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Files posted by kate
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SecRadar2_final
By kate in MAPS S - T
map: SecRadar2_final
longname: Security Radar
(Dedicated the Paulaner ET-server. for the many hours fun, FischCommand :-))
STATUS: FINAL II
Changes against Final:
o Bugs/Fixes:
- Forget an area portal to remove (big "hall of hoom effect" on stair in
Axis main building if Allies destroy the entry) grrmmmbl.
- texture error in tunnel from 1. watch tower to Axis main building
- better final compiling (in first final some shadow errors in terrain)
- For a more balanced game:
If Axis construct the ladder to roof then an additional steel wall
(the place under the big gas tank) will be created. It's for better
defensive the Axis.
- Sound of all wood doors to wood-sound changed (before: metal)
- fog density no longer completely so strongly
- objective sound (at begin of game) for Axis works
o New:
+ Stairway (ladder) near 2. watch tower to elevator
+ For a more balanced game:
New room with many details (in first floor on stair) in the Axis main
building (including MG42). For better defensive the Axis
+ New song "deadman". Listen "deadman" song on cemetery near door ;-)
+ misc optical details
----------------
Briefing:
Southern Germany, 1944. The Axis developed secret plans for a new war
zeppelin. The allied ones must bring these secret plans into their
possession and to the large radar station deliver. These secret plans
will be sent automatically to the next Allies base.
Allies:
Primary:
- Destroy the entry to the second floor into Axis base
- Destroy the secret document box into Axis base
- Escape with the secret documents and bring it to big radar station
Secondary:
- Destroy the Axis gate to the roof
- Destroy the Flag near big radar station
- Construct a ramp to the Flag and radar station
- Destroy alternate entry on the roof
Axis:
Primary:
- Defend the entry to the second floor into Axis base
- Keep the Top Secret Documents from being taken by the Allies into Axis base
- Do not let the Allies escape the Documents to the big radar station
Secondary:
- Construct a gate to the roof and a steel wall
- Prevent the destruction of the Flag near big radar station
- Destroy the ramp to the Flag and radar station
- Defend the alternate entry on the roof
------------------------------------------------------------------------------
German Language (Deutsch):
Situation:
Süddeutschland, 1944. Die Axis haben einen geheimen Plan für einen neuen
Kriegszeppelin entwickelt. Die Allierten müssen diese geheime Pläne stehlen
und diese auf die große Radarstation im Gebirge bringen, die Pläne werden
dann per Funksignal zur nächstgelegenen Allierten-Funkstation automatisch
übertragen.
Allierte:
Primärziele:
- Zerstöre die Luke bei der Treppe zum 2. Stock in der Axis-Basis
- Zerstöre den "Safe" in dem sich die geheimen Dokumente befinden
- Flüchte mit den geheimen Dokumenten zum Gebirge und bringe sie
auf die große Radarstation. Dabei gibt es mehrere Fluchtwege:
1. Direkt vom Geheimraum durch/über den Luftkanal ins Freie
2. Vom 2. Stock bei Schiebetür zur Treppe in den 1. Stock
(natürlich nur, wenn Luke bei Treppe freigesprengt ist)
3. Als cvops die Axis-Leiter hoch zum Dach
Sekundärziele:
- Zerstöre die Axis-Leiter zum Dach der Axis-Basis
- Zerstöre das Flag in der Nähe der großen Radarstation
- Konstruiere eine Rampe mit Leiter als Aufgang zur Radarstation
- Sprenge den Gaskessel auf dem Dach um einen oberen Eingang zu ermöglichen
Axis:
Primärziele:
- Verteidige die Luke bei der Treppe zum 2. Stock in der Axis-Basis
- Verteidige den "Safe" in dem sich die geheimen Dokumente befinden
- Verhindere, dass die Axis mit den geheimen Dokumenten ins Gebirge zur
großen Radarstation fliehen und ihn dort abliefern wollen.
Sekundärziele:
- Konstruiere einen Aufgang zum Dach im 2. Stock der Axis-Basis
- Verhindere die Zerstörung vom Flag in der Nähe der großen Radarstation
- Zerstöre die Rampe (Leiter) die als Aufgang zur großen Radarstation dient
- Verteidige den 2. Eingang zum Dach der Axis-Basis
Besonderheiten/Anmerkungen:
Teleporter (von beiden Teams nutzbar):
- Teleporter 1:
Dieser Teleporter befindet sich auf der Oberleitung kurz vor der
Wand zum Axis-Hauptgebäude. Das Ziel ist der obere Spawn (Fahne)
- Teleporter 2:
Dieser Teleporter befindet sich in dem Eissee in der Nähe des Axis-Spawns
Das Ziel ist der Suchscheinwerfer mit Möglichkeit zum Aufstieg über 2 Bäume
zum Radarturm.
Tunnels bzw. Stollen (von beiden Teams nutzbar):
- Stollen:
In der Nähe des 1. Allies Spawns gibt es einen Stollen der quer hoch durch
den Berg führt und bis fast zum Radarturm geht.
- Abwasserkanal:
Der Abwasserkanal verbindet den 1. Wachtturm mit dem Axis-Hauptgebäude.
Der Eingang befindet sich unter dem 1. Wachtturm bzw. im Erdgeschoß des
Axis-Hauptgebäudes.
Erkletterbare Bäume (von beiden Teams nutzbar):
- 3 rings um das Axis Hauptgebäude um zum Dach zu gelangen
- 1 kurz vor dem Stollen beim Allies Spawn (bei kleinem Lager)
- 2 beim Allies Spawn hoch auf das kleine zerstörte Haus
- 1 beim großen Lager in der Nähe des Allies Spawn (rechts neben Straße)
- 1 um jeden Wachtturm
- 2 oberhalb des Suchscheinwerfers (Aufstieg zum Radarturm-Bereich)
- 2 Vor der konstruierbaren Rampe (Aufstieg zum Radarturm-Bereich)
Minen:
- Grundsätzliches:
Bei der Fahne auf dem Dach können ebenfalls Minen gelegt werden.
Außerdem können Minen in jedem der 3 versch. Terrain-Gelände gelegt werden,
somit ist die Map sehr gut geeignet für die exzessive Verwendung
derselben ;-)
----------------------------------------------------------------------------
contact: FischCommand(AT)arcor.de
Download, Infos und Screenshots: http://agent-de.org/ET/
11 downloads
0 comments
Submitted
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sub_base_final
By kate in MAPS S - T
Axis Objective Descriptions
1 "Primary Objective:**Steal The Enigma Machine."
2 "Secondary Objective:**Destroy the Sub Pen Door."
3 "Secondary Objective:**Construct a Command Post."
4 "Secondary Objective:**Destroy the bunker defenses."
5 "Secondary Objective:**Capture the Bunker Flag."
6 "Secondary Objective:**Destroy the Road Entrance"
7 "Secondary Objective:**Transmit the Decoder Information"
Allied Objective Descriptions
1 "Primary Objective:**Dont let the axis steal back the Enigma Machine."
2 "Secondary Objective:**Dont let the axis destroy the Sub Pen Door."
3 "Secondary Objective:**Construct the Command Post."
4 "Secondary Objective:**Build the Bunker Defenses."
5 "Secondary Objective:**Defend the bunker flag"
6 "Secondary Objective:**Defend the road entrance."
7 "Secondary Objective:**Dont let the axis escape with the decoder."
15 downloads
0 comments
Updated
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sottevast_pe + etpro_mapscript.pk3
By kate in MAPS S - T
Sottevast PE (Final) / Public Edition
March 2010
Since Dersaidin released the sources of all his maps
to the public, it's alright to modifiy them.
Sid & Etch
Description
An Axis V2 missile project has been advancing in a silo
facility called Sottevast. Allied spies have discovered
an attack is about to be launched from this secret silo,
and a small team of elite soldiers were mobilized to
prevent the launch.
Allies are attacking.
Allied objectives:
------------------
- (Primary) Capture the Targeting System
- Enter the silo facility by dynamiting the main entrance
or by using a disguise
- Take control of the Axis forward spawn
- Construct the command post to activate a forward spawn
- (Optional) Open the side door to gain additional access
Axis objectives:
----------------
- (Primary) Defend the Targeting System
- Defend the silo facility's main entrance and prevent a
covert entry
- Hold the forward spawn
- Stop the Allies from constructing a command post, or
destroy it if it has been made
- (Optional) Keep the side door closed to hinder the
Allied progress
Spawntimes:
-----------
Axis : 20
Allies: 20
Information on bunker IRL:
http://www.v2rocket.com/start/deployment/sottevast.html
Additonal pk3:
The additional pk3 contains a ETpro mapscript.
Works only with ETpro, NQ, and other mods wich are
compatible.
+ Added Health and Ammo Cabinets to Command Post
+ Added Health and Ammo Cabinets and MG Nest to Side Bunker
+ Added Neutral Command Post to Bunker near Forward Bunker
+ Added Model for delivered Objective
+ Added Secondary Map Objective: Allies need to blow up the V2 Rocket
+ Fixed Tunnel Barrier appearance when under construction
=======================================================
Changelog:
=======================================================
Sottevast PE (Final):
---------------------
+ Based on Beta 3b
+ Added tracemap
+ Removed all unnecessary files from the pk3
+ Ficed mapscript
+ Fixed spelling errors
+ Reworked command map
+ New levelshot
+ Sottevast is now shown on the right place in the
command map
+ Retextured the map in near every aspect, because with
the old textures this great map looked like shit
Sottevast (Beta 3b):
--------------------
+ Tunnel barricade, can be constructed by either team.
+ Fixed scripting so that Allies will now get the forward
flag for 30 seconds when main door blows. (Previously
they had to be holding it to secure it for 30 seconds.)
Sottevast (Beta 3):
-------------------
+ Spawntimes 30/20
+ Removed Team door near main door - Closed this tunnel completely.
+ Side door:
No longer dynoable
open/close by both sides
+ Edits to the flag building and flag scripting:
- Open the side with the two team doors (so theres no teamdoors,
just a big open side like on the middle side of the flag) Allies
will be able to attack caves without blowing anything.
- xis spawn in the other side of the building (which is now open)
- Flag is recaptureable
- Axis loose flag when main is blown, but can still recapture
it (wait 30 seconds)
+ Move allied CP spawns back onto the ramp. Increases distance and allows
allies to pick that hall above CP easier.
+ Voiceovers
+ Improved river banks
+ Mineable areas added around the rocket
+ End of round camera things
+ ETPro Fireteam locations
Sottevast (Beta 2):
-------------------
- Flag can no longer be reclaimed by axis once a door has been blown.
- Changed terrain near main door. Added two bunkers. Added ladder with team door.
- Fixed CP's killed build box thingo.
- CP is now both Axis and Allied
- Fixed ladder out of river that you'd sort of get stuck on the top and fall back in
- Added another stair out of the water on the axis side.
- Moved Allied first spawn closer
- Improved command map
Sottevast (Beta 1):
-------------------
- million name changes
41 downloads
0 comments
Updated
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kolding2fixed
By kate in MAPS K - L
Author : chuBBy
Real name : Gert Suik
Location : Estonia
E-mail : [email protected]
Game : Wolfenstein - Enemy Territory
Description
The Allies have to capture the Forward Bunker and breach the Main Entrance to secure
the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate
and place it onto the Escape Truck.
Axis objectives
- Don't let the Allies capture the flag.
- Don't let them destroy the Main Entrance.
- Stop the allies from destroyng the side planks.
- Don't let the Allies destroy the Repository Gate.
- Don't let the Allies construct the ramp.
- Construct the CP and don't let the Allies do the same.
- Construct the barrikade(west side of repository).
- Defend the Gold.
Allied objectives
- Capture the flag.
- Destroy the Main Entrance.
- Destroy the side planks.
- Destroy the Repository Gate.
- Satchel the barrikade to gain additional access (west side of repository).
- Construct the CP and don't let the Axis do the same.
- Construct the ramp.
- Steal the Gold.
Spawntimes:
Axis 30
Allies 20
Prefab Acknowledgements
- Radar
- FMC elevator tutorial prefab
Bugs
- haven't spotted any bugs yet
Thanks
Special thanks to:
pl2tu (EE)
nUkits (EE)
manzz (EE)
piilupart (EE)
sarapik (EE)
bodyshooter (EE)
fate (EE)
Helping sites:
Splashdamage Forums
2Bit Enemy Territory
FMC(Fate mapping center)
Programs used
- Enemy Territory and ETPro
- GtkRadiant 1.5.0
- GtkRadiant 1.4.0
- Adobe Photoshop CS5
- Notepad
-Pakscape
12 downloads
0 comments
Submitted
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0 comments
Submitted
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decompilateur_v1-1-3
I] Mentions Légales
CE LOGICIEL EST FOURNI "EN L'ETAT" SANS GARANTIE D'AUCUNE SORTE, QU'ELLE SOIT IMPLICITE OU EXPLICITE, Y COMPRIS LES GARANTIES D'APTITUDE A UN TYPE D'UTILISATION.
EN AUCUN CAS, CIDELCORP NE SERA TENU RESPONSABLE POUR TOUT DOMMAGE SPECIAL, ACCIDENTEL OU INDIRECT DECOULANT DE LA POSSESSION, DE L'UTILISATION OU DU DYSFONCTIONNEMENT DE CE LOGICIEL CIDELCORP.
CIDELCORP SE RESERVE LE DROIT DE PROCEDER A DES AMELIORATIONS SUR CE FICHIER ET SUR CE LOGICIEL A TOUT MOMENT ET SANS PREAVIS.
II] Changelog
version 1.1.2
Ajout d'un nouveau système de sélection de jeu (l'ancien ne permettais pas de choisir facilement son jeu)
Correction d'un bug provoquant l'arret du programme lors de la decompression des textures
Correction d'un bug de casse pour quake 3
Ajout du système de statistiques anonymes cidelcorp ( Nom complet de l'os, version du programme, date de la decompilation)
version 1.1.1
Correction d'un bug
Modification du texte copié dans le presse papier lors de crashs.
version 1.1.0
Ajout d'une meilleure mise en evidence des problèmes de la compilation
Ajout du support des textures pour les 3 jeux supportés (Wolf:ET,RTCW,Quake3)
Ajout de la reconnaissance d'une erreur d'accès d'écriture au fichier de sauvegarde
Correction d'un bug qui provoquait lors des 2nd, 3emes ... compilations une impossibilité de sauvegarder le .map sous un nom different que "converted_mapname.map"
Ajout de ce fichier (README)
III] Support
Manuel en ligne :
http://decompilateur.cidelcorp.fr
Forums de support :
http://forums.cidelcorp.fr
E-Mail :
[email protected]
IV] Remerciements
Je tiens a remercier toute l'equipe de Cidelcorp et notemment le petit dernier, j'ai nommé cubix999.
Je tiens aussi a remercier www.enemyterritory.fr pour la news qu'ils ont postés lors de la sortie de ce logiciel.
Merci aussi à tous ceux qui m'entourrent de leur amour et de leur gentillesse.
Merci spécial à mon père : "Oui, j'y ai cru ..."
13 downloads
0 comments
Updated
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encoded_maps
Author: ~mauix
http://forum.splatterladder.com/index.php?showtopic=7845
Hello all!
I would like to submit the community a small package I have prepared for my clan and teammate... Have you ever thinked about how difficult is sometimes explaining your teammates where you are or where they should go? ok you have the limbo, but it's dangerous to call it while you're running in the middle of a battle, you have command map, but that's really too small sometimes.... so... I thought.. why not having a printable copy of the limbo maps , completed with an encoded grid like in chess games, with all the most important info's like spawnpoint, tanks, bridges etc...? because no one has done it.. up to now..
So let's try this package of pdf maps and tell me what do you think about it!
Here is a list of maps included in the package: in pdf
Supply depot
Siwa Oasis
Saberpeak
Radar
Mlb Temple
Warbell
Venice b4
Transmitter
Tramfight
Dubrovnik final
Cathedral final
Castle Attack
Braundorf
baserace
axis lab final
Eagles 2 way
caen 2
1944 beach
Goldrush GA
Enjoy!
8 downloads
0 comments
Submitted
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enhanced_wolfcam
Hi to all ET players...
This is an enhanced version of wolfcam, with some added features.
You can watch a demo from other player's point of view, with etpro
hitsounds, aim statistics, player names, and even a 'warpometer'
(Windows only! No Linux version atm sry )
How To Install/Use
1. Copy the folder 'wolfcam2' inside your Wolfenstein - Enemy Territory
folder (the same place where you have your etmain, etpro, etc. folders)
2a. Then start ET, and select the mod wolfcam2, or better...
2b. ...Make a shortcut with: ET.exe +set fs_game wolfcam2
so that ET starts and loads wolfcam automatically.
3. (Your demos go in wolfcam2's 'Demos' folder)
4. Watch your demos
- For a list of commands/cvars, see below.
NOTE:
This is based on the mod: wolfcam-et 0.0.3 by brugal
The author of wolfcam has included the souce code of his mod,
and on this source code I have based my version.
All my credits/thanks go to him for the original wolfcam...
changes/enhancements from original wolfcam 0.0.3 by brugal:
* Added command to fast forward a demo to a specific point.
type /wcam2_fastforward [time]
(for the time in seconds, read in the upper part of your hud)
* Added 'Auto cam': you follow automatically everyone who attacks/hits
the player who recorded the demo.
No need to follow a specific player, with autocam you spec from the
point of view of all the enemies who attack you ;)
use: /wcam2_autocam 1 to enable, 0 to disable.
* Added hitsounds (etpro 3.2.6 demos)
* Auto fast forward, when followed player is not visible.
No more useless buggy views, and you save time watching.
* Accuracy/headaccuracy, hits per headshots, damage per second
of followed player.
(you can reset all statistics with /wcam2_reset_aim_stats)
* Removed knockback, and added a 'virtual crosshair knockback' in magenta.
Normal view doesn't move anymore when the player is hit, thus showing you
the real aim of the player you follow. The magenta dot shows you the
screenshake, when the player is hit. So you view the spot where he was
really aiming in the game, but you also know when he was under fire.
Well, tbh demos don't show you the real point where a player was aiming,
due to antilag/prediction/ping etc., but removing the screenshake seemed
to me a good idea anyway...
* Player names + warpometer:
/wcam2_player_names [value]
where value is:
0 => disable names
1 => playernames + warpometer (a text 'warp' appears if that player warps,
the higher the number near the text, the higher the player warping)
color shows the amount of warping too.
2 => show dots (useful to check for wallhackers, without using shownormals)
blue = allies, red = axis, white = the player who was in 'normal' demo view.
NOTES about the warpometer:
- *all*, and I say again *all* players warp every now and then, so it's normal
to see occasionaly the label 'warp' over a player's head.
- Real warpers have it more often. So plz don't whine too much ;)
all players warp, some warp more than others...
- This warpometer is triggered very easily, so you should consider 'warpers'
only players who 'warp' many times in a row.
- A lagging server can trigger the warpometer of all players.
- Warpometer graph is better for checking who warps and who doesn't (see below).
* warpometer graph
/wcam2_warpometer [value]
where value is:
-1 => disable warpometer
player slot number -> shows a warpometer graph for that player.
Use /players to know the players' numbers.
- How to read it:
Warping players have 'spikes' in their warpometer
Players who don't warp, instead, have a 'smoother' graphic. (But not totally smooth!
even in LAN it's impossible to have it fully smooth, so it's a matter of
judgment...)
NOTE1: *Every* player has a bit of warp, you just have to watch some graphics,
to learn to know who warps and who doesn't.
Typical warpers are players with low maxpackets, but even players with 100 packets can warp.
NOTE2: Plz note that this graphic is *not* influenced by the internet connection
of the player who recorded the demo.
It reads players positions from server snapshots, to calculate warp.
So it's how they warped in the server. The graphic shows *real* warp, regardless
of the player who recorded. So, if a warper records a demo, non-warpers' warpometer
will still be normal.
It's not influenced by the player who records the demo...
I don't need to repeat it again, right? ;)
commands/cvars:
(same as old wolfcam 0.0.3)
/players to get a list of players and client ids
/follow [client id] follow selected client
/follow -1 to follow original demo point of view
(cvars/commends added by me)
/wcam2_reset_aim_stats
resets all accuracy data to 0
(useful if you want to see accuracy only in a certain
part of the demo) It's done automatically if you spec another
player.
/set wcam2_player_names [value]
shows player names/warpometer/dots
value = 0 (disable),1 (player names + warpometer),2 (dots)
/set wcam2_warpometer [client id]
client id = player you want to show, use id=-1 to disable
do /players to know the number of player ids
/set wcam2_autocam [value]
auto follow from attacker's view. 1 = enable, 0 = disable.
/wcam2_fastforward [time]
fast forwards up to that time (in seconds).
(See the seconds number on your hud)
Again, thanks to the original wolfcam author, and I hope this mod will
help, not as a whining source, but as an useful instrument against
cheaters, and such low lamers who've never known the meaning of words
like ethic and real challenge, and who try to ruin this awesome game...
happy speccing ;p
17 downloads
0 comments
Submitted
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0 comments
Submitted
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stukton
By kate in MAPS S - T
/ Allied Objective Descriptions
2 "Primary Objective:**Don't let the Axis steal the Secret Documents."
4 "Secondary Objective:**Defend the Old City."
6 "Secondary Objective:**Construct a Safe Door for Secret Documents"
3 "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis."
// Axis Objective Descriptions
2 "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box"
4 "Secondary Objective:**Capture the Old City."
6 "Secondary Objective:**Destroy the Safe Door for Secret Documents."
3 "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
22 downloads
0 comments
Submitted
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op_lucky_a2
By kate in MAPS N - O
Author : die die
Email address : insomniabergen at hotmail dott com
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Operation Lucky
Filename : op_lucky_a2.pk3
Release date : FP,31-3-06(private test)
: alpha1, 12 april 2006
: alpha2, 30 july 2006 after a loong mapping break:p
Programs : Gtkradiant 1.4
: Photoshop cs2
: notepad
: Crimson Editor
: Q3map2build
: FixWAV
Build time : 3 months
Compile time : 300 seconds
Compile machine : AMD 64 xp4400 x2, 4 gb ram,x800 gto
Installation : Place the .pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: /map op_lucky_a2
Info!
#. Version ALPHA 1 info:
this realease is for gameplay and bugfixing
there is still quite some stuff to do on this map,fixing custom textures,scripting, gameplay and so on:)
#. Version ALPHA 2 info:
added truck barrier,added back door to captruable spwn,worked the lightning
#. Objectives
Allies:
Allied Objective Descriptions
1 "Primary Objective:**Take controll over the Axis occupied house and push axis back to get easyer Access to the Objective"
2 "Primary Objective:**Intelligence reports say that Axis forces have their Prototype Radar parts in this Warehouse, Blow the Warehouse door to get acess to the Objectives."
3 "Primary Objective:**Steal the Radar parts."
4 "Primary Objective:**Steal the Truck and escape with the Radar Parts."
5 "Primary Objective:**Construct The Commandpost to get a extra Spawn."
6 "Primary Objective:**Stop Axis from Constructing a Commandpost."
Axis:
Axis Objective Descriptions
1 "Primary Objective:**Keep controll over the House,and stop the futile Allied attack"
2 "Primary Objective:**Defend the Warehouse Door."
3 "Primary Objective:**Defend the Radar Parts."
4 "Primary Objective:**Stop the Allies from Stealing the Truck."
5 "Primary Objective:**Stop Allies from constructing a Command Post."
6 "Primary Objective:**Construct the Command Post."
Special thanks and Credits to:
VPL clan for testing
Eb for his spawn script, and his tutorials. http://www.spyjuice.com/
ydnar for his work on q3map2
sock : http://simland.planetquake.gamespy.com/default.htm
Skumtomten
Aliquando
Detoeni
Drakir for prefabs
Bloodwire for hosting arctic warfare ET server
wolfwerine aka squeeky:D
everyone at the arctic warfare server 129.242.80.58
http://www.student.uit.no/~paalde/games/aw/forums.php
people at the sd forum : http://www.splashdamage.com/
sd for making this incredible game:D
anyone i`ve forgot
Permissions!
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me first, and include all files, including this readme, intact in
the original archive.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.
20 downloads
0 comments
Updated
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kta_massacre
By kate in MAPS K - L
allied "Steal the Gold and take it back to your truck! Use force, if the Axis are defending the Gold!"
axis "Your mission is to protect the Gold. Do not let the Allied Forces steal it and take it to the Allied truck!"
neutral "Axis and Allies battle over the Gold."
26 downloads
0 comments
Updated
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Objective_TiW-final
By kate in MAPS N - O
MAP By H!TM@CH!N3 FOR {TiW} CLAN
Set scenario information
axis "Dont let the Allies Steal the {TiW} Game!"
allied "Steal the {TiW} Game"
neutral "^2Objective ^7{^2T^3i^1W^7}"
21 downloads
0 comments
Updated
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Todesmarz
By kate in MAPS S - T
Axis Objective Descriptions
1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter."
2 "Primary Objective:**Defend the Command Post."
3 "Primary Objective:**Construct the Command Post."
// Allied Objective Descriptions
1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter."
2 "Primary Objective:**Construct the Command Post."
3 "Primary Objective:**Defend the Command Post."
10 downloads
0 comments
Submitted
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cortex_who_6_2
By kate in MAPS C - D
cortex
6.1
pleins de nouvelles choses
le createur de la map
masterkiller ben ma pas aider dans des chose particulier
mais dans boucou de petit chose
et possede boucoup de lien util
il ma evite de long recherche
scorp je tien specialement a le remercier
pour la porte de minus
qui souvre a la dinamit
il ma juste expliquer comment
fair un func explosive
mais sans luit j'aurait abendoner
il fait partie de le team Mjx
woody il vien de lencer un sit avec un forum
il fait parti de la team CLMR
le sit va biento changer d'addres mais le voici
http://membres.lycos.fr/portailclmr/pwsphp1.1/
cR4ZyB3n Webmaster de http://easymapping.free.fr/html/
il ma aider pour fair une vertion englaise et
coriger la frençaise ( pas se txt)
minus (mon frere) il est loi d'ètre un pro sur wolf et en maping
mais ma donner des idé et des conseille
le groupe pression qui a crée la musique
je remerci aussi les personne qui socupe de http://www.wolfarea.com/
leutr forum ma boucou aider
j'invite tout persone qui voudrait
mapper a me retrouver sur ce forum
voila j'esper avoir oublier personne
____________
Axis Objective Descriptions
1 "^3Primary Objective:**capture the flag."
2 "secondary objective:**Build the command post."
3 "Capture Minus CD."
4 "Capture Kitchen CD"
5 "Capture Homer s CD"
6 "Move Helicopter"
7 "Capture cortex CD"
Allied Objective Descriptions
1 "Primary Objective:** capture the flag."
2 "Primary Objective:** Build the command post."
3 "defend Minus CD."
4 "defend Kitchen CD"
5 "defend Homer s CD."
6 "Move Helicopter to cortex room"
7 "Defend Cortex CD"
15 downloads
0 comments
Submitted
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sw_oasis_b3
By kate in MAPS S - T
PUR3MAP ARCHIVES OF AMERICA
beta test 1
Title : sw_oasis_te
Date : 16/Jul/2005 16:37
pk3 name : sw_oasis_te.pk3
Filename : sw_oasis_te.bsp
Author : RivrStyx
Email Address : mailto:[email protected]
Web : http://www.planetquake.com/pur3maps - http://www.team-resurrection.net
Description : sw_oasis modified competition map
Additional Credits to : id software and Splash Damage
Permission granted by Splash Damage and activision to modify Oasis for competition play
***Changes***
1. Can jump between guns.
2. 1 pump drains tunnels (Pump at allies start). Theres a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag.
3. When pump is build allies will spawn near the pump. If its blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected...so allies have 2 spawns when flag or wall is blown to attack guns.
4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uni. Also axis can open for teammates to blow pump.
5. When Old City wall is blown the small covert door to the left is blown out also. Power to axis only door in tunnels is also disabled at this point and dor opens for allies to use.
6. Water drains more and only a spot or 2 of water remain when drained.
7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. Can still get to it the way you did before underneath by tank... *but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison. (MG in garrison removed and some cans and boxes replaced for cover)
8. *satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild.
9. Axis upper garrison spawn accessible.
10. Added door behind axis spawn in alley can be used to attack coming from the old city wall when using the upper path.
11. Wall added where axis spawn to cut off axis easy access to tunnel side. Should help give allies a better chance at this choke point rather then axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area.
******** Play Description ***********
SW_Oasis
// Axis Objective Descriptions
1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Defend the Old City Wall from being breached."
4 "Secondary Objective:**Defend the Old City and prevent access through tunnel door."
5 "Secondary Objective:**Keep the Caves flooded by preventing the repair of the Oasis Water Pump."
6 "Secondary Objective:**Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns."
7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis."
8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison."
2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison."
3 "Primary Objective:**Breach the Old City Wall and disable the power to the tunnel door for access."
4 "Secondary Objective:**Capture the Old City."
5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves."
6 "Secondary Objective:**Destroy the side Garrison Door for easier access to guns."
7 "Secondary Objective:**Establish a forward Command Post at the Oasis."
8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."
- Construction -
Base : ETs oasis map modified for competition stopwatch play
Editor(s) used : GTKRadiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2005 Dan Dorn.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
14 downloads
0 comments
Submitted
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valhalla__overload__b2
By kate in MAPS V - W
16\1\2009
----------------------------------------------------------------------------------
map name: Valhalla (Overload)
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about the map :
this is a valhalla style map, intended for larger teams.
the original was without sound (if you step on metal or wood then you dont hear it),
this version has normal sound, i felt like it needed sound for larger teams.
i hope you like the way it turned out ;).
map made by (S3C) Yogi *SD*
[email protected]
scav you later ;)
axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
36 downloads
0 comments
Updated
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et_village
Axis Objective Descriptions
1 "Primary Objective:**Defend the Cemetary's Crypt!"
2 "Primary Objective:**Prevent the Allies from stealing the gold!"
3 "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village."
4 "Secondary Objective:**Hold the Northwest Courtyard."
5 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard."
6 "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard."
Allied Objective Descriptions
1 "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!"
2 "Primary Objective:**Steal the Gold, from inside the Crypt."
3 "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!"
4 "Secondary Objective:**Capture the Northwest Courtyard."
5 "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard."
6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
12 downloads
0 comments
Submitted
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airbase
very interesting map but fps horrible and hunkmegs issues when lower than 128
This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010.
It was completed and polished in 12/12/2014.
Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010.
Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it.
It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11).
Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help!
Thank you for developers of Enemy Territory for making such a great game!
Cheers,
Jens!
AXIS OBJECTIVES DESCRIPTION
1 "Primary Objective:**Stop the tank from reaching the base gate!"
2 "Primary Objective:**Defend the bunker gate!"
3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall."
4 "Primary Objective:**Build and defend the tank barrier!"
5 "Secondary Objective:**Defend the generator!*Rebuild if necessary."
6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents."
7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!"
8 "Primary Objective:**Prevent Allies from refilling the airplanes!"
ALLIES OBJECTIVES DESCRIPTION
1 "Primary Objective:**Escort the tank to the base gate!"
2 "Primary Objective:**Destroy the bunker gate!"
3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall."
4 "Primary Objective:**Destroy the tank barrier!"
5 "Secondary Objective:**Destroy the generator*for lower area access!"
6 "Primary Objective:**Destroy the barracks wall to reach the documents!"
7 "Primary Objective:**Steal the documents and bring them*to the plane!"
8 "Primary Objective:**Refill 3 airplanes to secure a way home!"
18 downloads
0 comments
Updated
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psl_koth
Author : Stealth'
Webpage : http://www.clanpsl.nl/
Map Information
Game : Wolfenstein: Enemy Territory
Title : King of the hill: Warehouse
Filename : ctf_koth.pk3
Release date : 20/12/2007
Decription : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win.
A draw is also possible
Program : Gtk Radiant 1.5.0
Compile time : 5 minutes.
Compile machine : intel core 2 duo E6750, 2048mb.
Installation : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or
bring down the console and type: /map psl_koth
Special thanks:
-soc: textures in the map from tec_soc, and egypt_soc
-RayBan: Floating powerups
-Splashdamage forums source of information, and answering my questions.
Axis Objective Descriptions
1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
Allied Objective Descriptions
1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
10 downloads
0 comments
Submitted
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villa_france_beta1
By kate in MAPS V - W
Large map
Author : Hitman007
Email address : [email protected]
Webpage : http://www.hitman007.tk ( site closed )
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Villa_france
Filename : Villa_france_beta1.pk3
Campname : villa_france_beta1
Max Players : 60
Release date : 8/12/2004
Decription : The allies need secret documents OSA
Final Build time: 3 weeks.
Compile time : 1:30 hrs/min
Compile machine : AMD AtholnXP 2200 1.8, 512MB
Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map villa_france_beta1.
Textures : 42 new textures for the moment
Sounds : 1 new sounds.
Models : 0 new model.
* Special thanks:
Drakir: www.drakir.tk For all help in forums and Sourcemaps
MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed)
Elmapper ET: www.mapperet.tk //Mapping in spanish
Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r
Goldrush:-- For source map ^^
PGRCLAN: Tanks Clan
TANKS ALL :)
LIBERATION OF THE .MAP IN 1 MONTH -
MAP BY HITMAN007 www.hitman007.tk -
VILLA_FRANCE_FINAL -
__________
Axis Objective Descriptions
1 "Primary Objective:**Defend the Artyllery Gun1"
2 "Primary Objective:**Defend The artyllery Gun2."
3 "Primary Objective:**Defend wall."
4 "Primary Objective:**Build Command Post aT bunker house."
5 "Primary Objective:**Defend the Documents."
6 "Primary Objective:**Dont let them escape with the Secret OSA documents."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Artyllery Gun2."
2 "Primary Objective:**Build Command Post aT bunker house."
3 "Primary Objective:**"
4 "Primary Objective:**Capture documents in the bunker."
5 "Primary Objective:**Secure Documents in bunker house"
6 "Primary Objective:**"
48 downloads
0 comments
Updated
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Alps_trail
changelog fixed:
-fixed script errors
-moved materials on 2nd bridge
-added wall at 1st bridge
-changes to tunnel and cave spawn
-clip so you cant run over mountain at tentspawn.
// axis Objective Descriptions
1 "Primary Objective:**prevent the truck from getting thru"
2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built"
3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built"
4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built"
5 "Secondary Objective:**Establish a Command Post."
6 "secondary objective:**destroy enemy cp"
7 "secondary objective:**build barricade1 "
8 "secondary objective:**build barricade2 "
allied Objective Descriptions
1 "Primary Objective:**Get the truck thru the path and into base"
2 "primary Objective:**build bridge 1."
3 "primary Objective:**build bridge 2."
4 "primary Objective:**build bridge 3."
5 "destroy the enemy comandpost"
6 "Secondary Objective:**Establish a Command Post."
7 "secondary objective:**make sure to destroy barricade1 if built"
8 "secondary objective:**make sure to destroy barricade2 if built"
12 downloads
0 comments
Updated
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ammodepot
This is "Ammo Depot" a Enemy Territoy mulit-player map designed for intense firefights and enduring battles.
In this map the Axis hold a secret Ammo Depot called cement island, Allies will try to
get inside and blow both the radio anttena and a stack of ammo boxes.
INSTALLATION:
Unpack this .zip file into your etmain folder.
credits:
My gilrfriend Sarah, my best friends Joel, Juan, and Mike for lots of recreational sit down time.
splash damage
id software
activision
domacles
wils
hammer
sock
fidel castro
lennyballa
sin
flash95
bsimser
loffy
chavo_one
drakir
zefan
darkfire
evillair
bxpress
and many more...
to contact me, Storm Rising (Marco Valenzuela)
This map took me 3 months to build from scratch, I don't say it's the best but
I love playing it and so do my friends so I want you to enjoy it as well.
[email protected]
I'm a 3D entertainment artist currently looking for work.
____________
Axis Objective Descriptions
1 "Primary Objective:**Keep Allies from breaching the East and West Anti-Tank Doors."
2 "Primary Objective:**Prevent Allies Engineers from busting though the Sand Barricade."
3 "Primary Objective:**Hold back the Allies from entering the Ammo Depot by constructing the Depot Gates."
4 "Primary Objective:**Prevent the Allies from Destroying the Radio Installation."
5 "Primary Objective:**Prevent the Allies from Destroying the Ammo Shipment."
6 "Secondary Objective:**Stop the Allies from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Set up a Command Post inside the Depot Entrance."
Allied Objective Descriptions
1 "Primary Objective:**Breach the East and West Anti-Tank Doors."
2 "Primary Objective:**Bust through the Sand Barricade at the Depot Enterance."
3 "Primary Objective:**Get into the Depot Yard by blowing the Depot Gates or the Bunker Hatch."
4 "Primary Objective:**Destroy the Radio Installation."
5 "Primary Objective:**Destroy the Ammo Shipment."
6 "Secondary Objective:**Prevent the Axis from establishing a Command Post inside the Depot Enterance."
7 "Secondary Objective:**Establish a Command Post inside the Depot Enterance"
14 downloads
0 comments
Updated
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antarctic_base
antarctic_base map created by : Ganjaman.
Thanks to Stealth' for the nice exploding gate,
and 2bit[TiBeT} for help with the tank,the rotating platform and offcourse creating the great mapping tutorial.
I have used several prefab brushes in this map.
Thanks. :
BlitZ (89BlitZ) for the crane.
Major Fleischer for the church.
And someone in germany who made the towerbunker
But no name in the readme.txt, vielen dank !
Forresthut prefab author unknown.( download from wolfmap.de )
Hovel also prefab author unknown.( download from wolfmap.de )
This map is only for testing final map will come soon.
contact e-mail : [email protected]
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allied "Remove the Axis threat by destroying the experimental Aircraft: fight your way into the main base and dynamite the Ufo."
wm_mapdescription axis "Our experimental aircraft will tip the balance in our favour.Protect the Ufo from Allied sabotage."
wm_mapdescription neutral "The Axis experimental aircraft 'Ufo' is harassing Allied shipping. The Axis must protect it from Allied attempts at sabotage."
16 downloads
0 comments
Updated
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primesquadron
By kate in MAPS P - R
Author : KunA?!
Email adress : [email protected]
Xfire : kunaopw91
Site adress : prime-squadron.com
Game : Wolfenstein: Enemy Territory
Title : Prime Squadron
Filename : primesquadron.pk3
Version : Final
Description : Map designed for Prime Squadron community servers. Available for public play.
Release date : 29.05.2014
Map making time : 4 months
final compiling time : 3613 secounds
Map built in : Gtk Radiant 1.5.0
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Bugs/Suggestions
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If you found any bug just contact me via e-mail, xfire or though community site.
With pleasure i will wait for some suggestions.
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Thanks to
-----------------------------------------------
Chimy aka Chimtea for basic tips years ago.
EB for func_ tutorials.
haradirki for mirror.
Warren-the-ape for PS sign.
Prime Squadron's Community for support.
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You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
Please contact me, and maybe i will give you access to my .map :)
Now lets make another one!
11 downloads
0 comments
Submitted