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[DarK]-Siege_BETA 1.0.0

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Allies

-They have breached the east entrance! Rebuild it!
-East Entrance rebuilt!

-They have ruined our tank! A new one is on it's way!
-A new tank has arrived at the base! Move - and this time don't let them destroy it!

-Defend the Anti-Air-Cannons!
-Defend the West Anti-Air-Cannon!
-Defend the East Anti-Air-Cannon!
-They have destroyed the Anti-Air Cannons!
-They have destroyed the East Anti-Air Cannon!
-They have destroyed the West Anti-Air Cannon!

-Defend our Battle Plans at all costs!
-They have stolen our Battle Plans! Return them!
-They have dropped our Battle Plans! Return them!
-We have returned our Battle Plans!
-They have secured our Battle Plans!

-We are past the Anti-Tank cannons!
-They have rebuilt the North-Anti-Tank Cannon! Destroy it!
-They have rebuilt the South-Anti-Tank Cannon! Destroy it!

-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!

-Destroy the V-2's!
-We have destroyed the V2 instalation!

AXIS

-We have breached the east entrance!
-East Entrance rebuilt! Destroy it!

-We have ruined their tank!
-A new tank has arrived at the allied base! Empede it's approach!

-Destroy the Anti-Air-Cannons!
-Destroy the West Anti-Air-Cannon!
-Destroy the East Anti-Air-Cannon!
-We have destroyed the Anti-Air Cannons!
-We have destroyed the East Anti-Air Cannon!
-We have destroyed the West Anti-Air Cannon!

-Steal the allied Battle Plans at all costs!
-We have stolen their Battle Plans! Secure them!
-We have dropped their Battle Plans!
-They have returned their Battle Plans!
-We have secured their Battle Plans!

-They are past the Anti-Tank cannons! Schnell schnell!
-We have rebuilt the North-Anti-Tank Cannon!
-We have rebuilt the South-Anti-Tank Cannon!
-Rebuild the North-Anti-Tank Cannon!
-Rebuild the South-Anti-Tank Cannon!

-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!

-Protect the V-2's!
-They have destroyed the V2 instalation!

---------------------

Log 10 - 0.9 23/03/2004
-Haven't logged in a while :S too much to update
-BETA released today

Log 9 - 0.9 01/03/2004
-Fixed command map
-Added new textures
-Working on tank
-Fixed sound
-Passage from bunker to HQ added
-Some signs
-Fixed some brush errors

Log 8 - 0.9 27/02/2004
-Started mapping again
-Removed parachutes, added a west bunker for allies and a second gun ontop
-Fixed fences
-Added WWI sound
-Renamed map name to: [DarK]-Siege
-Fixed bunh of small glitches
-Added part of an office
-Removed part where tank has to use gotomarkers

Log 7 - 0.7 21/12/2003
-V2s done. Blow up and finish Allied, added tanks and proper working flagonly_multiple
-Axis objectives work except for fuel canisters dissapearing
-Added parachute at right time falling from sky and leaving basket
-Added one black surface under tank
-Some more models in HQ and wood on ground
-New command map w/ higher rez and just better
-One more BSP hole fixed still 3 left

Log 7 - 0.6 20/12/2003
-Tank now goes back to start with all proper animations etc. Still gotta add expl and noise
-Spline control
-FIXED TERRAIN
-Obj Cameras
-Objective scripting
-V2s now blow up
-V2 on command map + custom icon
-More trees
-Some ice
-Fence all done
-Scripting wheels done
-Entered BETA stage
-MERRY CHRISTMAS

Log 6 - 0.4.6 12/12/2003
-Added another truck
-2 yellow trailer jeeps
-Flag objective + script, dunno if it works
-Billboards in command post
-Command map markers
-Fenced other side (but no damage yet)
-Tank runs better
-Hedge hogs near getaway truck
-FIXED MAJOR BSP HOLE (NEAR ALLIED FOX HOLES
-More trees
-Bunker MG better

Log 5 - 0.4.5 11/12/2003
Changes:
-Tank sounds work
-Vo works... maybe
-Axis bunker shell finished
-Campaign and arena... yep
-Fenced off other side, still missing EAST hill
-Trucks added by the dozen
-Pictures
-Steam engine
-Lamps everywhere (with poles)
-testing BSP holes
-Desks
-Tanks

Log 4 - 0.4.0 07/12/2003
Changes:
-Spawn points set-up tested and finished (including "forw. bunker" :)
-Added spawn point objective cameras
-Tank now stops at bridge if not built
-Tank stops at tank barrier. Uhm that's it???
-Fenced off the two areas between east entrance and tower. Includes a blown hole and spikes
-Caped the AAC blown model
-Attempted BSP cleaning... still don't work >:(
-All I can remeber

Log 3 - 0.3.9 06/12/2003
Changes:
-Tank now goes 10 splines further, yay!
-Constructible tank barrier added, but not objectified w/ tank
-Lookout tower w/ breakable glass, not yet hollow on bottom
-Weather modified for a more blizzard effect
-DM marker moved
-More trees
-Removed a door next to radar dish
-Sealed the HQ with doors except for main entrance
-Wall floor junction fixed (cross fingers)
-Testing first temporary black and white command map
-Campaign file still don't work >:(

Log 2 - 0.3.8 05/12/2003
Changes:
-Tank finaly works! Yeah! :D well sorta... now it's driveable ^_^
-Let it snow, let it snow, let it snow :)
-Fog? Maybe; dunno, just compiled fog, hope it works
-Still a bloody textur fucked
-Some fixing happened on the side of the dirt road
-Hopefully the campaign file works this time... :P

Log 1 - 0.3.5 05/12/2003
Changes:
-Half a tank added, still screwed up though, don't play with it too much! ;)
-AAC in place and destroy/buildable
-Spline path reaches to future tank barier
-Ammo pack on command map
-Fixed some missing textures in PK3
-SOME BSP holes fixed, still plenty:
    -EST FOX HOLE BUNKER (AND TERRAIN ABOVE IT)
    -ROAD CORNER JUNCTION
    -THE WEST ENTRANCE (TEAM DOOR) STILL FUCKING AROUND >:(
    ;HOPEFULLY THE LAST
-Temp campaign added for you'r conveniance
-First readme log
-Really wierd music on radio today.... :)


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