About This File
This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
Version: A2
Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
Date: November 02, 2004
Game: Wolfenstein: Enemy Territory
Email: [email protected]
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Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
Objectives:
-Allies must capture forward spawn.
-Allies must breach the main gate.
-Allies can breach the side door.
-Allies can build a command post.
-Allies must destroy the super computer.
-Axis can build a command post.
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Programs Used
Mapping: GTKRadiant 1.4.0
Images: Photo Impression 4
Scripting: Notepad
System
Windows XP Professional
512 MB RAM
2.79 mhz
Pentium 4 Processor
Compiled using "q3map2: simulate old style"
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Special Thanks:
-Splash Damage for their sweet game.
-www.splashdamage.com forums for support and help.
-#wwgn on Gamesurge for additional support and help.
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No custom textures were used in this map.
If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
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Changes since previous version:
-Replaced custom textures with stock ones.
-Fixed problem where certain models did not appear in game.
-Added a fancy Benghazi landmark.
-Changed stairs near side door into ramp.
-Improved clip brushes along walls.
-Several more minor changes.
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(c)2004 Zach Carduner
What's New in Version 1.0.0 See changelog
Released
No changelog available for this version.