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kate

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Everything posted by kate

  1. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  2. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  3. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  4. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Version 1.0.0

    20 downloads

    TITLE : BIOHAZARD AUTHOR : Devils Right Hand DATE : beta1 04.03.2011 started , pause 1 jear TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 8/06/2016 Release date beta3 : 11/02/2019 Release date beta3.1 : 19/02/2019 last version of the map it is the final,but when are bugs, i fix them ---------------------------------- Version : beta3 Attacking : allies Objective Timelimit : 60 Spawntimes : Axis 25 / Allies 15 --------------------------------- "July 24th 1998 Raccoon City A series of bizarre murders have occurred on the outskirts of Raccoon City Each victim is attacked by a group with signs of cannibalism on the victims remains The Raccoon Police Departments,Special Tactics And Rescue Service,are assigned to investigate the murders,Special Tactics And Rescue Service,is divided into two teams Alpha and Bravo,Bravo Team is sent first but after contact with them is lost Alpha Team is sent to investigate both the grisly murders and find their disappearance of Bravo Team." changelog fixed beta 3: -fixed spawn now alied axis spawn right where it should,thx to kemon for his scriptz help at at those dump spawns -complete new lights hole house -change some rooms more bigger -add new textures -change all textures folder+shaders in biohazard to avoid other maps conflict -change the house entrace stairs -change 16 grid brushes to 8 -new models -new shit terrain ------------------------------ changelog fixed beta 3.1: -replace info_player_intermission to info_player_deathmatch,it makes a error while ingame ERROR: Couldn't find a spawn point ----------------------------- * CONSTRUCTION * MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -bounce 2 -external -lightmapsize 512 "[MapFile]" brushes : 26988 entities : 1466 ------------------------------ * special thanks * twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server = Credits = kic : trees models Devils Right Hand : bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  6. Version 1.0.0

    20 downloads

    frag map "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible." axis "Blackops House of Payn**Allies just have to kick axis asses and make as many frags as possible." neutral "Blackops House of Payn**Allies and Axis just have to kick eachothers asses and make as many frags as possible."
  7. Version 1.0.0

    9 downloads

    this previous mlb version is fun :You can use the rock trying to jump in the temple // Axis Objective Descriptions 1 "Primary Objective:**Don't let allied tank get across the canyon bridge." 2 "Primary Objective:**Build the first tank barrier." 3 "Primary Objective:**Build the second tank barrier." 4 "Primary Objective:**Don't let the tank blow the temple entrance." 5 "Primary Objective:**Protect the Gold crate in the sarcophage room." 6 "Primary Objective:**Stop the Allies from escaping with the Gold." // Allied Objective Descriptions 1 "Primary Objective:**Build the tank bridge and escort the tank across the canyon." 2 "Primary Objective:**Don't let axis build the first tank barrier." 3 "Primary Objective:**Don't let axis build the second tank barrier." 4 "Primary Objective:**Take the tank to the temple in order to destroy the temple doors." 5 "Primary Objective:**Steal the Gold crate." 6 "Primary Objective:**Return the Gold crate to the tank."
  8. Version 1.0.0

    6 downloads

    Map Conversion : Leif "LowLife" Hansen Email address : [email protected] Web Site : http://lowlife.homepage.dk/ -This conversion was made by request from the [AE] Clan - http://www.american-elite.com Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Mountain Assault ET Filename : beta_low_mount_ass.pk3 Version : Beta1 Release date : 03/18/2005 Decription : A small radar relay station located in the Norway is used by the Axis to transmit intelligence info about Allied troop movements. It is imperative that the Allies destroy this installation before any operations in this area can start! This is a small map designed for 4 -16 players on each side. Installation : Place the beta_low_mount_ass.pk3 to your etmain folder Objectives # The Allies needs todynamite the radio controls, dynamite the radio tower, dynamite the radar controls # The Axis need to prevent the Allies from destroying any of the mountain installations electronics. Allieds 1 "Primary Objective: Destroy the Radio Tower." 2 "Primary Objective: Destroy the Radio Equipment." 3 "Primary Objective: Destroy the Radar Equipment." 4 "Secondary Objective: Destroy the Sewer Entrance." 5 "Secondary Objective: Open the garage door." 6 "Secondary Objective: Blow the garage door switch." 7 "Secondary Objective: Capture the Forward Deployment Zone." Axis 1 "Primary Objective: Defend the Radio Tower." 2 "Primary Objective: Defend the Radio Room." 3 "Primary Objective: Defend the Radar Equipment." 4 "Secondary Objective: Defend the Sewer Entrance." 5 "Secondary Objective: Close the garage door." 6 "Secondary Objective: Defend the garage door switch." 7 "Secondary Objective: Defend the Forward Deployment Zone." Additional Map Information/Credits Thanks : Special thanks goes to Nib for his original map and allowing us to convert this great map over for Enemy Territory! Original Map Maker : Nib Email address : [email protected] Web Site : http://www.nibsworld.com/rtcw Testing # This is a Beta version and any bugs should be reported to [email protected] Copyright © 2005 This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  9. Version 1.0.0

    9 downloads

    axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument" allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!" neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"
  10. kate

    berserk_te

    Version 1.0.0

    10 downloads

    Map name Berserk TE (tournament edition) Filename berserk_te.pk3 Release date January, 2004 Decription The Axis must steal the secret documents while the Allies will try to defend them Map by Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected] Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures) Additional textures by FuTurA. Initial beta testing by w Installation Put the file (berserk_te.pk3) in your etmain-folder: C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3 NOw you can join a server on the net, and play. Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list. (Or type "/map berserk_te" in the game consol.) Copyright: This custom map is (c) 2003 Kent "Loffy" Lofgren. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks, and floppy disks. You may not redo/reproduce/update this map in any way without permission from the author. "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."
  11. kate

    berlin_120

    Version 1.0.0

    25 downloads

    hunkmegs issues with basic hunkmegs set at 56 1 "1st Primary Objective:**Capture the Station and Shop and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!" 2 "2nd Primary Objective:**Capture the Hotel and Depot and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!" 3 "3rd Primary Objective:**Capture the Axis HQ and hold it for a total of 90 seconds!**Then secure the building by eliminating all defenders in it!" 4 "Final Primary Objective:**Capture the Library and Bank and hold them for a total of 90 seconds!**Then secure the buildings by eliminating all defenders in them!" 5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!" // Axis Objective Descriptions 1 "1st Primary Objective:**Defend the Station and Shop!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!" 2 "2nd Primary Objective:**Defend the Hotel and Depot!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!" 3 "3rd Primary Objective:**Defend the Axis HQ!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!" 4 "Final Primary Objective:**Defend the Library and Bank!**If they take control (flare turns yellow) we MUST re-occupy the building and defend it to the last man!" 5 "Secondary Objective:**Build the Command Post to improve our rate of re-inforcements and to hinder theirs!" A Berlin street, 1945. Allies have to capture the street in house-to-house combat. The first buildings to capture are marked by a red flare (which turns blue when Allies capture the flag and red on Axis recapture). Flags (which are always on the ground floor) must be held by the Allies for a total of 90 seconds to make the capture permanent. At that point the flare turns yellow, indicating that Allies must now eliminate all Axis defenders in the building to secure it. So long as at least one Axis defender remains alive in the building, it remains unsecured. When the flare turns yellow Axis have 20 seconds to re-occupy the building - after that time as soon as no Axis soldiers remain alive in the building it is secured. When the first buildings are secured the yellow flares are extinguished and red flares are lit outside the next buildings to be captured. In this way Allies progress up the street, trying to secure a total of 7 buildings to win. There are no dummy windows in the map, which means every window opening potentially conceals an enemy soldier: so advancing in the open street is a risky business. Allied cov ops will need to provide smoke cover and seek out enemy snipers to assist the advance of Allied troops. The flares are an important element in the game, and are produced using ET smoke generator entities. Some players will have disabled smoke, perhaps to help performance on low-spec machines or maybe to gain a small visual advantage, and so will not be able to see the flares. To see flare smoke you need to set cg_wolfparticles to 1 (on NQ you need cg_smokeparticles set to 1).
  12. Version 1.0.0

    8 downloads

    Mapper: Mateos Map Information Game: Return to Castle Wolfenstein: Enemy Territory Title: Berghof Assault (Alpha 5) Filename: Berghof_Assault_A5.pk3 Release date: 16th March 2017 Description: December 1943, somewhere in the Italian Alps. After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino, and this for months. In secret, a small group of specially trained soldiers are sent through the country for a special mission in the Italian Alps: destroy a Radar Bunker, to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof, where our spies report the Fuhrer is planning his next operations with his military staff. The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about. And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated. But stay alert! Programs Used: GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List. Build time: Started... years ago x) Alpha 1 the 12th September 2015. Alpha 2 the 10th October 2015. Alpha 3 the 15th December 2016. Alpha 4 the 1st February 2017. Alpha 5 the 16th March 2017. Installation: Place the Berghof_Assault_A5.pk3 file in your etmain folder. Contact: mister_mateos[AT]hotmail.fr Website: - ------------------------------------------------- Used Prefabs ------------------------------------------------- Concrete stairs from Fuel Dump. Metallic ladder from Seawall Battery. Metallic stairs from Rail Gun. Trees and rocks settings from Fuel Dump. Trucks models and clips from Siwa Oasis. Wooden room tables and chairs from Gold Rush. ------------------------------------------------- Compilation Stats ------------------------------------------------- CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz BSP -meta 4 seconds. -vis -saveprt 7 seconds. -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256 424 seconds. ------------------------------------------------- Special thanks to ------------------------------------------------- #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me. 2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs. id Software & Splash Damage, thanks for ET! v586! ------------------------------------------------- Further development ------------------------------------------------- > Alpha 5 * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there). * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right). * Added spawn cameras for limbo menu. * Updated location file around and inside the Bunker. > Alpha 4 * Fixed floating walls. * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area. * Some more snow here and there. * Minor performance tweak. > Alpha 3 * Fixed end animations. * Fixed west wall VIS glitch. > Alpha 2 * Added a snow layer on the roads. * Moved the pin location on the map. > Alpha 1 * Initial release. ------------------------------------------------- Useful Links ------------------------------------------------- 2Bit Mapping Tutorials: http://www.pythononline.co.uk/et/tutorial.htm Bunker Clan Mapping Wiki: http://bunkerwiki.aaxxss.com/index.php/Mapping Chruker's Entities & Scripting Reference: http://games.chruker.dk/enemy_territory/default.php GtkRadiant WikiBooks (Compilation levers): https://en.wikibooks.org/wiki/Category:GtkRadiant Ifurita's T-Junctions Optimization Tutorial: http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions Q3Map2 Shader Manual: http://robotrenegade.com/q3map2/docs/shader_manual/contents.html Splash Damage Editing Wolf: ET Forums: http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET Splash Damage Wiki: http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory SimonOC Terrain Blending Tutorial: http://simonoc.com/pages/articles/terrain2_1.htm The WolfTeam (Mapping & Modding Community): http://www.thewolfteam.org/ Wezelkrozum's Accums Tutorial http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html ------------------------------------------------- This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  13. kate

    bergheim_beta2

    Version 1.0.0

    7 downloads

    Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :* ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :* imperial_bouky* Clan Website :* www.rop.fr.st***^thanks to lowlife for1his great work"
  14. kate

    bergen

    Version 1.0.0

    7 downloads

    Welcome to Bergen by The Wolfproject Mapping Team. www.wolfproject.net A Multi Player map for Return to Castle Wolfenstein-Enemy Territory. ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!*** Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain. This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder. If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro. The map can now be run from the server menu in all game types. ___________________________________________________________________________________________ Game Information. File name: bergen Menu name: Bergen Game types: wolfmp wolfsw wolflms. Players: 6 to 12 per team Version: Final Release: OVERVIEW: "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage." Allied Objectives: 1. Protect the Armour and escort it until the Front gate is destroyed. 2. Gain a foothold in the Front Bunker. 3. Construct bridge and distroy Back Door. 4. Gain control of the Generator and repair so the base's doors can be used. 5. Set up a Command Post inside the sub pen. 6. Access the Transmitter area by opening doors. 7. Destroy the Transmitter by placing explosives in Bunker below tower. Allied Constructions: A. MG nest over-looking the Axis Bunker and Back Door B. Repair Door control, if the Generator is running then this door can be opened. Axis Objective: 1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate. 2. Prevent the Allies from gaining a foothold in the Front Bunker. 3. Stop Allies building the bridge and defend the Back Door. 4. Prevent the Allies from using the Generator. 5. Set up a Command Post inside the sub pen. 6. Prevent the Allies from accessing the Transmitter area. 7. Stop the Allies from destroying the Transmitter. Axis Constructions: A. Build the Barricade to stop the Allied Armour. B. MG nest facing Front Bunker. Notes: The Generator is the key to this map. The team that controls the Generator, controls the doors. The doors are the only way into the Transmitter area. Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used. Disguised Covert Op's can use the back door but not the team door at the Axis second spawn. ___________________________________________________________________________________________ Bergen was made by: Detoeni.uk Grizzlybear Konigstiger MuffinMan Uberdave We would like to say thanks to: King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing. ___________________________________________________________________________________________ Please report any faults found to: [email protected] or [email protected] Any comments please post at our forum http://www.wolfproject.net/ Hope you like it and happy hunting. ___________________________________________________________________________________________ Copyright Permissions. ID, Activision & Splash Damage. Original game rights Original textures have been renamed and included within this file for numerous shader effects. Authors may NOT use this level as a base to build additional level. Authors may NOT use Wolf Project Textures from this file. Authors may NOT use Wolf Project Models from this file. Authors may NOT use Wolf Project Sound Assets from this file. You may download the Models for your own use from our site http://www.wolfproject.net/. You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
  15. kate

    benghazi_b1

    Version 1.0.0

    14 downloads

    This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt. Version: A2 Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner Date: November 02, 2004 Game: Wolfenstein: Enemy Territory Email: [email protected] ****** Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way. Objectives: -Allies must capture forward spawn. -Allies must breach the main gate. -Allies can breach the side door. -Allies can build a command post. -Allies must destroy the super computer. -Axis can build a command post. ****** Programs Used Mapping: GTKRadiant 1.4.0 Images: Photo Impression 4 Scripting: Notepad System Windows XP Professional 512 MB RAM 2.79 mhz Pentium 4 Processor Compiled using "q3map2: simulate old style" ****** Special Thanks: -Splash Damage for their sweet game. -www.splashdamage.com forums for support and help. -#wwgn on Gamesurge for additional support and help. ****** No custom textures were used in this map. If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones. ****** Changes since previous version: -Replaced custom textures with stock ones. -Fixed problem where certain models did not appear in game. -Added a fancy Benghazi landmark. -Changed stairs near side door into ramp. -Improved clip brushes along walls. -Several more minor changes. ****** (c)2004 Zach Carduner
  16. kate

    Bellum

    Version 1.0.0

    9 downloads

    created by StoerFaktoR "a simple minimap where the allies have to destroy the maingate and the generator!!!
  17. Version 1.0.0

    16 downloads

    bba0-beta2 Castle CTF Map made by Rayban ( [email protected]) for BuffaloBadAss ( BBA Clan - www.buffalobadass.com ) an online gaming comuunity. General Information: Title: BBA0 - Castle CTF Game: Wolfenstein - Enemy Territory Filename: bba0-beta1.pk3 BSP Name: bba0-beta1.bsp BSP Size: 22meg Version: beta 1 Release date: 03-04-2008 Mods: works with standard ET and most mods ( etpro, jaymod... ect. ) Gameplay: CTF ( capture the flag ) ( wolf_mp only, no lms ) Players: 64 player spawns ( recommended for a larger server up to 60 players ) Round time: 25 minutes Spawntimes: 2 seconds CTF limit: 9 flags ------------------------- Map Description: It's a classic Capture the Flag map, set in and around a large castle, with capturable spawns to the East and West. A multiple layered map with the flags located on the main top level, while the command posts for either team are located on the lowest level. ------------------------ Objectives: Allies: Main - Capture more flags than the axis before time runs out, or Capture all 25 to win. Secondary - Build a Command Post. Others - Capture new spawn positions in the East and West Crypts. Axis: Main - Capture more flags than the allies before time runs out, or Capture all 25 to win. Secondary - Build a Command Post. Others - Capture new spawn positions in the East and West Crypts. ------------------------- Additional Game Info: A scoreboard system is in place, that will show up below the health and stamina bars, in red and blue numbers to indicate score. ------------------------ Thanks to The helpful members of the SplashDamage forums ( www.splashdamage.com ) as well as the talented creators who make up the splashdamage team. - Zeus and the rest down at buffalo bad bass servers for some great games. - Mikael AKA Maverik for his lamp models ( http://www.wemakemaps.com ), modified for this map by me. - Tombstones Pack By Arcana ( http://www.wemakemaps.com ) - Sounds found at theFreeSoundProject ( http://freesound.iua.upf.edu ) ------------------------- Permissions: This map was made for the bba clan, but can be played on other servers as well, providing none of the bba specific logo's are altered. Basicly the map cannot not be altered. This level may be electronically distributed only at NO CHARGE to the recipient and MUST include this .txt file.
  18. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  19. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  21. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  22. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  23. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  24. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  25. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

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