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Files posted by kate
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axis_complex_a3_2
allied "Objective:**Get Acces to the heavy defended Axis Complex, steel the secret Documents and transmit them at the Radio Room!"
axis "Objective:**Stop the Allies from breaking into the Axis Complex and defend the Secret Documents!"
neutral "The Axis owning some secret Documents about the Enigma Decoder Machine. These Documents are heavely defended in the Black Forrest, called the Axis Complex. The Allies have to break into the Complex, steel the Decoder Manuals and transmit them to the Radio Station."
8 downloads
0 comments
Submitted
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Axis_Flugscheibe_b1
Author: cyburk
Website: www.cyburk.net
Contact: cyburk (at) cyburk.net
Release: 20.3.2012
Type: Allied Objective (Allies Attack)
Mission Time: 25 Minutes
Allied Spawn Time: 20 Seconds
Axis Spawn Time: 30 Seconds
Filesize:
Mission Briefing:
The Evil Axis Scientists have developed a UFO Fleet and plan to escape to outer Space to continue their Plan for Galactic Domination. But before they can make their way into the Galaxy they must make sure the Radar Tower is working properly and can open the Loophole to the right Dimension.
An Allied Special Unit has infiltrated the Facility and has orders to Destroy the Cargo onboard of one UFO and Jam the Radar Tower with some modified Radar Transmitter. To get Access to the Tower they must make their way into the Secret Base and switch on two Power Generators. When the Power Generators are working the Allies can insert the modified Transmitter and Jam the Tower.
Allied Objectives:
- Destroy the Main Gate to the Secret Base
- Destroy the Fence to the Secret Base
- Build the Assault Ramp
- Destroy the Rooftop Access
- Capture the Forward Spawn Location
- Build the Command Post Destroy the UFO Cargo
- Switch on Both Generators
- Insert the Transmitter into the Radar Tower
Axis Objectives:
- Defend the Main Gate
- Defend the Fence
- Dont let them Build the Assault Ramp
- Defend the Rooftop Access
- Defend the Forward Spawn
- Build the Command Post Destroy the UFO Cargo
- Dont let the Allies turn on both Generators
- Dont let the Allies Insert the Transmitter into the Tower
15 downloads
0 comments
Submitted
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axislab_final
axis "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
allied "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
neutral "The Allies and Axis are put face to face. They fight for the total control of the Axis Lab, it's an all-or-nothing battle."
10 downloads
0 comments
Submitted
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axs_assault_b3
"Alexis67 first objectif map
Allies
destroy main door
destroy side door
destroy depot door 1 and 2
construct the command post
destroy the gun control
Axis
Defende all
9 downloads
0 comments
Submitted
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axs_elsenheim_b2
Map by : AlLexis
"objectifs : Destroy house wall , repair the tank , escort the tank , steal the gold , escort the truck :thank you bob_le_roux for your textures from your map bergheim ::
17 downloads
0 comments
Submitted
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AxSdepot_b1
Author:Alexis
Allies Construct the brige Capture the flag Destroy the first door construct the command post destroy the seconde door captur the war document
Axis Defende all
6 downloads
0 comments
Submitted
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(UM)Azteca_b4 + (UM)Azteca_b4_fixed version
allied "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
axis "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
neutral "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
26 downloads
0 comments
Updated
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0 comments
Submitted
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(UM)Shinsen_fixed
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"
9 downloads
0 comments
Submitted
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[DarK]-Siege_BETA
Allies
-They have breached the east entrance! Rebuild it!
-East Entrance rebuilt!
-They have ruined our tank! A new one is on it's way!
-A new tank has arrived at the base! Move - and this time don't let them destroy it!
-Defend the Anti-Air-Cannons!
-Defend the West Anti-Air-Cannon!
-Defend the East Anti-Air-Cannon!
-They have destroyed the Anti-Air Cannons!
-They have destroyed the East Anti-Air Cannon!
-They have destroyed the West Anti-Air Cannon!
-Defend our Battle Plans at all costs!
-They have stolen our Battle Plans! Return them!
-They have dropped our Battle Plans! Return them!
-We have returned our Battle Plans!
-They have secured our Battle Plans!
-We are past the Anti-Tank cannons!
-They have rebuilt the North-Anti-Tank Cannon! Destroy it!
-They have rebuilt the South-Anti-Tank Cannon! Destroy it!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Destroy the V-2's!
-We have destroyed the V2 instalation!
AXIS
-We have breached the east entrance!
-East Entrance rebuilt! Destroy it!
-We have ruined their tank!
-A new tank has arrived at the allied base! Empede it's approach!
-Destroy the Anti-Air-Cannons!
-Destroy the West Anti-Air-Cannon!
-Destroy the East Anti-Air-Cannon!
-We have destroyed the Anti-Air Cannons!
-We have destroyed the East Anti-Air Cannon!
-We have destroyed the West Anti-Air Cannon!
-Steal the allied Battle Plans at all costs!
-We have stolen their Battle Plans! Secure them!
-We have dropped their Battle Plans!
-They have returned their Battle Plans!
-We have secured their Battle Plans!
-They are past the Anti-Tank cannons! Schnell schnell!
-We have rebuilt the North-Anti-Tank Cannon!
-We have rebuilt the South-Anti-Tank Cannon!
-Rebuild the North-Anti-Tank Cannon!
-Rebuild the South-Anti-Tank Cannon!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Protect the V-2's!
-They have destroyed the V2 instalation!
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Log 10 - 0.9 23/03/2004
-Haven't logged in a while :S too much to update
-BETA released today
Log 9 - 0.9 01/03/2004
-Fixed command map
-Added new textures
-Working on tank
-Fixed sound
-Passage from bunker to HQ added
-Some signs
-Fixed some brush errors
Log 8 - 0.9 27/02/2004
-Started mapping again
-Removed parachutes, added a west bunker for allies and a second gun ontop
-Fixed fences
-Added WWI sound
-Renamed map name to: [DarK]-Siege
-Fixed bunh of small glitches
-Added part of an office
-Removed part where tank has to use gotomarkers
Log 7 - 0.7 21/12/2003
-V2s done. Blow up and finish Allied, added tanks and proper working flagonly_multiple
-Axis objectives work except for fuel canisters dissapearing
-Added parachute at right time falling from sky and leaving basket
-Added one black surface under tank
-Some more models in HQ and wood on ground
-New command map w/ higher rez and just better
-One more BSP hole fixed still 3 left
Log 7 - 0.6 20/12/2003
-Tank now goes back to start with all proper animations etc. Still gotta add expl and noise
-Spline control
-FIXED TERRAIN
-Obj Cameras
-Objective scripting
-V2s now blow up
-V2 on command map + custom icon
-More trees
-Some ice
-Fence all done
-Scripting wheels done
-Entered BETA stage
-MERRY CHRISTMAS
Log 6 - 0.4.6 12/12/2003
-Added another truck
-2 yellow trailer jeeps
-Flag objective + script, dunno if it works
-Billboards in command post
-Command map markers
-Fenced other side (but no damage yet)
-Tank runs better
-Hedge hogs near getaway truck
-FIXED MAJOR BSP HOLE (NEAR ALLIED FOX HOLES
-More trees
-Bunker MG better
Log 5 - 0.4.5 11/12/2003
Changes:
-Tank sounds work
-Vo works... maybe
-Axis bunker shell finished
-Campaign and arena... yep
-Fenced off other side, still missing EAST hill
-Trucks added by the dozen
-Pictures
-Steam engine
-Lamps everywhere (with poles)
-testing BSP holes
-Desks
-Tanks
Log 4 - 0.4.0 07/12/2003
Changes:
-Spawn points set-up tested and finished (including "forw. bunker" :)
-Added spawn point objective cameras
-Tank now stops at bridge if not built
-Tank stops at tank barrier. Uhm that's it???
-Fenced off the two areas between east entrance and tower. Includes a blown hole and spikes
-Caped the AAC blown model
-Attempted BSP cleaning... still don't work >:(
-All I can remeber
Log 3 - 0.3.9 06/12/2003
Changes:
-Tank now goes 10 splines further, yay!
-Constructible tank barrier added, but not objectified w/ tank
-Lookout tower w/ breakable glass, not yet hollow on bottom
-Weather modified for a more blizzard effect
-DM marker moved
-More trees
-Removed a door next to radar dish
-Sealed the HQ with doors except for main entrance
-Wall floor junction fixed (cross fingers)
-Testing first temporary black and white command map
-Campaign file still don't work >:(
Log 2 - 0.3.8 05/12/2003
Changes:
-Tank finaly works! Yeah! :D well sorta... now it's driveable ^_^
-Let it snow, let it snow, let it snow :)
-Fog? Maybe; dunno, just compiled fog, hope it works
-Still a bloody textur fucked
-Some fixing happened on the side of the dirt road
-Hopefully the campaign file works this time... :P
Log 1 - 0.3.5 05/12/2003
Changes:
-Half a tank added, still screwed up though, don't play with it too much! ;)
-AAC in place and destroy/buildable
-Spline path reaches to future tank barier
-Ammo pack on command map
-Fixed some missing textures in PK3
-SOME BSP holes fixed, still plenty:
-EST FOX HOLE BUNKER (AND TERRAIN ABOVE IT)
-ROAD CORNER JUNCTION
-THE WEST ENTRANCE (TEAM DOOR) STILL FUCKING AROUND >:(
;HOPEFULLY THE LAST
-Temp campaign added for you'r conveniance
-First readme log
-Really wierd music on radio today.... :)
17 downloads
0 comments
Submitted
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UJE_amsterdam_xmas
[UJE]Amsterdam xmas
14-09-2011
By [UJE]Niek
-----------------------------------------------------------------
The axis are trying to steal a very important document from the bank ,
the allied forces have to prevent them to escort the tank to the bank
so that they can't blow the bankdoor
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Axis objective
*escort the tank
*blow up 2 baricades
*fix commandpost
*blow up side entrance
*blow the safe door
*steal the secret document
*send the secret document
Allied objective
*stop the axis tank
*build baricade 1
*build baricade 2
*build commandpost
*build side entrance
*Prevent the axis from stealing the secret document
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
-----------------------------------------------------------------
for campaigncycles the map is called UJE_amsterdam_b2
----------------Credits-------------------------------------------
too everyone who put in alot of time to keep this game alive
11 downloads
0 comments
Submitted
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UJE_castle_xmas_b1
UJE Castle Xmas
5-12-2016
Map by [UJE]Niek
The Axis have invaded Santa's Castle.
They are trying to steal his magic Crown so they can manipulate Xmas
They have to steal it and escape with the sledge.
Allies have to do defend the crown at all costs.
-----------------------------------------------------------------
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
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bsp name of this map is UJE_castle_xmas
-----------------------------------------------------------------
Like always the credits also go to:
Kic for the Tree models
Thanks alot guys you keep this game alive.
15 downloads
0 comments
Submitted
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UJE_xmas_warehouse_b1
[UJE]xmas Warehouse
16-9-2017
By [UJE]Niek
-----------------------------------------------------------------
Axis forces are attacking Santa's warehouse factory.
They have to get a keycard to open the armory room , to
get 5 dynomites inside the warehouse to blow the rocket.
Because the rocket will supply alot of presents for xmas.
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Axis objective
*Blow main gate that enters the Warehouse !
*Steal the keycard and bring it to the armory !
*Steal 5 explosives and bring them to the rocket !
*Turn on the timer and defend it !
Allied objective
*Prevent the Axis from blowing the Maingate of the Warehouse !
*Prevent the Axis from stealing the keycard !
*Prevent the Axis from stealing 5 explosives !
*Defend the timer and the Rocket !
-----------------------------------------------------------------
More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
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for campaigncycles the map is called UJE_xmas_warehouse
----------------Credits-------------------------------------------
Everyone who still is involved with keeping wolfenstein enemyterritory alive
Merry Xmas and a happy newyear.
This map daybreak is changed for xmas ,only the last part of that map is beeing used.
Thanks for the sourcefile.
5 downloads
0 comments
Submitted
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uje_temple_xmas
allied "Steal the gold crate in the axis temple"
axis "Stop the allies from stealing the gold from the temple sarcofage"
neutral "Allies have to fight their way to the axis held temple and steal the gold crate from the sarcofage"
15 downloads
0 comments
Submitted
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UJE_the_ghetto_xmas
Map made by [UJE]Niek
4-12-2014
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"The Allies have occupied the Ghetto and have set up a Ganghouse.
The Axis must push the Allies back to the Ganghouse,
get a tank there to break into the Ganghouse, and steal their Combatmaps."
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Axis: Take control of the Town disco spawn
Repair the tank and escort it to the ganghouse
Repair the road
sachel or dynamite the roadblock
Get the combat maps to the chopper on the roof
Alied: Hold the towndisco spawn
Prevent that the axis get into the ghetto
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Special stuff
* Moving girls added by C
* Funny sounds
* Chopper for getting to objective
* Alarm when there are axis on the roof
* New features check them
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More [UJE] maps:
You can see the info about our other maps on our website
-----------------------------------------------------------------
[UJE]Clan site www.ujeclan.com
you can get omnibot waypoint files from our site by [UJE]map info
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for campaigncycles the map is called UJE_the_ghetto_xmas
----------------Credits-------------------------------------------
Too all who keep this game alive
And those beautiful model makers
Thanks c for making the girls walk and stuff like that :)
13 downloads
0 comments
Updated
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b3_Space_frag
Map made by: (NWO)Jack
Frags map
Beta3 Changes:
-added more structures
Other:
-Skybox from gamma_mill_b2
By: mlyn3k
-Visit our website: http://www.fearnwo.com/
Have Fun!
-------------------------------------------------
Copyright © 2009 (NWO)Jack. All rights reserved.
-------------------------------------------------
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
7 downloads
0 comments
Submitted
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back2basics
Made for fun and experimentation! Axis and Allies both have jumps! Axis Hard. Allies Medium. Map by wKrawgle'"
13 downloads
0 comments
Submitted
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badplace4_beta4
Original map from Quake 1: dm4 / The Bad Place
Map was converted from RtCW.
Original Author (RtCW version)
Remake Author (ET version): MaTeJ
Idea (ET version): Lock
1on1&2on2 frag map
#Info
Mapname : badplace4_beta4
bsp-file : badplace4_beta4.bsp
Program used : GTKRadiant 1.4
Date of premiere : 18.04.2012
===================================
Thanks to Avoc for high quality skybox.
Thanks to LoCk for help with fireteam.
==========
BETA TESTERS:
Aborygen
BoOk
brawler
DamageDealer (RalF)
.............
SHOUT-OUT:
Thunder
WuT
............
10 downloads
0 comments
Submitted
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barrocas_base_b8
"Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"
axis "Protect the gold in the gun at all costs."
allied "Steal the gold from Barrocas Base, delivering them to the truck and run"
neutral "Allies must steal the gold, protected by the Axis team"
10 downloads
0 comments
Submitted
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base_v2
Name of the file: fabase.pk3
Objective: doc run
Allied spawn time: 14
Axis spawn time 18
Number of spawns: 3
Number of spawnpoints for each team in each spawn: 16
CREDITS:
Deathbringer: creator of the map
thunder_13th: fixed the terrain shader and the spawn switch
=F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
Antichrist's girlfriend: creator of the command map
allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"
axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."
MAP'S DEFICIENCIES:
No sounds are scripted
8 downloads
0 comments
Submitted
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base12_b6
allied "Destroy the prototype rocket!"
axis "Defend the base and the prototype rocket!"
neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "
// Axis Objective Descriptions
1 "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."
8 downloads
0 comments
Submitted
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base47
Release date: 2005-06-06
Author: SteelRat
Map Name: Base 47
BSP name: base47
Gametypes supported: Objective and Stopwatch
Gametime: 15 Minutes
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Map Story
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At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
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Map Objectives
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Allied Objectives
Primary objectives:
*Steal the Secret War Documents and transmit them at the radio room.
*Destroy the Radar Tower in the Base.
Secondary Objectives:
*Destroy the Sewer Door for an extra route into the base.
*Construct the Command Post.
Axis Objectives:
Primary objectives:
*Stop the Allied forces from stealing the Secret War Documents documents from the office.
*Prevent the Allies from destroying the Radar Tower.
Secondary objectives:
*Stop the Allied forces from detroying the Sewer Entrance Door.
*Construct the Command Post.
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Installation
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Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.
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Thanks
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Special thanks to Ringa who helped me with icons, command map and good ideas.
Thanks to Drakir for providing Health and Ammo Cabinet prefabs.
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Contact info
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Website: www.srcgaming.com
e-mail: [email protected]
5 downloads
0 comments
Submitted
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base55
"August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
9 downloads
0 comments
Submitted
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baserace_b3c + baseracewinter_b3c_score
"Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
axis "Its a race, to build your base! Steal and secure construction materials from your enemy's base to build your own!"
21 downloads
0 comments
Updated
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le_lac
By kate in MAPS K - L
Map by: Masterkiller(qc) (Hobbie)
release: 13/06/09
Email address: [email protected]
description "Allied need to Steal The Axis Boat first. Then escorte The Explosives to reach The Prototype Missile then plante a dyno to blow it all!!"
description Axis "Axis need to stop allied to reach The Prototype Missile whit The Explosives.If they planted all 4 Explosives dont let it blow up!!."
description Allied "Allied need to steal The Axis Ship then escort it to the Port Station whit The Explosives. Allied Need to reach The Prototype Missile whit The Explosives then hold the countdown for 3 min before explosion."
// Axis Objective Descriptions
1 "Primary Objective:**Dont let Allies stealing and escorting the Big Boat to the Port Station. Destroy it!."
2 "Primary Objective:**Dont let Allies loading the 4 explosives drop by the Plane on the Lighthouse Port to the Big Boat."
3 "Primary Objective:**Dont let Allies stealing the Gaz Tank then reaching the Canal Boat to the Port Station."
4 "Primary Objective:**Dont let Allies escorting the Canal Boat to the Beach. Destroy the Canal Boat to make Allies restart the Canal Boat run."
5 "Primary Objective:**Dont let Allies planting the 4 Explosives to the Secret Launcher Missiles.."
6 "Primary Objective:**Dont let Allies activating The Explosives then destroyed The Secret Launcher Missiles.."
7 "Secondary Objective:**Build and use the Anti-Boat Gun to destroy the Big Boat."
8 "Secondary Objective:**Dont let Allies desroying the Backdoor and Sidedoor.You can rebuild it!!"
// Allied Objective Descriptions
1 "Primary Objective:**Steal and Escort the Big Boat to the Port Station."
2 "Primary Objective:**Load the 4 explosives drop by the Plane on to the Big Boat."
3 "Primary Objective:**Steal the Gaz Tank to start to build the Canal Boat on the Port Station."
4 "Primary Objective:**Contruct the Canal Boat. Escort and Protect the Canal Boat to the Beach!"
5 "Primary Objective:**Escort the 4 Explosives to the base of the Secret Launcher Missiles ."
6 "Primary Objective:**Activated The Explosives whit a small dyno to destroyed The Secret Launcher Missiles and finish your mission."
7 "Secondary Objective:**Destroy the Anti-Boat Gun.(you can use the rocket missile in the Copter)"
8 "Secondary Objective:**Destroy the BackDoor or Sidedoor side to open the Side Way to the Secret Launcher Missiles."
==========================================================
**Map Info
Title: Le Lac
Filename: le_lac.bsp
Game/mod: ET - wolfmp/wolfsw/wolflms
Author: masterkiller
==========================================================
**Build Info
Editor(s) Used:
Wolf Radiant1.4 and 1.5,
photoshop,
MilkShape 3D 1.8.4,
Q3Map2Toolz,
audiocity,
ET_Model_Tool_v140 (5*)
easygen
Build time: 4 months.
Pause time: more 8 months.
Compile time: about 1 hour
==========================================================
**Installation
Extract le_lac.pk3 into your (wolfet)\etmain directory.
Host a game whit le_lac map or le_lac_campaign
You can launch the game by tipping this command on the console game. map le_lac
==========================================================
**Play Information
Single Player: NO
wolfmp: YES
wolfsw: YES
wolflms: YES
==========================================================
**news stuffs
New Sounds: YES (35 wav)
New Graphics YES (82 textures)
New Models YES (48 models)
==========================================================
Forum tread link:
masterkiller.hostarea.org/phpBB3/
http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1420&forum=4
http://www.splashdamage.com/forums/showthread.php?t=16791
==========================================================
**Special Thanks that help me to do and learn more about scripting
-Saberpeak source ( http://home.comcast.net/~saberpeak/ )
-Daybreak source ( http://www.gd-experience.eu/index.php?section=1)
-Rayben for the plane parachute drop prefab
http://www.splashdamage.com/forums/showthread.php?t=16177
-UJE UJE_warzone_sniper for the parachute spawn
Avoc (sky base ad shadder)
http://www.eft-clan.com/~avoc/arabian_nights.zip
**Special Thanks to this website:
http://www.splashdamage.com
http://www.wolfensteinx.com/surface/tutorials.html
http://easymapping.free.fr/
http://www.simonoc.com
http://www.blackrayne.net/models_1.php ( good models)
Mail me suggestions, bugs, complaints, comments and or ideas for improvement.
E-mail me at [email protected]
12 downloads
0 comments
Submitted