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kate

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Everything posted by kate

  1. Version 1.0.0

    10 downloads

    "It is the victory of the team which got more scores.**Have gold bullion, and pass through the ring in the side of the enemy team. It can get two points.**Construct Command post of your team. It can get three points.**Destroy Command post of the enemy team. It can get three points." fun map
  2. kate

    glider_302

    Version 1.0.0

    9 downloads

    this map has bugs at some points and many times guys are disconnected on silent servers Title Glider Assault File name glider_301.pk3 Map name glider Version 3.0.2 (Created May 2007) Nbr of players Any Author 2Bit (www.tibetclan.com) Installation Put the pk3 file into the etmain folder. The Story Spring 1943, the Austrian Alps: Allied Intelligence has reported that the enemy are developing a powerful new tank in a secure research facility. It is vital that one of the prototype Jagdpanther models be photographed for assessment. Some Allied 'Horsa' gliders are in enemy hands and are crated in a nearby Axis outpost: capture the outpost and use the gliders to assist in the operation. Description The Allies are dropped in by parachute and must assault the Outpost in order to gain access to the gliders crated there. They must then fly at least one glider from the Outpost to a hilltop overlooking the research facility. From there they will be able to destroy the generator, which opens the sealed door of the tank storage building. They must steal the tank and transport it to the Outpost, where a Photo Reconnaissance Spitfire will be able to take photographs of it. Operation of Glider It is vital for the Allies to fly at least one glider to the hilltop overlooking the compound - the Generator cannot otherwise be destroyed (the Axis door to the Generator room is secure against Allied Covert Ops). Multiple soldiers can be transported in each glider. Gliders require steam power for launching, which is only available if the Hopper Pump is operational, so this must be repaired first. To fly a glider, any type of Allied soldier must go into the cockpit. Thereafter the glider will fly to the hilltop unless shot down. A glider can only be shot down using explosive weapons. A glider crash can be survivable by occupants depending on the angle of the crash and what the glider collides with. Baling out is often a safer option. Operation of Nebelwerfer (multiple rocket launcher) The Nebelwerfer can be loaded from the cart adjacent to it. A maximum of 6 rockets can be loaded, but it can be fired with less. The rockets are not 100% accurate, so the more rockets fired at one time, the greater the chance of a hit. 3 rocket/panzer hits will down a glider. The cart can be resupplied by an Axis Field Ops. When resupply is possible (the cart has less than 6 rockets in it) a red triangle illuminates showing where the Field Ops must stand to resupply the cart. The Field Ops can resupply one rocket every 3 seconds. Resupplying the cart is possible when the Nebelwerfer is firing, but otherwise only one action can be performed at a time. Spitfire The Spitfire will fly overhead when the tank passes the Guardpost, and then await its arrival at the Outpost. ME109s An Axis Field Op can call in ME109 airstrikes on the tank. To do this he must approach the radio in the Outpost soon after the tank has passed the Guardpost, and before the tank reaches the Outpost. The ME109s will drop HE bombs, deadly to the tank and any escorting infantry. Gamemodes Objective, Stopwatch. Thanks to Splash Damage and Activision for the best (free!!) game I've ever played. DaBoy for prefabbing the Axis barracks for me. Drakir for various excellent prefabs. Iffy for the Nebelwerfer model. TibeT Clan for support, gameplay ideas and beta-testing.
  3. kate

    etcenter_final

    Version 1.0.0

    12 downloads

    Etcenter Beta 6 Released 8/3/06 Designed by Decoy Objectives: Allies must repair the Door Controls to be able to open the Depot Doors. They must destroy the service door after capturing the Depot Flag Spawn. They must destroy the Storage Door or the Main Facility Door to gain access to the Radar Control Room. Build a Command Post to secure a forward spawn. Capture the Radar Parts and return them to the truck waiting at the Depot. Credits go to Ifurita for control panel textures, SD for spinning radar models. Also to anyone who might have provided assistance to me in the development of this map. Any bugs need to be emailed to me at: [email protected]
  4. Version 1.0.0

    23 downloads

    might crashes players on silent servers itle : Marrakech Streets 2 - By Night [FINAL] OrigMapDate : 27/8/04 ModDate : 19/03/06 2nd ModDate : 15/10/08 Orig. Filename : et_mor.bsp Original Author : Fix Email : Orig. Mod. Author : {STS103} DC9 CAN Email : [email protected] Modified Mapname : et_mor2.bsp Night Mod. Author : Avoc Email : [email protected] Night Mod. Filename : et_mor2_night_final *** Night Edit Note *** // FINAL NOTES Oktober 2008 // The night version has reached its final version. A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor. The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover. The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives. Apart from that, a few new objects have been placed and some new aesthetical elements aswell. Nedim @ eft-clan.com April 2007 This map has been updated and modified in order to provide some new gameplay dynamics. First and foremost, the tank has been made indestructible in order to prevent the sometimes impossible task of escorting it to the town gates. The tents near the tunnel exit have been replaced by ruins. An alternative route has been made that allows the allies to go around the main route. And of course, most obviously, the setting has been made into a night map. Apart from that, everything is still the same. Thanks to DC9 CAN for allowing me to modify his modification of the map, and to Fix for creating this wonderful map in the first place. Nedim @ eft-clan.com Textures: LightedWindows and nightsky made by me, Nightsky is also used the "Quotidian" map. **************** *** EDIT NOTE *** March 2006 This map has been updated to repair (clip) seam leaks in the four pillars near the tank ramp, clip the overhead section on the town side of the front gate, added wm_set_round_timelimit in script, and re-named et_mor files to et_mor2 for co-existence. A new Allied objective "destroy the back door", additional building structures, texture repairs, and affects have been added to improve gameplay. The tank speed has been adjusted to move the Allied team to the front gates quicker. Thanks to "Fix" for allowing me to make these modifications and providing the alpha maps (.pcx files) so that this modification could have the same terrain as the original. {STS103} DC9 CAN. ***************** Description : Allied intelligence has learned of the existence of Operation Hitlers Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs. Objectives : Allies; 1, Escort the tank passed the barrier 2, Escort the tank to the town gate and destroy them 3, Destroy the back door entrance *** New objective *** 4, Destroy the entrance to the laboratory and get the document case 5, Take the documents back out through the gate to a waiting truck : Axis; 1, Don't let the tank get passed the barrier 2, Stop the Allies from destroying the town gate 3, Protect the back door entrance *** New objective *** 4, Guard the laboratory entrance 5, Don't let the Allies escape with the document case Notes : This is my first time mapping for Wolfenstein - Enemy Territory, so I might not have got every thing working in the way it should, and it is probably not balanced totally equally :p But it has been tested a lot, so I am fairly sure it is without bugs and runs quite well. * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc) as long as you contact me first, and include all files, including this readme, intact in the original archive.
  5. kate

    erdenberg_t1

    Version 1.0.0

    11 downloads

    Axis 1 "Primary Objective:**Don't let them capture the forward bunker." 2 "Primary Objective:**Don't let them destroy the main gate." 3 "Primary Objective:**Don't let them destroy the Flak88 guns." 4 "Primary Objective:**Don't let them destroy the Flak88 guns." 5 "Secondary Objective:**Take over the CP to prevent allies from gaining a secondary spawn." Allies 1 "Primary Objective:**Capture the forward bunker." 2 "Primary Objective:**Destroy the main gate." 3 "Primary Objective:**Destroy both of the Flak88 guns defending the town." 4 "Primary Objective:**Destroy both of the Flak88 guns defending the town." 5 "Secondary Objective:**Take over the CP for secondary spawn."
  6. kate

    etl_adlernest2

    Version 1.0.0

    9 downloads

    TITLE : etl_adlernest AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand DATE : 30.08.2017 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 EMAIL ADDRESS : HOMEPAGE URL : Release date beta 1.0 : 20/11/2017 Version : beta 1.0 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn." = Changelog etl_adlernest beta 1= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace = CONSTRUCTION etl_adlernest = MAP BASE : source Map EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 30 min COMPILE version : BRUSHES : 6367 ENTITIES : 1082 = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts = Credits = twt thunder :barrels model- furnace.model
  7. kate

    etl_adlernest

    Version 1.0.0

    8 downloads

    TITLE : etl_adlernest AUTHOR : original AUTHOR Dersaidin , et legacy AUTHOR Devils Right Hand DATE : 30.08.2017 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 EMAIL ADDRESS : HOMEPAGE URL : Release date beta 1.0 : 11/02/2019 Release date beta 1.1 : 17/02/2019 Version : beta 1.1 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 // Axis objective descriptions 1 "Primary Objective:**Defend the documents." 2 "Primary Objective:**Prevent the allies from transmitting the documents." 3 "Secondary Objective:**Stop the allies from constructing a command post, or destroy it if it has been made." 4 "Secondary Objective:**Protect the door controls in the basement level and prevent allies from gaining access to the upper complex." 5 "Additional Objective:**Keep the main blast door closed to hinder the allies progress." // Allied objective descriptions 1 "Primary Objective:**Steal the documents." 2 "Primary Objective:**Transmit the documents at the transmitter." 3 "Secondary Objective:**Construct the command post to activate a forward spawn." 4 "Secondary Objective:**Dynamight the door controls located in the basement level.*Alternatively, a covert could infiltrate the upper base with a uniform." 5 "Additional Objective:**Open the main blast door to gain additional access." = Changelog etl_adlernest beta 1.0= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace = Changelog etl_adlernest beta 1.1= replace trucks add .obj in pk3 = CONSTRUCTION etl_adlernest = MAP BASE : source Map EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 10 min COMPILE version : BRUSHES : 14952 ENTITIES : 1144 = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = twt thunder :barrels model- furnace.model
  8. kate

    eltz_beta1

    a cool map
  9. kate

    eltz_beta1

    Version 1.0.0

    14 downloads

    somes ETL players have problems when they join server runing this map : they have to reconnect title: Castle Eltz Beta1 file: eltz_beta1.pk3 version: Public Beta 1 release date: June 11th 2010 author: FireFly email address: [email protected] website: http://www.wolfedit.com Story: Axis Scientists have been working on a Teleporter Device inside the Castle of Eltz. This Teleporter is powered by rare pieces of crystals... Allied Forces must Infiltrate the Castle and steal these crystals. The crystals must be delivered at the Zeppelin Axis Objectives: The Tunnel Grate: Defend the Tunnel Entrance, once destroyed, The allied forces can enter the Tunnels. The CommandPost: Building the command post will give the Allies a new spawn point. The Generator: Do not let the allied forces destroy The Generator. The Crystals: Defend our Teleporter.Do not let the Allies steal the Crystals. The Zeppelin: Stop the allies from taking the Crystals to the Zeppelin. Allied Objectives: The Tunnel Grate: Destroy the Tunnel Entrance and gain access to the Tunnels. The CommandPost: Building the command post will give us a new spawnpoint." The Generator: Destroy The Generator.*Once destroyed, the East and West gate will open and we can enter the Castle. The Crystals: Make your way to the Teleporter and steal the Crystals." The Zeppelin: Take the crystals to the Zeppelin" Construction base: scratch editor: GTK Radiant 1.3.14 other software: 3dmax5, 3dmax9, Zbrush3.1, PhotoshopCS4, MD3Compile build time: 6 months. compile settings: BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 7 VIS: -vis -saveprt LIGHT: -light -v -fast -samples 6 -patchshadows -dirty -dirtscale 2 -bounce 8 -dirtdepth 64 -gamma 1.65 -compensate 1.8 -external -lightmapsize 512 total compile time: 91 mins. *CREDITS* - "waterfall Mist" Texture by Diego taken from his map 'Praetoria-Mission Two: Hell on Wheels' - Modified 'Vortex' Texture By sock http://www.simonoc.com/ - Teleporter Sounds taken from the multitrack version of the song "Vessel" by Nine Inch Nails * A BIG thank you: Fluffy_gimp, Sock, Chr1s, Sage, MrFin, Magic, Ailmanki, Detoeni, chruker Distribution / Permissions This is the First Beta of this map and may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels. The possibility of using items from this map as prefabs and/ or models is possible, but you must obtain the author's written permission first. This file may not be commercially exploited in any way.
  10. Version 1.0.0

    7 downloads

    Light Ray fixed few missing textures Author: Map by Cal!brav "The Axis have have received a Box with Secret Documents,the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! "
  11. Version 1.0.0

    14 downloads

    "The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany.**The Allied strike team, must disable power to the church, breach the front doors, and escape with the gold within 12 minutes. Any longer and axis reinforcements will seal off the city, making escape impossible."
  12. Version 1.0.0

    12 downloads

    TITLE : drh_adlernest AUTHOR : original AUTHOR Dersaidin , AUTHOR Devils Right Hand DATE : 30.08.2017 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 EMAIL ADDRESS : HOMEPAGE URL : Release date beta 1.0 : 11/02/2019 Release date beta 1.2 : 17/02/2019 Release date beta 1.3 : 08/03/2019 Version : beta 1.3 Attacking : allies Objective Timelimit : 15 Spawntimes : Axis 30 / Allies 20 "Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamight the Door controls in the lower level. The CP will give Allies a forward spawn." = Changelog drh_adlernest beta 1.0= add new crane new Post cement new beds new terrain new lamps and lights new tank new et legacy barrels models new vent shafts more crates new cabels add trucks new grass/bushes new electric panels add doors at the bridge with windows new pipes new big spotlights outside of the terrain add a ladder with a room near the alied comandpost new doors at the electrics panels new furnace = Changelog drh_adlernest beta 1.2= replace trucks add .obj in pk3 = Changelog drh_adlernest beta 1.3= lower the bushes hight,a couple from 1.2 to 0.8-0.6 remove some crates at the door control storage,that players dont have enough space remove crates at deliver docs = CONSTRUCTION drh_adlernest = MAP BASE : source Map EDITOR(S) USED : gtkradiant 1.5 ,NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 10 min COMPILE version : BRUSHES : 14952 ENTITIES : 1144 = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support and spawns scriptz WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support uje niek for support/feedback and beta test on server Loffy for commandpost spawns prefab http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server = Credits = twt thunder :barrels model- furnace.model
  13. Version 1.0.0

    7 downloads

    Author : Magic Email : [email protected] Release : 21-05-16 Website : www.magics-territory.com site down Game Information. Game : Return to Castle Wolfenstein: Enemy Territory File name : ctf_firelite_b1.pk3 Menu name : CTF Firelite b1 Game modes : wolfmp Players : 3-8 per team Version : b1 Attacking : Dual Objective Timelimit : 15 Spawntimes : Axis 10 / Allies 10 Install : Put the pk3 file into the etmain folder. Description Axis objectives : 1. Capture 3 flag from your opponent and deliver to your flag base Allied objectives : 1. Steal 3 flag from your opponent and deliver to your flag base ---------------- Programs used GtkRadient 1.6.4 Adobe Photoshop Crimson Editor PakScape version Thanks to d00d for the bot stuff Avoc for the skybox Rayban for his example maps and models Splashdamge Quake3 for the voice anouncements. http://magics-territory.com/et/bot_files/ctf_firelite_b1_botfiles.zip
  14. kate

    coldfortb1

    Version 1.0.0

    6 downloads

    Author : Speer! Real name : Stephan Hondeveld Location : Brazil E-mail : [email protected] Map version : 1.0 ========== Description Axis is attacking. Axis Objectives: * Capture the Forward Flag * Destroy the Main Gate * Destroy the Side Wall * Construct Neutral Command Post * Destroy(if constructed) Allied Fence * Open Objective Door * Bring the Gold to the truck Allies Objectives: * Defend the Forward Flag * Defend the Main Gate and Side Wall * Construct the Allied Fence * Construct the Neutral Command Post * Defend(if opened, close) the Objective Door * Defend the Gold Spawntimes: Axis 15 Allies 15 ============ Materials used ============ Axis flag from Adlernest(officially from Frostbite) by Dersaidin. ============ Thanks ============ * iDan * Splashdamage forums * Terifire * All tutorial writers form the tutorials I've read(now and the past) * Crossfire community Thanks to them for everything they've done for me and the map! Thanks to everyone else who is not listed but took a part! ============ Programs used ============ - Enemy Territory and ETPro - MacRadiant 1.4.0 - GtkRadiant 1.4.0 - Adobe Photoshop CS5 - TextWrangler - Stuffit Expander =========== Change log =========== Will be updated in the next beta. Copyright information All of my projects are copyright -Creative Commons- protected(CC BY-NY-SA 3.0) creativecommons.org/licenses/by-nc-sa/3.0 For more info go to: http://mapping.stephanhondeveld.com/info.htm
  15. kate

    closer_v3

    Version 1.0.0

    7 downloads

    fun maps Title : Closer_v3 Filename : closer_v3.pk3 Date : 2009.01.01 Author : Ray "theMaker" Jensen Contact : [email protected] URL : http://www.belclan.info Map File : closer_v3.bsp Script File : closer_v3.script Release Date : 2009.06.01 Gametype : Objective, SW, Campaign Maximum Players : 32 Recommended Players : 12 -------------------------------------------------------------------------------------^ This level is (c) 2009 theMaker. This map may be electronically distributed only at NO charge to the recipient. It may NOT be modified in any way. This text file must be included with the map. You may NOT include or distribute this map in any sort of commercial product without permission from the author. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may NOT Redo/reproduce/update this map in any way without permission from the author.
  16. Version 1.0.0

    12 downloads

    Burg Rabenhorst Final rabenhorst_kw for this version the arena is rabenhorst_kw so dont tested with bots renamed if this version botfiles will work Author: von Sternschubser 9/08 http://home.arcor.de/thorundhammer die pk3 datei in das /etmain verzeichniss legen !!! zur vermeidung von max_gamechar_exceeded bitte alte versionen unbedingt löschen !!! !!! to avoid the max_gamechar_exceeded error delete old version from server !!!!!!!!!!! danke an: Kernwaffe.de dem einzig wahren et-server :) lever-desinger.de ohne die tollen tutorials hätt ich das wohl nie geschafft id software einfach herrlich, das so ein spiel umsonst ausgegeben wird und dann nach 3 jahren sogar die source freigegeben werden desmond sadness, saske, nada, stefan und fynbos fürs testen :) anregungen und kritik an thorundhammer*at*gmx.de --------- // Axis Objective Descriptions 1 "Primary Objective:**Verhindere, dass die Alliierten den Panzer stehlen.*Prevent the Allies from stealing the tank!" 2 "Primary Objective:**Halte den Panzer auf.*Stop the tank!" 3 "Primary Objective:**Verteidige den Vorderen Bunker.*Defend the forward bunker" 4 "Primary Objective:**Lass die Alliierten nicht einen Komandoposten bauen.*Dont let the Allies build a Command Post." 5 "Primary Objective:**Baue schnell einen Komandoposten!*Build the Command Post ASAP!" 6 "Primary Objective:**Bau die Panzersperre auf.*Build the Tankbarrier." 7 "Primary Objective:**Schuetze das Haupttor.*Protect the castle´s main gate." 8 "Primary Objective:**Verteidige die geheimen Dokumente.*Defend the secret documents." // Allied Objective Descriptions 1 "Primary Objective:**Stiehl den Panzer.*Steal the Tank." 2 "Primary Objective:**Schuetze den Panzer auf dem Weg zum Tor.*Escort the tank up to the gate." 3 "Primary Objective:**Erobere den Vorderen Bunker.*Conquer the forward bunker." 4 "Primary Objective:**Baue einen Komandoposten.*Build the Command Post" 5 "Primary Objective:**Hindere die Axen am Errichten eines Kommandopostens.*Keep Axis from establishing a Command Post." 6 "Primary Objective:**Zerstoere die Deutsche Panzersperre.*Destroy the tankbarrier." 7 "Primary Objective:**Zerstoere das Haupttor.*Destroy the main gate." 8 "Primary Objective:**Stiehl die geheimen Unterlagen und sende sie zum HQ!!*Steal the secret documents and send them to the HQ!"
  17. Ets servers rules No Cheating or Hacking Cheats, hacks and scripts such as; aimbots, wallhacks, multihacks, namehacks, guidspoofers, anti-recoil scripts, etc. are NOT allowed at our servers, using them will result in a permanent ban! Reporting cheaters When you spot a possible cheater, use the console to send a private message (PM) to our Server Admins. Example: /m EtsHello Admins, I think 'insert player name' is cheating, could you check him? When there are no admins online to make a ban, record a demo. See the -Ets- FAQ for more info about recording and saving a demo in Enemy Territory. Once you recorded a demo open a topic in the Caught a cheater? Post your demo here forum and provide all the necessary information (i.e. player name, server, map, mod etc.). No Spawnkilling (SK) or Spawncamping (SC) Killing the enemy in his own spawn is NOT allowed and is considered Spawnkilling (SK), this includes; walking through enemy spawn while shooting or shooting into enemy spawn from a distance. This rule applies to ALL weapons! Spawnkilling is a serious offence and will most likely result in a warn (!warn, !burn, !gib) possibly followed by a kick, temporary ban or permanent ban (depending on the situation). Deliberately hanging around (also known as camping) Enemy spawn and/or your own spawn is NOT allowed and is considered Spawncamping (SC). SC will result in a warn (!warn, !slap, !burn, !fling, !throw, !gib) depending on the situation. SK & SC with heavy weapons (mortar, panzer, flamer, airstrikes, artillery etc.) is FORBIDDEN! Exceptions The SK rule does not apply to capturable spawns, such as flags or commandposts. Killing enemies at capturable spawns is ONLY allowed with light weapons (SMG, knife, handgun, grenades etc.)! Mines at capturable spawns are allowed as long as enemies do not directly spawn on them. Note Sniping and shooting (for example; rifle nades) into a capturable spawn from a distance is considered SK or even SC, since you are not trying to (re)capture the spawn yourself (i.e. not moving forward)! Note 2 Walking through enemy spawn without performing ANY other actions (shooting, throwing granades, planting dynamite/satchel, goomba etc.) is considered spawnpassing. It's allowed but not recommended. No Teamkilling (TK) or Teambleeding (TB) Teamkilling (TK) and Teambleeding (TB) is not allowed and will result in a warning. If it happens again you will be kicked or banned from the server (depending on the situation). Medics Medics can use their needle to heal teammates from a certain Health threshold! TK or TB your teammates followed by reviving or handing them medpacks is NOT appreciated! No Quarter Mod; players can use CPR to revive their teammates without the need of a Medic! Don't Insult or Provoke Insulting and/or Provoking the Prime Squadron Community, its members or any other player at our servers is NOT allowed and will result in a permanent ban. Respect all players, including the so called ‘noobs' or ‘newbies' so everyone can enjoy the game. No Tag Stealing Wearing the -Ets | tag without an Ets Member status is forbidden in any way! You will be warned (and renamed) if you wear the tag without authorization. The second warn however will be a Ban! Don't Ask for Admin Levels Asking for Admin Levels is NOT allowed nor appreciated in any way and will result in a warning. Continuously asking for admin levels will result in degradation (losing level(s)) and a kick or (permanent) ban from the server. No Recruiting Recruiting players for your own community or clan at our servers is forbidden in any way and will result in a permanent ban. Likewise; openly searching and/or asking to join a community or clan is considered provoking and will possibly result in a mute. Don't Advertise Advertising for your own community or clan will result in a warning and a mute. If it happens again you will receive a permanent ban. same rules for other clans server's IPs SPAM Do NOT spam! This includes voice and text chats! Continuously repeating the same phrase/words/sentence or a flood of Offtopic messages is considered Spam and will result in a temporary mute or permanent mute (depending on the situation). Admin !commands Don't use !commands too often. Using !admintest every minute is very annoying and is considered spam. Furthermore it will NOT raise you adminlevel!Running polls Using the poll option in game too often is considered as spam and will follow with a !warn, !mute or !kick. Server Language: English Ets | is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is ONLY allowed in fireteam chat or private chat. Forbidden Server Behaviour No farming or XP whoring. Standing around only handing out ammopacks or medpacks is considered farming/whoring. Handing out ammopacks to a soldier with a dispatched mortar (in use) as a Field Ops is allowed and is NOT considered as farming. Don't block doorways or paths for your teammates on purpose. Don't push your teammates, for example; when they are sniping, mortaring, using a mg. Pushing your teammates of high ledges is also forbidden. Pushing is ONLY allowed when a teammate is blocking a doorway or path (see the point above). Don't defuse or activate landmines placed by other teammates on purpose. Don't defuse dynamite placed by other teammates. Don't steal an enemy's uniform if another Covert Ops from your team killed that enemy. Don't trickplant or use your teammates as a step up to plant dynamite, for example; planting dynamite at the guns from the outside on the oasis map. Don't use map bugs, exploits or secret rooms. Don't ask for a resupply (ammo, health packs) by teambleeding or teamkilling. Don't use trickjumps or doublejumps to complete a map objective, for example; jumping over the wall as an engineer to blow up the fuel dump to complete the map. Doublejumping over walls or obstacles without doing map objectives is allowed. we just allow times to times like for humen tower specialy at Oasis map Forbidden Names and Tags We don't allow insulting, offensive or provoking Nicknames at our servers. For example: No Nazi or Communist referenced names or tags. For example: SS, Adolf Hitler, Jozef Stalin, etc.) No confusing nicknames. For example: Teammate, Teamkill, Enemy in disguise, etc. No empty or standard nicknames. For example: ETPlayer, unnamedplayer, etc. No extended ASCII characters (i.e. characters that cannot be entered with simple keystrokes). No namestealing (i.e. using the same name as another player currently on the server). Maps we dont add maps crashing the players : example glidder .... so please not need to ask for them Ets Forum Rules Not following the Forum Rules can result in a warning, temporary ban or permanent ban! If you are not familiar with the concept of a Forum take some time to watch the short movie: Posting and You Forum Language: English Ets is an International Enemy Territory Gaming Community. This means that English is our primary language to communicate. Using your native language (exception: English) is NOT allowed and/or appreciated. Unban requests Before you open an unban request make sure that you post the Topic in the correct Server Subforum! When you post your Unban request there are a few things we need to know to help speed up the process. Please make sure that you include the following in your topic (if possible): Your ingame Nickname Date/day of ban The Reason you were banned for (i.e. Ban Reason) The name of the Admin who banned you If you have nothing to do with a ban/unban request, STAY OUT OF THE TOPIC! Avatar, Signature and Image Restrictions Avatar Images: Must be maximum 120x120 Pixels Cannot Mimick -|PS|- Rank Images And/Or -|PS|- Staff Avatars Signatures: Images: One (1) Image recommended Image must Not be Wider (width) than 500 Pixels Image must Not be Taller (height) than 150 Pixels Multiple images are only allowed if they don't exceed above pixel restrictions when combined Text/Message: Text Lines Must Be 7 Lines Or Under (if small text-size is used) Including Blank Spacer Lines Text Lines Must Be 5 Lines Or Under (if normal text-size is used) Including Blank Spacer Lines Text Lines Cannot Contact Huge Or Tiny Text-Size. That is; between size=9 and size=12, no smaller, no larger. Overall: Avatars, Signatures or Images messing up (breaking) the forum lay-out will be edited/removed/deleted without a warning. One notice of violation (Private Message) will be send, and if no action is taken than a physical change by our Administration will be executed. Likewise, the Prime Squadron Administration reserves the right to remove any avatar image, and edit/remove any/all Signature info, at any time. Don't Spam or reply Offtopic Useless Topics/Replies that don't contribute to the forum or a topic will be edited, moved or deleted. It is also appreciated to stay on topic and not spam a topic with off topic replies. Don't Insult or Provoke Show your respect to the rest of the forum Users, Moderators and Admins. Try to stay calm and make sure you don't offend people with your Topic/Reply. Immature behaviour, threats, insults, provocations etc. are NOT welcome at our boards! Don't Kick Topics When nobody replies on your Topic don't post again but have some patience. If you have new information but just posted your Reply please use the EDIT button. Kicking topics older than 1 month is ONLY allowed if you have new on topic information you like to share with the rest of us. Useless kicks will be removed and old topics will be locked if the kicked post is considered off topic or if the information is already posted earlier in the Topic. Don't Advertise Advertising (open topics/posting links) for your own community or clan is NOT appreciated. If you want to "advertise" use your Forum Signature (at certain limits) to do so! Locked Topics If an Admin or Moderator locks your topic and you think it's not correct or have new important information you want to post please send a Private Message (PM) to the Admin or Moderator who locked your topic. Don't start a new topic, this is considered spam! No Illegal Content Posting illegal content or linking to illegal content in the Prime Squadron Forums, such as; cheats, multihacks, cracked programs, serial keys etc. is forbidden in any way. Posts or topics containing that kind of content will be removed without notice. CAPSLOCK off When typing a post make sure that your capslock key is OFF, nobody wants to reply on your Topic/Reply WHEN YOU ARE SCREAMING FOR HELP WITH CAPS ON. Grammar & Spelling We don't expect flawless English grammar & spelling from our forum visitors but please put a little effort in your Topic/Reply while typing it, so that most people will understand what you are trying to say.
  18. Servers rules Servers and site are not free , so if you prefere to play on other servers instead Ets our clan is not for you.. sorry !!! Recruitment is open but only -> Over 16+ only, if you're under do not post !!! 1. You have to play on our server for at least 4 weeks and your rating time here (from ettrackbase) must be greater than 40 hours. 2. You should speak english in main chat (but you can speak other languages using private message). 3. Multiclanning is NOT ALLOWED and will end in a hardware ban. 4. Respect other players - don't insult them. 5. Don't ask for joining the clan on the servers! If you are special in any way, we will notice you. 6. You can join our discord channel 7.On the servers dont vsay abuse or you might geet a !mute 8. When you comply to these rules you have to wait for someone to invite you. After you have been invited go to this post and follow the steps: https://ets-clan.com/index.php?/forums/topic/237-joining-ets/ During the trial period, we observe especially the behavior towards other players and members, as well as the activity in the clan. We are a fun clan, which means fun is our number one priority.
  19. kate

    ambition3

    Version 1.0.0

    7 downloads

    Ambition 3 Filename: ambition3.pk3 Date: January 2014 Number of players: 6 vs. 6 or higher (up to 32 vs. 32). Editing program: GtkRadiant 1.4.0 Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map. Author: Kent "Loffy" Lofgren, Sweden E-mail: [email protected] Web: http://www.loffysdomain.com Thanks to: Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com). // Axis Objective Descriptions 1 "Primary Objective:**Steal the Documents!" 2 "Primary Objective:**Take the Documents to the Axis Truck!" 3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!" 4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map." 5 "Secondary Objective:**Repair the Axis Pump to open new access routes!" // Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!" 2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!" 3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map." 4 "Secondary Objective:**Do not let the Axis build a Command Post!" 5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
  20. Version 1.0.0

    13 downloads

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank. Objective 1: Capture the Gate Flag. Objective 2: Dynamite/protect the Gate. Objective 3: Capture the Bank Flag. Objective 4: Dynamite/protect the Bank. Objective 5: Steal/protect the Gold. Objective 6: Construct the Command Post. (There is also a ramp and a dynamitable side-route to the bank.) Author : Kent "Loffy" Lofgren, Sweden Game : Wolfenstein: Enemy Territory Map Title : Amazing Bank (version 1) Filename : amazing_bank_v1.pk3 Date : Augusti 31, 2018 Decription : Custom map for Enemy Territory. Editor : Gtk Radiant 1.6 (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512) ------------------------------------------------- How to install and play this map ------------------------------------------------- Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map amazing_bank_v1 (then ENTER). ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me. Big thanks! ------------------------------------------------- Map files/no copyright: ------------------------------------------------- The .map-file is included (which can be used in a map editor, to change or expand the map). This map, and all its map files (including the .map file) is in the public domain. No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means. In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me. -------------------------------------------------
  21. kate

    am_hydro_dam

    Version 1.0.0

    13 downloads

    conversion: hydro_dam_v2 Enemy Territory from rtcw Converted by Shaderman January 2005 (Beta 1) and September 2005 (Final) URL with map description: http://splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11007 Contact: [email protected] Important! ========== the times limit for this map is 1 hour or so but u can still limit ii for your mod.cfg Please read the included file hydro_dam_v2 readme.txt first! You'll find no RTCW texture in this map. I tried to get as close as possible to the look & feel of the original map only using textures and models that are part of ET. Changes from Beta 1 The most important changes are: - Endgame bug fixed - It's possible to set a time limit with a server side cvar. Now it's easier to run the map either in stopwatch mode or in a campaign. See "Setting a time limit" for more information. - New command map - The truck is moving when Axis win - lots more... Setting a time limit A time limit can be set to 20,25,30,45 or 60 minutes. This is controlled by a cvar "hydro_timelimit" which can be set on the server. "sets hydro_timelimit 45" for example, sets the time limit to 45 Minutes. When the limit is reached, the winning team is chosen randomly (not in Stopwatch mode). Setting the cvar to any other value than the ones I've listed above will disable the timelimit. The timer will start at 666 minutes but the map won't end until one team finishes it. If you don't want a timelimit, there's nothing to do for you ;) Requirements Enemy Territory (any version). ETPro 3.1.8 or newer recommended (http://bani.anime.net/etpro/) to support location names. Overview Axis and Allied forces have set up operations on either side of a dam, each must collect and return an objective to their bases. Access to the objective is by means of a successful dynamite charge at enemy door. Control of base flags leads to forward spawn opportunity. Map features Balanced playing area on several levels with interconnectivity between levels. Player can attack from above ground or use the tunnel systems to attack from behind. Twin mounted mg-42 provide additional defense for bases. Fog limits view to prevent sniper rule, however there exist several sniper positions. With thanks to Teal'c of course for giving me the source to convert this map. fov360 for making the Beta 1 command map. Everyone helping to find the endgame bug. Thegnat for making the final command map. ---Copyright-Permissions---- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Shaderman [email protected] October 2005
  22. kate

    alps2_pb

    Version 1.0.0

    10 downloads

    "The Axis have blocked a strategically important train route high in the Alps, and have fortified an abandoned mining village in the area. The Allies must take the village and clear the blockage so that essential supplies can be transported." axiswintext "A well organised and strong defence has allowed the Axis to repel the Allied invaders, and to hold the line. Victories such as this can turn the tide of the war, and the Allies will now have to regroup and attack elsewhere." alliedwintext "Despite the strong Axis fortification, the Allies have easily broken through, and cleared the blockage from the tunnel. Front line troops can now be well provided with food and equipment over the winter, strengthening their resolve as the Axis gradually weaken."
  23. kate

    Alps_trail

    Version 1.0.0

    12 downloads

    changelog fixed: -fixed script errors -moved materials on 2nd bridge -added wall at 1st bridge -changes to tunnel and cave spawn -clip so you cant run over mountain at tentspawn. // axis Objective Descriptions 1 "Primary Objective:**prevent the truck from getting thru" 2 "primary Objective:**Prevent the allied from building bridge1 or destroy if built" 3 "primary Objective:**Prevent the allied from building bridge2 or destroy if built" 4 "primary Objective:**Prevent the allied from building bridge3 or destroy if built" 5 "Secondary Objective:**Establish a Command Post." 6 "secondary objective:**destroy enemy cp" 7 "secondary objective:**build barricade1 " 8 "secondary objective:**build barricade2 " allied Objective Descriptions 1 "Primary Objective:**Get the truck thru the path and into base" 2 "primary Objective:**build bridge 1." 3 "primary Objective:**build bridge 2." 4 "primary Objective:**build bridge 3." 5 "destroy the enemy comandpost" 6 "Secondary Objective:**Establish a Command Post." 7 "secondary objective:**make sure to destroy barricade1 if built" 8 "secondary objective:**make sure to destroy barricade2 if built"
  24. Version 1.0.0

    8 downloads

    Welcome to Alpine Assault by Detoeni. www.planetwolfenstein.com/detoeni A Multi Player map for Wolfenstein-Enemy Territory. Please install by unzipping this file to C/…/Wolfenstein - Enemy Territory/etmain. When you un-pak the alpine_assault_final.zip into etmain, as well as the alpine_assault_final.pk3 you will find a folder called "aa_extra_pk3". Within this you will find: alpine_assault_final_pro.pk3, this needs to be placed in C/…/Wolfenstein - Enemy Territory/etpro folder for the com map icons to work correctly in this mod. alpine_assault_final_nt.pk3 (nt = no train), moving this pk3 into etmain will disable the train should you wish to run the map without it. This pk3 affects all game types. Both these pk3's are small and can be quickly downloaded by any client joining the server without them. For more info on adding custom scripts to this map see www.planetwolfenstein.com/detoeni/mpaascript.htm The map can now be run from the server menu in all game types. Game Information. File name: alpine_assault Menu name: Alpine_Assault Game types: wolfmp wolfsw wolflms. Players: 6 to 12 per team Version: Final Release: 30/12/2005 OVERVIEW: "The Axis foe have converted an old mine works into a hidden bunker complex, where they are stockpiling weapons for a new offensive. The Top Secret Plans for this attack have also been kept at this location. Can the Allies steal the plans and foil this dastardly attack by the enemy?" Allied Objectives: 1. Take the Top Secret Plans to the Half-Track. 2. Remove the Top Secret Plans from the Safe. 3. Steal Safe Keys. 4. Control the Garage Spawn. Axis Objective: 1. Stop the Allies from taking the Top Secret Plans to the Half-Track. 2. Stop the Allies taking the Documents from the Safe. 3. Stop Allies Stealing Safe Keys. 4. Control the Garage Spawn. Notes: Train The Train will run automatically to the next stop once activated. There are four Train stops, two stops just outside the Garage and two within the tunnels. One at the Armoury, and the other, at the Stores. There are two sets of points within the tunnels that control whether the Train goes to the Armoury or to the Stores. Both teams can use the Train and points. Thanks To: ydnar for q3map2 http://shaderlab.com/ blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and anyone else that helped with debugging the beta. Please report any faults found to: [email protected] Hope you like it and happy hunting. ©Phil "Detoeni" Gresley 2005-2006 Copyright Permissions. ID, Activision & Splash Damage. Original game rights. Authors may NOT use this level, Alpine Assault, as a base to build additional level. Authors may NOT use Textures from this file. Authors may NOT use Models from this file. You may download the some of the Models for your own use from my site www.planetwolfenstein.com/detoeni/models.htm. You may distribute this BSP through any electronic network, providing it's not for profit, you include this file and leave the archive intact. You may NOT distribute this archive on CD-ROM or DVD (or other media) without written permission.
  25. kate

    alleys

    Version 1.0.0

    14 downloads

    Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Alleys Filename : alleys.pk3 Release date : 2004-06-15 Decription : A small town is the scenery for this battle, the team that takes control over the city will find itself in glory. Five territories must be held to secure the town. Program : SD Radiant 1.3.8 Build time : 3 days, a total of 21 hours mapping time. Compile time : 8 mins Compile machine : AMD Athlon 2200, 512mb Installation : Place the alleys.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map alleys. New Textures : 2 New Sounds : Nope New Models : Nope ------------------------------------------------- Info! ------------------------------------------------- #. Version Final Release 1 info: Hopefully this is the FINAL version. But as i have learned there is no such thing as a FINAL version. #. Objectives : Capture the 5 flags to win the map. Please report any bugs or if you have ideas on how to improve the map to [email protected] or in my forum at http://www.drakir.tk! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- All mappers and players out there that keeps me mapping. Even if its only a hobby its always nice to hear that someone likes what u create. ------------------------------------------------- Copyright © 2004 Rikard "Drakir" Lindgren all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
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