Division. It was during this period that the nickname "Desert Rats" was coined.
The division fought in every major battle during the North African Campaign; later it would land and fight in Italy before being withdrawn to the United Kingdom where it prepared to fight in North West Europe. It began landing in Normandy during the afternoon of June 6 and fought its way across Europe ending the war in Kiel and Hamburg, Germany. The 7th Armoured Brigade was detached from the division during early 1942 and fought the Japanese during the fighting in Burma before it returned to the Mediterranean Theatre and fought in Italy.
Although the division was disbanded during the 1950s, the history, name and the famous 'Desert Rat' flash is carried on by the 7th Armoured Brigade.
Source : wikipedia.org
Designed for 10 vs 10 players
Models
Camel
Author : Vicekc
Model origin : http://www.turbosquid.com/Search/Artists/vivekc
FREE to use.
Special Thanks to
The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
Splashdamage forum (www.Splashdamage.com)
For all the people helping eachother create maps.
2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
For the great dummy proof tutorial they made. This helped me a lot !
Berzerkr of www.wolfmap.de
For the great resource of ET things on that website (like the good RSS feeds and prefab section).
Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
Backsnipe for helping me doing some final debugs and tips.
All the Blackops members who helped me testing and debugging.
26 downloads
0 comments
Updated
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UJE_bunker_sniper_xmas
By kate in Snipers Maps
Map made by [UJE]Niek
a remake for sniper from rtcw UFO
For once this is a serious map , after all the funmaps it was
about time to make a map like this one.
2 Bunkers this time there is a way to cross so you can try.
Find a nice spot to snipe cause thats all you can do in this map.
More [UJE] maps:
are on our website
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
11 downloads
0 comments
Submitted
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UJE_backyard_sniper_b2
By kate in Snipers Maps
Map made by [UJE]Niek
11-05-2008
This is a very bad neighbourhood.
There is a lot of shooting on this backyard,
and i don't think people wanne stop shooting so...
Shoot them alllllll.
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_backyard_sniper
Credits to everyone who wants that
15 downloads
0 comments
Updated
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UJE_inca_sniper_b1
By kate in Snipers Maps
discover the ruines of the Inca people It's posible to reach the other side via the islands Map made by1[UJE]Phrankhi
www.ujeclan.com"
14 downloads
0 comments
Submitted
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et_mor2_snow.
Axis Objective Descriptions
1 "Don't let the Allies get the tank over the barriers."
2 "Protect the town's front gate."
3 "Secure the back door area."
4 "Prevent the Allies from stealing the documents."
5 "Get the documents back to the lab."
Allied Objective Descriptions
1 "Build the bridge over the barriers and get the tank over to the front gate."
2 "Blow open the town's front gate."
3 "Dynomite the back door."
4 "Steal the documents from the lab."
5 "Escape the town with the documents."
15 downloads
0 comments
Submitted
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et_mor2
Title : Marrakech Streets2
OrigMapDate : 27/8/04
ModDate : 19/03/06
Filename : et_mor.bsp
Original Author : Fix
Email : [email protected]
Modification Author : {STS103} DC9 CAN
Modified Mapname : et_mor2.bsp
*** EDIT NOTE ***
March 2006
This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.
{STS103} DC9 CAN.
*****************
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the back door entrance *** New objective ***
4, Destroy the entrance to the laboratory and get the document case
5, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Protect the back door entrance *** New objective ***
4, Guard the laboratory entrance
5, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
14 downloads
0 comments
Submitted
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penemuende_b2
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Defend the Bunker Maingate."
2 "Primary Objective:**Protect the secret Enigma."
3 "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Build and defend the Depotdefenses."
5 "Secondary Objective:**Defend the Bunker Sideentrance."
6 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Mainbunkergate"
2 "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
3 "Primary Objective:**Destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Destroy the Depotdefenses to get into the base"
5 "Secondary Objective:**Dynamite the Bunker Sideentrance to get into the base."
6 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
16 downloads
0 comments
Submitted
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DSK_etkeygenerator_2015
sources https://wolffiles.de/index.php?filebase&fid=4776
IMPORTANT add the etkey in your etmain folder
23 downloads
0 comments
Updated
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ostrabrama
By kate in MAPS N - O
Map name : Operation Ostra Brama ==
version : Final 1.0 ==
Made by : Sylar and Blowfish ==
website : Blackops Clan - http://www.enemyterritory.biz ==
Date : 24-05-2009 ==
Operation Ostra Brama :
Operation Ostra Brama (lit. Operation Sharp Gate) was an armed conflict during World War II between the Polish Home Army and the Nazi German occupiers of Vilnius. It began on July 7, 1944, as part of a Polish national uprising, Operation Tempest, and lasted until July 14, 1944. The Germans were defeated. Victory !
Allies will start in the forrest surrounding Vilnius, escorting the tank to the river and capture the Axis flag. Then cross the river to Vilnius where the Axis Ammo Supply documents are (in Gediminas Tower). Steal the document and get them back to the radio tent!
special Thanks to :
kt_kubalwagon made by Ken 'kat' Beyer : [email protected]
http://www.quake3bits.co.uk
CREDITS : ID software, eskimo roll, EMSIPE, QkenneyQ
Tent models created in blender3d by : [email protected]
Splashdamage forum (www.Splashdamage.com)
For all the people helping eachother create maps and helped me create transparent windows.
2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
For the great dummy proof tutorial they made. This helped me a lot !
Berzerkr of www.wolfmap.de
For the great resource of ET things on that website (like the good RSS feeds and prefab section). And also for helping me with the tree model.
Niek
For getting me the skybox...
IndyJones
For the nice flagpack he made, making the Polish Home Army flag look better and fixing the shader for 'my' tree model.
All the Blackops members who helped me testing and debugging.
__________
Axis objective descriptions
1 "** Stop the tank from advancing."
2 "** Defend the flag near the tent at first spawn!"
3 "** Defend Broken wall/defence."
4 "** Prevent Allied reaching Main gate."
5 "** Defend the ammo supply documents in Gediminas Tower!"
Allied objective descriptions
1 "** Escort the tank to the river!"
2 "** Get the axis flag near the tent at their first spawn."
3 "** Destroy Broken wall/defence to get better access to town."
4 "** Destroy Main gate with tank!"
5 "** Bring the ammo supply documents to the radio tent on the other side of Town
19 downloads
0 comments
Updated
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aci_mor_mod1 / Marrakech Streets
Title : Marrakech Streets
Date : 27/8/04
Filename : et_mor.bsp
Author : Fix
Email : [email protected]
*** EDIT NOTE ***
January 2006
Modified Mapname : aci_mor_mod1.bsp
This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN.
*****************
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the entrance to the laboratory and get the document case
4, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Guard the laboratory entrance
4, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
13 downloads
0 comments
Submitted
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fueldump-z2
Fueldump-z Beta2
Map made by -)A(-Old-Owl
03-05-2014
Revision November 2014
b2 version (Dev playable)
Dark Alchemy gaming community www.dark-alchemy.com
-----------------------------------------------------------------
Modified Fueldump original map.
Summer version
Few details improved for a better gameplay.
----------------Credits-------------------------------------------
Thanks for testing: All members of Dark-Alchemy
Thanks to All who keep this game alive and who I should mention further, too many :-)
Miramar sky by Necromancer
Ktrees by Kic
SSF Sage Fixed Churchill tank
UJE Niek help for the terrain
14 downloads
0 comments
Submitted
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chess_v1
By kate in MAPS C - D
mapname: chess
version: release 1
filename: chess_v1.pk3
release date: 3/8-2005
author: tbh|bloodwire
voices: tbh|indomitable and tbh|icymist.
contact info: http://www.ekran.no/
web info: http://www.ekran.no/aw/
guild site: http://www.tbhguild.org/
server: arctic warfare alpha (games.student.uit.no)
source: the source code is embedded in the .pk3 file.
download:
http://www.student.uit.no/~paalde/games/aw/maps/etmain/chess_v1.pk3
tagline: hitler and churchill is playing chess, et-style.
development time: about 2 weekends.
installation: just put the .pk3 file in your etmain folder
objective:
Hitler and Churchill decided themselves to have a game of chess. The
objective of this map is for each time to destroy as many, or all of the
enemy chess pieces. The first team to destroy all the chess pieces are
victorious. If the time runs out, then the team who has destroyed most
chess pieces wins. If it is a tie, the team who last destroyed a chess
piece looses. If no chess pieces were blown apart, then the first team
to blow up one chess piece after the time run out wins.
26 downloads
0 comments
Updated
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CaptureTheBox_R1
By kate in MAPS C - D
Capture the Box for ET
Map by: Serpentor [Vly]
Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.
========================================================
**Axis Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
=========================================================
**Allied Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
==========================================================
**Map Info
Title: Capture the Box
Filename: CaptureTheBox_R1.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Serpentor
==========================================================
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
Build time: A few weeks
Compile time: 5 minuts
==========================================================
**Installation
Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
==========================================================
**Special Thanks to...
**Pharao - for helping me with scripting.
**Dr.W!ld - testing
**Anita - testing
**And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
**Google for nice models.
----------------------------------------------------------
** [DWX] clan !!** -------> http://dwxclan.de !!!
==========================================================
17 downloads
0 comments
Submitted
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NoMercy
By kate in MAPS N - O
Map name : Blackops No Mercy
version : 1.0
Made by : Sylar and Blowfish
website : Blackops Clan - http://www.enemyterritory.biz
Date : 04-10-2009
No Mercy
The map was designed with my kids paper/pencils, on vacation, while lying near the pool having a beer. It was made for smaller servers or scrims, but I think you have to test that yourself. The objective is simple. Allies get to the Axis safe, blow it up, get the documents and bring it to the radar post. Have fun playing it and let me ([email protected]) know if you run into weard things.
Special Thanks to
The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
Splashdamage forum (www.Splashdamage.com)
For all the people helping eachother create maps.
2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
For the great dummy proof tutorial they made. This helped me a lot !
Berzerkr of www.wolfmap.de
For the great resource of ET things on that website (like the good RSS feeds and prefab section).
Niek
For getting me the skybox...
Erik-Ftn, [email protected] for creating the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
All the Blackops members who helped me testing and debugging.
Axis objective descriptions
1 "** Don't let tank reach Main Gate!"
2 "** Defend Left Wall."
3 "** Defend Tunnel Wall."
4 "** Defend Bunker spawn at all cost!"
5 "** Defend Safe."
6 "** Prevent Allies transmitting secret documents data!"
7 "** Build CP to get better charge times!"
8 "** Defend Fence!"
Allied objective descriptions
1 "** Escort the tank to Main Gate!"
2 "** Destroy Left Wall to get better access to bunker!"
3 "** Destroy Tunnel Wall to get better access to bunker!"
4 "** Capture bunker!"
5 "** Destroy Safe Door to get Secret Documents!"
6 "** Bring the Secret documents to the Radar to transmit data!"
7 "** Build CP to get better charge times!"
8 "** Destroy Fence"
26 downloads
0 comments
Updated