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kate

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Everything posted by kate

  1. Version 1.0.0

    24 downloads

    objectivedata filemissing so ets kate fixed Original RTCW Level Design by Richard Casson Conversion by +Kommando+. Axis Objective Descriptions 1 "Primary Objective:**Destroy the First Allied Supply Stash." 2 "Primary Objective:**Destroy the Second Allied Supply Stash." 3 "Primary Objective:**Prevent the Allies from destroying the First Axis Secret Weapon." 4 "Primary Objective:**Prevent the Allies from destroying the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Defend the Axis Main Hatch." 7 "Secondary Objective:**Destroy the Allied Main Hatch to gain another route into the Allied base." 8 "Secondary Objective:**Construct a Command Post." Allied Objective Descriptions 1 "Primary Objective:**Prevent the Axis from destroying the First Supply Stash." 2 "Primary Objective:**Prevent the Axis from destroying the Second Supply Stash." 3 "Primary Objective:**Destroy the First Axis Secret Weapon." 4 "Primary Objective:**Destroy the Second Axis Secret Weapon." 5 "Secondary Objective:**Capture the Forward Spawn flag." 6 "Secondary Objective:**Destroy the Axis Main Hatch to gain another route into the Axis base." 7 "Secondary Objective:**Defend the Allied Main Hatch." 8 "Secondary Objective:**Construct a Command Post."
  2. kate

    Frostbite

    Version 1.0.0

    14 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from transmitting the Supply Documents." 2 "Secondary Objective:**Defend the Main Door." 3 "Secondary Objective:**Defend the Storage Wall from being breached." 4 "Secondary Objective:**Stop the Allies from destroying the Service Door." 5 "Secondary Objective:**Set up a Command Post inside the Transmitter Building." 6 "Secondary Objective:**Prevent the Allies from establishing a Command Post in the Upper Complex." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Supply Documents and transmit them back to Allied Command." 2 "Secondary Objective:**Destroy the Main Door into the Complex." 3 "Secondary Objective:**Breach the Storage Wall." 4 "Secondary Objective:**Dynamite the Service Door." 5 "Secondary Objective:**Prevent the Axis from constructing a Command Post in the Transmitter Building." 6 "Secondary Objective:**Establish a forward Command Post in the Upper Complex."
  3. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  4. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  5. Version 1.0.0

    11 downloads

    Author : KunA?! Email adress : [email protected] Xfire : kunaopw91 Site adress : prime-squadron.com Game : Wolfenstein: Enemy Territory Title : Prime Squadron Filename : primesquadron.pk3 Version : Final Description : Map designed for Prime Squadron community servers. Available for public play. Release date : 29.05.2014 Map making time : 4 months final compiling time : 3613 secounds Map built in : Gtk Radiant 1.5.0 ----------------------------------------------- Bugs/Suggestions ----------------------------------------------- If you found any bug just contact me via e-mail, xfire or though community site. With pleasure i will wait for some suggestions. ----------------------------------------------- Thanks to ----------------------------------------------- Chimy aka Chimtea for basic tips years ago. EB for func_ tutorials. haradirki for mirror. Warren-the-ape for PS sign. Prime Squadron's Community for support. ----------------------------------------------- You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge. Please contact me, and maybe i will give you access to my .map :) Now lets make another one!
  6. kate

    ammo_bunker2

    Version 1.0.0

    18 downloads

    some players crashes with that map Author : Orginal by Seven_dc and Joop Sloop, remake by Cube Webpage : http://iceteam.servegame.com ( site gone ) Map Information Game : Wolfenstein: Enemy Territory Title : Ammo_bunker2 Filename : Ammo_bunker2.pk3 Release date : 2007-11-29 Decription : By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April The axis forces are regathering there forces in north Africa to Tunisia were they have ammo bunker and newly developed rocket. They have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrives. The allied forces has landed in Tunisia and are about to destroy this low guarded axis ammunition bunker and the rocket. Program : SD Radiant 1.5.0 Installation : 1. Put the ammo_bunker2.pk3 in your etmain folder. 2. If you are running a server set ammo_bunker2_b1 in your campaign file. 3. If you are running omni-bot on your server put the ammo_bunker_b1.way file in your ..\et\nav folder. Info! Ammo bunker 2 is basically a merge of Ammo bunker and Kadesh with some additional detail work. Ammo bunker was originally made by seven_dc. He created this map for 3 vs 3 and then altered it so it could be fit for 6 vs 6. Kadesh was created by Joop Sloop for the 1024 map competition. Ammo bunker 2 has same game play as the original beside the add-on of Kadesh. Now there are two primary objectives which allies has to finish to ensure victory. This map is fairly small, ideal for 6 vs 6. Anything over that and things will get intensive Special thanks and Credits to: Main changes: 1. A beach has been added. 2. A house has been added in the main path of allies to slow them down. 3. Some details work. 4. Sounds have also been changed to desert sounds. Objectives: Primary : 1. Destroy / protect the Axis southbunker door 2. Destroy / protect the Axis ammo storage 3. Destroy / protect the rocket Secondery : 1. Destroy / protect the bath house door 2. Destroy / protect doors to the garden 3. Build command post Special Thanks: 1. To Seven_dc and Joop Sloop for giving me there source maps. 2. To Scrupus for guidens, bug fixing, prefab and general support. 3. To Fix for guidens and textures. 4. To Icarion for prefab (hookah). 5. To []v[] for models. 6. To people on SD forums for general help. ------------------------------------------------- Copyright: What is that word mean?
  7. kate

    psl_koth

    Version 1.0.0

    9 downloads

    Author : Stealth' Webpage : http://www.clanpsl.nl/ Map Information Game : Wolfenstein: Enemy Territory Title : King of the hill: Warehouse Filename : ctf_koth.pk3 Release date : 20/12/2007 Decription : A pure frag map, The flag has to be successfully captured and held for 3 minutes to win. A draw is also possible Program : Gtk Radiant 1.5.0 Compile time : 5 minutes. Compile machine : intel core 2 duo E6750, 2048mb. Installation : Place the psl_koth.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map psl_koth Special thanks: -soc: textures in the map from tec_soc, and egypt_soc -RayBan: Floating powerups -Splashdamage forums source of information, and answering my questions. Axis Objective Descriptions 1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!" Allied Objective Descriptions 1 "Primary Objective:**Capture the Flag and hold it for 3 minutes!"
  8. kate

    airbase

    Version 1.0.0

    18 downloads

    very interesting map but fps horrible and hunkmegs issues when lower than 128 This map was created by FrostyChilli, FrostyMixi, Jens-Stefan in 31/01/2010. It was completed and polished in 12/12/2014. Inspiration for map layout came from a map called LNA 1v1. Work was started in 2009, first version completed in 2010. Then it was not published but stalled for 4 years. Until I decided to pick up the map again and finish it. It is the second map in my coming Campaign scenario, with the first one being finished and polished as well(2014/11). Thank you for Rayban for foliage models and textures. Also thanks to people from SplashDamage forums for great help! Thank you for developers of Enemy Territory for making such a great game! Cheers, Jens! AXIS OBJECTIVES DESCRIPTION 1 "Primary Objective:**Stop the tank from reaching the base gate!" 2 "Primary Objective:**Defend the bunker gate!" 3 "Primary Objective:**Hold the forward bunker*and defend the bunker side wall." 4 "Primary Objective:**Build and defend the tank barrier!" 5 "Secondary Objective:**Defend the generator!*Rebuild if necessary." 6 "Primary Objective:**Defend the barracks wall,*which keeps Allies away from documents." 7 "Primary Objective:**Defend the documents.**Don't let Allies get them*to the airplane!" 8 "Primary Objective:**Prevent Allies from refilling the airplanes!" ALLIES OBJECTIVES DESCRIPTION 1 "Primary Objective:**Escort the tank to the base gate!" 2 "Primary Objective:**Destroy the bunker gate!" 3 "Primary Objective:**Capture the forward bunker*and destroy the bunker side wall." 4 "Primary Objective:**Destroy the tank barrier!" 5 "Secondary Objective:**Destroy the generator*for lower area access!" 6 "Primary Objective:**Destroy the barracks wall to reach the documents!" 7 "Primary Objective:**Steal the documents and bring them*to the plane!" 8 "Primary Objective:**Refill 3 airplanes to secure a way home!"
  9. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  10. kate

    Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  11. kate

    et_village

    Version 1.0.0

    12 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Defend the Cemetary's Crypt!" 2 "Primary Objective:**Prevent the Allies from stealing the gold!" 3 "Primary Objective:**Stop the Allies from escaping to the waiting Truck in the Village." 4 "Secondary Objective:**Hold the Northwest Courtyard." 5 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Northwest Courtyard." 6 "Secondary Objective:**Set up a Command Post inside the Northwest Courtyard." Allied Objective Descriptions 1 "Primary Objective:**Gain access to the Gold inside the Cemetary's Crypt!" 2 "Primary Objective:**Steal the Gold, from inside the Crypt." 3 "Primary Objective:**Escape with the Gold to the waiting Truck in the Village!" 4 "Secondary Objective:**Capture the Northwest Courtyard." 5 "Secondary Objective:**Establish a forward Command Post at the Northwest Courtyard." 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Northwest Courtyard."
  12. Version 1.0.0

    34 downloads

    16\1\2009 ---------------------------------------------------------------------------------- map name: Valhalla (Overload) ---------------------------------------------------------------------------------- about the map : this is a valhalla style map, intended for larger teams. the original was without sound (if you step on metal or wood then you dont hear it), this version has normal sound, i felt like it needed sound for larger teams. i hope you like the way it turned out ;). map made by (S3C) Yogi *SD* [email protected] scav you later ;) axis "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD" allied "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD" neutral "in the spirit of the original valhalla map \noptimized for larger teams \nmap designed by (sec) yogi SD"
  13. kate

    sw_oasis_b3

    Version 1.0.0

    13 downloads

    PUR3MAP ARCHIVES OF AMERICA beta test 1 Title : sw_oasis_te Date : 16/Jul/2005 16:37 pk3 name : sw_oasis_te.pk3 Filename : sw_oasis_te.bsp Author : RivrStyx Email Address : mailto:[email protected] Web : http://www.planetquake.com/pur3maps - http://www.team-resurrection.net Description : sw_oasis modified competition map Additional Credits to : id software and Splash Damage Permission granted by Splash Damage and activision to modify Oasis for competition play ***Changes*** 1. Can jump between guns. 2. 1 pump drains tunnels (Pump at allies start). Theres a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag. 3. When pump is build allies will spawn near the pump. If its blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected...so allies have 2 spawns when flag or wall is blown to attack guns. 4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uni. Also axis can open for teammates to blow pump. 5. When Old City wall is blown the small covert door to the left is blown out also. Power to axis only door in tunnels is also disabled at this point and dor opens for allies to use. 6. Water drains more and only a spot or 2 of water remain when drained. 7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. Can still get to it the way you did before underneath by tank... *but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison. (MG in garrison removed and some cans and boxes replaced for cover) 8. *satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild. 9. Axis upper garrison spawn accessible. 10. Added door behind axis spawn in alley can be used to attack coming from the old city wall when using the upper path. 11. Wall added where axis spawn to cut off axis easy access to tunnel side. Should help give allies a better chance at this choke point rather then axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area. ******** Play Description *********** SW_Oasis // Axis Objective Descriptions 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Defend the Old City Wall from being breached." 4 "Secondary Objective:**Defend the Old City and prevent access through tunnel door." 5 "Secondary Objective:**Keep the Caves flooded by preventing the repair of the Oasis Water Pump." 6 "Secondary Objective:**Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis." 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Breach the Old City Wall and disable the power to the tunnel door for access." 4 "Secondary Objective:**Capture the Old City." 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves." 6 "Secondary Objective:**Destroy the side Garrison Door for easier access to guns." 7 "Secondary Objective:**Establish a forward Command Post at the Oasis." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison." - Construction - Base : ETs oasis map modified for competition stopwatch play Editor(s) used : GTKRadiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2005 Dan Dorn. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author.
  14. Version 1.0.0

    15 downloads

    cortex 6.1 pleins de nouvelles choses le createur de la map masterkiller ben ma pas aider dans des chose particulier mais dans boucou de petit chose et possede boucoup de lien util il ma evite de long recherche scorp je tien specialement a le remercier pour la porte de minus qui souvre a la dinamit il ma juste expliquer comment fair un func explosive mais sans luit j'aurait abendoner il fait partie de le team Mjx woody il vien de lencer un sit avec un forum il fait parti de la team CLMR le sit va biento changer d'addres mais le voici http://membres.lycos.fr/portailclmr/pwsphp1.1/ cR4ZyB3n Webmaster de http://easymapping.free.fr/html/ il ma aider pour fair une vertion englaise et coriger la frençaise ( pas se txt) minus (mon frere) il est loi d'ètre un pro sur wolf et en maping mais ma donner des idé et des conseille le groupe pression qui a crée la musique je remerci aussi les personne qui socupe de http://www.wolfarea.com/ leutr forum ma boucou aider j'invite tout persone qui voudrait mapper a me retrouver sur ce forum voila j'esper avoir oublier personne ____________ Axis Objective Descriptions 1 "^3Primary Objective:**capture the flag." 2 "secondary objective:**Build the command post." 3 "Capture Minus CD." 4 "Capture Kitchen CD" 5 "Capture Homer s CD" 6 "Move Helicopter" 7 "Capture cortex CD" Allied Objective Descriptions 1 "Primary Objective:** capture the flag." 2 "Primary Objective:** Build the command post." 3 "defend Minus CD." 4 "defend Kitchen CD" 5 "defend Homer s CD." 6 "Move Helicopter to cortex room" 7 "Defend Cortex CD"
  15. kate

    Todesmarz

    Version 1.0.0

    9 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter." 2 "Primary Objective:**Defend the Command Post." 3 "Primary Objective:**Construct the Command Post." // Allied Objective Descriptions 1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter." 2 "Primary Objective:**Construct the Command Post." 3 "Primary Objective:**Defend the Command Post."
  16. Version 1.0.0

    21 downloads

    MAP By H!TM@CH!N3 FOR {TiW} CLAN Set scenario information axis "Dont let the Allies Steal the {TiW} Game!" allied "Steal the {TiW} Game" neutral "^2Objective ^7{^2T^3i^1W^7}"
  17. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  18. kate

    stukton

    Version 1.0.0

    20 downloads

    / Allied Objective Descriptions 2 "Primary Objective:**Don't let the Axis steal the Secret Documents." 4 "Secondary Objective:**Defend the Old City." 6 "Secondary Objective:**Construct a Safe Door for Secret Documents" 3 "Secondary Objective:**Construct a Wall to Stop Alternative Route for Axis." // Axis Objective Descriptions 2 "Primary Objective:**Steal the Secret Documents and bring it the Telephone Box" 4 "Secondary Objective:**Capture the Old City." 6 "Secondary Objective:**Destroy the Safe Door for Secret Documents." 3 "Secondary Objective:**Destroy the Broken Wall for Alternative Route."
  19. Welcome to ETS Community. Please feel free to browse around and get to know the others. If you have any questions please don't hesitate to ask.

  20. Version 1.0.0

    20 downloads

    no description ...
  21. i just tested and the main serverlist is oki for me
  22. lol these new faces via steam is just an epiphenomen and very few guys will stay to play
  23. kate

    enhanced_wolfcam

    Version 1.0.0

    17 downloads

    Hi to all ET players... This is an enhanced version of wolfcam, with some added features. You can watch a demo from other player's point of view, with etpro hitsounds, aim statistics, player names, and even a 'warpometer' (Windows only! No Linux version atm sry ) How To Install/Use 1. Copy the folder 'wolfcam2' inside your Wolfenstein - Enemy Territory folder (the same place where you have your etmain, etpro, etc. folders) 2a. Then start ET, and select the mod wolfcam2, or better... 2b. ...Make a shortcut with: ET.exe +set fs_game wolfcam2 so that ET starts and loads wolfcam automatically. 3. (Your demos go in wolfcam2's 'Demos' folder) 4. Watch your demos - For a list of commands/cvars, see below. NOTE: This is based on the mod: wolfcam-et 0.0.3 by brugal The author of wolfcam has included the souce code of his mod, and on this source code I have based my version. All my credits/thanks go to him for the original wolfcam... changes/enhancements from original wolfcam 0.0.3 by brugal: * Added command to fast forward a demo to a specific point. type /wcam2_fastforward [time] (for the time in seconds, read in the upper part of your hud) * Added 'Auto cam': you follow automatically everyone who attacks/hits the player who recorded the demo. No need to follow a specific player, with autocam you spec from the point of view of all the enemies who attack you ;) use: /wcam2_autocam 1 to enable, 0 to disable. * Added hitsounds (etpro 3.2.6 demos) * Auto fast forward, when followed player is not visible. No more useless buggy views, and you save time watching. * Accuracy/headaccuracy, hits per headshots, damage per second of followed player. (you can reset all statistics with /wcam2_reset_aim_stats) * Removed knockback, and added a 'virtual crosshair knockback' in magenta. Normal view doesn't move anymore when the player is hit, thus showing you the real aim of the player you follow. The magenta dot shows you the screenshake, when the player is hit. So you view the spot where he was really aiming in the game, but you also know when he was under fire. Well, tbh demos don't show you the real point where a player was aiming, due to antilag/prediction/ping etc., but removing the screenshake seemed to me a good idea anyway... * Player names + warpometer: /wcam2_player_names [value] where value is: 0 => disable names 1 => playernames + warpometer (a text 'warp' appears if that player warps, the higher the number near the text, the higher the player warping) color shows the amount of warping too. 2 => show dots (useful to check for wallhackers, without using shownormals) blue = allies, red = axis, white = the player who was in 'normal' demo view. NOTES about the warpometer: - *all*, and I say again *all* players warp every now and then, so it's normal to see occasionaly the label 'warp' over a player's head. - Real warpers have it more often. So plz don't whine too much ;) all players warp, some warp more than others... - This warpometer is triggered very easily, so you should consider 'warpers' only players who 'warp' many times in a row. - A lagging server can trigger the warpometer of all players. - Warpometer graph is better for checking who warps and who doesn't (see below). * warpometer graph /wcam2_warpometer [value] where value is: -1 => disable warpometer player slot number -> shows a warpometer graph for that player. Use /players to know the players' numbers. - How to read it: Warping players have 'spikes' in their warpometer Players who don't warp, instead, have a 'smoother' graphic. (But not totally smooth! even in LAN it's impossible to have it fully smooth, so it's a matter of judgment...) NOTE1: *Every* player has a bit of warp, you just have to watch some graphics, to learn to know who warps and who doesn't. Typical warpers are players with low maxpackets, but even players with 100 packets can warp. NOTE2: Plz note that this graphic is *not* influenced by the internet connection of the player who recorded the demo. It reads players positions from server snapshots, to calculate warp. So it's how they warped in the server. The graphic shows *real* warp, regardless of the player who recorded. So, if a warper records a demo, non-warpers' warpometer will still be normal. It's not influenced by the player who records the demo... I don't need to repeat it again, right? ;) commands/cvars: (same as old wolfcam 0.0.3) /players to get a list of players and client ids /follow [client id] follow selected client /follow -1 to follow original demo point of view (cvars/commends added by me) /wcam2_reset_aim_stats resets all accuracy data to 0 (useful if you want to see accuracy only in a certain part of the demo) It's done automatically if you spec another player. /set wcam2_player_names [value] shows player names/warpometer/dots value = 0 (disable),1 (player names + warpometer),2 (dots) /set wcam2_warpometer [client id] client id = player you want to show, use id=-1 to disable do /players to know the number of player ids /set wcam2_autocam [value] auto follow from attacker's view. 1 = enable, 0 = disable. /wcam2_fastforward [time] fast forwards up to that time (in seconds). (See the seconds number on your hud) Again, thanks to the original wolfcam author, and I hope this mod will help, not as a whining source, but as an useful instrument against cheaters, and such low lamers who've never known the meaning of words like ethic and real challenge, and who try to ruin this awesome game... happy speccing ;p
  24. kate

    encoded_maps

    Version 1.0.0

    8 downloads

    Author: ~mauix http://forum.splatterladder.com/index.php?showtopic=7845 Hello all! I would like to submit the community a small package I have prepared for my clan and teammate... Have you ever thinked about how difficult is sometimes explaining your teammates where you are or where they should go? ok you have the limbo, but it's dangerous to call it while you're running in the middle of a battle, you have command map, but that's really too small sometimes.... so... I thought.. why not having a printable copy of the limbo maps , completed with an encoded grid like in chess games, with all the most important info's like spawnpoint, tanks, bridges etc...? because no one has done it.. up to now.. So let's try this package of pdf maps and tell me what do you think about it! Here is a list of maps included in the package: in pdf Supply depot Siwa Oasis Saberpeak Radar Mlb Temple Warbell Venice b4 Transmitter Tramfight Dubrovnik final Cathedral final Castle Attack Braundorf baserace axis lab final Eagles 2 way caen 2 1944 beach Goldrush GA Enjoy!
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