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  1. staghound

    Staghound_Armored Car By [rD]MrPink
    History of the Chevrolet T17E1 Staghound Armored Car:
    Staghound Armoured Car T17 El: 1942+
    Length: 5.48m, Width: 2.69m, Height: 2.36m , Weight: 13.95 tonnes
    Crew: 5 Power-plant: Two GMC 6-cyl. petrol engines, each 97 bhp at 3000 rpm. Power steering
    and an automatic gearbox were standard. However, the gearbox lacked high speed reverse (a
    desirable feature in any reconnaissance vehicle).
    Armament: 1 x 37mm (stabilised) gun M6 with 103 rounds and power traverse, 2 x .30 cal
    Browning Mg.
    Armour: 9-45mm. Speed: 90 kph
    Range: 725km
    Maker: Chevrolet Division, General Motors Corporation, USA.
    The Staghound was the product of a joint effort in 1942 by British and American military
    staff, to draw up specifications for an armoured car. Approximately 3,000 of the original
    design were produced. A further 1,000 anti-aircraft models (mounting twin .50 cal Browning
    Mg.) were also manufactured. The standard vehicle T17 El was named the Staghound and was a
    4 x 4 car with a turret mounting a 37mm gun. Some vehicles were subsequently refitted with a
    3 inch tank howitzer for infantry close support.
    Thanks to www.lancers.org.au
    Many Thanks to Lydia Ferrero
    Instructions:
    Unzip the zip file into your ETMain Directory, if you get a warning about directories
    already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
    .pk3s you put your map in. You will find the model in gamemain/models/mapobjects/[rD]MrPink.
    It is called Staghound_Armored.md3
     

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  2. c-47_dakota

    C-47_Dakota By [rD]MrPink
    Created as per request of SuperC of the splash Damage forums
    History of the Douglas C-47 Dakota "Gooney Bird":
    The Douglas DC-3 was born of the intense competition for modern commercial aircraft that
    characterized the post-World War I era. It was the direct descendant of the DC-1, which
    first flew in 1933 as Douglas' initial response to a short supply of competitor, Boeing
    Aircraft's, landmark 10-passenger 247, the first, low-wing, all-metal airliner. With only
    one 12-passenger sample flying, and already a record-breaking success, the DC-1 was quickly
    made obsolete, replaced by an a more powerful version with greater seating capacity, the
    14-passenger DC-2, of which 193 were built. When, in 1934, American Airlines asked Douglas
    for a larger version of the DC-2 that would permit sleeping accommodations for
    transcontinental flights, Douglas responded with the 24 passenger (16 as a "sleeper" craft)
    DST (Douglas Sleeper Transport), the 24-passenger version of which was designated DC-3.
    The DC-3 is given most of the credit for an almost 600% increase in airline passenger
    traffic between 1936 and 1941. Recognizing its great potential as a military transport, the
    United States Army specified a number of changes needed to make the aircraft acceptable for
    military use, including more powerful engines, the removal of airline seating in favor of
    utility seats along the walls, a stronger rear fuselage and floor, and the addition of large
    loading doors. A large order was placed in 1940 for the military DC-3, which was designated
    C-47 and became known as "Skytrain," a name it would soon be asked to live up to. Used as a
    cargo transport to fly the notorious "Hump" over the Himalayas after the Japanese closed the
    Burma Road, and as a paratroop carrier in various campaigns from Normandy to New Guinea, the
    Douglas C-47 was one of the prime people movers of WWII where, in one form or another, it
    was manufactured by belligerents on both sides, after first having been licensed to Mitsui
    before the Japanese attack on Pearl Harbor, and to the Russians, who manufactured it under
    license as the Lisunov Li-2. During the war, Mitsui built their own version, via contract
    with the Showa and Nakajima companies, which built about 485 "Tabbys" (the code name given
    to the aircraft by the Allies) as the Showa L2D. Known also as "Dakota" (British
    designation), R4D (U.S. Navy), "Skytrooper" and "Gooney Bird," the Douglas C-47 (USAAF) went
    through many modifications during its long service life, largely with respect to engine
    power ratings, but also with structural modifications for specific tasks like reconnaissance
    and navigation training. It was even tested as a floatplane, and as an engineless glider, a
    task it performed well, but too late in the war to matter. It was also used as a fighting
    machine as the AC-47D gunship ( "Puff, the Magic Dragon") of the Vietnam war, where the
    plane was equipped with three modernized Gattling guns (General Electric 7.62mm "Miniguns,"
    each mounted and firing from the port side) for use as a "target suppressor," circling a
    target and laying down massive fire to eliminate or at least subdue the enemy position.
    By war's end, 10,692 of the DC-3/C-47 aircraft had been built, with 2,000 Li-2s by the
    Soviets, and 485 Showa L2Ds by the Japanese, for a total of about 13,177. Between its first
    flight on December 17, 1935, and this writing, the DC-3 will have had 65 years of continuous
    service. From its pioneering of military airlifts over the hump, to its perfecting of the
    technique during the Berlin Airlift, the C-47 has been prized for its versatility and
    dependability, factors that explain its remarkable longevity as an active carrier worldwide.  
    [History by Kevin Murphy]  Thanks to Tex Gehman.
    Specifications (C-47):
            Engines: Two 1,200-hp Pratt & Whitney R-1830-S1C3G Twin Wasp radial piston engines
            Weight: Empty 16,865 lbs., Max Takeoff 25,200 lbs.
            Wing Span: 95ft. 0in.
            Length: 64ft. 5.5in.
            Height: 16ft. 11.5in.
            Performance:
            Maximum Speed: 230 mph
            Cruising Speed: 207 mph
            Ceiling: 23,200 ft.
            Range: 2,125 miles
            Armament: None
    Number Built:
        13,177 (All manufacturers)
    Instructions:
     Unzip the zip file into your ETMain Directory, if you get a warning about directories
    already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
    .pk3s you put your map in.
     

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  3. fuel_tank

    Fuel_Tank By [rD]MrPink
    Specifications of fuel tank:
    Options:
    Gravity fitting.
    Water Draw-off
    OSHA Ladders and catwalks.
    Custom coatings (interior and exterior).
    Integral spill containment (double-wall).
    Overfill catch basins (various sizes).
    Fill-limiters.
    Remote gauging systems.
    Fittings including overfill protection, fill caps, vent caps and others.
    Standard Features:
    Emergency vent riser (24 inches) and emergency vent cap.
    Openings are female national pipe thread (FPNT).
    Tanks 5,000 gallons and over are supplied with an 18" manhole per UL-142.
    Tanks are designed for stationary use and require some sort of support structure.
    Exterior paint is red iron oxide primer, interior is unpainted.
    All UL-142 tanks include (2) 2" FNPT fittings in the top of the tank
    Nominal Gallons
     Diameter
     Length
     Steel Thickness
     Weight (Lbs)
     Normal Vent
     Emergency Vent
     Comments
     
    300
     38.5"
     5'-0"
     12 Ga
     300
     1 1/4
     4" C&B
       
    375
     38.5"
     6'-4"
     12 Ga
     300
     1 1/4
     4" C&B
     Containment for 300
    500
     45.5"
     6'-0"
     12 Ga
     400
     1 1/4
     4" OPW 202
       
    600
     45.5"
     7'-4"
     12 Ga
     500
     1 1/4
     4" OPW 202
     Containment for 500
    550
     48.0"
     6'-0"
     12 Ga
     400
     1 1/4
     4" OPW 202
       
    650
     48.0"
     7'-4"
     12 Ga
     500
     1 1/4
     4" OPW 202
     Containment for 550
    1,000
     64.0"
     6'-0"
     10 Ga.
     820
     1 1/4
     4" OPW 202
       
    1,200
     64.0"
     7'-4"
     10 Ga.
     1,300
     1 1/4
     6" C&B
     Containment for 1,000
    1,100
     64.0"
     6'-8"
     10 Ga.
     1,200
     1 1/4
     4" OPW 202
       
    1,300
     64.0"
     8'-0"
     10 Ga.
     1,400
     1 1/4
     6" C&B
     Containment for 1,100
    1,500
     64.0"
     9'-0"
     3/16
     1,500
     1 1/4
     6" C&B
       
    2,000
     64.0"
     12’-0"
     3/16
     1,900
     1 1/4
     6" OPW 202
       
    2,000
     75.5"
     9’-0"
     3/16
     1,800
     1 1/4
     6" OPW 202
       
    2,500
     75.5"
     11’-0"
     3/16
     2,100
     1 1/2
     6" OPW 202
       
    3,000
     75.5"
     13’-0"
     3/16
     2,400
     2
     8" C&B
       
    3,500
     75.5"
     15’-0"
     3/16
     2,700
     2
     6" OPW 202
       
    4,000
     75.5"
     17’-0"
     3/16
     3,000
     2
     8" C&B
       
    5,000
     95.5"
     14’-0"
     1/4
     4,600
     2
     8" Morrison 244M
       
    5,500
     95.5"
     14'-8"
     1/4
     4,800
     2
     8" Morrison 244M
     Containment for 5,000
    6,000
     95.5"
     17’-0"
     1/4
     5,400
     2
     8" Morrison 244M
       
    6,500
     119.0"
     11’-0"
     1/4
     5,100
     2
     8" Morrison 244M
       
    7,000
     95.5"
     19’-6"
     1/4
     6,000
     2
     8" Morrison 244M
       
    7,500
     95.5"
     21’-0"
     1/4
     6,400
     2
     8" Morrison 244M
       
    8,000
     95.5"
     22’-0"
     1/4
     6,600
     2
     8" Morrison 244M
       
    8,000
     119.0"
     14’-0"
     1/4
     6,000
     2
     8" Morrison 244M
       
    10,000
     95.5"
     28’-0"
     1/4
     8,200
     2 1/2
     8" Morrison 244M
       
    10,000
     119.0"
     17’-6"
     1/4
     7,100
     2 1/2
     8" Morrison 244M
       
    12,000
     95.5"
     33’-0"
     1/4
     9,400
     2 1/2
     8" Morrison 244M
       
    12,000
     119.0"
     21’-0"
     1/4
     8,300
     2 1/2
     8" Morrison 244M
       
    15,000
     95.5"
     41'-0"
     1/4
     11,500
     2 1/2
     10" Morrison 244F
       
    15,000
     98.0"
     38'-6"
     1/4
     11,200
     2 1/2
     10" Morrison 244F
       
    15,000
     119.0"
     26’-0"
     1/4
     9,800
     2 1/2
     8" Morrison 244M
       
    20,000
     119.0"
     35’-0"
     1/4
     12,700
     3
     10" Morrison 244F
       
    25,000
     132.0"
     36’-0"
     1/4
     14,600
     3
     10" Morrison 244F
       
    Note: dimensions and weight are approximate.
    Thanks to Greer Tanks.
    Instructions:
    Unzip the zip file into your ETMain Directory, if you get a warning about directories
    already in this folder, click yes, I wont hurt anything. You must ALSO unzip this into any
    .pk3s you put your map in. You will find the model in gamemain/models/mapobjects/[rD]MrPink.
    It is called Fuel_Tank.md3

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  4. prefabs

    many ET prefabs for mappers

    1 download

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  5. dt_uboat

    WOLF PROJECT
    wp_uboat
    Md3, textures and shader.
    Model by Uberdave and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

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  6. dt_torpedo

    WOLF PROJECT
    wp_torpedo
    Md3 and shader.
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

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  7. dt_tiger

    Detoeni.uk
    Panzer VI.

    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    dt_tiger_track.md3
    tags:
    tag_smoke
    tag_hull
    tag_player
    tag_turret
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    dt_tiger_turret.md3
    tag:
    tag_gunpivot
    dt_tiger_gun.md3
    tag:
    tag_guneffec (placed at the end of the barrel and yes and the model also has the typo)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    Detoeni.

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  8. dt_sdk_fz222

    WOLF PROJECT
    WP_222.
    sdkfz 222 armoured car
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    wp_222tag_ani.md3
    tags:
    tag_smoke
    tag_body (animated tag)
    tag_wlf (wheel,left,front)
    tag_wlr
    tag_wrf
    tag_wrr
    frames
    0= rest
    0-10= stop
    10-20= start
    20-49= moveloop
    wp_222body.md3
    tag:
    tag_turret
    wp_222turret.md3
    tag:
    tag_effect (placed at the end of the barrel)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

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  9. dt_opelblitz

    Detoeni.uk
    Opel blitz Trucks

    This pak contains all the md3 assets needed to use this model as a misc_model*, misc_gamemodel and as a escortable objective in Wolfenstein-Enemy Territory.
    dt_oblitz_tag.md3
    tags:
    tag_smoke(engine bay)
    tag_body
    tag_obj(middel of flatbed)
    tag_fwl(front,wheel,left)
    tag_fwr
    tag_bwl
    tag_bwr
    tag_tgate(tailgate)
    *
    if you use this model as a misc_model you will need to add the bellow to your map script:
    //start
    remapshader models/mapobjects/dt_oblitz/dt_oblitz_glass models/mapobjects/dt_oblitz/dt_oblitz_glass2
    remapshaderflush
    //end
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

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  10. dt_m4_sherman

    Detoeni.uk
    M4 Sherman
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

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  11. dt_m3_halftrack

    Detoeni.uk
    M3 Half-Track
    This pak contains all the md3 assets needed to use these model as misc_model in Wolfenstein-Enemy Territory.
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

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  12. dt_jeep

    etoeni.uk
    "Willy's" Jeep

    This pak contains all the md3 assets needed to use this model as a misc_model or  misc_gamemodel in Wolfenstein-Enemy Territory.
    dt_jeep_body.md3    =body
    dt_jeep_scr_dw.md3    =screen down
    dt_jeep_scr_up.md3    =screen up
    dt_jeep_top.md3        =roof
    dt_jeep_spare.md3    =spare wheel
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING THE MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2004

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  13. dt_halftrack

    wolfproject
    Halftrack
    This pak contains all the md3 assets needed to use this model as a escortable objective in Wolfenstein-Enemy Territory. You will need to taylor the script and shader to your needs.
    ht_tracks_ani.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    frames
    0= rest
    0-5= fire
    5-15= stop
    15-25= start
    25-55= move
    ht_turret.md3
    tag:
    tag_flash
    ht_tracks_stl.md3
    tags:
    tag_rsmoke
    tag_tank
    tag_player
    tag_turret
    tag_wheelfl
    tag_wheelfr
    Model by MuffinMan, converted to md3 by Uberdave and textured by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

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  14. dt_bf_190_fighter

    WOLF PROJECT
    WP_190.
    Bf 190 WW2 fighter
    This pak contains all the assets needed to use this model as a script mover in Wolfenstein-Enemy Territory.
    wp_190_body.ase
    wp_190_tail.ase
    wp_190_wing.ase
    wp_190_nose.ase
    sound_block.md3
    should be used at modelscale 10
    tags:
    tag_point1 (origin)
    tag_point2 to 13 (ring the origin)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any problems please contact me at [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.
    Detoeni.

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    Updated

  15. dt_fire_acs

    WOLF PROJECT
    WP_prop.
    Fire axe
    Fire extinguisher
    Fire extinguisher (wall mounted)
    Model and textures by Detoeni
    http://www.wolfproject.net/
    Any comments please post at our forum http://www.wolfproject.net/
    You may use this file providing it's not for profit.

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  16. dt_aa_mm

    Detoeni.uk
    Alpine Assault misc_models

    This pak contains all the md3 assets needed to use these model as misc_model and misc_gamemodel in Wolfenstein-Enemy Territory.
    The safe and objective models need to be set as misc_gamemodels for the shaders to work. A tag file is included for the safe door (see Alpine Assault script for setup).
    DO NOT EDIT THE SHADER OR TEXTURES WITHOUT CHANGING YOUR MODELS TEXTURE PATHS!!!!
    Model and textures by Detoeni
    http://www.planetwolfenstein.com/detoeni
    Any problems please contact me at [email protected]
    You may use this file providing it's not for profit.
    ©Phil "Detoeni" Gresley 2005

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  17. douglas_c47_skytrain

    NO infos

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  18. Dora

    Finally i made it - this is the "Dora" or "Gustav". Biggest gun ever made. Germans used it against warschau and sevastopol but because of the size it was not very useful. If you spot any problems like missing textures post them in the forum at www.wolfproject.net (and maby send me a mail if you use it in a map as i'd like to see it in action) ;o)
    Muffinman
    [email protected]

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  19. doors_for_bunkers

    Doors for Bunkeruse
    Walls without textures
    Doors with texture
    Items:
    neutral door
    Axis Team only door

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  20. cyburk_estroyable Flak

    Flak Cannon Prefab
    by cyburk
    Made for the WWGN prefab contest with GTK Radiant 1.4.0
    no Custom Textures used / build time 1 Day
    e-Mail - [email protected]
    website - www.cyburk.net
    you are free to use this prefab for your Enemy Territory Maps.
    Have a nice Day.

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  21. CrazyBump

    CrazyBump
    beta 4.2 for Windows
     
    Author : ryan

    http://crazybump.com/
      Bake AMAZING normal maps from 2D assets
      Enhance normal maps, and blend different maps together
      Bake displacement maps and cavity maps
    New in Beta 4.2:
    -Fixed a mouse bug on the preview window
    -Fixed a problem with preview of wide-aspect images
    New in Beta 4.1:
    -Preview your own model. Supports .OBJ, .X, and Collada.
    -Fixed some compatibility problems.
    New in Beta 4:
    -New DX9 renderer
    -Batch processing of normal maps
    -Customizable prefix and suffix for saving files.
    -A button to invert the 3D analysis
    -Higher-quality displacement-sharpening.

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  22. crates

    no infos

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  23. crane_port

    made by Magic
     
     A crane for W:et
       
     be free to use this prefab in your map

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  24. crane_89blitz

    By: BlitZ (89BlitZ)

    0 downloads

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  25. cpspawns

    no infos

    0 downloads

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