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Files posted by kate
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todliche_fina
By kate in MAPS S - T
Authors info : Jerry Rader AKA Darkfire
Name: Darkfire
Website: www.mummiesclan.com
AIM: jrader100222
Yahoo ID: hempfire4202000
Email: [email protected]
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.
Map Description:
The main objective is to steal a crate of gold. The state of the bridge is vital to winning the game, as it's one of two ways accross the river.
// Objectives
// Primary:
// 1: Secure Gold Crate / Defend Gold Crate
// Secondary:
// 2: Construct the bridge / Prevent the bridge
// 3: Construct the Cave Bridge / Prevent the Cave Bridge
// 4: Capture the Shipping Halls / Defend the Shipping Halls
// 5: Destroy Main Gate / Defend Main Gate
// 6: Prevent main gate block / construct main gate block
// 7: Destroy the Shipping Box / Defend the shipping box
// 8: Allied command post / Axis command post
// 9: Prevent the West Wall/ Construct the West Wall
// 10: Prevent the East Wall/ Construct the East Wall
Special Thanks
I'd like to thank my clan, Mummies, for the support along the way, the Shit storm clan for many vigorous testing, Marko, for his fog texture used near the foot bridge, Drakir, for his guard-tower prefab, and everyone at Marko's forums for their excellent help, without which this map would not be possible.
9 downloads
0 comments
Submitted
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warringgods_final
By kate in MAPS V - W
File: warringgods_final.pk3
Version: Final
Release date: September 2011
Author: Tardis
Email address: [email protected]
Website 1: http://www.wix.com/dbjones80/tardis-informatick
Website 2: http://www.dbjonescomputers.co.uk
Location: Libya / Egypt
Description : The Axis or the Allies are guarding a hoard of gold, Steal Seven crates of Gold from the Allies or the Axis
// Allied Objective Descriptions
"Primary Objective:****Secure Seven crates of Gold to the Axis Gold Store."
"Primary Objective:**Stop the Axis from stealing the Gold from the Allied Mint."
"Primary Objective:****Stop the Axis from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Secondary Objective:**Build Allies Ladder."
"Secondary Objective:**Stop the Axis From Destroying The Ladder."
"Secondary Objective:**Stop the Axis From Building The Ladder."
"Secondary Objective:**Destroy Axis Ladder."
// Axis Objective Descriptions
"Primary Objective:****Stop the Allies from Securing the Gold."
"Primary Objective:****Steal Seven crates of Gold."
"Primary Objective:****Secure Seven crates of Gold to the Allies Gold Store."
"Primary Objective:**Stop the Allies from stealing the Gold from the Axis Mint."
"Secondary Objective:**Stop the Allies From Building The Ladder."
"Secondary Objective:**Destroy Allies Ladder."
"Secondary Objective:**Build Axis Ladder."
"Secondary Objective:**Stop the Allies From Destroying The Ladder."
base: From ctf_dkswarringgods :author = no author
A Star Wars JK II Jedi Outcast Map reworked and redesigned for ET.
editor: GTK Radiant 1.5
build time: about 16 weeks.
compile settings:
BSP: -meta -vis -light -fast -filter -samples 2 -bounce 8
Final compile time: 30 mins.
CHANGES:
New : Sky Box
Lifts Both Teams
Textures
Ladders (Water Area's)
Constructible Ladders Both Teams
Water Fix
Egypt Lamp (Main Area)
Wodden Lamps
Limbo Cam's
-Vis Fixes
*CREDITS*
- Sky Box - New bespin_skybox See :bespin_skybox.shader
- Objective Icon - FireFly
- Egypt Lamp - Arcana (Robbie Powell)
- Help - Mateos & Splashdamage Forum: Editing Wolf: ET
Distribution / Permissions
This is a Final of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.
You May Not decompile the BSP as a base to build additional levels.
You May Use Any Items From This Map As Prefabs, Textures and/ or Models, as long as credit is given (Tardis)
This file may not be commercially exploited in any way.
Thanks Tardis
9 downloads
0 comments
Submitted
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UJE_mountain_attack_b2
[UJE]Mountain attack
19-01-2013
B2 version 7-2-2013
By [UJE]Niek
The war is in its Early days and Axis forces have occupied
a small French village, where they Building their new Radar System,
the Wurzburg Radar. Allies Forces have to sneak into the village
steal and escape with the Radar Parts. this will be a Leathal battle
where only the Strongest will Survive.
Allied objective
*Disable axis spawnflag so axis spawn way back
*Blow the Radar door
*Steal 2 radarparts and bring them to the truck
*Escort the truck to a safe place
*build commandpost for closer spawn
Axis objective
*Keep flag spawn
*Prevent the Allies from building a commandpost
*fix commandpost
*Defend the Radar buildings main door
*Defend the radar parts
*Stop the truck
for campaigncycles the map is called UJE_mountain_attack
[UJE]Clan site www.ujeclan.com
More [UJE] maps:
You can see the info about our other maps on our website
----------------Credits-------------------------------------------
too everyone who put in alot of time, to keep this game alive
13 downloads
0 comments
Submitted
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UJE_bunker_sniper_xmas
By kate in Snipers Maps
Map made by [UJE]Niek
a remake for sniper from rtcw UFO
For once this is a serious map , after all the funmaps it was
about time to make a map like this one.
2 Bunkers this time there is a way to cross so you can try.
Find a nice spot to snipe cause thats all you can do in this map.
More [UJE] maps:
are on our website
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
12 downloads
0 comments
Submitted
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UJE_backyard_sniper_b2
By kate in Snipers Maps
Map made by [UJE]Niek
11-05-2008
This is a very bad neighbourhood.
There is a lot of shooting on this backyard,
and i don't think people wanne stop shooting so...
Shoot them alllllll.
More [UJE] maps:
You can see the info about our other maps on our website
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
for campaigncycles the map is called UJE_backyard_sniper
Credits to everyone who wants that
15 downloads
0 comments
Updated
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UJE_inca_sniper_b1
By kate in Snipers Maps
discover the ruines of the Inca people It's posible to reach the other side via the islands Map made by1[UJE]Phrankhi
www.ujeclan.com"
14 downloads
0 comments
Submitted
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et_mor2_snow.
Axis Objective Descriptions
1 "Don't let the Allies get the tank over the barriers."
2 "Protect the town's front gate."
3 "Secure the back door area."
4 "Prevent the Allies from stealing the documents."
5 "Get the documents back to the lab."
Allied Objective Descriptions
1 "Build the bridge over the barriers and get the tank over to the front gate."
2 "Blow open the town's front gate."
3 "Dynomite the back door."
4 "Steal the documents from the lab."
5 "Escape the town with the documents."
16 downloads
0 comments
Submitted
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et_mor2
Title : Marrakech Streets2
OrigMapDate : 27/8/04
ModDate : 19/03/06
Filename : et_mor.bsp
Original Author : Fix
Email : [email protected]
Modification Author : {STS103} DC9 CAN
Modified Mapname : et_mor2.bsp
*** EDIT NOTE ***
March 2006
This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.
{STS103} DC9 CAN.
*****************
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the back door entrance *** New objective ***
4, Destroy the entrance to the laboratory and get the document case
5, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Protect the back door entrance *** New objective ***
4, Guard the laboratory entrance
5, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
15 downloads
0 comments
Submitted
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penemuende_b2
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Defend the Bunker Maingate."
2 "Primary Objective:**Protect the secret Enigma."
3 "Primary Objective:**Dont let the Allies destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Build and defend the Depotdefenses."
5 "Secondary Objective:**Defend the Bunker Sideentrance."
6 "Secondary Objective:**Build a Command Post and stop the Allies from constructing a Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Mainbunkergate"
2 "Primary Objective:**Steal the secret Enigma and bring it to the escape truck."
3 "Primary Objective:**Destroy the 88 mm Flak Gun."
4 "Secondary Objective:**Destroy the Depotdefenses to get into the base"
5 "Secondary Objective:**Dynamite the Bunker Sideentrance to get into the base."
6 "Secondary Objective:**Build a Command Post and stop the Axis from constructing a Command Post."
17 downloads
0 comments
Submitted
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DSK_etkeygenerator_2015
sources https://wolffiles.de/index.php?filebase&fid=4776
IMPORTANT add the etkey in your etmain folder
23 downloads
0 comments
Updated
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ostrabrama
By kate in MAPS N - O
Map name : Operation Ostra Brama ==
version : Final 1.0 ==
Made by : Sylar and Blowfish ==
website : Blackops Clan - http://www.enemyterritory.biz ==
Date : 24-05-2009 ==
Operation Ostra Brama :
Operation Ostra Brama (lit. Operation Sharp Gate) was an armed conflict during World War II between the Polish Home Army and the Nazi German occupiers of Vilnius. It began on July 7, 1944, as part of a Polish national uprising, Operation Tempest, and lasted until July 14, 1944. The Germans were defeated. Victory !
Allies will start in the forrest surrounding Vilnius, escorting the tank to the river and capture the Axis flag. Then cross the river to Vilnius where the Axis Ammo Supply documents are (in Gediminas Tower). Steal the document and get them back to the radio tent!
special Thanks to :
kt_kubalwagon made by Ken 'kat' Beyer : [email protected]
http://www.quake3bits.co.uk
CREDITS : ID software, eskimo roll, EMSIPE, QkenneyQ
Tent models created in blender3d by : [email protected]
Splashdamage forum (www.Splashdamage.com)
For all the people helping eachother create maps and helped me create transparent windows.
2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
For the great dummy proof tutorial they made. This helped me a lot !
Berzerkr of www.wolfmap.de
For the great resource of ET things on that website (like the good RSS feeds and prefab section). And also for helping me with the tree model.
Niek
For getting me the skybox...
IndyJones
For the nice flagpack he made, making the Polish Home Army flag look better and fixing the shader for 'my' tree model.
All the Blackops members who helped me testing and debugging.
__________
Axis objective descriptions
1 "** Stop the tank from advancing."
2 "** Defend the flag near the tent at first spawn!"
3 "** Defend Broken wall/defence."
4 "** Prevent Allied reaching Main gate."
5 "** Defend the ammo supply documents in Gediminas Tower!"
Allied objective descriptions
1 "** Escort the tank to the river!"
2 "** Get the axis flag near the tent at their first spawn."
3 "** Destroy Broken wall/defence to get better access to town."
4 "** Destroy Main gate with tank!"
5 "** Bring the ammo supply documents to the radio tent on the other side of Town
20 downloads
0 comments
Updated
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aci_mor_mod1 / Marrakech Streets
Title : Marrakech Streets
Date : 27/8/04
Filename : et_mor.bsp
Author : Fix
Email : [email protected]
*** EDIT NOTE ***
January 2006
Modified Mapname : aci_mor_mod1.bsp
This map has been updated to fix (clip) seem leaks in the two pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to aci_mor_mod1 for co-existence. {STS103} DC9 CAN.
*****************
Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Objectives : Allies;
1, Escort the tank passed the barrier
2, Escort the tank to the town gate and destroy them
3, Destroy the entrance to the laboratory and get the document case
4, Take the documents back out through the gate to a waiting truck
: Axis;
1, Don't let the tank get passed the barrier
2, Stop the Allies from destroying the town gate
3, Guard the laboratory entrance
4, Don't let the Allies escape with the document case
Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.
* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
13 downloads
0 comments
Submitted
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fueldump-z2
Fueldump-z Beta2
Map made by -)A(-Old-Owl
03-05-2014
Revision November 2014
b2 version (Dev playable)
Dark Alchemy gaming community www.dark-alchemy.com
-----------------------------------------------------------------
Modified Fueldump original map.
Summer version
Few details improved for a better gameplay.
----------------Credits-------------------------------------------
Thanks for testing: All members of Dark-Alchemy
Thanks to All who keep this game alive and who I should mention further, too many :-)
Miramar sky by Necromancer
Ktrees by Kic
SSF Sage Fixed Churchill tank
UJE Niek help for the terrain
14 downloads
0 comments
Submitted
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CaptureTheBox_R1
By kate in MAPS C - D
Capture the Box for ET
Map by: Serpentor [Vly]
Description: Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all as first.
========================================================
**Axis Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
=========================================================
**Allied Objective Descriptions
1 Primary Objective: **Capture but also defend the boxes and bring them to the basement.
==========================================================
**Map Info
Title: Capture the Box
Filename: CaptureTheBox_R1.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: Serpentor
==========================================================
**Build Info
Base: Scratch
Editor(s) Used: Wolf Radiant 1.5.0 and Paint Pro shop
Build time: A few weeks
Compile time: 5 minuts
==========================================================
**Installation
Extract CaptureTheBox_R1.pk3 into your (wolfet)\etmain directory.
==========================================================
**Special Thanks to...
**Pharao - for helping me with scripting.
**Dr.W!ld - testing
**Anita - testing
**And ofc a great ET ICON ! --> RAYBANB http://raybanb.googlepages.com/
**Google for nice models.
----------------------------------------------------------
** [DWX] clan !!** -------> http://dwxclan.de !!!
==========================================================
17 downloads
0 comments
Submitted
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the_gauntlet_b1
By kate in MAPS S - T
Allied Attack Version
Beta 1 Changes:
----------------------------------------
Fixed the Doors to open in the correct direction
Added a couple of inside paths from allied spawn.
Restricted access to the Top of the Towers to Just the 4 at Allied and Axis spawn due to Sniper fire preventing Allies from advancing.
Changed all the Doors at the Allied spawn to Allied Only Team Doors.
Added some bushes and rocks for cover.
Added another Bridge near Allied spawn to provide some cover from Sniper fire.
Added ladder access to the CP and to the Axis Radio.
Added several ladders to allow greater access.
Moved/modified a couple of ramps for greater access.
Modifed the Tops of the Allied and Axis towers for a solid wall facing forward where the MG's are.
NOTES:
-------------------------------------------------
Feedback can be sent to [email protected]
Also feedback can be posted on the forums at http://bunker.aaxxss.com.
Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5
-------------------------------------------------
Basic Information
-------------------------------------------------
Author : Jecoliah
Email address : [email protected]
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : the_gauntlet
Filename : the_gauntlet.pk3
Version : 1.0
Release date : Jan 28 2011
Decription : Version First Playable
Program : SD Radiant 1.5.0.
---------------------------------------------------------------------------------------------------------------------------
Objectives
---------------------------------------------------------------------------------------------------------------------------
Allies Must Destroy the Axis Flak 88's to Clear the Way for the Convoy!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
The |>B<|unker Gaming Community! Thanks for All the Years of a Great Gaming Environment!
Web Site: bunker.aaxxss.com
Detoeni for the Jeep and Halftrack and several other Models.
IndyJones for the Flak 88 Models and the Flags.
Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
-------------------------------------------------
Texture/Shader Notes:
-------------------------------------------------
If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected].
-------------------------------------------------
Copyright © 2011
-------------------------------------------------
Jecoliah
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights.
END:
8 downloads
0 comments
Submitted
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wow_senseless
By kate in MAPS V - W
Axis Objective Descriptions
1 "Primary Objective:**Eliminate the Allied force."
Allied Objective Descriptions
1 "Primary Objective:**Eliminate the Axis force."
7 downloads
0 comments
Submitted
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WodanfiresAssault_2
By kate in MAPS V - W
Axis Objective Descriptions
1 "Secondary Objective:**Prevent the Allies from destroying the Bunker door."
2 "Secondary Objective:**Defend the Bunker from the Allies."
3 "Secondary Objective:**Defend the Stairwell door from being destroyed."
4 "Secondary Objective:**Prevent the Allies from stealing the Documents."
5 "Primary Objective:**prevent the allies from transmitting the Documents to there head quarters."
// Allied Objective Descriptions
1 "Secondary Objective:**Assult the beach and destroy the Bunker door."
2 "Secondary Objective:**Capture the Bunker from the Axis."
3 "Secondary Objective:**Destroy the Stairwell door to get access to the lower bunkers."
4 "Secondary Objective:**Find and retrive the Wodanfire Documents."
5 "Primary Objective:**Transmit the Secret Wodanfire Documents back to HQ."
9 downloads
0 comments
Submitted
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xposed
By kate in MAPS X - Z
Release date: 2004-07-13
Author: SteelRat, Ringa & Capitan
Map Name: X-Posed
BSP name: xposed
Gametypes supported: Objective and Stopwatch
Gametime: 25 Minutes
Map Story
Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.
Map Objectives
Allied Objectives
Primary Objective:**Steal the tank!
Primary Objective:**Escape from the bombed town!
Secondary Objective:**Destroy the 1:st tank barrier.
Secondary Objective:**Destroy the 2:nd tank barrier.
Secondary Objective:**Construct a command post!
Secondary Objective:**Destroy the Axis command post!
Axis Objectives:
Primary Objective:**Prevent the Allied forces from stealing the tank.
Primary Objective:**Stop the Allied forces from escaping from the town!
Secondary Objective:**Construct the 1:st tank barrier.
Secondary Objective:**Construct the 2:nd tank barrier.
Secondary Objective:**Destroy the Allied Command post!
Secondary Objective:**Construct a command post!
---------------------
Installation
---------------------
Put the xposed.pk3 file in your \etmain directory. The mapname is xposed if you want to add it to any script.
---------------------
Thanks
---------------------
Thanks to everybody in the SteelRat's Cage gaminig community who have been helping out with the testing of the map.
Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
---------------------
Contact info
---------------------
Website: www.srcgaming.com
e-mail: [email protected]
IRC channel @ Quakenet: #srcgaming
###SteelRat's Cage ET Server: 213.132.119.13:27960
6 downloads
0 comments
Submitted
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UJE_marketgarden_b3
[UJE]Marketgarden
13-5-2017
By [UJE]Niek and Fabi
We changed this version from dual objective to axis objective because it is one of the best maps
there is , but no one wants to play it because of the dual objective.
The Allies have set up a command center on the mansion grounds to the south west.
The Axis have to attack the city and destroy the Command center to control the town.
The Allies must prevent this.
-----------------------------------------------------------------
Axis objective
*Escort the tank through the city
*Destroy the first Baricade
*get 2 dynamites and bring them to the second Baricade and destroy it
*Destroy the Third Gate Baricade
*Build the Commandpost
*Destroy the Allied Command center
Allied objective
*Prevent the tank from destroying the Commandcenter
*Defend 3 Baricades
*Prevent the Axis from bringing 2 Dynamites to the second Baricade
*build commandpost
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_marketgarden
----------------Credits-------------------------------------------
blackraynestudios for again some nice models to fill the map
Kic for his treemodels
Fabi for help with the scripting
And too everyone who put in alot of time to keep this game alive.
Thanks,
7 downloads
0 comments
Submitted
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sfx_endor
By kate in MAPS S - T
Raiders Objective Descriptions
1 "Primary Objective:**Defend the Shield Generator."
2 "Primary Objective:**Defend the Entrance Door."
3 "Primary Objective:**Defend the First Sas Spawn."
4 "Primary Objective:**Defend the Backup Generator controlling the magnetic seal to the Shield Generator."
5 "Primary Objective:**Prevent the Troopers from constructing a Charge Booster."
6 "Secondary Objective:**Construct a Charge Booster."
Allied Objective Descriptions
1 "Primary Objective:**Destroy the Shield Generator."
2 "Primary Objective:**Destroy the Entrance Door."
3 "Primary Objective:**Capture the First Sas Spawn."
4 "Primary Objective:**Destroy the Backup Generator to deactivate the sealed door to the Shield Generator."
5 "Primary Objective:**Construct the Charge Booster for advanced spawn location."
6 "Secondary Objective:**Prevent the Raiders from constructing a Charge Booster."
9 downloads
0 comments
Submitted
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etc_race_b1c
Axis Objective Descriptions
1 "Primary Objective:**Defend the Gold at all cost."
2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won."
Allied Objective Descriptions
1 "Primary Objective:**Defend the Gold at all cost."
2 "Secondary Objective:**Steel the Gold and take it to your Carpet, first Team that reach the finish has won"
7 downloads
0 comments
Submitted
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dawnville
By kate in MAPS C - D
Welcome!
1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:)
Basic Information
Author : Kaforsven/Etmap
Email address : [email protected]
Webpage : www.kaforsven.de.vu
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Streets
Filename : dawnville.pk3
Release date : May, 2005
Decription : Custom map for Enemy Territory.
Program : SD Radiant 1.4.0
Compile time : 30 min.
Compile machine : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb
Installation : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map dawnville (then ENTER).
Thanks guys!
-------------------------------------------------
Game info!
-------------------------------------------------
Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost!
Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf!
Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office!
Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office!
-------------------------------------------------
Special thanks and Credits to:
-------------------------------------------------
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all the people who have given their input to me - big thanks!
-------------------------------------------------
Copyright:
This custom map is (c) 2003 "Kaforsven/etmap" Germany.
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks and DVDs.
You may not redo/reproduce/update this map in any way without permission from the author.
10 downloads
0 comments
Submitted
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assault
Assault map by:Alight Legion
Mapping time: 5 days
Status:Beta
contact:[email protected]
or post me in www.dreadzone.org
942 The Axis are hiding secret nuclear missile.Allied forces are attempting to fight their way to a Axis Base and Capture Axis Nuclear Documents.
13 downloads
0 comments
Submitted
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fff_mayhem
Author : Kent "Loffy" Lofgren, Sweden
Email address : [email protected]
Webpage : http://www.loffy.tk
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Map Information
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Game : Return to Castle Wolfenstein: Enemy Territory
Title : FFF Mayhem
Filename : fff_mayhem.pk3
Release date : March, 2005
Decription : A playable capture-the-flag map. This is just a map - not a mod! Specially made for M8D (www.m8d.org).
Program : SD Radiant 1.4.0
Compile time : 8 hours.
Compile machine : Dell Dimension 8200, 2.0 Ghz Pentium 4, 512mb.
Installation : Place the fff_mayhem.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map fff_mayhem (not fff_mayhem.pk3 or fff_mayhem.map just fff_mayhem).
Sky: Splash Damage. Additional voices by TaZzMAjazZ.
Allied and Axis flags as .md3 Models for Enemy Territory created by Topsun.
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Info!
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Version info:
This map is a fully functional ctf-style map for matches, primarey made for M8D's Friday Frag Festival.
Game info:
ENGLISH
fff_mayhem is a capture-the-flag map. It has 2 bases: One Axis and one Allied.
The bases are identical, with each having 5 flags and a goal-zone.
FRANCOIS
fff_mayhem (cette carte) est une carte de capturer-le-drapeau.
Il a 2 bases : Un axe et un alliés. Les bases sont identiques, à chacun qui a 5 drapeaux et une but-zone.
DEUTSCH
fff_mayhem (diese Map) ist eine Capture-the-flag Map. Sie hat 2 Hauptquartiere: Das der Alliierten und das der Achsenmächte.
Beide Hauptquartiere sind identisch: Sie enthalten 5 Flaggenzonen und eine Zielzone.
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Special thanks:
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Mappers, modders and forum admins at www.splashdamage.com/forums
Berzerkr, Drakir, futura and w, for ideas and testing. Thanks also to nUllSkillZ.
Thanks to M8D, especially Nephelim, DrStock and TaZzMAjazZ.
Maca and all other members of the ET-clan Arduis (Sweden).
I want to thank all server admins, who constantly support and host custom maps.
I also want to thank all others who have given their input to me!
Axis Objective Descriptions
1 "Primary Objective:*Run into the Allied Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."
Allied Objective Descriptions
1 "Primary Objective:*Run into the Axis Base and steal their stuff. Take the stolen stuff back to your own base, to score 1 point for your team."
25 downloads
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Updated
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sottevast_pe + etpro_mapscript.pk3
By kate in MAPS S - T
Sottevast PE (Final) / Public Edition
March 2010
Since Dersaidin released the sources of all his maps
to the public, it's alright to modifiy them.
Sid & Etch
Description
An Axis V2 missile project has been advancing in a silo
facility called Sottevast. Allied spies have discovered
an attack is about to be launched from this secret silo,
and a small team of elite soldiers were mobilized to
prevent the launch.
Allies are attacking.
Allied objectives:
------------------
- (Primary) Capture the Targeting System
- Enter the silo facility by dynamiting the main entrance
or by using a disguise
- Take control of the Axis forward spawn
- Construct the command post to activate a forward spawn
- (Optional) Open the side door to gain additional access
Axis objectives:
----------------
- (Primary) Defend the Targeting System
- Defend the silo facility's main entrance and prevent a
covert entry
- Hold the forward spawn
- Stop the Allies from constructing a command post, or
destroy it if it has been made
- (Optional) Keep the side door closed to hinder the
Allied progress
Spawntimes:
-----------
Axis : 20
Allies: 20
Information on bunker IRL:
http://www.v2rocket.com/start/deployment/sottevast.html
Additonal pk3:
The additional pk3 contains a ETpro mapscript.
Works only with ETpro, NQ, and other mods wich are
compatible.
+ Added Health and Ammo Cabinets to Command Post
+ Added Health and Ammo Cabinets and MG Nest to Side Bunker
+ Added Neutral Command Post to Bunker near Forward Bunker
+ Added Model for delivered Objective
+ Added Secondary Map Objective: Allies need to blow up the V2 Rocket
+ Fixed Tunnel Barrier appearance when under construction
=======================================================
Changelog:
=======================================================
Sottevast PE (Final):
---------------------
+ Based on Beta 3b
+ Added tracemap
+ Removed all unnecessary files from the pk3
+ Ficed mapscript
+ Fixed spelling errors
+ Reworked command map
+ New levelshot
+ Sottevast is now shown on the right place in the
command map
+ Retextured the map in near every aspect, because with
the old textures this great map looked like shit
Sottevast (Beta 3b):
--------------------
+ Tunnel barricade, can be constructed by either team.
+ Fixed scripting so that Allies will now get the forward
flag for 30 seconds when main door blows. (Previously
they had to be holding it to secure it for 30 seconds.)
Sottevast (Beta 3):
-------------------
+ Spawntimes 30/20
+ Removed Team door near main door - Closed this tunnel completely.
+ Side door:
No longer dynoable
open/close by both sides
+ Edits to the flag building and flag scripting:
- Open the side with the two team doors (so theres no teamdoors,
just a big open side like on the middle side of the flag) Allies
will be able to attack caves without blowing anything.
- xis spawn in the other side of the building (which is now open)
- Flag is recaptureable
- Axis loose flag when main is blown, but can still recapture
it (wait 30 seconds)
+ Move allied CP spawns back onto the ramp. Increases distance and allows
allies to pick that hall above CP easier.
+ Voiceovers
+ Improved river banks
+ Mineable areas added around the rocket
+ End of round camera things
+ ETPro Fireteam locations
Sottevast (Beta 2):
-------------------
- Flag can no longer be reclaimed by axis once a door has been blown.
- Changed terrain near main door. Added two bunkers. Added ladder with team door.
- Fixed CP's killed build box thingo.
- CP is now both Axis and Allied
- Fixed ladder out of river that you'd sort of get stuck on the top and fall back in
- Added another stair out of the water on the axis side.
- Moved Allied first spawn closer
- Improved command map
Sottevast (Beta 1):
-------------------
- million name changes
42 downloads
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Updated