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  1. beta_flame-guards

    axis "The Axis only secure way to pass the deadly open area is to sneak through the Sewers to reach the gun at the courtyard which pulverizes a new way though the bloody walls. From this point they have to advance to the Rocket launching area to destroy the Allie´s last Power instrument"

    allied "Allies supremacy has suffered from the strong-minded Axis forces recently. Their last resort deep beyond the enemy region has to be held at all costs. Don´t lose the missile silo control to the enemy!"

    neutral "The Axis are about to surrender to the invading Allies. Their only chance not to lose control of the last remaining rocket base is to neutralize it. Allies have to prevent Axis from taking over this strategical Factory Complex at all costs"

    9 downloads

       (0 reviews)

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  2. berserk_te

    Map name    Berserk TE (tournament edition)
    Filename        berserk_te.pk3
    Release date    January, 2004
    Decription    The Axis must steal the secret documents while the Allies will try to defend them
    Map by         Kent "Loffy" Lofgren, Savar (northern Sweden): [email protected]
    Prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage and Sock (Egypt textures)
    Additional textures by FuTurA. Initial beta testing by w
    Installation    Put the file (berserk_te.pk3) in your etmain-folder:
            C:\Program\Wolfenstein - Enemy Territory\etmain\berserk_te.pk3
            NOw you can join a server on the net, and play.
            Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select Berserk TE from the list.        
              (Or type "/map berserk_te" in the game consol.)
    Copyright:
    This custom map is (c) 2003 Kent "Loffy" Lofgren.
    You may not include or distribute this map in any sort of product without
    permission from the author. You may not mass distribute this level via any
    means, including but not limited to compact disks, and floppy disks.
    You may not redo/reproduce/update this map in any way without permission from the author.
    "The Axis are attacking and they must destroy the Old City Wall, steal the Documents and bring the Documents to the Axis Truck. The Allied forces are defending."

    10 downloads

       (0 reviews)

    0 comments

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  3. Berghof_Assault_A5

    Mapper:         Mateos
     Map Information
    Game:           Return to Castle Wolfenstein: Enemy Territory
    Title:          Berghof Assault (Alpha 5)
    Filename:       Berghof_Assault_A5.pk3
    Release date:   16th March 2017
    Description:    December 1943, somewhere in the Italian Alps.
                    After taking the Sicily, the Allies see their progression stopped by the Axis troups at Monte Cassino,
                    and this for months. In secret, a small group of specially trained soldiers are sent
                    through the country for a special mission in the Italian Alps: destroy a Radar Bunker,
                    to open a breach in the Axis belt of radars, so that the Allies can bomb the Berghof,
                    where our spies report the Fuhrer is planning his next operations with his military staff.
                    The Italia is only invaded by troops at the moment, so antiaircraft guns are not an issue to think about.
                    And with the winter, the Alps are isolated, so the few Axis troops guarding that station should be easily defeated.
                    But stay alert!
    Programs Used:  GtkRadiant 1.4.0 & 1.6.x, Notepad++, Picasa, ToDo List.
    Build time:     Started... years ago x)
                    Alpha 1 the 12th September 2015.
                    Alpha 2 the 10th October 2015.
                    Alpha 3 the 15th December 2016.
                    Alpha 4 the 1st February 2017.
                    Alpha 5 the 16th March 2017.
    Installation:   Place the Berghof_Assault_A5.pk3 file in your etmain folder.
    Contact:        mister_mateos[AT]hotmail.fr
    Website:        -

    -------------------------------------------------
     Used Prefabs
    -------------------------------------------------
    Concrete stairs from Fuel Dump.
    Metallic ladder from Seawall Battery.
    Metallic stairs from Rail Gun.
    Trees and rocks settings from Fuel Dump.
    Trucks models and clips from Siwa Oasis.
    Wooden room tables and chairs from Gold Rush.

    -------------------------------------------------
     Compilation Stats
    -------------------------------------------------
    CPU used to compile: Intel Core i5-6300HQ CPU @ 2.30GHz
    BSP -meta                                                                               4 seconds.
    -vis -saveprt                                                                           7 seconds.
    -light -fast -samples 2 -filter -patchshadows -bounce 8 -external -lightmapsize 256   424 seconds.

    -------------------------------------------------
     Special thanks to
    -------------------------------------------------
    #Kemon, DeX, Tardis, Teuthis, Thunder and all other Splash Damage members who have helped and supported me.
    2Bit, Marko, Chruker, Ifurita and some others for their tutorials and prefabs.
    id Software & Splash Damage, thanks for ET! v586!

    -------------------------------------------------
     Further development
    -------------------------------------------------
    > Alpha 5
        * Added an Axis door next to the Main Door, so Axis can easily navigate (should have been always there).
        * Axis now spawns inside and behind the Bunker (4 spots inside, 8 spots outside, 4 left and 4 right).
        * Added spawn cameras for limbo menu.
        * Updated location file around and inside the Bunker.
    > Alpha 4
        * Fixed floating walls.
        * Added some sight protection from the front of the bunker, especially Axis doors/middle of the bunker area.
        * Some more snow here and there.
        * Minor performance tweak.
    > Alpha 3
        * Fixed end animations.
        * Fixed west wall VIS glitch.
    > Alpha 2
        * Added a snow layer on the roads.
        * Moved the pin location on the map.
    > Alpha 1
        * Initial release.

    -------------------------------------------------
     Useful Links
    -------------------------------------------------
    2Bit Mapping Tutorials:                         http://www.pythononline.co.uk/et/tutorial.htm
    Bunker Clan Mapping Wiki:                       http://bunkerwiki.aaxxss.com/index.php/Mapping
    Chruker's Entities & Scripting Reference:       http://games.chruker.dk/enemy_territory/default.php
    GtkRadiant WikiBooks (Compilation levers):      https://en.wikibooks.org/wiki/Category:GtkRadiant
    Ifurita's T-Junctions Optimization Tutorial:    http://www.splashdamage.com/forums/showthread.php/10838-Tutorial-T-Junctions
    Q3Map2 Shader Manual:                           http://robotrenegade.com/q3map2/docs/shader_manual/contents.html
    Splash Damage Editing Wolf: ET Forums:          http://forums.warchest.com/forumdisplay.php/8-Editing-Wolf-ET
    Splash Damage Wiki:                             http://wiki.splashdamage.com/index.php/Wolfenstein:_Enemy_Territory
    SimonOC Terrain Blending Tutorial:              http://simonoc.com/pages/articles/terrain2_1.htm
    The WolfTeam (Mapping & Modding Community):     http://www.thewolfteam.org/
    Wezelkrozum's Accums Tutorial                   http://wetmapping.wezelkrozum.com/tutorials/specific/accums/index.html

    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.

    8 downloads

       (0 reviews)

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  4. bergheim_beta2

    Bergheim** The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.It's a strategic position for the outcome of the war.*** Map maker :*   ^2|ROP|^4Bob^7_le_^1roux* Fortress and village plans :*  imperial_bouky* Clan Website :*   www.rop.fr.st***^thanks to lowlife for1his great work"
     
     

    7 downloads

       (0 reviews)

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  5. bergen

    Welcome to Bergen by The Wolfproject Mapping Team.
    www.wolfproject.net
    A Multi Player map for Return to Castle Wolfenstein-Enemy Territory.
    ***IMPORTANT*** Please remove bergen_a3.pk3 if you have it on your system!!!***
    Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain.
    This will place the bergen.pk3, bergen_readme and bergen_pro.folder within your etmain folder.
    If you wish to play this map on servers running ETPRO then please remove the bergen_pro.pk3 from the bergen_pro.folder and place it in C/…/Wolfenstein - Enemy Territory/etpro.
    The map can now be run from the server menu in all game types.
    ___________________________________________________________________________________________

    Game Information.
    File name:    bergen
    Menu name:    Bergen
    Game types:    wolfmp wolfsw wolflms.
    Players:    6 to 12 per team
    Version:    Final
    Release:    
    OVERVIEW:
    "The Unterseebootwaffe of the 11th flotilla is harassing Allied shipping in the North Sea. As Operation Arrow descends on the Bergen area of Norway the Axis must protect the base from Allied attempts at sabotage."
    Allied Objectives:
    1. Protect the Armour and escort it until the Front gate is destroyed.
    2. Gain a foothold in the Front Bunker.
    3. Construct bridge and distroy Back Door.
    4. Gain control of the Generator and repair so the base's doors can be used.
    5. Set up a Command Post inside the sub pen.
    6. Access the Transmitter area by opening doors.
    7. Destroy the Transmitter by placing explosives in Bunker below tower.
    Allied Constructions:
    A. MG nest over-looking the Axis Bunker and Back Door
    B. Repair Door control, if the Generator is running then this door can be opened.
    Axis Objective:
    1. Disable or obstruct the Allied Armour to prevent it destroying the Front gate.
    2. Prevent the Allies from gaining a foothold in the Front Bunker.
    3. Stop Allies building the bridge and defend the Back Door.
    4. Prevent the Allies from using the Generator.
    5. Set up a Command Post inside the sub pen.
    6. Prevent the Allies from accessing the Transmitter area.
    7. Stop the Allies from destroying the Transmitter.
    Axis Constructions:
    A. Build the Barricade to stop the Allied Armour.
    B. MG nest facing Front Bunker.
    Notes:
    The Generator is the key to this map. The team that controls the Generator, controls the doors.
    The doors are the only way into the Transmitter area.
    Each door and the pump in the Generator room have a pressure metter, if the arrow points to red then the Generator has been distroyed and the door can not be used, green indicates that the Generator is working and the doors can be used.
    Disguised Covert Op's can use the back door but not the team door at the Axis second spawn.
    ___________________________________________________________________________________________
    Bergen was made by:
    Detoeni.uk
    Grizzlybear
    Konigstiger
    MuffinMan
    Uberdave
    We would like to say thanks to:
    King Lugwigs Army, The Lang Clan, Chosen-Reborn, Shit-storm and all the other folks who helped with testing.
    ___________________________________________________________________________________________
    Please report any faults found to: [email protected] or [email protected]
    Any comments please post at our forum http://www.wolfproject.net/
    Hope you like it and happy hunting.
    ___________________________________________________________________________________________
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights
    Original textures have been renamed and included within this file for numerous shader effects.
    Authors may NOT use this level as a base to build additional level.
    Authors may NOT use Wolf Project Textures from this file.
    Authors may NOT use Wolf Project Models from this file.
    Authors may NOT use Wolf Project Sound Assets from this file.
    You may download the Models for your own use from our site http://www.wolfproject.net/.
    You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.
     

    7 downloads

       (0 reviews)

    0 comments

    Updated

  6. benghazi_b1

    This map is the 2nd Alpha version of "Egypt Super Computer." Name was changed due to a map already existing with the name of Egypt.
    Version: A2
    Author: Zach "SHIFT_TF8/TFate/Gatekeeper" Carduner
    Date: November 02, 2004
    Game: Wolfenstein: Enemy Territory
    Email: [email protected]
    ******
    Description: In a desert village in Egypt the Axis guard their newest super computer, capable of tracking Allied advanced through Africa. The Allies decide to take out the computer the good old American way.
    Objectives:
    -Allies must capture forward spawn.
    -Allies must breach the main gate.
    -Allies can breach the side door.
    -Allies can build a command post.
    -Allies must destroy the super computer.
    -Axis can build a command post.
    ******
    Programs Used
    Mapping: GTKRadiant 1.4.0
    Images: Photo Impression 4
    Scripting: Notepad
    System
    Windows XP Professional
    512 MB RAM
    2.79 mhz
    Pentium 4 Processor
    Compiled using "q3map2: simulate old style"
    ******
    Special Thanks:
    -Splash Damage for their sweet game.
    -www.splashdamage.com forums for support and help.
    -#wwgn on Gamesurge for additional support and help.
    ******
    No custom textures were used in this map.
    If there are any, they are completely accidental. Please report them ASAP and I will replace them with stock ones.
    ******
    Changes since previous version:
    -Replaced custom textures with stock ones.
    -Fixed problem where certain models did not appear in game.
    -Added a fancy Benghazi landmark.
    -Changed stairs near side door into ramp.
    -Improved clip brushes along walls.
    -Several more minor changes.
    ******
    (c)2004 Zach Carduner

    14 downloads

       (0 reviews)

    0 comments

    Updated

  7. Bellum

    created by StoerFaktoR
    "a simple minimap where the allies have to destroy the maingate and the generator!!!
     

    9 downloads

       (0 reviews)

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  8. battleship

    Battleship map created by :  =BO= Ganjaman.  01-okt-2009
     In BETA test 2
    The Battleship Scharnau from this map is loosly based on the german ww2 battleship Scharnhorst.
    In ww2 this ship was almost always accompanied by it's sister ship the Gneisenau.
    They became known as "the ugly sisters" although they were handsome ships to look at.
    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.
    Thanks. :
    Forresthut prefab author unknown.( download from wolfmap.de )
    Hovel also prefab author unknown.( download from wolfmap.de )
    And I have made use of some original items from several of the original maps :
    from Battery map the lighthouse and a bunker/tunnel entrance Thanks to their creator(/s).
    from Goldrush map 3 houses which is now the harbour village Thanks to their creator(/s) too.
    Also Thanks to ID-software and Splash-Damage for creating Enemy Territory.

    This map is only for testing final map will come soon.
    contact e-mail : [email protected]
    This map was made with GTKRadiant 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    
    // Axis Objective Descriptions

    1 "Primary Objective:**Stop the Allies from opening the Engineroom Blast Doors."

    2 "Primary Objective:**Protect Ship Engine One from Allied attempts at sabotage."

    3 "Primary Objective:**Protect Ship Engine Two from Allied attempts at sabotage."

    4 "Secondary Objective:**Defend the harbour wall."

    5 "Secondary Objective:**Prevent the Allies from constructing the Assault Ramp."

    6 "Secondary Objective:**Prevent the Allies from setting up a Command Post."

    7 "Secondary Objective:**Set up a Command Post in the Battleship."


     
    // Allied Objective Descriptions
    1 "Primary Objective:**Open the Engineroom Blast-doors."

    2 "Primary Objective:**Destroy Ship Engine one."

    3 "Primary Objective:**Destroy Ship Engine two."

    4 "Secondary Objective:**Destroy the Harbour Wall."

    5 "Secondary Objective:**Construct the Assault Ramp."

    6 "Secondary Objective:**Construct the Command Post."

    7 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Battleship."

    6 downloads

       (0 reviews)

    0 comments

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  9. battlefield_of_nightmare

    2 styles for this map so 2 files arena
    // Axis Objective Descriptions

    1     "Primary Objective:**Defend our generator."

    2     "Primary Objective:**Defend our forward spawn of inspection place."

    3     "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it."

    4     "Primary Objective:**Defend our computer."

    5     "Secondary Objective:**Stop the Allied build the assault ramp."

    6     "Secondary Objective:**Defend the secret cave entrance."

    7     "Secondary Objective:**Defend the cave entrance."

    8     "Secondary Objective:**Defend the our depot entrances."

     
    // Allied Objective Descriptions

    1     "Primary Objective:**Destroy the Axis' generator."

    2     "Primary Objective:**Capture the forward spawn of inspection place."

    3     "Primary Objective:**Construct the command post and defend it."

    4     "Primary Objective:**Destroy the Axis' computer."

    5     "Secondary Objective:**Build the assault ramp and defend it."

    6     "Secondary Objective:**Destroy the secret cave entrance."

    7     "Secondary Objective:**Destroy the cave entrance."

    8     "Secondary Objective:**Destroy the Axis' depot entrances."

    6 downloads

       (0 reviews)

    0 comments

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  10. battery_winter

    All credits go to:
    SplashDamage (www.splashdamage.com)
    European Sytle Project (http://european-style.wolfmap.de)

     MODIFICATION
    Battery Winter
    based on
    - battery_eu_b2 map
    - Berzerkr (GER)'s Winterkrieg mod textures
    - Ragnar's Battery script
    - antman's location file
    With Permission from Berzerkr (GER) / WolfMap.de
    The textures are only changing in this map.
    ~Molotov

    8 downloads

       (0 reviews)

    0 comments

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  11. battery_recharged_130

    Title        Battery Recharged
    File name    battery_recharged_130.pk3
    Map name    battery_recharged
    Version        1.3.0   (Created Aug 2007)
    Conversion from original ET map by 2Bit (www.tibetclan.com)
    Installation    Put the pk3 file into the etmain folder.
    Changes in 1.3.0
            Moved Allied east MG nest further towards the sea to give it a better field of view.
            Added barbed wire to the beach barricade to try again to prevent tj over the barricade.
    Changes in 1.2.0
            Replaced spawn script from original Battery with the banimod version, so that axis will
            autospawn in the bunker if they recapture it.
    Changes in 1.1.0
            A few texture fixes.
            A message shown when an allied objective is accomplished, eg "1 out of 4"
            Some slick added beside the beach slope to prevent tj over the barricade.
    Changes from Seawall Battery
            Three additional primary objectives created for allies, making four in total:
                destroy radar station (next to bunker)
                destroy gun platform
                destroy gun controls (same as in original map)
                destroy power supply (at bottom of indoor railway slope)
            Assault ramp moved to the slope under the gun barrel, and time taken to build increased by 50%.
            Original location of assault ramp smoothed to allow allies to get up slope on foot.
            Axis can build barricade (satchel objective) to block the new slope.
            Players can now reach gun and gun platform from ramp and from inside gun room.
            New Axis-only door added at beach top leading directly to gun room, to allow Axis to better
                defend the slope and the gun.
            New constructible (satchel objective) Axis-and-disguised-cov-op-only door added near
                "power supply room", to slow allied access to it via gun room assault.
     

    16 downloads

       (0 reviews)

    0 comments

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  12. Bastogne + waypoints

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
     

    72 downloads

       (0 reviews)

    0 comments

    Updated

  13. basket_panzer

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points."
     

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  14. baserace_summer

    Author :WF Mew
    new Baserace style

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  15. baserace_desert_wf

    Author : WF Mew

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  16. baserace_desert_glowing_objs

    olotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.

    --> Baserace Desert incl. Teamspecific Glowing Obj's

    Baserace desert extra2 changes
    - added team based glowing light onto the objective (so you will always know where is it :) )
    - removed the chargetime factor modification ,so the gameplay stay balanced even if a team secured much more objective than other.
     

    7 downloads

       (0 reviews)

    0 comments

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  17. baserace_desert_fixed

    at start this map been not working at all but i dont remember who fixed it :(
    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    8 downloads

       (0 reviews)

    0 comments

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  18. baserace_b4

    allied "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    some textures fixed : Cptain Triscuit

    7 downloads

       (0 reviews)

    0 comments

    Submitted

  19. baserace_b3c + baseracewinter_b3c_score

    "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"
    axis "Its a race, to build your base!  Steal and secure construction materials from your enemy's base to build your own!"

    21 downloads

       (0 reviews)

    0 comments

    Updated

  20. base55

    "August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.**Map by puRp0sE"
     

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  21. base47

    Release date: 2005-06-06
    Author: SteelRat
    Map Name: Base 47
    BSP name: base47
    Gametypes supported: Objective and Stopwatch
    Gametime: 15 Minutes
     
    ---------------------
    Map Story
    ---------------------
    At Base 47 everything is normal, the Axis are unaware of the Allied plans to attack the base tonight. A truck has broken down in the main access tunnel leaving the gate open. Will Axis defend Base 47 or will Allies defeat them?
     
    ---------------------
    Map Objectives
    ---------------------
    Allied Objectives
    Primary objectives:
    *Steal the Secret War Documents and transmit them at the radio room.
    *Destroy the Radar Tower in the Base.

    Secondary Objectives:
    *Destroy the Sewer Door for an extra route into the base.
    *Construct the Command Post.

    Axis Objectives:
    Primary objectives:
    *Stop the Allied forces from stealing the Secret War Documents documents from the office.
    *Prevent the Allies from destroying the Radar Tower.

    Secondary objectives:
    *Stop the Allied forces from detroying the Sewer Entrance Door.
    *Construct the Command Post.

    ---------------------
    Installation
    ---------------------
    Put the base47.pk3 file in your \etmain directory. The mapname is base47 if you want to add it to any script.

    ---------------------
    Thanks
    ---------------------
    Special thanks to Ringa who helped me with icons, command map and good ideas.
    Thanks to Drakir for providing Health and Ammo Cabinet prefabs.

    ---------------------
    Contact info
    ---------------------
    Website: www.srcgaming.com
    e-mail: [email protected]

    5 downloads

       (0 reviews)

    0 comments

    Submitted

  22. base12_b6

    allied "Destroy the prototype rocket!"

    axis "Defend the base and the prototype rocket!"


    neutral "October 1942: Axis have just managed to build a working V2 rocket. The prototype is waiting for its transportation in base 12. This is the last chance for Allies to destroy the prototype before it is tranported to safety. "

     
    // Axis Objective Descriptions
    1     "Objectives:*Defend the base gate.*Defend the side entrance.*Defend the forward bunker.*Build a command post.*Defend the keycard.*Defend the protoype rocket."

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  23. base_v2

    Name of the file: fabase.pk3
    Objective: doc run
    Allied spawn time: 14
    Axis spawn time 18
    Number of spawns: 3
    Number of spawnpoints for each team in each spawn: 16

    CREDITS:
    Deathbringer: creator of the map
    thunder_13th: fixed the terrain shader and the spawn switch
    =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads)
    Antichrist's girlfriend: creator of the command map
    allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!"



    axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
    neutral "The Allies must blow the Main gate and then Steal Antichrist's Midget Chicken and Shemale Donkey PORN from the Base!."

    MAP'S DEFICIENCIES:
    No sounds are scripted
     

    8 downloads

       (0 reviews)

    0 comments

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  24. barrocas_base_b8

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!"
    axis       "Protect the gold in the gun at all costs."

    allied     "Steal the gold from Barrocas Base, delivering them to the truck and run"

    neutral    "Allies must steal the gold, protected by the Axis team"

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  25. badplace4_beta4

    Original map from Quake 1: dm4 / The Bad Place
    Map was converted from RtCW.
    Original Author (RtCW version)
    Remake Author (ET version): MaTeJ
    Idea (ET version): Lock
    1on1&2on2 frag map
    #Info
    Mapname         : badplace4_beta4
    bsp-file     : badplace4_beta4.bsp
    Program used     : GTKRadiant 1.4
    Date of premiere : 18.04.2012
    ===================================
    Thanks to Avoc for high quality skybox.
    Thanks to LoCk for help with fireteam.
    ==========
    BETA TESTERS:
    Aborygen
    BoOk
    brawler
    DamageDealer (RalF)
    .............
    SHOUT-OUT:
    Thunder
    WuT
    ............

    10 downloads

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