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kate

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Files posted by kate

  1. UJE_cave_panzer_b1

    Map made by [UJE]Niek
    Just a small panzermap..
    Tested alot to create a nice atmosphere in the map 
    Hope you get the feeling that you are really in a cave
    On our site you can see the info about all the maps we've made
    [UJE]Clan site
    http://www.ujeclan.com
    you can get omnibot waypoint files from our site in [UJE]map info
    Credits to everyone who keeps the game alive..

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  2. UJE_cartoon_panzer

    Map made by [UJE]Niek
    31-12-2008
    Pretend yourself in an cartoon.
    But then with a Panzer.
    More [UJE] maps:
    You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info
    -----------------------------------------------------------------
    for campaigncycles the map is called UJE_cartoon_panzer

    ----------------Credits-------------------------------------------
    Go to the textures of the simpsons

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  3. UJE_bathroom_panzer_b1

    [UJE] Bathroom Panzer b1
    Map made by [UJE]Niek
    04-01-2009
    It's a giant bathroom where you can jump around.
    There are lot's of hidden teleporters to get you on the closets and
    jumppads to fly high .The gravity is set to 200 for gameplay.
    Have funn
    More [UJE] maps:
    You can see the info about our other maps on our website
    [UJE]Clan site        www.ujeclan.com
    you can get omnibot waypoint files from our site by [UJE]map info

    for campaigncycles the map is called UJE_bathroom_panzer
     

    12 downloads

       (0 reviews)

    0 comments

    Updated

  4. UJE_attic_panzer

    [UJE] Attic panzer
    6-4-2020
    Map by [UJE]Niek
    Welcome on my attic.
    It is a mess but a very good place to play on.
    Lot's of fun things in this map.
    Have fun
    Please take your time to post on our forum for any questions
    [UJE]Clan site
    http://www.ujeclan.com
    bsp name of this map is UJE_attic_panzer
    Like always the credits also go to everyone who keeps this game alive.

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  5. himmelsdorf_b6

    ME ETc|Gouki. (goki) 31-7-2020
    I would very much like to thank the following people :
    Tech related
    Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks
    Aesop Trouble shooting / textures for blending / Script partially . massive Thanks
    thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro
    Uje|niek / Terrain blending wich is found on http://www.simonoc.com/
    http://games.chruker.dk/enemy_territory/
    much appriacated this website alot of information to be gathered from here has been a massive help So many thanks
    ETs|Kate
    for usefull stuff u might need.
    https://ets-clan.com/
    ETc|clan for testing
    Misc
    ETc|darkness
    Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend.
    and possibly many more people for your feedback if i havent named u ,
    too bad  have fun playing
    Thanks Wutangh for helping out on the tag
    Map by robin aka gouki
    dont let anyone tell u otherwise
    started 2018 okt.
    first playable version : 15-8-2020
    updates will come as soon as possible
    Himmelsdorf_b6 version : 14-3-2021
    ___________
    briefing    "Should Allies steal the axis tank and blow up the maingate, escape with the gold.
     then its all over for Axis

    45 downloads

       (0 reviews)

    0 comments

    Updated

  6. mummies_lab_beta2

    briefing        "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies.  The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open.  The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "

    18 downloads

       (0 reviews)

    0 comments

    Submitted

  7. et_tank_beta3

    PLease remove any older version of Et_tank!!!
    Et_Tank Beta3
    By:BadIDea
    15:56 10/7/2003
    url:        :)
    author:         Adrian Klimczak  - C4|BadIDea
    email:         [email protected]
    Remove noSpam from email adess :)
    Send comments to:
    [email protected]
    Looking for comments on:
    - Gameplay problems.
    - Team balancing issues.
    - Overall feal of the map.
    - Ideas for better gameplay possibilities.
    - Flow.
    - ANY error with texturing, clipping etc.

    Thanks.
    BadIDea
    History:
    Mp_Tank -RTCW
    Et_tank Beta1
    Et_tank Beta2 - not released
    ET_tank Beta3
    Changes since beta 1
    Removed Cops door near river.
    Added small switchable bridge in heating room.
    Added  Watch Room with MG Nest
    Ble ble ble...
    Big Thanks going to : Brewskie for Great Work and Support !
    See http://tank.rtcwnews.com/index.php

    8 downloads

       (0 reviews)

    0 comments

    Updated

  8. parisbastoche

    October 27th, 2005.

    Map by Uchronic & Bob le Roux

    VERY IMPORTANT : This an unofficial mod of the map ParisBastille
    You MUST have the ParisBastille map in you etmain folder to play on this mod.

    Objectives :

    Axis have to capture the flag and protect it for 3 minutes to win.

    There are several tricks :
    - The Lava : -75hp/sec : Be careful not to walk on it!
    - The Deathwall : every 60 seconds, the deathwall makes a roundtrip,
    crushing any players that is not proning.
    - The rockets : There is a console to launch rockets to the flag,
    |avoiding flag camping.

    ParisBastoche :
    If you're a n00b, time for revenge!
    If you're a l33t, prove it!

    more infos at : www.parisbastille.free.fr
    contact : [email protected]

    Credits : Lava texture from Drakir's steelplant, shader edited by Uchronic
    Most of the tricks have been built after studying EB's tutorial maps.
    Thanks a lot! 

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  9. greece Texturefix

    yellow textures fixed by Light Ray
    Axis Objective Descriptions
    1    "Primary Objective:**Destroy the city gate!"
    2    "Primary Objective:**Destroy the villa doors!."
    3    "Primary Objective:**Destroy the entrance barricade!"
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Protect the entrance barricade!"
    2    "Primary Objective:**Protect the villa doors!"
    3    "Primary Objective:**Don't let Axis forces destroy the entrance barricade!"

    28 downloads

       (0 reviews)

    0 comments

    Updated

  10. the_shrine_beta3

    Axis Objective Descriptions
    1    "^1Primary Objective:**Get the Ancient Shrine with unknown power,put it on the truck and escort it back to boatn!"
    2    "^1primary Objective:**blow the barricade door to pyramid"
    3    "^1Primary Objective:**blow the old city wall"
    4   "^1Secondary objective:**capture the forward spawn and build an comandpost!"
     Allied Objective Descriptions
    1    "^4Primary Objective:**Prevent axis forces from taking the shrine,destroy the truck and build the barricades."
    2    "^4Primary Objective:**Build the barricade door at access to the pyramid and Prevent Axis forces from blowing it!"
    3    "^4Primary Objective:**Prevent Axis forces from blowing the old city wall."
    4   "^4Secondary Objective:**Capture the forward spawn and build an comandpost!"
     

    16 downloads

       (0 reviews)

    0 comments

    Updated

  11. pha_horus

    MAP Name: EyE OF HORUS
    Game:     Enemy Territory
    Version:  Final
    Author:   FIESLING/RiFFLeR
    Website:  http://www.phaclan.com/
    Date:     September 1, 2007
     
    INSTALLATION INSTRUCTIONS
    Place pha_horus.pk3 inside the etmain folder in your game directory.
                                                                                                                                              
    MAP DESCRIPTION
    "Axis have assaulted an old Egypt pyramid to get an artifact seeking the help from Horus,
    an old Egyptian god. Allied mission is to steal this artifact and bring it back to New York
    for further analysis. Original Map by : Fiesling, ET Version By : ={PHA}=RiFFLeR / SCORPION, Brought to you by THE PHARAOHS WWW.PHACLAN.COM"

    ************************
    Allied Objectives :
    1- Capture the Forward Spawn.
    2- Construct the Command Post.
    3- Destroy the Pyramid Entrances.
    4- Destroy the Tunnel Sealing and Entrance.
    5- Steal the Obelisk and Secure it in the truck
    6- Escort the Truck.
    Axis Objective :
    Prevent Allied from doing all this.

    MAPPER'S NOTE :
    This map is FPS Efficient everywhere.
    It has been heavily tested during 2 months on a 24 slots server. The gameplay is very balanced and the map is a lot of fun. you will not have time to get bored. Engineers and Covert ops are the most useful classes.
    Try it and you will not be disappointed.
    OFFICIAL DEMO SERVER :
    84.244.156.133:27960

    Credits
    Thanks to everyone at the splash damage forums, the best forums I've come
    across online. Thanks to splash damage for their great game and the great
    support that they provide to the mapping community.
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  12. ET 260b

    This is a modified ET.exe file, version 2.60b
    The master server address has been changed from etmaster.idsoftware.com to masterser0.etmaster.net.
    A new master server has been setup et etmaster.net, to get your server on the list, or for more information,
    please visit http://etmaster.net/
     

    17 downloads

       (0 reviews)

    0 comments

    Updated

  13. et_brewdog_b3

    This is a conversion of RTCW map mp_base to a new documents running map by crumbs, ported to Enemy Territory by x0rnn.
    Axis Objectives:
    Primary Objective: Defend the Quiz Answers.
    Secondary Objective: Defend the Bunker Door.
    Secondary Objective: Defend the Inner Compound.
    Allied Objectives:
    Primary Objective: Steal the Quiz Answers.
    Secondary Objective: Destroy the Bunker Door.
    Secondary Objective: Capture the Inner Compound.
    Axis spawntime: 30
    Allied spawntime: 25
    Axis spawn lower: Barracks
    Allied spawn back: Sniper Hill

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  14. etl_sp_delivery_v3 + waypoints

    good design but for guys having a poor connection will be hard to can download this map 42 mb from the server url ...
    "The Axis are temporarily storing a number of gold crates in a fortified storehouse while they await their transfer to a more secure location. Allies must first gain control of the storehouse by damaging the forward bunker's East and West Walls, then with their forward spawn secured they must escape with a number of gold crates using the Axis' very own cargo trucks for transportation.**Version 2**Original map by*Apple, GW, jump3r, eiM & Snake*Overhaul by Aciz"
    Axis Objective Descriptions
    1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!"
    2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!"
    3 "Secondary Objective:**Defend the Forward Bunker!"
    4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!"
    5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!"
    6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!"
    7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!"
     Allied Objective Descriptions
    1 "Secondary Objective:**Destroy the East Wall!"
    2 "Secondary Objective:**Destroy the West Wall!"
    3 "Secondary Objective:**Capture the Forward Bunker!"
    4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!"
    5 "Secondary Objective:**Construct the Loading Door Controls!"
    6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!"
    7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"

    31 downloads

       (0 reviews)

    0 comments

    Updated

  15. ETL 2.79 all os versions

    2.79.0 (realeased 23/12/2021)
    Thank you for installing ET: Legacy stable release 2.79.0 - Yule log
    Revive the old fps and have fun!
    Android
    Engine
    Added cvar_trim command Fixed Q_ColorizeString overflowing Fixed pk3 locations loading from filesystem Fixed the mounting of the dlcache folder instead of the files inside of it
    Client
    Fixed directional sound issue with SDL2 backend Fixed demo folder deletion Fixed defaultprofile.dat file not properly created Moved the local directories to the top of the search path
    Server
    Enhanced server demo record Removed server side GUID check (moved to mod side) Allowed large amount of pk3 files on the server without breaking sv_pure
    Renderer
    Fixed bit shifting bug causing a black map Fixed screenshot filaname with duplicate extension Fixed screenshot command wasn't using correct format
    Mod
    Enhanced shoutcaster mod Fixed knockback for dead framerate independent Added reset stats and stop recording on map restart / match reset Changed cg_skybox from CVAR_CHEAT to CVAR_ARCHIVE Fixed missing map_restart reset when loading config Fixed dynamite/landmines/satchel hitbox for pliers (missing link entity) Added g_guidCheck for mod side GUID check Fixed wounded players collision issues Fixed losing keyboard and mouse input after intermission Allowed shoutcasters to use setviewpos Added cg_popupShadow Fixed client crash when dynamite explodes Fixed vote timeout logic Fixed client crash due to name length Added automatic vertical scrolling Added map description on map vote debriefing page Fixed 'Details' map description in 'Host Hame' menu exceeds its box Fixed spread bar not draw while firing with scoped weapon Added custom map location editor Added prone animation transitions through crouching Added cancel start match vote if countdown starts Removed g_playerHitBoxHeight Fixed losing mouse input after intermission on demo playback Added selection of minor spawnpoint per major spawnpoint Fixed constructions decaying after pause Fixed gib stats from explosions when player was still alive Allowed moving when using scoped weapon but cap speed to walking 128u speed Increased FG 42 scoped fire rate from 400ms to 200ms Decreased scoped Garand/K43 spread scale from 10 to 5 (half the spread recovery time) Fixed speakereditor axis picking not supporting widescreen Fixed wounded players not dropping down when on ladders Added usage of square minimap for compass (merge from shoutcaster minimap) Fixed voice chat position and drawing outside of command map Fixed objective icons being affected by picmip Added camera editor Fixed demo freecam Fixed rotate player's view only when ON rotating mover Changed movers to not kill players or destroy items Added SVG weapon icons files Disabled activatelean by default, and add a switch to the menu Adjusted engineers to pickup up to 8 grenades even without any level upgrades Read the ET: Legacy FAQ, consult our WIKI or join us on our IRC channel #etlegacy @ Libera.chat or on our Discord channel if you are running into trouble.
    Docker hub also contains a dedicated server image for quickly setting up a dedicated server: etlegacy/server
    There is also a Flathub package available
    We have a last gift for you for this year: ET: Legacy 2.79 'Yule log' release. It comes bundled with a shorter, but all the more efficient changelog.

    We want to thank everyone for all your support this year. Additional helping hands have joined the team and made it possible to actually implement shorter release cycles, so those of you that are not using the snapshot builds can still enjoy the newest features and fixes on a more regular basis.
    Utmost respect and thanks also goes out to the admins of the ET: Legacy Competitive community. The effort put into this is incredibly motivating and a huge help. Your regular scrims combined with proper organised cups provides so much valuable hands-on feedback to this project, enabling us to prioritise and tailor features and fixes for the best ET: Legacy experience possible.
    If some of you, dear ET fans, have not joined the ET: Legacy Competitive Discord, but are looking for regular matches, events and friendly banter, make sure to join the lovely folks over at ETL Comp. Discord channel. It may help in avoiding a quadra-panzer wipe withing the first 10 seconds of a match, basically handing the opponent the win. Not that this happened or anything. Just....hypothetical....you know? cough

    This is all for this year. But honestly, the future of this project has never looked more promising as going into 2022. There are so many great things on the horizon for ET: Legacy, so make sure to keep an eye out for news in our Discord, as well as the Competitive one.
    All that's left for us to do is wish you all happy holidays and a pleasant start to 2022.
    Grab the latest release in our Downloads section.

    written by WuTangH 3 weeks ago

    31 downloads

       (1 review)

    0 comments

    Updated

  16. ctf_pool_v2

    Author        : Red (J.Le' Vesconte)
    Email address    : [email protected]
    Webpage        : http://www.clanaod.us/www.clanofidiots.com

     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Ctf_pool_v2    
    Filename    : ctf_pool_v2.pk3
    Release date    : 2005-01-14
    Decription    : Changes to V2 are more exits from spawns, 2 more moving balls
                      Pictures of the command maps snaffer done for me on the wall,
                      a jack daniels pool lamp shaed over the table ,
                      and a plane on a bombing run to cut down on the sniper on the shelfs
                      Set on a giant pool table the allies and axis are after that gold!.
    Program        : SDRadiant 1.40
    Build time     : around on off around 2 weeks
    Compile time    : a couple of minutes
    Compile options : -meta -vis -light -fast -filter -samples 2
    Compile machine    : P4 3.2ghz 2048 ddr400
    Installation    : Extract the pk3 to your etmain folder, select it from the hostgame menu or
                      bring down the console and type: map ctf_pool

     Textures
    28 new textures.

     Special thanks to

    big thanks to LOWLIFE!!!!!! for the scoreboard and script help
    thanks to lagging tom for more script help
    Thanks to heirpie for the idea, server testing and sourcing of textures
    Snaffer for his sweet command maps
    Turbo and pointy for the .roq video and me262 mdel
    Erik_tfn for his entity.def work
    aron for the taxi model
    And the idiot comunity where i live :) http://www.clanofidiots.com
    All the helpfull people @ SD forums
    Iffy, Redfella,surface gdconnect and  many others for tuts etc....
    Drakir for his prefabs
    And the mrs for putting up with me doing this shit all hours ;)
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Copyright © 2005 John Le' Vesconte all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  17. canyon_depths_FINAL

    Canyon Depths FINAL VERSION
    Thanks for downloading & playing this map !
    Large Map
    Musics used :
    Desert : Yoko Kanno - Digging My Potato
    Castle : Django Reinhardt - Montmartre
    Caves : Saint Seiya - Seiji Yokoyama - Shadow Is Approching
    08/2007 - 02/2011 - 04/2014 - 01/2015 - 02/2015 (yeah, i know)
    By Yatta_Yatta-O_o
    [email protected]
    Thanks to :
    - people pushing me to add the last fixes, even years later : Aimbrosia, Happykillmore, Zacky, Blord, Alex, Blackbyte, Ailmanki ...
    - all testers for sending bug reports & feedback,
    - the ETF community & GoC clan for tests - special thanks to Nosi and RazorSword,
    - the CFB and ROP clans for tests of the crippled early versions,
    - the ET mappers community at splashdamage.com forums,
    - WolfFiles, SplatterLadder,
    - Chrucker for his ET scripting reference/tutorial website,
    - Google for searching documentation, help & ressources.
    No thanks to :
    - Gtk Radiant for trolling me and fucking up my map more than once.
    ____________________
    // Axis Objective Descriptions
    axis_desc  1     "Primary Objective:**The tank needs fuel to start. Find some in the fort.\n\n^3Also, reports ANY bug to [email protected] !"
    2     "Primary Objective:**Escort the tank into the canyon."
    3     "Primary Objective:**Resupply the tank in the Canyon Depot."
    4     "Primary Objective:**Get the tank past the river."
    5     "Primary Objective:**Get the tank to the underground bunker."
    6     "Primary Objective:**Get the tank past the twin security doors."
    7     "Primary Objective:**Get the tank through the hangar doors."
    8     "Primary Objective:**Find the secret in the laboratory safe !"
    // Allied Objective Descriptions
    1     "Primary Objective:**Protect the forts gate, stop the Axis from stealing the fuel.\n\n^3Also, reports ANY bug to \n^[email protected] !"
    2     "Primary Objective:**Stop the Axis from getting in the canyon."
    3     "Primary Objective:**Stop the Axis from resupplying their tank."
    4     "Primary Objective:**Stop the Axis from getting past the river."
    5     "Primary Objective:**Dont let the Axis reach the bottom of the pit."
    6     "Primary Objective:**Stop the Axis tank from going past the twin security doors."
    7     "Primary Objective:**Dont let the Axis tank past the hangar doors."
    8     "Primary Objective:**Dont let the Axis discover the Laboratory secret !"

    11 downloads

       (1 review)

    0 comments

    Updated

  18. xf5u_3_1 / 30 mns times limit

    VERSION: 2.0
    See Change Log file included in this pk3.

     NOTES:
     
    Feedback can be sent to [email protected]
    Also feedback can be posted on the forums at http://bunker.aaxxss.com.
    Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5

     Basic Information
    Author        : Jecoliah
    Email address    : [email protected]
     Map Information
     
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : XF5U
    Filename    : xf5u_2_0.pk3
    Version         : 2.0
    Release date    : Feb 24 2007
    Decription    : Version 2.0
    Program        : SD Radiant 1.5.0.
    Compile time    : 1 hr
    Compile machine    : Bilt myself, P4 2.4Ghz, 1.5Gigs ram, Ati 256mb.

     Objectives

    See Change Log included in this PK3 for 2.0 Version.
    Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command.
    Allies must stop the Axis from accomplishing the above objectives.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Detoeni, WeblionX and zenith-ply over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials.
    Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
    And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
    -------------------------------------------------
    Texture/Shader Notes:
    -------------------------------------------------

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
    Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the operation_v2_beta.Pk3 file should be E-Mailed to [email protected].

    -------------------------------------------------
    Copyright © 2006
    -------------------------------------------------
    Jecoliah
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    END:

    17 downloads

       (0 reviews)

    0 comments

    Updated

  19. xf5u_3_0 times limit 60 mns

    VERSION: 2.0
    See Change Log file included in this pk3.
     NOTES:
    Feedback can be sent to [email protected]
     Basic Information

    Author        : Jecoliah
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : XF5U
    Filename    : xf5u_2_0.pk3
    Version         : 2.0
    Release date    : Feb 24 2007
    Decription    : Version 2.0
    Program        : SD Radiant 1.5.0.
    Compile time    : 1 hr
    Compile machine    : Bilt myself, P4 2.4Ghz, 1.5Gigs ram, Ati 256mb.

     Objectives

    See Change Log included in this PK3 for 2.0 Version.
    Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command.
    Allies must stop the Axis from accomplishing the above objectives.
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    Detoeni, WeblionX and zenith-ply over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials.
    Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.
    And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.
    -------------------------------------------------
    Texture/Shader Notes:
    -------------------------------------------------

    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.
    Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the operation_v2_beta.Pk3 file should be E-Mailed to [email protected].

    -------------------------------------------------
    Copyright © 2006
    -------------------------------------------------
    Jecoliah
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    END:

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  20. wolken3_final

    Battle of Wolken 3 [Final]
    Author: Chr1s
    http://www.splashdamage.com/forums/showthread.php?t=17728
    --------------------------------------------------------------------------------
    Final Version of Wolken3 complete with new layout, I decided to release it as final as I wont be working on it anymore and as far as I'm aware they no big issues.
    Battle of Wolken3: Axis Strike
    Background
    After the embarrassing defeat in the outer regions of Wolken, Axis forces plan to attack and Allied controlled area where Axis intelligence have indicated that Allied forces have gathered information about how to get out of Wolken and return home. The Axis are planning to steal the documents from the Allied controlled region of Wolken and escape with these documents by any means possible.
    Objectives
    1.Capture the Forward Spawn
    2.Destroy the Main Entrance
    3.Destroy the Side Entrance
    4.Build the Command Post
    5.Refuel the Airplane
    6.Deliver the Documents to the Airplane
     

    10 downloads

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  21. wolken1_final

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken1 (First Encounter)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    After a month of exploring the land of Wolken, Allied
    forces have uncovered an Axis base in the Southern regions.
    Located within this base is a prototype of a new weapon
    named Turmfaust, first seen in development back on Earth
    before the 'incident', which is to be test fired some
    time today. Allies are planning to sabotage this test
    fire and try halt the deployment of this new weapon
    on the battlefield.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Destroy the Turmfuast test cannon.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Turmfaust test cannon.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Alpha 1/CPC:
      Spawn times made to 25/20, Axis/Allies.
      Third route to Turmfaust added neer the tank.
      Additional ladders over the wall at Axis 2nd Spawn.
      Second spawn exit at Axis 2nd spawn going to Turmfaust.
      Top Bunker added to complex.
      Fog/clouds replaced for water for benifit of competition configs
      Two team doors for axis at main entrance added.
      Clipping removed on some roofs on the side route.
      Stone ramp added to side entrance to prevent mine placement.
      Axis Spawn points fixed at their 2nd spawn.
      Missing light models corrected.
      Cushion added to ground on other side of wall at 2nd Axis spawn.
      The small building on side route given an inside next to the wooden platfrom.

    *Alpha 2:
      Hatch added to the third route that was added in alpha 1.
      Map time limit made to 20 minutes.
      Allies first spawn moved backwards into the building it once was.
      Ladders in the complex fixed from the faults found with them.
      Very top of the complex was clipped properly and texture leak fixed.
      Drop down ladder from garage area removed.
      A route from main to the side entrance added with axis team door.
      Turmfaust objective room drastically re-designed with two floors and the plant
      location moved from controlls to the gun it self located on the lower level.
    *Beta 1:
      Spawn times set to 30/20 Axis/Allies.
      Map time limit rediced to 15 minutes.
      Hatch at alternate route removed.
      The crouching bug near mean entrance fixed.
      One of the two team doors at main entrance removed.
    *Final
      Additional details in the underground passage.
      Moved end of round camera to face the cannon for Allies winning.
      Added destroyed state for cannon for end of round.
      Removed textures from areas of map not seen by players or spectors.

    ***TESTING***
    #Newmaps.et
    Vowel, Kesnel, Splodge, Bobz, Photon, Bidy,
    Bulld0g, Danl, Domi, FranQ, Burniole, wAndAA,
    Robot, Pab, Adacore, R3ap4r, Azrael, lawley,
    Cypher, Antalis, if your not here and feel you
    should, don't take offence I just forgot you.
    ***CUSTOM TEXTURES***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Windows and wooden frames from McNite's map Warbell.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    14 downloads

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  22. wolken6_b1

    Author:      Chris Turner (chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken6 (Portal)
    Map version: Beta 1
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    Allied forces are preparing to launch a major
    attack on one of the 3 Portal sites that are
    located within Wolken, currently under Axis
    occupance. In order to succeed they must first
    knock out the reinforced anti-tank gun. Under
    the cover of darkness Allied engineers where
    able to construct a special explosive device
    in order to do this, but the Axis managed to
    stop them arming it. Now Allies must find a way
    of getting the deivce operatioal again and blow
    the antitank gun in order to gain control of the site.

    ***OBJECTIVES***
    Allies:
    1) Capture the Forward Bunker.
    2) Destroy the Main Entrance.
    3) Destroy the Side Entrance.
    4) Build the Command Post and Prevent Axis doing the same.
    5) Capture the Explosives and plant them at the Explosives Device.
    6) Steal the Keycard in order to arm the Explosive Device.
    Axis:
    1) Defend the forward bunker.
    2) Defend the Main Entrance.
    3) Defend the Side Entrance.
    4) Build the Command Post and Prevent Allies doing the same.
    5) Defend the Explosives from Allies troops.
    6) Prevent the Allies from taking the Keycard to the Explosive Device.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***CHANGE LOG***
    *Beta 1:
      Added team door above side entrance
      Door bug at main fixed (hopefully)
      Added voice announcements for flag
      captures and entrances destructions.
      Extended rim around temple spawn
      balcony to remove easy MG possition.
      Wall from main to side on last stage
      altered to close the area a bit.
      Main entrance building extended into
      hill side by the 3 houses on the West.
      Flag pole stand altered to prevent
      unwanted bouncing away from flag
      when trying to capture it.
      Sandbag possitions added along main
      road.
      Some roofs have been better clipped
      to prevent problamatic camping.
    ***TESTING***
    Dooc clan
    m8d clan
    #xfire-project play tests
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Master Sword taken from Commander Link's JK3 weapon mod.
    Hylian Shield from Twilight Princess.
    Barrel models made by Rayban
    Halftrack model made by Detoeni
    ***OTHER NOTES***
    Map intended for 6v6 competitive play although this is
    first public version so suitability for such play may
    need looking at still.
    Any suggestions please feal free to email me.
     

    11 downloads

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  23. wolken4_final

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken4 (Wolkenkanone)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
    To the horror of the Allied forces the Axis have
    managed to construct a monster sized cannon in the
    same vain as the Dora railgun back on Earth, only
    difference is that this new weapon named wolkenkanone
    runs on tank style treds rather than rail track.
    A test fire of this weapon is due later tonight if
    succesfull it wont be long till the tred system is
    operational and the weapon deployed on the battlefield.
    Allies must knock out this weapon before the test fire
    to avoid certain doom.

    ***OBJECTIVES***
    Allies:
    1) Destroy the Turmfaust to allow safe passage for the tanks.
    2) Breech the Main Entrance with the remaining tank.
    3) Deliver the spare parts to the damaged plane.
    4) Repair the plane and steal it.
    5) Use the plane to clear an opening into the buildin site.
    6) disable the Wolkenkanone by dynamiting the controls.
    Axis:
    1) Defend the Turmfaust to keep it operational.
    2) Defend the Main Entrance.
    3) Prevent Allies from delivering the spare parts to the plane.
    4) Stop the Allies from repairing the plane.
    5) Dont allow Allies access to the building site.
    6) Defend the Wolkenkanone from Allied sabotague.
    ***ADDITIONAL INFO***
    Final version, no changes from now on.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan
    CCCP clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    A number of models where made by Detoeni (http://detoeni.planetwolfenstein.gamespy.com/)
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    9 downloads

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  24. voilegarde_b3

    April 19, 2004
    --------------------
    Chateau Voilegarde Beta 3
    --------------------
    Map by:        Tasian
    Description:  Allied intelligence recently discovered a research facility hidden in a secluded french castle called Chateau Voilegarde. They must break into the lab and steal the radar parts. Axis must hold off the attackers.
    *** Beta 1 Released 3/17/04
    - First version, fresh out of the oven! You can practically smell that new car smell...
    *** Beta 1.1 Released 3/19/04
    - Fixed up places where textures are z-fighting
    - Widened the vents and retextured them for easier dark navigation
    - Made the grass and dirt able to support landmines
    - Straightened out a few unaligned textures
    - Clipped a few more things
    - Made the boundary mountains impossible (or at least much harder) to climb up on... hopefully. Also clipped a major gameplay leak on said mountains. (Thanks Crazysmuk!)
    - Took care of the Allied Commander saying "Destroy the Controls" instead of "Controls repaired"
    - The tank model have a problem with defying gravity, took care of that. (Thanks Brit!)
    - The truck barrier CAN'T be constructed anymore when the truck gets past it.
    - Commander now says "Assault Ramp destroyed" instead of "Assault Ramp Constructed"... in the right part, of course. (Thanks Crim!)
    ** Beta 2 Released 4/2/04
    - Axis Commander said "Controls Repaired" when it gets destroyed and the Allied Commander says "Generator Destroyed" when the assault ramp is kaput. Oops. Fixed those.
    - Modified the mountains some more for making it impassible.
    - Put some lights in the un-lighted area in the research center. Oops! Also modified the stair lights a bit.
    - Now a warning of "You are near the Lethal Electric Floor" appears when you're near the active floor of death. It disappears when the floor is safe.
    - Lowered the moat entrance a bit for easier swimming. (Thanks prog!)
    - Major goof-up, the news reel doesn't play in Beta 1.1! I kicked that problem's butt.
    - Added some corona effects to the electric floor lights so they're easier to see. Plus they're shiny, oooo!
    - The lab exit bunker now has a 2nd floor and 2 more exits, given that the Allies can easily beat the Axis back with the current bunker floor plan. (And I threw in some more boxes up there, 'cause... um... Axis... like... boxes.)
    - Now Axis can blow up the Assault Ramp by place the explosive on the floor of the wall, as opposed to directly on the ramp. It plain looked silly to see the dynamite explode right next to the ramp and the ramp was still standing. (Thanks pookie!)
    - Axis now have pictures on the command map (not matching, exactly, but I'm not a good graphics person) of the thingies they need to defend: Main Entrance, Side Entrance, Generator.
    - Modified the Laboratory Axis spawn for easier access of the stairway. Also there is a vent by the jail-like blocker that leads over to the place before the Radar Room.
    - The generator is now located in the lobby for better Axis defense. Speaking of better Axis defense, there's now a constructible MG nest where the generator used to be, plus a mounted MG on the 2nd floor balcony of the eastern lab exit bunker.
    - There is a pathway that leads from the Axis laboratory spawn to the big picture in the castle lobby.
    - Added an extra room to the facility warehouse to make spawn camping harder for the Allies.
    - Truck is 25% slower now to give the Axis a fair chance.
    - Plus, more pictures 'n' fun stuff. :)
    ** Beta 3 Released 4/19/04
    - The truck was moved from the front of the castle to a driveway next to the Allied first spawn. The truck drives at an okay speed until it reaches the tunnel, then it slows down. 'Cause it's evil like that.
    - The jail-like blocker in the facility has been moved to prevent very easy escapes with the Radar Parts.
    - Added more rooms to the research facility to help balance the blocking of the easy escape route.
    - Truck barrier has been moved to the middle of the field to give the Axis a better chance.
    - Speaking of stronger Axis defense, time has been extended to 25 minutes.
    - Cut out a bunch of bloat and corrected the mistakes of the sound files. (Thanks SiliconSlick!)
    - Tweaked the elevator to go a tiny bit faster.
    - Heard there was a problem with the map not ending when the truck reaches the final point... did a bit of 'fail-safe' scripting to try and counter that.
    - Changed the Axis Exit Bunker a bit more, extended a balcony, hallway route a bit shorter.
    - There's an Axis-ONLY door (red symbol, even disguised Coverts can't open it) that connects the Chateau and Laboratory... just so the Axis aren't 'locked-out' of their own place. :P
    - More texture straightening and brush goof-ups fixing.
    ==========================================================
    Known Bugs:
    * I've been told that if you go prone while the elevator is moving, you get crushed. I tried it get crushed for 5 minutes, but no luck. So if you're paranoid, please remain in the upright position until the elevator comes to a complete stop. And take a bag of peanuts.
    ==========================================================
    Objective Data:
    **Allies (The Good Ol' American Boys)**
    - Gain Access to the Castle by Destroying the Main Entrance, Building the Assault Ramp on the East Side, and/or Destroying the Side Gate in the Basement Warehouse of the Chateau
    - Capture the Forward Spawn in the Castle Courtyard shed to make the assault that much easier.
    - Dynamite the Generator (located in the lobby) to gain access to the research facility and to secure the Courtyard Spawn.
    - Disable the Electric Floor Controls to gain access to the radar part. Otherwise, anyone stepping into the radar room will get a "shocking" surprise.
    - Take the Radar Part and secure it to the truck outside the castle wall, near the main gate.
    - If constructed, dynamite the Truck Barrier, and escort that truck out of there to win the match.
    - Build a Command Post, located very close to the western wall on the first floor.

    **Axis (Those Jahahaa-ing Trench Coat Krauts)**
    - Defend the Castle's Walls by preventing the destruction of the Main Entrance, rebuilding the Side Gate if compromised, and destroying the Assault Ramp if constructed.
    - Defend the Forward Spawn in the Castle Courtyard shed to continue defending the castle walls.
    - Prevent the destruction of the generator (located in the lobby) to keep the facility within the castle locked down and the Courtyard Spawn under Axis control (if captured, of course).
    - Maintain the Electric Floor Controls so the Allies can not take the Radar Part.
    - Don't let the Allies steal the Radar Part and take it to the truck outside the castle, near the main gate.
    - Disable the truck and build the truck barrier to prevent the Allies from escaping with the Radar Part.
    - Build a Command Post, located very close to the western wall on the first floor.

    ==========================================================
    **Map Info
    Title                :Chateau Voilegarde
    Filename            :voilegarde_b3.bsp
    Game/mod            :ET - wolfmp/ wolfsw
    Author                :Tasian
    Email address                :[email protected]
    Not-Clan Web Address        :http://goat1.proboards26.com
    ==========================================================
    **Build Info
    Base                :Scratch
    Editor(s) Used                :Wolf Radiant, Paint Shop Pro
    Build time            :About 8 months
    Compile time            :30 minutes
    ==========================================================
    **Installation
    Put voilegarde_b3.pk3 into your (wolfet)\etmain directory.
    ==========================================================
    **Playing
        Run wolfet
        bring down console "~" and type...
        /g_gametype 2; map voilegarde_b3
    ==========================================================
    **Play Information
    Single Player           : No
    wolfmp                 : Yes
    wolfsw               : Yes
    wolflms            : No
    New Sounds              : Yes
    New Graphics            : Yes
    New Music               : ... ... Why would there be music in the background? I wish my life has a musical score. Like the Simpsons. Doh!
    ==========================================================
    **Special Thanks to...
    - First and foremost, the Splash Damage team for making one of the best multiplayer games ever. Period. :D
    - The fine folks at Goat's Bar and Grill, you guys are the best! Some special-special thanks for the following:
    - GyverX for making the commandmap and the custom textures, and for testing out the map and trying very hard to get his server up and running just to test me l'il map. Plus making one of the best ET images I've seen!
    - InThrees for his special graphic as well.
    - HaB aka Brit for doing a fantastic job with his multiple(!) news reels. I can proudly say that they are JOLLY GOOD! Also for testing the map.
    - Crimson Avenger, prog, pookie, Crazysmuk, and Bullet Magnet for checking out my map and putting up with my annoying voice on Teamspeak. :P
    - Syma, Englander, Porky, miky, Mycroft, NA*IL, Chiemseeman, JamesBOMB, Radd, the **NameGoesHere** guys, Arctic_Wolf, The >DD< Clan, randall, all the people I pushed into the ground while they were on 999 ping, everyone else I missed (there's just so many, sorry about that! Me brain is going, thanks to age, I think) ... well, you didn't really help with the map, but thanks for all the fun and experiences I had with you guys!
    - And of course, Goat for letting us play on the server he pays for, we all appreciate it! ... Except the people that get banned. :P
    - Chavo_one, for letting me use his beautiful Venice sky and helping me with getting it to work.
    - Drakir for some of his textures and his nice webpage and tutorials.
    - Jon Swenson (Creator of Axis Lab) for his information about using game_models.
    - And the Splash Damage forums for having some extremely helpful people there.
    - Bob Seger for his ol' time rock 'n' roll.
    - Buckwheat Boys for making one of the most annoying and catchy songs ever. (If you know of the dancing banana, you know the song)
    - The LTC Clan (www.ltcclan.com) for their praises on my map and for picking it for their start-off party night.
    ==========================================================
    Any suggestions, compliments, criticisms, bugs, questions, send 'em my way. :)
    [email protected]
    ===========================================================
    "Give me goomba or give me death!" -Crazysmuk
    ---- Happy Fun Time Bonus Tip for those that reached the end of this long, long readme!!!!!111oneon: Yes, there is a secret room. How does one reach it? No hand icon will show up near the button... let's just say that it's on the edge of the map. And you need to press a bird in the shadow.

    10 downloads

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    Updated

  25. xobj_beach

    Beach v1.2 by VMMS Visit voiseymms.com/kommando.htm for more info

    15 downloads

       (0 reviews)

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