0.9 ET Change Log
=== BOT ===
Added functions Wp.CheckBlockable, Wp.Disconnect
Changed new waypoint format (0.9 waypoints are incompatible with previous omni-bot versions !)
Changed config file omni-bot.cfg is saved to fs_homepath if omnibot_path is read-only
Changed logs are disabled if cvar omnibot_logsize is 0
Changed LookAround priority is VeryLow
Improved Wp.SetWaypointFlag affects all waypoints having the same name and can set multiple navigation flags
Improved the shortest path depends on sneak,crouch,prone waypoint flags
Fixed covertops don't go through infiltrator waypoints after losing disguise
Fixed DeleteTriggerRegion calls OnExit
Fixed MapGoal.GetMatrix
Fixed error message is printed to the console if cgame module was not found
Removed deprecated navigation flags (snipe, cappoint, ammo etc.)
=== MOD ===
Fixed spectator can view map
Fixed crash by weaponbank 10
=== GOALS ===
Added OnExit function in paththrough navigation
Changed MOBILEMG42 and MOBILEMORTAR priority to 0.89 so that soldiers can pick up ammo
Changed medics can revive in shallow water
Improved roles are assigned according to crucialClass and spawnpt
Fixed "connecting" bots are kicked in order to not block server slots
Fixed medics don't kill for revive covertops while they are detonating satchels
Fixed soldiers don't crawl towards MOBILEMG42 goal position
Fixed dismount of MOUNTMG42 or MOUNT if a goal is aborted immediately after mount
Fixed bots don't press switch again after ExitConditions in paththrough useswitch
Fixed fire team formation command
=== WEAPONS ===
Fixed FG42 can be reloaded if not on SNIPE goal
=== COMMANDS ===
Improved ShowEntityInfo prints coordinates of TraceLine hit point
Fixed CheckVehiclePath error message