Jump to content

kate

Administrators
  • Posts

    3,272
  • Joined

  • Days Won

    196

Files posted by kate

  1. wolken5_fp

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    axis  "After an less than successful attack on an Allies stronghold we sustained heavy damage on our prizes capital airship the Himmelfaust, currently docked at one of our sky docks for repairs it's important that we defend the ship against rumored Allied sabotage plans."

    wm_mapdescription allied      "We have tracked down the location of the Himmelfaust airship that led a recent assault in which we managed to heavily the damage the ship. It's important that we use this opportunity to strike and permanently destroy the craft."

    wm_mapdescription neutral     "During an intense attack by Axis forces using a small fleet of Himmel Airships the capital ship, Himmelfaust, received heavy damage and was in dire need of repairs. Unable to function properly a retreat was ordered. The ship managed to make port at one the sky docks held be the Axis, however the allies managed to track the airships movements and now know the location of the damaged craft. They now plan to raid the sky dock and permanently damage the airship to prevent such assaults in future."


     
    // Axis Objective Descriptions

    1     "Defend the forward spawn from invading Allied forces."

    2     "Prevent the Allies from destroying the main entrance."

    3     "Defend the top entrance from Allied engineers"

    4     "Stop Allied engineers from building the command post."

    5     "Defend the Airship from Allied sabotage."


      // Allied Objective Descriptions

    1     "Capture the forward spawn from the Axis."

    2     "Dynamite the main entrance."

    3     "Dynamite the top entrance."

    4     "Stop Axis engineers from building the command post."

    5     "Dynamite the airship's engine"

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  2. wolken2_final + wolken2_pinfix

    Author:      Chris Turner (Chr1s)
    Email:       [email protected]
    Map name:    Battle of Wolken2 (Eagles Nest)
    Map version: Final
    ***WOLKEN BACKGROUND***
    These maps are set in the vast land of Wolken, the soldiers
    were dumped in this mysterious land after an incident during
    an Allied investigation into the production of experimental
    technologies by Axis forces. Firstly equipment and weapons
    vanished into thin air, then vehicles started to disappear
    and finally the soldiers themselves vanished, all of which
    were deposited in what was named Wolken by the German soldiers,
    this name was also adopted by the Allies.
    Wolken is made up of various islands and each island may have
    a different climate of it's neighboring islands, making Wolken
    a strange place to live and fight in. However these islands
    aren't floating around in some grand sea, oh no, they are
    floating in what seems to be clouds but it was soon found out
    that these clouds are dangerous as there is immense pressure
    contained beneath the surface that can crush a man as one
    unlucky pilot found out. Amungst the many mysteries of Wolken
    is what happened to the people that once lived in this land
    who built the vast structures and towns that occupy the islands.
    ***MAP INFO***
     Allied forces have finally discovered the whereabouts
    of the Axis air base where they have been launching
    their attacks onto the over stretched Allies. It is
    important that the Allied forces must knock out this
    facility if they are to have any real chance of winning
    the Battle of Wolken. The only real problem is that
    the majority of the air base is located inside a
    mountain which doesn,t seem easily impregnable.

    ***OBJECTIVES***
    Allies:
    1) Capture the temple from the Axis.
    2) Construct the footbridge.
    3) Dynamite the South entrance.
    4) Dynamite the North entrance.
    5) Dynamite the fuel tank at the bottom of the base.
    6) Dynamite the radio equipment at the top of the base.
    Axis:
    1) Defend the temple from the Allies.
    2) Prevent the Allies from constructing the footbridge.
    3) Defend the South entrance from the Allies.
    4) Defend the North entrance from the Allies.
    5) Defend the fuel tank from the Allies.
    6) Defend the radio equipment from the Allies.
    ***ADDITIONAL INFO***
    Beta version, anything that needs changing just address the changes to
    the email above and ill get it done before next version.
    ***TESTING***
    DooC clan
    M8D clan
    GDO Staff
    WF clan now ETS clan
    I honestly can't remember the individuals not associated
    with clans that tested the map so if you tested the map
    and feel you deserved to be here, email me.
    ***CUSTOM ASSETS***
    Some signs were made using Ifurita's blank sign collections.
    Other signs made by myself using ET textures and editor images.
    Plane models from Drakir's map, not sure of original maker.
    Command map icons built myself with help of Burniole.

    ***SPECIAL THANKS***
    Burniole for the grand command map.
    any suggestions please feal free to email me.
     

    49 downloads

       (0 reviews)

    0 comments

    Updated

  3. nQ_Chartow_Beta2

    neutral "In the city of Kharkiv, a narrow bank is located in a small factory. Allies must take the tank from under the warehouse and escort it to the bank gate. Then destroy the safe and escape as soon as possible.
     Axis Objective Descriptions
    1 "Defend your tank so that it won't be taken over by Allies!"
    2 "Safe the weapon so that it will not be destroyed by the enemy!"

    Allied Objective Descriptions
    1 "Take the tank and escort it to the bank gate!"
    2 "Destroy the safe and run away from the city!"

    20 downloads

       (0 reviews)

    0 comments

    Updated

  4. goldendunk_a2

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
    fun map

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  5. glider_302

    this map has bugs at some points and many  times guys are disconnected on silent servers
    Title        Glider Assault
    File name    glider_301.pk3
    Map name    glider
    Version    3.0.2   (Created May 2007)
    Nbr of players    Any
    Author    2Bit    (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    The Story    Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a
            powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther
            models be photographed for assessment.
            Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the
            outpost and use the gliders to assist in the operation.
    Description    The Allies are dropped in by parachute and must assault the Outpost in order to gain access to
            the gliders crated there.  They must then fly at least one glider from the Outpost to a hilltop
            overlooking the research facility.  From there they will be able to destroy the generator, which
            opens the sealed door of the tank storage building.
            They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire
            will be able to take photographs of it.
    Operation of Glider
            It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound -
            the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against
            Allied Covert Ops).  Multiple soldiers can be transported in each glider.
            Gliders require steam power for launching, which is only available if the Hopper Pump is
            operational, so this must be repaired first.
            To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will
            fly to the hilltop unless shot down.  A glider can only be shot down using explosive weapons.
            A glider crash can be survivable by occupants depending on the angle of the crash and what the
            glider collides with.  Baling out is often a safer option.
    Operation of Nebelwerfer (multiple rocket launcher)
            The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded,
            but it can be fired with less.
            The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance
            of a hit.  3 rocket/panzer hits will down a glider.
            The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less
            than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to
            resupply the cart. The Field Ops can resupply one rocket every 3 seconds.
            Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action
            can be performed at a time.        
    Spitfire    The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival
            at the Outpost.
    ME109s    An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio
            in the Outpost soon after the tank has passed the Guardpost, and before the tank reaches the
            Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry.
    Gamemodes    Objective, Stopwatch.
    Thanks to    Splash Damage and Activision for the best (free!!) game I've ever played.
            DaBoy for prefabbing the Axis barracks for me.
            Drakir for various excellent prefabs.
            Iffy for the Nebelwerfer model.
            TibeT Clan for support, gameplay ideas and beta-testing.

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  6. etcenter_final

    Etcenter Beta 6
    Released 8/3/06
    Designed by Decoy
    Objectives:
    Allies must repair the Door Controls to be able to open the Depot Doors.
    They must destroy the service door after capturing the Depot Flag Spawn.
    They must destroy the Storage Door or the Main Facility Door to gain access to the Radar Control Room.
    Build a Command Post to secure a forward spawn.
    Capture the Radar Parts and return them to the truck waiting at the Depot.

    Credits go to Ifurita for control panel textures, SD for spinning radar models. Also to anyone who might have provided assistance to me in the development of this map.
    Any bugs need to be emailed to me at: [email protected]
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  7. et_mor2_night_final + z_et_mor2_night_final_voice

    might crashes players on silent servers
    itle                   : Marrakech Streets 2 - By Night [FINAL]
    OrigMapDate        : 27/8/04
    ModDate                 : 19/03/06
    2nd ModDate        : 15/10/08
    Orig. Filename          : et_mor.bsp
    Original Author         : Fix
    Email                   :
    Orig. Mod. Author    : {STS103} DC9 CAN
    Email            : [email protected]
    Modified Mapname    : et_mor2.bsp
    Night Mod. Author    : Avoc
    Email            : [email protected]
    Night Mod. Filename    : et_mor2_night_final
    *** Night Edit Note ***
    // FINAL NOTES Oktober 2008 //
    The night version has reached its final  version.
    A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor.
    The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
    The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
    Apart from that, a few new objects have been placed and some new aesthetical elements aswell.
    Nedim @ eft-clan.com
     
    April 2007
    This map has been updated and modified in order to provide some new gameplay dynamics.
    First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins.
    An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map.
    Apart from that, everything is still the same.
    Thanks to DC9 CAN for allowing me to modify his modification of the map, and to Fix for creating this wonderful map in the first place.
    Nedim @ eft-clan.com
    Textures: LightedWindows and nightsky made by me, Nightsky is also used the "Quotidian" map.
    ****************
    *** EDIT NOTE ***
    March 2006
    This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker.
    Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original.
    {STS103} DC9 CAN.
    *****************
    Description             : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on.  If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign.  The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding.  Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
    Objectives        : Allies;
                    1, Escort the tank passed the barrier
                    2, Escort the tank to the town gate and destroy them
                    3, Destroy the back door entrance    *** New objective ***
                    4, Destroy the entrance to the laboratory and get the document case
                    5, Take the documents back out through the gate to a waiting truck
                : Axis;
                    1, Don't let the tank get passed the barrier
                    2, Stop the Allies from destroying the town gate
                    3, Protect the back door entrance    *** New objective ***
                    4, Guard the laboratory entrance
                    5, Don't let the Allies escape with the document case
     
    Notes            : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p  But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well.

    * Permissions*
    All original and composed textures or assets in this level remain property of
    the sources respective owners.
    You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
    CD, etc) as long as you contact me first, and include all files, including this readme, intact in
    the original archive.
     

    23 downloads

       (0 reviews)

    0 comments

    Updated

  8. erdenberg_t1

    Axis
    1 "Primary Objective:**Don't let them capture the forward bunker."

    2 "Primary Objective:**Don't let them destroy the main gate."

    3 "Primary Objective:**Don't let them destroy the Flak88 guns."

    4 "Primary Objective:**Don't let them destroy the Flak88 guns."

    5 "Secondary Objective:**Take over the CP to prevent allies from gaining a secondary spawn."

    Allies
    1 "Primary Objective:**Capture the forward bunker."

    2 "Primary Objective:**Destroy the main gate."

    3 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    4 "Primary Objective:**Destroy both of the Flak88 guns defending the town."

    5 "Secondary Objective:**Take over the CP for secondary spawn."

    11 downloads

       (0 reviews)

    0 comments

    Submitted

  9. etl_adlernest2

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 20/11/2017
     Version     : beta 1.0
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog etl_adlernest beta 1=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 30 min
    COMPILE version         :
    BRUSHES                 : 6367
    ENTITIES                : 1082

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    = Credits =
    twt thunder                 :barrels model- furnace.model

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  10. etl_adlernest

    TITLE                   : etl_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.1  : 17/02/2019

     Version     : beta 1.1
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    // Axis objective descriptions

    1 "Primary Objective:**Defend the documents."

    2 "Primary Objective:**Prevent the allies from transmitting the documents."

    3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made."

    4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex."

    5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress."


      // Allied objective descriptions

    1 "Primary Objective:**Steal the documents."

    2 "Primary Objective:**Transmit the documents at the transmitter."

    3 "Secondary Objective:**Construct the command post to activate a forward spawn."

    4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform."

    5 "Additional Objective:**Open the main blast door to gain additional access."


    = Changelog etl_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog etl_adlernest beta 1.1=
    replace trucks
    add .obj in pk3

    = CONSTRUCTION etl_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144

    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    ================================================================================
    = Credits =
    twt thunder                 :barrels model- furnace.model

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  11. eltz_beta1

    somes ETL players have problems when they join server runing this map : they have to reconnect
    title:          Castle Eltz Beta1
    file:           eltz_beta1.pk3
    version:    Public Beta 1
    release date:   June 11th 2010
    author:         FireFly
    email address:  [email protected]
    website:       http://www.wolfedit.com
    Story:
    Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz.
    This Teleporter is powered by rare pieces of crystals...
    Allied Forces must Infiltrate the Castle and steal these crystals.
    The crystals must be delivered at the Zeppelin

    Axis Objectives:
    The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels.
    The CommandPost:  Building the command post will give the Allies a new spawn point.
    The Generator:      Do not let the allied forces destroy The Generator.
    The Crystals:      Defend our Teleporter.Do not let the Allies steal the Crystals.
    The Zeppelin:      Stop the allies from taking the Crystals to the Zeppelin.
    Allied Objectives:
    The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels.
    The CommandPost:  Building the command post will give us a new spawnpoint."
    The Generator:    Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle.
    The Crystals:     Make your way to the Teleporter and steal the Crystals."
    The Zeppelin:     Take the crystals to the Zeppelin"
    Construction
    base:           scratch
    editor:         GTK Radiant 1.3.14
    other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile
    build time:     6 months.
    compile settings:     
    BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7
    VIS: -vis -saveprt
    LIGHT: -light -v  -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512
    total compile time: 91 mins.
    *CREDITS*
    - "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels'
    - Modified 'Vortex' Texture By sock  http://www.simonoc.com/
    - Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails  

    * A BIG thank you:
    Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker
    Distribution / Permissions
    This is the First Beta of this map and may not be modified in anyway as to appear as a
    completed map by anyone else than the author.
    Authors May Not decompile the BSP as a base to build additional levels.
    The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first.
    This file may not be commercially exploited in any way.

    14 downloads

       (1 review)

    0 comments

    Updated

  12. ea_base2_fix (missing textures fixed version)

    Light Ray fixed few missing textures
    Author: Map by Cal!brav
    "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  13. dubrovnik_final_1104

    "The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes.  Any longer and axis reinforcements will seal off the city, making escape impossible."
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  14. drh_adlernest_beta_1_3

    TITLE                   : drh_adlernest
    AUTHOR                  : original AUTHOR Dersaidin , AUTHOR Devils Right Hand
    DATE                    : 30.08.2017
    TYPE                    : OBJECTIVE
    bug report feedback     : discord Devils Right Hand#2240
    EMAIL ADDRESS           :
    HOMEPAGE URL            :
    Release date  beta 1.0  : 11/02/2019
    Release date  beta 1.2  : 17/02/2019
    Release date  beta 1.3  : 08/03/2019

     Version     : beta 1.3
     Attacking    : allies Objective
     Timelimit    : 15
     Spawntimes     : Axis 30 / Allies 20
    "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn."
    = Changelog drh_adlernest beta 1.0=
     
    add new crane
    new Post cement
    new beds
    new terrain
    new lamps and lights
    new tank
    new et legacy barrels models
    new vent shafts
    more crates
    new cabels
    add trucks
    new grass/bushes
    new electric panels
    add doors at the bridge with windows
    new pipes
    new big spotlights outside of the terrain
    add a ladder with a room near the alied comandpost  
    new doors at the electrics panels
    new furnace

    = Changelog drh_adlernest beta 1.2=
    replace trucks
    add .obj in pk3

    = Changelog drh_adlernest beta 1.3=
    lower the bushes hight,a couple from 1.2 to 0.8-0.6
    remove some crates at the door control storage,that players dont have enough space
    remove crates at deliver docs

    = CONSTRUCTION drh_adlernest =
    MAP BASE                : source Map
    EDITOR(S) USED          : gtkradiant 1.5 ,NetRadiant 1.5 custom x64
    KNOWN BUGS              :
    COMPILE MACHINE         : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64
    COMPILE TIME            : 10 min
    COMPILE version         :
    BRUSHES                 : 14952
    ENTITIES                : 1144
    = special thanks =
    twt thunder for support
    twt teuthis for support
    twt mateos for support
    macchute for help with scripting
    kemon for hint support and spawns scriptz
    WuTangH help with scripting at obj
    TomTom7777 help with scripting at flagspawn change respawn time
    native12 for making botz waypoint
    twt ray for support
    uje niek for support/feedback and beta test on server
    Loffy for commandpost spawns prefab
    http://www.alientrap.org for NetRadiant 1.5 custom
    Simon O'C for tuts
    Victor Karp for tuts
    ets kate beta test on server
    = Credits =
    twt thunder                 :barrels model- furnace.model

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  15. ctf_firelite_b1

    Author        :    Magic
     Email        :    [email protected]
     Release    :    21-05-16
     Website    :    www.magics-territory.com    site down

    Game Information.
     Game        :    Return to Castle Wolfenstein: Enemy Territory
     File name  :    ctf_firelite_b1.pk3
     Menu name  :    CTF Firelite b1
     Game modes :    wolfmp
     Players     :   3-8 per team
     Version     :   b1
     Attacking    :    Dual Objective
     Timelimit    :    15
     Spawntimes :    Axis   10 / Allies 10
     Install    :    Put the pk3 file into the etmain folder.

    Description
     Axis objectives :
     1. Capture 3 flag from your opponent and deliver to your flag base
     
     
     Allied objectives :
     
     1. Steal 3 flag from your opponent and deliver to your flag base
     ----------------
    Programs used
     GtkRadient 1.6.4
     Adobe Photoshop
     Crimson Editor
     PakScape version
     
     Thanks to
     
     d00d for the bot stuff
     Avoc for the skybox
     Rayban for his example maps and models
     Splashdamge
     Quake3 for the voice anouncements.
     
    http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  16. coldfortb1

    Author        : Speer!
    Real name     : Stephan Hondeveld
    Location    : Brazil
    E-mail        : [email protected]
    Map version    : 1.0
    ==========
    Description
    Axis is attacking.
    Axis Objectives:
    * Capture the Forward Flag
    * Destroy the Main Gate
    * Destroy the Side Wall
    * Construct Neutral Command Post
    * Destroy(if constructed) Allied Fence
    * Open Objective Door
    * Bring the Gold to the truck
    Allies Objectives:
    * Defend the Forward Flag
    * Defend the Main Gate and Side Wall
    * Construct the Allied Fence
    * Construct the Neutral Command Post
    * Defend(if opened, close) the Objective Door
    * Defend the Gold
    Spawntimes:
    Axis 15
    Allies 15
    ============
    Materials used
    ============
    Axis flag from Adlernest(officially from Frostbite) by Dersaidin.
    ============
    Thanks
    ============
    * iDan
    * Splashdamage forums
    * Terifire
    * All tutorial writers form the tutorials I've read(now and the past)
    * Crossfire community
    Thanks to them for everything they've done for me and the map!
    Thanks to everyone else who is not listed but took a part!
    ============
    Programs used
    ============
    - Enemy Territory and ETPro
    - MacRadiant 1.4.0
    - GtkRadiant 1.4.0
    - Adobe Photoshop CS5
    - TextWrangler
    - Stuffit Expander
    ===========
    Change log
    ===========
    Will be updated in the next beta.
    Copyright information
    All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0
    For more info go to: http://mapping.stephanhondeveld.com/info.htm

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  17. closer_v3

    fun maps
        
      Title               : Closer_v3
      Filename            : closer_v3.pk3
      Date                : 2009.01.01
      Author              : Ray "theMaker" Jensen
      Contact             : [email protected]
      URL                 : http://www.belclan.info
      Map File            : closer_v3.bsp
      Script File         : closer_v3.script
      Release Date        : 2009.06.01
      Gametype            : Objective, SW, Campaign
      Maximum Players     : 32
      Recommended Players : 12
    -------------------------------------------------------------------------------------^
    This level is (c) 2009 theMaker.
    This map may be electronically distributed only at NO charge to the recipient.
    It may NOT be modified in any way. This text file must be included with the map.
    You may NOT include or distribute this map in any sort of commercial product without
    permission from the author.  You may NOT mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may NOT Redo/reproduce/update this map in any way without permission from the author.
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  18. rabenhorst_kw

    Burg Rabenhorst Final  rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested  with bots renamed if this version botfiles will work
    Author: von Sternschubser 9/08
    http://home.arcor.de/thorundhammer
    die pk3 datei in das /etmain verzeichniss legen

    !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!!

    !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!!
     
    danke an:
    Kernwaffe.de
    dem einzig wahren et-server :)
    lever-desinger.de
    ohne die tollen tutorials hätt ich das wohl nie geschafft
    id software
    einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden
    desmond sadness, saske, nada, stefan und fynbos fürs testen :)
    anregungen und kritik an
    thorundhammer*at*gmx.de
    ---------
    // Axis Objective Descriptions
    1    "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!"
    2    "Primary Objective:**Halte den Panzer auf.*Stop the tank!"
    3    "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker"
    4    "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post."
    5    "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!"
    6    "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier."
    7    "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate."
    8    "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents."
     
     
    // Allied Objective Descriptions
    1    "Primary Objective:**Stiehl den Panzer.*Steal the Tank."
    2    "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate."
    3    "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker."
    4    "Primary Objective:**Baue einen Komandoposten.*Build the Command Post"
    5    "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post."
    6    "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier."
    7    "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate."
    8    "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  19. ambition3

    Ambition 3
    Filename:
    ambition3.pk3
    Date:
    January 2014
    Number of players:
    6 vs. 6 or higher (up to 32 vs. 32).
    Editing program:
    GtkRadiant 1.4.0
    Installation/play:
    Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map.
    Author:
    Kent "Loffy" Lofgren, Sweden
    E-mail:
    [email protected]
    Web:
    http://www.loffysdomain.com
    Thanks to:
    Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com).
    // Axis Objective Descriptions
    1     "Primary Objective:**Steal the Documents!"

    2     "Primary Objective:**Take the Documents to the Axis Truck!"

    3     "Secondary Objective:**Prevent the Allies from establishing a Command Post!"

    4     "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map."

    5     "Secondary Objective:**Repair the Axis Pump to open new access routes!"


     
    // Allied Objective Descriptions 1     "Primary Objective:**Defend the secret Documents!"

    2     "Primary Objective:**Do not let the Axis take the Documents to their Truck!"

     
    3     "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map."

    4     "Secondary Objective:**Do not let the Axis build a Command Post!"

    5     "Secondary Objective:**Prevent the Axis from repairing their Pump!"
     
     

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  20. amazing_bank_v1

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank.
    Objective 1: Capture the Gate Flag.
    Objective 2: Dynamite/protect the Gate.
    Objective 3: Capture the Bank Flag.
    Objective 4: Dynamite/protect the Bank.
    Objective 5: Steal/protect the Gold.
    Objective 6: Construct the Command Post.
    (There is also a ramp and a dynamitable side-route to the bank.)
    Author        : Kent "Loffy" Lofgren, Sweden
    Game        : Wolfenstein: Enemy Territory
    Map Title    : Amazing Bank (version 1)
    Filename    : amazing_bank_v1.pk3
    Date        : Augusti 31, 2018
    Decription    : Custom map for Enemy Territory.
    Editor         : Gtk Radiant 1.6
    (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512)
    -------------------------------------------------
     How to install and play this map
    -------------------------------------------------
    Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or
    bring down the console and type: /map amazing_bank_v1 (then ENTER).
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    I want to thank all server admins, who constantly support and host custom maps.
    I also want to thank all the people who have given their input to me. Big thanks!
    -------------------------------------------------
     Map files/no copyright:
    -------------------------------------------------
    The .map-file is included (which can be used in a map editor, to change or expand the map).
    This map, and all its map files (including the .map file) is in the public domain.
    No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means.
    In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me.
    -------------------------------------------------
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  21. am_hydro_dam

    conversion: hydro_dam_v2 Enemy Territory from rtcw
     
    Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final)
    URL with map description:   http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007
    Contact:                [email protected]
    Important!
    ==========
    the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg
    Please read the included file hydro_dam_v2 readme.txt first!
    You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the
    original map only using textures and models that are part of ET.
    Changes from Beta 1
    The most important changes are:
    - Endgame bug fixed
    - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch
      mode or in a campaign. See "Setting a time limit" for more information.
    - New command map
    - The truck is moving when Axis win
    - lots more...
    Setting a time limit
    A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which
    can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When
    the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any
    other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes
    but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for
    you ;)
    Requirements
    Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/)
    to support location names.
    Overview
    Axis and Allied forces have set up operations on either side of a dam, each must
    collect and return an objective to their bases. Access to the objective is by
    means of a successful dynamite charge at enemy door. Control of base flags leads
    to forward spawn opportunity.
    Map features
    Balanced playing area on several levels with interconnectivity between levels.
    Player can attack from above ground or use the tunnel systems to attack from behind.
    Twin mounted mg-42 provide additional defense for bases.
    Fog limits view to prevent sniper rule, however there exist several sniper positions.
    With thanks to
    Teal'c of course for giving me the source to convert this map.
    fov360 for making the Beta 1 command map.
    Everyone helping to find the endgame bug.
    Thegnat for making the final command map.

    ---Copyright-Permissions----
    Authors MAY NOT use this level as a base to build additional levels.
    You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
    NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE
    IT IN ANY FORM!!.
    This BSP may be distributed ONLY over the Internet and/or BBS systems.
    You are NOT authorized to put this BSP on any CD or distribute it in
    any way without my permission.
    Shaderman
    [email protected]
    October 2005
     

    13 downloads

       (0 reviews)

    0 comments

    Submitted

  22. alps2_pb

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area.  The Allies must take the village and clear the blockage so that essential supplies can be transported."
    axiswintext        "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line.  Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere."
     alliedwintext        "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel.  Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Alps_trail

    changelog fixed:
    -fixed script errors
    -moved materials on 2nd bridge
    -added wall at 1st bridge
    -changes to tunnel and cave spawn
    -clip so you cant run over mountain at tentspawn.
    // axis Objective Descriptions
    1   "Primary Objective:**prevent the truck from getting thru"
    2   "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
    3   "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
     
    4   "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
    5   "Secondary Objective:**Establish a Command Post."
    6   "secondary objective:**destroy enemy cp"
    7   "secondary objective:**build barricade1 "
    8   "secondary objective:**build barricade2 "
     
     allied Objective Descriptions
    1   "Primary Objective:**Get the truck thru the path and into base"
    2   "primary Objective:**build bridge 1."
    3   "primary Objective:**build bridge 2."
    4   "primary Objective:**build bridge 3."
    5   "destroy the enemy comandpost"
    6   "Secondary Objective:**Establish a Command Post."
    7  "secondary objective:**make sure to destroy barricade1 if built"
    8  "secondary objective:**make sure to destroy barricade2 if built"

    12 downloads

       (0 reviews)

    0 comments

    Updated

  24. alpine_assault_final

    Welcome to Alpine Assault by Detoeni.
    www.planetwolfenstein.com/detoeni
    A Multi Player map for Wolfenstein-Enemy Territory.
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find:
    alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod.
    alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types.
    Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm
    The map can now be run from the server menu in all game types.
    Game Information.
    File name:    alpine_assault
    Menu name:    Alpine_Assault
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    30/12/2005
    OVERVIEW:
    "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location.
    Can the Allies steal the plans and foil this dastardly attack by the enemy?"
    Allied Objectives:
    1. Take the Top Secret Plans to the Half-Track.
    2. Remove the Top Secret Plans from the Safe.
    3. Steal Safe Keys.
    4. Control the Garage Spawn.
    Axis Objective:
    1. Stop the Allies from taking the Top Secret Plans to the Half-Track.
    2. Stop the Allies taking the Documents from the Safe.
    3. Stop Allies Stealing Safe Keys.
    4. Control the Garage Spawn.
    Notes:
    Train
    The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores.
    There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points.
    Thanks To:
    ydnar for q3map2 http://shaderlab.com/
    blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta.
    Please report any faults found to: [email protected]
    Hope you like it and happy hunting.
    ©Phil "Detoeni" Gresley 2005-2006
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Authors may NOT use this level, Alpine Assault, as a base to build additional level.
    Authors may NOT use Textures from this file.
    Authors may NOT use Models from this file.
    You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  25. alleys

    Author        : Rikard "Drakir" Lindgren
    Email address    : [email protected]
    Webpage        : http://www.drakir.tk
    -------------------------------------------------
     Map Information
    -------------------------------------------------
    Game        : Return to Castle Wolfenstein: Enemy Territory
    Title        : Alleys
    Filename    : alleys.pk3
    Release date    : 2004-06-15
    Decription    : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town.
    Program        : SD Radiant 1.3.8
    Build time     : 3 days, a total of 21 hours mapping time.
    Compile time    : 8 mins
    Compile machine    : AMD Athlon 2200, 512mb
    Installation    : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or
                      bring down the console and type: map alleys.
    New Textures    : 2
    New Sounds    : Nope
    New Models    : Nope

    -------------------------------------------------
     Info!
    -------------------------------------------------
    #. Version Final Release 1 info:
        Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.    
    #. Objectives
        : Capture the 5 flags to win the map.
    Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
    -------------------------------------------------
     Special thanks and Credits to:
    -------------------------------------------------
    All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create.
    -------------------------------------------------
    Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

×
×
  • Create New...