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Files posted by kate
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baserace_b4
allied "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
some textures fixed : Cptain Triscuit
7 downloads
0 comments
Submitted
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baserace_desert_fixed
at start this map been not working at all but i dont remember who fixed it :(
"Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
8 downloads
0 comments
Submitted
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baserace_desert_glowing_objs
olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.
--> Baserace Desert incl. Teamspecific Glowing Obj's
Baserace desert extra2 changes
- added team based glowing light onto the objective (so you will always know where is it :) )
- removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
7 downloads
0 comments
Submitted
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0 comments
Submitted
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0 comments
Submitted
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omni-bot_0_86_ET + omni-bot_0_86_ET_waypoint_mod
By kate in OMNIBOTS + WAYPOINTS
The omnibot mod is required if you want to edit waypoints or goals. Although console bot commands work in all mods, OpenGL drawing works only in the omnibot mod. If you only want to play ET, you probably choose another mod because omnibot mod does not have any advanced features.
Installation:
- The ZIP file contains both Windows and Linux binaries.
- There is omnibot folder in the ZIP file. Extract it to the Enemy Territory root folder. Now you should have etmain and omnibot folders inside the Enemy Territory folder.
- Create shortcut to ETL.exe +set fs_game omnibot +exec server.cfg
Replace ETL.exe with ET.exe if you don't use ET:Legacy. If you renamed omnibot folder, you must replace omnibot after fs_game parameter with your new folder name.
- Add omnibot_path, cg_omnibotdrawing and bind commands to server.cfg.
If you see error "VM_Create on UI failed", you can try to extract files cgame_mp_x86.dll and ui_mp_x86.dll from omnibot_et.pk3.
Console commands:
/bot waypoint_view on
/bot draw_goals on
You need cheats to edit waypoints, therefore you have to use /devmap command to load maps.
27 downloads
0 comments
Updated
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password2_v12
By kate in MAPS P - R
Mapname : Password2
Type : wolfmp wolfsw wolflms
Version : 1.2
Date : Nov 07, 2003
BSP Name: password2.bsp
Author : towofu
Web : http://towofu.s5.xrea.com/rtcw/
Email : [email protected]
ABOUT MAP
- This is a small map, intended for up to 12x12 players.
- Map has "Password" gimmick, generate random number and player
must input correct password to get objective.
- I believe it has good game play if players know the objectives,
and it will test your teamwork.
Allies Objectives
1. Pri: Spy the Password and input it to start process, then
defend the Emergency Button until process finished.
2. Pri: Steal the Endoarm.
3. Pri: Escape with the Endoarm to the waiting Truck.
4. Sec: Breach the Service Door.
5. Sec: Capture the Flag.
Axis Objectives
1. Pri: Prevent the Allies from spying the Password and input it.
If Password is input, push the Emergency Button to abort
process.
2. Pri: Prevent Allies from stealing the Endoarm.
3. Pri: Stop the Allies from escaping to the waiting Truck.
4. Sec: Defend the Service Door.
5. Sec: Hold the Flag.
INSTALLATIONS
Extract zip and place "password2_v11.pk3" to GameFolder\etmain
CHANGES
1.1 > 1.2
- Fix problem password was revealed without opening the door, when
your "Depth Buffer" is set to 16bit and "cg_fov" is larger than 105.
- I'm sorry to this bad version number "1.2" after "final".
final > 1.1
- Private release.
rc1 > final
- Decorations.
- Final adjustments.
beta2 > rc1
- Fix/Add some models.
- Fix/Change limbo camera angles.
- Fix texture structures of pk3 file.
- Change a bit of structure.
beta1 > beta2
- Now only Allies forces can enter password.
- Removed Hatch shortcut.
- Escaping route to Truck is changed.
- Structure around the objective is changed.
- Set sounds for each process related event.
- Fixed missing textures.
alpha2 > beta1
- Remove escorting truck feature.
I know ppl want ET like features, but it was not suit for this map.
- Spawn timer is set to 30:30 (was 20:30)
- Add/Edit dynamitable objectives.
- Rebuild some places.
- Reduce password input delay to 5 sec. (was 10 sec)
- Remove spawn swap of alpha2.
- Fix problem password was revealed without opening the door, if
your "Depth Buffer" is set to 16bit and you are far from the door.
Still 1st digit will be shown but it doesn't matter I think.
alpha1 > alpha2
- Add spawn swap after finishing password process.
- Fix lacked texture.
- Fix script problem.
- Now only Axis forces can push Emergency Button.
- Add some command map icons.
- Some other things that I cann't remember.
TIPS
- For Allies, east way should be good choise if Axis defending tight.
- For Axis, if Allies input the password, Emergency Button can stop them.
- It is intentional decision there are no place to use mortar and
landmines.
- Check your command map for the position of objectives!
FEEDBACKS
- All kinds of feedbacks are welcomed.
Email: [email protected]
THANKS
Thanks everyone at Surface Forum http://www.wolfensteinx.com/surface/
and all the mapping forums over the world.
Thanks Team ZiU and their mates for making the chance for people to
play this map and giving me great feedbacks.
Also thanks everyone for playing, feedbacks, hosting servers and more.
8 downloads
0 comments
Submitted
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basket_panzer
"It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
15 downloads
0 comments
Submitted
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Bastogne + waypoints
"Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
75 downloads
0 comments
Updated
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battery_recharged_130
Title Battery Recharged
File name battery_recharged_130.pk3
Map name battery_recharged
Version 1.3.0 (Created Aug 2007)
Conversion from original ET map by 2Bit (www.tibetclan.com)
Installation Put the pk3 file into the etmain folder.
Changes in 1.3.0
Moved Allied east MG nest further towards the sea to give it a better field of view.
Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
Changes in 1.2.0
Replaced spawn script from original Battery with the banimod version, so that axis will
autospawn in the bunker if they recapture it.
Changes in 1.1.0
A few texture fixes.
A message shown when an allied objective is accomplished, eg "1 out of 4"
Some slick added beside the beach slope to prevent tj over the barricade.
Changes from Seawall Battery
Three additional primary objectives created for allies, making four in total:
destroy radar station (next to bunker)
destroy gun platform
destroy gun controls (same as in original map)
destroy power supply (at bottom of indoor railway slope)
Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
Original location of assault ramp smoothed to allow allies to get up slope on foot.
Axis can build barricade (satchel objective) to block the new slope.
Players can now reach gun and gun platform from ramp and from inside gun room.
New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
defend the slope and the gun.
New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
"power supply room", to slow allied access to it via gun room assault.
16 downloads
0 comments
Submitted
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battery_winter
All credits go to:
SplashDamage (www.splashdamage.com)
European Sytle Project (http://european-style.wolfmap.de)
MODIFICATION
Battery Winter
based on
- battery_eu_b2 map
- Berzerkr (GER)'s Winterkrieg mod textures
- Ragnar's Battery script
- antman's location file
With Permission from Berzerkr (GER) / WolfMap.de
The textures are only changing in this map.
~Molotov
8 downloads
0 comments
Submitted
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battlefield_of_nightmare
2 styles for this map so 2 files arena
// Axis Objective Descriptions
1 "Primary Objective:**Defend our generator."
2 "Primary Objective:**Defend our forward spawn of inspection place."
3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."
4 "Primary Objective:**Defend our computer."
5 "Secondary Objective:**Stop the Allied build the assault ramp."
6 "Secondary Objective:**Defend the secret cave entrance."
7 "Secondary Objective:**Defend the cave entrance."
8 "Secondary Objective:**Defend the our depot entrances."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Axis' generator."
2 "Primary Objective:**Capture the forward spawn of inspection place."
3 "Primary Objective:**Construct the command post and defend it."
4 "Primary Objective:**Destroy the Axis' computer."
5 "Secondary Objective:**Build the assault ramp and defend it."
6 "Secondary Objective:**Destroy the secret cave entrance."
7 "Secondary Objective:**Destroy the cave entrance."
8 "Secondary Objective:**Destroy the Axis' depot entrances."
6 downloads
0 comments
Submitted
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battleship
Battleship map created by : =BO= Ganjaman. 01-okt-2009
In BETA test 2
The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
They became known as "the ugly sisters" although they were handsome ships to look at.
Thanks to =BO= Stealth' for the scripting assistance.
I have used several prefab brushes in this map.
Thanks. :
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
And I have made use of some original items from several of the original maps :
from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.
This map is only for testing final map will come soon.
contact e-mail : [email protected]
This map was made with GTKRadiant 1.5 on win XP
compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
// Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."
2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."
3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."
4 "Secondary Objective:**Defend the harbour wall."
5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."
6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."
7 "Secondary Objective:**Set up a Command Post in the Battleship."
// Allied Objective Descriptions
1 "Primary Objective:**Open the Engineroom Blast-doors."
2 "Primary Objective:**Destroy Ship Engine one."
3 "Primary Objective:**Destroy Ship Engine two."
4 "Secondary Objective:**Destroy the Harbour Wall."
5 "Secondary Objective:**Construct the Assault Ramp."
6 "Secondary Objective:**Construct the Command Post."
7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."
6 downloads
0 comments
Submitted
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bba0-beta2 + patch
bba0-beta2 Castle CTF
Map made by Rayban ( [email protected])
for BuffaloBadAss ( BBA Clan - www.buffalobadass.com )
an online gaming comuunity.
General Information:
Title: BBA0 - Castle CTF
Game: Wolfenstein - Enemy Territory
Filename: bba0-beta1.pk3
BSP Name: bba0-beta1.bsp
BSP Size: 22meg
Version: beta 1
Release date: 03-04-2008
Mods: works with standard ET and most mods ( etpro, jaymod... ect. )
Gameplay: CTF ( capture the flag ) ( wolf_mp only, no lms )
Players: 64 player spawns ( recommended for a larger server up to 60 players )
Round time: 25 minutes
Spawntimes: 2 seconds
CTF limit: 9 flags
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Map Description:
It's a classic Capture the Flag map, set in and around a large castle, with
capturable spawns to the East and West. A multiple layered map with the flags
located on the main top level, while the command posts for either team are located
on the lowest level.
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Objectives:
Allies:
Main - Capture more flags than the axis before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.
Axis:
Main - Capture more flags than the allies before time runs out, or Capture all 25 to win.
Secondary - Build a Command Post.
Others - Capture new spawn positions in the East and West Crypts.
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Additional Game Info:
A scoreboard system is in place, that will show up below the health and stamina bars, in red
and blue numbers to indicate score.
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Thanks to
The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented
creators who make up the splashdamage team.
- Zeus and the rest down at buffalo bad bass servers for some great games.
- Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me.
- Tombstones Pack By Arcana ( http://www.wemakemaps.com )
- Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu )
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Permissions:
This map was made for the bba clan, but can be played on other servers as well, providing
none of the bba specific logo's are altered. Basicly the map cannot not be altered.
This level may be electronically distributed only at NO CHARGE to the recipient and MUST include
this .txt file.
16 downloads
0 comments
Submitted
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Bellum
created by StoerFaktoR
"a simple minimap where the allies have to destroy the maingate and the generator!!!
9 downloads
0 comments
Submitted
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benghazi_b1
This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
Version: A2
Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
Date: November 02, 2004
Game: Wolfenstein: Enemy Territory
Email: [email protected]
******
Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
Objectives:
-Allies must capture forward spawn.
-Allies must breach the main gate.
-Allies can breach the side door.
-Allies can build a command post.
-Allies must destroy the super computer.
-Axis can build a command post.
******
Programs Used
Mapping: GTKRadiant 1.4.0
Images: Photo Impression 4
Scripting: Notepad
System
Windows XP Professional
512 MB RAM
2.79 mhz
Pentium 4 Processor
Compiled using "q3map2: simulate old style"
******
Special Thanks:
-Splash Damage for their sweet game.
-www.splashdamage.com forums for support and help.
-#wwgn on Gamesurge for additional support and help.
******
No custom textures were used in this map.
If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
******
Changes since previous version:
-Replaced custom textures with stock ones.
-Fixed problem where certain models did not appear in game.
-Added a fancy Benghazi landmark.
-Changed stairs near side door into ramp.
-Improved clip brushes along walls.
-Several more minor changes.
******
(c)2004 Zach Carduner
14 downloads
0 comments
Updated
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bergen
Welcome to Bergen by The Wolfproject Mapping Team.
www.wolfproject.net
A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
The map can now be run from the server menu in all game types.
___________________________________________________________________________________________
Game Information.
File name: bergen
Menu name: Bergen
Game types: wolfmp wolfsw wolflms.
Players: 6 to 12 per team
Version: Final
Release:
OVERVIEW:
"The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
Allied Objectives:
1. Protect the Armour and escort it until the Front gate is destroyed.
2. Gain a foothold in the Front Bunker.
3. Construct bridge and distroy Back Door.
4. Gain control of the Generator and repair so the base's doors can be used.
5. Set up a Command Post inside the sub pen.
6. Access the Transmitter area by opening doors.
7. Destroy the Transmitter by placing explosives in Bunker below tower.
Allied Constructions:
A. MG nest over-looking the Axis Bunker and Back Door
B. Repair Door control, if the Generator is running then this door can be opened.
Axis Objective:
1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
2. Prevent the Allies from gaining a foothold in the Front Bunker.
3. Stop Allies building the bridge and defend the Back Door.
4. Prevent the Allies from using the Generator.
5. Set up a Command Post inside the sub pen.
6. Prevent the Allies from accessing the Transmitter area.
7. Stop the Allies from destroying the Transmitter.
Axis Constructions:
A. Build the Barricade to stop the Allied Armour.
B. MG nest facing Front Bunker.
Notes:
The Generator is the key to this map. The team that controls the Generator, controls the doors.
The doors are the only way into the Transmitter area.
Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
___________________________________________________________________________________________
Bergen was made by:
Detoeni.uk
Grizzlybear
Konigstiger
MuffinMan
Uberdave
We would like to say thanks to:
King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
___________________________________________________________________________________________
Please report any faults found to: [email protected] or [email protected]
Any comments please post at our forum http://www.wolfproject.net/
Hope you like it and happy hunting.
___________________________________________________________________________________________
Copyright Permissions.
ID, Activision & Splash Damage. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.
Authors may NOT use this level as a base to build additional level.
Authors may NOT use Wolf Project Textures from this file.
Authors may NOT use Wolf Project Models from this file.
Authors may NOT use Wolf Project Sound Assets from this file.
You may download the Models for your own use from our site http://www.wolfproject.net/.
You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
7 downloads
0 comments
Updated
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bergheim_beta2
Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :* ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :* imperial_bouky* Clan Website :* www.rop.fr.st***^thanks to lowlife for1his great work"
7 downloads
0 comments
Submitted
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Berghof_Assault_A5
Mapper: Mateos
Map Information
Game: Return to Castle Wolfenstein: Enemy Territory
Title: Berghof Assault (Alpha 5)
Filename: Berghof_Assault_A5.pk3
Release date: 16th March 2017
Description: December 1943, somewhere in the Italian Alps.
After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
and this for months. In secret, a small group of specially trained soldiers are sent
through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
where our spies report the Fuhrer is planning his next operations with his military staff.
The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
But stay alert!
Programs Used: GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
Build time: Started... years ago x)
Alpha 1 the 12th September 2015.
Alpha 2 the 10th October 2015.
Alpha 3 the 15th December 2016.
Alpha 4 the 1st February 2017.
Alpha 5 the 16th March 2017.
Installation: Place the Berghof_Assault_A5.pk3 file in your etmain folder.
Contact: mister_mateos[AT]hotmail.fr
Website: -
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Used Prefabs
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Concrete stairs from Fuel Dump.
Metallic ladder from Seawall Battery.
Metallic stairs from Rail Gun.
Trees and rocks settings from Fuel Dump.
Trucks models and clips from Siwa Oasis.
Wooden room tables and chairs from Gold Rush.
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Compilation Stats
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CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
BSP -meta 4 seconds.
-vis -saveprt 7 seconds.
-light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256 424 seconds.
-------------------------------------------------
Special thanks to
-------------------------------------------------
#Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
id Software & Splash Damage, thanks for ET! v586!
-------------------------------------------------
Further development
-------------------------------------------------
> Alpha 5
* Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
* Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
* Added spawn cameras for limbo menu.
* Updated location file around and inside the Bunker.
> Alpha 4
* Fixed floating walls.
* Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
* Some more snow here and there.
* Minor performance tweak.
> Alpha 3
* Fixed end animations.
* Fixed west wall VIS glitch.
> Alpha 2
* Added a snow layer on the roads.
* Moved the pin location on the map.
> Alpha 1
* Initial release.
-------------------------------------------------
Useful Links
-------------------------------------------------
2Bit Mapping Tutorials: http://www.pythononline.co.uk/et/tutorial.htm
Bunker Clan Mapping Wiki: http://bunkerwiki.aaxxss.com/index.php/Mapping
Chruker's Entities & Scripting Reference: http://games.chruker.dk/enemy_territory/default.php
GtkRadiant WikiBooks (Compilation levers): https://en.wikibooks.org/wiki/Category:GtkRadiant
Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
Q3Map2 Shader Manual: http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
Splash Damage Editing Wolf: ET Forums: http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
Splash Damage Wiki: http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
SimonOC Terrain Blending Tutorial: http://simonoc.com/pages/articles/terrain2_1.htm
The WolfTeam (Mapping & Modding Community): http://www.thewolfteam.org/
Wezelkrozum's Accums Tutorial http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html
-------------------------------------------------
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
8 downloads
0 comments
Submitted
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berserk_te
Map name Berserk TE (tournament edition)
Filename berserk_te.pk3
Release date January, 2004
Decription The Axis must steal the secret documents while the Allies will try to defend them
Map by Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
Additional textures by FuTurA. Initial beta testing by w
Installation Put the file (berserk_te.pk3) in your etmain-folder:
C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
NOw you can join a server on the net, and play.
Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.
(Or type "/map berserk_te" in the game consol.)
Copyright:
This custom map is (c) 2003 Kent "Loffy" Lofgren.
You may not include or distribute this map in any sort of product without
permission from the author. You may not mass distribute this level via any
means, including but not limited to compact disks, and floppy disks.
You may not redo/reproduce/update this map in any way without permission from the author.
"The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."
10 downloads
0 comments
Submitted
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beta_flame-guards
axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"
allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"
neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"
9 downloads
0 comments
Submitted
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beta_low_mount_ass
Map Conversion : Leif "LowLife" Hansen
Email address : [email protected]
Web Site : http://lowlife.homepage.dk/
-This conversion was made by request from the [AE] Clan - http://www.american-elite.com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Mountain Assault ET
Filename : beta_low_mount_ass.pk3
Version : Beta1
Release date : 03/18/2005
Decription : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about
Allied troop movements. It is imperative that the Allies destroy this installation before any operations
in this area can start! This is a small map designed for 4 -16 players on each side.
Installation : Place the beta_low_mount_ass.pk3 to your etmain folder
Objectives
# The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls
# The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
Allieds
1 "Primary Objective: Destroy the Radio Tower."
2 "Primary Objective: Destroy the Radio Equipment."
3 "Primary Objective: Destroy the Radar Equipment."
4 "Secondary Objective: Destroy the Sewer Entrance."
5 "Secondary Objective: Open the garage door."
6 "Secondary Objective: Blow the garage door switch."
7 "Secondary Objective: Capture the Forward Deployment Zone."
Axis
1 "Primary Objective: Defend the Radio Tower."
2 "Primary Objective: Defend the Radio Room."
3 "Primary Objective: Defend the Radar Equipment."
4 "Secondary Objective: Defend the Sewer Entrance."
5 "Secondary Objective: Close the garage door."
6 "Secondary Objective: Defend the garage door switch."
7 "Secondary Objective: Defend the Forward Deployment Zone."
Additional Map Information/Credits
Thanks : Special thanks goes to Nib for his original map and allowing us to
convert this great map over for Enemy Territory!
Original Map Maker : Nib
Email address : [email protected]
Web Site : http://www.nibsworld.com/rtcw
Testing
# This is a Beta version and any bugs should be reported to [email protected]
Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
7 downloads
0 comments
Submitted
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beta2_mlb_temple
this previous mlb version is fun :You can use the rock trying to jump in the temple
// Axis Objective Descriptions
1 "Primary Objective:**Don't let allied tank get across the canyon bridge."
2 "Primary Objective:**Build the first tank barrier."
3 "Primary Objective:**Build the second tank barrier."
4 "Primary Objective:**Don't let the tank blow the temple entrance."
5 "Primary Objective:**Protect the Gold crate in the sarcophage room."
6 "Primary Objective:**Stop the Allies from escaping with the Gold."
// Allied Objective Descriptions
1 "Primary Objective:**Build the tank bridge and escort the tank across the canyon."
2 "Primary Objective:**Don't let axis build the first tank barrier."
3 "Primary Objective:**Don't let axis build the second tank barrier."
4 "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."
5 "Primary Objective:**Steal the Gold crate."
6 "Primary Objective:**Return the Gold crate to the tank."
9 downloads
0 comments
Submitted
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Blackops House Of Payn ( bhop )
frag map
"Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible."
neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."
20 downloads
0 comments
Submitted
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BIOHAZARD_beta3.1
TITLE : BIOHAZARD
AUTHOR : Devils Right Hand
DATE : beta1 04.03.2011 started , pause 1 jear
TYPE : OBJECTIVE
bug report feedback : discord Devils Right Hand#2240
Release date beta2 : 8/06/2016
Release date beta3 : 11/02/2019
Release date beta3.1 : 19/02/2019
last version of the map it is the final,but when are bugs, i fix them
----------------------------------
Version : beta3
Attacking : allies Objective
Timelimit : 60
Spawntimes : Axis 25 / Allies 15
---------------------------------
"July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team."
changelog fixed beta 3:
-fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns
-complete new lights hole house
-change some rooms more bigger
-add new textures
-change all textures folder+shaders in biohazard to avoid other maps conflict
-change the house entrace stairs
-change 16 grid brushes to 8
-new models
-new shit terrain
------------------------------
changelog fixed beta 3.1:
-replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point
-----------------------------
* CONSTRUCTION *
MAP BASE : New Map
EDITOR(S) USED : NetRadiant 1.5 custom x64
KNOWN BUGS :
COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
COMPILE TIME : 30 min
COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]"
brushes : 26988
entities : 1466
------------------------------
* special thanks *
twt thunder for support
twt teuthis for support
twt mateos for support
macchute for help with scripting
kemon for hint support and spawns scriptz
WuTangH help with scripting at obj
TomTom7777 help with scripting at flagspawn change respawn time
native12 for making botz waypoint
twt ray for support
uje niek for support/feedback and beta test on server
Loffy for commandpost spawns prefab
http://www.alientrap.org for NetRadiant 1.5 custom
Simon O'C for tuts
Victor Karp for tuts
ets kate beta test on server
= Credits =
kic : trees models
Devils Right Hand : bushes/grass models
Avoc @ eft-clan.com : skybox
firefly : cloud
Distribution / Copyright / Permissions
Copyright (c) 2019 Devils Right Hand
All rights reserved
Authors MAY NOT use this level as a base to build additional levels.
This level may be electronically distributed not-for-profit only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
20 downloads
0 comments
Updated