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-Silky.

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Posts posted by -Silky.

  1. Himmelsdorf Beta 6 Details:

    Released 2021

    // Allied Objective Descriptions

    1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!"

    2"Primary Objective:**Protect the Tank and escort it to the Maingate."

    3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck."

    4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository."

    5"Secondary Objective:**Establish a Command Post inside the Garden."

    6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa."

     

    // Axis Objective Descriptions

    2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate."

    3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository."

    4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs."

    5 "Primary Objective:**Stop the Allies from setting up their command post."

    6 "Secondary Objective:**Set up a Command Post inside the Axis Villa."

     

    NOTE For allies: once the gold bars are on the truck and headed to first truck barrier ( the p.i.t.a one lol ) there is a bay door on the right side wall which can be opened ( but has no activate icon ) this bay door has ammo and med packs inside.  It's on the wall before the door to MG gun and the one of 2 ways into the building that allies have  to dyno the door that holds the gold bars. 

    • Thanks 1
  2. Maps will be added monday the 22nd of April.

    Also some will be removed. So please submit map suggestions to add and suggest maps to also keep before then please. ( So I don't remove maps that you may want to keep.

    I'm working 6 days a week again for awhile as it's our busy season, so I'll try to keep up with the game server and server machine Mondays of each week.

     

  3. Original/official goldrush, original/official railgun and original/official fueldump are blocked/excluded from map voting per kate. I can remove the original fueldump from the cvar in the server config if that's the version you're referring to @mikehonchoej to make it voteable and or put it back in the rotation.

    @Thom Cruise  requested the desert version last week.  Would you guys prefer the original fueldump or the desert version?

  4. @Bier you're welcome. And  yes, Vesuvius Final from 2007 is voteable.

    Vesuvius Rev botfiles did not work like Vesuvius Final bot files did. It took the bots halfway through the map to even get the urn on the revised version versus the original final version. So i went with the original version instead to help those who don't know the map.  The only difference i noticed was the lighting change on the rev version versus the original when i had it on the server earlier today.

     

  5. Maps ADDED 4/8/2024

    Vesuvius Final - Details:

    story 1944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations.
    Meanwhile Mount Vesuvius has started erupting.
     

    Objectives
    Axis
    1 Prevent the Allies from stealing the Urn.
    2 Prevent the Allies from stealing the truck.
    3 Prevent the Allies from breaching the South Valley Gate.
    4 Prevent the Allies from breaching the East Street Gate.
    5 Prevent the Allies from building the Truck Ramp over the lava flow.
    6 Prevent the Allies from construction the Ruins Access Rope.
    7 Prevent the Allies from breaching the West Ruins Gate.
    8 Capture the Forward Flag.
    Allied
    1 Steal the Urn from the excavated ruins.
    2 Get away with the Truck.
    3 Breach the South Valley Gate.
    4 Breach the East Street Gate.
    5 Construct the Truck Ramp over the lava.
    6 Construct the Ruins Access Rope.
    7 Breach the West Ruins Gate.
    8 Capture the Forward Flag

    La Rochelle - Details:

    Scenario:
    "The US 8th Air Force has failed to take the heavily fortified U-Boat pens at La Rochelle out of the war so the Resistance has smuggled a strike team into the base to destroy the target from the inside.

    The team must take the crane control module from the loading docks to the control room on the middle platform, use the crane to transfer explosives from a munitions train to the submarine, and use them to destroy the two submarines inside."

    Objectives:
    Phase 1: (Starts completed if playing Stopwatch)
    - Activate the crane controls by taking code module from Loading Docks (1) to Railyard Control Building (2)

    Phase 2:
    - Control the switch in the Railyard Control Building (2) long enough to move the pallet of explosives from the munitions train (3) to the submarine pen (6)

    Phase 3:
    - Dynamite the two submarines docked inside the submarine pen

    Other Notes:
    - If the allies build the CP, they will gain access to the sub pen via the loading docks
    - If the axis build the CP, they will be able to spawn in the east pen barrack room

     

    Airstrip - Details:

    RTCW -> ET Conversion

    Decription : THe Axis must defend the tower controls and the 2 AA guns

     

    Oasi - Details: 

    // Released: 04.04.2024
    // Map made by: o-0._.0-o 
    Story:

        In the hidden recesses of an ancient temple lay an 
        extraordinary secret - an ancient anti-gravity generator. 
        Crafted by a civilization long forgotten, 
        the Axis use this device to create a dangerous weapon.

    =======================================================

    Objectives:

    Allied:
    Primary Objectives:
                1] Destroy the main gate. 
                2] Grab the tank fuel and steal the tank. 
                3] Escort the tank to the temple. 
                4] Destroy the tank barriers. 
                5] Grab the key and open the secret door inside the temple. 
                6] Destroy the ancient anti-gravity generator.
    Secondary Objectives:
                7] Once at the old city, capture the forward spawn point.  
                8] Destroy the side entrance. 

            
    Axis:
    Primary Objectives:
                1] Protect the main gate. 
                2] Protect the tank fuel and don't let them steal the tank.                         
                3] Don't let the tank go to the temple. 
                4] Don't let the Allies destroy the tank barriers. 
                5] Protect the key. 
                6] Protect the ancient anti-gravity generator. 
    Secondary Objectives:        
                7] Don't let them use the forward spawn point at the old city. 
                8] Protect the side entrance.  

        

    =======================================================
     

  6. Vesuvius Rev is the final vesuvius project released by the same authors of the map in 2008. It is a much altered and streamlined version of the Vesuvius map created in 2007 by Firefly ([email protected]) and Mrfin ([email protected])

     

    Objectives are still the same. From the map images I found,  seems that the revised version has lighting changes and the map is brighter than the original released in 2007. And changes and fixes are to many to list according to the Readme file lol. All I really know. I don't recall ever playing the map, it may comeback to me though once we play it plausibly? But the map doesn't really ring a bell at the moment.

    Found both versions and waypoints for both versions. 

  7. Flame gaurds,  Glider,  helicopter mission 2, and secret weapon are voteable only at the moment.  Maps like Glider and flame gaurds are kind of hit or miss, some like the maps, others don't.  Glider has been on the server for a month know, maybe cycle it out after the weekend and same with the other maps that are currently hit or miss?

    @PsychoPappy 4 cortex with panzerwar and crazy gravity? 😉

     

  8. 17 minutes ago, sectorm said:

     The connection is 74.50.89.106:27960 that's the only server I can connect to at this time. I sure the problem started prior to Feb 19. I really have no idea what server connection I was connecting to at that time.

    I can tell you that if I try to connect to ANY different server I wait while it gives me a message to the effect of "waiting to connect" or "waiting for server".....something like that and  it never connects .

    The above noted server I CAN connect to seems to be the default server when I start up. I simply cannot change it. 

    I see now that the server everyone ( I'm assuming) is using is:  172.93.100.12:27920 ? I will try to manually connect to that one on my next log on. 

    Thanks for getting back to me on this. If this works, how do I make the NEW server the default connection? 

    Ip 172.93.100.12:27920 and 108.61.18.109:27920 were old game servers

    Ip 74.50.89.106:27960 is the New server as of February 19th. So you won't be able to connect to 172.93.100.12:27920 or 108.61.18.109:27920 as those server ip's are offline.

  9. @Napoleon So, your connection interrupted issue has been accuring since January, correct? If so, do you remember if it was when the server ip was 108.61.18.109 or when it switched to 172.93.100.12 in January?  The switch from 108.61.18.109 to 172.93.100.12 was in January, around the 9th I think.

    @sectorm your issue is identical to napoleons issue. Has this been happening just recently, February 19th and on? Or prior, before February 19th?

     

  10. Spladderladder and Et trackbase also scan and update server moniter link info more frequently.  Et trackbase I believe scans every 30 seconds by default and if et trackbase stats tracking is enabled the server monitor link would be displaying server info in realtime. 

  11. Instead of making a new topic, I'm replying to this one.

    NEW MAIN SERVER IP: 74.50.89.106:27960

    This server will be unlocked Sunday, February 18th. Server config will be identical to original. MAP rotation will be identical aswell, but with a few maps available for voting per map suggestions topic. XP will also be transferred over aswell.

    • Thanks 1
  12. 3 hours ago, Topcat said:

    According to Silky we already received enough money to cover for site and server untill around september, so im disabeling the donation box for now.

    Thx to all who donated :classic_smile:

    I'm also going to lock this topic until donation box is back up and or make a " post here if you make a donation " topic or something. I feel this topic is taking over " in memory of Kate " topic.

    • Like 2
  13. 26 minutes ago, HAL 9000 said:

    Silky, maybe you can post the balance here and what day of the month it's due so we have an idea of what to donate and when.  It would be nice if the donation box percentage of goal reached bar actually worked.  I'm going to post another $50 right now.

    Donation Received USD: $50

    Paypal fee: -$1.92

    Total: $49.06

    Topcat is working on the donation box. To see if we can set the goal percentage at a monthly, quarterly, or yearly amount or whatnot to display the goal amount percentage reached.  

    Website is billed per month, so say  ie: March is paid by March 1st 2024, for March 2024. And April is paid by April 1st for April 2024, respectively.

    Game Server would be pretty much the same as it's payment commitment is the 4th of each month. 

    As of now funds are met through June 1st 2024 for server and forums. 

    Total Funds: $115.65

     

     

    • Like 2
  14. 3 hours ago, Topcat said:

    Our server hoster said that 110$ was already too much and that we would be able to do it cheaper, not sure if he means through another hoster or something waiting for his reply regarding that. He said it was kates wish to pay 110$ and do it this way. He said we should be able to do it for 60$ with all 3 servers included.

    If we run just ONE game server off my machine this will put TOTAL costs of SERVER and WEBSITE to roughly $50 a month.  I have enough IP's and storage space to run 5 servers or more if we really wanted too.

    For one game server I can cancel the extra IP's / ip block to get the costs of server and forums to $50 a month if we run just one game server.

     

    I'm ready to go if you all are, I just renewed the dedicated server this week.  Just need to know if we're just running the main server or all 3 servers. XP and Admin levels will be transferred from current servers as I have access to the FTP for the current servers.

    • Like 2
  15. As 2mh mentioned the info has been posted. But just so everyone knows....

    Website fees are $30 a month. Napoleon covered February's website cost. 

    Server fees were $110 for the reliablesite.net server/machine that kate was paying for. Napoleon also covered $50 of this balance.

    ** So a balance of $60 is still owed, out of the total of $140. **

    Paypal id: [email protected]

    ( if you donate to cover our current balance, please put a note in with the payment for what it's for please like Ets| Server or something. (PM me or post here if you donate so we can keep track of it please)

     

    After the remainder server balance of $60 is settled the only cost would be the forums/website a month.

    PLEASE  NOTE: Paypal id: [email protected] is just being used to cover what fees were covered by Alex aka hellreturn for us. Which was forum costs for February at $30 and January 19th - February 19th server cost at $110. So a big thanks to him for doing so.

    Second Note: Game Server will be moved to my dedicated server to cut down on costs as $110 a month for a machine where we will be running one server off of wont be needed.

    Hopefully this helps clarify our remainder balance of the fronted services provided by Alex/Hellreturn 

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