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wolken2_final + wolken2_pinfix 1.0.0

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About This File

Author:      Chris Turner (Chr1s)
Email:       [email protected]
Map name:    Battle of Wolken2 (Eagles Nest)
Map version: Final

***WOLKEN BACKGROUND***
These maps are set in the vast land of Wolken, the soldiers
were dumped in this mysterious land after an incident during
an Allied investigation into the production of experimental
technologies by Axis forces. Firstly equipment and weapons
vanished into thin air, then vehicles started to disappear
and finally the soldiers themselves vanished, all of which
were deposited in what was named Wolken by the German soldiers,
this name was also adopted by the Allies.

Wolken is made up of various islands and each island may have
a different climate of it's neighboring islands, making Wolken
a strange place to live and fight in. However these islands
aren't floating around in some grand sea, oh no, they are
floating in what seems to be clouds but it was soon found out
that these clouds are dangerous as there is immense pressure
contained beneath the surface that can crush a man as one
unlucky pilot found out. Amungst the many mysteries of Wolken
is what happened to the people that once lived in this land
who built the vast structures and towns that occupy the islands.

***MAP INFO***

 Allied forces have finally discovered the whereabouts
of the Axis air base where they have been launching
their attacks onto the over stretched Allies. It is
important that the Allied forces must knock out this
facility if they are to have any real chance of winning
the Battle of Wolken. The only real problem is that
the majority of the air base is located inside a
mountain which doesn,t seem easily impregnable.


***OBJECTIVES***

Allies:
1) Capture the temple from the Axis.
2) Construct the footbridge.
3) Dynamite the South entrance.
4) Dynamite the North entrance.
5) Dynamite the fuel tank at the bottom of the base.
6) Dynamite the radio equipment at the top of the base.

Axis:
1) Defend the temple from the Allies.
2) Prevent the Allies from constructing the footbridge.
3) Defend the South entrance from the Allies.
4) Defend the North entrance from the Allies.
5) Defend the fuel tank from the Allies.
6) Defend the radio equipment from the Allies.

***ADDITIONAL INFO***

Beta version, anything that needs changing just address the changes to
the email above and ill get it done before next version.

***TESTING***

DooC clan
M8D clan
GDO Staff
WF clan now ETS clan
I honestly can't remember the individuals not associated
with clans that tested the map so if you tested the map
and feel you deserved to be here, email me.

***CUSTOM ASSETS***

Some signs were made using Ifurita's blank sign collections.

Other signs made by myself using ET textures and editor images.

Plane models from Drakir's map, not sure of original maker.

Command map icons built myself with help of Burniole.


***SPECIAL THANKS***

Burniole for the grand command map.

any suggestions please feal free to email me.

 


What's New in Version 1.0.0   See changelog

Released

Due to an oversight I had not realised that Wolken1_final and Wolken2_final shared
the same pin position on the loading screen so rather than release yet another
version I made this quick fix instead. To run the fix you need place z_wolken2_pinfix.pk3
in your /etmain folder and any server you are on would also have to have the pk3 in the
relevent place. Sorry for the inconvenience.

Chris


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