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Files posted by kate
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northpole + z_northpole
readme for z_northpole
The town door is built from the beginning of the map to prevent that the map ends very fast.
Place the pk3 file into the etmain directory or add the mapscript to your server mapscript directory.
_____________
Author : Rikard "Drakir" Lindgren and "Loffy"
Email address : [email protected] or [email protected]
Webpage : http://www.drakir.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : North Pole
Filename : northpole.pk3
Release date : 2003-12-10
Decription : In the Axis search for religous items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas Star". If the Axis forces succeed in their quest then a whole world celebrating christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war.
Program : SD Radiant 1.3.8
Build time : 3 weeks.
Compile time : 5 hours
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the northpole.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map northpole.
Textures : 22 new ones provided with shaders in the pk3 file.
Sounds : 3 new sounds.
Models : 1 new model.
-------------------------------------------------
Info!
#. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans.
Special thanks and Credits to:
Thanks to the clans "ardius" and "SenF" for their great support and the BETA testing.
Also a huge thanks to "Hummer" at the SD forums for the christmas star model.
"B-Xpress" for solving my question on how to spell the german drink Glüh-Wein.
We would also like to thank our girlfriends for their support and great ideas for christmas things. Loffy specially thanks "Heirpie (shit-storm.com)", "FuTurA", "w" and "Trolldruva".
Also thanking "Fenris" for running a 100% custom map server.
And at last but not least, "ZZ-Top" for being santas favourite bearded band.
Almost forgot to thank "Santa Claus" himself, couldnt have done it without him (hoping for great presents).
Copyright © 2003 Rikard "Drakir" Lindgren and Loffy all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
_____
In the Axis search for religous items they are on a quest to steal the Christmas Star, the symbol of hope and joy!*Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the Christmas Star. If the Axis forces succeed in their quest then a whole world celebrating Christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war."
Yet another inspiring victory for the Axis
45 downloads
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Submitted
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normandy_final
By kate in MAPS N - O
9/28/2003 OpTeRoN - Normandy Beach Invasion FINAL
Installation : Extract normandy_final.pk3 to .../Wolfenstein - Enemy Territory/etmain
Title : Normandy Beach Invasion
Filename : normandy_final.pk3
Author : *[SfS]*OpTeRoN / Raven]pot[
Email Address : [email protected]
* Play Information *
Campaign : Yes
Single Map Objective : Yes
Last Man Standing : Yes
* Construction *
Base : Some ideas taken from mp_beach.
NOTE: NO BRUSHWORK, MODELS, OR ANY MAP OBJECTS WERE TAKEN FROM MP_BEACH.
Editor(s) used : SD Radiant 1.3.8
Known Bugs : Thanks to the ]pot[ clan and all the people on the servers for helping me find all the bugs from
the BETA so I could fix them for this final version.
Build Machine : AMD Athlon XP 2400+, 512MB PC2700 DDR, GeForce4 Ti4200
Brushes : 2949
Entities : 448
* Description*
Description : In 1944 Allied troops have arrived at Normandy Beach.
Their mission, to defeat all Axis forces on the beach and infiltrate the German base.
The Allies must capture and transmit the Axis top secret documents in the inner bunker.
Axis Objectives:
Primary Objective: Defend the Top Secret Documents.
Secondary Objective: Defend the sea wall.
Secondary Objective: Defend the bunker door.
Allied Objectives:
Primary Objective: Construct the Constructible Transmitter and transmit the Top Secret Documents.
Secondary Objective: Destroy the sea wall.
Secondary Objective: Destroy the bunker door.
* Bug Fixes *
* Fixed from BETA 1 *
-Added constructable transmitter on the beach.
-Fixed many lighting issues.
-Fixed many model issues.
-Added a ladder to the back side of the forward bunker to give Axis easy access to the beach.
-Fixed a bug that made health cabinets only give one health.
-Fixed many overlapping brushes.
-Added more detail to many rooms.
-Fixed a texture problem in some rooms.
* Thanks *
I'd like to thank the ]pot[ clan for being such a great team and for the great help in getting the bugs out of this
map, especially Owney-McOwn. To come play this map check out the ]pot[ clan's great ET servers:
TheCoffeeShopTourneyMod
66.225.197.184:27960
TheCoffeeShopShrublic
64.202.114.36:27960
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
This archive may be distributed over the Internet and/or BBS systems as long as this txt is included with the distribution. You may NOT distribute this BSP commercially in ANY way without my express permission.
15 downloads
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nkcomplex_b3
By kate in MAPS N - O
Axis Objective Descriptions
1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite."
2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite."
3 "Primary: Stop the Allies from breaching the garage door.
4 "Primary: Prevent the Allies from stealing secrets documents."
5 "Primary: Prevent the Allies from tramittings the documents."
6 "Secondary: Prevent the Allies from constructing a command post."
7 "Secondary: Build a the command post and prevent allies from destroying it."
Allied Objective Descriptions
1 "Primary: Breach the Main Complex Gate with dynamite."
2 "Primary: Breach the Side Entance with dynamite."
3 "Primary: Breach the garage door to secured the flag area."
4 "Primary: Steal the secrets documents in the research room."
5 "Primary: transmitted the documents at the radio transmitter."
6 "Secondary: Build a command post to enable a new spawn area."
7 "Secondary: Destroy the Axis Command Post."
16 downloads
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nightmare
By kate in Halloween Maps
Map name : Nightmare
version : 1.0
Made by : Blackops Clan
Designed : Blowfish
website : http://www.enemyterritory.biz site is dead
Date : 11-12-2009
Nightmare
The map was started two weeks before Halloween 2009, because of a joke Stealth made. Lets build a map for halloween...... sure why not. Ofcourse we didnt make it, since we normaly need about 2-3 months for a map. The reason we used some stuf from other mappers / modelmakers ...
The objectives are simple. Allies have to get the documents from the graveyard to the statue near the church. And have to blow up the generator, protecting Dracula's chest. Both can be done at the same time. There are a few hidden portals which will help you move around the map or get you out of endless tunnels.
Have fun playing it and let me ([email protected]) know if you run into weard things.
Special Thanks to
Sylar
Scripting, debugging, waypointing
Stealth - Blackops Clan
Made the castle and changed part of the church by Magic.
=
Ganjaman - Blackops Clan
Made the generator house
Avoc
wooden hut he made for Breakout 2
Magic (www.magics-territory.com)
He made the base of the nice Church and used some textures of Mitchell.
The designers of Enemy Territory, since I copied a few things from the original maps and modified em.
Splashdamage forum (www.Splashdamage.com)
For all the people helping eachother create maps.
2Bit (http://www.pythononline.co.uk/et/tutorial.htm)
For the great dummy proof tutorial they made. This helped me a lot !
For the great resource of ET things on that website (like the good RSS feeds and prefab section).
Erik-Ftn, [email protected]
Created the rtcw_ent_in_et_beta2.pk3 which I used for some nice extras.
Blackops Clan
To all who helped us testing and debugging.
Oak ([email protected])
Title : Crucified Guy
Mapobject type : Cross-attached ;P
Date : Jun 28th 2000
Filename : md3-crucified.pk3
Title : Impaled Skeleton
Mapobject type : Impaled Object
Date : May, 8
Filename : md3-impaled_skel.pk3
Title : Celtic Cross
Mapobject type : Stand still
Date : May 10th 2000
Filename : md3-celtic_cross.pk3
Gollum ([email protected])
Title : Skeleton pack
Mapobject types : Skeletons in different positions
Date : August 5 - 8
Tim Douthit ([email protected])
Two models:
Griffin.md3 Statue of a griffin
Fountain.md3 Fountain with two Griffins
Jeffrey R Chaplin aka CASE ([email protected])
Spiders
MD3-CASE01.PK3, map object model
Ruilaanh Guard
Tamara "Ophelia" Crossley ([email protected])
Angel statue
Dracula by tragesser
http://www.turbosquid.com/Search/Artists/tragesser
Bought as 3ds file and converted to md3 with Milkshape.
Do not use in map, unless you also bought the model at Turbosquid.com !!
7 downloads
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Updated
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lp_cellout
By kate in MAPS G - J
Kill opponents to send them to jail. Free teammates locked in their cell
13 downloads
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Updated
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night_fight_2
By kate in MAPS N - O
Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/
thanks SteelRat for your scripts and textures
Copyright Kaforsven Bei fragen [email protected]
www.etmap.de
www.geilercounter.de
Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.
7 downloads
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Submitted
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night_crawlers_final
By kate in MAPS N - O
A
axis have to protect their base from the attack of the allies. In the base is hidden information regarding german's plans for invasion.
7 downloads
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neuschwaben_final2
By kate in MAPS N - O
map: neuschwaben_final
longname: Neuschwaben Final
Author : FischCommand
Location : Germany
E-mail : neuschwaben(_AT_)k-fisch.de
Game : Wolfenstein - Enemy Territory (Multiplayer Map - {obj})
Screenshots : http://www.k-fisch.de/et/neuschwaben.html
1. English Language:
------------------------------------------------------------------------------
STATUS: Final2
------------------------------------------------------------------------------
BUG: Game balance: If Allies conquered the flag in stockroom/warehouse the
Allies spawn forever in Cafeteria (Cantina) now. But Allies must defense
the flag for one minute! Now somewhat more easily for the Allies Team.
chg: Guard fence into air duct now destroyable made (only func_explosive)
chg: Access rights for team doors (in both main spawns) changed.
chg: The standard poison basins were strengthened in its effect something
(before: -5 health points, now: -10 health points)
------------------------------------------------------------------------------
Briefing:
1946, North Norway:
Briefly after end of war, a secret SS-Command fled consisting of former
coworkers Werner von Braun's to North Norway and built an enormous,
self-sufficient underground aircraft factory.
The purpose was to manufacture newly developed "Reichsflugscheiben"
which placed every other fighter or other missile equipped with
completely new technology into the "shade". The new fuel of this
so-called "Reichsflugscheibe", contained an up to then unknown
chemical-toxic substance, those the missile on the 5-fold Speed of
sound brought (Mach 5).
A goal of the Allierten is it to infiltrate the SS-basis and that just
finished and successfully tested prototypes of the "Reichsflugscheibe".
Destroy both Reichsflugscheiben and STEAL the Secret Documents!
The code name for this secret action reads "silver penguin".
Axis:
Primary objective:
- Don't let the Allies destroy both Reichsflugscheiben!
- Don't let the Allies steal the Secret Documents
Secondary Objective:
- Defend the Forward Spawn in stockroom/warehouse
- Don't let the Allies destroy the Guard Wall for air duct
- Don't let the Allies construct a Ladder/Elevator to Ground Zero
- Construct a Guard Door for the lower Entry
- Construct a Safe Door for Secret Documents
- Don't let the Allies build a command post
- Turn the valve to enable toxic water and destroy ladder to objective
Allies:
Primary objective:
- Destroy both Reichsflugscheiben of the Axis
- Steal the Secret Documents of Reichsflugscheibe
Secondary Objective:
- Capture the Forward Spawn in stockroom/warehouse
- Destroy the Guard Wall for air duct
- Construct a Ladder/Elevator to Ground Zero
- Destroy the Guard Door for the lower Entry
- Destroy the Safe Door for Secret Documents
- Construct a Command Post
- Turn the valve to disable toxic water and build a ladder to objective
------------------------------------------------------------------------------
2. German Language (Deutsch):
------------------------------------------------------------------------------
STATUS: Final
------------------------------------------------------------------------------
BUG: Aufgrund der Spielbalance wurde der Spawn zum Vorteil der Allies
folgendermaßen geändert: Bei Eroberung der Flagge von den Allies im
Lagerraum und wenn die Flagge 1 Minute lang gehalten wird, gilt der neue
Spawn für die Allies dauerhaft in der Kantine.
chg: Schutzgitter im Luftkanal kann jetzt einfach zerstört werden (nur
func_explosive - Eigenschaft)
chg: Zutritt zu den Spawnräumen (Team-Türen) sind nur noch für das betreffende
Team (Axis,Allies oder für den jeweiligen cvops) erlaubt
chg: Die Standard-Giftbecken wurden in ihrer Wirkung etwas verstärkt
(Vorher: -5 health Punkte, Jetzt: -10 Health Punkte)
------------------------------------------------------------------------------
Situation/Briefing:
1946, Nord-Norwegen:
Kurz nach Kriegsende, flüchtete ein geheimes SS-Geheimkommando bestehend aus
ehemaligen Mitarbeitern Werner von Braun's nach Nord-Norwegen und baute eine
riesige, autarke unterirdische Flugzeugfabrik in "Neuschwabenland"
Das Ziel war, neu entwickelte "Reichsflugscheiben" zu fertigen, die mit
völlig neuer Technik ausgestattet, jedes andere Jagdflugzeug oder anderen
Flugkörper in den "Schatten" stellte. Der neuartige Treibstoff dieser
sogenannten "Reichsflugscheibe", enthielt eine bis dahin unbekannte
chemisch-toxische Substanz, die den Flugkörper auf die 5-fache
Schallgeschwindigkeit brachte.
Ziel der Allierten ist es, die SS-Basis zu infiltrieren und die soeben
fertiggestellten Prototypen der Reichsflugscheiben zu zerstören! Außerdem
sind die geheimen Pläne der Reichsflugscheibe zu stehlen und entweder beim
Funkmasten an der Oberfläche oder im 1. Axis Spawn bei der Funkanlage
abzuliefern. Der Deckname für diese geheime Aktion lautet "Silberpinguin".
Axis:
Primärziele:
- Verteidige die neu entwickelten beiden "Reichsflugscheiben"
- Verteidige die Pläne der Reichsflugscheibe"
Sekundärziele:
- Erobere die Flagge (Forward Spawn)
- Konstruiere den Schutzwall für den Luftkanal
- Zerstöre die Leiter mit Mini-Aufzug
- Konstruiere eine Schutztür am unteren Eingang
- Konstruiere die Command Post im Lagerraum
- Konstruiere die Tresor-Türe für die Geheimdokumente
- Aktiviere das Drehrad um die toxische Substanz zu aktivieren und
die Mini-Leiter zum Objective deaktivieren
Allies:
Primärziele:
- Zerstöre die beiden neu entwickelten "Reichsflugscheiben"
- Entwende die geheimen Pläne der Reichsflugscheibe"
Sekundärziele:
- Erobere die Flagge (Forward Spawn)
- Zerstöre den Schutzwall für den Luftkanal
- Konstruiere eine Leiter mit Mini-Aufzug
- Zerstöre die Schutztür in der Nähe des unteren Einganges
- Konstruiere die Command Post im Lagerraum
- Zerstöre die Tresor-Tür für die geheimen Dokumente
- Aktiviere das Drehrad um die toxische Substanz zu deaktivieren und
die Mini-Leiter zum Objective aktivieren
----------------------------------------------------------------------------
3. Special thanks (credits):
- to PeKron for his idea of "Neuschwaben"
- to cptn circuit (Baserace/Facility Author) for some suggestions and
script parts from "Valve", waste_green & shader, toxic_glow as well
as the great sound toxic_door.wav. I hope that I nothing forgot.
Again many thanks.. :)
- to Marko for some prefabs e.g. the Crane
- to "Detoeni (UK)" for his "Alpine Assault Models" (Safe) ;)
- to "Chr1s" for "cantina"
- to ChickenPizza for his misc. suggestions
- to huora (suomi) for his improvement suggestions
- to BeoWulV (Author of "Wolfschanze3") for his texture "jass" (card
game) http://www.beowulv.ch
-----------------------------------------------------------------------------
4. Contact: eMail: neuschwaben(_AT_)k-fisch.de
Download/Infos/Screenshots: http://www.k-fisch.de/et/neuschwaben.html
18 downloads
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Submitted
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nemo_v115
By kate in MAPS N - O
Title Nemo
File name Nemo_v115.pk3
Map name Nemo
Version 1.1.5 (Created August 2007, updated 10th September 2007)
Author Avoc (www.eft-clan.com):::([email protected])
Installation: Put the pk3 file into the etmain folder.
Scenario: The axis and allies are fighting for control over the small Harbor Town of Nemo.
Victory Conditions: In order to win, the teams have to capture the three flags at the three different
locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.
Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help.
Without his help this map would never have come to be.
Version Updates:
- v115
.Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
.Thanks to 2bit for fixing and improving the nemo.script file.
.Everytime a flag is captured it is announced which team has how many flags.
.Added the door sounds to the iron doors.
.Updated the Command map.
.Made it easier to climb the Harbor flag rocks.
.Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
.Made the main gates destroyable only by axis.
- v110
.Added another floor to the archive building.
.The archive flag has now been moved to the 2nd floor of the building.
.Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
.Added a sewer entreance to the map. The Allies are able to access the archive area by
dynamiting the sewer grates.
.The main archive gates are now only destroyable by the axis
.Added an axis teamdoor next to the main archive gates.
.Added a wooden plank on the roof of the harbor storage in order for player to access the
harbor roofs.
.Added a ladder next to the allied harbor barricades so that the allies have an quicker
access to the towncenter flag if they have built their barricades.
.Changed the axis respawn time from 15 to 17
.Changed the allied respawn time from 10 to 15
\\
The Map:
The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins. Every flag captured provides new spawn points.
Map durration: 20 minutes
Axis respawn: 15 seconds
Allied respawn: 15 seconds
Command Map explanation:
1: Axis main spawn
2: Allied main spawn
3: Town Center flag (provides an alternative spawn for one (1) axis or one (1) ally)
4: Harbor flag (provides an alternative spawn for two (2) axis or two (2) allies)
5: Archives flag (provides an alternative spawn for four (4) axis or four (4) allies)
6: Axis harbor barricades
7: Allied harbor barricades
8: Neutral command post
9: Axis checkpoint construction
10: Gates (can only be destroyed by the Axis)
11: Window grates, start the map being built. Only allies are able to destroy them. Axis can rebuild them.
12: Health and Ammo supply
13: Allied Archive barricades
Not on the command map yet:
The sewer entreance can be found north of the boat and is destroyable by an allied satchel charge.
Update from the previous version:
Quote:
.Added another floor to the archive building.
.The archive flag has now been moved to the 2nd floor of the building.
.Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
.Added a sewer entreance to the map. The Allies are able to access the archive area by destroying the sewer entreance either by satchel or with a dynamite
.The main archive gates are now only destroyable by the axis
.Added an axis teamdoor next to the main archive gates.
.Added a wooden plank on the roof of the harbor storage in order for player to access the harbor roofs.
.Added a ladder next to the allied harbor barricades so that the allies have an quicker access to the towncenter flag if they have built their barricades.
.Changed the allied respawn time from 10 to 15
8 downloads
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nejijump5_b5
Map by Neji
Special Thanks to JustMe And an ultra special Thanks to teh Roeltj****Show your**Trickjump Skill as Medic**Frag Skill as Fieldops**Other Classes spec******Visit*^7www^>.^7elite^>-^7trickjump^>.^7com"
14 downloads
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Submitted
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negoshk_b2
By kate in MAPS N - O
Map: Negoshk
Author: Henri 'Nenquel' Karhula
E-Mail: [email protected]
Date of Release: 4. May 2007 (Negoshk beta1)
http://www.splashdamage.com/forums/viewtopic.php?t=16905
Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes:
- Deleted a few houses and put in a "hill"
- Added a tree ^^
- Last axis spawn is bigger to avoid spawnkilling
- Depots Names are South/West and East instead of 1,2 and 3
- New Command Map
- Command Map Markers work (only tested in orig ET 2.60)
--------------------------------------------------------------------------------
Map Information:
Timelimit: 25min
Attacking Team: Allies
Axis Spawntime: 25sec
Allied Spawntime: 20sec
Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North.
Therefore the Allied Forces planned to destroy their ammo depots.
To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost
to destroy the City Gates to enter the Inner City and destroy the Ammo Depots.
Objectives:
1) Defend/Steal the Tank
2) Defend/Blow East Gate
3) Defend/Blow South Gate
4) Defend/Blow Ammo Depot no.1
5) Defend/Blow Ammo Depot no.2
6) Defend/Blow Ammo Depot no.3
7) Defend/Construct COmmand Post
--------------------------------------------------------------------------------
I want to thank:
SPU9 - for his great support and hosting!
Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^)
antman - for helping me fixing problems with etpro! ^^
The 'Level-Designer.de' Community - for a lot of help!
Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas!
--------------------------------------------------------------------------------
Copyright - Henri 'Nenquel' Karhula
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
8 downloads
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NBFT1
By kate in MAPS N - O
Norway 1943: the Axis have built a big and tactical battery to protect The North Sea from Allied ships. It is the end of the summer and the German Forces are loosing control of the waters of the North Sea.**The allied high-command has decided to attack the battery to be able to pass with their ships and to cut off the iron export from Sweden to Germany.**A backup force of Axis troops will show up in 20 minutes so the Allies must be quick and disable the battery before the time runs out
10 downloads
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nazihunt
By kate in MAPS N - O
The allies are close to the german main port. The only option for now is a DEATHMATCH
8 downloads
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Submitted
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nazi_bunker.
By kate in MAPS N - O
The allies infiltrated the nazi bunker complex. The allies need this base for protecting their own troops. The axis need it for defending their lines, so the only option for now is a deathmatch
12 downloads
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navarone
By kate in MAPS N - O
Author : Rikard "Drakir" Lindgren
Email address : [email protected]
Webpage : http://www.drakir.tk
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Navarone
Filename : navarone.pk3
Release date : 2004-01-27
Decription : Axis are planning on executing over 2000 english soldiers on a Greek island called Kheros.
The Allied forces plan a rescue by sea. But in the waters leading into the island of Kheros
is the island Navarone. On the island of Navarone the Axis have 2 huge cannons inside a cliffwall
with a shooting range of 200 kilometers. So the mission is to blow the cannons from inside the
fortress in the cliffside. If they fail they will be responsible for 2000 Allied soldiers lifes!
Program : SD Radiant 1.3.8
Build time : 9 days + 4-6 hours bugfixing and adding new stuff.
Compile time : 35 mins
Compile machine : AMD Athlon 2200, 512mb
Installation : Place the navarone.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map navarone.
New Textures : Nope
New Sounds : Nope
New Models : Nope
-------------------------------------------------
Info!
-------------------------------------------------
#. Version Final Release 1 info:
Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version.
1. Added VO sounds to most objectives.
2. Changed the movement scriping on the elevator so it can be moved in between the stops.
3. The elevator is now moving at half the speed as before.
4. Added a bell sound when firering at the clock in the clocktower.
5. There is now a siren that will sound when an Allied player walks in the backway via the pier.
6. Added a fun thing to the backway......play to see!
7. Made the Barbed wires on the bridge not built from start.
8. The forward spawn will now become Allies if the hold it for 2 minutes.
9. Removed the elevator buttons from the lowest level (Ammo room).
10. Removed the windy sound, so there´s only the water sounding now.
11. Added a few clip brushes where u could get stuck.
#. Version BETA 2 info:
1. Moved the Allies second spawn to the other side, close to the 'Boat Bridge'.
2. Made 1 new way to enter the Gun Cave, just behind the teamdoor on the lighthouse pier. This new entrance will take u directly up to the top floor where the guns are.
3. Made 2 new ways to enter the bottom floor. There are now 2 airducts leading down to the lowest level. You are gonna take some small amount of dagame falling down the shafts but still be able to enter the lowest level in a sneaky way.
4. The ground just outside the guncave where the pillbox are cannot be mined anymore.
5. The 'Bridge Door' is now a constructable, meaning it can be repaired by Axis.
6. Also a small obsticle at the top level of the bridge that is constructible by Axis. This is destructable by grens.
7. Altered some walls at the 'Boat Bridge' so you cant sneak around the mountain just as easy anymore and have to go throught the spawnflag city.
8. All reported bugs are fixed.
#. Version BETA 1 info:
This is probably the fastest map i have ever built, from idea to BETA in 9 days.
BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release.
Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk!
#. Objectives
: Get/Defend the Forward Spawnflag.
: Build/Destroy the Commandpost.
: Dynamite/Defend the Big Guns.
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Special thanks and Credits to:
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None yet!
4 downloads
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narfpractice
By kate in MAPS N - O
September 29, 2003
This is just a simple terrain, with 16 spawn points per side, and no objectives.
Respawn time defaults to 1 second, match time to 999. This map is intended for
shooting practice. It is based on an RTCW map of the same name.
Made for clan ]NARF[ by SCDS_reyalP.
You are free to distribute the complete unmodified .pk3 with all files
included, or a zip containing the .pk3 and this readme. If you wish to use
any of the components of this map for anything else, please ask first.
Author contact [email protected]
8 downloads
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nados
By kate in MAPS N - O
SPECIAL INSTRUCTIONS : None
Title : nados
Date : 7:55 PM 2/18/2004
pk3 name : nados.pk3
Filename : nados.bsp
Author : Dan "RivrStyx" Dorn
Email Address : mailto:[email protected]
Web : http://www.planetquake.com/pur3maps
Description : practice map for Enemy Territory
Additional Credits to : id software and Gray Matter
Original done by Gerbil for RTCW... http://theburrow.fragland.net http://www.clangroundzero.com
Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory [or where you installed the game]
-----Start ET... then host game... choose objective gameplay ... choose nados... or In console type /map nados
================================================================
********** Instruction
===============================================================
1. When hatch opens jump down in start area. Each side clicks the duel button to begin. When doors raise...fight!!!
2. Last player alive must /kill to respawn and reset arena to duel again.
- Construction -
Base : Converted to ET from the MML_Headshot map by Gerbil
Editor(s) used : GTKRadiant
Known Bugs : None.
- Copyright / Permissions -
This level is (c) 2004 Dan Dorn.
You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
15 downloads
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Submitted
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Nachteinbruch
By kate in MAPS N - O
Author : Yves "evillair" Allaire
Email address : [email protected]
Webpage : http://planetquake.com/hfx/
Notes : This map was originaly called "Flak Cannon" - I opted to call it Nachteinbruch (NightFall in German) for the final release.
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Nachteinbruch
Filename : Nachteinbruch.pk3
Release date : 10/1/2003
Decription : Northern Germany, 1943.
The Axis have created a prototype Ammo that will be devastating to the Allied forces
if used by their Pak Cannon.
The Allies need to destroy the Ammo and the Pak Cannon to prevent the Axis from using it.
Installation : Place the Nachteinbruch.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map Nachteinbruch.
GameTypes : Objective
: LMS isn't supported.
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SpawnPoint Notes
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# Allies:
# The forward shack will be a permanent Allied spawn once the main door is blown.
# The Command Post is linked to 2 spawns - One near the command post (where the truck is) and one at the south end of the map (near the axis entrence to the ammo supply)
#
# Axis:
# Once the main door is blown by the Allies you will have 2 spawns.
# One near the Pak Cannon (outside infront of one of the entrences to the ammo supply) and one in the middle of the map (south section)
# I strongly urge you to check the command post and look where the spwn points are located.
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To Win - Allies
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# The Allies need to have 2 objectives destroyed - the ammo supply AND the pak Cannon.
# The Pak Cannon is rebuildable, the Ammo Supply isn't.
#
# Axis need to make sure the Pak Cannon is rebuilt when the Ammo Supply is blown.
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Additional Map Information/Credits
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Textures : I have changed some of the original textures + shaders.
Models : I have a new rock model using a SD texture.
Sounds : New sounds by Vance from Sonic Valley Productions [[email protected]] http://www.sonicvalley.com/
Vocals : The Allies voice is Vance from Sonic Valleys. The Axis voice is Lofasz A Seggedbe.
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Special thanks to
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# Argh, for testing and server and the other cool guys at http://www.ipdclan.com.
# Sock, Nakedape, Marauder, Bongoboy and Fluffy_gIMp of Splash Damage.
# Everyone who gave feedback on the map.
# Anyone and everyone I forgot.
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Copyright © 2003 Yves "evillair" Allaire all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
15 downloads
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