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nemo_v115 1.0.0

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About This File

Title        Nemo
File name    Nemo_v115.pk3
Map name    Nemo
 Version        1.1.5   (Created August 2007, updated 10th September 2007)
 Author        Avoc    (www.eft-clan.com):::([email protected])
 

 Installation:    Put the pk3 file into the etmain folder.

Scenario:        The axis and allies are fighting for control over the small Harbor Town of Nemo.

 Victory Conditions:     In order to win, the teams have to capture the three flags at the three different 
            locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins.

Special thanks goes to 2bit @ tibetclan.com for all his patience, awesome tutorials and help. 
   Without his help this map would never have come to be.

Version Updates:
- v115
.Added A ladder by the health and ammo kits to add an alternative attack rute from the archives.
.Thanks to 2bit for fixing and improving the nemo.script file.
.Everytime a flag is captured it is announced which team has how many flags.
.Added the door sounds to the iron doors.
.Updated the Command map.
.Made it easier to climb the Harbor flag rocks.
.Made the sewer entreance destroyable by a satchel. Only the axis can destroy it now.
.Made the main gates destroyable only by axis.

- v110
.Added another floor to the archive building. 
.The archive flag has now been moved to the 2nd floor of the building.
.Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same.
.Added a sewer entreance to the map. The Allies are able to access the archive area by 
 dynamiting the sewer grates.
.The main archive gates are now only destroyable by the axis
.Added an axis teamdoor next to the main archive gates.
.Added a wooden plank on the roof of the harbor storage in order for player to access the 
 harbor roofs.
.Added a ladder next to the allied harbor barricades so that the allies have an quicker 
 access to the towncenter flag if they have built their barricades.
.Changed the axis respawn time from 15 to 17
.Changed the allied respawn time from 10 to 15

\\


The Map: 
The axis and allies are fighting for control over the small Harbor Town of Nemo. In order to win, the teams have to capture the three flags at the three different locations and hold them for one minute. Alternativly, the team with most flags at the end of round wins. Every flag captured provides new spawn points. 

Map durration: 20 minutes 
Axis respawn: 15 seconds 
Allied respawn: 15 seconds

Command Map explanation: 
1: Axis main spawn 
2: Allied main spawn 
3: Town Center flag (provides an alternative spawn for one (1) axis or one (1) ally) 
4: Harbor flag (provides an alternative spawn for two (2) axis or two (2) allies) 
5: Archives flag (provides an alternative spawn for four (4) axis or four (4) allies) 
6: Axis harbor barricades 
7: Allied harbor barricades 
8: Neutral command post 
9: Axis checkpoint construction 
10: Gates (can only be destroyed by the Axis) 
11: Window grates, start the map being built. Only allies are able to destroy them. Axis can rebuild them. 
12: Health and Ammo supply 
13: Allied Archive barricades 

Not on the command map yet: 
The sewer entreance can be found north of the boat and is destroyable by an allied satchel charge. 

Update from the previous version: 

Quote: 
.Added another floor to the archive building. 
.The archive flag has now been moved to the 2nd floor of the building. 
.Up to 4 allies and 4 axis are now able to spawn in the archives, the spawnarea is the same. 
.Added a sewer entreance to the map. The Allies are able to access the archive area by destroying the sewer entreance either by satchel or with a dynamite 
.The main archive gates are now only destroyable by the axis 
.Added an axis teamdoor next to the main archive gates. 
.Added a wooden plank on the roof of the harbor storage in order for player to access the harbor roofs. 
.Added a ladder next to the allied harbor barricades so that the allies have an quicker access to the towncenter flag if they have built their barricades. 
.Changed the allied respawn time from 10 to 15 
 


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