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  1. b3_Space_frag

    Map made by: (NWO)Jack
    Frags map

    Beta3 Changes:

    -added more structures

    Other:

    -Skybox from gamma_mill_b2
     By: mlyn3k
    -Visit our website: http://www.fearnwo.com/

    Have Fun!
    -------------------------------------------------
    Copyright © 2009 (NWO)Jack. All rights reserved.
    -------------------------------------------------
    This level may be electronically distributed only at
    NO CHARGE to the recipient in its current state, MUST
    include this .txt file, and may NOT be modified IN
    ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
    DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
    WRITTEN PERMISSION.
     

    6 downloads

       (0 reviews)

    0 comments

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  2. Blackmoon raid_b1

    hunkmegs issues  so modyfy for at least 128 or more
    seta com_hunkMegs "256" in your config.cfg
    Author:            -)A(-WuTang**
    Version:            Beta 1 (B1)
    Released:            January 2018

    Contacts:
     Email:    [email protected]
    Forum:    www.splashdamage.com    - user WuTangH
    www.thewolfteam.org    - user WuTangH
     Discord            - user #7270 (WuTangH)
    About:
    A small snow map, originally meant to be released before Christmas, but I was too slow.
    Objectives:
        Allies:
            Primary: Escort the Tank through village and blow up Defense Gate.
            Primary: Dynamite the Generator.
            
        Axis:
            Construct Tank Barrier.
            Defendeeee!!    

    Programs used:
        GTKRadiant 1.5
        Notepad++
        Adobe Photoshop CC 2017
        Blender
        Milkshape3D
    Credits and such things:
        Textures were downloaded from free websites, or made by me.
        Models:    conife_trees, wall_lamp, and chandelier were made by me.
        Thanks to C from UJE Clan for their prefab generator.
        Few good people to mention:
        UJE-Niek, Kemon, TWT-Thunder, Mateos, Ray from WolfWatch, mr.Ronboy..
        === Big thanks to Mateos for Omnibot waypoints. ===
    blabla:
    You may not include or distribute this map in any sort of commercial product without
    permission from the author.  You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.
    This will change IF map source file will be released to public.

    25 downloads

       (0 reviews)

    0 comments

    Updated

  3. bucket_v2

    Chicken Bucket by Tasian
    A multiplayer map for Wolfenstein: Enemy Territory, a simple King of the Hill type match
    This is not my homepage, but I go here alot: www.chickenbucket.com
    E-mail: [email protected]
    --------------------------------------------------------------------------------------------
    Install this map by placing the file (bucket_v1.pk3) into the etmain directory of your Enemy Territory folder. (C:\...\Wolfenstein - Enemy Territory\etmain for example)
    --------------------------------------------------------------------------------------------
    Map Information
    Filename: bucket_v2
    Menu Name: Chicken Bucket
    Gametypes: wolfmp wolfsw
    Players: Up to 32 per team is supported
    Version: 2.0
    Release: --
    --------------------------------------------------------------------------------------------
    Overview
    What was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters!
    Allied Objectives:
    1: Primary1 : Don't let the Axis control the jukebox
    2: Primary2 : Play the Allied song on the jukebox
    3: Secondary1 : DOn't let the Axis build a Command Post
    4: Secondary2 : Build a Command Post

    Axis Objectives:
    1: Primary1 : Keep control of the jukebox
    2: Primary2 : Keep the Allies from activating the jukebox
    3: Secondary1 : Build a Command Post
    4: Secondary2 : Don't let the Allies build a Command Post
    --------------------------------------------------------------------------------------------
    Map changes
    Version 1
    - First public release
    Version 2
    - Fixed the script so when a team wins, it constantly checks to make sure the jukebox is disabled.
    - Widened the drive-thru windows and placed vent ramps for easier access
    - Filled in some missing textures
    - Changed the spawn layout a little bit for easier access to the springing roof
    - Added some late entries for the posters
    --------------------------------------------------------------------------------------------
    Additional Notes
    For best results for, as the French say, "le ambience", run this command on the console: /r_picmip 0 -- (Your FPS may suffer a bit, but you'll be able to read the posters the Bucketeers worked hard on.) You can set it back to /r_picmip 1 later.
    Again, thanks to all the Bucketeers (and anyone else, for that matter) that play my maps, I hope you have lots of fun with 'em.
    Thanks to Drakir for his excellent prefabs!
    --------------------------------------------------------------------------------------------
    Copyright Permissions.
    ID, Activision & Splash Damage. Original game rights.
    Raffi - "Banana Phone"
    Duo de Pelikaan - "Hosse Hosse Hosse"
    Whoever wrote the Happy Days Song - "Happy Days"
    German Version of the Mario Dance - "Macht da Mario"
    If you have any comments or criticisms about this map, feel free to e-mail me at [email protected] or post at the Chicken Bucket forum. (www.chickenbucket.com)
    Authors may NOT use this level, Chicken Bucket, as a base to build additional levels.
    Authors may NOT use the custom textures in this pk3, but it's not like I'll stop you if you do.
    You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact.
    You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.

    7 downloads

       (0 reviews)

    0 comments

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  4. breakout2_140

    Title       : Breakout 2
    File name   : breakout2_140.pk3
    Map name    : breakout2
    Version     : 1.4.0   (Created Dec 2008)
    Authors     : 2Bit and Avoc
                  (tibet.clanservers.com and www.eft-clan.com)
    Description :
    Continuing where the previous Breakout left off, the Allies must fight their way through surrounding Axis forces and to freedom.
    Objectives and Gameplay:
    Allies must escort the tank to the exit rail tunnel to win, starting at a disused mine and then along the railway track to the station.
    Axis will try to dynamite the footbridge over the railway to block the tank.  If they do, Allies must dynamite the wreckage to clear the path.
    At the station the Allies must then build a ramp to lift the tank off the rail track and into the station courtyard. Axis can construct a tank barrier just beyond this, so these objectives are fought over at the same time.
    Once past the barrier the tank must go through the tunnel under the railway.  Axis will try to dynamite the tunnel to block the road.  If successful, Allies must dynamite the rubble to clear the way.
    The road then leads into the Axis bunker - Allies must escort the tank through the bunker and out the other side.
    The final chance for the Axis to block the tank is a desperate measure - they can destroy their own overhead bunker control room, so that the debris blocks the bunker exit. But this damages and buries the Axis CP located there.
    If the bunker control room is destroyed, the Allies have to dynamite the debris to clear the path.  This also clears the rubble from the Axis CP, allowing it to be rebuilt.
    Finally the tank gets back onto the rail tracks and can escape through the exit railway tunnel.

    Installation: Put the pk3 file into the etmain folder.
    Num players : Any, the more the merrier.

    Gamemodes   : Objective, Stopwatch.
    Thanks to:
    Splash Damage and Activision for the best (free!!) game ever released.
    Detoeni and RayBan for the excellent models and textures plus any others whose models/textures have been included without our knowing the original source, but thanks anyway.
    Big thanks to Diego for his map Praetoria_one - for the textures and inspiration it has provided for this map's atmosphere.

    16 downloads

       (0 reviews)

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  5. braundorf_final

    Author        : Brevik
    Email address    : [email protected]
    Reworked by    : Sid & Etch in 2009

    -------------------------------------------------
     Map Information:
    -------------------------------------------------
    Game        : Wolfenstein: Enemy Territory
    Title        : Braundorf (Final)
    Filename    : braundorf_final.pk3
    Version         : Final Version
    Release date    : November 2009
    Decription    : A small sized map designed for competition and public play
    Installation    : Place the braundorf_final.pk3 to your etmain folder, select it from the multiplayer -> create server menu or
                      bring down the console and type: map braundorf_final.

    -------------------------------------------------
     Objectives:
    -------------------------------------------------
    # The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls
    # The Axis need to stop the Allies from doing the above

    -------------------------------------------------
     Additional Map Information/Credits:
    -------------------------------------------------
    Changes from Beta 4 to Final:
    =============================
    - Map is brighter
    - Added more voice announcements
    - Fixed Command Map
    - Additional pk3 for ETpro (Fix of Command Map icons & adding more Ammo- & Health Cabinets)
    - Retextured
    - Based on Beta 4, all custom made stuff will still work
    Changes from Beta 3 to Beta 4:
    ==============================
    - Addition of tracemap
    Changes from Beta 2 to Beta 3:
    ==============================
    - New spawn exit from Axis bunker spawn
    - Voice announcements for objectives (particularly capturable middle spawn)
    - Clipping in certain areas

    -------------------------------------------------
     Prefabs and thanks:     
    -------------------------------------------------
    Shelving and bunk bed prefabs from http://www.drakir.tk <-- superb resource site
    Ifurita for the command map, the fantastic command map icons, and the barracks sign,
    not to mention the advice, help and inspiration.
    blushing_bride for his advice, and texture/architectural input.
    life for his advice on map making (especially lighting) and the rest of the people in the Night
    Watch clan for all their help and positive/constructive comments during testing
    Kekkyoku and Prophet from the NA comp community for input/feedback and inspiration to get the next version released.
    The ETNation forum community for feedback and constructive criticism, and especially vowel for giving Braundorf
    the chance in its first competition
    Additional thanks to blushing_bride for the readme.txt template (not that he knew much about it...)
    The search button on http://www.splashdamage.com for answering nearly every question I had about
    mapping.  ;)

    -------------------------------------------------        
     Tutorials used:        
    -------------------------------------------------
    http://www.wolfensteinx.com/surface/tutorials.html <-- every new mapper should work through these
    tutorials before starting mapping.
    http://www.planetquake.com/simland/pages/articles.htm <-- I'm not sure I did the master's tutorials
    justice, but I tried...
    http://www.planetwolfenstein.com/bubbawolf/wolfmapping.html <-- really good tutorials

    11 downloads

       (0 reviews)

    0 comments

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  6. boromir_a2b aka Villa Gun

    Villa Gun - alpha 2b release ***
    * This map release is a playable test release.
    * It does not represent the final quality and
      does not include all the features of the final
      release.
    * Alpha version lacks the second stage of
      the map after destroying the Villa Gun.
    * Author: islander
    ----------------
    Axis are holding the massive Anti-Aircraft gun in front of the Villa preventing Allied aircrafts from bombing the city.*Allies must gain access to the Villa and dynamite the Gun

    9 downloads

       (0 reviews)

    0 comments

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  7. baserace_b1bxmasbritish

    allied "Steal and secure construction materials to build your base."

    wm_mapdescription axis "Steal and secure construction materials to build your base."

     neutral "Its a race, to build your base!"


     

    17 downloads

       (0 reviews)

    0 comments

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  8. BRIDGES

    // Axis Objective Descriptions

    1     "Primary Objective:**Get the spares truck to the train."

    2     "Primary Objective:**Get the train across to the cargo."

    3     "Primary Objective:**Destroy the boathouse truck barrier."

    4     "Primary Objective:**repair the reservoir rail bridge."

    5     "Primary Objective:**Repair the boathouse rail bridge."

    6     "Secondary Objective:**Construct the command post."

    7     "Secondary Objective:**Prevent Allies from constructing the command post."


     
    // Allied Objective Descriptions
    1     "Primary Objective:**Stop the spares truck from getting to the train."

    2     "Primary Objective:**Stop the train from reaching the cargo."

    3     "Primary Objective:**Construct the boathouse truck barrier."

    4     "Primary Objective:**Don't allow Axis to repair the reservoir bridge."

    5     "Primary Objective:**Don't allow Axis to repair the boathouse bridge."

    6     "Secondary Objective:**Prevent Axis from constructing the command post."

    7     "Secondary Objective:**Construct the Command post."

    7 downloads

       (0 reviews)

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  9. bremen_final_fix

    Author        : DerSaidin
    Real name     : Andrew Browne
    Location    : Australia
    E-mail        : [email protected]
    Game        : Wolfenstein: Enemy Territory
    Reworked by    : Sid & Etch
    =======================================================
    Description:
    =======================================================
    Allied spies undercovered details of an Axis plan
    to transport a fortune in gold to a more secure location.
    The Allies have planned an attack to intercept the gold
    during its stopover in Bremen.
    Axis objectives:
        - Stop the Allies from stealing the gold.
        - Stop the Allies from destroying the Main Entrance.
        - Hold the forward spawn.
        - Stop the Allies from constructing a command post, or destroy it if it has been made.
        - Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
        - Stop the allies from powering up the generator. Defend the keycard.
        - Don't let the Allies steal the truck.
        - Build the truckbarriers to hinder the Allied escape.
    Allied objectives:
        - Steal the truck with its load of gold.
        - Blow open the Main Entrance to push through the city.
        - Take control of the forward spawn.
        - Construct the command post to activate a forward spawn.
        - Satchel the side door to gain additional access.
        - Use the keycard to power up the generator.
        - Repair and steal the truck.
        - Don't let the Axis hold up the truck with a truck barrier.
    Spawntimes:
        Axis    30
        Allies    20
    =======================================================
    Changelog:
    =======================================================
    Bremen (Final):
    + added fixes (mapscript & lights)
    + reworked command map
    + retextured, looks now like a bombed german city
    + included a fiting skybox
    + usage of (fixed) shaders for a better look (terrain, windows, marble floor, vase, etc)
    + usage of new/changed/fixed textures (windows, wall, gate, floor, truck)
    + Bremen is now shown on the right place in the campaign map
    - removed advertisings from the map
    - removed all unneeded textures and shaders from the pk3
    = based on beta 2, all custom-made stuff will still work
    Bremen (Beta 2):
    + generator icon
    + lights
    = door goes through roof
    = alpha cart wheel
    = doors chalked on bottom
    + passage through to generator
    + more damage to buildings
    + teamdoor at truck
    + shell corner of building above door1
    + window behind desk
    = close/modify alley
    = half height tree blocking door-door LOS
    = break up CP courtyard with trees/bushes
    = floating windows on building next to allied 1st spawn
    Bremen (Beta 1):
    + added allied autospawn change to flag when truck is back in first half
    = changed building route near allied first spawn
    - removed spare room near office
    + added gardens near axis second spawn
    + added real terrain in cp area
    + added more props in streets ("prefabed" from grush)
    = rescaled windows/doors/railings
    + fixed clipramps added for various doors
    + fixed railings near CP odd clipping
    + fixed side door
    + added crater(s) to terrain for coolness
    = changed truck, now indestructible (after initial repair)
    Bremen (Alpha 1):
    - made
    =======================================================
    Programs used:
    =======================================================
    - Enemy Territory and ETPro
    - GtkRadient 1.5.0
    - Adobe Photoshop CS
    - Crimson Editor 3.60
    - Wood Workshop 1.00.0512
    - Winzip
    =======================================================
    Special thanks to:
    =======================================================
    swinyboi    (DE)
    Neillie        (UK)
    SPU9        (DE)
    iTG`stewie    (NL)
    chosen        (DE)
    [NW]reyalP    (US)
    inFlux`imP    (BE)
    dignitas\Frop    (XX)
    perfo        (XX)
    Shaderman    (DE)
    gtv`arni    (DE)
    fnTc^h3ll    (NL)
    Neddeh from [ToG] - http://ned.theoldergamers.com/
    For use of his server.
    sequentiaL gaming - http://www.sql-gaming.com
    For use of their server
    My clan, Adversus
    http://www.adversus.com.au/
    #adversus on irc.ausirc.net or quakenet
    iceman34    (AU)
    angelus        (AU)
    riCo        (AU) (actually, skip rico)
    HANZ        (AU)
    goober        (AU)
    mahadeva    (AU)
    noname-        (AU)
    tursimo        (AU)
    KAD        (AU) lol!
    Hectorz        (AU) - but not Moley (AU)
    Vamped        (AU)
    haste        (AU)
    slant        (AU)

    10 downloads

       (0 reviews)

    0 comments

    Updated

  10. beerrun_b7a_0331

    // Set scenario information

    wm_mapdescription axis "The Allies are trying to steal your beer!  Destroy them on sight!"

    wm_mapdescription allied "The Axis are hiding two kegs of the best beer in the world.  Steal it!"

    wm_mapdescription neutral "The Allies are trying to steal two kegs of beer which the Axis hold."


     
    // Axis Objective Descriptions

    1 "Primary Objective:**Protect the key card"

    2 "Primary Objective:**Don't let the Allies shut down the power to the Keg Vault"

    3 "Primary Objective:**Defend the first Keg of Beer"

    4 "Primary Objective:**Defend the second Keg of Beer"

    5 "Primary Objective:**Construct and defend the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Prevent Allies from securing the Beer Kegs"


     
    // Allied Objective Descriptions

    1 "Primary Objective:**Steal the key card"

    2 "Primary Objective:**Disable power to the Keg Vault"

    3 "Primary Objective:**Steal the first Keg of Beer"

    4 "Primary Objective:**Steal the second Keg of Beer"

    5 "Primary Objective:**Destroy the Brewery Controls"

    6 "Primary Objective:**Capture the Forward Flag"

    7 "Primary Objective:**Secure the Beer Kegs at the getaway Truck"

    6 downloads

       (0 reviews)

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