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kate

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Files posted by kate

  1. baserace_summer

    Author :WF Mew
    new Baserace style

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  2. basket_panzer

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Bastogne + waypoints

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
     

    75 downloads

       (0 reviews)

    0 comments

    Updated

  4. battery_recharged_130

    Title        Battery Recharged
    File name    battery_recharged_130.pk3
    Map name    battery_recharged
    Version        1.3.0   (Created Aug 2007)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    Changes in 1.3.0
            Moved Allied east MG nest further towards the sea to give it a better field of view.
            Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
    Changes in 1.2.0
            Replaced spawn script from original Battery with the banimod version, so that axis will
            autospawn in the bunker if they recapture it.
    Changes in 1.1.0
            A few texture fixes.
            A message shown when an allied objective is accomplished, eg "1 out of 4"
            Some slick added beside the beach slope to prevent tj over the barricade.
    Changes from Seawall Battery
            Three additional primary objectives created for allies, making four in total:
                destroy radar station (next to bunker)
                destroy gun platform
                destroy gun controls (same as in original map)
                destroy power supply (at bottom of indoor railway slope)
            Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
            Original location of assault ramp smoothed to allow allies to get up slope on foot.
            Axis can build barricade (satchel objective) to block the new slope.
            Players can now reach gun and gun platform from ramp and from inside gun room.
            New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
                defend the slope and the gun.
            New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
                "power supply room", to slow allied access to it via gun room assault.
     

    16 downloads

       (0 reviews)

    0 comments

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  5. battery_winter

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

     MODIFICATION
    Battery Winter
    based on
    - battery_eu_b2 map
    - Berzerkr (GER)'s Winterkrieg mod textures
    - Ragnar's Battery script
    - antman's location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  6. battlefield_of_nightmare

    2 styles for this map so 2 files arena
    // Axis Objective Descriptions

    1     "Primary Objective:**Defend our generator."

    2     "Primary Objective:**Defend our forward spawn of inspection place."

    3     "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4     "Primary Objective:**Defend our computer."

    5     "Secondary Objective:**Stop the Allied build the assault ramp."

    6     "Secondary Objective:**Defend the secret cave entrance."

    7     "Secondary Objective:**Defend the cave entrance."

    8     "Secondary Objective:**Defend the our depot entrances."

     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the Axis' generator."

    2     "Primary Objective:**Capture the forward spawn of inspection place."

    3     "Primary Objective:**Construct the command post and defend it."

    4     "Primary Objective:**Destroy the Axis' computer."

    5     "Secondary Objective:**Build the assault ramp and defend it."

    6     "Secondary Objective:**Destroy the secret cave entrance."

    7     "Secondary Objective:**Destroy the cave entrance."

    8     "Secondary Objective:**Destroy the Axis' depot entrances."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  7. battleship

    Battleship map created by :  =BO= Ganjaman.  01-okt-2009
     In BETA test 2
    The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
    In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
    They became known as "the ugly sisters" although they were handsome ships to look at.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks. :
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    And I have made use of some original items from several of the original maps :
    from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
    from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
    Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    This map was made with GTKRadiant 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."

    2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."

    3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."

    4 "Secondary Objective:**Defend the harbour wall."

    5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."

    6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."

    7 "Secondary Objective:**Set up a Command Post in the Battleship."


     
    // Allied Objective Descriptions
    1 "Primary Objective:**Open the Engineroom Blast-doors."

    2 "Primary Objective:**Destroy Ship Engine one."

    3 "Primary Objective:**Destroy Ship Engine two."

    4 "Secondary Objective:**Destroy the Harbour Wall."

    5 "Secondary Objective:**Construct the Assault Ramp."

    6 "Secondary Objective:**Construct the Command Post."

    7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  8. bba0-beta2 + patch

    bba0-beta2  Castle CTF
    Map made by Rayban ( [email protected])
    for BuffaloBadAss ( BBA Clan - www.buffalobadass.com )
    an online gaming comuunity.
    General Information:
    Title:         BBA0 - Castle CTF
    Game:         Wolfenstein - Enemy Territory
    Filename:     bba0-beta1.pk3
    BSP Name:     bba0-beta1.bsp
    BSP Size:    22meg
    Version:     beta 1
    Release date:     03-04-2008
    Mods:        works with standard ET and most mods ( etpro, jaymod... ect. )
    Gameplay:    CTF ( capture the flag ) ( wolf_mp only, no lms )
    Players:     64 player spawns ( recommended for a larger server up to 60 players )
    Round time:    25 minutes
    Spawntimes:     2 seconds
    CTF limit:    9 flags

    -------------------------
    Map Description:
        It's a classic Capture the Flag map, set in and around a large castle, with
    capturable spawns to the East and West. A multiple layered map with the flags
    located on the main top level, while the command posts for either team are located
    on the lowest level.
    ------------------------
    Objectives:
    Allies:
        Main       - Capture more flags than the axis before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    Axis:
        Main       - Capture more flags than the allies before time runs out, or Capture all 25 to win.
        Secondary - Build a Command Post.
        Others    - Capture new spawn positions in the East and West Crypts.
    -------------------------
    Additional Game Info:
    A scoreboard system is in place, that will show up below the health and stamina bars, in red
    and blue numbers to indicate score.
        
    ------------------------
    Thanks to
    The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented
    creators who make up the splashdamage team.
    - Zeus and the rest down at buffalo bad bass servers for some great games.
    - Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me.
    - Tombstones Pack By Arcana ( http://www.wemakemaps.com )
    - Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu )
    -------------------------
    Permissions:
        This map was made for the bba clan, but can be played on other servers as well, providing
    none of the bba specific logo's are altered. Basicly the map cannot not be altered.
    This level may be electronically distributed only at NO CHARGE to the recipient and MUST include
    this .txt file.
     
     
     
     

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  9. bbb_sound_V1

    BANG BOOM BANG SOUNDPACK für RETURN TO CASTLE WOLFENSTEIN: ENEMY TERRITORY V 1
    Dies ist mein erstes Soundpack für Enemy Territory. Ich hoffe ihr habt viel Spaß damit.
    Die Idee kam mir, als ich den Film nach langer Zeit mal wieder gesehen habe ;-)
    Außerdem habe ich noch die Axis Sounds vom Halflife-MOD Day of Defeat, aus einem anderen Soundpack genommern.
    Vielen Dank für die vorarbeit, wer immer das auch gemacht hat.
    Obihoernchen
    Versionsangaben
    V 1:
    - alle sounds wurden von der Lautstärke her angepasst
    beta2:
    - fix: alle sounds funktionieren, leider funktionierten zwei sounds nicht
    beta1:
    - erster interner release

    17 downloads

       (0 reviews)

    0 comments

    Submitted

  10. beerrun_b7a_0331

    // Set scenario information

    wm_mapdescription axis "The Allies are trying to steal your beer!  Destroy them on sight!"

    wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world.  Steal it!"

    wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."


     
    // Axis Objective Descriptions

    1 "Primary Objective:**Protect the key card"

    2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"

    3 "Primary Objective:**Defend the first Keg of Beer"

    4 "Primary Objective:**Defend the second Keg of Beer"

    5 "Primary Objective:**Construct and defend the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"


     
    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the key card"

    2 "Primary Objective:**Disable power to the Keg Vault"

    3 "Primary Objective:**Steal the first Keg of Beer"

    4 "Primary Objective:**Steal the second Keg of Beer"

    5 "Primary Objective:**Destroy the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  11. beetown_a1

    Author        : |>B<|Mongo
    Email address    : [email protected]
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Bee Town A1
    Filename    : beetown_a1.pk3
    Release date    : 2011-11-04
    Description    : This is a object map. Axis and Allies need to get back the Beer / Honey
              and bring it home to their own storage cellar to gain victory.
              You can steel all four object but only leave one at the same time.
              The team that get all four object back or the highest number of object wins.
              If it's a draw at time limit the map ends draw.
    Program        : SD Radiant 1.4.0
    Installation    : Place the map beetown_a1.pk3 to your etmain folder,
              select it from the multiplayer->create server menu or
              bring down the console and type: /map beetown_a1.
    New Textures    : 36 (Read the 2 Mongo_info.txt in folder textures/beetown,
              textures/beetown/jecoliah and Texture.txt in textures/beetown/noctua_graphics)
    New Sounds    : 1 (KillerBee sound from [http://www.4uall.net/free-sound-effects
              /Animal-Music-free-sound-effects/])
    New Models    : 2 (Beer and Honey made by me)
    New GFX        : Compass-score board from RayBan
     Info!
    #. Version A1
    Changed many things, some are my own ideas but most of the information I received on the FP1 version. Thanks to everyone for the feedback.
    Two new items 1 / team. The drain grate is not built from the start and you have to build the command post in order to use the secret path.
    I hope the changes will make it faster way to fight but you can still choose the long way and even sneak ways.
    #. Version FP1 First Playable:

    #. Objectives
        : Axis
        1. Steel back the Beer and defend the Honey.
        2. Build Southwest and Southeast assault ramp.
        3. Destroy Allies Maingate, Southwest and Southeast Iron fence.
        4. Build the commandpost.This open the secret way under ground to the Allies Base but you need to destroy the drainage grate to get up.
        5. Defend / Destroy the object that Allies trying to do.
        : Allies
        1. Steel back the Honey and defend the Beer.
        2. Build Northwest and Northeast assault ramp.
        3. Destroy Axis Maingate, Northwest and Northeast Iron fence.
        4. Build the commandpost. This open the secret way under ground to the Axis Base but you need to destroy the drainage grate to get up.
        5. Defend / Destroy the object that Axis trying to do.

    Please report any bugs, suggestions or if you have any ideas on how to improve the map to Email [[email protected]] or PM at
     Special thanks and Credits to:
     
    2Bit for a great Tutorial.
    RayBan for the stuff that he makes and I have use. (compass-score board).
    Loffy for the information and thing I use and find in map (loffy_ctf_prefab2.pk3).
    |>B<|Peyote for answered questions.
    |>B<|Jecoliah for some textures and answered questions.
    |>B<|Mantex who told me about the Tutorial.
    All the Bunker members who examined and tested the first version (BeeTown_FP1) on there own PCs and gave feedback and suggestions how to improve the map.
    All mappers and players out there ho has given me allot of funny moments while I have been playing the game.
    Some script idea are taken from loffy_ctf_prefab2 and 2Bit-Tutorial
    Script and text explanation made and modified by |>B<|Mongo for the map Bee Town A1.
    Thanks to all author.
     Texture/Shader Notes:
    If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.
    I changed the name and size of some textures so they work in Radiant. I also change some shader.
    The name of the texture IS NOT a claim by myself as to the creation of the texture.
    Some of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.
    Request to use any part of the Map or contents of the Pk3 file should be E-Mailed to [email protected].

    Thanks to all author.
     
    Copyright © 2011 |>B<|Mongo all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Bellum

    created by StoerFaktoR
    "a simple minimap where the allies have to destroy the maingate and the generator!!!
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  13. benghazi_b1

    This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
    Version: A2
    Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
    Date: November 02, 2004
    Game: Wolfenstein: Enemy Territory
    Email: [email protected]
    ******
    Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
    Objectives:
    -Allies must capture forward spawn.
    -Allies must breach the main gate.
    -Allies can breach the side door.
    -Allies can build a command post.
    -Allies must destroy the super computer.
    -Axis can build a command post.
    ******
    Programs Used
    Mapping: GTKRadiant 1.4.0
    Images: Photo Impression 4
    Scripting: Notepad
    System
    Windows XP Professional
    512 MB RAM
    2.79 mhz
    Pentium 4 Processor
    Compiled using "q3map2: simulate old style"
    ******
    Special Thanks:
    -Splash Damage for their sweet game.
    -www.splashdamage.com forums for support and help.
    -#wwgn on Gamesurge for additional support and help.
    ******
    No custom textures were used in this map.
    If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
    ******
    Changes since previous version:
    -Replaced custom textures with stock ones.
    -Fixed problem where certain models did not appear in game.
    -Added a fancy Benghazi landmark.
    -Changed stairs near side door into ramp.
    -Improved clip brushes along walls.
    -Several more minor changes.
    ******
    (c)2004 Zach Carduner

    14 downloads

       (0 reviews)

    0 comments

    Updated

  14. bergen

    Welcome to Bergen by The Wolfproject Mapping Team.
    www.wolfproject.net
    A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
    ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
    If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    bergen
    Menu name:    Bergen
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    
    OVERVIEW:
    "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
    Allied Objectives:
    1. Protect the Armour and escort it until the Front gate is destroyed.
    2. Gain a foothold in the Front Bunker.
    3. Construct bridge and distroy Back Door.
    4. Gain control of the Generator and repair so the base's doors can be used.
    5. Set up a Command Post inside the sub pen.
    6. Access the Transmitter area by opening doors.
    7. Destroy the Transmitter by placing explosives in Bunker below tower.
    Allied Constructions:
    A. MG nest over-looking the Axis Bunker and Back Door
    B. Repair Door control, if the Generator is running then this door can be opened.
    Axis Objective:
    1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
    2. Prevent the Allies from gaining a foothold in the Front Bunker.
    3. Stop Allies building the bridge and defend the Back Door.
    4. Prevent the Allies from using the Generator.
    5. Set up a Command Post inside the sub pen.
    6. Prevent the Allies from accessing the Transmitter area.
    7. Stop the Allies from destroying the Transmitter.
    Axis Constructions:
    A. Build the Barricade to stop the Allied Armour.
    B. MG nest facing Front Bunker.
    Notes:
    The Generator is the key to this map. The team that controls the Generator, controls the doors.
    The doors are the only way into the Transmitter area.
    Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
    Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
    ___________________________________________________________________________________________
    Bergen was made by:
    Detoeni.uk
    Grizzlybear
    Konigstiger
    MuffinMan
    Uberdave
    We would like to say thanks to:
    King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected] or [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights
    Original textures have been renamed and included within this file for numerous shader effects.
    Authors may NOT use this level as a base to build additional level.
    Authors may NOT use Wolf Project Textures from this file.
    Authors may NOT use Wolf Project Models from this file.
    Authors may NOT use Wolf Project Sound Assets from this file.
    You may download the Models for your own use from our site http://www.wolfproject.net/.
    You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
     

    7 downloads

       (0 reviews)

    0 comments

    Updated

  15. bergheim_beta2

    Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :*   ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :*  imperial_bouky* Clan Website :*   www.rop.fr.st***^thanks to lowlife for1his great work"
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Berghof_Assault_A5

    Mapper:         Mateos
     Map Information
    Game:           Return to Castle Wolfenstein: Enemy Territory
    Title:          Berghof Assault (Alpha 5)
    Filename:       Berghof_Assault_A5.pk3
    Release date:   16th March 2017
    Description:    December 1943, somewhere in the Italian Alps.
                    After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                    and this for months. In secret, a small group of specially trained soldiers are sent
                    through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                    to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                    where our spies report the Fuhrer is planning his next operations with his military staff.
                    The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                    And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                    But stay alert!
    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
    Build time:     Started... years ago x)
                    Alpha 1 the 12th September 2015.
                    Alpha 2 the 10th October 2015.
                    Alpha 3 the 15th December 2016.
                    Alpha 4 the 1st February 2017.
                    Alpha 5 the 16th March 2017.
    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.
    Contact:        mister_mateos[AT]hotmail.fr
    Website:        -

    -------------------------------------------------
     Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.

    -------------------------------------------------
     Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!

    -------------------------------------------------
     Further development
    -------------------------------------------------
    > Alpha 5
        * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
        * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
        * Added spawn cameras for limbo menu.
        * Updated location file around and inside the Bunker.
    > Alpha 4
        * Fixed floating walls.
        * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
        * Some more snow here and there.
        * Minor performance tweak.
    > Alpha 3
        * Fixed end animations.
        * Fixed west wall VIS glitch.
    > Alpha 2
        * Added a snow layer on the roads.
        * Moved the pin location on the map.
    > Alpha 1
        * Initial release.

    -------------------------------------------------
     Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials:                         http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki:                       http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference:       http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers):      https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial:    http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual:                           http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums:          http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki:                             http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial:              http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community):     http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial                   http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html

    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

    0 comments

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  17. berlin_120

    hunkmegs issues with basic hunkmegs set at 56
    1     "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    2     "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    3     "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!"
    4     "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"
    5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
    // Axis Objective Descriptions
    1     "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    2     "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    3     "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    4     "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"
    5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"
    A Berlin street, 1945. Allies have to capture the street in house-to-house combat.
    The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).
    Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.
    At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.
    When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.
    There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.
    The flares are an important element in the game, and are produced using  ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.
    To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).

    27 downloads

       (0 reviews)

    0 comments

    Updated

  18. berserk_te

    Map name    Berserk TE (tournament edition)
    Filename        berserk_te.pk3
    Release date    January, 2004
    Decription    The Axis must steal the secret documents while the Allies will try to defend them
    Map by         Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w
    Installation    Put the file (berserk_te.pk3) in your etmain-folder:
            C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
            NOw you can join a server on the net, and play.
            Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.        
              (Or type "/map berserk_te" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

    10 downloads

       (0 reviews)

    0 comments

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  19. berserk_te_source

    codes sources for mappers
     
     

    8 downloads

       (0 reviews)

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  20. beta_flame-guards

    axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"

    allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"

    neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"

    9 downloads

       (0 reviews)

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  21. beta_low_mount_ass

    Map Conversion    : Leif  "LowLife" Hansen
    Email address    : [email protected]
    Web Site         : http://lowlife.homepage.dk/
    -This conversion was made by request from the [AE] Clan - http://www.american-elite.com
     Map Information
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Mountain Assault ET
    Filename        : beta_low_mount_ass.pk3
    Version            : Beta1
    Release date    : 03/18/2005
    Decription        : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about
              Allied troop movements. It is imperative that the Allies destroy this installation before any operations
                 in this area can start! This is a small map designed for 4 -16 players on each side.
    Installation    : Place the beta_low_mount_ass.pk3 to your etmain folder

     Objectives
    # The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls
    # The Axis need to prevent the Allies from destroying any of the mountain installations electronics.
    Allieds
    1     "Primary Objective: Destroy the Radio Tower."

    2     "Primary Objective: Destroy the Radio Equipment."

    3     "Primary Objective: Destroy the Radar Equipment."

    4     "Secondary Objective: Destroy the Sewer Entrance."

    5     "Secondary Objective: Open the garage door."

    6     "Secondary Objective: Blow the garage door switch."

    7     "Secondary Objective: Capture the Forward Deployment Zone."

    Axis
    1     "Primary Objective: Defend the Radio Tower."

    2     "Primary Objective: Defend the Radio Room."

    3     "Primary Objective: Defend the Radar Equipment."

    4     "Secondary Objective: Defend the Sewer Entrance."

    5     "Secondary Objective: Close the garage door."

    6     "Secondary Objective: Defend the garage door switch."

    7     "Secondary Objective: Defend the Forward Deployment Zone."


     Additional Map Information/Credits

    Thanks           : Special thanks goes to Nib for his original map and allowing us to
              convert this great map over for Enemy Territory!
    Original Map Maker    : Nib
    Email address    : [email protected]
    Web Site        : http://www.nibsworld.com/rtcw  
                      
     Testing
    # This is a Beta version and any bugs should be reported to [email protected]
    Copyright © 2005
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    7 downloads

       (0 reviews)

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  22. beta2_mlb_temple

    this previous mlb version is fun :You can use the rock  trying to jump in the temple
    // Axis Objective Descriptions

    1     "Primary Objective:**Don't let allied tank get across the canyon bridge."

    2     "Primary Objective:**Build the first tank barrier."

    3     "Primary Objective:**Build the second tank barrier."

    4     "Primary Objective:**Don't let the tank blow the temple entrance."

    5     "Primary Objective:**Protect the Gold crate in the sarcophage room."

    6     "Primary Objective:**Stop the Allies from escaping with the Gold."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Build the tank bridge and escort the tank across the canyon."

    2     "Primary Objective:**Don't let axis build the first tank barrier."

    3     "Primary Objective:**Don't let axis build the second tank barrier."

    4     "Primary Objective:**Take the tank to the temple in order to destroy the temple doors."

    5     "Primary Objective:**Steal the Gold crate."

    6     "Primary Objective:**Return the Gold crate to the tank."

    9 downloads

       (0 reviews)

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  23. bf-190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

    5 downloads

       (0 reviews)

    0 comments

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  24. BigForest

    created 01/03/2004
    "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base."

    axis        "The allied forces have turned an old mine complex of the Stepenne Forest into their base. The allied team have to defend the three gold crates hinded in his base. The axis troops are dropped in the Stepenne Forest with the mission of stealing the three gold crates hided in the allied base and returning them to the helicopter landing area."

     neutral           "Allies and axis are fighting in the Stepenne Forest, the axis forces are attempting to steal three gold crates from the allied base build in a old mine complex."

    8 downloads

       (0 reviews)

    0 comments

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  25. bind-creator_v1-0-0-2

    SYSTherns Bind Creator V 1.0.0.2
    This simple tool let you make your own binds for Enemy Territroy: Wolfenstein.
    Add Functions(like SayTeam or Reload), Sounds(like Affimative),
    Colors and Counters(like your last kill)  to your bind and add it then to your cfg!
    enjoy!!

    ET-Name: #IA|Lastman|SAF
    www.systhern.de
    (C)SYSThern Jeffrey Wolf

    10 downloads

       (0 reviews)

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