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Files posted by kate
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ouessant_ lighthouse_b1
By kate in MAPS N - O
Game : Return to Castle Wolfenstein: Enemy Territory
Title : Ouessant Lighthouse
Filename : ouessant.pk3
Created by : Neif [Tim Temmerman]
Version : Beta 1
Release date : 08/17/2007
Decription : The battered german warship Scharnhorst will be returning to the port city of Brest, France tomorrow morning. The allies seek to destroy the ship once and for all, and have dispatched a small team to the island of Ouessant. The island holds a lighthouse critical to all maritime navigation; if the allies can destroy this lighthouse before nightfall, the blinded Scharnhorst will ground itself on the rocky shores of the island."
Installation : Place the 'ouessant.pk3' file into your etmain folder
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Objectives
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Ultimately, the allies must plant dynamite at the top of the lighthouse to destroy it:
1) The allies must destroy the road gates leading to the lighthouse controls.
2) Allied engineer must plant the override on the lighthouse bridge controls, thus allowing access to climb the lighthouse.
3) Dynamite must be planted at the top of the lighthouse
The Germans must stop the Allies from destroying the lighthouse.
1) Repel the Allied advance and hold the garage. Do not let the Allies destroy the road gate.
2) If the road gate is destroyed, defend the lighthouse bridge controls.
3) If the override is planted on the bridge controls, an Axis engineer can restore the bridge hardware, thus preventing access to the lighthouse.
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Additional Map Information/Credits
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Thanks : Thanks to the splashdamage forums for years of archived advice.
Editor : Gtk Radiant 1.5.0 using Q3map. Photoshop for command map.
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Testing
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# This is a beta version so please report all known bugs to me at the email address below. Most importantly I'm looking for balance feedback.
Please mail me if you have some comments on:
- Team balancing issues.
- Any error with texturing, clipping, missing geometry
- suggestions
Email : sirneif AT yahoo DOT COM
Web : http://www.drunkenzombie.net/
-------------------------------------------------
Copyright © 2007
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
11 downloads
0 comments
Submitted
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et-script_3-1
By Falkes
is a script editor designed specifically for Wolfenstein: Enemy Territory map script files. These script files are usually written in simple text...
8 downloads
0 comments
Submitted
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Brundlenburg
[UJE]Niek fixed the missing textures Made by Fritz Chestnut.
Thanks everyone at
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewforum&f=9&sid=5c63353d2ecfc998f1b8837115165e6a
Note:
The map file is included. Any one can modify it or use any part, just give me credit please. :)
Thanks to http://www.planetwolfenstein.com/4newbies/
And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs.
Axis Objective Descriptions
1 "Primary Objective:**Defend the Brundlenburg Antenna."
2 "Primary Objective:**Construct the Antenna Defence."
3 "Primary Objective:**Defend the Depot gate"
4 "Primary Objective:**Destroy the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
// Allied Objective Descriptions
1 "Primary Objective:**Destroy the Brundlenburg Antenna."
2 "Primary Objective:**Destroy the Antenna Defence."
3 "Primary Objective:**Destroy the Depot Gate."
4 "Primary Objective:**Construct the Bridge"
5 "Secondary Objective:**Construct the Command-Post."
33 downloads
0 comments
Updated
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UJE_villa_b2
Map by [UJE]Niek
6-12-2020
The objective is an exact copy of radar
Axis Objective Descriptions
1 "Primary Objective:**Defend the Radar Installation's Main and Side Doors."
2 "Primary Objective:**Prevent both Radar Circuit Boards from being stolen."
3 "Secondary Objective:**Defend the Forward Bunker from the Allies."
4 "Secondary Objective:**Build a Command Post in the Side Bunker."
5 "Secondary Objective:**Stop the Allies from constructing a Command Post in the Side Bunker."
// Allied Objective Descriptions
1 "Primary Objective:**Dynamite the Radar Installation Doors."
2 "Primary Objective:**Steal both of the Würzburg Radar Circuit Boards."
3 "Secondary Objective:**Capture the Forward Bunker from the Axis."
4 "Secondary Objective:**Stop the Axis from constructing a Command Post in the Side Bunker."
5 "Secondary Objective:**Build a Command Post in the Side Bunker."
14 downloads
0 comments
Submitted
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secrets
By kate in MAPS S - T
Axis Objective Descriptions
1 "Primary Objective:**Steal the documents from the Allies secret place."
2 "Primary Objective:**Get those documents to the Radio Tower!"
Allied Objective Descriptions
1 "Primary Objective:**Prevent the Documents from falling into enemy hands."
2 "Primary Objective:**Prevent Axis from getting the Documents to the radio tower at all costs."
9 downloads
0 comments
Submitted
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0 comments
Updated
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balance
By kate in LUAS Scripts + Maps Scripts
13.09.2015 TheSilencerPL - updated for lua 5.3 library compatibility
17 downloads
0 comments
Submitted
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autoref
By kate in LUAS Scripts + Maps Scripts
Module: reyalp_autoref
Version: 0.2.1
Author: reyalp (at) gmail.com + various bits stolen from bani examples
Description:
automatically give ref to certain players on connect,
by GUID or IP
21 downloads
0 comments
Submitted
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0 comments
Submitted
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announcehp_v4
By kate in LUAS Scripts + Maps Scripts
To use this script, first create a file called "hpstring.txt" and write 64 x 1s for the content (i.e. 1111111.....)
Then, place the file in your working etpro directory on your server.
21 downloads
0 comments
Updated
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0 comments
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advancedref
By kate in LUAS Scripts + Maps Scripts
Advanced Referee 0.1
by nano <[email protected]>
With this module it's possible to give clients referee rights without
sharing the referee password. Clients, whose guid has been added to the
guidfile, can log in as a referee with the command /reflogin. If the first
argument is "silent", no annoucement will be displayed to the players on
the server ("xyz is now a referee").
Additionally, clients may get referee status automatically when they connect
to the server (without an annoucement).
25 downloads
0 comments
Submitted
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adrenaline
By kate in LUAS Scripts + Maps Scripts
More Adrenaline for Medics 0.1
by nano <[email protected]>
This is a small module for trickjump servers. It gives
-- medics on spawn a specified amount of adrenaline needles.
--
-- To add adrenaline needles you have to use the ammoindex
-- 11 (WP_MEDIC_SYRINGE) and not 46 (WP_MEDIC_ADRENALINE)
-- since they belong together just like WP_LUGER and WP_MP40
-- (line 1396-1419 in game/bg_misc.c).
9 downloads
0 comments
Submitted
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Submitted
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Submitted
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0 comments
Updated
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Warbell + scripts
By kate in MAPS V - W
*warbell scripts
1/ the gold script It makes the end of the map gameplay much better, only the players who carry gold crates can jump into the columns of fire inside the castle.
2/
restricts the access to the Belltower roof room
sets allied spawntime to 25 secs
faster construction of the bell mechanism
no wait at mapend if axis win
3/
modified Warbell script II
restricts the access to the Belltower roof room
ammocrate at command post if built by axis
____________________________
Axis Objective Descriptions
1 "Primary Objective:**Secure the forward spawn and destroy the Guardhouse Gate."
2 "Primary Objective:**Dynamite the Wall hiding the Hidden Room."
3 "Primary Objective:**Carry the Book of Death to the Altar of Blood! This will open the Sacrifice Portals!"
4 "Primary Objective:**Destroy the Abbey Main Gate to get fast access to the Abbey!"
5 "Primary Objective:**Repair the ringing mechanism of the Warbell, so you can ring it and call the Wargod!"
6 "Primary Objective:**Ring the Warbell to activate the Sacrifice Portals!"
7 "Primary Objective:**Sacrifice 3 players in the Sacrifice Portals to seal your alliance with the Wargod!"
8 "Secondary Objective:**Destroy the Crypt Gate for another way into the Abbey."
9 "Secondary Objective:**Build the command post."
// Allied Objective Descriptions
1 "Primary Objective:**Defend the Guard House, don't let them destroy it's Gate!"
2 "Primary Objective:**Defend the Hidden Room. Don't let them blow up the wall!"
3 "Primary Objective:**Don't let them deliver the Book of Death to the Altar of Blood or they will open the Sacrifice Portals!"
4 "Primary Objective:**Defend the Abbey Main Gate, keep the Axis out!"
5 "Primary Objective:**They mustn't repair the Bell Mechanism!"
6 "Primary Objective:**Do not let them ring the Warbell so they can't activate the Sacrifice Portals!"
7 "Primary Objective:**Prevent the Axis from throwing themselves into the Sacrifice Portals!"
8 "Secondary Objective:**Defend the Crypt Gate to keep the Axis out."
9 "Secondary Objective:**Build the command post."
109 downloads
0 comments
Updated
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thebook
By kate in MAPS S - T
dual map
scenario information
allieds:
Infiltrate the City and Steal the secret of Cali from the Axis!
8 downloads
0 comments
Submitted
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zogscubeofdeath
By kate in MAPS X - Z
Mapper : S.S.Pons
Level Design : S.S.Lord ZOG
Map Information
Game : Return to Castle Wolfenstein: Enemy Territory
Title : ZOG's Cube of Death
Filename : zogscubeofdeath.pk3
Release date :
Decription : Secure the Egg!
Program : SD Radiant 1.4
Build time : 1 hour
Installation : Place the zogscubeofdeath.pk3 to your etmain folder.
// Axis Objective Descriptions
1 "Primary Objective:**Prevent the Allies from securing the Egg!"
2 "Primary Objective:**Secure the Egg!"
// Allied Objective Descriptions
1 "Primary Objective:**Secure the Egg!"
2 "Primary Objective:**Prevent the Axis from securing the Egg!"
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Further development
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S.S. Lord ZOG is bursting with ideas...
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Copyright © 2004 Shit-Storm all rights reserved
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
Kneel Before ZOG!
10 downloads
0 comments
Submitted
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zuk19_b2
By kate in MAPS X - Z
It's 19 april 1943. The axis are trying to send the secret codes to there headquarters. Can the Allies prevent them from sending? Can they blow up the Zuk19 Radar in time? Only time will tell!
6 downloads
0 comments
Submitted
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0 comments
Submitted
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heli_m3_b3_fixed2 + waypoints
By kate in MAPS G - J
Hint from ETS Cyberwolf
helpful hint
How to get to the first gate \ spawn flag building & avoid the artillery and landmines
1. use the upper level on left side of the drive way jump to middle level of spawn flag / first gate building
If your human keep the flag and the bots will destroy the first gate.
2. FLAG GATE DESTROYED = use upper right level, stay on right side go around barriers and across the bridge and down to the bunker door to plant dyno before the truck or AXIS GUARDS gets there. hopefully!
Map Maker: Predator and Bivif
Email Address: [email protected]
ICQ/MSN/Yahoo: [email protected]
Clan Site: http://etromania.forumotion.com
Map Information
Game: ENEMY TERRITORY
Title: FalX Document Base
Filename: heli_m3_b3.pk3
Version: beta 3
Release date: 26/08/2012
Decription: Helicopter Assault M3 is the third and last campaign mission. Allies succesfully secured the gold and they try to find a way to escape. A solution for them is to cross the escape tunnel but Axis will reserve for them other plans. Atention, Axis prepared for them a trap! ^7BETA3
Players: Map designed for 5-20 players
Installation: Place the heli_m3_b3.pk3 into your etmain folder,
select it from the multiplayer->create server menu or
bring down the console and type: map heli_m3_b3
Omnibot 0.8 support added
Objectives
Allies:
Escort the truck!
Capture the forward bunker!
Destroy the entrances!
Construct the command post!
Construct the gate control!
Secure the gold into the helicopter!
Axis:
Defend the flag!
Defend the entrances!
Construct the command post!
Don't let them secure the gold into the helicopter!
Additional Map Information/Credits
Thanks to:
wolffiles.de
Splashdamage
DMG Clan
Round time: 30 minutes
Testing
Bugs: REPORT ANY BUGS at SplashDamage forums or ym: [email protected] or etromania.forumotion.com
167 downloads
0 comments
Updated
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toaster
By kate in MAPS S - T
Map: Toaster (Beta 5)
Map type: Fun
Author: B0n3g1b - [email protected]
Visit for update: http://wet.ho.com.ua
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Instructions: Place "toaster.pk3" into your ET/etmain/
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Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0
Build time: 23 days
Last update: 19.05.06
.zip Size: 2 MB
.pk3 Size: 9 MB
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Missions:
axis_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Allies to reach the Gun."
allied_desc
1 "Primary Objective:**Construct the Command Post."
2 "Secondary Objective:**Do not let Axis to reach the Gun."
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Time Limit: 30 min
Axis Respawn Time: 5 sec
Allies Respawn Time: 5 sec
9 downloads
0 comments
Submitted
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tm_jungle_b2
By kate in MAPS S - T
Island map where allies have to steal document and bring it to beach.
Axis have to defend document and middle capturable spawn point.
01:54 2011-06-07
Second release for TLR contest.
- change spawntime to let easier allies capture first spawn point
- added dynamitable main door to secure middle spawn point
- added side corrridor to let axis easier return stolen document
- reubild all spawn points.
- decrease foliage
02:09 2011-04-30
First release for TLR Contest
BR
Tomasz Malewski
[email protected]
---
Allies control all objectives at the start (0 == AXIS, 1 == ALLIED)
allied_desc 1 "steal document"
axis_desc 1 "protect document"
SHORT DESCRIPTIONS
axis_desc 1 "Hold the objective"
allied_desc 1 "Hold the objective"
7 downloads
0 comments
Submitted
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rjuken_beta4_1a
By kate in MAPS P - R
Axis Objective Descriptions
1 "Primary Objective:**Build the Entry door to prevent access to the dam."
2 "Primary Objective:**Stop the Allies from securing the top of the dam."
3 "Primary Objective:**Prevent the Allies from building any explosive cache #1."
4 "Primary Objective:**Prevent the Allies from building any explosive cache #2."
5 "Primary Objective:**Destroy any trigger devices built for exploding the dam."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Protect the Electric Fence controls and repair as needed."
// Allied Objective Descriptions
1 "Primary Objective:**Gain access to the top of the dam."
2 "Primary Objective:**Capture and secure the top of the dam."
3 "Primary Objective:**Build Explosive Cache #1"
4 "Primary Objective:**Build Explosive Cache #2"
5 "Primary Objective:**Trigger the explosives at a safe distance."
6 "Secondary Objective:**Establish a Command Post."
7 "Secondary Objective:**Destroy the Electric Fence Controls."
10 downloads
0 comments
Submitted