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berlin_120 1.0.0

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hunkmegs issues with basic hunkmegs set at 56

1     "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"

2     "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"

3     "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!"

4     "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!"

5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"

// Axis Objective Descriptions

1     "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"

2     "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"

3     "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"

4     "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!"

5     "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!"

A Berlin street, 1945. Allies have to capture the street in house-to-house combat.

The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture).

Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent.

At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured.

When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win.

There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops.

The flares are an important element in the game, and are produced using  ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares.

To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


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